Everoth
Everoth is a vast region, with a diverse climate ranging from forests to jungles. While Everoth has very advanced magical technology, it’s still not the safest region, as vast hordes of monsters wander the lands and never seem to go extinct. A few of the main regions and landmarks of Everoth are listed below.
Oríen: Everoth’s capital. Located in the center of the Region, the mighty Windborne river runs through it. Oríen is a sprawling metropolis mainly inhabited by the very rich and the very poor. Known for its huge buildings and stunning architecture, Oríen’s skyline is a sight to behold.
The Greatwood: The massive forest that covers most of central Everoth. While much of the Greatwood has been explored, it’s still largely uninhabited, and within its depths, many lost things lie. It’s also one of the most dangerous areas in Everoth, as many monsters have been known to hide within it.
The Skypeak: The tallest mountain in Everoth. Located where the two mountain ranges that make up Everoth’s northern border meet, the mighty Skypeak is said to be an entrance to the Heavens. While no mortal has ever managed to scale it and survive, that doesn’t stop hundreds from trying each year.
The Shattered Jungle: A giant jungle in southern Everoth. While almost as large as its cousin, the Greatwood, the Shattered Jungle is perhaps the safest part of Everoth. Named for the way it “shatters” into many, smaller jungles along its borders, the Shattered Jungle and all its inhabitants are protected by Marrow, the God of Nature, who allows almost no evil to enter its boundaries. But even that doesn’t stop there from being ancient horrors that lie within the Shattered Jungle.
The Frontier: The large desert that makes up most of southwest Everoth. Vastly uninhabited, only those who are either looking for something or being searched for enter the frontier. While there have been many attempts to settle the Frontier, they all seem to end disastrously, letting the desert remain how it is: a frontier. However, throughout the region lie various ruins and tombs, said to hold mighty treasures.
Prince’s Forest: A small forest near the Greatwood with distinctive, pink-leaved trees. While once said to be a part of the Greatwood, some calamity in the distant past (perhaps caused by the prince for which the forest is named) separated it from its parent and warped the magical energy within. While seemingly a haven, it’s actually a deadly place, filled with monsters and watched over by five guardians: the Chimera, the Hydra, the Manticore, the Darkbeast, and the Worldback. These five monsters were alive when the Prince’s Forest was created, and were changed by the strange magic that made the forest.
The Races
Humans: A hardy race, created by the Gods Noctriel and Aaris. Humans tend to be good at both magic and fighting. While human society tends to move quicker than that of the other races, it also experiences a lot more in-fighting than that of the elves, although not nearly as much as that of the dragons. Some legends state that humans are Noctriel and Aaris’ attempt at re-creating the elves, although some stories also say it was the other way around.
Elves: More graceful than the humans, the long-lived elves were created by the Gods Raolin and Anveron. Elves tend to be very good fighters, with incredibly strong mages being rarer among them. Elves usually live about four times as long as humans, although some have lived to become over a thousand years old.
Dragons: The mighty dragons are strange creatures. Not created by any God, the dragons came about during Everoth’s creation, made from the essence of the Gods’ magic. Powerful magic is common among the dragons, and the strongest mages tend to come from their kind. Dragonkind is split in half, some dragons being kind and noble creatures, and others being as wicked as the monsters that their divine birth makes them different from.
Monsters: Not a true race, the wicked monsters are manifestations of true evil. While some monsters are as smart as humans and elves, the fact that no god created or even helped create them makes them different from the rest of all other living things in Everoth. Monsters come in many shapes and forms, and there are even some that have no corporal form at all.
Magic
A gift from the gods, every mortal is born with magic, although the strength of it varies wildly. While some are born with enough magic to destroy empires, others are born with little more than a trickle, making it a struggle to do things as simple as lift small objects. There are two different kinds of magic, although they tend to blend into one another. One type of magic is quick, often released by thinking. Most offensive magic is of this type, not requiring any preparation or incantations. This type of magic is quick and instinctive, and one can do most simple actions using it. The second type is more akin to rituals, taking prep time and usually certain materials. While the first type of magic is easy to command and control, this type of magic is much more complex. Spells can’t just be cast, they need to be created properly by someone. It may take hundreds of attempts to successfully create a working spell. While this type of magic is much harder, it can do many great things that the first type of magic can’t. Every person has different colors for their magic, usually one or two. If you exceed your limit for casting spells, you will likely die.
Adventurers
Adventurers are travelers who take requests from people in need or adventurers guilds, usually killing monsters. There are two general types of adventurers, one type using magic and another type using weapons. Most groups of adventurers tend to consist of one or two of each.
Mages: Mages are adventurers who tend to fight using magic. While they are usually handy with a blade, most of the time their attacks are spells. There are multiple types of mages, some being healers, and some types specializing in a certain kind of elemental magic.
Fighters: Fighters tend to shy towards weapons in combat. While most are at least decent mages, they mostly use weapons. Most fighters use swords, but some use maces, bows, hammers, axes, and other weapons.
The Gods
Ten gods watch over the vast region of Everoth. Older than time itself, they made the world and all things in it. While in recent times they have had less contact with the mortal realm, every once in a blue moon they make an appearance. Perhaps the most distinctive feature of each god is the mask they wear, each one with unique markings on it.
The Weaver: The Goddess of Fate who breathed life into the gods. Often referred to as the All Mother, she has a quiet, caring personality and treats her children protectively, like a mother should. Despite her warm attitude, her large, spider-like body makes her rather intimidating. Named for her job of literally weaving Fate using her needle-like legs and Fatethread, a glowing silk she can produce using magic.
Memphi: The God of Magic. Known to be a trickster, Memphi is known for creating powerful heroes only to enjoy watching them get killed. He’s disliked by most of his siblings. His signature weapon is a large needle made from an unknown metal. It’s actually part of one of the Weaver’s legs, which he stole from her when the world was young. His mask may be the most unsettling of all the gods, appearing to look almost like a smiling face.
Rasgoth: The one-armed God of Fire and Ice. The most skilled blacksmith in all existence, the swords Rasgoth creates are the mightiest weapons in the multiverse. While he maintains a cold, gruff exterior, he’s actually fiercely protective of all his siblings, save Memphi. He lost his arm during a quarrel with his sister Noctriel.
Marrow: The God of Nature. Marrow is a gentle soul who cares more about the mortal races than most of the other gods. Even though he doesn’t interact much among mortals, those born within the Shattered Jungle have his protection, even if not his Blessing.
Selkaire: The Goddess of Water. Known for her kindness, Selkaire is also the patron god of the dragons. All throughout Everoth’s summer months, there are festivals honoring her. She’s also the Goddess of Music, and the best bards have her Blessing.
Anveron: The God of the Sun. A quiet, stoic god who is the exact opposite of his brother Raolin. Anveron is often considered to be the god who has created the most heroes, and is likely the best warrior in all existence, even among the gods. He created the elves alongside Raolin, giving them their signature strength.
Raolin: The God of the Moon. While most of the other gods in their true forms appear to be young adults, Raolin looks and acts like a child. Young and playful, he always sees the bright side of things. With the help of Anveron, he created the elves, letting them live much longer than humans.
Noctriel: The Goddess of Justice and Vengeance. The saying “justice is blind” comes from the fact that Noctriel’s mask is entirely devoid of markings, save for a large crack running down its center. While almost always calm on the outside, when angered, Noctriel’s wrath is that of the Gods. Noctriel and her sister Aaris created humans.
Aaris: The Goddess of War. Aaris is rather spunky and arrogant, with a tendency to refuse to surrender, even if her situation is hopeless. Aaris is very smart although she doesn't always show it. While she’s an incredible warrior, she’s never quite managed to defeat Anveron, which has become a point of tension between the two gods.
Riift: The God of Death. There are many legends about Riift, about why they’re mute, about why their mask is broken in half, and where the half of it is, about if they were even created by the Weaver at all. The most common stories say that Riift wasn’t made right, and that instead of being alive when they were first created, they were made empty, and that the Weaver tried to bring them back to life but didn’t quite succeed. There have been no Blessings given by Riift in known history.
Blessings
Very Rarely, one of the Gods Blesses a newborn child, giving them enhanced magic abilities and an incredible destiny. While some gods Bless more people than others, Anveron having Blessed the most and Riift having never even Blessed one, anybody with a Blessing will almost undoubtedly grow to become one of the most powerful people in Everoth. While a Blessing’s effects are different in each individual case, they usually have something to do with what god the Blessing came from.
Deities
Not quite gods and not quite mortals, deities are born when two or more gods directly create a lifeform, whether intentionally or unintentionally. There are many deities that wander the land, varying widely in strength and appearance. To date, there have been no known deities created by all the gods, though it is speculated that there was one created when the world was young. Like the gods, each deity has their own mask. These masks are the source of the deities’ power, and each one has its own unique markings, though some deities have chosen to hide their masks in other forms when they are not in use. Deities can live forever unless killed by unnatural means, some being thousands of years old. Some deities have chosen to blend in with mortals, trying to live normal lives, while others rule over parts of Everoth.
Calciax: The Lord of the Sea, for whom the Calcian Ocean is named for. Created by Riift and Selkaire in a battle that shaped the land that eventually became the ocean, he is perhaps the most well known deity. Calciax is a strange, reclusive creature who rarely ever ventures out of his lair. He is one of the few beings that can bring the dead back to life, and experiments with the corpses of those who drown in the ocean, replacing their body parts with those of various sea creatures before bringing them back to life. He is said to be creating an army of these strange people for if the day ever comes when the Gods decide to abandon mortalkind.
Magmis: The Lady of the Flames, created by Rasgoth and Memphi, Magmis is one of the many deities who has decided to live amongst mortals. Somewhat famous throughout Oríen, beneath Magmis’ youthful appearance and snarky personality is an entity older than most of the buildings in the city she calls home. Magmis is Rasgoth’s unofficial assistant, usually doing most of his business amongst mortals for him.
Eagalus: The Lord of the Sky, created by Anveron and Noctriel. Eagalus’s true form is that of a large, bipedal bird with snow white feathers. The deities' chosen scout, he eternally patrols the skies above Everoth, watching for any signs of threats. Eagalus is very fast, able to cover great distances in short amounts of time. While Eagalus rarely interacts with mortalkind, he is always watching it.
Brandish: A flawed recreation of the Almighty Justice. Created by Noctriel and Aaris during a long ago battle, Brandish is skilled at law, but has one fatal flaw: He believes that all are guilty of something, and there is no such thing as innocence. This view on the world has led the Lord of Knives to become a very cold, suspicious person, unable to open up or trust anybody. He is the sworn rival of Ius, the Lord of Will, as their views contrast on such a fundamental level that the two argue over even the smallest things.
Ius: Ius, the Lord of Will, was created during the conflict between Noctriel and Rasgoth when the God of Fire lost his arm. He is a flawed recreation of the Almighty Justices who believes that none are truly guilty of the crimes they commit. His belief stems from his creation, as the battle he was born from started because Noctriel fell in love with one guilty of heinous crimes. He fights for even the most forsaken of criminals, and is a passionate, outspoken soul. While he and Brandish are sworn enemies and fight over whos’ stance is correct, Ius secretly enjoys having Brandish as his rival, and he could even go as far to call it a strange form of friendship.
Dicentis: The Lord of the Song, though sometimes known as the Lord of the Wind, created by Raolin and Selkaire. Though he goes by many names and titles, Dicentis is the true name of the wandering bard who is often seen in one of Everoth’s many taverns and bars. Created by Raolin and Selkaire, The Lord of the Song (Sometimes known as the Lord of the Wind), carries his mask with him in the form of an instrument that can take whatever form he wills it to. It’s said that Dicentis can control thoughts and emotions with his songs, making him a dangerous enemy and an even more dangerous ally. Shady even at the best of times.
Luni: Luni, the Lady of the Stars, created by Memphi and Raolin. Despite being one of the older and more powerful deities, Luni doesn’t enjoy showing off her powers, preferring to try and live a normal life amongst mortals. For the past few centuries, Luni has served as a diplomat between the elves and the dragons of the Northern Mountains, often working alongside Tesseract, the Lady of the Storm. Luni prefers to appear as a strange looking creature with dark blue fur and a scaled head, possibly mimicking the form of an ancient race created by the God of Magic.
Tesserac: The Lady of the Storm, created by Aaris and Marrow. Tesseract is the ruler of the Northern Mountains, though not of the dragons that live upon them. Tesseract is as cold and unforgiving as the land she calls home, though she is far from evil. While Tesseract prefers not to get involved in divine politics, she is trying her best to end the war that has plagued the Northern Mountains for centuries. The Lady of the Storm is a fierce warrior, capable of bringing down blizzards and squalls upon her enemies.