~ Starting the Game ~
Pick the cheapest adult dragon from the Auction House. Level them to level 8. This is your starting dragon.
~ Phase One ~
Buy six dragons off the Auction House. Roll a d6 for each dragon. If a dragon gets a 1, level them to level 5. Otherwise, use them as normal fodder.
~ Phase Two ~
Roll a d20. Whatever number you roll, complete the corresponding action:
[1] Big mistake
A ritual went wrong. Roll a d6 for three random adult dragons, excluding the leader. If you roll a 6, the dragon survives. Otherwise, the dragon will be exalted.
[2] Scandal
Your adult dragons decide they want some hatchlings in their Clan.
If you have a pairing that can breed, put them on a nest. They cannot take part in any events.
Otherwise, roll a d3 to decide how many dragons you’ll buy. Buy the cheapest hatchlings in the Auction House and level them to 5 when they grow up.
[3] Romance
Pick two dragons. They are now paired for life. Whatever happens to one, happens to the other.
[4] Lost
An adult dragon is lost and has wandered into the Clan. Buy the cheapest dragon on the Auction House and keep them at level 1.
[5] Mysterious disappearance
Exalt a random dragon that is not the leader.
[6] Coup
The highest levelled dragon who is not the leader challenges the leader. The highest level dragon becomes the leader. If there is a tie, the oldest dragon wins. The loser gets exalted and the winner gains 1 more level.
[7] Magical Plague
One third of all dragons plus one are exalted. The surviving adults are raised one level.
[8] Famine
One fourth of all dragons plus one are exalted. The surviving adults are raised one level.
[9] The stars are so pretty!
The stars shine clearly; nothing happens.
[10] Ambush
Each adult takes a coin flip. On heads (1), they survive. On tails (2), they are exalted. All hatchlings are taken away. When they grow up they will flip a coin to see if they rejoin the Clan - 1 for yes, 2 for no (exalt).
[11] Rivalry
Select two adult dragons. Roll a d3.
On 1, both dragons survive and are now Enemies.
On 2, Dragon One survives. Exalt the other dragon.
On 3, Dragon Two survives. Exalt the other dragon.
[12] Hunting trip
Select three dragons at random and add them to the coli party. Send them to the lowest or 2nd lowest venue they can earn experience from. Stay for 10-20 battles.
When a dragon faints, roll a d2. On 1, the dragon is exalted. On 2, they survive another day.
[13] Ritual to Cheat Life
Select one dragon randomly. From that point forward, if they find themselves in a situation where they are going to die, they will survive, then the effect is removed. This can stack.
[14] Mystic Quest
Select 2 or 3 adult dragons, then roll a d4. They can:
1.find a hatchling (complete “[2] Who’s This?”)
2.fight eachother (complete “[11] Rivalry”)
3.meet a new friend (buy the cheapest adult from the AH and level to 5)
4.nothing happens
[15] Take a gamble
The two highest levelled dragons, excluding the leader, take a gamble. Flip a coin. On heads (1), they both survive and are raised a level. On tails (2), exalt them.
[16] Long live the leader
At random, pick an adult dragon who is not the leader. They swear an oath of loyalty to the leader. If the leader was to be exalted, they would be exalted instead. In case of a coup, if the leader loses, they will be demoted and this dragon will be exalted.
[17] Friendship
Two dragons take a liking to each other and are friends. If one of those dragons was to be exalted, the other would take the hit for them.
[18] Quest
Select two adult dragons. They go on a quest. Roll a d2 - on one, they survive and are raised a level. On two, they are both lost on the mission and are exalted.
[19] Quest
Select two adult dragons. They go on a quest. Roll a d2 - on one, they survive and are raised a level. On two, they are both lost on the mission and are exalted.
[20] Quest
Select two adult dragons. They go on a quest. Roll a d2 - on one, they survive and are raised a level. On two, they are both lost on the mission and are exalted.