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Quests & Challenges

Quests, Challenges, and Festival games.
TOPIC | Fodderlocke d100 modification [WIP]
Hi! This is a work in progress! If you want to be pinged when it's done, just tell me.

Original fodderlocke by Squidragon:
https://www1.flightrising.com/forums/qnc/2806527/1#post_2806527

I'm only going to be modifying phase 2, so without further ado, here is the d100 modification!



Quote:
Roll a 100-sided die. Your next challenge is as follows:
1.There’s a scandal (or romance) afoot. Pick two of your ready to breed dragons at random if you have any. Put them on a nest. The babies will join your crime organization when they hatch. Level them to 5 when they come of age. If the parents would be exalted while they’re on the nest, wait until their nest hatches and Then exalt them. If nobody is ready to breed, grab a random hatchie off the AH. A secret forbidden child or sibling has been uncovered.

2.There’s Romance in the air. Pick two dragons at random. They are now in a relationship. If one gets exalted, so does the other. Their fates are bound together.

3.Hunting trip. Take any two of your dragons into a coli venue that is too low for them to gain experience. (Your choice). Go until you get a familiar drop.

4.Freeloader. Some random dragon has decided to hang at your place. Who is this guy???? Grab the cheapest adult off the AH. Leave them at level 1. For bonus points, try sniping an underpriced adult.

5.Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.

6.Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.

7.Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.

8.Kids can do crimes too. Grab the cheapest hatchie off the AH. Level it to 5 when it comes of age.

9.Backstabbing. Choose a dragon at random who is not the leader. Exalt them. Bye.

10.Test the Newbies. Roll a d10 for each of your lowest-level dragons. If it’s higher than their level, exalt them. They were not good enough. Raise the remaining low-level dragons by one level.

11.Major Heist!! This is it! Your time to shine. Roll a d12 for Every dragon. If you get higher than their level, exalt. Raise all survivors by one level.

12.A coup! Exalt your leader. They have been dramatically betrayed by the others a la the ides of march. Determine a new leader from the remaining dragons. The highest level dragon will be it. If there is a tie, the oldest tied dragon shall be the leader. Level the tied dragon one level to make it better than its peers.

13.Safe Heist: Flip a coin, then roll a d12 for Every dragon. If you get higher than their level and you got tails, exalt. If you got heads and it's higher than their level, then they don't gain a level. Raise all survivors by one level.

14.Honorable Duel: Take two random not-leader dragons into the coli and exalt whoever faints first.

15. Treasure Hunt: Take any two of your dragons into a coli venue that is too low for them to gain experience. (Your choice). Go until you get an openable drop.

16. Stocking up on Supplies: Take any two of your dragons into a coli venue that is too low for them to gain experience. (Your choice). Go until you get a battlestone drop.

17. Costume Shopping: Take any two of your dragons into a coli venue that is too low for them to gain experience. (Your choice). Go until you get an apparel drop.

18. Rain: Nothing happens. It's too rainy to go outside.

19. Rain: Nothing happens. It's too rainy to go outside.

20. Rain: Nothing happens. It's too rainy to go outside.

21. Poisoned! Pick a random dragon. That dragon will be exalted within 3 phases, unless you find a potion in coli during an event or "Antidote" is rolled.

22. Antidote: Randomly pick a dragon who is currently poisoned. That dragon is now cured and will no longer be exalted in 3 phases. If no dragons are poisoned, pick a random dragon and put "Immunity" in their bio. They are now immune to being poisoned!

23. Marked for death: Pick a random dragon. That dragon will be exalted in 3 phases. Same as poisoned!, but can't be cured.

24. Heartbreak: Pick any two dragons that are in a romance at random. They now break up. If nobody is in a romance, do nothing.

25. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.

26. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.

27. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.

28. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.

29. Dangerous Quest: Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s below 3, exalt them as they were lost in the mission.

30. Dangerous Quest: Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s below 3, exalt them as they were lost in the mission.

31. Failed Heist: Exalt half the group at random.

32. Dramatic Day: Roll for two phase two events instead of one. If you got this result twice in the same phase, reroll.

33. Dramatic Day: Roll for two phase two events instead of one. If you got this result twice in the same phase, reroll.

34. Dramatic Day: Roll for two phase two events instead of one. If you got this result twice in the same phase, reroll.

35. Sneaking out: One of the group members sneak out at night. Pick a dragon at random and roll a d4.
1= They brought back a new friend! Buy the cheapest grown dragon off the
auction house.
2= They got lost and were never seen again. Exalt them.
3= They made it home safe. Do nothing.
4= They found a lost egg. Buy the cheapest hatchie off the AH.

36. Overthrow! Pick a random dragon. That dragon has overthrown the leader. Exalt the leader and make the new dragon the leader.

37. Training: Pick a random dragon and flip a coin. If heads, that dragon and the leader gain 1 level, if tails, they gain 2 levels. Level the random dragon and the leader by the amount the coin chose.

38. Alertness: Pick a random dragon. That dragon is now extra alert and cannot be exalted this phase or the next.

39. There’s Romance in the air. Pick two dragons at random. They are now in a relationship. If one gets exalted, so does the other. Their fates are bound together.

40. Retirement: Pick a random dragon. They have decided to retire from the group. Sell the dragon on the AH, exalt them, or keep them, your choice.

41. Purge: Roll a d20. If you get a one, purge the whole group. Game over.

42. Elemental Alliance: Roll a d12, and pick the element according to that number. (1=Earth, 11=Arcane, etc.) If you get a 12, you choose the element. Buy the cheapest adult dragon off the AH corresponding to the element you got.

43. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.

44. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.

45. Memory: You meet a dragon that reminds you of a friend. Buy the cheapest dragon off the auction house that has one of the same genes as the one you last exalted.

46. Backstabbing. Choose a dragon at random who is not the leader. Exalt them. Bye.

47. Backstabbing. Choose a dragon at random who is not the leader. Exalt them. Bye.

48. Test the Newbies. Roll a d10 for each of your lowest-level dragons. If it’s higher than their level, exalt them. They were not good enough. Raise the remaining low-level dragons by one level.

49. Test the Newbies. Roll a d10 for each of your lowest-level dragons. If it’s higher than their level, exalt them. They were not good enough. Raise the remaining low-level dragons by one level.

50. Major Heist!! This is it! Your time to shine. Roll a d12 for Every dragon. If you get higher than their level, exalt. Raise all survivors by one level.
Hi! This is a work in progress! If you want to be pinged when it's done, just tell me.

Original fodderlocke by Squidragon:
https://www1.flightrising.com/forums/qnc/2806527/1#post_2806527

I'm only going to be modifying phase 2, so without further ado, here is the d100 modification!



Quote:
Roll a 100-sided die. Your next challenge is as follows:
1.There’s a scandal (or romance) afoot. Pick two of your ready to breed dragons at random if you have any. Put them on a nest. The babies will join your crime organization when they hatch. Level them to 5 when they come of age. If the parents would be exalted while they’re on the nest, wait until their nest hatches and Then exalt them. If nobody is ready to breed, grab a random hatchie off the AH. A secret forbidden child or sibling has been uncovered.

2.There’s Romance in the air. Pick two dragons at random. They are now in a relationship. If one gets exalted, so does the other. Their fates are bound together.

3.Hunting trip. Take any two of your dragons into a coli venue that is too low for them to gain experience. (Your choice). Go until you get a familiar drop.

4.Freeloader. Some random dragon has decided to hang at your place. Who is this guy???? Grab the cheapest adult off the AH. Leave them at level 1. For bonus points, try sniping an underpriced adult.

5.Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.

6.Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.

7.Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.

8.Kids can do crimes too. Grab the cheapest hatchie off the AH. Level it to 5 when it comes of age.

9.Backstabbing. Choose a dragon at random who is not the leader. Exalt them. Bye.

10.Test the Newbies. Roll a d10 for each of your lowest-level dragons. If it’s higher than their level, exalt them. They were not good enough. Raise the remaining low-level dragons by one level.

11.Major Heist!! This is it! Your time to shine. Roll a d12 for Every dragon. If you get higher than their level, exalt. Raise all survivors by one level.

12.A coup! Exalt your leader. They have been dramatically betrayed by the others a la the ides of march. Determine a new leader from the remaining dragons. The highest level dragon will be it. If there is a tie, the oldest tied dragon shall be the leader. Level the tied dragon one level to make it better than its peers.

13.Safe Heist: Flip a coin, then roll a d12 for Every dragon. If you get higher than their level and you got tails, exalt. If you got heads and it's higher than their level, then they don't gain a level. Raise all survivors by one level.

14.Honorable Duel: Take two random not-leader dragons into the coli and exalt whoever faints first.

15. Treasure Hunt: Take any two of your dragons into a coli venue that is too low for them to gain experience. (Your choice). Go until you get an openable drop.

16. Stocking up on Supplies: Take any two of your dragons into a coli venue that is too low for them to gain experience. (Your choice). Go until you get a battlestone drop.

17. Costume Shopping: Take any two of your dragons into a coli venue that is too low for them to gain experience. (Your choice). Go until you get an apparel drop.

18. Rain: Nothing happens. It's too rainy to go outside.

19. Rain: Nothing happens. It's too rainy to go outside.

20. Rain: Nothing happens. It's too rainy to go outside.

21. Poisoned! Pick a random dragon. That dragon will be exalted within 3 phases, unless you find a potion in coli during an event or "Antidote" is rolled.

22. Antidote: Randomly pick a dragon who is currently poisoned. That dragon is now cured and will no longer be exalted in 3 phases. If no dragons are poisoned, pick a random dragon and put "Immunity" in their bio. They are now immune to being poisoned!

23. Marked for death: Pick a random dragon. That dragon will be exalted in 3 phases. Same as poisoned!, but can't be cured.

24. Heartbreak: Pick any two dragons that are in a romance at random. They now break up. If nobody is in a romance, do nothing.

25. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.

26. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.

27. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.

28. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.

29. Dangerous Quest: Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s below 3, exalt them as they were lost in the mission.

30. Dangerous Quest: Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s below 3, exalt them as they were lost in the mission.

31. Failed Heist: Exalt half the group at random.

32. Dramatic Day: Roll for two phase two events instead of one. If you got this result twice in the same phase, reroll.

33. Dramatic Day: Roll for two phase two events instead of one. If you got this result twice in the same phase, reroll.

34. Dramatic Day: Roll for two phase two events instead of one. If you got this result twice in the same phase, reroll.

35. Sneaking out: One of the group members sneak out at night. Pick a dragon at random and roll a d4.
1= They brought back a new friend! Buy the cheapest grown dragon off the
auction house.
2= They got lost and were never seen again. Exalt them.
3= They made it home safe. Do nothing.
4= They found a lost egg. Buy the cheapest hatchie off the AH.

36. Overthrow! Pick a random dragon. That dragon has overthrown the leader. Exalt the leader and make the new dragon the leader.

37. Training: Pick a random dragon and flip a coin. If heads, that dragon and the leader gain 1 level, if tails, they gain 2 levels. Level the random dragon and the leader by the amount the coin chose.

38. Alertness: Pick a random dragon. That dragon is now extra alert and cannot be exalted this phase or the next.

39. There’s Romance in the air. Pick two dragons at random. They are now in a relationship. If one gets exalted, so does the other. Their fates are bound together.

40. Retirement: Pick a random dragon. They have decided to retire from the group. Sell the dragon on the AH, exalt them, or keep them, your choice.

41. Purge: Roll a d20. If you get a one, purge the whole group. Game over.

42. Elemental Alliance: Roll a d12, and pick the element according to that number. (1=Earth, 11=Arcane, etc.) If you get a 12, you choose the element. Buy the cheapest adult dragon off the AH corresponding to the element you got.

43. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.

44. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.

45. Memory: You meet a dragon that reminds you of a friend. Buy the cheapest dragon off the auction house that has one of the same genes as the one you last exalted.

46. Backstabbing. Choose a dragon at random who is not the leader. Exalt them. Bye.

47. Backstabbing. Choose a dragon at random who is not the leader. Exalt them. Bye.

48. Test the Newbies. Roll a d10 for each of your lowest-level dragons. If it’s higher than their level, exalt them. They were not good enough. Raise the remaining low-level dragons by one level.

49. Test the Newbies. Roll a d10 for each of your lowest-level dragons. If it’s higher than their level, exalt them. They were not good enough. Raise the remaining low-level dragons by one level.

50. Major Heist!! This is it! Your time to shine. Roll a d12 for Every dragon. If you get higher than their level, exalt. Raise all survivors by one level.
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