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Quests & Challenges

Quests, Challenges, and Festival games.
TOPIC | [Kingdomlocke] Herringbone Atoll
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[center][url=https://www1.flightrising.com/forums/qnc/3193621/1#post_3193621]Intro [/url]| [url=https://www1.flightrising.com/forums/qnc/3193621/1#post_52958324]Rules [/url]| [url=https://www1.flightrising.com/forums/qnc/3193621/1#post_52958325]Jobs [/url]| [url=https://www1.flightrising.com/forums/qnc/3193621/1#post_52958329]Lore [/url]| [url=https://www1.flightrising.com/forums/qnc/3193621/1#post_52958330]Graveyard [/url]| [url=https://www1.flightrising.com/forums/qnc/3193621/1#post_52958332]Table of Contents[/url] [url=https://www1.flightrising.com/forums/gde/2669851/1][img]https://i.imgur.com/daaExNZ.png[/img][/url] After a freak off-season hurricane wiped out a noble clan on the coast of the Ashfall Waste, the few survivors of the disaster fled the wreckage of their home, heading out into open waters with nothing but what they could carry. Now, the Herringbone Clan has risen from a humble camp on a deserted atoll to a full-fledged fortress. The clan is thriving and the Crown held in stable claws, but life out on the Sea is always dangerous; threats lurk on and under the waves, and even the power of prophecy can't protect the clan from them all. ----- I'm doing this as a lore-heavy challenge; my goal here is to write a decent story, with the Coliseum and random events as a rough outline/inspiration for the plot. This thread is mostly meant to keep everything organized(and not in the bios of killable dragons), but if you'd be interested in updates, here's the pinglist: [pinglist=1022] There's also [url=https://herringboneatoll.tumblr.com/]a blog[/url] for the challenge! I'll be putting reference posts, more detailed bios, and non-update writing there. The [url=https://herringboneatoll.tumblr.com/ask]character askbox[/url] is currently open! Send questions for any of the characters and get a doodled comic answer.
Intro | Rules | Jobs | Lore | Graveyard | Table of Contents
daaExNZ.png

After a freak off-season hurricane wiped out a noble clan on the coast of the Ashfall Waste, the few survivors of the disaster fled the wreckage of their home, heading out into open waters with nothing but what they could carry. Now, the Herringbone Clan has risen from a humble camp on a deserted atoll to a full-fledged fortress. The clan is thriving and the Crown held in stable claws, but life out on the Sea is always dangerous; threats lurk on and under the waves, and even the power of prophecy can't protect the clan from them all.



I'm doing this as a lore-heavy challenge; my goal here is to write a decent story, with the Coliseum and random events as a rough outline/inspiration for the plot.

This thread is mostly meant to keep everything organized(and not in the bios of killable dragons), but if you'd be interested in updates, here's the pinglist:




There's also a blog for the challenge! I'll be putting reference posts, more detailed bios, and non-update writing there.

The character askbox is currently open! Send questions for any of the characters and get a doodled comic answer.
shellbubble.gif
___they/them_-_ please copy+paste my
____fr time +3___username when pinging
[center][url=https://www1.flightrising.com/forums/qnc/3193621/1#post_3193621]Intro [/url]| [url=https://www1.flightrising.com/forums/qnc/3193621/1#post_52958324]Rules [/url]| [url=https://www1.flightrising.com/forums/qnc/3193621/1#post_52958325]Jobs [/url]| [url=https://www1.flightrising.com/forums/qnc/3193621/1#post_52958329]Lore [/url]| [url=https://www1.flightrising.com/forums/qnc/3193621/1#post_52958330]Graveyard [/url]| [url=https://www1.flightrising.com/forums/qnc/3193621/1#post_52958332]Table of Contents[/url] [url=https://www1.flightrising.com/forums/gde/2669851][img]https://i.imgur.com/tMdxhRY.png[/img][/url] [size=6]Challenge Rules[/size] The base rules are from [url=https://www1.flightrising.com/forums/qnc/3102226]Humdrum's Kingdomlocke 2.0 ruleset[/url], with some modification for my personal taste and playstyle. I've mostly changed some jobs and events, along with tweaking the general rules. • If a dragon dies in the Coliseum or from an RNG event, they are exalted or lose a life. Extra lives can be gained from RNG events, and dragons gain one extra life when reaching level 10 and level 15. If a dragon is being trained by a Knight, deaths below level 5 don't count. • Names must be randomly generated, with one reroll if RNG picks something dumb. If a Name Scribe is in the kingdom, names can be chosen manually instead. • No applying scrolls or vials without an Alchemist in the kingdom. • Upon reaching level 5, every dragon must roll for a job, with one optional reroll in the case of duplicates. When switching jobs, dragons keep any extra lives they gained from their old job. Other than the Assassin and Engineer, dragon jobs are optional each day. • If any dragon makes it 5 levels above your Royal, they flip a coin. On heads they challenge the Royal to take the throne. Roll a 1d4 to see what happens. 1- Both dragons die in the scuffle. Crown a new royal. 2- The royal dies and the challenger is crowned the new royal. 3- The challenging dragon dies and the old royal continues their reign. 4- Respect earned. The challenging dragon and the Royal earn respect for one another and the challenge is a draw. • If an egg is found in the Coliseum during challenge battles, buy the cheapest G1 hatchling of the corresponding element and add them to the Kingdom. • Apparel, familiars, and battle items can be sourced from the hoard. Major Health Potions specifically are banned until reaching venues where they drop naturally. Tinctures of Dissolution are also banned until the dragon being restatted reaches level 20. Gotta stick with that imperfect original stat balance! [url=https://www1.flightrising.com/forums/gde/2669851][img]https://i.imgur.com/MVIOv23.png[/img][/url] [size=5]Drops of Fate[/size] The daily item from Pinkerton determines what happens that day in the challenge. It's not necessary to do literally every single day, or "make up" missed days. • [b]Food item[/b]- [i]Coliseum time![/i] Take three random dragons(or pick three dragons if there's a Knight in the kingdom) and fight for at least as many battles as called for. Restarting mid-battle is allowed, except during Death Streaks. Plants: 10-20 matches Insects: 20-30 matches Seafood: 30-40 matches Meat: 40-50 matches • [b]Familiar[/b]- [i]A new friend![/i] Buy a dragon from the first page of AH results for a random breed and add them to the Kingdom. Randomly select the breed from this list: [columns][color=transparent]______________[/color][nextcol][size=4]1. Fae 2. Guardian 3. Mirror 4. Pearlcatcher 5. Ridgeback [nextcol][size=4]6. Tundra 7. Spiral 8. Imperial 9. Snapper 10. Wildclaw [nextcol][size=4] 11. Nocturne 12. Coatl 13. Skydancer 14. Bogsneak 15. Obelisk [nextcol][size=4]16. Gaoler 17. Banescale 18. Veilspun 19. Aberration 20. Undertide[/columns] [size=4]21. Aether 22. Sandsurge 23. Auraboa[/size] • [b]Apparel[/b]- [i]Free day![/i] Write some lore! Fill out a bio, think up a backstory, or write a journal entry for a dragon who doesn't often get one. Alternatively, draw a character or scene. Hell, doodle some Vines with the characters or something. Have fun with it! Optionally, any viable pair may be put on a nest. • [b]Battle Stone[/b]- [i]Yikes![/i] Flip a coin. [b]Heads[/b]- The kingdom is attacked! Roll a d10 for each dragon. If anyone rolls a 1, they lose a life or are exalted. [b]Tails[/b]- Coliseum Death Streak! Randomly select three dragons(unaffected by Knights), and enter the venue corresponding to the highest level dragon. Fight ten matches straight with no restarts, quitting if a dragon dies. •[b] Material/trinket[/b]- [i]The meat of the challenge! [/i] Roll a d20 to get a random event from this table. (Note that this is a WIP, and events with [s]strikethrough[/s] text are planned to be replaced or edited.) [/center][quote=Events][b]1. There’s a scandal (or romance) afoot.[/b] Randomly select two dragons to breed, re-rolling if they're incompatible(whether due to lore or due to game mechanics). All surviving hatchlings join the kingdom. Alternatively, buy 1-4 cheap hatchlings from the AH, either from the first page of general results or from a randomly rolled breed. [b]2. Visitors.[/b] A ship has made port at the Atoll! Roll a d4 to see what happens: 1. They're here to trade useful supplies! Give a random dragon one extra life. 2. Pirates! Roll a d12 for every dragon; on a 1, the dragon is exalted or loses a life. 3. One of the passengers of the ship has decided to stay here. Roll a d20 for a breed from the breed chart, and buy the cheapest dragon of that breed on the AH. 4. They trade some weaponry! Take three random dragons and battle under quest rules until at least one dragon levels up. [b]3. Hunting trip.[/b] Choose any three dragons in your Kingdomlocke and enter a coliseum area low enough that they won’t gain XP. (If you have a scout you can enter any coli venue.) Battle 40-50 matches under meat rules. You can switch out dragons in between battles. • For any familiar, battle stone, and apparel drops, give a random dragon on the team one extra life. • If you get special drops such as an egg, skin/accent chest, or genes give a random dragon three extra lives. Roll a 1d6 for each dragon after. If any roll a 1 they are exalted / lose a life. [b]4. Freeloader.[/b] Some random dragon is hanging around the kingdom. Who is this guy???? Grab the cheapest adult level 1 dragon off the AH. They join your kingdom. [b]5. Studied the blade[/b] [i]Inspired by VoidSauce[/i] Randomize a number between your lowest and highest leveled dragons and buy a dragon off of the auction house with that level to join your kingdom. If none of the pre-levelled AH dragons click, buy a level 1 and raise them to the specified level with a non-Kingdomlocke trainer. [b]6. Quest time![/b] Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, They lose a life or they’re exalted as they were lost in the mission. During Quests, dragons are invincible and cannot die in Coli. [b]7. Large Quest time![/b] Pick three dragons at random. They have to go on a quest now. Raise all of them a level. Roll a 6-sided die for each. If it’s a 1, They lose a life or they’re exalted as they were lost in the mission. During Quests, dragons are invincible and cannot die in coli. [b]8. The Curse![/b] (WIP) Someone has been afflicted with a terrible curse! Randomly select a dragon in the clan to be cursed, and then roll a d4 to get the effects of the curse: [u]1. Slumber[/u]- The afflicted dragon falls into a magic-induced coma. They cannot fight in the Coliseum or use their job ability until the curse is lifted. [u]2. Bad Luck[/u]- The afflicted dragon automatically gets the worst outcome on any RNG events or dice rolls until the curse is lifted. [u]3. Berserk[/u]- The afflicted dragon can no longer trust their senses to tell friend from foe. They cannot fight in the Coliseum until the curse is lifted. Once a day, you must flip a coin; if tails, randomly select a clanmate for the cursed dragon to attack! See Duel guidelines in Event 13. [u]4. Wither[/u]- The most dangerous curse. You must flip a coin each day for the afflicted dragon until the curse is lifted; if tails, they lose a life or are exalted. This stacks with the d4 roll below. Roll a d4 for the cursed dragon each day. Rolling 1 or 2 results in nothing, 3 means the dragon loses a life/is exalted, and 4 means the curse is lifted. Curses can stack. [b]9. Backstabbing.[/b] Choose a dragon at random who is not the Royal. Exalt them. Bye. Alternate Honorable Duel Option (inspired by a suggestion by TheAwesoMew): Flip a coin. If heads, take two random non-Royal dragons into Coli and exalt whoever faints first. If tails, do the backstabbing as above. [b]10. Train the Newbies.[/b] Take all your level 4 or lower dragons and train them in Coli under quest rules, maxing out at level 5. If you don’t have any, skip this roll or reroll. [b]11. I quit.[/b] Choose a dragon at random. That dragon hates their job and quits! They roll for a new career. The Royal is exempt from this. [b]12. A coup![/b] Roll 3 d20s. If you roll a 1 with any of them then your kingdom has dramatically betrayed your Royal a la the ides of march and you must exalt them. The dragons elect a new Royal. Randomize a dragon from your kingdom to become the new Royal. [b]13. Bloody Duel[/b] Choose two dragons at random, excluding your royal. These dragons now fight! Roll a 1d4 for the results. 1. The dragons kill each other. 2. The first dragon kills the second. 3. The Second dragon kills the first. 4. The dragons kill a random dragon in the crossfire! Randomize a dragon. They are now exalted / lose a life. Flip a coin. If heads, the death of another dragon causes them to stop fighting. If tails, the two dragons continue fighting. Reroll the 1d4 and follow the results. [b]14. Under attack![/b] The island is besieged! Roll a d10 for each dragon in the Kingdom; if anyone rolls a 1, they lose a life or are exalted. [b]15. Royal’s Illness[/b] Your royal has taken ill. Roll a 4 sided dice for an event. 1. Your Royal succumbs to horrible sickness and is exalted / loses a life. A new royal is chosen. 2. Your royal is inflicted with madness! Choose a random dragon and flip a coin. On heads, the royal kills them. Flip an additional coin to see if the royal is cured of madness. On heads, you target another random dragon. Any tails mean your Royal snaps out of the madness. 3. The Royal is poisoned! Randomize a dragon for the one who poisoned your Royal. Flip a coin. On heads, the royal survives. On tails, the Royal is killed. If the Royal survives, flip an additional coin. On heads, they know who poisoned them and had them killed. On tails, the poisoner got away this time. 4. Your Royal's “illness” is they’re sick of being the Royal. Flip a coin, if heads they choose a successor and step down, rolling for a new career. You choose the next Royal. [b]16. The Storm[/b] A storm has swept across the Atoll! Roll a d4 to see how bad it was: 1. A simple drizzle. Write a Journal Entry for a random dragon, or draw them. 2. Just a regular rainstorm; in fact, it washed up some useful supplies! Give one random dragon an extra life. 3. The storm was damaging, but not catastrophic. Randomly select three dragons and take them into the Coli under quest rules until at least one levels up, then roll a d6 for each. If any rolled a one, they got caught in the storm and lose a life/get exalted. 4. Hurricane-force winds and torrential rain! Roll a d12 for each dragon; if any rolled a one, they lose a life/get exalted. [b]17. Assassin discovered![/b] Roll a random dragon. Regardless of job or level, they now have the job of Assassin. [b]18. Royal Quest time![/b] Pick your Royal and then two dragons at random. They have to go on a quest now. Raise them a level. Roll a 10-sided die for each. If it’s a 1, They lose a life or they’re exalted as they were lost in the mission. If your Royal is exalted, choose a new royal from the remaining Coli party. During Quests, dragons are invincible and cannot die in coli. [b]19. Nature's Gambit.[/b] Take two dragons in coli and level them up once under quest rules. Flip a coin. Heads - You find wandering dragons on your quest. Purchase two dragons from the auction house to join your kingdom. Tails - These two dragons are exalted / lose a life. [b]20. Festival![/b] The kingdom celebrates something of your choosing with a festival! Roll a 4 sided dice for a blessing. 1. Your dragons are filled with vigor while celebrating! Randomize 5 dragons, they gain an extra life! 2. Many dragons are attracted to the festival! Roll a 6 sided dice and buy that number of the cheapest dragons from the auction house for your kingdom. 3. Your dragons wrestle each other in celebration! Level up all dragons lower than level 5 until they reach level 5. Dragons are invincible in Coli and cannot die/lose lives while you level. 4. Your Royal is filled with pride in seeing the kingdom thrive. They gain one extra life.[/quote]
Intro | Rules | Jobs | Lore | Graveyard | Table of Contents
tMdxhRY.png

Challenge Rules

The base rules are from Humdrum's Kingdomlocke 2.0 ruleset, with some modification for my personal taste and playstyle. I've mostly changed some jobs and events, along with tweaking the general rules.


• If a dragon dies in the Coliseum or from an RNG event, they are exalted or lose a life. Extra lives can be gained from RNG events, and dragons gain one extra life when reaching level 10 and level 15.
If a dragon is being trained by a Knight, deaths below level 5 don't count.

• Names must be randomly generated, with one reroll if RNG picks something dumb. If a Name Scribe is in the kingdom, names can be chosen manually instead.

• No applying scrolls or vials without an Alchemist in the kingdom.

• Upon reaching level 5, every dragon must roll for a job, with one optional reroll in the case of duplicates. When switching jobs, dragons keep any extra lives they gained from their old job. Other than the Assassin and Engineer, dragon jobs are optional each day.

• If any dragon makes it 5 levels above your Royal, they flip a coin. On heads they challenge the Royal to take the throne. Roll a 1d4 to see what happens.
1- Both dragons die in the scuffle. Crown a new royal.
2- The royal dies and the challenger is crowned the new royal.
3- The challenging dragon dies and the old royal continues their reign.
4- Respect earned. The challenging dragon and the Royal earn respect for one another and the challenge is a draw.

• If an egg is found in the Coliseum during challenge battles, buy the cheapest G1 hatchling of the corresponding element and add them to the Kingdom.

• Apparel, familiars, and battle items can be sourced from the hoard. Major Health Potions specifically are banned until reaching venues where they drop naturally. Tinctures of Dissolution are also banned until the dragon being restatted reaches level 20. Gotta stick with that imperfect original stat balance!


MVIOv23.png


Drops of Fate

The daily item from Pinkerton determines what happens that day in the challenge. It's not necessary to do literally every single day, or "make up" missed days.


Food item- Coliseum time!
Take three random dragons(or pick three dragons if there's a Knight in the kingdom) and fight for at least as many battles as called for. Restarting mid-battle is allowed, except during Death Streaks.

Plants: 10-20 matches
Insects: 20-30 matches
Seafood: 30-40 matches
Meat: 40-50 matches


Familiar- A new friend!
Buy a dragon from the first page of AH results for a random breed and add them to the Kingdom. Randomly select the breed from this list:
______________ 1. Fae
2. Guardian
3. Mirror
4. Pearlcatcher
5. Ridgeback
6. Tundra
7. Spiral
8. Imperial
9. Snapper
10. Wildclaw
11. Nocturne
12. Coatl
13. Skydancer
14. Bogsneak
15. Obelisk
16. Gaoler
17. Banescale
18. Veilspun
19. Aberration
20. Undertide
21. Aether 22. Sandsurge 23. Auraboa



Apparel- Free day!
Write some lore! Fill out a bio, think up a backstory, or write a journal entry for a dragon who doesn't often get one. Alternatively, draw a character or scene. Hell, doodle some Vines with the characters or something. Have fun with it!
Optionally, any viable pair may be put on a nest.


Battle Stone- Yikes!
Flip a coin.
Heads- The kingdom is attacked! Roll a d10 for each dragon. If anyone rolls a 1, they lose a life or are exalted.
Tails- Coliseum Death Streak! Randomly select three dragons(unaffected by Knights), and enter the venue corresponding to the highest level dragon. Fight ten matches straight with no restarts, quitting if a dragon dies.


Material/trinket- The meat of the challenge!
Roll a d20 to get a random event from this table.

(Note that this is a WIP, and events with strikethrough text are planned to be replaced or edited.)
Events wrote:
1. There’s a scandal (or romance) afoot.
Randomly select two dragons to breed, re-rolling if they're incompatible(whether due to lore or due to game mechanics). All surviving hatchlings join the kingdom. Alternatively, buy 1-4 cheap hatchlings from the AH, either from the first page of general results or from a randomly rolled breed.


2. Visitors.
A ship has made port at the Atoll! Roll a d4 to see what happens:
1. They're here to trade useful supplies! Give a random dragon one extra life.
2. Pirates! Roll a d12 for every dragon; on a 1, the dragon is exalted or loses a life.
3. One of the passengers of the ship has decided to stay here. Roll a d20 for a breed from the breed chart, and buy the cheapest dragon of that breed on the AH.
4. They trade some weaponry! Take three random dragons and battle under quest rules until at least one dragon levels up.


3. Hunting trip.
Choose any three dragons in your Kingdomlocke and enter a coliseum area low enough that they won’t gain XP. (If you have a scout you can enter any coli venue.) Battle 40-50 matches under meat rules. You can switch out dragons in between battles.
• For any familiar, battle stone, and apparel drops, give a random dragon on the team one extra life.
• If you get special drops such as an egg, skin/accent chest, or genes give a random dragon three extra lives.

Roll a 1d6 for each dragon after. If any roll a 1 they are exalted / lose a life.


4. Freeloader.
Some random dragon is hanging around the kingdom. Who is this guy???? Grab the cheapest adult level 1 dragon off the AH. They join your kingdom.


5. Studied the blade
Inspired by VoidSauce
Randomize a number between your lowest and highest leveled dragons and buy a dragon off of the auction house with that level to join your kingdom.
If none of the pre-levelled AH dragons click, buy a level 1 and raise them to the specified level with a non-Kingdomlocke trainer.


6. Quest time!
Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, They lose a life or they’re exalted as they were lost in the mission.
During Quests, dragons are invincible and cannot die in Coli.


7. Large Quest time!
Pick three dragons at random. They have to go on a quest now. Raise all of them a level. Roll a 6-sided die for each. If it’s a 1, They lose a life or they’re exalted as they were lost in the mission.
During Quests, dragons are invincible and cannot die in coli.


8. The Curse! (WIP)
Someone has been afflicted with a terrible curse! Randomly select a dragon in the clan to be cursed, and then roll a d4 to get the effects of the curse:

1. Slumber- The afflicted dragon falls into a magic-induced coma. They cannot fight in the Coliseum or use their job ability until the curse is lifted.
2. Bad Luck- The afflicted dragon automatically gets the worst outcome on any RNG events or dice rolls until the curse is lifted.
3. Berserk- The afflicted dragon can no longer trust their senses to tell friend from foe. They cannot fight in the Coliseum until the curse is lifted. Once a day, you must flip a coin; if tails, randomly select a clanmate for the cursed dragon to attack! See Duel guidelines in Event 13.
4. Wither- The most dangerous curse. You must flip a coin each day for the afflicted dragon until the curse is lifted; if tails, they lose a life or are exalted. This stacks with the d4 roll below.

Roll a d4 for the cursed dragon each day. Rolling 1 or 2 results in nothing, 3 means the dragon loses a life/is exalted, and 4 means the curse is lifted.
Curses can stack.



9. Backstabbing.
Choose a dragon at random who is not the Royal. Exalt them. Bye.
Alternate Honorable Duel Option (inspired by a suggestion by TheAwesoMew): Flip a coin. If heads, take two random non-Royal dragons into Coli and exalt whoever faints first. If tails, do the backstabbing as above.


10. Train the Newbies.
Take all your level 4 or lower dragons and train them in Coli under quest rules, maxing out at level 5. If you don’t have any, skip this roll or reroll.


11. I quit.
Choose a dragon at random. That dragon hates their job and quits! They roll for a new career. The Royal is exempt from this.


12. A coup!
Roll 3 d20s. If you roll a 1 with any of them then your kingdom has dramatically betrayed your Royal a la the ides of march and you must exalt them. The dragons elect a new Royal. Randomize a dragon from your kingdom to become the new Royal.


13. Bloody Duel
Choose two dragons at random, excluding your royal. These dragons now fight! Roll a 1d4 for the results.

1. The dragons kill each other.
2. The first dragon kills the second.
3. The Second dragon kills the first.
4. The dragons kill a random dragon in the crossfire! Randomize a dragon. They are now exalted / lose a life. Flip a coin. If heads, the death of another dragon causes them to stop fighting. If tails, the two dragons continue fighting. Reroll the 1d4 and follow the results.


14. Under attack!
The island is besieged! Roll a d10 for each dragon in the Kingdom; if anyone rolls a 1, they lose a life or are exalted.


15. Royal’s Illness
Your royal has taken ill. Roll a 4 sided dice for an event.

1. Your Royal succumbs to horrible sickness and is exalted / loses a life. A new royal is chosen.
2. Your royal is inflicted with madness! Choose a random dragon and flip a coin. On heads, the royal kills them. Flip an additional coin to see if the royal is cured of madness. On heads, you target another random dragon. Any tails mean your Royal snaps out of the madness.
3. The Royal is poisoned! Randomize a dragon for the one who poisoned your Royal. Flip a coin. On heads, the royal survives. On tails, the Royal is killed. If the Royal survives, flip an additional coin. On heads, they know who poisoned them and had them killed. On tails, the poisoner got away this time.
4. Your Royal's “illness” is they’re sick of being the Royal. Flip a coin, if heads they choose a successor and step down, rolling for a new career. You choose the next Royal.


16. The Storm
A storm has swept across the Atoll! Roll a d4 to see how bad it was:

1. A simple drizzle. Write a Journal Entry for a random dragon, or draw them.
2. Just a regular rainstorm; in fact, it washed up some useful supplies! Give one random dragon an extra life.
3. The storm was damaging, but not catastrophic. Randomly select three dragons and take them into the Coli under quest rules until at least one levels up, then roll a d6 for each. If any rolled a one, they got caught in the storm and lose a life/get exalted.
4. Hurricane-force winds and torrential rain! Roll a d12 for each dragon; if any rolled a one, they lose a life/get exalted.


17. Assassin discovered!
Roll a random dragon. Regardless of job or level, they now have the job of Assassin.


18. Royal Quest time!
Pick your Royal and then two dragons at random. They have to go on a quest now. Raise them a level. Roll a 10-sided die for each. If it’s a 1, They lose a life or they’re exalted as they were lost in the mission. If your Royal is exalted, choose a new royal from the remaining Coli party.
During Quests, dragons are invincible and cannot die in coli.


19. Nature's Gambit.
Take two dragons in coli and level them up once under quest rules.
Flip a coin.
Heads - You find wandering dragons on your quest. Purchase two dragons from the auction house to join your kingdom.
Tails - These two dragons are exalted / lose a life.


20. Festival!
The kingdom celebrates something of your choosing with a festival! Roll a 4 sided dice for a blessing.

1. Your dragons are filled with vigor while celebrating! Randomize 5 dragons, they gain an extra life!
2. Many dragons are attracted to the festival! Roll a 6 sided dice and buy that number of the cheapest dragons from the auction house for your kingdom.
3. Your dragons wrestle each other in celebration! Level up all dragons lower than level 5 until they reach level 5. Dragons are invincible in Coli and cannot die/lose lives while you level.
4. Your Royal is filled with pride in seeing the kingdom thrive. They gain one extra life.
shellbubble.gif
___they/them_-_ please copy+paste my
____fr time +3___username when pinging
[center][url=https://www1.flightrising.com/forums/qnc/3193621/1#post_3193621]Intro [/url]| [url=https://www1.flightrising.com/forums/qnc/3193621/1#post_52958324]Rules [/url]| [url=https://www1.flightrising.com/forums/qnc/3193621/1#post_52958325]Jobs [/url]| [url=https://www1.flightrising.com/forums/qnc/3193621/1#post_52958329]Lore [/url]| [url=https://www1.flightrising.com/forums/qnc/3193621/1#post_52958330]Graveyard [/url]| [url=https://www1.flightrising.com/forums/qnc/3193621/1#post_52958332]Table of Contents[/url] [url=https://www1.flightrising.com/forums/gde/2669851][img]https://i.imgur.com/idk2PT8.png[/img][/url] [size=5]Jobs[/size] When a dragon reaches level 5 or otherwise needs a new job, roll a d20 to select a job for them from this list. Strikethrough text jobs are planned to be replaced [/center][quote=Jobs][b]1. Assassin[/b] - [i]Can you trust them?[/i] This dragon is here to infiltrate the clan and take someone out! Use a number generator to generate who is the target. Roll a d6 daily to see the result. 1- The target is killed / minus a life. If they kill the target, flip a coin: if tails, randomly select another target. If heads, the Assassin has completed their mission. Flip another coin to see if they leave the clan(tails) or stay and are redeemed. If they stay, roll for a new career. 2- The assassin failed and was killed. 3- The target got away. 4- The target convinces the assassin not to go through with the hit and redeems them into your clan. 5 or 6- The assassin bides their time and waits. No action is taken today. Assassins cannot enter the coliseum unless they have been redeemed into your clan. [b]2. Scavenger[/b] - [i]One's trash is another's treasure.[/i] Searches the surrounding ocean for potential salvage. Can be sent out to scavenge once per day; if so, roll a d12 for results: 1-8: Nothing of note is found. 9-10: Terrible danger! Roll a d6; if the result is 6, they narrowly escape, but cannot venture out for three challenge days. If it's any other number, they're exalted or lose a life. If they survive via an extra life, they can't venture out for five challenge days as they recover. 11: The Scavenger encounters a friendly stranger! Roll a d4; if the result is 4, the stranger joins the Kingdom. Buy the cheapest adult dragon on the AH of a random breed, selected from the breed table. 12: A rare, valuable treasure! Choose either the Scavenger or a random dragon to gain 1-2 extra lives. Flip a coin to determine how many(one for tails, two for heads) [b]3. Knight[/b] -[i] The army stands strong.[/i] These dragons are the kingdom's strongest warriors; they get three extra lives upon picking up the sword. They also allow you to pick the dragons you wish to send in Coli instead of picking at random. Knights cannot pick dragons for DEATH STREAKS. [b]4. Alchemist[/b] -[i] For SCIENCE![/i] Can give one dragon one scroll or vial a day. If a dragon receives a scroll or vial, roll a d20. On a 1 the dragon dies in the experiment. If the dragon survives, they gain an extra life. Genes and breeds cannot be changed without an Alchemist. [b]5. Doctor[/b] -[i] Keeper of the mighty bandaid.[/i] If a dragon dies on a Coliseum team including the Doctor, flip a coin. If heads, the dragon lives! The Doctor cannot revive themselves. Once a day, if any dragon dies, you can roll a d6 for the Doctor to try to save them. On a 6, they live, but must recover for three challenge days. During the recovery period, they cannot fight in the Coliseum, and their job abilities cannot be used. The Doctor grants any dragons that reach level 20 two extra lives. [b]6. Priest[/b] - [i]Bottomless sea, source of all greatness, all things that be...[/i] (WIP) The Kingdom's conduit to the Tidelord and the Eleven. Once a day, the Priest can ask the gods for a favor. Roll a d20 to see the result: 1- The gods are furious, and send a great calamity upon the clan. Roll a d8 for every dragon in the clan; on a one, they lose a life or are exalted. 2- The gods test someone's mettle. Randomly select one to three dragons, take them into the venue corresponding to the highest level in the party, and fight ten matches with no restarts. 3- The gods aren't a fan of someone in particular today. Randomly select a dragon; they lose a life or are exalted. 4- Somebody feels a calling from a higher power. Randomly select a dragon and flip a coin; if heads, do some battles under Quest rules. If tails, exalt them, regardless of lives. Bye. 5- For whatever reason, the gods are sick of this priest. Roll a d4; if 2-4, they are forced to step down and pass their job to a randomly selected dragon. If a one, they get [i]smited [/i]and lose a life/get exalted. 6- 7- Someone receives a great revelation, whether through the Priest or directly from the gods. Randomly select a dragon and roll them a new job. 8- 9- An omen is seen, whether good or bad. Randomly select a dragon and flip a coin; if heads, they gain an extra life, and if tails, they lose a life or are exalted. 10- The gods will... something. Roll on the Events table; whatever happens is (at least believed to be) divine intervention. 11- The gods send a dragon to join the clan. Flip a coin; if tails, buy the cheapest adult off the AH. If heads, buy the cheapest G1 hatchling. 12- 13- 14- 15- 16- 17- The gods send a great feast! Take some dragons into the Coliseum under quest rules for any amount of battles. For each notable drop, a random dragon in the clan gains one extra life. 18- The priest receives a powerful vision, and with it, the chance to change the future. Gain one free re-roll for any die, redeemable anytime. 19- 20- The gods shower favor upon the kingdom! Select five random dragons to gain two extra lives each. [b]7. Nesting-Helper[/b] -[i] This egg is cuter than that one![/i] Increase your hatchling's chances for survival! Instead of flipping a coin for each egg hatched, you roll a 1d4. On a 1 the hatchling is exalted. Instead of rolling a six-sided dice daily for each hatchling who isn’t aged up, you roll a twelve-sided dice. On a 1 the hatchling is exalted. [b]8. Name Scribe [/b]- [i]What an unfortunate name…[/i] Lets you choose the names of your dragons instead of generating them. You can also rename one dragon a day now! [b]9. Fighter[/b] - [i]Adrenaline junkie.[/i] Fighters are the glass cannons of the Kingdom. When a Fighter gets KO'd in the Coliseum, flip a coin; if heads, they live with no penalties! However, they are limited to [i]two[/i] extra lives total. [b]10. Scout[/b] - [i]What is that over there?![/i] Lets you choose what area in the coliseum you battle in. Scouts cannot choose areas for DEATH STREAKS. [b]11. Librarian[/b] - [i]Nerd.[/i] If you have a librarian and a scout in your kingdom, you’ve researched the best route through the first three coliseum areas! Deaths in these areas no longer count unless all your dragons battling faint. Death Streaks are not affected by librarians. [b]12. Artist[/b] - [i]Paint everywhere![/i] Artists are creative and with the things they make they can help other dragons see their own uniqueness! If a dragon rolls a career another dragon possesses already, the dragon can reroll once. [b]13. Gardener [/b]- [i]Nature holds the key.[/i] If you have a gardener and a doctor in your kingdom, you’ve discovered good plants that can act as medicine and can cultivate it! When the doctor tries to save a dragon from dying, roll a d4 instead of a d6. The patient is saved on a 4. [b]14. Necromancer[/b] - [i]Death is nothing more than the other side of a coin. Inspiration from Jaspernoir![/i] A necromancer can bring back a single dragon that has died that day as a shade. They can use this ability once a day. If you try to bring back a Royal, you must roll a 4 sided dice and only succeed on a 4. • Shades are marked in their bios (and with spooky apparel). They can resume their original job, but cannot gain extra lives or breed. If a shade survives for seven challenge days, they are restored as a normal dragon. • If a Necromancer is exalted, flip a coin for each of their shades. On heads, the shade is fully restored as a normal dragon. On tails, the shade is exalted with the Necromancer. [b]15. Blacksmith[/b] -[i] Iron and Gold[/i] The blacksmith provides your dragons with weapons to fight better. If you have a Blacksmith and a Teacher, you can use your teacher's ability twice a day. [b]16. Engineer[/b] -[i] Don’t cut the blue wire![/i] Inspired by Pikabolt Brings your kingdom out of the dark ages. Flip a coin. On heads, they give a random dragon an extra life. If tails they do nothing. You must roll a d20 for them each day. On a 1 they manage to cause an explosion. Roll a 1d4 to see what happens. 1. They blow themselves up and are exalted or lose a life. 2. They blow up a small piece of the kingdom. Roll a 1d12 for every dragon in your clan. On a 1 the dragon is caught in the explosion and is exalted / loses a life. 3. They cause a MASSIVE explosion and take out a chunk of the kingdom. Roll a 1d6 for every dragon in your kingdom. On a 1 the dragon is exalted / loses a life. 4. The explosion was a harmless but very large smoke bomb, nobody is injured. [b]17. Ambassador[/b] -[i] Representing your Kingdom.[/i] Ambassadors can try and find dragons to join your kingdom once per day. Roll a 1d4 to see if they are successful. 1. Is attacked! Flip a coin. On tails, the Ambassador is exalted / loses a life. 2. Is unsuccessful 3. Is successful! Buy the cheapest dragon from the auction house to join your kingdom. 4. Is successful! Buy the cheapest dragon from the auction house to join your kingdom. [b]18. Teacher[/b] - [i]Learn from the best.[/i] Once a day, the Teacher can take up to two dragons lower levelled than them into Coli and level them up once under quest rules. Roll a d20 for each trained dragon; if any roll a 1, they lose a life or are exalted. [b]19. Fortune Teller[/b] -[i] What do the cards say?[/i] The fortune teller can peer into the future! Once a day, you can re-roll [u]one[/u] die for anything in the challenge. If using this ability, roll a d8. If a 1 is rolled, the fortune teller is exalted or loses a life. Once a day, the Fortune Teller can predict another dragon's death or life loss and prevent it, allowing you to ignore it. If using this ability, flip a coin. If tails, the fortune teller is exalted or loses a life. [b]20. Royal[/b] - [i]The one in charge.[/i] There can only be one. If another dragon rolls for the Royal while there is one already, the two dragons then battle and a 4 sided dice is rolled to see what happens. 1- Both dragons die. 2- The Royal dies and the new Royal is crowned. 3- The challenging dragon dies and the Royal continues their reign. 4- Misunderstanding. They choose not to duel and the royal lets them reroll for a career. The royal is also responsible for populating your clan. They can nest at any time as soon as their cooldown is over. The royal is immune to death ONLY in the coliseum. If your Royal is killed and there are no dragons to take the place, the challenge is over. Dragons who become Royal must quit their previous jobs.[/quote]
Intro | Rules | Jobs | Lore | Graveyard | Table of Contents
idk2PT8.png

Jobs

When a dragon reaches level 5 or otherwise needs a new job, roll a d20 to select a job for them from this list.

Strikethrough text jobs are planned to be replaced
Jobs wrote:
1. Assassin - Can you trust them?
This dragon is here to infiltrate the clan and take someone out! Use a number generator to generate who is the target. Roll a d6 daily to see the result.

1- The target is killed / minus a life. If they kill the target, flip a coin: if tails, randomly select another target. If heads, the Assassin has completed their mission. Flip another coin to see if they leave the clan(tails) or stay and are redeemed. If they stay, roll for a new career.
2- The assassin failed and was killed.
3- The target got away.
4- The target convinces the assassin not to go through with the hit and redeems them into your clan.
5 or 6- The assassin bides their time and waits. No action is taken today.
Assassins cannot enter the coliseum unless they have been redeemed into your clan.


2. Scavenger - One's trash is another's treasure.
Searches the surrounding ocean for potential salvage. Can be sent out to scavenge once per day; if so, roll a d12 for results:
1-8: Nothing of note is found.
9-10: Terrible danger! Roll a d6; if the result is 6, they narrowly escape, but cannot venture out for three challenge days. If it's any other number, they're exalted or lose a life. If they survive via an extra life, they can't venture out for five challenge days as they recover.
11: The Scavenger encounters a friendly stranger! Roll a d4; if the result is 4, the stranger joins the Kingdom. Buy the cheapest adult dragon on the AH of a random breed, selected from the breed table.
12: A rare, valuable treasure! Choose either the Scavenger or a random dragon to gain 1-2 extra lives. Flip a coin to determine how many(one for tails, two for heads)


3. Knight - The army stands strong.
These dragons are the kingdom's strongest warriors; they get three extra lives upon picking up the sword. They also allow you to pick the dragons you wish to send in Coli instead of picking at random. Knights cannot pick dragons for DEATH STREAKS.


4. Alchemist - For SCIENCE!
Can give one dragon one scroll or vial a day. If a dragon receives a scroll or vial, roll a d20. On a 1 the dragon dies in the experiment. If the dragon survives, they gain an extra life.
Genes and breeds cannot be changed without an Alchemist.


5. Doctor - Keeper of the mighty bandaid.
If a dragon dies on a Coliseum team including the Doctor, flip a coin. If heads, the dragon lives! The Doctor cannot revive themselves.
Once a day, if any dragon dies, you can roll a d6 for the Doctor to try to save them. On a 6, they live, but must recover for three challenge days. During the recovery period, they cannot fight in the Coliseum, and their job abilities cannot be used.
The Doctor grants any dragons that reach level 20 two extra lives.


6. Priest - Bottomless sea, source of all greatness, all things that be... (WIP)
The Kingdom's conduit to the Tidelord and the Eleven. Once a day, the Priest can ask the gods for a favor. Roll a d20 to see the result:
1- The gods are furious, and send a great calamity upon the clan. Roll a d8 for every dragon in the clan; on a one, they lose a life or are exalted.
2- The gods test someone's mettle. Randomly select one to three dragons, take them into the venue corresponding to the highest level in the party, and fight ten matches with no restarts.
3- The gods aren't a fan of someone in particular today. Randomly select a dragon; they lose a life or are exalted.
4- Somebody feels a calling from a higher power. Randomly select a dragon and flip a coin; if heads, do some battles under Quest rules. If tails, exalt them, regardless of lives. Bye.
5- For whatever reason, the gods are sick of this priest. Roll a d4; if 2-4, they are forced to step down and pass their job to a randomly selected dragon. If a one, they get smited and lose a life/get exalted.
6-
7- Someone receives a great revelation, whether through the Priest or directly from the gods. Randomly select a dragon and roll them a new job.
8-
9- An omen is seen, whether good or bad. Randomly select a dragon and flip a coin; if heads, they gain an extra life, and if tails, they lose a life or are exalted.
10- The gods will... something. Roll on the Events table; whatever happens is (at least believed to be) divine intervention.
11- The gods send a dragon to join the clan. Flip a coin; if tails, buy the cheapest adult off the AH. If heads, buy the cheapest G1 hatchling.
12-
13-
14-
15-
16-
17- The gods send a great feast! Take some dragons into the Coliseum under quest rules for any amount of battles. For each notable drop, a random dragon in the clan gains one extra life.
18- The priest receives a powerful vision, and with it, the chance to change the future. Gain one free re-roll for any die, redeemable anytime.
19-
20- The gods shower favor upon the kingdom! Select five random dragons to gain two extra lives each.


7. Nesting-Helper - This egg is cuter than that one!
Increase your hatchling's chances for survival!
Instead of flipping a coin for each egg hatched, you roll a 1d4. On a 1 the hatchling is exalted.
Instead of rolling a six-sided dice daily for each hatchling who isn’t aged up, you roll a twelve-sided dice. On a 1 the hatchling is exalted.


8. Name Scribe - What an unfortunate name…
Lets you choose the names of your dragons instead of generating them. You can also rename one dragon a day now!


9. Fighter - Adrenaline junkie.
Fighters are the glass cannons of the Kingdom. When a Fighter gets KO'd in the Coliseum, flip a coin; if heads, they live with no penalties! However, they are limited to two extra lives total.


10. Scout - What is that over there?!
Lets you choose what area in the coliseum you battle in. Scouts cannot choose areas for DEATH STREAKS.


11. Librarian - Nerd.
If you have a librarian and a scout in your kingdom, you’ve researched the best route through the first three coliseum areas! Deaths in these areas no longer count unless all your dragons battling faint. Death Streaks are not affected by librarians.


12. Artist - Paint everywhere!
Artists are creative and with the things they make they can help other dragons see their own uniqueness! If a dragon rolls a career another dragon possesses already, the dragon can reroll once.


13. Gardener - Nature holds the key.
If you have a gardener and a doctor in your kingdom, you’ve discovered good plants that can act as medicine and can cultivate it! When the doctor tries to save a dragon from dying, roll a d4 instead of a d6. The patient is saved on a 4.


14. Necromancer - Death is nothing more than the other side of a coin.
Inspiration from Jaspernoir!

A necromancer can bring back a single dragon that has died that day as a shade. They can use this ability once a day. If you try to bring back a Royal, you must roll a 4 sided dice and only succeed on a 4.
• Shades are marked in their bios (and with spooky apparel). They can resume their original job, but cannot gain extra lives or breed. If a shade survives for seven challenge days, they are restored as a normal dragon.
• If a Necromancer is exalted, flip a coin for each of their shades. On heads, the shade is fully restored as a normal dragon. On tails, the shade is exalted with the Necromancer.


15. Blacksmith - Iron and Gold
The blacksmith provides your dragons with weapons to fight better. If you have a Blacksmith and a Teacher, you can use your teacher's ability twice a day.


16. Engineer - Don’t cut the blue wire!
Inspired by Pikabolt
Brings your kingdom out of the dark ages. Flip a coin. On heads, they give a random dragon an extra life. If tails they do nothing.
You must roll a d20 for them each day. On a 1 they manage to cause an explosion. Roll a 1d4 to see what happens.
1. They blow themselves up and are exalted or lose a life.
2. They blow up a small piece of the kingdom. Roll a 1d12 for every dragon in your clan. On a 1 the dragon is caught in the explosion and is exalted / loses a life.
3. They cause a MASSIVE explosion and take out a chunk of the kingdom. Roll a 1d6 for every dragon in your kingdom. On a 1 the dragon is exalted / loses a life.
4. The explosion was a harmless but very large smoke bomb, nobody is injured.


17. Ambassador - Representing your Kingdom.
Ambassadors can try and find dragons to join your kingdom once per day. Roll a 1d4 to see if they are successful.
1. Is attacked! Flip a coin. On tails, the Ambassador is exalted / loses a life.
2. Is unsuccessful
3. Is successful! Buy the cheapest dragon from the auction house to join your kingdom.
4. Is successful! Buy the cheapest dragon from the auction house to join your kingdom.


18. Teacher - Learn from the best.
Once a day, the Teacher can take up to two dragons lower levelled than them into Coli and level them up once under quest rules. Roll a d20 for each trained dragon; if any roll a 1, they lose a life or are exalted.


19. Fortune Teller - What do the cards say?
The fortune teller can peer into the future! Once a day, you can re-roll one die for anything in the challenge. If using this ability, roll a d8. If a 1 is rolled, the fortune teller is exalted or loses a life.
Once a day, the Fortune Teller can predict another dragon's death or life loss and prevent it, allowing you to ignore it. If using this ability, flip a coin. If tails, the fortune teller is exalted or loses a life.


20. Royal - The one in charge.
There can only be one. If another dragon rolls for the Royal while there is one already, the two dragons then battle and a 4 sided dice is rolled to see what happens.
1- Both dragons die.
2- The Royal dies and the new Royal is crowned.
3- The challenging dragon dies and the Royal continues their reign.
4- Misunderstanding. They choose not to duel and the royal lets them reroll for a career.
The royal is also responsible for populating your clan. They can nest at any time as soon as their cooldown is over.
The royal is immune to death ONLY in the coliseum. If your Royal is killed and there are no dragons to take the place, the challenge is over. Dragons who become Royal must quit their previous jobs.
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[center][url=https://www1.flightrising.com/forums/qnc/3193621/1#post_3193621]Intro [/url]| [url=https://www1.flightrising.com/forums/qnc/3193621/1#post_52958324]Rules [/url]| [url=https://www1.flightrising.com/forums/qnc/3193621/1#post_52958325]Jobs [/url]| [url=https://www1.flightrising.com/forums/qnc/3193621/1#post_52958329]Lore [/url]| [url=https://www1.flightrising.com/forums/qnc/3193621/1#post_52958330]Graveyard [/url]| [url=https://www1.flightrising.com/forums/qnc/3193621/1#post_52958332]Table of Contents[/url] [url=https://www1.flightrising.com/forums/gde/2669851][img]https://i.imgur.com/2uq3ZkE.png[/img][/url] [size=6]Cast[/size] A brief summary of the current population of the Atoll. [columns][url=http://flightrising.com/main.php?dragon=73103402][img]http://flightrising.com/rendern/portraits/731035/73103402p.png[/img][/url][nextcol][b][size=5]Misty[/size] Royal, she/her[/b] Only serving as a minor bureaucrat in the Old Kingdom, Misty struggles to deal with the newfound responsibility of leading an entire clan. Her brilliant prophetic powers could be a great help with this... if using them didn't paralyze her with anxiety, knowing she can't do anything about what's to come.[/columns] [columns][url=http://flightrising.com/main.php?dragon=78441204][img]http://flightrising.com/rendern/portraits/784413/78441204p.png[/img][/url][nextcol][b][size=5]Lazzaro[/size] Knight, they/them[/b] With their expressionless helmet, assortment of weapons, and skill in combat, Lazzaro often gives the impression of a stoic, calm warrior. However, if you can get them to come out of their shell, they'll never stop chattering about anything and everything on their mind; usually whatever contraption or trinket they've made recently.[/columns] [columns][url=http://flightrising.com/main.php?dragon=80673634][img]http://flightrising.com/rendern/portraits/806737/80673634p.png[/img][/url][nextcol][b][size=5]Reeves[/size] Civilian, they/them[/b] A university student from the Starfall Isles on a field assignment to study the atoll's magical geology, Reeves is scatterbrained, wildly introverted, and inept with pretty much everything that isn't a rock. It's been rough adjusting to living out in the middle of nowhere, but they do their best to pitch in where they can. [/columns] [columns][url=http://flightrising.com/main.php?dragon=32614966][img]http://flightrising.com/rendern/portraits/326150/32614966p.png[/img][/url][nextcol][b][size=5]Gunsmoke[/size] Name scribe, he/him[/b] An archaeologist turned grave-robber turned mercenary, Gunsmoke has a somewhat skewed moral compass. He's got a good heart, though; he's always the first to fling himself into battle to protect his companions. (Never mind the fact he probably does it because he's an adrenaline junkie.) [/columns] [columns][url=http://flightrising.com/main.php?dragon=81241958][img]http://flightrising.com/rendern/portraits/812420/81241958p.png[/img][/url][nextcol][b][size=5]Schism[/size] Nest helper, she/her[/b] Found as an egg in a shipwreck, Schism was the lone survivor of the pirate raid that orphaned her. She's obsessed with learning history, both her own and in general. She really takes after her adoptive father, Gunsmoke; she's been training in combat under him, and the two of them often fight side-by-side. [/columns] [columns][url=http://flightrising.com/main.php?dragon=76779996][img]http://flightrising.com/rendern/portraits/767800/76779996p.png[/img][/url][nextcol][b][size=5]Hanohano[/size] Knight, he/him[/b] Hanohano has been roaming the Sea of a Thousand Currents his whole life, simply going with the flow and taking everything in stride. Along the way, in addition to making friends with almost every Mirror pod in the Sea, he's gained staggering skill in combat. He's also great with beasts; his beloved pet is a Deeprealm Hunter. [/columns] [columns][url=http://flightrising.com/main.php?dragon=83453542][img]http://flightrising.com/rendern/portraits/834536/83453542p.png[/img][/url][nextcol][b][size=5]Mycelium & Hyphae[/size] Fighter (and cook), both he/him[/b] Born and raised in the heart of Plague, this odd pair is deeply intimidating at first glance. If you let them catch you, though, they'll only ask an endless amount of cheerfully curious questions; they left the Scarred Wasteland to learn more about Sornieth, and they're eager to hear new tales.[/columns] [columns][url=http://flightrising.com/main.php?dragon=83954980][img]http://flightrising.com/rendern/portraits/839550/83954980p.png[/img][/url][nextcol][b][size=5]Cadan[/size] Gardener, she/her[/b] Lorem ipsum quos possimus doloribus ut beatae libero sed quis. Soluta est ut adipisci eos repudiandae. Ea cupiditate aut ipsa reprehenderit velit expedita. Qui sed quod suscipit assumenda dolore a. [/columns] [columns][url=http://flightrising.com/main.php?dragon=83804426][img]http://flightrising.com/rendern/portraits/838045/83804426p.png[/img][/url][nextcol][b][size=5]Amazonite[/size] Scavenger, she/her[/b] Lorem ipsum quos possimus doloribus ut beatae libero sed quis. Soluta est ut adipisci eos repudiandae. Ea cupiditate aut ipsa reprehenderit velit expedita. Qui sed quod suscipit assumenda dolore a. [/columns] [columns][url=http://flightrising.com/main.php?dragon=84393191][img]http://flightrising.com/rendern/portraits/843932/84393191p.png[/img][/url][nextcol][b][size=5]Arcana[/size] Alchemist, she/her[/b] Lorem ipsum quos possimus doloribus ut beatae libero sed quis. Soluta est ut adipisci eos repudiandae. Ea cupiditate aut ipsa reprehenderit velit expedita. Qui sed quod suscipit assumenda dolore a. [/columns] [columns][url=http://flightrising.com/main.php?dragon=84422706][img]http://flightrising.com/rendern/portraits/844228/84422706p.png[/img][/url][nextcol][b][size=5]Mynah & Warbler[/size] Knights, both she/her[/b] Lorem ipsum quos possimus doloribus ut beatae libero sed quis. Soluta est ut adipisci eos repudiandae. Ea cupiditate aut ipsa reprehenderit velit expedita. Qui sed quod suscipit assumenda dolore a. [/columns] [columns][url=http://flightrising.com/main.php?dragon=85128168][img]http://flightrising.com/rendern/portraits/851282/85128168p.png[/img][/url][nextcol][b][size=5]Valiant[/size] Ambassador, she/her[/b] Lorem ipsum quos possimus doloribus ut beatae libero sed quis. Soluta est ut adipisci eos repudiandae. Ea cupiditate aut ipsa reprehenderit velit expedita. Qui sed quod suscipit assumenda dolore a. [/columns] [columns][url=http://flightrising.com/main.php?dragon=85042603][img]http://flightrising.com/rendern/portraits/850427/85042603p.png[/img][/url][nextcol][b][size=5]Chitin[/size] Fighter, he/him[/b] Chitin arrived at the Herringbone Clan entirely against his will, grounded and abandoned by his pirate crew after a failed assault on the atoll. Though he's still prickly and suspicious, he's found himself truly feeling at home here, working to regain the trust of those that spared him. [/columns] [columns][url=http://flightrising.com/main.php?dragon=85365917][img]http://flightrising.com/rendern/portraits/853660/85365917p.png[/img][/url][nextcol][b][size=5]Corycat[/size] Alchemist, she/her[/b] Lorem ipsum quos possimus doloribus ut beatae libero sed quis. Soluta est ut adipisci eos repudiandae. Ea cupiditate aut ipsa reprehenderit velit expedita. Qui sed quod suscipit assumenda dolore a. [/columns] [columns][url=http://flightrising.com/main.php?dragon=50664856][img]http://flightrising.com/rendern/portraits/506649/50664856p.png[/img][/url][nextcol][b][size=5]Bruvin[/size] Teacher, he/him[/b] Lorem ipsum quos possimus doloribus ut beatae libero sed quis. Soluta est ut adipisci eos repudiandae. Ea cupiditate aut ipsa reprehenderit velit expedita. Qui sed quod suscipit assumenda dolore a. [/columns] [columns][url=http://flightrising.com/main.php?dragon=85993586][img]http://flightrising.com/rendern/portraits/859936/85993586p.png[/img][/url][nextcol][b][size=5]Arial[/size] Name scribe, he/him[/b] Lorem ipsum quos possimus doloribus ut beatae libero sed quis. Soluta est ut adipisci eos repudiandae. Ea cupiditate aut ipsa reprehenderit velit expedita. Qui sed quod suscipit assumenda dolore a. [/columns] [columns][url=http://flightrising.com/main.php?dragon=86557614][img]http://flightrising.com/rendern/portraits/865577/86557614p.png[/img][/url][nextcol][b][size=5]Arizona[/size] Librarian, he/him[/b] Lorem ipsum quos possimus doloribus ut beatae libero sed quis. Soluta est ut adipisci eos repudiandae. Ea cupiditate aut ipsa reprehenderit velit expedita. Qui sed quod suscipit assumenda dolore a. [/columns] [columns][url=http://flightrising.com/main.php?dragon=86640322][img]http://flightrising.com/rendern/portraits/866404/86640322p.png[/img][/url][nextcol][b][size=5]Poki[/size] Artist, he/him[/b] Lorem ipsum quos possimus doloribus ut beatae libero sed quis. Soluta est ut adipisci eos repudiandae. Ea cupiditate aut ipsa reprehenderit velit expedita. Qui sed quod suscipit assumenda dolore a. [/columns] [columns][url=http://flightrising.com/main.php?dragon=89271385][img]http://flightrising.com/rendern/portraits/892714/89271385p.png[/img][/url][nextcol][b][size=5]Fluorite[/size] Scavenger, he/him[/b] Lorem ipsum quos possimus doloribus ut beatae libero sed quis. Soluta est ut adipisci eos repudiandae. Ea cupiditate aut ipsa reprehenderit velit expedita. Qui sed quod suscipit assumenda dolore a. [/columns] [columns][url=http://flightrising.com/main.php?dragon=81159533][img]http://flightrising.com/rendern/portraits/811596/81159533p.png[/img][/url][nextcol][b][size=5]Emeraldo[/size] Doctor, she/her[/b] Lorem ipsum quos possimus doloribus ut beatae libero sed quis. Soluta est ut adipisci eos repudiandae. Ea cupiditate aut ipsa reprehenderit velit expedita. Qui sed quod suscipit assumenda dolore a. [/columns] [columns][url=http://flightrising.com/main.php?dragon=89436827][img]http://flightrising.com/rendern/portraits/894369/89436827p.png[/img][/url][nextcol][b][size=5]Discus[/size] Necromancer, she/her[/b] Lorem ipsum quos possimus doloribus ut beatae libero sed quis. Soluta est ut adipisci eos repudiandae. Ea cupiditate aut ipsa reprehenderit velit expedita. Qui sed quod suscipit assumenda dolore a. [/columns] [columns][url=http://flightrising.com/main.php?dragon=89436829][img]http://flightrising.com/rendern/portraits/894369/89436829p.png[/img][/url][nextcol][b][size=5]Leokul[/size] Scout, he/him[/b] Lorem ipsum quos possimus doloribus ut beatae libero sed quis. Soluta est ut adipisci eos repudiandae. Ea cupiditate aut ipsa reprehenderit velit expedita. Qui sed quod suscipit assumenda dolore a. [/columns] [columns][url=http://flightrising.com/main.php?dragon=57793715][img]http://flightrising.com/rendern/portraits/577938/57793715p.png[/img][/url][nextcol][b][size=5]Avarren[/size] Engineer, he/him[/b] Lorem ipsum quos possimus doloribus ut beatae libero sed quis. Soluta est ut adipisci eos repudiandae. Ea cupiditate aut ipsa reprehenderit velit expedita. Qui sed quod suscipit assumenda dolore a. [/columns] [columns][url=http://flightrising.com/main.php?dragon=89691357][img]http://flightrising.com/rendern/portraits/896914/89691357p.png[/img][/url][nextcol][b][size=5]Connick[/size] Knight, they/them[/b] Lorem ipsum quos possimus doloribus ut beatae libero sed quis. Soluta est ut adipisci eos repudiandae. Ea cupiditate aut ipsa reprehenderit velit expedita. Qui sed quod suscipit assumenda dolore a. [/columns] [columns][url=http://flightrising.com/main.php?dragon=90431753][img]http://flightrising.com/rendern/portraits/904318/90431753p.png[/img][/url][nextcol][b][size=5]Firefly[/size] Librarian, she/her[/b] Lorem ipsum quos possimus doloribus ut beatae libero sed quis. Soluta est ut adipisci eos repudiandae. Ea cupiditate aut ipsa reprehenderit velit expedita. Qui sed quod suscipit assumenda dolore a. [/columns] [columns][url=http://flightrising.com/main.php?dragon=88936812][img]http://flightrising.com/rendern/portraits/889369/88936812p.png[/img][/url][nextcol][b][size=5]Cherrium[/size] Engineer, he/him[/b] Lorem ipsum quos possimus doloribus ut beatae libero sed quis. Soluta est ut adipisci eos repudiandae. Ea cupiditate aut ipsa reprehenderit velit expedita. Qui sed quod suscipit assumenda dolore a. [/columns] [columns][url=http://flightrising.com/main.php?dragon=90883148][img]http://flightrising.com/rendern/portraits/908832/90883148p.png[/img][/url][nextcol][b][size=5]Lejka[/size] Necromancer, she/her[/b] Lorem ipsum quos possimus doloribus ut beatae libero sed quis. Soluta est ut adipisci eos repudiandae. Ea cupiditate aut ipsa reprehenderit velit expedita. Qui sed quod suscipit assumenda dolore a. [/columns] [columns][url=http://flightrising.com/main.php?dragon=90922380][img]http://flightrising.com/rendern/portraits/909224/90922380p.png[/img][/url][nextcol][b][size=5]Northstar[/size] Librarian, she/her[/b] Lorem ipsum quos possimus doloribus ut beatae libero sed quis. Soluta est ut adipisci eos repudiandae. Ea cupiditate aut ipsa reprehenderit velit expedita. Qui sed quod suscipit assumenda dolore a. [/columns] [columns][url=http://flightrising.com/main.php?dragon=91304472][img]http://flightrising.com/rendern/portraits/913045/91304472p.png[/img][/url][nextcol][b][size=5]Torrent[/size] Fighter, she/her[/b] Lorem ipsum quos possimus doloribus ut beatae libero sed quis. Soluta est ut adipisci eos repudiandae. Ea cupiditate aut ipsa reprehenderit velit expedita. Qui sed quod suscipit assumenda dolore a. [/columns] [columns][url=http://flightrising.com/main.php?dragon=87477916][img]http://flightrising.com/rendern/portraits/874780/87477916p.png[/img][/url][nextcol][b][size=5]Petras[/size] Blacksmith, she/her[/b] Lorem ipsum quos possimus doloribus ut beatae libero sed quis. Soluta est ut adipisci eos repudiandae. Ea cupiditate aut ipsa reprehenderit velit expedita. Qui sed quod suscipit assumenda dolore a. [/columns] [columns][url=http://flightrising.com/main.php?dragon=93197007][img]http://flightrising.com/rendern/portraits/931971/93197007p.png[/img][/url][nextcol][b][size=5]Cowrie[/size] Teacher, she/they[/b] Lorem ipsum quos possimus doloribus ut beatae libero sed quis. Soluta est ut adipisci eos repudiandae. Ea cupiditate aut ipsa reprehenderit velit expedita. Qui sed quod suscipit assumenda dolore a. [/columns] [columns][url=http://flightrising.com/main.php?dragon=93197008][img]http://flightrising.com/rendern/portraits/931971/93197008p.png[/img][/url][nextcol][b][size=5]Ormer[/size] Scout, he/him[/b] Lorem ipsum quos possimus doloribus ut beatae libero sed quis. Soluta est ut adipisci eos repudiandae. Ea cupiditate aut ipsa reprehenderit velit expedita. Qui sed quod suscipit assumenda dolore a. [/columns] [columns][url=http://flightrising.com/main.php?dragon=93591089][img]http://flightrising.com/rendern/portraits/935911/93591089p.png[/img][/url][nextcol][b][size=5]Wena[/size] Scout, she/her[/b] Lorem ipsum quos possimus doloribus ut beatae libero sed quis. Soluta est ut adipisci eos repudiandae. Ea cupiditate aut ipsa reprehenderit velit expedita. Qui sed quod suscipit assumenda dolore a. [/columns] [columns][url=http://flightrising.com/main.php?dragon=93611847][img]http://flightrising.com/rendern/portraits/936119/93611847p.png[/img][/url][nextcol][b][size=5]Edwart[/size] Alchemist, he/him[/b] Lorem ipsum quos possimus doloribus ut beatae libero sed quis. Soluta est ut adipisci eos repudiandae. Ea cupiditate aut ipsa reprehenderit velit expedita. Qui sed quod suscipit assumenda dolore a. [/columns] [columns][url=http://flightrising.com/main.php?dragon=93601253][img]http://flightrising.com/rendern/portraits/936013/93601253p.png[/img][/url][nextcol][b][size=5]Shardknight[/size] Fighter, she/her[/b] Lorem ipsum quos possimus doloribus ut beatae libero sed quis. Soluta est ut adipisci eos repudiandae. Ea cupiditate aut ipsa reprehenderit velit expedita. Qui sed quod suscipit assumenda dolore a. [/columns] [columns][url=http://flightrising.com/main.php?dragon=93998556][img]http://flightrising.com/rendern/portraits/939986/93998556p.png[/img][/url][nextcol][b][size=5]Macrame[/size] Prophet, she/her[/b] Lorem ipsum quos possimus doloribus ut beatae libero sed quis. Soluta est ut adipisci eos repudiandae. Ea cupiditate aut ipsa reprehenderit velit expedita. Qui sed quod suscipit assumenda dolore a. [/columns] [columns][url=http://flightrising.com/main.php?dragon=94251826][img]http://flightrising.com/rendern/portraits/942519/94251826p.png[/img][/url][nextcol][b][size=5]Virlomi[/size] Child, he/him[/b] Lorem ipsum quos possimus doloribus ut beatae libero sed quis. Soluta est ut adipisci eos repudiandae. Ea cupiditate aut ipsa reprehenderit velit expedita. Qui sed quod suscipit assumenda dolore a. [/columns] [center][size=5]Non-Dragon Residents[/size] [columns][item=runed helm][nextcol][b][size=5][url=https://www.tumblr.com/palaeophis-fr/703933164972851200]Tang[/url][/size] Serthis, she/her[/b] A scrappy aquatic scavenger from the Fishspine Reef, Tang has spent her life rummaging through salvage for treasures to sell and fending off hostile sea life. Her quick wit and venomous fangs have kept her alive so far, though there's been quite a few close calls—the worst of which took her left arm. [/columns] [columns][item=flamescale spearman][nextcol][b][size=5]Runar[/size] Serthis, he/him[/b] Runar is a close friend of Dublin, and he's been helping her with the finer metalworkings in her store for years now. He'd have been happy to stay in Ashfall for the rest of his life, but fate has lead the pair here. On the atoll, he often helps with construction work, though he'd really rather be crafting fine jewelry and sculptures. Such is life. [/columns] [center][size=5]Non-Resident Characters[/size] [columns][url=http://flightrising.com/main.php?dragon=75141013][img]http://flightrising.com/rendern/portraits/751411/75141013p.png[/img][/url][nextcol][b][size=5]Catamurloc[/size] Pirate captain, she/her[/b] Catamurloc and her vicious crew have been feared across the Sea of a Thousand Currents for years, since the first Great Hurricane destroyed her home and sent her down the path of piracy. She's been hunting for a suitable location for a home base, and the Atoll is exactly what she's been looking for... [/columns] [center][url=https://www1.flightrising.com/forums/gde/2669851][img]https://i.imgur.com/daaExNZ.png[/img][/url] [size=6]Herringbone Atoll[/size] Information about Herringbone Atoll and the clan settled on it. [img]https://64.media.tumblr.com/470dd8cab9e002a80ed5668ab8ac7875/ef7a4ee1b8b26eee-76/s1280x1920/d3340d3bf1978b82031254f92526cadf566c9d12.png[/img] Herringbone Atoll, often called just "the Atoll" by those who live there, is an isolated atoll far off the interior coast of the Ashfall Waste. Long ago, it was a vast volcanic island, but time and the Tidelord's efforts have worn it down to the point the seas have nearly reclaimed it. Today, the shallow waters of the atoll interior provide a safe haven for corals and other sea life—and an easily defensible home base for a clan of dragons. While they've taken care to leave much of the natural mangroves and reef intact, the dragons of the atoll have built themselves a solid little fortress of coquina rock, halfway in both the shallows and the shore. The majority of the clan members live inside the fortress, but some choose to live in smaller, unobtrusive lairs within the reef or mangroves. The atoll hasn't been inhabited for hundreds of years, but those who lived here before certainly left their mark. Burrowed into the igneous rock is a network of vast, overgrown tunnels; the remnants of an ancient lair. These tunnels are highly dangerous; in addition to wildlife that has moved in, the past residents were careful to booby-trap their valuables and homes, making any exploration risky. The outer seas are rich in danger and potential; a long history of trade, piracy, and naval battles in these waters has left the seafloor dotted with shipwrecks, and a nearby kelp forest hides dangerous fauna. In addition, a school of Maren lives in the area, and they have a tentative trading relationship with the Herringbone Clan. [center][url=https://www1.flightrising.com/forums/gde/2669851][img]https://i.imgur.com/2uq3ZkE.png[/img][/url] [size=6]Art Gallery[/size] Artwork relating to the challenge can be found [b][url=https://herringboneatoll.tumblr.com/tagged/art]here on the blog![/url][/b]
Intro | Rules | Jobs | Lore | Graveyard | Table of Contents
2uq3ZkE.png

Cast

A brief summary of the current population of the Atoll.

73103402p.png Misty
Royal, she/her

Only serving as a minor bureaucrat in the Old Kingdom, Misty struggles to deal with the newfound responsibility of leading an entire clan. Her brilliant prophetic powers could be a great help with this... if using them didn't paralyze her with anxiety, knowing she can't do anything about what's to come.


78441204p.png Lazzaro
Knight, they/them

With their expressionless helmet, assortment of weapons, and skill in combat, Lazzaro often gives the impression of a stoic, calm warrior. However, if you can get them to come out of their shell, they'll never stop chattering about anything and everything on their mind; usually whatever contraption or trinket they've made recently.


80673634p.png Reeves
Civilian, they/them

A university student from the Starfall Isles on a field assignment to study the atoll's magical geology, Reeves is scatterbrained, wildly introverted, and inept with pretty much everything that isn't a rock. It's been rough adjusting to living out in the middle of nowhere, but they do their best to pitch in where they can.


32614966p.png Gunsmoke
Name scribe, he/him

An archaeologist turned grave-robber turned mercenary, Gunsmoke has a somewhat skewed moral compass. He's got a good heart, though; he's always the first to fling himself into battle to protect his companions. (Never mind the fact he probably does it because he's an adrenaline junkie.)


81241958p.png Schism
Nest helper, she/her

Found as an egg in a shipwreck, Schism was the lone survivor of the pirate raid that orphaned her. She's obsessed with learning history, both her own and in general. She really takes after her adoptive father, Gunsmoke; she's been training in combat under him, and the two of them often fight side-by-side.


76779996p.png Hanohano
Knight, he/him

Hanohano has been roaming the Sea of a Thousand Currents his whole life, simply going with the flow and taking everything in stride. Along the way, in addition to making friends with almost every Mirror pod in the Sea, he's gained staggering skill in combat. He's also great with beasts; his beloved pet is a Deeprealm Hunter.


83453542p.png Mycelium & Hyphae
Fighter (and cook), both he/him

Born and raised in the heart of Plague, this odd pair is deeply intimidating at first glance. If you let them catch you, though, they'll only ask an endless amount of cheerfully curious questions; they left the Scarred Wasteland to learn more about Sornieth, and they're eager to hear new tales.


83954980p.png Cadan
Gardener, she/her

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83804426p.png Amazonite
Scavenger, she/her

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84393191p.png Arcana
Alchemist, she/her

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84422706p.png Mynah & Warbler
Knights, both she/her

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85128168p.png Valiant
Ambassador, she/her

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85042603p.png Chitin
Fighter, he/him

Chitin arrived at the Herringbone Clan entirely against his will, grounded and abandoned by his pirate crew after a failed assault on the atoll. Though he's still prickly and suspicious, he's found himself truly feeling at home here, working to regain the trust of those that spared him.


85365917p.png Corycat
Alchemist, she/her

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50664856p.png Bruvin
Teacher, he/him

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85993586p.png Arial
Name scribe, he/him

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86557614p.png Arizona
Librarian, he/him

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86640322p.png Poki
Artist, he/him

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89271385p.png Fluorite
Scavenger, he/him

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81159533p.png Emeraldo
Doctor, she/her

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89436827p.png Discus
Necromancer, she/her

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89436829p.png Leokul
Scout, he/him

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57793715p.png Avarren
Engineer, he/him

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89691357p.png Connick
Knight, they/them

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90431753p.png Firefly
Librarian, she/her

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88936812p.png Cherrium
Engineer, he/him

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90883148p.png Lejka
Necromancer, she/her

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90922380p.png Northstar
Librarian, she/her

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91304472p.png Torrent
Fighter, she/her

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87477916p.png Petras
Blacksmith, she/her

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93197007p.png Cowrie
Teacher, she/they

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93197008p.png Ormer
Scout, he/him

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93591089p.png Wena
Scout, she/her

Lorem ipsum quos possimus doloribus ut beatae libero sed quis. Soluta est ut adipisci eos repudiandae. Ea cupiditate aut ipsa reprehenderit velit expedita. Qui sed quod suscipit assumenda dolore a.


93611847p.png Edwart
Alchemist, he/him

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93601253p.png Shardknight
Fighter, she/her

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93998556p.png Macrame
Prophet, she/her

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94251826p.png Virlomi
Child, he/him

Lorem ipsum quos possimus doloribus ut beatae libero sed quis. Soluta est ut adipisci eos repudiandae. Ea cupiditate aut ipsa reprehenderit velit expedita. Qui sed quod suscipit assumenda dolore a.




Non-Dragon Residents
Runed Helm Tang
Serthis, she/her

A scrappy aquatic scavenger from the Fishspine Reef, Tang has spent her life rummaging through salvage for treasures to sell and fending off hostile sea life. Her quick wit and venomous fangs have kept her alive so far, though there's been quite a few close calls—the worst of which took her left arm.


Flamescale Spearman Runar
Serthis, he/him

Runar is a close friend of Dublin, and he's been helping her with the finer metalworkings in her store for years now. He'd have been happy to stay in Ashfall for the rest of his life, but fate has lead the pair here. On the atoll, he often helps with construction work, though he'd really rather be crafting fine jewelry and sculptures. Such is life.


Non-Resident Characters
75141013p.png Catamurloc
Pirate captain, she/her

Catamurloc and her vicious crew have been feared across the Sea of a Thousand Currents for years, since the first Great Hurricane destroyed her home and sent her down the path of piracy. She's been hunting for a suitable location for a home base, and the Atoll is exactly what she's been looking for...

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Herringbone Atoll

Information about Herringbone Atoll and the clan settled on it.


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Herringbone Atoll, often called just "the Atoll" by those who live there, is an isolated atoll far off the interior coast of the Ashfall Waste. Long ago, it was a vast volcanic island, but time and the Tidelord's efforts have worn it down to the point the seas have nearly reclaimed it. Today, the shallow waters of the atoll interior provide a safe haven for corals and other sea life—and an easily defensible home base for a clan of dragons.

While they've taken care to leave much of the natural mangroves and reef intact, the dragons of the atoll have built themselves a solid little fortress of coquina rock, halfway in both the shallows and the shore. The majority of the clan members live inside the fortress, but some choose to live in smaller, unobtrusive lairs within the reef or mangroves.

The atoll hasn't been inhabited for hundreds of years, but those who lived here before certainly left their mark. Burrowed into the igneous rock is a network of vast, overgrown tunnels; the remnants of an ancient lair. These tunnels are highly dangerous; in addition to wildlife that has moved in, the past residents were careful to booby-trap their valuables and homes, making any exploration risky.

The outer seas are rich in danger and potential; a long history of trade, piracy, and naval battles in these waters has left the seafloor dotted with shipwrecks, and a nearby kelp forest hides dangerous fauna. In addition, a school of Maren lives in the area, and they have a tentative trading relationship with the Herringbone Clan.

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Art Gallery

Artwork relating to the challenge can be found here on the blog!
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___they/them_-_ please copy+paste my
____fr time +3___username when pinging
[center][url=https://www1.flightrising.com/forums/qnc/3193621/1#post_3193621]Intro [/url]| [url=https://www1.flightrising.com/forums/qnc/3193621/1#post_52958324]Rules [/url]| [url=https://www1.flightrising.com/forums/qnc/3193621/1#post_52958325]Jobs [/url]| [url=https://www1.flightrising.com/forums/qnc/3193621/1#post_52958329]Lore [/url]| [url=https://www1.flightrising.com/forums/qnc/3193621/1#post_52958330]Graveyard [/url]| [url=https://www1.flightrising.com/forums/qnc/3193621/1#post_52958332]Table of Contents[/url] [url=https://www1.flightrising.com/forums/gde/2669851][img]https://i.imgur.com/FNL2HOw.png[/img][/url] [size=6]Graveyard[/size] A more compact view of the Graveyard can be found [url=https://herringboneatoll.tumblr.com/post/734894498125086720]here[/url]. [quote=Rubato][img]https://www1.flightrising.com/rendern/350/783320/78331907_350.png[/img][/quote] [quote=Taina #78547073][img]https://media.discordapp.net/attachments/983785039886163968/984861664828588062/unknown.png[/img][/quote] [quote=Zero #52049061][img]https://cdn.discordapp.com/attachments/983785039886163968/984865285259534386/unknown.png[/img] -was forced to leave his home in Shadow; he travelled across the sea with his possessions until coming across the newly founded clan and joining up -extremely vague when asked Why he had to leave an entire flight; claims "personal disputes" when pressed -(it was crimes) -cares deeply for his collection of books; he's taken over one of the few dry sheltered spots on the atoll to pile them up so they don't get damaged, and keeps pestering Misty to charm them so they're immune to water damage -has jack-of-all trades knowledge; he tries to keep his lessons to actually useful and practical topics, but he loves infodumping about anything and everything -one of his favorite topics is the biology of the Shadow glowing mushrooms -very manipulative; he's naturally pretty friendly and ditzy, but he exaggerates it to get others to trust him [b]Journal[/b] [u]Day 8[/u]- I helped train Taina and Dublin in combat earlier today. I'd intended for them to test out their skills on their own, but I still needed to step in when things got dicey. Apparently they insisted on using exclusively magic instead of their own claws, for whatever reason. I don't know how to train anyone in [i]magic[/i]. They're not even Shadow; what the [i]hell[/i] am I supposed to do with fire? Just burn stuff? Or plague, for that matter! What even [i]is [/i]it, weaponized sniffles? I suppose I'll just fake it 'til I make it. Can't beat that strat. I don't like that Gaoler. Whatever her name is. All she does is skulk around, [i]sniffing[/i] things. She says she's looking for things that smell like Shade, but I'm skeptical. There ain't no Shade in the middle of the sea. She's Shadow. I thought I'd managed to get the hell out of Dodge without anyone tailing me, but maybe not. Is she here for me? Does she know? [s]What if the others find out what I [/s] Maybe my new status as a... ghost... thing has thrown off her scent on me. Either that, or she's... waiting. Waiting for a good time to get me. She could also just genuinely be here for Shade-hunting, but I don't think my luck is that good. A Seeker from [i]Shadow [/i]casually rolls up, exactly where I've been hiding out? If that's a coincidence, I'll eat my books.[/quote] [quote=Velvet][img]https://www1.flightrising.com/rendern/350/786384/78638335_350.png[/img][/quote] [quote=Avaritia][url=https://www1.flightrising.com/dragon/78574195][img]https://www1.flightrising.com/rendern/350/785742/78574195_350.png[/img][/url][/quote] [quote=August][img]https://www1.flightrising.com/rendern/350/786655/78665475_350.png[/img][/quote] [quote=Arahael][url=https://www1.flightrising.com/dragon/78167038][img]https://www1.flightrising.com/rendern/350/781671/78167038_350.png[/img][/url][/quote] [quote=Neale][url=https://www1.flightrising.com/dragon/78081847][img]https://media.discordapp.net/attachments/983785039886163968/988523947693858836/unknown.png[/img][/url] -his home lair was destroyed by Luminax; he stayed with his clan continously trying and failing to rebuild in Luminax's Wake for a good while, before eventually going "yeeeah screw this i'm out" and bailed to the Sea of a Thousand Currents to study oceanography -friends with Aruhe -in a relationship with Deri[/quote] [quote=Deri][url=https://www1.flightrising.com/dragon/78611989][img]https://media.discordapp.net/attachments/983785039886163968/988523947387650149/unknown.png[/img][/url] -member of a Water mirror pod that definitely did NO piracy. what are you, a cop? -very cagey about anything and everything concerning himself. somewhat regrets admitting he has a name -very small and yet very bitey -keeps helping out around the clan even though everyone is practically begging him to stay put and heal; he refuses. there's things to DO around here -in a relationship with Neale[/quote] [quote=Aruhe][url=https://www1.flightrising.com/dragon/78808035][img]https://www1.flightrising.com/rendern/350/788081/78808035_350.png[/img][/url][/quote] [quote=Guilm(he/him)][url=https://www1.flightrising.com/dragon/78613495][img]https://media.discordapp.net/attachments/983785039886163968/1016881961605804094/unknown.png[/img][/url] -wears fake glasses to look smart[/quote] [quote=Laurelin][url=https://www1.flightrising.com/dragon/78611920][img]https://media.discordapp.net/attachments/983785039886163968/1016881961937141760/unknown.png[/img][/url] -farm kid possessed by wanderlust -best friends with Guilm -perpetually grubby[/quote] [quote=Trace][url=https://www1.flightrising.com/dragon/78665477][img]https://media.discordapp.net/attachments/983785039886163968/1017590843252674581/unknown.png[/img][/url][/quote] [quote=Amhara][url=https://www1.flightrising.com/dragon/78753534][img]https://media.discordapp.net/attachments/983785039886163968/1021621289875689472/unknown.png[/img][/url][/quote] [quote=Cotillion][url=https://www1.flightrising.com/dragon/78720805][img]https://media.discordapp.net/attachments/983785039886163968/1021621290257350749/unknown.png[/img][/url] -born and raised in the Hewn City; dislikes bright light, ironically -morbid fascination with death, particularly the traditions surrounding it and graveyards [/quote] [quote=Wedge][url=https://www1.flightrising.com/dragon/77389411][img]https://media.discordapp.net/attachments/983785039886163968/1028453549606187098/unknown.png[/img][/url] -hoards gems and crystals, specifically pink ones; her bag jingles constantly because she always takes some everywhere -she thinks they have "healing energy" that makes her feel better; this is mostly the placebo effect -hopeless romantic[/quote] [quote=Veikko][url=https://www1.flightrising.com/dragon/81029062][img]https://media.discordapp.net/attachments/983785039886163968/1028691275739832320/unknown.png[/img][/url] -left Ice to hunt down prison escapees, and has started doing a bit of "vigilante justice" along the way -very good at rationalizing away his questionable actions; extremely black-and-white view of morality -acts real friendly until he decides someone counts as a Bad Person -very jagged antlers -constantly surrounded by flecks of living ice magic[/quote] [quote=Moros][img]https://media.discordapp.net/attachments/983785039886163968/1043667272356606032/image.png[/img] -"brutally honest" and enjoys lying; he likes to watch others get riled up due to things he said, though he doesn't intend to be malicious, just annoying -mostly keeps to himself and his garden; this isn't entirely his choice, as he's just kind of terrible to be around and no one particularly wants to hang out with him(also the creepy puppet goes everywhere with him and everyone's pretty sure it's haunted and/or alive) -he refuses to acknowledge it's largely his fault no one likes him -if something is actually serious he drops the rude act and is pretty reliable, though no one believes him -"it's just a prank bro" -very peeved to have a giant overexcited young Guardian(Balsam) following him around, but he's warming up to her a little bit -since she refuses to leave him alone, he's decided to teach her his gardening skills since she's apparently not going anywhere[/quote] [quote=Balsam][img]https://media.discordapp.net/attachments/983785039886163968/1043667359673626664/image.png[/img][/quote] [quote=Terrycloth] [url=https://www1.flightrising.com/dragon/81102753][img]https://media.discordapp.net/attachments/983785039886163968/1048424931903414343/image.png[/img][/url] -a plush toy enchanted to come to life by an eccentric, isolated mage in the Tangled Wood -he has Shadow magic, and often uses it to disguise the more obvious non-organic parts of himself; whenever he gets injured, he still can't hide that he's made of stuffing and fabric -after his creator died and left him alone, he wandered around aimlessly exploring, eventually finding his way to the Driftwood Drag and setting off on a little boat[/quote] [quote=Heracles][url=https://www1.flightrising.com/dragon/71461764][img]https://media.discordapp.net/attachments/983785039886163968/1050096839778644029/71461764_350.png[/img][/url] -one of the three original survivors of the Old Kingdom -had a long, power-hungry rule as the Royal before coming to his senses and handing the crown back to Misty[/quote] [quote=Rippon (they/them)] [url=https://www1.flightrising.com/dragon/82353407][img]https://media.discordapp.net/attachments/983785039886163968/1061296628234985532/82353407_350.png[/img][/url] -doesn't really fly, but has freakishly good climbing abilities and spends much of their time up trees -licks their eyes like a gecko -hatched in a coastal region of the Shrieking Wilds -very good survival skills and field medicine knowledge[/quote] [quote=Saturn][img]https://media.discordapp.net/attachments/983785039886163968/1067533407363534970/82618405_350.png[/img] -an automaton created by [url=https://www1.flightrising.com/dragon/73259281]Corazon[/url], haunted by the ghost of a Fire dragon [/quote] [quote=Corazon][url=https://www1.flightrising.com/dragon/73259281][img]https://media.discordapp.net/attachments/983785039886163968/1071100697610833961/73259281_350.png[/img][/url] -a roboticist, having lived in Ashfall for a time to experiment with metalworking techniques for making automatons -created the automaton shell of [url=https://www1.flightrising.com/dragon/82618405]Saturn[/url], but it was possessed by a ghost before he could do anything with it[/quote] [quote=Konstantinos][url=https://www1.flightrising.com/dragon/83414387][img]https://media.discordapp.net/attachments/983785039886163968/1071493624480669856/83414387_350.png[/img][/url] -a scholar from near the Shadow/Light border; after his home clan was uprooted by Luminax, he spent his time rummaging through the ruins of Luminax's Wake until he ticked off the Light Exalted one too many times and fled to the Sea -carries several Shadow magic charms, gained from Shadow clans he visited in his academic work -generally nervous; constantly looking over his shoulder and checking for problems -fairly selfish[/quote] [quote=Osley][url=https://www1.flightrising.com/dragon/82548306][img]https://media.discordapp.net/attachments/983785039886163968/1074059784317308948/82548306_350.png[/img][/url] -very egotistical and arrogant -obsessed with being The First to try new things -very social but he finds it hard to make actual friends(this is because he's a pretentious jerk) -[url=https://www.youtube.com/watch?v=R_FQU4KzN7A]Potion Seller[/url] Osley is obsessed with being the best of the best. When he's not hidden away in the basement tinkering with new potions and spells, he's picking fights(or "starting a debate" as he claims). Despite his insufferable personality, he earns his keep with brilliant alchemy skills and quick wit.[/quote] [quote=Bylii][url=https://www1.flightrising.com/dragon/82815009][img]https://media.discordapp.net/attachments/983785039886163968/1075204442040848394/82815009_350.png[/img][/url] -Extremely Chill to a fault; she doesn't care much about Anything -including her clanmates -loves souvenirs[/quote] [quote=Doubt][url=https://www1.flightrising.com/dragon/82568363] [img]https://media.discordapp.net/attachments/983785039886163968/1091164471533244617/82568363_350.png[/img][/url] -a mushroom farmer from Wispwillow Grove -naturally bioluminescent; he uses this to lure bugs in -no one can ever tell if he's joking or not -delights in stupid puns[/quote] [quote=Kyanite] [url=https://www1.flightrising.com/dragon/66211567][img]https://media.discordapp.net/attachments/983785039886163968/1091359485366382722/66211567_350.png[/img][/url] -routinely broke the law back in Dragonhome by entering old tombs, both out of genuine archaeological curiosity and desire to grave-rob -obsessed with jewelry; he hasn't been able to have a hoard for a while since being on the run from the law exploring Sornieth, but he keeps a collection of jewels on him -keeps a notebook to write down Important Things so he doesn't forget them[/quote] [quote=Kahala][url=https://www1.flightrising.com/dragon/84947163] [img]https://media.discordapp.net/attachments/983785039886163968/1091447834903068784/84947163_350.png[/img][/url][/quote] [quote=Maestro][url=https://www1.flightrising.com/dragon/84568536] [img]https://media.discordapp.net/attachments/983785039886163968/1091448178773086290/84568536_350.png[/img][/url] -grew up in a particularly radioactive area of Arcane, and ended up growing three extra horns due to environmental magic -travelling mercenary/adventurer; recently he's been catching rides on ships in exchange for using his Arcane magic to help out around the ship -loves making weird magical machines[/quote] [quote=Sannan] [url=https://www1.flightrising.com/dragon/83830719][img]https://media.discordapp.net/attachments/983785039886163968/1097225692384591902/83830719_350.png[/img][/url] -a travelling merchant, trading miscellaneous baubles -her ship got raided and sunk by pirates, leaving her stranded in the Sea of a Thousand Currents with what little of her stock she managed to escape with[/quote] [quote=Redd][url=https://www1.flightrising.com/dragon/84033023][img]https://media.discordapp.net/attachments/983785039886163968/1106222861405917214/84033023_350.png[/img][/quote] [/url] [quote=Noy][url=https://www1.flightrising.com/dragon/85365915][img]https://media.discordapp.net/attachments/983785039886163968/1116441034356969482/85365915_350.png[/img][/url][/quote] [quote=Nilakanta][url=https://www1.flightrising.com/dragon/85723116][img]https://64.media.tumblr.com/75fca7c02ac7e0da2ba1f3d82b4d72ec/6e51675d796ba2f5-71/s400x600/c1c95d82954fa262388d953f3d8f00517d46e2e4.png[/img][/url] (Sold; still considered dead for the challenge) [/quote] [quote=Barracuda][url=https://www1.flightrising.com/dragon/85365919][img]https://64.media.tumblr.com/f837edeb2c783497b2fb9b610ba018de/6e51675d796ba2f5-69/s400x600/3685da681a7be60ac5b6d6ab6d65718b96eeff0c.png[/img][/url][/quote] [quote=Oil][url=https://www1.flightrising.com/dragon/84818448][img]https://64.media.tumblr.com/317d67a213c45c91771ee4bb6d906d40/6e51675d796ba2f5-3f/s400x600/6ba804ebaa6af6df18c99e57f0f72f49cde11a24.png[/img][/url][/quote] [quote=Mydryin][url=https://www1.flightrising.com/dragon/85993587][img]https://www1.flightrising.com/rendern/350/859936/85993587_350.png[/img][/url][/quote] [quote=Dauntless][url=https://www1.flightrising.com/dragon/85128167] [img]https://www1.flightrising.com/rendern/350/851282/85128167_350.png[/img] [/url] -constantly has a background stream of random prophecy tidbits in his mind -this would be helpful if they weren't about anyone anywhere on Sornieth with zero context whatsoever. who is Darcy? no idea but he's going to fall into Greatwyrm's Breach next month[/quote] [quote=Chromodori] [url=https://www1.flightrising.com/dragon/89436831][img]https://64.media.tumblr.com/0acff74a5386fd4af71ef3c5243a7dd5/ec5a094a0228fd50-15/s400x600/7c76490a1fd911cbbd2d6704daf97bf389779035.png[/img][/url][/quote] [quote=Keahi][url=https://www1.flightrising.com/dragon/83436708][img]https://64.media.tumblr.com/4555b92443ee4dc271979281f1c85cd2/ec5a094a0228fd50-74/s400x600/cd3308fd1be1d2881e20104b6ee7bdc5a769c689.png[/img][/url] -used to live hidden in the waters off Blacksand Annex; once he heard that the Undertides had revealed themselves, he decided to head into the Sea of a Thousand Currents and learn more about his breed's homeland and Water magic -he's not particularly great at future-telling, given his Fire element, but he's optimistic about it[/quote] [quote=Dublin][url=https://www1.flightrising.com/dragon/78386900][img]https://64.media.tumblr.com/8589048f5bc912eea9dc7d092f00877e/ec5a094a0228fd50-19/s400x600/534ddf64ea855070895e8b95d1b43c0b8a38b606.png[/img][/url] -ran a small independent forge on the coast of Fire, largely crafting goods such as nails and hinges; the big Forgemaster's Guild branch in the area had been pestering her to sell out and join up, and she had just about made up her mind to join the Magmabloods when the hurricane wiped out her lair -decent at speaking Coatl with the help of a harmonica-ish instrument; in addition, she's good at playing music[/quote] [quote=Raleigh][url=https://www1.flightrising.com/dragon/86321650][img]https://64.media.tumblr.com/7eb388c49070f5f08838d04f0f3585ea/ec5a094a0228fd50-0a/s400x600/f2ad19707da239987225d026c223201169f618c2.png[/img][/url] -a researcher focusing on ancient magical artifacts -she has touched far too many cursed objects in her lifetime[/quote] [quote=Barnabas][url=https://www1.flightrising.com/dragon/86312619][img]https://64.media.tumblr.com/dad21332fef4cd80f7e279bd33928133/ec5a094a0228fd50-b1/s400x600/c7083392aec0e67a71e09a664a71860e43c83e07.png[/img][/url] -a researcher of ancient oceanic magic from Miskatonic University in the Starfall Isles[/quote]
Intro | Rules | Jobs | Lore | Graveyard | Table of Contents
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Graveyard

A more compact view of the Graveyard can be found here.

Rubato wrote:
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Taina #78547073 wrote:
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Zero #52049061 wrote:
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-was forced to leave his home in Shadow; he travelled across the sea with his possessions until coming across the newly founded clan and joining up
-extremely vague when asked Why he had to leave an entire flight; claims "personal disputes" when pressed
-(it was crimes)

-cares deeply for his collection of books; he's taken over one of the few dry sheltered spots on the atoll to pile them up so they don't get damaged, and keeps pestering Misty to charm them so they're immune to water damage

-has jack-of-all trades knowledge; he tries to keep his lessons to actually useful and practical topics, but he loves infodumping about anything and everything
-one of his favorite topics is the biology of the Shadow glowing mushrooms

-very manipulative; he's naturally pretty friendly and ditzy, but he exaggerates it to get others to trust him



Journal

Day 8- I helped train Taina and Dublin in combat earlier today. I'd intended for them to test out their skills on their own, but I still needed to step in when things got dicey. Apparently they insisted on using exclusively magic instead of their own claws, for whatever reason. I don't know how to train anyone in magic. They're not even Shadow; what the hell am I supposed to do with fire? Just burn stuff? Or plague, for that matter! What even is it, weaponized sniffles? I suppose I'll just fake it 'til I make it. Can't beat that strat.

I don't like that Gaoler. Whatever her name is. All she does is skulk around, sniffing things. She says she's looking for things that smell like Shade, but I'm skeptical. There ain't no Shade in the middle of the sea.
She's Shadow. I thought I'd managed to get the hell out of Dodge without anyone tailing me, but maybe not. Is she here for me? Does she know? What if the others find out what I
Maybe my new status as a... ghost... thing has thrown off her scent on me. Either that, or she's... waiting. Waiting for a good time to get me. She could also just genuinely be here for Shade-hunting, but I don't think my luck is that good. A Seeker from Shadow casually rolls up, exactly where I've been hiding out? If that's a coincidence, I'll eat my books.

Velvet wrote:
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Avaritia wrote:
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August wrote:
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Arahael wrote:
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Neale wrote:
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-his home lair was destroyed by Luminax; he stayed with his clan continously trying and failing to rebuild in Luminax's Wake for a good while, before eventually going "yeeeah screw this i'm out" and bailed to the Sea of a Thousand Currents to study oceanography

-friends with Aruhe
-in a relationship with Deri

Deri wrote:
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-member of a Water mirror pod that definitely did NO piracy. what are you, a cop?

-very cagey about anything and everything concerning himself. somewhat regrets admitting he has a name

-very small and yet very bitey

-keeps helping out around the clan even though everyone is practically begging him to stay put and heal; he refuses. there's things to DO around here

-in a relationship with Neale

Aruhe wrote:
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Guilm(he/him) wrote:
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-wears fake glasses to look smart

Laurelin wrote:
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-farm kid possessed by wanderlust
-best friends with Guilm
-perpetually grubby

Trace wrote:
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Amhara wrote:
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Cotillion wrote:
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-born and raised in the Hewn City; dislikes bright light, ironically
-morbid fascination with death, particularly the traditions surrounding it and graveyards

Wedge wrote:
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-hoards gems and crystals, specifically pink ones; her bag jingles constantly because she always takes some everywhere
-she thinks they have "healing energy" that makes her feel better; this is mostly the placebo effect

-hopeless romantic

Veikko wrote:
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-left Ice to hunt down prison escapees, and has started doing a bit of "vigilante justice" along the way

-very good at rationalizing away his questionable actions; extremely black-and-white view of morality
-acts real friendly until he decides someone counts as a Bad Person

-very jagged antlers
-constantly surrounded by flecks of living ice magic

Moros wrote:
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-"brutally honest" and enjoys lying; he likes to watch others get riled up due to things he said, though he doesn't intend to be malicious, just annoying

-mostly keeps to himself and his garden; this isn't entirely his choice, as he's just kind of terrible to be around and no one particularly wants to hang out with him(also the creepy puppet goes everywhere with him and everyone's pretty sure it's haunted and/or alive)

-he refuses to acknowledge it's largely his fault no one likes him

-if something is actually serious he drops the rude act and is pretty reliable, though no one believes him

-"it's just a prank bro"

-very peeved to have a giant overexcited young Guardian(Balsam) following him around, but he's warming up to her a little bit
-since she refuses to leave him alone, he's decided to teach her his gardening skills since she's apparently not going anywhere

Balsam wrote:
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Terrycloth wrote:
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-a plush toy enchanted to come to life by an eccentric, isolated mage in the Tangled Wood
-he has Shadow magic, and often uses it to disguise the more obvious non-organic parts of himself; whenever he gets injured, he still can't hide that he's made of stuffing and fabric

-after his creator died and left him alone, he wandered around aimlessly exploring, eventually finding his way to the Driftwood Drag and setting off on a little boat
Heracles wrote:
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-one of the three original survivors of the Old Kingdom
-had a long, power-hungry rule as the Royal before coming to his senses and handing the crown back to Misty

Rippon (they/them) wrote:
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-doesn't really fly, but has freakishly good climbing abilities and spends much of their time up trees

-licks their eyes like a gecko

-hatched in a coastal region of the Shrieking Wilds

-very good survival skills and field medicine knowledge
Saturn wrote:
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-an automaton created by Corazon, haunted by the ghost of a Fire dragon

Corazon wrote:
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-a roboticist, having lived in Ashfall for a time to experiment with metalworking techniques for making automatons

-created the automaton shell of Saturn, but it was possessed by a ghost before he could do anything with it

Konstantinos wrote:
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-a scholar from near the Shadow/Light border; after his home clan was uprooted by Luminax, he spent his time rummaging through the ruins of Luminax's Wake until he ticked off the Light Exalted one too many times and fled to the Sea

-carries several Shadow magic charms, gained from Shadow clans he visited in his academic work

-generally nervous; constantly looking over his shoulder and checking for problems

-fairly selfish

Osley wrote:
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-very egotistical and arrogant

-obsessed with being The First to try new things

-very social but he finds it hard to make actual friends(this is because he's a pretentious jerk)

-Potion Seller

Osley is obsessed with being the best of the best. When he's not hidden away in the basement tinkering with new potions and spells, he's picking fights(or "starting a debate" as he claims). Despite his insufferable personality, he earns his keep with brilliant alchemy skills and quick wit.

Bylii wrote:
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-Extremely Chill to a fault; she doesn't care much about Anything
-including her clanmates

-loves souvenirs

Doubt wrote:
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-a mushroom farmer from Wispwillow Grove

-naturally bioluminescent; he uses this to lure bugs in

-no one can ever tell if he's joking or not
-delights in stupid puns

Kyanite wrote:
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-routinely broke the law back in Dragonhome by entering old tombs, both out of genuine archaeological curiosity and desire to grave-rob

-obsessed with jewelry; he hasn't been able to have a hoard for a while since being on the run from the law exploring Sornieth, but he keeps a collection of jewels on him

-keeps a notebook to write down Important Things so he doesn't forget them

Kahala wrote:

Maestro wrote:
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-grew up in a particularly radioactive area of Arcane, and ended up growing three extra horns due to environmental magic

-travelling mercenary/adventurer; recently he's been catching rides on ships in exchange for using his Arcane magic to help out around the ship

-loves making weird magical machines

Sannan wrote:
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-a travelling merchant, trading miscellaneous baubles

-her ship got raided and sunk by pirates, leaving her stranded in the Sea of a Thousand Currents with what little of her stock she managed to escape with

Redd wrote:
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Noy wrote:
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Nilakanta wrote:
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(Sold; still considered dead for the challenge)

Barracuda wrote:
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Oil wrote:
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Mydryin wrote:
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Dauntless wrote:
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-constantly has a background stream of random prophecy tidbits in his mind
-this would be helpful if they weren't about anyone anywhere on Sornieth with zero context whatsoever. who is Darcy? no idea but he's going to fall into Greatwyrm's Breach next month

Chromodori wrote:
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Keahi wrote:
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-used to live hidden in the waters off Blacksand Annex; once he heard that the Undertides had revealed themselves, he decided to head into the Sea of a Thousand Currents and learn more about his breed's homeland and Water magic

-he's not particularly great at future-telling, given his Fire element, but he's optimistic about it

Dublin wrote:
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-ran a small independent forge on the coast of Fire, largely crafting goods such as nails and hinges; the big Forgemaster's Guild branch in the area had been pestering her to sell out and join up, and she had just about made up her mind to join the Magmabloods when the hurricane wiped out her lair

-decent at speaking Coatl with the help of a harmonica-ish instrument; in addition, she's good at playing music
Raleigh wrote:
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-a researcher focusing on ancient magical artifacts
-she has touched far too many cursed objects in her lifetime
Barnabas wrote:
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-a researcher of ancient oceanic magic from Miskatonic University in the Starfall Isles
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[center][url=https://www1.flightrising.com/forums/qnc/3193621/1#post_3193621]Intro [/url]| [url=https://www1.flightrising.com/forums/qnc/3193621/1#post_52958324]Rules [/url]| [url=https://www1.flightrising.com/forums/qnc/3193621/1#post_52958325]Jobs [/url]| [url=https://www1.flightrising.com/forums/qnc/3193621/1#post_52958329]Lore [/url]| [url=https://www1.flightrising.com/forums/qnc/3193621/1#post_52958330]Graveyard [/url]| [url=https://www1.flightrising.com/forums/qnc/3193621/1#post_52958332]Table of Contents[/url] [img]https://i.imgur.com/KXPb4DC.png[/img] [size=6]Table of Contents[/size] ----- [size=5][b]Pre-Thread Lore Archive[/b] [url=https://www1.flightrising.com/forums/qnc/3193621/1#post_52965138]Days 1-10[/url] [url=https://www1.flightrising.com/forums/qnc/3193621/1#post_52965141]Days 11-20[/url] [url=https://www1.flightrising.com/forums/qnc/3193621/1#post_52965145]Days 21-30[/url] [url=https://www1.flightrising.com/forums/qnc/3193621/1#post_52965146]Days 31-40[/url] [url=https://www1.flightrising.com/forums/qnc/3193621/2#post_52965148]Days 41-52[/url] ----- [size=5][b]Lore Thread Posts[/b][/size] [columns][url=https://www1.flightrising.com/forums/qnc/3193621/2#post_52972424]Day 53[/url] [url=https://www1.flightrising.com/forums/qnc/3193621/2#post_53002872]Day 54[/url] [url=https://www1.flightrising.com/forums/qnc/3193621/2#post_53276633]Day 55 Day 56[/url] [url=https://www1.flightrising.com/forums/qnc/3193621/2#post_53302835]Day 57[/url] [url=https://www1.flightrising.com/forums/qnc/3193621/2#post_53319121]Day 58[/url] [url=https://www1.flightrising.com/forums/qnc/3193621/2#post_53381597]Day 59[/url] [url=https://www1.flightrising.com/forums/qnc/3193621/3#post_53392289]Day 60[/url] [url=https://www1.flightrising.com/forums/qnc/3193621/3#post_53408682]Day 61[/url] [url=https://www1.flightrising.com/forums/qnc/3193621/3#post_53618704]Day 62[/url] [url=https://www1.flightrising.com/forums/qnc/3193621/3#post_53652321]Day 63[/url] [nextcol][color=transparent]___[/color] [nextcol] [url=https://www1.flightrising.com/forums/qnc/3193621/3#post_53710333]Day 64[/url] [url=https://www1.flightrising.com/forums/qnc/3193621/3#post_53770008]Day 65[/url] [url=https://www1.flightrising.com/forums/qnc/3193621/3#post_53801176]Day 66[/url] [url=https://www1.flightrising.com/forums/qnc/3193621/3#post_53883167]Day 67[/url] [url=https://www1.flightrising.com/forums/qnc/3193621/4#post_54138695]Day 68[/url] [url=https://www1.flightrising.com/forums/qnc/3193621/4#post_54191456]Day 69[/url] [url=https://www1.flightrising.com/forums/qnc/3193621/4#post_54297901]Day 70[/url] [url=https://www1.flightrising.com/forums/qnc/3193621/4#post_54918154]Day 71[/url] [url=https://www1.flightrising.com/forums/qnc/3193621/4#post_55167695]Day 72[/url] [url=https://www1.flightrising.com/forums/qnc/3193621/4#post_55231819]Day 73[/url] [url=https://www1.flightrising.com/forums/qnc/3193621/4#post_55589442]Day 74[/url] [nextcol][color=transparent]___[/color] [nextcol][url=https://www1.flightrising.com/forums/qnc/3193621/4#post_55721007]Day 75[/url] [url=https://www1.flightrising.com/forums/qnc/3193621/4#post_55781323]Day 76[/url] [url=https://www1.flightrising.com/forums/qnc/3193621/5#post_56486697]Day 77[/url]
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[center][img]https://i.imgur.com/GMJTTnu.png[/img] [size=6]Pre-Thread Lore Archive[/size] I'd been keeping all the lore for this challenge in dragon bios, but when the dragon whose bio I'd written most of the lore in got killed off, I realized I needed to stash it somewhere more permanent. Thus, the thread! Each of these pre-thread posts will have around ten (real life) days of challenge lore, in the form of journal entries, largely from the Royal at the time. I've omitted most side character/non-Royal journal entries, but those should be archived in respective dragon bios or the Graveyard. ----- [size=6]Days 1-10[/size] [size=5]Misty POV[/size] [/center][quote=Misty][u]Day 1[/u]- Home Base established on Herringbone Atoll; it's bare-bones and lacks creature comforts, but it's serviceable. The few survivors of the storm—[url=https://www1.flightrising.com/dragon/73103402]myself[/url], [url=https://www1.flightrising.com/dragon/71461764]Heracles[/url], and [url=https://www1.flightrising.com/dragon/77376953]Haupuku[/url]—were the only inhabitants at first. Soon after we'd lit a fire and settled ourselves, a stranger calling himself [url=https://www1.flightrising.com/dragon/52049061]Zero[/url] turned up on a pitifully small little craft, offering skills and knowledge in exchange for a place to stay. He's frankly a bit annoying with his prattling on and obsession with those books, but he's made himself quite useful with his knowledge. He's even helped Heracles fine-tune his medical skills, which is certainly going to be invaluable. These seas are not kind. [u]Day 2[/u]- Fortification of Home Base is going well. Everyone's a fair bit rattled from our ordeal, understandably—except Zero, who keeps rambling about mushrooms, of all things. He keeps begging me to enchant his ridiculous book collection so it can't get soaked. Why he took a library in his pack on a [i]sea voyage[/i], I'll never know. Perhaps I'll humor him. I announced to the group that we needed to make a trip back to the Old Kingdom today. Haupuku damn near bit me at the suggestion, snapping some superstitious nonsense before scuttling off back into whatever reef cave they've been skulking in. Strange dragon, they are. Heracles was hesitant at first, but when I laid out my reasoning—both collecting resources and taking care of the dead, particularly our fallen Imperial kin—he quickly agreed. Zero invited himself along for whatever reason, of course. At least he's decent on the battlefield. The trip was, thankfully, uneventful. The most exciting part was scaring off a pack of looters going through the old treasury; they were small enough that Heracles simply hissed at them and they scattered. Idiots. We've collected most of the valuables and useful resources we had to leave behind in the storm. Much of it is soaked or torn, but the salvage will still be invaluable for our new kingdom. Most importantly, I saved our banner. It'll soon be flying proudly above Herringbone Atoll; while we'll never be the Old Kingdom, we're most certainly its successors. [u]Day 3[/u]- Celebration! Today's fishing trip turned up an unusually massive haul. It should feed us for weeks, even with the impromptu feast we've held. It's certainly been hard building a clan from the ground up, but this gathering fills me with hope for the future. We've certainly had some rough spots when coming together, but we're all united under one banner now. The clan has grown further! Apparently, word of our camp has spread; a trader from Fire stopped by, looking to sell her metalworkings. She introduced herself as [url=https://www1.flightrising.com/dragon/78386900]Dublin[/url], and after hearing a brief version of our tale, explained that she's in a similar situation. Her own coastal lair was destroyed by the same storm, and she's been trying to trade her unneeded possessions off to lighten her burden and fund a new lair. I offered her—and her Serthis friend—a place to stay; they both readily agreed, and our clan has grown by two. Her metalworking skills will certainly be invaluable if we can get a smithy arranged; for now, her Fire magic has made it much easier to keep the hearth going. Her friend, Runar, had a rough start adjusting to aquatic life, but he's begun exploring the reefs and practicing spear-fishing. I'm surprised at how well Serthis can swim. Dublin and Haupuku are getting along like a house on fire. While Haupuku has largely dropped their strange habit of playing with venomous animals, after an animated discussion they've passed on this torch of madness to Dublin. We did manage to retrieve some of Haupuku's old beakers and jars of whatsits when we salvaged things from the Old Kingdom, and they've started sharing these science trinkets with Dublin. I can only hope that she doesn't blow up the atoll or poison herself with her concoctions. [u]Day 4[/u]- Horrible day. Horrible. Nearly went far worse. Heracles and I set about charting some of the local waters, taking note of landmarks and potential resources. We happened upon a massive shipwreck nearby; even we could fit completely inside. Heracles warned against exploring it without backup, but I wanted to take a look anyway—foolish, foolish, [i]foolish[/i]. I didn't even bother Seeing ahead if this would end badly, I just stuck my [s]dumb[/s] snout in there—directly into a nest of hungry Abyss Strikers. I should have died; Heracles nearly did pulling my sorry self out of there. Thankfully, his first aid skills helped us keep it together until we made it back to the atoll. No more adventures for a little while, I think. [u]Day 5[/u]- Construction of the lair is going well. With everyone not born of the sea granted a Water charm, we've begun excavating and cleaning up some of the larger sea caves within the atoll to set up shop in more permanently, reserving the small above-ground space for the few activities that can't be done underwater. Finally having a solid home has settled some of the tension in the group, but there's still the occasional argument and snapped word. Haupuku, at least, has somewhat calmed down; they've become very close indeed with Dublin. I think they'll be good for each other. A young Mirror calling himself [url=https://www1.flightrising.com/dragon/78611989]Deri[/url] turned up on the atoll today. He seemed surprised to find anyone here, and explained his situation; he's gotten separated from his pod, and sustained a worrying number of injuries while on his own. He'd simply intended to rest and recollect himself on the atoll, but since he's stumbled into our clan, we've invited him to stay and make use of our medical supplies as long as he needs. While chances are he'll do as Mirrors do and leave once his injuries are healed, I don't think I'd mind him sticking around. [u]Day 6[/u]- Rejoice! Heracles and I's first nest of younglings has hatched. All are healthy and lively, thank the Tidelord. We've named them [url=https://www1.flightrising.com/dragon/78665475]August[/url], [url=https://www1.flightrising.com/dragon/78665476]Bay[/url], and [url=https://www1.flightrising.com/dragon/78665477]Trace[/url]. I hope to see them grow strong, and perhaps one day take my place as ruler here. I do my best, but I fear that even with my powers I'm unfit to lead. Deri's condition has degraded, unfortunately. He's spent most of today sleeping off a painkilling draught, courtesy of Heracles. We haven't known him long, but I think he's really grown on all of us. Zero and Dublin made a trip out to a nearby coastal town to purchase supplies, and returned with two curious travellers from Lightning. They've been roaming the continent together in search of a suitable clan to call home, and after a conversation with our two they followed along. I've welcomed them with open arms; while eventually we should probably start being more picky about who we allow in, for now we're just trying to get a solid clan going. [url=https://www1.flightrising.com/dragon/78441204]Lazzaro [/url]and [url=https://www1.flightrising.com/dragon/78331907]Rubato[/url] will make fine clanmates, even if Lazzaro keeps zapping everything whenever their electronics are on. I've suggested they turn them off when undersea; while they looked deeply affronted, they agreed it would be best [i]not [/i]to fry the reef. Disastrous. Heracles took the newcomers out for a bit of combat training in the reef, and, well. Rubato got separated, and by the time the group got back to her, she'd been ambushed by an Igueel. Heracles tried his best, but she'd been stung multiple times, and the venom acted too quickly... Lazzaro is, understandably, deeply shaken. Since the loss of Rubato, Lazzaro has thrown themselves into combat training, sparring with Heracles for hours on end. Now, they can consistently defeat him. They've largely shed their electronic gadgets and donned armor, for their new role as a defender of the kingdom. [u]Day 7[/u]- A worrisome start to the day. The hatchlings snuck off to play near the drop-off—where they[i] aren't supposed to be[/i]—and Bay somehow got separated. Searching the area her siblings saw her go has been fruitless; while I hope she'll turn up, I know the odds are grim. Keeping August and Trace close. Somehow, the day has gone [i]worse[/i]. The largest Deeprealm Hunter I've ever seen in my life did its damndest to get into the atoll; it couldn't fit, but Zero was close enough to it that he managed to get attacked by it. We all thought he was done for, but Haupuku did... [i]something,[/i] and Zero popped back up, right as rain. I still don't know what they did to save him; Zero seems both deeply shaken and... weaker, somehow. I think it'd be wise to shore up our defenses. To take my mind off things, I went on a hunting trip with Heracles. Zero, of course, once again invited himself along. It went smoothly; other than a school of Maren lurking off to the side watching us, nothing exciting happened for once. We've brought back a healthy supply of fish, and I grabbed a couple of trinkets from the sea-floor. A dragon must maintain her hoard, after all. A group of our dragons went on a routine trading trip today, and came back with a surprise; a stowaway! After Lazzaro cracked open one of the supply crates we recieved, a Fae dragon popped out, of all things. She announced her presence and introduced herself as [url=https://www1.flightrising.com/dragon/78547073]Taina[/url], ignoring all questions as to how and why she was in a [i]crate[/i] and instead declaring herself as a master fortune-teller. I, for one, am [i]extremely[/i] skeptical of any prophetic powers a [i]Plague[/i] dragon might have, but she's won over the others. I don't have the heart to kick her out now. [u]Day 8[/u]- Lazzaro and Heracles took the new girl out for some training. She's still a bit unsteady, but she's become far more skilled at using her Plague magic. I was a bit concerned she would give us some sort of disease, but she's assured us all that she has enough control over it. I've personally never seen a Plague mage in action before now; it's a bit unsettling, honestly. Lazzaro and Heracles ran into a hostile school of Maren while on a routine patrol of our waters today. Heracles had only some scratches, but Lazzaro was considerably wounded. They'll need to spend a bit of time at home base to rest and recover. A visitor arrived at the atoll today; a Gaoler showed up, asking about any unusual activity from local wildlife or Beastclan. She says her name is [url=https://www1.flightrising.com/dragon/78574195]Avaritia[/url], and she's hunting Shade-touched beasts in the area. She'd heard of our clan—it's lovely to hear that word of us has spread—and wanted to scope out our territory. She seems like the helpful sort, and I've invited her and her strange little Kitsune friend to stay here as long as they need. The local animals and Beastclan do seem unusually hostile; perhaps they've got that Shade whatsit in them, and she'll make all our lives easier stamping that out. Haupuku is deeply suspicious of her, but then again they're deeply suspicious of everyone who's ever lived. I've told them they should relax a bit, but whenever I do that they look like they're debating whether they should bite my ankles or pack up their possessions and flee into the ocean. Dublin miscalculated some potion whatsit and scorched off a good amount of her fur. She's declared that, she is, to quote, "done burning all my hair off and nearly poisoning myself on a daily basis," and has retired from alchemy. A relief; I genuinely feared she was going to kill someone by accident doing that chemistry nonsense. She's decided to take up work as an ambassador, seeking new members for our clan. I think that's a grand idea, personally; we can always use an extra set of paws around here. Chaos! Chaos, I say! Lazzaro and Dublin, for some unfathomable reason, tried to [i]kill each other.[/i] I wasn't there for most of it, but the others say it began when Dublin was pestering Lazzaro while they were napping; regardless of the reasoning, the outcome was this: Lazzaro swung first, Dublin significantly burned them with fire-breath in retaliation, and Lazzaro, well. They're a trained knight, and far bigger; they caught Dublin with a swing, and she went [i]down[/i]. After the fight stopped and we were all trying to process what had just happened, Haupuku, of all dragons, swooped in to pull Dublin's body off to the side. While everyone was distracted, they did [i]something[/i] and Dublin just... got back up. Just stood up, as if her neck wasn't just [i]broken[/i] not five minutes before. Apparently [i]this [/i]is what Haupuku has been doing since they dropped alchemy; gods-damned [i]necromancy[/i]. I suppose this is how they saved Zero, too... Haupuku has gone off to hide somewhere in the lair with Dublin. I think the both of them had better lie low; Lazzaro still looks to be positively fuming. I'm certainly going to stay out of their way. [u]Day 9[/u]- Today has not been a good day. I came down with a horrible sickness soon after eating the day's first meal; Heracles says it was probably due to spoilt food, but I feel I have to suspect foul play. I've spent the day resting and mulling over my circumstances. I [i]never [/i]should have taken this position. I was a [i]librarian[/i], for Tidelord's sake; just because I've got decent magic doesn't mean I can rule a damn clan! It's a miracle we haven't lost more dragons than we already have. I'm not fit to rule; hell, someone certainly thinks so if I've been [i]poisoned[/i]. Glancing into the future chills me to the bone; if I carry on trying to play ruler, I won't survive the year. I'm stepping down. I can't do this. I tried, but I'm just not fit for politics. Heracles has been an invaluable advisor to me; he always says he'd be a great leader, and I have to agree. I've passed the Crown to him. It's best I fade into the background for a while. Maybe I'll spend some time socializing with my clanmates; now that I'm their equal, perhaps it'll be less awkward. I have been very curious about how exactly Haupuku's necromancy business works.[/quote] [center][size=5]Heracles POV[/size] [/center][quote=Heracles][u]Day 9[/u]- I never thought I'd see this day, and yet here I am. My beloved Misty has finally handed over the Crown; while she made a valiant effort to rule, we both know that she's not cut out for the job. She's been muttering paranoid conspiracies under her breath the whole day since she took ill, and now she's off talking to that little creep Haupuku. If she wants to join them in playing around with bones and skeletons, then so be it. A grim start to my rule; [url=https://www1.flightrising.com/dragon/78547073]Taina[/url] turned up dead this afternoon from a stab wound. I've attempted to calm the clan, but tensions are high; we don't know how this happened, or even if it was dragon or Beastclan who did it. Fae are small enough that Maren spears could certainly do this, but I doubt we'll know for sure. We don't exactly have a robust forensic crew here. Could today go any worse? I went on a routine hunting trip with Misty and Zero, and by all rights it should have gone [i]smoothly[/i]. But it didn't, because of course not. A sea serpent caught us by surprise, and while Misty and I were big enough to get by unscathed, Zero was... not. It latched on and shook him about, and by all rights I should have been able to help him, but to our horror he just... faded. Faded right out of existence, dissolving into the current. I suppose that was a side effect of his resurrection, no thanks to Haupuku. While he was more of a bother than anything, I'm still deeply rattled by losing one of our first clanmates. Misty and I both have more than our fair share of guilt over this particular disaster. A Fae named [url=https://www1.flightrising.com/dragon/78081847]Neale[/url] showed up today, claiming to be doing research on the local wildlife. He asked if he could join the clan and study our reef; I agreed, but only if he pulls his weight and doesn't have his nose in a book the entire day. He obliged, and he's been using his Light magic to illuminate some of the darker caves for us. He's also been going through Zero's old book collection, sorting it and adding books from the clan hoard to form a little library. He's quite twitchy, particularly around Misty and I. Not sure what his problem is. [u]Day 10[/u]- Haupuku, Lazzaro, and Neale went on a scouting mission today, and reported back with worrying news: that massive Deeprealm Hunter that attacked the atoll a while back is still skulking around out there. It came dangerously close, but Lazzaro warded it off. We'll have to keep an eye out for the beast. Misty is still convinced that there's someone out to get her. I've tried reassuring her—after all, now that she has no power, why would anyone want to kill her off?—but she's still jittery. Ah, well; only so much one can do for this kind of thing. Deri is fully healed from his wounds, and to our surprise he's opted to stay. For some unfathomable reason, rather than selecting a useful way to spend his time, he's decided to play with the clothing in our hoard. If I can't convince him to do something helpful like scouting, perhaps at least I can get him to organize the mess down there. Deri and Neale went on a trip to a nearby town to purchase supplies, and apparently made some new friends. [url=https://www1.flightrising.com/dragon/78613495]Guilm [/url]and [url=https://www1.flightrising.com/dragon/78611920]Laurelin[/url] have joined the clan; whether they'll actually pull their weight remains to be seen.[/quote]
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Pre-Thread Lore Archive

I'd been keeping all the lore for this challenge in dragon bios, but when the dragon whose bio I'd written most of the lore in got killed off, I realized I needed to stash it somewhere more permanent. Thus, the thread!

Each of these pre-thread posts will have around ten (real life) days of challenge lore, in the form of journal entries, largely from the Royal at the time. I've omitted most side character/non-Royal journal entries, but those should be archived in respective dragon bios or the Graveyard.


Days 1-10

Misty POV
Misty wrote:
Day 1- Home Base established on Herringbone Atoll; it's bare-bones and lacks creature comforts, but it's serviceable. The few survivors of the storm—myself, Heracles, and Haupuku—were the only inhabitants at first. Soon after we'd lit a fire and settled ourselves, a stranger calling himself Zero turned up on a pitifully small little craft, offering skills and knowledge in exchange for a place to stay. He's frankly a bit annoying with his prattling on and obsession with those books, but he's made himself quite useful with his knowledge. He's even helped Heracles fine-tune his medical skills, which is certainly going to be invaluable. These seas are not kind.



Day 2- Fortification of Home Base is going well. Everyone's a fair bit rattled from our ordeal, understandably—except Zero, who keeps rambling about mushrooms, of all things. He keeps begging me to enchant his ridiculous book collection so it can't get soaked. Why he took a library in his pack on a sea voyage, I'll never know. Perhaps I'll humor him.

I announced to the group that we needed to make a trip back to the Old Kingdom today. Haupuku damn near bit me at the suggestion, snapping some superstitious nonsense before scuttling off back into whatever reef cave they've been skulking in. Strange dragon, they are. Heracles was hesitant at first, but when I laid out my reasoning—both collecting resources and taking care of the dead, particularly our fallen Imperial kin—he quickly agreed. Zero invited himself along for whatever reason, of course. At least he's decent on the battlefield.

The trip was, thankfully, uneventful. The most exciting part was scaring off a pack of looters going through the old treasury; they were small enough that Heracles simply hissed at them and they scattered. Idiots.
We've collected most of the valuables and useful resources we had to leave behind in the storm. Much of it is soaked or torn, but the salvage will still be invaluable for our new kingdom. Most importantly, I saved our banner. It'll soon be flying proudly above Herringbone Atoll; while we'll never be the Old Kingdom, we're most certainly its successors.



Day 3- Celebration! Today's fishing trip turned up an unusually massive haul. It should feed us for weeks, even with the impromptu feast we've held. It's certainly been hard building a clan from the ground up, but this gathering fills me with hope for the future. We've certainly had some rough spots when coming together, but we're all united under one banner now.

The clan has grown further! Apparently, word of our camp has spread; a trader from Fire stopped by, looking to sell her metalworkings. She introduced herself as Dublin, and after hearing a brief version of our tale, explained that she's in a similar situation. Her own coastal lair was destroyed by the same storm, and she's been trying to trade her unneeded possessions off to lighten her burden and fund a new lair. I offered her—and her Serthis friend—a place to stay; they both readily agreed, and our clan has grown by two. Her metalworking skills will certainly be invaluable if we can get a smithy arranged; for now, her Fire magic has made it much easier to keep the hearth going. Her friend, Runar, had a rough start adjusting to aquatic life, but he's begun exploring the reefs and practicing spear-fishing. I'm surprised at how well Serthis can swim.

Dublin and Haupuku are getting along like a house on fire. While Haupuku has largely dropped their strange habit of playing with venomous animals, after an animated discussion they've passed on this torch of madness to Dublin. We did manage to retrieve some of Haupuku's old beakers and jars of whatsits when we salvaged things from the Old Kingdom, and they've started sharing these science trinkets with Dublin. I can only hope that she doesn't blow up the atoll or poison herself with her concoctions.



Day 4- Horrible day. Horrible. Nearly went far worse.
Heracles and I set about charting some of the local waters, taking note of landmarks and potential resources. We happened upon a massive shipwreck nearby; even we could fit completely inside. Heracles warned against exploring it without backup, but I wanted to take a look anyway—foolish, foolish, foolish. I didn't even bother Seeing ahead if this would end badly, I just stuck my dumb snout in there—directly into a nest of hungry Abyss Strikers. I should have died; Heracles nearly did pulling my sorry self out of there. Thankfully, his first aid skills helped us keep it together until we made it back to the atoll.
No more adventures for a little while, I think.



Day 5- Construction of the lair is going well. With everyone not born of the sea granted a Water charm, we've begun excavating and cleaning up some of the larger sea caves within the atoll to set up shop in more permanently, reserving the small above-ground space for the few activities that can't be done underwater. Finally having a solid home has settled some of the tension in the group, but there's still the occasional argument and snapped word. Haupuku, at least, has somewhat calmed down; they've become very close indeed with Dublin. I think they'll be good for each other.

A young Mirror calling himself Deri turned up on the atoll today. He seemed surprised to find anyone here, and explained his situation; he's gotten separated from his pod, and sustained a worrying number of injuries while on his own. He'd simply intended to rest and recollect himself on the atoll, but since he's stumbled into our clan, we've invited him to stay and make use of our medical supplies as long as he needs. While chances are he'll do as Mirrors do and leave once his injuries are healed, I don't think I'd mind him sticking around.



Day 6- Rejoice! Heracles and I's first nest of younglings has hatched. All are healthy and lively, thank the Tidelord. We've named them August, Bay, and Trace. I hope to see them grow strong, and perhaps one day take my place as ruler here. I do my best, but I fear that even with my powers I'm unfit to lead.
Deri's condition has degraded, unfortunately. He's spent most of today sleeping off a painkilling draught, courtesy of Heracles. We haven't known him long, but I think he's really grown on all of us.

Zero and Dublin made a trip out to a nearby coastal town to purchase supplies, and returned with two curious travellers from Lightning. They've been roaming the continent together in search of a suitable clan to call home, and after a conversation with our two they followed along. I've welcomed them with open arms; while eventually we should probably start being more picky about who we allow in, for now we're just trying to get a solid clan going. Lazzaro and Rubato will make fine clanmates, even if Lazzaro keeps zapping everything whenever their electronics are on. I've suggested they turn them off when undersea; while they looked deeply affronted, they agreed it would be best not to fry the reef.

Disastrous. Heracles took the newcomers out for a bit of combat training in the reef, and, well. Rubato got separated, and by the time the group got back to her, she'd been ambushed by an Igueel. Heracles tried his best, but she'd been stung multiple times, and the venom acted too quickly...
Lazzaro is, understandably, deeply shaken.

Since the loss of Rubato, Lazzaro has thrown themselves into combat training, sparring with Heracles for hours on end. Now, they can consistently defeat him. They've largely shed their electronic gadgets and donned armor, for their new role as a defender of the kingdom.



Day 7- A worrisome start to the day. The hatchlings snuck off to play near the drop-off—where they aren't supposed to be—and Bay somehow got separated. Searching the area her siblings saw her go has been fruitless; while I hope she'll turn up, I know the odds are grim. Keeping August and Trace close.

Somehow, the day has gone worse. The largest Deeprealm Hunter I've ever seen in my life did its damndest to get into the atoll; it couldn't fit, but Zero was close enough to it that he managed to get attacked by it. We all thought he was done for, but Haupuku did... something, and Zero popped back up, right as rain.
I still don't know what they did to save him; Zero seems both deeply shaken and... weaker, somehow.
I think it'd be wise to shore up our defenses.

To take my mind off things, I went on a hunting trip with Heracles. Zero, of course, once again invited himself along. It went smoothly; other than a school of Maren lurking off to the side watching us, nothing exciting happened for once. We've brought back a healthy supply of fish, and I grabbed a couple of trinkets from the sea-floor. A dragon must maintain her hoard, after all.

A group of our dragons went on a routine trading trip today, and came back with a surprise; a stowaway! After Lazzaro cracked open one of the supply crates we recieved, a Fae dragon popped out, of all things. She announced her presence and introduced herself as Taina, ignoring all questions as to how and why she was in a crate and instead declaring herself as a master fortune-teller. I, for one, am extremely skeptical of any prophetic powers a Plague dragon might have, but she's won over the others. I don't have the heart to kick her out now.



Day 8- Lazzaro and Heracles took the new girl out for some training. She's still a bit unsteady, but she's become far more skilled at using her Plague magic. I was a bit concerned she would give us some sort of disease, but she's assured us all that she has enough control over it. I've personally never seen a Plague mage in action before now; it's a bit unsettling, honestly.

Lazzaro and Heracles ran into a hostile school of Maren while on a routine patrol of our waters today. Heracles had only some scratches, but Lazzaro was considerably wounded. They'll need to spend a bit of time at home base to rest and recover.

A visitor arrived at the atoll today; a Gaoler showed up, asking about any unusual activity from local wildlife or Beastclan. She says her name is Avaritia, and she's hunting Shade-touched beasts in the area. She'd heard of our clan—it's lovely to hear that word of us has spread—and wanted to scope out our territory. She seems like the helpful sort, and I've invited her and her strange little Kitsune friend to stay here as long as they need. The local animals and Beastclan do seem unusually hostile; perhaps they've got that Shade whatsit in them, and she'll make all our lives easier stamping that out. Haupuku is deeply suspicious of her, but then again they're deeply suspicious of everyone who's ever lived. I've told them they should relax a bit, but whenever I do that they look like they're debating whether they should bite my ankles or pack up their possessions and flee into the ocean.

Dublin miscalculated some potion whatsit and scorched off a good amount of her fur. She's declared that, she is, to quote, "done burning all my hair off and nearly poisoning myself on a daily basis," and has retired from alchemy. A relief; I genuinely feared she was going to kill someone by accident doing that chemistry nonsense. She's decided to take up work as an ambassador, seeking new members for our clan. I think that's a grand idea, personally; we can always use an extra set of paws around here.

Chaos! Chaos, I say! Lazzaro and Dublin, for some unfathomable reason, tried to kill each other. I wasn't there for most of it, but the others say it began when Dublin was pestering Lazzaro while they were napping; regardless of the reasoning, the outcome was this: Lazzaro swung first, Dublin significantly burned them with fire-breath in retaliation, and Lazzaro, well. They're a trained knight, and far bigger; they caught Dublin with a swing, and she went down.
After the fight stopped and we were all trying to process what had just happened, Haupuku, of all dragons, swooped in to pull Dublin's body off to the side. While everyone was distracted, they did something and Dublin just... got back up. Just stood up, as if her neck wasn't just broken not five minutes before.
Apparently this is what Haupuku has been doing since they dropped alchemy; gods-damned necromancy. I suppose this is how they saved Zero, too...
Haupuku has gone off to hide somewhere in the lair with Dublin. I think the both of them had better lie low; Lazzaro still looks to be positively fuming. I'm certainly going to stay out of their way.



Day 9- Today has not been a good day. I came down with a horrible sickness soon after eating the day's first meal; Heracles says it was probably due to spoilt food, but I feel I have to suspect foul play. I've spent the day resting and mulling over my circumstances.
I never should have taken this position. I was a librarian, for Tidelord's sake; just because I've got decent magic doesn't mean I can rule a damn clan! It's a miracle we haven't lost more dragons than we already have. I'm not fit to rule; hell, someone certainly thinks so if I've been poisoned. Glancing into the future chills me to the bone; if I carry on trying to play ruler, I won't survive the year.
I'm stepping down. I can't do this. I tried, but I'm just not fit for politics. Heracles has been an invaluable advisor to me; he always says he'd be a great leader, and I have to agree. I've passed the Crown to him. It's best I fade into the background for a while.
Maybe I'll spend some time socializing with my clanmates; now that I'm their equal, perhaps it'll be less awkward. I have been very curious about how exactly Haupuku's necromancy business works.


Heracles POV
Heracles wrote:
Day 9- I never thought I'd see this day, and yet here I am. My beloved Misty has finally handed over the Crown; while she made a valiant effort to rule, we both know that she's not cut out for the job. She's been muttering paranoid conspiracies under her breath the whole day since she took ill, and now she's off talking to that little creep Haupuku. If she wants to join them in playing around with bones and skeletons, then so be it.

A grim start to my rule; Taina turned up dead this afternoon from a stab wound. I've attempted to calm the clan, but tensions are high; we don't know how this happened, or even if it was dragon or Beastclan who did it. Fae are small enough that Maren spears could certainly do this, but I doubt we'll know for sure. We don't exactly have a robust forensic crew here.

Could today go any worse? I went on a routine hunting trip with Misty and Zero, and by all rights it should have gone smoothly. But it didn't, because of course not. A sea serpent caught us by surprise, and while Misty and I were big enough to get by unscathed, Zero was... not. It latched on and shook him about, and by all rights I should have been able to help him, but to our horror he just... faded. Faded right out of existence, dissolving into the current. I suppose that was a side effect of his resurrection, no thanks to Haupuku.
While he was more of a bother than anything, I'm still deeply rattled by losing one of our first clanmates. Misty and I both have more than our fair share of guilt over this particular disaster.

A Fae named Neale showed up today, claiming to be doing research on the local wildlife. He asked if he could join the clan and study our reef; I agreed, but only if he pulls his weight and doesn't have his nose in a book the entire day. He obliged, and he's been using his Light magic to illuminate some of the darker caves for us. He's also been going through Zero's old book collection, sorting it and adding books from the clan hoard to form a little library. He's quite twitchy, particularly around Misty and I. Not sure what his problem is.


Day 10- Haupuku, Lazzaro, and Neale went on a scouting mission today, and reported back with worrying news: that massive Deeprealm Hunter that attacked the atoll a while back is still skulking around out there. It came dangerously close, but Lazzaro warded it off. We'll have to keep an eye out for the beast.

Misty is still convinced that there's someone out to get her. I've tried reassuring her—after all, now that she has no power, why would anyone want to kill her off?—but she's still jittery. Ah, well; only so much one can do for this kind of thing.

Deri is fully healed from his wounds, and to our surprise he's opted to stay. For some unfathomable reason, rather than selecting a useful way to spend his time, he's decided to play with the clothing in our hoard. If I can't convince him to do something helpful like scouting, perhaps at least I can get him to organize the mess down there.

Deri and Neale went on a trip to a nearby town to purchase supplies, and apparently made some new friends. Guilm and Laurelin have joined the clan; whether they'll actually pull their weight remains to be seen.
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[center][img]https://i.imgur.com/jHVMiFL.png[/img] [size=6]Days 11-20[/size] [size=5]Heracles POV[/size] [/center][quote=Heracles][u]Day 11[/u]- Lazzaro is doing a fine job as a combat instructor; I rarely have time for such things nowadays, but they've spent the day giving a combat basics course to those new to the battlefield. The revelation of Avaritia's real motive here was certainly a shock, but she's begun adjusting to regular clan life now that she's sworn off her malice. She, and the other newcomers, are doing well under Lazarro's watchful eye.[/quote] [center][size=5]Misty POV[/size][/center] [quote=Misty][u]Day 11[/u]- I was right. I know I was right, I've been right this entire damn time, I was [i]right[/i]. Avaritia came at me with a gods-damned [i]knife[/i]. I've no clue how I managed this, but I talked her down; apparently, she was paid to take me out back when I was still in power. No idea why; we're not exactly a powerful clan. Regardless, she's come clean to the others at my insistence, and stopped skulking around the edges. The others aren't particularly trusting of her anymore; I can understand why. Deri in particular is particularly twitchy around her; I do hope he doesn't do anything brash. Heracles seems to be doing a decent job of running the clan. We've got a full-fledged lair now; no more camping out in empty caves! We have lights, a hoard, even a library and nesting grounds. August and Trace are getting older, but they're still delighted by the new room just for them. I've heard some dissent from the others about Heracles, but I'm sure they're just having issues adjusting to change. He'd never abuse his position; I know him well, and I'm certain he'd listen to me if I told him to change his mind on something.[/quote] [center][size=5]Heracles POV[/size][/center] [quote=Heracles][u]Day 12[/u]- Deri got in a brief spat with Avaritia today; apparently, he still believes her to be untrustworthy. The argument has been resolved, and both have gone on with their lives. Deri's largely dropped his phase of messing about with clothing, thankfully. Guilm and Laurelin went on a supply run to port, and they too have brought back new friends. [url=https://www1.flightrising.com/dragon/78167038]Arahel [/url]and [url=https://www1.flightrising.com/dragon/78638335]Velvet[/url] now number among our ranks. That was a short-lived peace. Velvet got ambushed by some rogue Maren when gathering food with Dublin and Arahel; the others escaped safely, but Velvet did not. Unfortunate. Lazzaro insisted on taking one of my children(and Avaritia) out for a combat lesson. I told them, the hatchlings aren't mature enough to leave the safe zones, but they swore that they knew [i]better[/i] and they'd keep her safe. Once again, I was right—they came back carrying Trace's [i]corpse[/i]. Misty and I were both distraught, but she did something I never expected; brought her [i]back[/i]. I feared that necromantic magic used on one of our kind would result in disaster, but to my shock Trace seems almost perfectly fine. She's shaken, of course, and often has a far-off look in her eyes, but she breathes and lives again. I'll be having a [i]talk [/i]with Lazzaro. Avaritia is fitting in quite well with the clan now that her name's been cleared; she's currently chatting with Dublin about machinery or somesuch. Perhaps she'll make something useful eventually. Trace rarely leaves the lair nowadays, and spends much of her time with divination runes. Misty thinks she's got a decent gift for it. Wouldn't hurt to have a bit more forewarning on things. [u]Day 13[/u]- A largely uneventful day. A bounty hunter has come to stay for a while; his name is [url=https://www1.flightrising.com/dragon/32614966]Gunsmoke[/url], and he claims to be aiming to capture pirates spotted in our area. I've not seen these pirates, but I don't mind him staying a while. I took dear August out for a combat lesson today. Despite my attempted teachings, he really does take after his mother, and has far more skill with cast than claw. I'm not very skilled in these matters myself, but it's a father's duty to teach, and I'll do my best to assist with this magic. I will say having future-telling children is quite odd; I've never seen anything quite like Water magicks before. Nature spells are useful for ensuring a bountiful crop or creating a defensive wall of bramble, but the ability to see an attack coming before it's even an idea in your enemies' minds is staggeringly useful. Disastrous! Disastrous! We thought it may be safe to expand the lair outside the coral walls, and a group of our own went out to examine the nearby seafloor for building purposes; that wretched Deeprealm Hunter that haunts our lives came back at the most inopportune time. Thank the Eleven we only lost two, but I am still deeply wounded in my soul; both Avaritia and my own son were taken. If I'd been more insistent on him learning physical combat, would he still be here with us? What can I do to prevent more of my dragons from being lost to the monstrous whale? I do not sleep much these days. A scouting patrol came back with something quite odd; a hatchling. They say they found him in the ruins of a shipwreck, with no signs whatsoever of his parents or clan; I'm wary of taking random hatchlings in from the sea, but I've allowed him to stay while we try to locate his parents. He's absurdly quiet, but we managed to get him to give up his name: [url=https://www1.flightrising.com/dragon/78808035]Aruhe[/url]. [u]Day 14[/u]- While we've foregone expansion outside the atoll for now, the renovation of new caverns is going swimmingly—for the most part. We broke into an untouched cavern, and when Lazzaro went to scope it out, they apparently set off some sort of curse booby-trap within the ruins there. They've recovered, and I neutralized the remaining traps with Gunsmoke and Trace, but we're still wary of expanding into the new caves. The creators of these ruins seem long-dead, but one does wonder how they entered; did a cave-in destroy the entryway, or does this atoll still have secrets for us? [u]Day 15[/u]- A hunting party discovered a pair of lost hatchlings hiding near the atoll today. They seem to have no clue where they are or where their parents might be, but we did get their names: [url=https://www1.flightrising.com/dragon/78850269]Acel [/url]and [url=https://www1.flightrising.com/dragon/78850271]Honeybee[/url]. We've taken them in; I feel it's unlikely that we'll find their parents—Aruhe's are still nowhere to be seen—but we can support some more mouths to feed for now. [u]Day 16[/u]- Laurelin has finally decided to stop lazing about and do something useful. She's picked up scouting; a fine choice, as we've desperately needed one. Her Skydancer magic aura-sensing... whatever-it-is should help rat out any intelligent life hiding. I'd hope she's aware of her surroundings enough to spot any animal or inanimate threats, as well. Deri has begun honing his first-aid skills. I've given him some brief advice from my own time as a medic; he'll do a fine job taking my place. We've not had anyone skilled in healing for too long. I've come down with a terrible illness; I feel as if a knife has been planted in my gut, and I cannot keep much food down. No-one else has been afflicted with this, and it happened soon after I ate a meal; I can't help but think this wasn't simply an off piece of fish. I've questioned all who were involved in or near the preparation of the food, and all either feign innocence or truly know nothing. Misty is awfully nervous, but then again she always is; after all, she'd [i]never [/i]try to harm me.[/quote] [center][size=5]Misty POV[/size][/center] [quote=Misty][u]Day 16[/u]- Heracles is growing mad with power. He demands we do impossibly dangerous tasks to expand the lair, when we have more than enough room and resources within the atoll walls; he hisses and snaps at whoever questions his orders, and while he hasn't turned claw or fang upon anyone, he threatens to do so, bullying our clanmates into doing his work. "For the sake of the clan," he says, as our dragons fall to the dangers of the sea he forces them into facing. I never should have given up my position. I should have kept the crown; while I'm certainly not perfect, I'm not outright gods-damned [i]malicious[/i]. Haupuku gave me a vial of concentrated pufferfish toxin; my heart aches at the fact it's come to this, but no matter. It didn't work. They say they probably got the dosage wrong; Imperials are unpredictable, and they can't exactly divine the exact dose to [s]kill[/s] do the job. I keep Trace close and safe these days; I've already saved her once, but if she faded away for good I don't think I could live with myself.[/quote] [center][size=5]Heracles POV[/size][/center] [quote=Heracles][u]Day 17[/u]- Haupuku and Deri are damn lucky I haven't gut them both for their idiotic stunt. I'm lying low and nursing my wounds for now; Misty saved me from actual death, but I'm far weaker than usual. I cannot believe those damned little idiots nearly ended my reign like that in a catfight. While I've been resting, apparently a new face has appeared in the clan; a Mirror called [url=https://www1.flightrising.com/dragon/78720805]Cotillion[/url] has broken off from his pack, and come here to stay a while. I don't have the energy to care; if he turns out to be a nuisance, I trust Lazzaro will deal with him.[/quote] [center][size=5]Misty POV[/size][/center] [quote=Misty][u]Day 17[/u]- I don't think Heracles suspects my attempt. He's been on guard and suspicious, but none directed at me. Trace and some of the others went on a hunting expedition; all came back unscathed, thank the Tidelord below. Chaos! Again! Haupuku and Deri got in a fight for some gods-damned reason; Heracles managed to break them up, but got a horrid slash across the throat in the process from one of them. I... saved him. I know what I've tried to do, I [i]know [/i]he's a gods-damned tyrant, but I couldn't just let him [i]die [/i]like that.[/quote] [center][size=5]Heracles POV[/size][/center] [quote=Heracles][u]Day 18[/u]- We apparently have more newcomers; one of them is so small I barely even realized he was there. [url=https://www1.flightrising.com/dragon/78288530]Moros[/url] is our newest member; he says he's a mushroom farmer from the Tangled Wood, looking to "expand his horizons" and see what the world has to offer. He's brought some incredibly creepy puppet [i]thing[/i] with him. It's so tiny, and yet it feels so malicious. The other has apparently been here quite a while. I'm baffled as to how I didn't realize she was there, but [url=https://www1.flightrising.com/dragon/77389411]Wedge [/url]is some kind of scholar from Arcane, here to do some nonsense with star charts. I suppose she's been skulking around out of sight, or whatever it is Bogsneaks do. Aruhe seems to have given up on the prospect of finding his parents or home clan, and has settled in as a full-fledged clan member. He's begun assisting Neale in organizing the library, and they've been working on some sort of system to keep track of everyone in the clan. Perhaps their fooling around with paper and parchment will produce something useful eventually. [u]Day 19[/u]- Gunsmoke, Deri, and Neale went on some expedition today. Only Gunsmoke came back; he says the others got separated, and failed to show up at the meeting spot they'd decided on in case of this very thing. He's optimistic, for some reason; I'm treating this as a loss. Aruhe has tried to continue Neale's work keeping the library running, but it's still a wreck without his organizational skills. While a grim thought, I have to think it's lucky they were both taken at once; I doubt they could have handled being separated, what with how close they were. Gunsmoke has been awfully quiet since the event; understandable. He's been spending quite a lot of time with Wedge since she showed up, but he hasn't left her side since he came back alone. [u]Day 20[/u]- This wretched Deeprealm Hunter is going to be the death of me; either that, or my entire damn clan. It keeps lurking about the edges of the atoll, trying its damndest to get its miserable self in. Every time we try to hunt it down, it vanishes back into the depths! This time, the beast drove a newcomer to our atoll; [url=https://www1.flightrising.com/dragon/78753534]Amhara[/url] turned up seeking shelter from it. He claims to be an archaeologist here to study ancient Water architecture in the area, but his distinct lack of research gear and abundance of knives and mystery vials makes me skeptical of his story. If he stays and doesn't stab anyone in the night, another trained in combat would be useful to have around.[/quote]
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Days 11-20

Heracles POV
Heracles wrote:
Day 11- Lazzaro is doing a fine job as a combat instructor; I rarely have time for such things nowadays, but they've spent the day giving a combat basics course to those new to the battlefield. The revelation of Avaritia's real motive here was certainly a shock, but she's begun adjusting to regular clan life now that she's sworn off her malice. She, and the other newcomers, are doing well under Lazarro's watchful eye.

Misty POV
Misty wrote:
Day 11- I was right. I know I was right, I've been right this entire damn time, I was right. Avaritia came at me with a gods-damned knife. I've no clue how I managed this, but I talked her down; apparently, she was paid to take me out back when I was still in power. No idea why; we're not exactly a powerful clan. Regardless, she's come clean to the others at my insistence, and stopped skulking around the edges. The others aren't particularly trusting of her anymore; I can understand why. Deri in particular is particularly twitchy around her; I do hope he doesn't do anything brash.

Heracles seems to be doing a decent job of running the clan. We've got a full-fledged lair now; no more camping out in empty caves! We have lights, a hoard, even a library and nesting grounds. August and Trace are getting older, but they're still delighted by the new room just for them. I've heard some dissent from the others about Heracles, but I'm sure they're just having issues adjusting to change. He'd never abuse his position; I know him well, and I'm certain he'd listen to me if I told him to change his mind on something.

Heracles POV
Heracles wrote:
Day 12- Deri got in a brief spat with Avaritia today; apparently, he still believes her to be untrustworthy. The argument has been resolved, and both have gone on with their lives. Deri's largely dropped his phase of messing about with clothing, thankfully.

Guilm and Laurelin went on a supply run to port, and they too have brought back new friends. Arahel and Velvet now number among our ranks.

That was a short-lived peace. Velvet got ambushed by some rogue Maren when gathering food with Dublin and Arahel; the others escaped safely, but Velvet did not. Unfortunate.

Lazzaro insisted on taking one of my children(and Avaritia) out for a combat lesson. I told them, the hatchlings aren't mature enough to leave the safe zones, but they swore that they knew better and they'd keep her safe. Once again, I was right—they came back carrying Trace's corpse.
Misty and I were both distraught, but she did something I never expected; brought her back. I feared that necromantic magic used on one of our kind would result in disaster, but to my shock Trace seems almost perfectly fine. She's shaken, of course, and often has a far-off look in her eyes, but she breathes and lives again. I'll be having a talk with Lazzaro.

Avaritia is fitting in quite well with the clan now that her name's been cleared; she's currently chatting with Dublin about machinery or somesuch. Perhaps she'll make something useful eventually. Trace rarely leaves the lair nowadays, and spends much of her time with divination runes. Misty thinks she's got a decent gift for it. Wouldn't hurt to have a bit more forewarning on things.



Day 13- A largely uneventful day. A bounty hunter has come to stay for a while; his name is Gunsmoke, and he claims to be aiming to capture pirates spotted in our area. I've not seen these pirates, but I don't mind him staying a while.
I took dear August out for a combat lesson today. Despite my attempted teachings, he really does take after his mother, and has far more skill with cast than claw. I'm not very skilled in these matters myself, but it's a father's duty to teach, and I'll do my best to assist with this magic. I will say having future-telling children is quite odd; I've never seen anything quite like Water magicks before. Nature spells are useful for ensuring a bountiful crop or creating a defensive wall of bramble, but the ability to see an attack coming before it's even an idea in your enemies' minds is staggeringly useful.

Disastrous! Disastrous! We thought it may be safe to expand the lair outside the coral walls, and a group of our own went out to examine the nearby seafloor for building purposes; that wretched Deeprealm Hunter that haunts our lives came back at the most inopportune time. Thank the Eleven we only lost two, but I am still deeply wounded in my soul; both Avaritia and my own son were taken. If I'd been more insistent on him learning physical combat, would he still be here with us? What can I do to prevent more of my dragons from being lost to the monstrous whale?
I do not sleep much these days.

A scouting patrol came back with something quite odd; a hatchling. They say they found him in the ruins of a shipwreck, with no signs whatsoever of his parents or clan; I'm wary of taking random hatchlings in from the sea, but I've allowed him to stay while we try to locate his parents. He's absurdly quiet, but we managed to get him to give up his name: Aruhe.



Day 14- While we've foregone expansion outside the atoll for now, the renovation of new caverns is going swimmingly—for the most part. We broke into an untouched cavern, and when Lazzaro went to scope it out, they apparently set off some sort of curse booby-trap within the ruins there. They've recovered, and I neutralized the remaining traps with Gunsmoke and Trace, but we're still wary of expanding into the new caves. The creators of these ruins seem long-dead, but one does wonder how they entered; did a cave-in destroy the entryway, or does this atoll still have secrets for us?



Day 15- A hunting party discovered a pair of lost hatchlings hiding near the atoll today. They seem to have no clue where they are or where their parents might be, but we did get their names: Acel and Honeybee. We've taken them in; I feel it's unlikely that we'll find their parents—Aruhe's are still nowhere to be seen—but we can support some more mouths to feed for now.



Day 16- Laurelin has finally decided to stop lazing about and do something useful. She's picked up scouting; a fine choice, as we've desperately needed one. Her Skydancer magic aura-sensing... whatever-it-is should help rat out any intelligent life hiding. I'd hope she's aware of her surroundings enough to spot any animal or inanimate threats, as well.
Deri has begun honing his first-aid skills. I've given him some brief advice from my own time as a medic; he'll do a fine job taking my place. We've not had anyone skilled in healing for too long.

I've come down with a terrible illness; I feel as if a knife has been planted in my gut, and I cannot keep much food down. No-one else has been afflicted with this, and it happened soon after I ate a meal; I can't help but think this wasn't simply an off piece of fish. I've questioned all who were involved in or near the preparation of the food, and all either feign innocence or truly know nothing.
Misty is awfully nervous, but then again she always is; after all, she'd never try to harm me.

Misty POV
Misty wrote:
Day 16- Heracles is growing mad with power. He demands we do impossibly dangerous tasks to expand the lair, when we have more than enough room and resources within the atoll walls; he hisses and snaps at whoever questions his orders, and while he hasn't turned claw or fang upon anyone, he threatens to do so, bullying our clanmates into doing his work. "For the sake of the clan," he says, as our dragons fall to the dangers of the sea he forces them into facing.
I never should have given up my position. I should have kept the crown; while I'm certainly not perfect, I'm not outright gods-damned malicious.
Haupuku gave me a vial of concentrated pufferfish toxin; my heart aches at the fact it's come to this, but no matter. It didn't work. They say they probably got the dosage wrong; Imperials are unpredictable, and they can't exactly divine the exact dose to kill do the job.
I keep Trace close and safe these days; I've already saved her once, but if she faded away for good I don't think I could live with myself.

Heracles POV
Heracles wrote:
Day 17- Haupuku and Deri are damn lucky I haven't gut them both for their idiotic stunt. I'm lying low and nursing my wounds for now; Misty saved me from actual death, but I'm far weaker than usual. I cannot believe those damned little idiots nearly ended my reign like that in a catfight.
While I've been resting, apparently a new face has appeared in the clan; a Mirror called Cotillion has broken off from his pack, and come here to stay a while. I don't have the energy to care; if he turns out to be a nuisance, I trust Lazzaro will deal with him.

Misty POV
Misty wrote:
Day 17- I don't think Heracles suspects my attempt. He's been on guard and suspicious, but none directed at me. Trace and some of the others went on a hunting expedition; all came back unscathed, thank the Tidelord below.
Chaos! Again! Haupuku and Deri got in a fight for some gods-damned reason; Heracles managed to break them up, but got a horrid slash across the throat in the process from one of them. I... saved him. I know what I've tried to do, I know he's a gods-damned tyrant, but I couldn't just let him die like that.

Heracles POV
Heracles wrote:
Day 18- We apparently have more newcomers; one of them is so small I barely even realized he was there. Moros is our newest member; he says he's a mushroom farmer from the Tangled Wood, looking to "expand his horizons" and see what the world has to offer. He's brought some incredibly creepy puppet thing with him. It's so tiny, and yet it feels so malicious.
The other has apparently been here quite a while. I'm baffled as to how I didn't realize she was there, but Wedge is some kind of scholar from Arcane, here to do some nonsense with star charts. I suppose she's been skulking around out of sight, or whatever it is Bogsneaks do.

Aruhe seems to have given up on the prospect of finding his parents or home clan, and has settled in as a full-fledged clan member. He's begun assisting Neale in organizing the library, and they've been working on some sort of system to keep track of everyone in the clan. Perhaps their fooling around with paper and parchment will produce something useful eventually.



Day 19- Gunsmoke, Deri, and Neale went on some expedition today. Only Gunsmoke came back; he says the others got separated, and failed to show up at the meeting spot they'd decided on in case of this very thing. He's optimistic, for some reason; I'm treating this as a loss. Aruhe has tried to continue Neale's work keeping the library running, but it's still a wreck without his organizational skills. While a grim thought, I have to think it's lucky they were both taken at once; I doubt they could have handled being separated, what with how close they were. Gunsmoke has been awfully quiet since the event; understandable. He's been spending quite a lot of time with Wedge since she showed up, but he hasn't left her side since he came back alone.



Day 20- This wretched Deeprealm Hunter is going to be the death of me; either that, or my entire damn clan. It keeps lurking about the edges of the atoll, trying its damndest to get its miserable self in. Every time we try to hunt it down, it vanishes back into the depths!
This time, the beast drove a newcomer to our atoll; Amhara turned up seeking shelter from it. He claims to be an archaeologist here to study ancient Water architecture in the area, but his distinct lack of research gear and abundance of knives and mystery vials makes me skeptical of his story. If he stays and doesn't stab anyone in the night, another trained in combat would be useful to have around.
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[center][img]https://i.imgur.com/jHVMiFL.png[/img] [size=6]Days 21-30[/size][/center] [center][size=5]Heracles POV[/size][/center] [quote=Heracles][u]Day 21[/u]- Amhara has made himself far more useful than I had anticipated; he's largely foregone musing over artifacts to conduct an impromptu self-defense class for some of our more combat-challenged members. He's also, apparently, a dragon of many talents; he's taken to playing with some bits and bobs in the hoard, and putting them together into functional objects. He's had some discussions with Haupuku, which I frankly don't like; that little creep has enough of a track record of messing about with dangerous substances. Gunsmoke seems very wary of the newcomer, as well; not sure if they have some sort of history, or if he's just being twitchy. Cotillion has started messing about in the library, joining Aruhe in doing gods-know-what with the books. Surprising, really; I'd have expected a Mirror to want guard duty or hunting or something, but I suppose he is Light-born, after all. Never met a Light dragon who didn't love libraries. [u]Day 22[/u]- There's tension in the air. Not a fan, personally. The others say I've been "too hard" on them, and that they need rest; I say that they can't be lazing about if they want to help this clan get back to its former glory. Misty might think the old kingdom is dead and gone, its corpse on the Ashfall shores, but we can bring it back to its full force here if we [i]try[/i]. Gunsmoke has started messing about with the divination gear we have lying around in the hoard. Perhaps if one of the Water dragons teaches him, he can actually do something useful with them. I can't say I know or care how fortune-telling works, but our Water oracles have proved invaluable in the past. [u]Day 23[/u]- The clan narrowly avoided disaster. Laurelin's routine scouting patrol revealed a massive school of Maren, preparing to invade the atoll; we shored up our defenses, but Dublin got out there and managed to convince them we mean no harm. Which is true; we only wish to sustain ourselves, and not bother the Maren. They still seem uneasy at our presence, but we have a tense ceasefire. Perhaps one day we could trade; they have things we could use, and I'm sure we have something they'd want. [u]Day 24[/u]- Guilm fell terribly ill with some sort of disease today. Apparently Moros has been hoarding natural remedial plants and wildlife, and his stash has brought Guilm back from the brink of death. I went on a brief scouting trip with Amhara, and came back to chaos once again. Aruhe and Laurelin were going at each other like wild dogs; Aruhe damn near killed Laurelin before I stepped in. I still have no idea what set them off, or who started the fight, but they've both scuttled off to do gods-know-what. I'm not going to tolerate more fights in my clan. [u]Day 27[/u]- Gunsmoke has proved highly indecisive; he's given up on fortune-telling entirely, and has begun faffing about in the library with Aruhe and Cotillion. The two Light dragons have been rather cheerful; it's apparently the Brightshine Jubilee back in the Sunbeam Ruins, and they've roped the clan into celebrations. This largely consists of an obnoxious amount of glowing orb decor, and some fairly pretentious poetry readings and lectures. I've refrained from participating, but I feel my dragons would be rather upset if I tried to stop the festivities. It's not the worst thing in the world to have a little party, anyway. [u]Day 28[/u]- I've been thinking, lately, of what our goals should be. We've nearly run out of space on the atoll here; while there's still a few areas we haven't built on, there's caves dug in most areas, and the wildlife is getting scarcer. Perhaps we must consider expansion. There's areas nearby that may be potential territory, but anywhere outside the atoll is much harder to defend than within the coral walls. And then there's the issue of my dragons; they're displeased with the bits of expansion I've tried to do already. They're displeased with everything I do, really. [u]Day 29[/u]- I thought it impossible, but somehow the tension has spiked even higher. Every time I leave my den, I feel glares directed at me, and there's constant muttering that stops the second I enter a room. They may not like me, but I am their [i]king[/i], damn it. I think even Misty has been avoiding me. They all have to realize I only want what's best for all of us. Right? [u]Day 30[/u]- Disaster follows every step we take, I swear. Lazarro was giving a brief combat lesson to Trace and Guilm when a swarm of [i]beasts[/i] came out of the reef. They managed to escape, but not unscathed; Guilm is nursing a nasty wound, and Lazarro has more dents in their armor than before. I'd hope the clan would accept an attack by [i]overgrown slugs and shrimp[/i] as an act of the Eleven and not, somehow, my fault, but my hopes are dashed. They're claiming I should have fortified the area, rooted them out; it's frankly unreasonable. I can't be conscious of every godsdamn animal that lives in this atoll.[/quote]
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Days 21-30
Heracles POV
Heracles wrote:
Day 21- Amhara has made himself far more useful than I had anticipated; he's largely foregone musing over artifacts to conduct an impromptu self-defense class for some of our more combat-challenged members. He's also, apparently, a dragon of many talents; he's taken to playing with some bits and bobs in the hoard, and putting them together into functional objects. He's had some discussions with Haupuku, which I frankly don't like; that little creep has enough of a track record of messing about with dangerous substances. Gunsmoke seems very wary of the newcomer, as well; not sure if they have some sort of history, or if he's just being twitchy.
Cotillion has started messing about in the library, joining Aruhe in doing gods-know-what with the books. Surprising, really; I'd have expected a Mirror to want guard duty or hunting or something, but I suppose he is Light-born, after all. Never met a Light dragon who didn't love libraries.



Day 22- There's tension in the air. Not a fan, personally. The others say I've been "too hard" on them, and that they need rest; I say that they can't be lazing about if they want to help this clan get back to its former glory. Misty might think the old kingdom is dead and gone, its corpse on the Ashfall shores, but we can bring it back to its full force here if we try.
Gunsmoke has started messing about with the divination gear we have lying around in the hoard. Perhaps if one of the Water dragons teaches him, he can actually do something useful with them. I can't say I know or care how fortune-telling works, but our Water oracles have proved invaluable in the past.



Day 23- The clan narrowly avoided disaster. Laurelin's routine scouting patrol revealed a massive school of Maren, preparing to invade the atoll; we shored up our defenses, but Dublin got out there and managed to convince them we mean no harm. Which is true; we only wish to sustain ourselves, and not bother the Maren. They still seem uneasy at our presence, but we have a tense ceasefire. Perhaps one day we could trade; they have things we could use, and I'm sure we have something they'd want.



Day 24- Guilm fell terribly ill with some sort of disease today. Apparently Moros has been hoarding natural remedial plants and wildlife, and his stash has brought Guilm back from the brink of death.
I went on a brief scouting trip with Amhara, and came back to chaos once again. Aruhe and Laurelin were going at each other like wild dogs; Aruhe damn near killed Laurelin before I stepped in. I still have no idea what set them off, or who started the fight, but they've both scuttled off to do gods-know-what. I'm not going to tolerate more fights in my clan.



Day 27- Gunsmoke has proved highly indecisive; he's given up on fortune-telling entirely, and has begun faffing about in the library with Aruhe and Cotillion. The two Light dragons have been rather cheerful; it's apparently the Brightshine Jubilee back in the Sunbeam Ruins, and they've roped the clan into celebrations. This largely consists of an obnoxious amount of glowing orb decor, and some fairly pretentious poetry readings and lectures. I've refrained from participating, but I feel my dragons would be rather upset if I tried to stop the festivities. It's not the worst thing in the world to have a little party, anyway.



Day 28- I've been thinking, lately, of what our goals should be. We've nearly run out of space on the atoll here; while there's still a few areas we haven't built on, there's caves dug in most areas, and the wildlife is getting scarcer. Perhaps we must consider expansion. There's areas nearby that may be potential territory, but anywhere outside the atoll is much harder to defend than within the coral walls. And then there's the issue of my dragons; they're displeased with the bits of expansion I've tried to do already. They're displeased with everything I do, really.



Day 29- I thought it impossible, but somehow the tension has spiked even higher. Every time I leave my den, I feel glares directed at me, and there's constant muttering that stops the second I enter a room. They may not like me, but I am their king, damn it. I think even Misty has been avoiding me. They all have to realize I only want what's best for all of us. Right?



Day 30- Disaster follows every step we take, I swear. Lazarro was giving a brief combat lesson to Trace and Guilm when a swarm of beasts came out of the reef. They managed to escape, but not unscathed; Guilm is nursing a nasty wound, and Lazarro has more dents in their armor than before. I'd hope the clan would accept an attack by overgrown slugs and shrimp as an act of the Eleven and not, somehow, my fault, but my hopes are dashed. They're claiming I should have fortified the area, rooted them out; it's frankly unreasonable. I can't be conscious of every godsdamn animal that lives in this atoll.
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[center][img]https://i.imgur.com/jHVMiFL.png[/img] [size=6]Days 31-40[/size] [size=5]Heracles POV[/size][/center] [quote=Heracles][u]Day 31[/u]- My mane is going to start falling out if my damned dragons don't calm themselves. Aruhe was being a menace and pestering Laurelin, as usual, when apparently he said [i]something[/i] that sent Guilm over the edge. He attacked Aruhe, and, well; Guilm has spent a lot more time training in combat recently, and wasn't already half-dead to start. The loss is unfortunate, but Aruhe wasn't particularly well-liked in the first place, honestly. [u]Day 32[/u]- Guilm is insistent on sticking his snout where it frankly doesn't belong. Why does he care so much about how I choose to run this godsdamned clan? I'm in charge around here, damn it. If he doesn't stop poking around in my business, I'm going to have to do something I don't particularly want to. ... No one's seen Guilm around since this afternoon. Laurelin's talking of going on a search for him; I told her she's welcome to, but I won't give her a search party. He's clearly just run off somewhere. Not like he does an essential job around here, anyway. [u]Day 33[/u]- Another horribly tragic day. Trace and her mother went on a trip outside the walls of the atoll; with Trace's weakened state, I'd have told them to call it off, but they went out regardless of the risks. Only one returned. Misty is devastated, as am I. Other than the obvious tragedy of it, this event also leaves me with no heir. Trace, admittedly, wasn't exactly my choice to carry on, but now there's [i]zero [/i]options. Worrying. [u]Day 34[/u]- We discovered an untouched ruin within the atoll's caverns today. You'd think this would be a time for careful discovery, but my wretched clan apparently refuses to calm for this. Amhara made some suggestion at selling off some of the relics to fill our coffers; Cotillion took great offense at this, and in typical Mirror fashion, announced his grievances with teeth and claws. What I'd only expected to be a small spat quickly turned vicious, and by the time I could intervene they'd inflicted mortal wounds on each other. A shame; they were both helpful to have around. That little Satyr that Cotillion kept around, Caius, has taken up his fallen friend's librarian duties. We've apparently become quite well-known; a young Mirror named [url=https://www1.flightrising.com/dragon/80673634]Reeves[/url] turned up today, asking if they could stay and study the magic of the area for a while. Don't often see Mirrors taking up sorcery, but they're welcome to stick around if they pull their weight. [u]Day 35[/u]- A newcomer came by the atoll today; [url=https://www1.flightrising.com/dragon/80079964]Valmur[/url] showed up, declaring herself a master prophet. To a Water clan. Her eyes did show that she had [i]some [/i]power, certainly, but we were still quite skeptical; particularly because she asked for payment in gold for her "services." Lazzaro refused to humor her in the slightest. This, apparently, was enough of an offense for Valmur to challenge them to a [i]duel[/i]. I'm unsure if she realized that Lazzaro is a full-fledged Lightning knight, but that duel went... well, about as you'd expect. [u]Day 36[/u]- I've grown tired of not knowing what's in the caverns beneath the atoll. I asked Lazzaro to accompany me on a journey down, for protection; Wedge invited herself along, saying she's been wanting to explore the ruins down there anyway. A field medic can't hurt to have around, I suppose. That, and she's small enough to fit in gaps that Lazzaro or I couldn't. The expedition went mostly successfully; we've secured the cave a fair ways down, and charted several new pathways in the caverns. There's plenty of remnants from whatever clan lived here before us, though much is corroded beyond use or covered by sea-life. There were, surprisingly, a fair number of sizable hostile creatures; I doubt they could survive purely in the caverns. We haven't found any entranceways on the sides of the atoll, but I'm thinking they must exist for serpents of this size to be lurking. A worrying thought; I'd rather there be no ways to bypass the atoll walls. [u]Day 37[/u]- I'm not quite sure what happened, but of all dragons to get in a spat, I would have never expected Misty and Wedge to do so. I believe Misty was trying to explain to Wedge the correct way to do something, and this perceived slight sent Wedge into a rage. I've told them both to calm down in their own separate quarters; Misty has spent this time largely ranting to me about whatever it was Wedge was doing wrong. Something about using rocks? I'm not entirely sure. [u]Day 38[/u]- A young Guardian nearly fell out of the damned sky onto the atoll earlier today. [url=https://www1.flightrising.com/dragon/81221320]Balsam[/url] explained she's on that Search journey whatsit that Guardians do, and ventured north from her home of the Ashfall Waste to... look aimlessly around the ocean, I suppose. We've got plenty of supplies, so I've allowed her to eat and rest here while she recovers from nearly exhausting herself to death. She does seem quite interested in the atoll, and has been having a lively conversation with Dublin on the island. We've been living in caves too long. I've organized the construction of a proper castle; there's not room for anything elaborate, but we can certainly live more civilized. Haupuku has been willing to help harvest blocks of coquina, and I've rallied most of the clan into pitching in. It won't be grand, but it'll be home. [u]Day 39[/u]- Construction of the fortress has been going quite well. Haupuku is thrilled to be putting their long-had plans into place, and Gunsmoke is offering to help with the design. Can't hurt to make it nicer to look at, I suppose. Lazzaro, Gunsmoke, and I went on a brief expedition to the eastern seas. I'd planned a full day trip, but we barely got out of sight of the atoll before we spotted a shipwreck grounded on a small outcropping of rock. Gunsmoke went in to look for salvage, but to everyone's shock, he emerged with an [i]egg [/i]in his arms. The ship was flying Light colors; I suppose this was the sole survivor of whatever befell the ship. We cut our trip short; can't exactly explore effectively while carrying cargo like this. Gunsmoke said the egg was close to hatching, and he was certainly correct; barely twenty minutes passed after our return before a little Nocturne emerged from the egg. Gunsmoke has taken quite a fondness to her; he's named her [url=https://www1.flightrising.com/dragon/81241958]Schism[/url], claiming it to be from the conflicting nature of her Flight and her breed's origin. [u]Day 40[/u]- Dublin went on a trip to the coast, and came back with a new friend. Again. [url=https://www1.flightrising.com/dragon/81029062]Veikko[/url] claims to be a wandering Shade-beast hunter, and apparently he suspects that Deeprealm Hunter that's been haunting the area might be under the Shade's influence. I can't say I put much stock in the power of the Shade, but Veikko certainly has skill in combat. If he wants to stick around and chase ghosts, as long as he's pulling his weight, I won't be the one to run him out.[/quote]
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Days 31-40

Heracles POV
Heracles wrote:
Day 31- My mane is going to start falling out if my damned dragons don't calm themselves. Aruhe was being a menace and pestering Laurelin, as usual, when apparently he said something that sent Guilm over the edge. He attacked Aruhe, and, well; Guilm has spent a lot more time training in combat recently, and wasn't already half-dead to start. The loss is unfortunate, but Aruhe wasn't particularly well-liked in the first place, honestly.



Day 32- Guilm is insistent on sticking his snout where it frankly doesn't belong. Why does he care so much about how I choose to run this godsdamned clan? I'm in charge around here, damn it. If he doesn't stop poking around in my business, I'm going to have to do something I don't particularly want to.
...
No one's seen Guilm around since this afternoon. Laurelin's talking of going on a search for him; I told her she's welcome to, but I won't give her a search party. He's clearly just run off somewhere. Not like he does an essential job around here, anyway.



Day 33- Another horribly tragic day. Trace and her mother went on a trip outside the walls of the atoll; with Trace's weakened state, I'd have told them to call it off, but they went out regardless of the risks. Only one returned. Misty is devastated, as am I.
Other than the obvious tragedy of it, this event also leaves me with no heir. Trace, admittedly, wasn't exactly my choice to carry on, but now there's zero options. Worrying.



Day 34- We discovered an untouched ruin within the atoll's caverns today. You'd think this would be a time for careful discovery, but my wretched clan apparently refuses to calm for this. Amhara made some suggestion at selling off some of the relics to fill our coffers; Cotillion took great offense at this, and in typical Mirror fashion, announced his grievances with teeth and claws. What I'd only expected to be a small spat quickly turned vicious, and by the time I could intervene they'd inflicted mortal wounds on each other. A shame; they were both helpful to have around. That little Satyr that Cotillion kept around, Caius, has taken up his fallen friend's librarian duties.
We've apparently become quite well-known; a young Mirror named Reeves turned up today, asking if they could stay and study the magic of the area for a while. Don't often see Mirrors taking up sorcery, but they're welcome to stick around if they pull their weight.



Day 35- A newcomer came by the atoll today; Valmur showed up, declaring herself a master prophet. To a Water clan.
Her eyes did show that she had some power, certainly, but we were still quite skeptical; particularly because she asked for payment in gold for her "services." Lazzaro refused to humor her in the slightest. This, apparently, was enough of an offense for Valmur to challenge them to a duel. I'm unsure if she realized that Lazzaro is a full-fledged Lightning knight, but that duel went... well, about as you'd expect.



Day 36- I've grown tired of not knowing what's in the caverns beneath the atoll. I asked Lazzaro to accompany me on a journey down, for protection; Wedge invited herself along, saying she's been wanting to explore the ruins down there anyway. A field medic can't hurt to have around, I suppose. That, and she's small enough to fit in gaps that Lazzaro or I couldn't.

The expedition went mostly successfully; we've secured the cave a fair ways down, and charted several new pathways in the caverns. There's plenty of remnants from whatever clan lived here before us, though much is corroded beyond use or covered by sea-life. There were, surprisingly, a fair number of sizable hostile creatures; I doubt they could survive purely in the caverns. We haven't found any entranceways on the sides of the atoll, but I'm thinking they must exist for serpents of this size to be lurking. A worrying thought; I'd rather there be no ways to bypass the atoll walls.



Day 37- I'm not quite sure what happened, but of all dragons to get in a spat, I would have never expected Misty and Wedge to do so. I believe Misty was trying to explain to Wedge the correct way to do something, and this perceived slight sent Wedge into a rage. I've told them both to calm down in their own separate quarters; Misty has spent this time largely ranting to me about whatever it was Wedge was doing wrong. Something about using rocks? I'm not entirely sure.



Day 38- A young Guardian nearly fell out of the damned sky onto the atoll earlier today. Balsam explained she's on that Search journey whatsit that Guardians do, and ventured north from her home of the Ashfall Waste to... look aimlessly around the ocean, I suppose. We've got plenty of supplies, so I've allowed her to eat and rest here while she recovers from nearly exhausting herself to death. She does seem quite interested in the atoll, and has been having a lively conversation with Dublin on the island.

We've been living in caves too long. I've organized the construction of a proper castle; there's not room for anything elaborate, but we can certainly live more civilized. Haupuku has been willing to help harvest blocks of coquina, and I've rallied most of the clan into pitching in. It won't be grand, but it'll be home.



Day 39- Construction of the fortress has been going quite well. Haupuku is thrilled to be putting their long-had plans into place, and Gunsmoke is offering to help with the design. Can't hurt to make it nicer to look at, I suppose.

Lazzaro, Gunsmoke, and I went on a brief expedition to the eastern seas. I'd planned a full day trip, but we barely got out of sight of the atoll before we spotted a shipwreck grounded on a small outcropping of rock. Gunsmoke went in to look for salvage, but to everyone's shock, he emerged with an egg in his arms. The ship was flying Light colors; I suppose this was the sole survivor of whatever befell the ship.

We cut our trip short; can't exactly explore effectively while carrying cargo like this. Gunsmoke said the egg was close to hatching, and he was certainly correct; barely twenty minutes passed after our return before a little Nocturne emerged from the egg. Gunsmoke has taken quite a fondness to her; he's named her Schism, claiming it to be from the conflicting nature of her Flight and her breed's origin.



Day 40- Dublin went on a trip to the coast, and came back with a new friend. Again. Veikko claims to be a wandering Shade-beast hunter, and apparently he suspects that Deeprealm Hunter that's been haunting the area might be under the Shade's influence. I can't say I put much stock in the power of the Shade, but Veikko certainly has skill in combat. If he wants to stick around and chase ghosts, as long as he's pulling his weight, I won't be the one to run him out.
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