[center][url=https://www1.flightrising.com/forums/qnc/1971573]Main Thread[/url]
Rules
1. Start in any venue! Once you start though, you're locked in one area until you finish the challenge and then move on to the next area. You can jump around to wherever you want as you farm!
2. The very first battle you have, and the very first drop you have, that's the item you have to collect until you have a stack of 99! Other notable drops are eggs, battle stones, apparel, anything unusual! However you're locked into that venue until you get a stack of 99 of whatever item you're after.
3. You can totally take a break, come back later, but you're not allowed to coli farm anywhere else but that venue until your task is completed. The exceptions to this are Festivals, training fodder, or to simply take a break from the ridiculous Coli grinding.
4. To determine what your drop is, it's the very first thing that drops from the very first battle. Exceptions include, but are not limited to, familiar drops, boss drops, battle stones, and apparel drops. This is meant to be a challenge for fun, don't feel trapped by getting that drop that is impossible to get.
5. Once you finish a venue, you can't go back until you completely finish the challenge. (Again, exceptions are made for Festivals and training fodder)[/center]
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[columns][center][b]Volcanic Vents[/b]
Best drop
[item=weathered scale cuirass][/center][nextcol][color=transparent]---[/color][nextcol][center][b]Ghostlight Ruins[/b]
Best drop
[item=primary gene: python][/center][/columns]
Rules
1. Start in any venue! Once you start though, you're locked in one area until you finish the challenge and then move on to the next area. You can jump around to wherever you want as you farm!
2. The very first battle you have, and the very first drop you have, that's the item you have to collect until you have a stack of 99! Other notable drops are eggs, battle stones, apparel, anything unusual! However you're locked into that venue until you get a stack of 99 of whatever item you're after.
3. You can totally take a break, come back later, but you're not allowed to coli farm anywhere else but that venue until your task is completed. The exceptions to this are Festivals, training fodder, or to simply take a break from the ridiculous Coli grinding.
4. To determine what your drop is, it's the very first thing that drops from the very first battle. Exceptions include, but are not limited to, familiar drops, boss drops, battle stones, and apparel drops. This is meant to be a challenge for fun, don't feel trapped by getting that drop that is impossible to get.
5. Once you finish a venue, you can't go back until you completely finish the challenge. (Again, exceptions are made for Festivals and training fodder)
Volcanic Vents
Best drop
Weathered Scale Cuirass
Apparel
A dilapidated scale cuirass, riddled with holes and imperfections. Word to the wise: invest in a shield or a bodyguard instead of this.
900
---
Ghostlight Ruins
Best drop
Primary Gene: Python
Specialty Items
A scroll that will change the primary gene of one dragon to Python. This item can only be used once and will disappear after it has been applied.
There may be something good inside, though prying this open may take some time...
0
x40
Wraith Hound
Familiar
The chilling howl of these phantom dogs can be heard for miles.
2750
x3
Pronghorn Hunter
Familiar
A lone pronghorn is a danger to both beastclans and dragonkind.
2750
x5
Tatterwing Carcass
Familiar
These imposing zombie-vultures can spend weeks perched in the same spot, waiting for sickly creatures to succumb.
2750
x2
Shatterbone Vulture
Familiar
In a stunning natural role reversal, the undead Shatterbone often finds itself center of attention of other carrion birds.
2750
x4
Somber Spirit
Familiar
A bundle of mismatched parts, levitating in tandem through a musty cloud of dark energy.
2750
x2
Otherworldly Aura
Familiar
A jumble of bones and magic. When you can't find a familiar, make one!
2750
x3
Nightmare
Familiar
This eerie equine creature is surprisingly sweet, but will only make itself known in dreams to those who have witnessed a death.
2750
x4
Lux Spectre
Familiar
These impish spectres appear at the edges of one's vision when the nights are darkest. It remains unknown if they truly exist, or if they are a figment of the mind.
2750
x3
Longneck Medium
Familiar
Often mistrusted, these occult-seeking acolytes wander ruins and graveyards, calling softly to beings unseen.
2750
x2
Infestation Hound
Familiar
Dripping with disease, these hellish hounds disguise themselves as carcasses. They prey on unsuspecting scavengers that come to feast.
2750
x4
Greybeak Reaper
Familiar
These fearful Corven are said to be the shepherds of the lost spirits of recently deceased Talonok.
2750
x3
Pronghorn Stomper
Familiar
Swift and strong, these towering creatures will drop to all fours and chase away anyone that threatens their territory.
2750
Carrioncorn
Familiar
The dreaded carrioncorn is said to stampede in massive herds throughout the Abiding Boneyard, sometimes locked in vicious battles with resident vultures over rare food sources.
2750
Aer Phantom
Familiar
While they appear non-threatening, dragons take care not to let this spectral creature pass through them.
2750
x2
Tengu Caller
Familiar
Sent by their clans to seek and bring home their fallen flock lost to madness and confusion, these dusk-traveling bounty hunters seem to be losing their own battle with darkness.
2750
x3
Longneck Scholar
Familiar
Though most Longnecks take up tools of the land, some seek higher forms of learning, opting to lead intellectually.
2750
Chocolate Noggle
Familiar
A noggle as sweet as you are!
250
x3
Strawberry Noggle
Familiar
A familiar with a sweet disposition.
250
x3
Magical Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Intellect.
400
Required Level: 5
Natural Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Intellect.
400
Required Level: 5
Magical Might Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Strength.
400
Required Level: 5
Obsidian Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Earth, Plague, Shadow, or Fire dragon with +2 Strength, +1 Defense, and +1 Mind.
600
Required Level: 10
Wave Slash
Ability Stone
A forceful slash of seawater. Deals physical water damage to one target. May only be used by water dragons.
500
Required Level: 5
Blazing Slash
Ability Stone
A searing slash of raging flames. Deals close-combat Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
Freezing Slash
Ability Stone
A frigid, painful slash of razor-sharp ice chunks. Deals close-combat Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
Blinding Slash
Ability Stone
A stunning slash of hot, focused energy. Deals close-combat Light damage to one target. May only be used by light dragons.
500
Required Level: 5
Mist Slash
Ability Stone
A seething slash of dark energy. Deals physical shadow damage to one target. May only be used by shadow dragons.
500
Required Level: 5
Gust Slash
Ability Stone
A cutting slash of warm air currents. Deals close-combat Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
Frigid Bolt
Ability Stone
A focused attack of several razor-sharp ice shards. Deals Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
Vile Bolt
Ability Stone
A virulent bolt of pestilence. Deals Plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
Shock Bolt
Ability Stone
A focused bolt of electric energy. Deals Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Ambush
Accessory Stone
Grants a dragon the ability to strike first when a battle begins. After this attack, they will fall to their normal place in the turn line-up.
500
Required Level: 9
Guard
Ability Stone
A defensive maneuver that gives the caster a chance to come to the defense of one ally for five turns, taking damage in their stead.
300
Required Level: 3
Anticipate
Energy Stone
The caster steels themselves, reducing the damage of attacks made against them for the next turn, and generating 15 Breath when hit.
100
Required Level: 1
Haste
Ability Stone
Accelerates the senses of the target, allowing them to attack much faster.
600
Required Level: 5
Scratch
Energy Stone
A low damage scratching attack that generates some Breath.
25
Required Level: 1
Shred
Ability Stone
A medium damage melee attack. The target takes damage from bleeding for a short time.
250
Required Level: 1
Ward
Ability Stone
Places a barrier around the target that will absorb a small amount of magical damage from attackers.
600
Required Level: 5
Reflect
Ability Stone
Places a barrier around the target. This barrier has a chance to reflect harmful OR beneficial projectiles and spells.
600
Required Level: 12
Bolster
Ability Stone
Places a barrier around the target, absorbing some damage from attackers.
600
Required Level: 5
Secondary Gene: Morph
Specialty Items
A scroll that will change the secondary gene of one dragon to Morph. This item can only be used once and will disappear after it has been applied.
500
Primary Gene: Python
Specialty Items
A scroll that will change the primary gene of one dragon to Python. This item can only be used once and will disappear after it has been applied.
500
Lightning Runestone
Dragonmade
An ancient stone bearing the ancestral rune of the Stormcatcher. Such a find should be kept as a prized possession.
110
Swallow's Shoulder Pads
Apparel
Shoulder guards crafted from steel and lacquered wood.
1600
Lovebirds Dried Tea
Apparel
Being able to offer a wide variety of fresh, delicious tea will help to make one valuable to a wide variety of palates.
500
x4
Lovebirds Towel
Apparel
A towel is about the most massively useful thing a dragon can have.
500
x3
Lovebirds Tea Tray
Apparel
A teapot may be filled with piping hot liquid; balance carefully!
500
x3
Lovebirds Tea Cups
Apparel
While these tea cups are not destined to become heirloom pieces, they are certainly serviceable... for now!
500
x4
Lovebirds Spare Tea
Apparel
It's always good to have spare tea on han- foot for a friend. Tastes earthy...
500
x5
Lovebirds Apron
Apparel
A practical apron given a touch of flair and whimsey in its ruffle.
Despite an imposing silhouette, the scorpion fly only keeps its tail for a few days after its post-larval form. Pity, that's the tastiest part.
37
4
99/99
Copper Steampunk Spats
Apparel
A pair of pressed spats with copper buttons. Is there really anything else to say? They're spats, and they're fancy!
700
Teardrop Citrine Armlet
Apparel
A cheerful armlet of gleaming citrines.
660
Crimson Rogue Mask
Apparel
A mask to conceal the identity of the nighttime wanderer.
800
Toxophilite's Hat
Apparel
A hat to keep sun out of your eyes or tip to other dragons.
500
Toxophilite's Quiver
Apparel
When magic is weak or claws are dull, a bow will never fail - provided one possesses opposable thumbs.
500
Toxophilite's Treads
Apparel
Stalk silent, shoot straight.
500
Weathered Scale Cuirass
Apparel
A dilapidated scale cuirass, riddled with holes and imperfections. Word to the wise: invest in a shield or a bodyguard instead of this.
900
Weathered Scale Greaves
Apparel
A dilapidated set of scale greaves made of crisp leather. The buckles are dented and covered in grime.
500
Weathered Leather Skullcap
Apparel
A dilapidated leather skullcap made of crisp leather. The lacing is starting to fall apart.
500
Weathered Scale Tassets
Apparel
A dilapidated set of dented scale thigh armor. These almost wouldn't protect you from an arrow in the leg.
650
x2
Weathered Scale Gorget
Apparel
A dilapidated metal gorget. The surface used to reflect a buffed, brilliant sheen, but dried mud and gravel have ruined that.
650
Nebula Starsilk Cloak
Apparel
A long shimmering cloth of celestial fabric that drapes along the flank.
2000
Chillwind Harpy
Familiar
In one of Sornieth's finest shows of migration, this sect of harpies has moved from the Southern Icefield to the Ashfall Waste and never looked back.
2525
Stormcloud Harpy
Familiar
Willing to make the best of a bad situation, these Southern Icefield emigrants use their spelled snow to cool the ground where they keep their homes.
2525
Fiendcat
Familiar
Fiendcats are known as one of Sornieth's only feral predatory mammals to cook their food before they eat it. One pounce works to get a good sear going.
2525
x2
Flamerest Fiendcat
Familiar
A fiendcat that is ill will produce only smoke.
2525
x2
Firebelly Weaver
Familiar
The chilled webbing emitted by this nasty arachnid is highly flame-retardant. It is not uncommon for weavers to build massive webs above magma vents to catch careless vent-hopping lizards.
2525
x2
Ultraram
Familiar
Quite an upgrade from the Ram and Superram. Credit where credit is due.
2525
Flamescale Spearman
Familiar
It's almost impossible to truly incapacitate these grizzled fighters unless you disarm them.
2525
Ghost Manticore
Familiar
This decorated creature uses its barbed tail and powerful wings to fight targets in the air as well as on the ground.
2525
Firemane Manticore
Familiar
Grace and ferocity all bundled into one: this fiery feline knows how to battle, and knows how to win.
2525
x3
Basalt Vent Hop
Familiar
This springy lizard uses its powerful legs and the reliable burst of hot air from magma vents to quickly traverse lava floes.
2525
x2
Magma Runner
Familiar
It is difficult to discern these quick lizards from their surroundings. When the heat goes up, bioluminescent membranes in their leathery skin begin to glow a deep red.
2525
Hydra
Familiar
Will you forget the head-slicing thing?!
4725
Nightfall Imp
Familiar
Often seen where lava meets the sea, these elusive imps use the guise of smoke to befuddle assailants, or even trick them into falling in the boiling water off the coast.
2525
Serthis Archivist
Familiar
Scrollkeepers for the Flamescale clan, these studious serthis are careful to protect their writings from wayward embers and open flames.
2525
x2
Ophiotaurus
Familiar
A combination of a bone-crushing squeeze and a powerful front kick is likely what comes at the end of an altercation with this monster.
2525
x2
Ashscale Ophiotaurus
Familiar
You'd think that, as a serpent, having hooves would be a detriment. You'd be wrong.
2525
Scratch
Energy Stone
A low damage scratching attack that generates some Breath.
25
Required Level: 1
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
Flame Bolt
Ability Stone
A super-heated bolt of flame. Deals Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
Frigid Bolt
Ability Stone
A focused attack of several razor-sharp ice shards. Deals Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
Shock Bolt
Ability Stone
A focused bolt of electric energy. Deals Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Blazing Slash
Ability Stone
A searing slash of raging flames. Deals close-combat Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
Blinding Slash
Ability Stone
A stunning slash of hot, focused energy. Deals close-combat Light damage to one target. May only be used by light dragons.
500
Required Level: 5
x2
Thunder Slash
Ability Stone
An electrifying slash with paralyzing force. Deals close-combat Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Mist Slash
Ability Stone
A seething slash of dark energy. Deals physical shadow damage to one target. May only be used by shadow dragons.
500
Required Level: 5
Rally
Ability Stone
The target becomes empowered with incredible vigor, increasing their Strength stat for a short duration.
600
Required Level: 5
Regeneration
Ability Stone
Surrounds the target in a restorative aura. For a short duration, they will continuously regenerate health.
600
Required Level: 5
Dark Might Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Strength
400
Required Level: 5
Fiery Might Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Strength.
400
Required Level: 5
x4
Earthen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Intellect.
400
Required Level: 5
x2
Charged Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Intellect.
400
Required Level: 5
Frozen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Intellect.
400
Required Level: 5
x2
Shining Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Intellect.
400
Required Level: 5
x2
Magical Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Intellect.
400
Required Level: 5
Disorient
Ability Stone
Envelops the enemy in a swirling vortex. Has a chance to apply Berserk. (The target has a chance to attack friend or foe.) May only be used by wind dragons.
500
Required Level: 12
Might Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Strength.
100
Required Level: 5
x2
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
x2
Aid
Ability Stone
Heals the target for a small amount of health.
650
Required Level: 3
Health Potion
Battle Item
A potion that heals your dragon for 250 health.
125
Required Level: 1
x39
Glass Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Lightning, Ice, or Arcane dragon with +2 Intellect and +2 Quickness.
600
Required Level: 10
x2
Obsidian Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Earth, Plague, Shadow, or Fire dragon with +2 Strength, +1 Defense, and +1 Mind.