roll one: 6 = Forgotten Cave
roll two: 5 = Farm until a scene, vista or gene drop
scene, vista, or gene: [item=primary gene: phantom (gaoler)]x1
notable drops:
[item=glittering geode]x16 [item=stonestomp spearmaiden]x1 [item=bell goat]x1 [item=blue dragon reef snail]x1
[item=polarized bell goat]x1 [item=centaur berserker]x1 [item=cursed bat]x1 [item=djamor bat]x1
[item=bloody head bandage]x1
roll one: 5 = Blooming Grove
roll two: 1 = Farm x amount of familiars
roll three: 13
familiars: [13/13]
Alstroemeria Fox
Familiar
The happiest fox.
2000
Myosotis Fox
Familiar
A loyal, but forgetful companion.
2000
Sunbeam Dryad
Familiar
Sunbeam Dryads are only awake during the day. It's safer to travel through their territory at night.
2000
Terra Tortoise
Familiar
Knows nothing about nothing.
2000
Flowering Pohip
Familiar
The snore heard 'round the world.
4000
Sunbeam Dryad
Familiar
Sunbeam Dryads are only awake during the day. It's safer to travel through their territory at night.
2000
Venomtooth Pilco
Familiar
A friend to this pilco has no need to fear its toothy grin.
2000
Barkskin Watcher
Familiar
It's not unheard of for dryads to form alliances with nature dragon clans.
2000
Grove Piper
Familiar
If one listens very carefully, they can follow the notes of a grove piper's song through even the darkest and most twisted forest maze. If the tune fades, best take a different path.
2000
Aspen Gall Dryad
Familiar
Dryads will attack dragons that attempt to cut or harvest any piece of their grove.
2000
Myosotis Fox
Familiar
A loyal, but forgetful companion.
2000
Myosotis Fox
Familiar
A loyal, but forgetful companion.
2000
Rosaline Strangler
Familiar
Many dragons will attempt to plant their stranglers near others with an eye for desirable color outcomes. However, the stranglers have a mind of their own and will often uproot and move to a place more to their liking.
2000
notable drops:
Treasured Planter
Chests
The problem with hiding your wealth is that sometimes you forget where it's been buried...
0
x22
White Wooly Antennae
Apparel
A pair of sensitive white antennae. Wearing them may or may not increase a dragon's sense of smell.
700
x1
Blooming Woodmask
Apparel
The face of the forest.
500
x1
Blooming Woodtrail
Apparel
Few know all the trails of the woodland as well as the wearer of these branches.
500
x1
Emerald Aviator Satchel
Apparel
Safely store supplies during long journeys.
750
x1
Far and Away Chest
Chests
This box is encased in stone. When given a sharp tap, the stone crumbles, revealing a dusty chest.
0
x1
Born from Stone Chest
Chests
This box is encased in stone. When given a sharp tap, the stone crumbles, revealing a dusty chest.
0
x1
Unhatched Nature Egg
Dragon Eggs
A fertile, earthen pod that has attracted a healthy colony of fireflies. It is bursting with ripe, healthy green leaves and looks about ready to bloom.
0
x1
Vial of Hypnotic Sight
Specialty Items
A vial that will change the eye type of one dragon to Swirl. This item can only be used once and will disappear after it has been applied.
500
x1
Scene: Blooming Grove
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
Venue: Forgotten Cave Goal: 3 festival chests Complete: yes
Notable loot
Far and Away Chest
Chests
This box is encased in stone. When given a sharp tap, the stone crumbles, revealing a dusty chest.
0
Skulking Chitin Breastplate
Apparel
Multiple segments of chitin provide an armored defense for the wearer.
500
Princess of Pyrite Chest
Chests
This box is encased in stone. When given a sharp tap, the stone crumbles, revealing a dusty chest.
0
Dwarf Truffle Crate
Chests
After slinking through the Forgotten Cave, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Midnight Cape
Apparel
This voluminous cape allows the wearer to see in the dark.
800
Fossil Walker Chest
Chests
This box is encased in stone. When given a sharp tap, the stone crumbles, revealing a dusty chest.
0
roll one: 9 = Redrock Cove
roll two: 1 = Farm x amount of familiars
roll three: 4
familiars: [4/4]
[item=igueel matriarch][item=coastline sawbeak][item=daydream puffer][item=dainty wavehopper]
notable drops:
[item=barnacle-encrusted bottle]x1 [item=twilight rose thorn banner]x1 [item=tertiary gene: skeletal (banescale)]x1
this one was super quick, might roll a new one after i grab some sleep
Venue: Sandswept Delta
Goal: kill 100 Fire enemies
Complete: yes!!
Notable Loot:
Shattered Serpent
Familiar
So many Shattered Serpents live in the Abiding Boneyard that the sand itself looks as though it's rippling like an ocean.
2000
Iridescent Scaleback
Familiar
Iridescent Scalebacks are a more lovely version of the disgruntled Scaleback. They're still fueled by malcontent.
2000
Dunerunner
Familiar
When lost in the joy of a good run, the dunerunner pays no mind to pits, cliffs, and tunnels; pursuing this carefree bird often leads to broken wings and limbs.
1950
Greatshell
Familiar
The reek from an expired greatshell is abominable. Young dragons take great delight in depositing uneaten corpses near the lairs of rival clans.
2100
x3
Fennec Kitsune
Familiar
Like its cousin the charcoal kitsune, the fennec wields its fluffy ears, tail, and big adorable eyes as a defense mechanism if caught rummaging through your packs.
1950
Tricolor Viperpillar
Familiar
All hiss, no bite.
1950
Sanddrift Fuiran
Familiar
Move carefully, because those aren't pretty desert plants sticking up behind that rock.
1950
Bright Bolt
Ability Stone
A focused beam of bright light. Deals Light damage to one target. May only be used by light dragons.
500
Required Level: 5
Flame Bolt
Ability Stone
A super-heated bolt of flame. Deals Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
Contuse
Ability Stone
Deals neutral magic damage and weakens the target, decreasing their offensive capabilities.
250
Required Level: 1
Pestilent Slash
Ability Stone
A virulent slash of infection. Deals physical plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
Wave Slash
Ability Stone
A forceful slash of seawater. Deals physical water damage to one target. May only be used by water dragons.
500
Required Level: 5
Anticipate
Energy Stone
The caster steels themselves, reducing the damage of attacks made against them for the next turn, and generating 15 Breath when hit.
100
Required Level: 1
Scratch
Energy Stone
A low damage scratching attack that generates some Breath.