He looks like something Shade-induced. Maybe he got snapped up as a hatchling?
TOPIC | Corrupted Hearts OOC (CLOSED)
Okay, so, We have a couple choices... All of which should be reasonably simple to play as a base rule:
Shockwave: Lightning/Nature flight. Curse: Unbearable voice. Anything and everything they say causes unbearable pain in those around them. As such they have pretty much stopped talking unless they absolutely have to. This could lead to numerous situations in which communication is key, but difficult due to limitations. To quote my favorite sea witch "Don't forget the importance of BODY LANGUAGE"
Crow: Shadow/Nature flight. Curse: Faded presence. They have difficulty making themselves known... it's almost as if reality bends in a way that makes people forget about them, the moment they're out of eyesight. This could lead to numerous moments where they just "Suddenly appear" resulting in humor/hijinks/SAVING THE DAAAAY moments. This one would be, realistically, a lot more difficult to play, unless you place yourself in a "Leader" role, or get someone's specific attention.
Trench: Arcane/Nature flight. Curse: Overwhelming Floods. A magical pact with the Marine gone wrong, resulting in a massive influx of water-aspected magic. However, being unaccustomed to water magic as a whole, Trench often causes unexpected damage, and wants very much to revoke his pact... but every time he tries, he hurts those who attempt to help him accidentally.
Shockwave: Lightning/Nature flight. Curse: Unbearable voice. Anything and everything they say causes unbearable pain in those around them. As such they have pretty much stopped talking unless they absolutely have to. This could lead to numerous situations in which communication is key, but difficult due to limitations. To quote my favorite sea witch "Don't forget the importance of BODY LANGUAGE"
Crow: Shadow/Nature flight. Curse: Faded presence. They have difficulty making themselves known... it's almost as if reality bends in a way that makes people forget about them, the moment they're out of eyesight. This could lead to numerous moments where they just "Suddenly appear" resulting in humor/hijinks/SAVING THE DAAAAY moments. This one would be, realistically, a lot more difficult to play, unless you place yourself in a "Leader" role, or get someone's specific attention.
Trench: Arcane/Nature flight. Curse: Overwhelming Floods. A magical pact with the Marine gone wrong, resulting in a massive influx of water-aspected magic. However, being unaccustomed to water magic as a whole, Trench often causes unexpected damage, and wants very much to revoke his pact... but every time he tries, he hurts those who attempt to help him accidentally.
Okay, so, We have a couple choices... All of which should be reasonably simple to play as a base rule:
Shockwave: Lightning/Nature flight. Curse: Unbearable voice. Anything and everything they say causes unbearable pain in those around them. As such they have pretty much stopped talking unless they absolutely have to. This could lead to numerous situations in which communication is key, but difficult due to limitations. To quote my favorite sea witch "Don't forget the importance of BODY LANGUAGE"
Crow: Shadow/Nature flight. Curse: Faded presence. They have difficulty making themselves known... it's almost as if reality bends in a way that makes people forget about them, the moment they're out of eyesight. This could lead to numerous moments where they just "Suddenly appear" resulting in humor/hijinks/SAVING THE DAAAAY moments. This one would be, realistically, a lot more difficult to play, unless you place yourself in a "Leader" role, or get someone's specific attention.
Trench: Arcane/Nature flight. Curse: Overwhelming Floods. A magical pact with the Marine gone wrong, resulting in a massive influx of water-aspected magic. However, being unaccustomed to water magic as a whole, Trench often causes unexpected damage, and wants very much to revoke his pact... but every time he tries, he hurts those who attempt to help him accidentally.
Shockwave: Lightning/Nature flight. Curse: Unbearable voice. Anything and everything they say causes unbearable pain in those around them. As such they have pretty much stopped talking unless they absolutely have to. This could lead to numerous situations in which communication is key, but difficult due to limitations. To quote my favorite sea witch "Don't forget the importance of BODY LANGUAGE"
Crow: Shadow/Nature flight. Curse: Faded presence. They have difficulty making themselves known... it's almost as if reality bends in a way that makes people forget about them, the moment they're out of eyesight. This could lead to numerous moments where they just "Suddenly appear" resulting in humor/hijinks/SAVING THE DAAAAY moments. This one would be, realistically, a lot more difficult to play, unless you place yourself in a "Leader" role, or get someone's specific attention.
Trench: Arcane/Nature flight. Curse: Overwhelming Floods. A magical pact with the Marine gone wrong, resulting in a massive influx of water-aspected magic. However, being unaccustomed to water magic as a whole, Trench often causes unexpected damage, and wants very much to revoke his pact... but every time he tries, he hurts those who attempt to help him accidentally.
[quote name="Nijiryu" date="2019-10-17 18:17:36" ]
Okay, so, We have a couple choices... All of which should be reasonably simple to play as a base rule:
Shockwave: Lightning/Nature flight. Curse: Unbearable voice. Anything and everything they say causes unbearable pain in those around them. As such they have pretty much stopped talking unless they absolutely have to. This could lead to numerous situations in which communication is key, but difficult due to limitations. To quote my favorite sea witch "Don't forget the importance of BODY LANGUAGE"
Crow: Shadow/Nature flight. Curse: Faded presence. They have difficulty making themselves known... it's almost as if reality bends in a way that makes people forget about them, the moment they're out of eyesight. This could lead to numerous moments where they just "Suddenly appear" resulting in humor/hijinks/SAVING THE DAAAAY moments. This one would be, realistically, a lot more difficult to play, unless you place yourself in a "Leader" role, or get someone's specific attention.
Trench: Arcane/Nature flight. Curse: Overwhelming Floods. A magical pact with the Marine gone wrong, resulting in a massive influx of water-aspected magic. However, being unaccustomed to water magic as a whole, Trench often causes unexpected damage, and wants very much to revoke his pact... but every time he tries, he hurts those who attempt to help him accidentally.
[/quote]
wait wait wait I have an idea
*draws furiously* give me a sEconD
Nijiryu wrote on 2019-10-17 18:17:36:
Okay, so, We have a couple choices... All of which should be reasonably simple to play as a base rule:
Shockwave: Lightning/Nature flight. Curse: Unbearable voice. Anything and everything they say causes unbearable pain in those around them. As such they have pretty much stopped talking unless they absolutely have to. This could lead to numerous situations in which communication is key, but difficult due to limitations. To quote my favorite sea witch "Don't forget the importance of BODY LANGUAGE"
Crow: Shadow/Nature flight. Curse: Faded presence. They have difficulty making themselves known... it's almost as if reality bends in a way that makes people forget about them, the moment they're out of eyesight. This could lead to numerous moments where they just "Suddenly appear" resulting in humor/hijinks/SAVING THE DAAAAY moments. This one would be, realistically, a lot more difficult to play, unless you place yourself in a "Leader" role, or get someone's specific attention.
Trench: Arcane/Nature flight. Curse: Overwhelming Floods. A magical pact with the Marine gone wrong, resulting in a massive influx of water-aspected magic. However, being unaccustomed to water magic as a whole, Trench often causes unexpected damage, and wants very much to revoke his pact... but every time he tries, he hurts those who attempt to help him accidentally.
Shockwave: Lightning/Nature flight. Curse: Unbearable voice. Anything and everything they say causes unbearable pain in those around them. As such they have pretty much stopped talking unless they absolutely have to. This could lead to numerous situations in which communication is key, but difficult due to limitations. To quote my favorite sea witch "Don't forget the importance of BODY LANGUAGE"
Crow: Shadow/Nature flight. Curse: Faded presence. They have difficulty making themselves known... it's almost as if reality bends in a way that makes people forget about them, the moment they're out of eyesight. This could lead to numerous moments where they just "Suddenly appear" resulting in humor/hijinks/SAVING THE DAAAAY moments. This one would be, realistically, a lot more difficult to play, unless you place yourself in a "Leader" role, or get someone's specific attention.
Trench: Arcane/Nature flight. Curse: Overwhelming Floods. A magical pact with the Marine gone wrong, resulting in a massive influx of water-aspected magic. However, being unaccustomed to water magic as a whole, Trench often causes unexpected damage, and wants very much to revoke his pact... but every time he tries, he hurts those who attempt to help him accidentally.
wait wait wait I have an idea
*draws furiously* give me a sEconD
I'd rather not be the cause of any Fuzz.
I'd rather not be the cause of any Fuzz.
_
I like to RP
_
If ya see any of my dragons you like! hit me up!
I like to RP
_
If ya see any of my dragons you like! hit me up!
*swats Arrayth* No. You are not the cause of this. It's just a matter of keeping things reasonably varied.
I... uh.... I tend to be very active in anything I show interest in. I love to role-play, and will actively seek it out. Writing, designing, and fleshing out characters is one of my favorite things to do as a pass-time.