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Quests & Challenges

Quests, Challenges, and Festival games.
TOPIC | Here Thar be Pirates
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[center][i]"A ship has been seen sailing by Shorewatch. The Witch says to let them be, as long as they don't bother us. They'll make good target practice."[/i] [/center] [Columns] [img]https://i.imgur.com/guyFzki.gif[/img][nextcol] The crew of the [b]The Crimson Dagger[/b] maraud the seas, in search of easy profit that once belonged to someone else. Made of up of unaffiliated dragons that have gathered on the shores, it isn't picky about who joins the crew, as long as they pull their weight. Life of the Dagger is short and sweet, on long and rich, It all depends on how long one can stay alive. Profit. Freedom. Sadism. Directionlessness. There are many reasons to join the crew. [/columns] [quote] [center][emoji=pirate ship size=1] [b]Daily* Tasks[/b] [emoji=torch size=1][/center] [i]*If you really love coli you can go through multiple days in one.[/i] [b]Phase 1 > > >[/b] [LIST=1] [*]Buy yourself the two cheapest adult dragons off the auction house. These are your potential recruits. [*]Drag them through your two-fodder venue of choice together until they hit level 6. [*]Roll a 6-sided die for each. If you get a 6, congrats! That dragon has passed your test and has been hired into your band of criminals. [*]If a dragon fails, exalt it. It is not worthy of being among you. [*]Continue your recruitment efforts until you get a successful recruit (or two at once if you’re lucky)! You may now move on to the drama phase. [/LIST] [b]Phase 2 > > >[/b] There is much drama to be had in a band of criminals like the one you are running. Each day is full of terrible terrible happenings. Roll a 12-sided die. Your next challenge is as follows: [LIST=1] [*]There’s a [b]scandal[/b] (or romance) afoot. Pick two of your ready to breed dragons at random if you have any. Put them on a nest. The babies will join your crime organization when they hatch. Level them to 5 when they come of age. If the parents would be exalted while they’re on the nest, wait until their nest hatches and Then exalt them. [color=slateblue]If nobody is ready to breed, grab a random hatchie off the AH. A secret forbidden child or sibling has been uncovered.[/color] [*]There’s [b]Romance[/b] in the air. Pick two dragons at random. They are now in a relationship. If one gets exalted, so does the other. Their fates are bound together. [*][b]Hunting trip[/b]. Take any two of your dragons into a coli venue that is too low for them to gain experience. (Your choice). Go until you get a familiar drop. [color=slateblue][i]Alternate Hunting Trip Variation[/i] (based on suggestion by Alphazi) Roll 1d4: 1) Hunting Trip (Look for a familiar) 2) Treasure Hunt (Look for a chest or other openable) 3) Stocking up on Supplies (Look for a battlestone) 4) Costume Shopping (Look for an apparel item)[/color] [*][b]Freeloader[/b]. Some random dragon has decided to hang at your place. Who is this guy???? Grab the cheapest adult off the AH. Leave them at level 1. For bonus points, try sniping an underpriced adult. [*][b]Crimes time[/b]! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission. [*][b]Crimes time[/b]! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission. [*][b]Crimes time[/b]! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission. [*][b]Kids can do crimes too[/b]. Grab the cheapest hatchie off the AH. Level it to 5 when it comes of age. [*][b]Backstabbing[/b]. Choose a dragon at random who is not the leader. Exalt them. Bye.' [color=slateblue][i]Alternate Honorable Duel Option[/i] (inspired by suggestion by TheAwesoMew): Flip a coin, if heads, take two random not-leader dragons into the coli and exalt whoever faints first. If tails, do the backstabbing as above.[/color] [*][b]Test the Newbies[/b]. Roll a d10 for each of your lowest-level dragons. If it’s higher than their level, exalt them. They were not good enough. Raise the remaining low-level dragons by one level. [*][b]Major Heist[/b]!! This is it! Your time to shine. Roll a d12 for Every dragon. If you get higher than their level, exalt. Raise all survivors by one level. [color=slateblue][i]Alternate Safer Heist Option[/i]: Flip a coin. Heads? the mission was a success! Instead of getting exalted on the failed role above, they simply don't gain a level. Tails? Exalt as above.[/color] [*][b]A coup[/b]! Exalt your leader. They have been dramatically betrayed by the others a la the ides of march. Determine a new leader from the remaining dragons. The highest level dragon will be it. If there is a tie, the oldest tied dragon shall be the leader. Level the tied dragon one level to make it better than its peers. [/LIST] After you finish your dramatic challenge, go back to the recruit stage (either the next day or immediately) and go again. Keep whatever pace you want. [b]Catalogue your crew’s terrible life[/b] in a journal if you are feeling creative. [center][emoji=pirate ship size=1] [b]Bonus Rules[/b] [emoji=torch size=1][/center] Keep an eye on your drops while you’re in the coli. If you get any of the following while training, grant the following effects to your members who were in the coli with them at the time. [LIST] [*][b]Eliminate[/b]: Oh, bad luck. Exalt both of them. [*][b]Gene[/b]: Good luck! They’ve blessed you with excellent loot. Put an apparel item of choice on each to mark as given a second chance. If you would exalt them, instead remove the apparel. They have managed to scrape by. [*][b]Egg[/b]: Oh nice, think of how many hatchlings you can buy if you sell One egg. [color=slateblue]Pick up the three cheapest hatchies on the AH. Level them to 5 when they come of age.[/color] [*][color=slateblue][b]Rally[/b]: The current party is motivated! If they would have to roll as to whether or not they'll get exalted at the end of this coli event, they automatically succeed and return safely to your lair. [*][color=slateblue][b]Ambush[/b]: Randomly choose one of the dragons in the current coli party. They flee and get the heck out. Immediately refresh, remove them, and replace them with a random other dragon. [/LIST] If you ever run out of dragons completely, [b]you lose[/b]. Start over. [color=slateblue]Consider keeping a high-score chart to see which crime organization lasts the longest.[/color] If you ever run into a very exciting dom raffle or battle, feel free to exalt/send as many as you want. Run out of space and need to cull the group? Yeet them. [b]There is no mercy here in the fodderlocke[/b]. None at all. If for some ungodly reason a dragon ever gets to level 25, crown them the lord of all fodder. Give them stats & stones and pull them out to make them your new 2-fod trainer. Or exalt them for being too strong. Your choice. [/quote]
"A ship has been seen sailing by Shorewatch. The Witch says to let them be, as long as they don't bother us. They'll make good target practice."

guyFzki.gif The crew of the The Crimson Dagger maraud the seas, in search of easy profit that once belonged to someone else. Made of up of unaffiliated dragons that have gathered on the shores, it isn't picky about who joins the crew, as long as they pull their weight. Life of the Dagger is short and sweet, on long and rich, It all depends on how long one can stay alive. Profit. Freedom. Sadism. Directionlessness. There are many reasons to join the crew.

Quote:
Daily* Tasks

*If you really love coli you can go through multiple days in one.

Phase 1 > > >
  1. Buy yourself the two cheapest adult dragons off the auction house. These are your potential recruits.
  2. Drag them through your two-fodder venue of choice together until they hit level 6.
  3. Roll a 6-sided die for each. If you get a 6, congrats! That dragon has passed your test and has been hired into your band of criminals.
  4. If a dragon fails, exalt it. It is not worthy of being among you.
  5. Continue your recruitment efforts until you get a successful recruit (or two at once if you’re lucky)! You may now move on to the drama phase.

Phase 2 > > >

There is much drama to be had in a band of criminals like the one you are running. Each day is full of terrible terrible happenings.

Roll a 12-sided die. Your next challenge is as follows:
  1. There’s a scandal (or romance) afoot. Pick two of your ready to breed dragons at random if you have any. Put them on a nest. The babies will join your crime organization when they hatch. Level them to 5 when they come of age. If the parents would be exalted while they’re on the nest, wait until their nest hatches and Then exalt them. If nobody is ready to breed, grab a random hatchie off the AH. A secret forbidden child or sibling has been uncovered.
  2. There’s Romance in the air. Pick two dragons at random. They are now in a relationship. If one gets exalted, so does the other. Their fates are bound together.
  3. Hunting trip. Take any two of your dragons into a coli venue that is too low for them to gain experience. (Your choice). Go until you get a familiar drop.

    Alternate Hunting Trip Variation (based on suggestion by Alphazi) Roll 1d4:
    1) Hunting Trip (Look for a familiar)
    2) Treasure Hunt (Look for a chest or other openable)
    3) Stocking up on Supplies (Look for a battlestone)
    4) Costume Shopping (Look for an apparel item)
  4. Freeloader. Some random dragon has decided to hang at your place. Who is this guy???? Grab the cheapest adult off the AH. Leave them at level 1. For bonus points, try sniping an underpriced adult.
  5. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
  6. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
  7. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
  8. Kids can do crimes too. Grab the cheapest hatchie off the AH. Level it to 5 when it comes of age.
  9. Backstabbing. Choose a dragon at random who is not the leader. Exalt them. Bye.'

    Alternate Honorable Duel Option (inspired by suggestion by TheAwesoMew): Flip a coin, if heads, take two random not-leader dragons into the coli and exalt whoever faints first. If tails, do the backstabbing as above.
  10. Test the Newbies. Roll a d10 for each of your lowest-level dragons. If it’s higher than their level, exalt them. They were not good enough. Raise the remaining low-level dragons by one level.
  11. Major Heist!! This is it! Your time to shine. Roll a d12 for Every dragon. If you get higher than their level, exalt. Raise all survivors by one level.

    Alternate Safer Heist Option: Flip a coin. Heads? the mission was a success! Instead of getting exalted on the failed role above, they simply don't gain a level. Tails? Exalt as above.
  12. A coup! Exalt your leader. They have been dramatically betrayed by the others a la the ides of march. Determine a new leader from the remaining dragons. The highest level dragon will be it. If there is a tie, the oldest tied dragon shall be the leader. Level the tied dragon one level to make it better than its peers.

After you finish your dramatic challenge, go back to the recruit stage (either the next day or immediately) and go again. Keep whatever pace you want.

Catalogue your crew’s terrible life in a journal if you are feeling creative.

Bonus Rules

Keep an eye on your drops while you’re in the coli. If you get any of the following while training, grant the following effects to your members who were in the coli with them at the time.
  • Eliminate: Oh, bad luck. Exalt both of them.
  • Gene: Good luck! They’ve blessed you with excellent loot. Put an apparel item of choice on each to mark as given a second chance. If you would exalt them, instead remove the apparel. They have managed to scrape by.
  • Egg: Oh nice, think of how many hatchlings you can buy if you sell One egg. Pick up the three cheapest hatchies on the AH. Level them to 5 when they come of age.
  • Rally: The current party is motivated! If they would have to roll as to whether or not they'll get exalted at the end of this coli event, they automatically succeed and return safely to your lair.
  • Ambush: Randomly choose one of the dragons in the current coli party. They flee and get the heck out. Immediately refresh, remove them, and replace them with a random other dragon.

If you ever run out of dragons completely, you lose. Start over. Consider keeping a high-score chart to see which crime organization lasts the longest.

If you ever run into a very exciting dom raffle or battle, feel free to exalt/send as many as you want. Run out of space and need to cull the group? Yeet them. There is no mercy here in the fodderlocke. None at all.

If for some ungodly reason a dragon ever gets to level 25, crown them the lord of all fodder. Give them stats & stones and pull them out to make them your new 2-fod trainer. Or exalt them for being too strong. Your choice.
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Bookmarking this!! because I wanna see further updates on your crew!
I want to do that too *-*
Bookmarking this!! because I wanna see further updates on your crew!
I want to do that too *-*
MRMeAKr.png
[center][b]The Current Crew[/b] [b]Captain[/b] [i]Dremasul[/i] Dremasul runs the Crimson Dagger, and the rest fight for her favor. She only access the best, and the rest? They can honor the Tidelord with their sacrifice. But if you can keep up with her? Glory, honor, and riches await. (Dremasul is not part of the locke, she holds the tab and acts as narrator.) [url=https://www1.flightrising.com/dragon/56023242][img]https://www1.flightrising.com/rendern/350/560233/56023242_350.png[/img][/url] [b]The First Mate[/b] [i]Redshoulder[/i] Grim and serious, Redshoulder means business, and isn't afraid to let that be known. [url=https://www1.flightrising.com/dragon/81309875][img]https://www1.flightrising.com/rendern/350/813099/81309875_350.png[/img][/url] [b]The Crew[/b] [i]Snow[/i] Protective and logical, Snow has proven himself well suited for his found family on the sea. He knows little else, and is ready for the world. [url=https://www1.flightrising.com/dragon/81939964][img]https://www1.flightrising.com/rendern/350/819400/81939964_350.png[/img][/url] [i]Catcher[/i] Natural negotiator with a disarming charm and a biting wit when need be. [url=https://www1.flightrising.com/dragon/78658591][img]https://www1.flightrising.com/rendern/350/786586/78658591_350.png[/img][/url] [i]Vudan[/i] The self-named leader among siblings, Vudan is aggresive, pushy, and not shy about giving her opinions, and explaining why its the best one. Here with her brother Rudiger. [url=https://www1.flightrising.com/dragon/81204965][img]https://www1.flightrising.com/rendern/350/812050/81204965_350.png[/img][/url] [i]Rudiger.[/i] Quiet where his sister is loud, Vudan is firm when arguing with his sister, but is other quiet, and watchful. He occasionally comes up with original and interesting alternatives to strategies. Sometimes you should be careful of the quiet ones. [url=https://www1.flightrising.com/dragon/81204966][img]https://www1.flightrising.com/rendern/350/812050/81204966_350.png[/img][/url] [i]Aspis[/i] Well in tune with the ebb and flow of alliances, supplies, and drifting needs, Aspis has a firm grasp on what is needed, what is wanted, and who to lean on for it. [url=https://www1.flightrising.com/dragon/82038023][img]https://www1.flightrising.com/rendern/350/820381/82038023_350.png[/img][/url] [i]Kara[/i] There is always someone who needs something, and most of the time people need to tough it out. For everything else, Kara attempts to compensate. [url=https://www1.flightrising.com/dragon/82038024][img]https://www1.flightrising.com/rendern/350/820381/82038024_350.png[/img][/url] [i]Fortold[/i] A natural commander, leader of raiders, and quickly becoming a worrying force for the current First mate. [url=https://www1.flightrising.com/dragon/78658661][img]https://www1.flightrising.com/rendern/350/786587/78658661_350.png[/img][/url] [b]Powder Monkeys[/b] Fished out of the water, and the new runner. [url=https://www1.flightrising.com/dragon/82097055][img]https://www1.flightrising.com/rendern/350/820971/82097055_350.png[/img][/url] [/center]
The Current Crew

Captain
Dremasul

Dremasul runs the Crimson Dagger, and the rest fight for her favor. She only access the best, and the rest? They can honor the Tidelord with their sacrifice. But if you can keep up with her? Glory, honor, and riches await.

(Dremasul is not part of the locke, she holds the tab and acts as narrator.)

56023242_350.png


The First Mate
Redshoulder
Grim and serious, Redshoulder means business, and isn't afraid to let that be known.

81309875_350.png

The Crew
Snow
Protective and logical, Snow has proven himself well suited for his found family on the sea. He knows little else, and is ready for the world.

81939964_350.png

Catcher
Natural negotiator with a disarming charm and a biting wit when need be.

78658591_350.png

Vudan
The self-named leader among siblings, Vudan is aggresive, pushy, and not shy about giving her opinions, and explaining why its the best one. Here with her brother Rudiger.

81204965_350.png

Rudiger.
Quiet where his sister is loud, Vudan is firm when arguing with his sister, but is other quiet, and watchful. He occasionally comes up with original and interesting alternatives to strategies. Sometimes you should be careful of the quiet ones.

81204966_350.png

Aspis
Well in tune with the ebb and flow of alliances, supplies, and drifting needs, Aspis has a firm grasp on what is needed, what is wanted, and who to lean on for it.

82038023_350.png

Kara
There is always someone who needs something, and most of the time people need to tough it out. For everything else, Kara attempts to compensate.

82038024_350.png

Fortold
A natural commander, leader of raiders, and quickly becoming a worrying force for the current First mate.

78658661_350.png

Powder Monkeys

Fished out of the water, and the new runner.
82097055_350.png
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[center][b]Scores and Loot[/b][/center] [center] Previous High Score: - Current Team: [b]The Iron Squids[/b] 15,2745 [emoji=treasure size=1] 2 [emoji=gem size=1] No Notable Loot.[/center]
Scores and Loot
Previous High Score: -

Current Team: The Iron Squids

15,2745
2

No Notable Loot.
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[center][b]Lost at Sea[/b][/center] [center][i]Here be crewmen lost to the blue depths. [/i][/center] [columns] [i]Assail[/i] -[b] Backstabbed[/b] [url=https://www1.flightrising.com/dragon/78431599][img]https://www1.flightrising.com/rendern/avatars/784316/78431599.png[/img][/url] [nextcol] [i]Clockson[/i] - [b]A Coup[/b] [url=https://www1.flightrising.com/dragon/80797694][img]https://www1.flightrising.com/rendern/avatars/807977/80797694.png[/img][/url] [nextcol] [i]Wieska[/i] - [b]A Coup[/b] [url=https://www1.flightrising.com/dragon/77966958][img]https://www1.flightrising.com/rendern/avatars/779670/77966958.png[/img][/url] [/columns]
Lost at Sea
Here be crewmen lost to the blue depths.
Assail - Backstabbed
78431599.png

Clockson - A Coup
80797694.png

Wieska - A Coup

77966958.png
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[center][u][b]Day One[/b][/u] Clockson joins the crew as first mate, having proven himself more wiley than the others trying for a spot on the crew. [url=https://www1.flightrising.com/dragon/80797694][img]https://www1.flightrising.com/rendern/350/807977/80797694_350.png[/img][/url] [b]Roll: 1[/b] Dremasul and Clockson get cozy as they wait for more men to fill the ship's bunks. [img]https://flightrising.com/images/nests/4/2healthy_0dead.png[/img] [/center]
Day One

Clockson joins the crew as first mate, having proven himself more wiley than the others trying for a spot on the crew.

80797694_350.png

Roll: 1

Dremasul and Clockson get cozy as they wait for more men to fill the ship's bunks.

2healthy_0dead.png
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[center][b]Day 2[/b] [u]Today's Haul[/u]: 28,825 [emoji=treasure size=1] Wieska joins the crew after showing her quick-thinking, adjusting to dangers on the fly. [url=https://www1.flightrising.com/dragon/77966958][img]https://www1.flightrising.com/rendern/350/779670/77966958_350.png[/img][/url] [b]Roll:1[/b] (No dragon's ready for breeding. Hatchling off the Auction House.) Stowaway! How'd this little one sneak on? He's in for a rough hard life. For now Dremasul takes Snow under her wing. [url=https://www1.flightrising.com/dragon/81939964][img]https://www1.flightrising.com/dgen/preview/dragon?age=0&body=100&bodygene=26&breed=2&element=2&eyetype=1&gender=0&tert=148&tertgene=0&winggene=0&wings=32&auth=6dcf3b71d2325e57318a8faeb746a0fcb65610b5&dummyext=prev.png[/img][/url][/center]
Day 2

Today's Haul: 28,825

Wieska joins the crew after showing her quick-thinking, adjusting to dangers on the fly.

77966958_350.png

Roll:1
(No dragon's ready for breeding. Hatchling off the Auction House.)

Stowaway! How'd this little one sneak on? He's in for a rough hard life. For now Dremasul takes Snow under her wing.

dragon?age=0&body=100&bodygene=26&breed=2&element=2&eyetype=1&gender=0&tert=148&tertgene=0&winggene=0&wings=32&auth=6dcf3b71d2325e57318a8faeb746a0fcb65610b5&dummyext=prev.png
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[center][b]Day 3[/b] Today's Haul: 10,212[emoji=treasure size=1] Assail joins the crew after demonstrating significant foresight, easily navigating around traps and ambushes set by other competitors. [url=https://www1.flightrising.com/dragon/78431599][img]https://www1.flightrising.com/rendern/350/784316/78431599_350.png[/img][/url] [b]Roll:6[/b] Dragon Rolls: [b]Clockson and Wieska[/b] Clockson and Wieska are sent off to pick through a shipwreck found floating not far off-shore. They return with loot,[b] both survive[/b]. [/center]
Day 3

Today's Haul: 10,212

Assail joins the crew after demonstrating significant foresight, easily navigating around traps and ambushes set by other competitors.

78431599_350.png

Roll:6
Dragon Rolls: Clockson and Wieska

Clockson and Wieska are sent off to pick through a shipwreck found floating not far off-shore. They return with loot, both survive.
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[center][b]Day 4[/b] Today's Haul: 79,457[emoji=treasure size=1] and 2 [emoji=gem size=1] Redshoulder joins the crew after demonstrating wicked combat skills and a natural affinity for navigating the ocean. [url=https://www1.flightrising.com/dragon/81309875][img]https://www1.flightrising.com/rendern/350/813099/81309875_350.png[/img][/url] [b]Roll:9[/b] Backstabbing! No one's seen Assail in a while, and oddly, no one knows why. At least, no one is admitting they know why. [/center]
Day 4

Today's Haul: 79,457 and 2

Redshoulder joins the crew after demonstrating wicked combat skills and a natural affinity for navigating the ocean.

81309875_350.png

Roll:9
Backstabbing!
No one's seen Assail in a while, and oddly, no one knows why. At least, no one is admitting they know why.
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[center][b]Day 5[/b] Today's Haul: 21,044[emoji=treasure size=1] Catcher Joins the crew, winning friends and allies with charm and humor. [url=https://www1.flightrising.com/dragon/78658591][img]https://www1.flightrising.com/rendern/350/786586/78658591_350.png[/img][/url] [b]Roll:5[/b] Dragon Rolls:[b] Redshoulder and Snow[/b] Redshoulder and Snow raid a small sailing vessel to break Snow into life on the high seas. They return with loot. [b]Both survive[/b]. [/center]
Day 5

Today's Haul: 21,044

Catcher Joins the crew, winning friends and allies with charm and humor.

78658591_350.png

Roll:5
Dragon Rolls: Redshoulder and Snow

Redshoulder and Snow raid a small sailing vessel to break Snow into life on the high seas. They return with loot. Both survive.
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