nice! yeah, i think if we had at least some characters from elsewhere we’ll have more freedom for a more extensive storyline
do we want to focus on creating the main plot or fleshing out some of the other kingdoms first?
nice! yeah, i think if we had at least some characters from elsewhere we’ll have more freedom for a more extensive storyline
do we want to focus on creating the main plot or fleshing out some of the other kingdoms first?
what if you pm'd me to be my friend? haha jk jk jk...
...unless?
they/any, +3 to FR time
alright!
so we know it’s a quasi-infection and the general setting is gonna be the kingdom at war—do you have any other initial ideas beyond that?
alright!
so we know it’s a quasi-infection and the general setting is gonna be the kingdom at war—do you have any other initial ideas beyond that?
what if you pm'd me to be my friend? haha jk jk jk...
...unless?
they/any, +3 to FR time
I have one other kingdom set up, but that's about it!
oh I just had the idea to have the world run like an rpg? with stats and upgrades and such
it could be complicated though, and we'd have to figure out how to write stuff beforehand
I have one other kingdom set up, but that's about it!
oh I just had the idea to have the world run like an rpg? with stats and upgrades and such
it could be complicated though, and we'd have to figure out how to write stuff beforehand
i think that’s a great idea! equipment/ability upgrades would be pretty easy, as long as we kept track of where our characters were at and what they could do
we’d just have to set up some kind of system for obtaining upgrades/put npcs in place who could provide those upgrades/etc
we could probably do similar stuff with stats and stat upgrades, just as long as we know how the stats correspond to ability level and what actions would need to be done to upgrade them
i think it’d be pretty cool to at least try it that way! almost pays respect to the source material yk
i think that’s a great idea! equipment/ability upgrades would be pretty easy, as long as we kept track of where our characters were at and what they could do
we’d just have to set up some kind of system for obtaining upgrades/put npcs in place who could provide those upgrades/etc
we could probably do similar stuff with stats and stat upgrades, just as long as we know how the stats correspond to ability level and what actions would need to be done to upgrade them
i think it’d be pretty cool to at least try it that way! almost pays respect to the source material yk
what if you pm'd me to be my friend? haha jk jk jk...
...unless?
they/any, +3 to FR time
We...should almost definitely keep a shared google doc that we actually update unlike the impostor google doc ahahaa what
and if it doesn't work, we can just change things down the line! who's going to stop us? the roleplay police???
We...should almost definitely keep a shared google doc that we actually update unlike the impostor google doc ahahaa what
and if it doesn't work, we can just change things down the line! who's going to stop us? the roleplay police???
haha i have no idea what you’re talking about
actually the roleplay police are already on their way, we’re gonna have to be on the run
but yeah! it’s definitely worth a shot, because if it works it could be very fun!
haha i have no idea what you’re talking about
actually the roleplay police are already on their way, we’re gonna have to be on the run
but yeah! it’s definitely worth a shot, because if it works it could be very fun!
what if you pm'd me to be my friend? haha jk jk jk...
...unless?
they/any, +3 to FR time
rip impostor google doc
oh no, I think I hear sirens!
definitely! how do you want to start this?
rip impostor google doc
oh no, I think I hear sirens!
definitely! how do you want to start this?
don’t worry, i’ll bail you out of roleplay jail if the roleplay police catch you!
we should probably start by figuring out what the stats/equipment/ability upgrades we want are, then build on it from there
and figure out if it’s gonna be the same across the board for all the characters or have some stuff—most likely any ability stuff—be different from character to character
don’t worry, i’ll bail you out of roleplay jail if the roleplay police catch you!
we should probably start by figuring out what the stats/equipment/ability upgrades we want are, then build on it from there
and figure out if it’s gonna be the same across the board for all the characters or have some stuff—most likely any ability stuff—be different from character to character
what if you pm'd me to be my friend? haha jk jk jk...
...unless?
they/any, +3 to FR time
thank you very much, I will gladly do the same for you!
yeah alright-so we definitely want strength, agility, hardiness, magic, charisma, and intelligence at the very least
thank you very much, I will gladly do the same for you!
yeah alright-so we definitely want strength, agility, hardiness, magic, charisma, and intelligence at the very least