Quests & Challenges
Quests, Challenges, and Festival games
TOPIC | The Bandits Adrift [fodderlocke]
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Time to do a Quarantine ChallengeTM, baby!! .... bc I'm bored and I swear I'll actually update this. This [i]says[/i] it's a fodderlocke, but tbh?? I'm here for the writing aspect and less for dominance. But hey, some extra cash on the side won't be so bad! Thanks to [url=https://www1.flightrising.com/forums/qnc/2806527]this thread[/url] and [url=https://www1.flightrising.com/forums/qnc/2827884]this thread[/url] for inspo! [quote=Rules][center][emoji=pirate ship size=1] Set Up [emoji=torch size=1][/center] You need your first disposable fodder child, naturally. But this is not just any disposal fodder child. They are the [b]founder[/b] of your new squad of [i]completely horrible criminals.[/i] [LIST=1][*]Buy yourself the cheapest adult dragon off the auction house. Appearance doesn’t matter when your only goal in life is to do crime. [*]Level that dragon to 8. They must be stronger than their recruits. Strength is valuable. Important.. Vital to not being backstabbed. Put a big obnoxious crown and/or robe on them for good measure. They Must know their worth. They Must know that they’re better than alllll the others. [*]If any dragon ever passes them in level, that dragon takes over as the new leader. Exalt the old leader. They must be banished in shame. [*]Recruit your first crime buddies. Grab 4 more of the cheapest adults off the auction house. Level each of them to 6.[/LIST] [center][emoji=pirate ship size=1] Daily* Tasks [emoji=torch size=1][/center] [i]*If you really love coli you can go through multiple days in one.[/i] [b]Phase 1 > > >[/b] [LIST=1][*]Buy yourself the two cheapest adult dragons off the auction house. These are your potential recruits. [*]Drag them through your two-fodder venue of choice together until they hit level 6. [*]Roll a 6-sided die for each. If you get a 6, congrats! That dragon has passed your test and has been hired into your band of criminals. [*]If a dragon fails, exalt it. It is not worthy of being among you. [*]Continue your recruitment efforts until you get a successful recruit (or two at once if you’re lucky)! You may now move on to the drama phase. [*]If you run out of lair space at any point [s]because it's going to be inevitable[/s], skip this phase and go directly to Phase 2.[/LIST] [b]Phase 2 > > >[/b] There is much drama to be had in a band of criminals like the one you are running. Each day is full of terrible terrible happenings. Generate a random number between 1 and 30. Your next challenge is as follows: [LIST=1][*][b]Big mistake.[/b] Somebody misread the directions. Three random dragons attempted to break into the local law enforcement agency instead of the bank where the heist was supposed to take place. They’re instantly taken into custody. Exalt! [*]There’s a [b]scandal[/b] (or romance) afoot. Pick two of your ready to breed dragons at random if you have any. Put them on a nest. The babies will join your crime organization when they hatch. Level them to 5 when they come of age. If the parents would be exalted while they’re on the nest, wait until their nest hatches and Then exalt them. If nobody is ready to breed, grab a random hatchie off the AH. A secret forbidden child or sibling has been uncovered. [*]There’s [b]romance[/b] in the air. Pick two dragons at random. They are now in a relationship. If one gets exalted, so does the other. Their fates are bound together. [*][b]Hunting trip.[/b] Take any two of your dragons into a coli venue that is too low for them to gain experience. (Your choice). Go until you get a familiar drop. [*][b]Treasure Hunt.[/b] Take any two of your dragons into a coli venue that is too low for them to gain experience. (Your choice). Go until you get a a chest or other openable [*][b]Stocking up on Supplies.[/b] Take any two of your dragons into a coli venue that is too low for them to gain experience. (Your choice). Go until you get a a battlestone. [*][b]Costume Shopping.[/b] Take any two of your dragons into a coli venue that is too low for them to gain experience. (Your choice). Go until you get a an apparel item. [*][b]Freeloader[/b]. Some random dragon has decided to hang at your place. Who is this guy???? Grab the cheapest adult off the AH. Leave them at level 1. For bonus points, try sniping an underpriced adult. [*][b]Crimes time[/b]! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission. [*][b]Crimes time[/b]! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission. [*][b]Crimes time[/b]! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission. [*][b]Kids can do crimes too[/b]. Grab the cheapest hatchie off the AH. Level it to 5 when it comes of age. [*][b]Backstabbing[/b]. Choose a dragon at random who is not the leader. Exalt them. Bye.' [*][b]Test the Newbies[/b]. Roll a d10 for each of your lowest-level dragons. If it’s higher than their level, exalt them. They were not good enough. Raise the remaining low-level dragons by one level. [*][b]Major Heist[/b]!! This is it! Your time to shine. Roll a d12 for Every dragon. If you get higher than their level, exalt. Raise all survivors by one level. [i]Alternate Safer Heist Option[/i]: Flip a coin. Heads? the mission was a success! Instead of getting exalted on the failed role above, they simply don't gain a level. Tails? Exalt as above. [*][b]Long Live the King![/b] One of the crew members swears an oath of loyalty to the leader. If the leader were to be exalted, this member protects them and is exalted in their stead. If the leader would be exalted because of being replaced, either due to a coli drop, event, or another dragon being a higher level, the captain remains in the gang, but is now demoted. [*][b]Sickness![/b] Randomly select a dragon- they got caught out in bad weather (or something) and is ill/injured. For the next 5 tasks rolled, if that dragon is selected for anything active (the coli tasks, heists, etc,) their infirmity slows them up and they die. Exalt them. [*][b]Honorable Fight.[/b] Pick two not-leader dragons at random. Put both of them in the coli and exalt whoever faints first. [*][b]Less-Than Honorable Fight.[/b] Pick two not-leader dragons at random. Assign one heads and the other tails. Flip a coin- whichever side is face up kills the other dragon. Exalt them. [*][b]A coup[/b]! Exalt your leader. They have been dramatically betrayed by the others a la the ides of march. Determine a new leader from the remaining dragons. The highest level dragon will be it. If there is a tie, the oldest tied dragon shall be the leader. Level the tied dragon one level to make it better than its peers. [*][b]Where’s the money at?[/b] Some money went missing from the gang’s ill gotten gains. Take two dragons of your choice into any venue they would not gain XP from. They must fight until an openable item drops. Venue doesn’t have one? Too bad; now they have to find an item that can be hoardsold for more than 100 treasure instead. [*][b]Bad weather.[/b] It’s raining lightly outside, so, of course, crime cannot happen today. Nothing happens. [*][b]Take a gamble.[/b] The two highest-level dragons undergo a risky operation. Flip a coin. If heads, they both survive and gain a level from the daring endeavor. If tails, take both of them into a venue matching their level and exalt whichever one faints first. [*][b]Ambushed![/b] The law has somehow located the group’s hideout! Flip a coin. If heads, most of them manage to escape; exalt one random dragon. If tails, two random dragons fall during the escape and must be exalted. [*][b]Rich tastes.[/b] Even the rich aren’t immune to the allure of good ol’ fashioned organized crime. Buy the cheapest XXX dragon on the AH and level them to seven. If the leader ever dies while they’re around, they become the new leader instantly. [*][b]A mutiny![/b] One random dragon decides to start their own criminal enterprise. They become the leader of a whole new gang. One other random dragon goes with them. This new gang acts as its own mini-fodderlocke and does the daily phases. Only one new mutiny group can exist alongside the main group so things don't get out of hand. Any time this result (19) is rolled by the main group, one random dragon joins the mutineers. Any time this result (19) is rolled by the new group, one random dragon goes back to the main gang. Any time only one dragon is left in the new group, exalt the last remaining dragon and remove it from play. [*][b]Gettin’ down with the thievery.[/b] The squad’s gettin’ smart. Wicked smart. Three random dragons are now SO smart that they forgot how to die. If any of them would, for any reason, be exalted, they now simply...don’t do that. But only once. Treat this as an “extra life” of sorts. [*][b]New Recruits![/b] Repeat the leveling to 6 and 1d6 rolls from the setup phase until you have one new recruit. [*][b]Battalion Help[/b]. Someone in the Lost takes pity on the Bandits. A random Spiral joins the Bandits temporarily for the next 5 tasks. Should something "kill" them, they prematurely return to the Lost. [*][b]Discovery![/b] Whatever plans for the day are thrown out the window while the crew messes with it. Nothing gets done. The discovery may lead to a new rule, bonus, or other change in the way the fodderlocke is played.[/LIST] After you finish your dramatic challenge, go back to the recruit stage (either the next day or immediately) and go again. Keep whatever pace you want. [b]Catalogue your crew’s terrible life in a journal[/b] if you are feeling creative. [center][emoji=pirate ship size=1] Bonus Rules [emoji=torch size=1][/center] Keep an eye on your drops while you’re in the coli. If you get any of the following while training, grant the following effects to your members who were in the coli with them at the time. [LIST][*][b]Eliminate[/b]: Oh, bad luck. Exalt both of them. [*][b]Gene[/b]: Good luck! They’ve blessed you with excellent loot. Put an apparel item of choice on each to mark as given a second chance. If you would exalt them, instead remove the apparel. They have managed to scrape by. [*][b]Egg[/b]: Oh nice, think of how many hatchlings you can buy if you sell One egg. Pick up the three cheapest hatchies on the AH. Level them to 5 when they come of age. [*][b]Rally[/b]: The current party is motivated! If they would have to roll as to whether or not they'll get exalted at the end of this coli event, they automatically succeed and return safely to your lair. [*][b]Ambush[/b]: Randomly choose one of the dragons in the current coli party. They flee and get the heck out. Immediately refresh, remove them, and replace them with a random other dragon.[/LIST] If you ever run out of dragons completely, [b]you lose[/b]. Start over. Consider keeping a high-score chart to see which crime organization lasts the longest. If you ever run into a very exciting dom raffle or battle, feel free to exalt/send as many as you want. Run out of space and need to cull the group? Yeet them. [b]There is no mercy here in the fodderlocke[/b]. None at all. If for some ungodly reason a dragon ever gets to level 25, crown them the lord of all fodder. Give them stats & stones and pull them out to make them your new 2-fod trainer. Or exalt them for being too strong. Your choice.[/quote]
Time to do a Quarantine ChallengeTM, baby!! .... bc I'm bored and I swear I'll actually update this.

This says it's a fodderlocke, but tbh?? I'm here for the writing aspect and less for dominance. But hey, some extra cash on the side won't be so bad!

Thanks to this thread and this thread for inspo!
Rules wrote:
Set Up

You need your first disposable fodder child, naturally. But this is not just any disposal fodder child. They are the founder of your new squad of completely horrible criminals.
  1. Buy yourself the cheapest adult dragon off the auction house. Appearance doesn’t matter when your only goal in life is to do crime.
  2. Level that dragon to 8. They must be stronger than their recruits. Strength is valuable. Important.. Vital to not being backstabbed. Put a big obnoxious crown and/or robe on them for good measure. They Must know their worth. They Must know that they’re better than alllll the others.
  3. If any dragon ever passes them in level, that dragon takes over as the new leader. Exalt the old leader. They must be banished in shame.
  4. Recruit your first crime buddies. Grab 4 more of the cheapest adults off the auction house. Level each of them to 6.
Daily* Tasks

*If you really love coli you can go through multiple days in one.

Phase 1 > > >
  1. Buy yourself the two cheapest adult dragons off the auction house. These are your potential recruits.
  2. Drag them through your two-fodder venue of choice together until they hit level 6.
  3. Roll a 6-sided die for each. If you get a 6, congrats! That dragon has passed your test and has been hired into your band of criminals.
  4. If a dragon fails, exalt it. It is not worthy of being among you.
  5. Continue your recruitment efforts until you get a successful recruit (or two at once if you’re lucky)! You may now move on to the drama phase.
  6. If you run out of lair space at any point because it's going to be inevitable, skip this phase and go directly to Phase 2.

Phase 2 > > >

There is much drama to be had in a band of criminals like the one you are running. Each day is full of terrible terrible happenings.

Generate a random number between 1 and 30. Your next challenge is as follows:
  1. Big mistake. Somebody misread the directions. Three random dragons attempted to break into the local law enforcement agency instead of the bank where the heist was supposed to take place. They’re instantly taken into custody. Exalt!
  2. There’s a scandal (or romance) afoot. Pick two of your ready to breed dragons at random if you have any. Put them on a nest. The babies will join your crime organization when they hatch. Level them to 5 when they come of age. If the parents would be exalted while they’re on the nest, wait until their nest hatches and Then exalt them. If nobody is ready to breed, grab a random hatchie off the AH. A secret forbidden child or sibling has been uncovered.
  3. There’s romance in the air. Pick two dragons at random. They are now in a relationship. If one gets exalted, so does the other. Their fates are bound together.
  4. Hunting trip. Take any two of your dragons into a coli venue that is too low for them to gain experience. (Your choice). Go until you get a familiar drop.
  5. Treasure Hunt. Take any two of your dragons into a coli venue that is too low for them to gain experience. (Your choice). Go until you get a a chest or other openable
  6. Stocking up on Supplies. Take any two of your dragons into a coli venue that is too low for them to gain experience. (Your choice). Go until you get a a battlestone.
  7. Costume Shopping. Take any two of your dragons into a coli venue that is too low for them to gain experience. (Your choice). Go until you get a an apparel item.
  8. Freeloader. Some random dragon has decided to hang at your place. Who is this guy???? Grab the cheapest adult off the AH. Leave them at level 1. For bonus points, try sniping an underpriced adult.
  9. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
  10. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
  11. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
  12. Kids can do crimes too. Grab the cheapest hatchie off the AH. Level it to 5 when it comes of age.
  13. Backstabbing. Choose a dragon at random who is not the leader. Exalt them. Bye.'
  14. Test the Newbies. Roll a d10 for each of your lowest-level dragons. If it’s higher than their level, exalt them. They were not good enough. Raise the remaining low-level dragons by one level.
  15. Major Heist!! This is it! Your time to shine. Roll a d12 for Every dragon. If you get higher than their level, exalt. Raise all survivors by one level.
    Alternate Safer Heist Option: Flip a coin. Heads? the mission was a success! Instead of getting exalted on the failed role above, they simply don't gain a level. Tails? Exalt as above.
  16. Long Live the King! One of the crew members swears an oath of loyalty to the leader. If the leader were to be exalted, this member protects them and is exalted in their stead. If the leader would be exalted because of being replaced, either due to a coli drop, event, or another dragon being a higher level, the captain remains in the gang, but is now demoted.
  17. Sickness! Randomly select a dragon- they got caught out in bad weather (or something) and is ill/injured. For the next 5 tasks rolled, if that dragon is selected for anything active (the coli tasks, heists, etc,) their infirmity slows them up and they die. Exalt them.
  18. Honorable Fight. Pick two not-leader dragons at random. Put both of them in the coli and exalt whoever faints first.
  19. Less-Than Honorable Fight. Pick two not-leader dragons at random. Assign one heads and the other tails. Flip a coin- whichever side is face up kills the other dragon. Exalt them.
  20. A coup! Exalt your leader. They have been dramatically betrayed by the others a la the ides of march. Determine a new leader from the remaining dragons. The highest level dragon will be it. If there is a tie, the oldest tied dragon shall be the leader. Level the tied dragon one level to make it better than its peers.
  21. Where’s the money at? Some money went missing from the gang’s ill gotten gains. Take two dragons of your choice into any venue they would not gain XP from. They must fight until an openable item drops. Venue doesn’t have one? Too bad; now they have to find an item that can be hoardsold for more than 100 treasure instead.
  22. Bad weather. It’s raining lightly outside, so, of course, crime cannot happen today. Nothing happens.
  23. Take a gamble. The two highest-level dragons undergo a risky operation. Flip a coin. If heads, they both survive and gain a level from the daring endeavor. If tails, take both of them into a venue matching their level and exalt whichever one faints first.
  24. Ambushed! The law has somehow located the group’s hideout! Flip a coin. If heads, most of them manage to escape; exalt one random dragon. If tails, two random dragons fall during the escape and must be exalted.
  25. Rich tastes. Even the rich aren’t immune to the allure of good ol’ fashioned organized crime. Buy the cheapest XXX dragon on the AH and level them to seven. If the leader ever dies while they’re around, they become the new leader instantly.
  26. A mutiny! One random dragon decides to start their own criminal enterprise. They become the leader of a whole new gang. One other random dragon goes with them. This new gang acts as its own mini-fodderlocke and does the daily phases. Only one new mutiny group can exist alongside the main group so things don't get out of hand. Any time this result (19) is rolled by the main group, one random dragon joins the mutineers. Any time this result (19) is rolled by the new group, one random dragon goes back to the main gang. Any time only one dragon is left in the new group, exalt the last remaining dragon and remove it from play.
  27. Gettin’ down with the thievery. The squad’s gettin’ smart. Wicked smart. Three random dragons are now SO smart that they forgot how to die. If any of them would, for any reason, be exalted, they now simply...don’t do that. But only once. Treat this as an “extra life” of sorts.
  28. New Recruits! Repeat the leveling to 6 and 1d6 rolls from the setup phase until you have one new recruit.
  29. Battalion Help. Someone in the Lost takes pity on the Bandits. A random Spiral joins the Bandits temporarily for the next 5 tasks. Should something "kill" them, they prematurely return to the Lost.
  30. Discovery! Whatever plans for the day are thrown out the window while the crew messes with it. Nothing gets done. The discovery may lead to a new rule, bonus, or other change in the way the fodderlocke is played.

After you finish your dramatic challenge, go back to the recruit stage (either the next day or immediately) and go again. Keep whatever pace you want.

Catalogue your crew’s terrible life in a journal if you are feeling creative.
Bonus Rules

Keep an eye on your drops while you’re in the coli. If you get any of the following while training, grant the following effects to your members who were in the coli with them at the time.
  • Eliminate: Oh, bad luck. Exalt both of them.
  • Gene: Good luck! They’ve blessed you with excellent loot. Put an apparel item of choice on each to mark as given a second chance. If you would exalt them, instead remove the apparel. They have managed to scrape by.
  • Egg: Oh nice, think of how many hatchlings you can buy if you sell One egg. Pick up the three cheapest hatchies on the AH. Level them to 5 when they come of age.
  • Rally: The current party is motivated! If they would have to roll as to whether or not they'll get exalted at the end of this coli event, they automatically succeed and return safely to your lair.
  • Ambush: Randomly choose one of the dragons in the current coli party. They flee and get the heck out. Immediately refresh, remove them, and replace them with a random other dragon.

If you ever run out of dragons completely, you lose. Start over. Consider keeping a high-score chart to see which crime organization lasts the longest.

If you ever run into a very exciting dom raffle or battle, feel free to exalt/send as many as you want. Run out of space and need to cull the group? Yeet them. There is no mercy here in the fodderlocke. None at all.

If for some ungodly reason a dragon ever gets to level 25, crown them the lord of all fodder. Give them stats & stones and pull them out to make them your new 2-fod trainer. Or exalt them for being too strong. Your choice.
[center][size=7][b]The Adrift Bandits[/b][/size][/center] [center][i][size=4]Main Group[/size][/i][/center] [columns][url=https://flightrising.com/main.php?dragon=41546112] [img]https://i.imgur.com/qwFsiuh.png[/img] [/url][nextcol][color=black][b]Blink - Leader[/b] A conniving trickster that got herself kicked out of the Lost. Bitter, she decided to start her own "clan" that would rival the Lost's.[/color][/columns] [columns][url=https://flightrising.com/main.php?dragon=37306109][img]https://i.imgur.com/oL2qgNT.png[/img][/url][nextcol][color=black][b]Ayrine - Second in Command[/b] Fellow Bandit and Blink's best "friend". Left with her out of solidarity, but if she had to be honest, she felt a little looked-over in the Lost.[/color][/columns] [columns][url=https://flightrising.com/main.php?dragon=57501868][img]https://i.imgur.com/q5Bc26Z.png[/img][/url][nextcol][color=black][b]Forgegate[/b] With no home and no true name to his name, he wanders Sornieth to look for his purpose in life. He constantly switches names in the hopes he'll find one that fits him.[/color][/columns] [columns][url=https://flightrising.com/main.php?dragon=60398530][img]https://i.imgur.com/it6DEIM.png[/img][/url][nextcol][color=black][b]Gigglewing[/b] A coy and cunning Bogsneak with a knack for pickpocketing. He's very singleminded when it comes to money.[/color][/columns] [columns][url=https://flightrising.com/main.php?dragon=60493687][img]https://i.imgur.com/IDlIAjK.png[/img][/url][nextcol][color=black][b]Stormsurge[/b] A cautious fellow who regards other dragons with a healthy level of distrust. In life, it was either survive or die; and she would rather live to tell the tale.[/color][/columns] [center][i][size=4]Secondary Group[/size][/i][/center] [columns][url=https://flightrising.com/main.php?dragon=58379474][img]https://i.imgur.com/gN8T6vK.png[/img][/url][nextcol][color=black][b]Idlin - Leader[/b] The quintessential definition of lazy, he bailed on the Lost after going on one too many patrols. He went along with the Bandits for protection, even if he has to fight once or twice.[/color][/columns] [columns][url=https://flightrising.com/main.php?dragon=58356862][img]https://i.imgur.com/qK1DloL.png[/img][/url][nextcol][color=black][b]Ragnar[/b] First cast out of his clan for his colors, he spends his days wandering Sornieth for a new home. He didn't quite fit into the Lost's loose structure, but perhaps the Bandits have something to offer.[/color][/columns]
The Adrift Bandits

Main Group

qwFsiuh.png
Blink - Leader
A conniving trickster that got herself kicked out of the Lost. Bitter, she decided to start her own "clan" that would rival the Lost's.
oL2qgNT.png Ayrine - Second in Command
Fellow Bandit and Blink's best "friend". Left with her out of solidarity, but if she had to be honest, she felt a little looked-over in the Lost.
q5Bc26Z.png Forgegate
With no home and no true name to his name, he wanders Sornieth to look for his purpose in life. He constantly switches names in the hopes he'll find one that fits him.
it6DEIM.png Gigglewing
A coy and cunning Bogsneak with a knack for pickpocketing. He's very singleminded when it comes to money.
IDlIAjK.png Stormsurge
A cautious fellow who regards other dragons with a healthy level of distrust. In life, it was either survive or die; and she would rather live to tell the tale.

Secondary Group

gN8T6vK.png Idlin - Leader
The quintessential definition of lazy, he bailed on the Lost after going on one too many patrols. He went along with the Bandits for protection, even if he has to fight once or twice.
qK1DloL.png Ragnar
First cast out of his clan for his colors, he spends his days wandering Sornieth for a new home. He didn't quite fit into the Lost's loose structure, but perhaps the Bandits have something to offer.
[center][size=7][b]The Graveyard[/b][/size][/center] [columns][url=https://flightrising.com/main.php?dragon=60505995][img]https://i.imgur.com/rHhtFI1.png[/img][/url][nextcol][color=black][b]Steelwar[/b] [b]Day 1 - Day 4[/b] A petulant and huffy Skydancer. She claims to hate the rest of the Bandits, but she sticks around anyways due to loneliness.[/color][/columns] [columns][url=https://flightrising.com/main.php?dragon=58689172][img]https://i.imgur.com/ugAYX9N.png[/img][/url][nextcol][color=black][b]Beaker[/b] [b]Day 0 - Day 10[/b] A self-proclaimed genius, he thought the Lost too beneath him when they refused to share their "boundless secrets" and "hidden treasure". If he has to join a wayward group to pick apart the Lost's secrets, so be it.[/color][/columns]
The Graveyard
rHhtFI1.png Steelwar
Day 1 - Day 4
A petulant and huffy Skydancer. She claims to hate the rest of the Bandits, but she sticks around anyways due to loneliness.
ugAYX9N.png Beaker
Day 0 - Day 10
A self-proclaimed genius, he thought the Lost too beneath him when they refused to share their "boundless secrets" and "hidden treasure". If he has to join a wayward group to pick apart the Lost's secrets, so be it.
[center][size=7][b]Other Characters[/b][/size][/center] [columns][url=https://flightrising.com/main.php?dragon=41562970][img]https://i.imgur.com/OBzttwf.png[/img][/url][nextcol][color=black][b]Cherry[/b] The younger of the Fruit Bandit Sisters. Not the brightest, but she wants to be friends with the others for her own reasons.[/color][/columns]
Other Characters
OBzttwf.png Cherry
The younger of the Fruit Bandit Sisters. Not the brightest, but she wants to be friends with the others for her own reasons.
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[center][emoji=left wing size=1][size=4][i]Day 0[/i][/size][emoji=right wing size=1][/center] "Damn them all!" Ayrine cringed; Blink's voice had startled a few sparrows off their tree perches. If this continued, all the birds would leave the Strand in the next hour. "They think they're better than me?" Blink hissed. "Where's their hospitality that they're supposedly famous for?! That they'd take in 'anyone and everyone'!" "Well, to be fair," Ayrine muttered, "you [i]did[/i] steal a week's worth of food. And you weren't subtle." Blink whirled around on Ayrine in an instant. "Who's side are you on?" "The side of reason," Ayrine replied huffily. She shook her head. "In any case. I think we've gone away far enough from their camp, so we can rest if we want to." Blink's maw stretched into a sulky grimace. She didn't think far enough ahead to ponder about where they were going, much less where they were going to rest. All that mattered was that she was out of the stupid clan. Ayrine coming along was a surprise, but a pleasant one nonetheless. The Wildclaw was the only good friend she had there... "Blink? Hello?" Ayrine waved a clawed hand in front of Blink's eyes, who then swatted it away. "Are we going to stop for the day? Or will we continue?" She got a contemplative look in her eyes. "If we continue walking, we could stumble across another clan that could take us in. Then the next day, we could keep walking... Wander around... Meet another clan..." The idea struck Blink like a fish in waiting claws. "Why meet other clans when we can make our own?" She exclaimed gleefully. "But it's even [i]better[/i]!!" Ayrine frowned. "Our... own clan?" "No, we shouldn't call it a clan. It sounds weird and gross," Blink huffed. "We're just... a group. A gang. Something like that, we can iron out the details later. But!" She paced excitedly in place. "Let's do it, Ayrine. We'll be so much better than the Lost. We'll pick and choose who joins our gang, we'll do whatever we want, and nobody can stop us!" [quote=Author Notes]And this is our prologue! Each "day"/task will be its own post just for simplicity's sake. Hope you guys enjoy this![/quote]
Day 0

"Damn them all!"

Ayrine cringed; Blink's voice had startled a few sparrows off their tree perches. If this continued, all the birds would leave the Strand in the next hour.

"They think they're better than me?" Blink hissed. "Where's their hospitality that they're supposedly famous for?! That they'd take in 'anyone and everyone'!"

"Well, to be fair," Ayrine muttered, "you did steal a week's worth of food. And you weren't subtle."

Blink whirled around on Ayrine in an instant. "Who's side are you on?"

"The side of reason," Ayrine replied huffily. She shook her head. "In any case. I think we've gone away far enough from their camp, so we can rest if we want to."

Blink's maw stretched into a sulky grimace. She didn't think far enough ahead to ponder about where they were going, much less where they were going to rest. All that mattered was that she was out of the stupid clan. Ayrine coming along was a surprise, but a pleasant one nonetheless. The Wildclaw was the only good friend she had there...

"Blink? Hello?" Ayrine waved a clawed hand in front of Blink's eyes, who then swatted it away. "Are we going to stop for the day? Or will we continue?" She got a contemplative look in her eyes. "If we continue walking, we could stumble across another clan that could take us in. Then the next day, we could keep walking... Wander around... Meet another clan..."

The idea struck Blink like a fish in waiting claws. "Why meet other clans when we can make our own?" She exclaimed gleefully. "But it's even better!!"

Ayrine frowned. "Our... own clan?"

"No, we shouldn't call it a clan. It sounds weird and gross," Blink huffed. "We're just... a group. A gang. Something like that, we can iron out the details later. But!" She paced excitedly in place. "Let's do it, Ayrine. We'll be so much better than the Lost. We'll pick and choose who joins our gang, we'll do whatever we want, and nobody can stop us!"


Author Notes wrote:
And this is our prologue! Each "day"/task will be its own post just for simplicity's sake. Hope you guys enjoy this!
[center][emoji=treasure chest size=2][size=4][b]Day 1[/b][/size][emoji=plant size=2][/center] Steel ripped another wing off a Luna Mith and spat it out. She rubbed at her irritated tongue; Luna Mith wing dust tasted [i]nasty[/i] and made her mouth feel all tingly. Still, it was another kill on the list. "Found anything?" Ragnar's voice rumbled from behind her, followed by a grunt. A bumble carcass rolled towards Steel's direction, and she scowled. "Nothing yet!" She shouted back. She pushed the dead Luna Mith aside to dig into the soft soil below. Steel doubted they'd find anything useful in the ground, but that's what Blink insisted that she do. [i]"Thieves always bury their treasure in random locations so they didn't have to carry it around,"[/i] Blink had said with that haughty tilt of the head she always did. [i]"But then they forget about it, which lets us swipe it up!"[/i] Steel made a face at the dirt. Even as a self-proclaimed leader, Blink acted so arrogantly. ... Then again, she couldn't say anything. She couldn't even count the number of times the other dragons had called her rude in the past three days... Her claws scratched against a thick material. With a frown, she dug even deeper to unearth the strange item. It didn't feel like cloth, strangely enough. What other material could it be? "Find something?" Ragnar asked from over her shoulder. Steel could only manage a nod before she brushed the last bit of dirt. Steel grinned. A sack made up of broad leaves with an acorn button stared up at them. When she clawed it open, golden treasure spilled out the rim. Ragnar nodded in satisfaction. "We found our thieves' gold. Let's get back." [quote=Author Notes]Failed Recruits: 4 5. [b]Treasure Hunt.[/b] Take any two of your dragons into a coli venue that is too low for them to gain experience. (Your choice). Go until you get a chest or other openable. No deaths yet, and we even got a new recruit by the name of Steelwar! I shortened her name to Steel in this little ditty. She'll join the lineup right after I publish this! [/quote]
Day 1

Steel ripped another wing off a Luna Mith and spat it out. She rubbed at her irritated tongue; Luna Mith wing dust tasted nasty and made her mouth feel all tingly. Still, it was another kill on the list.

"Found anything?" Ragnar's voice rumbled from behind her, followed by a grunt. A bumble carcass rolled towards Steel's direction, and she scowled.

"Nothing yet!" She shouted back. She pushed the dead Luna Mith aside to dig into the soft soil below. Steel doubted they'd find anything useful in the ground, but that's what Blink insisted that she do.

"Thieves always bury their treasure in random locations so they didn't have to carry it around," Blink had said with that haughty tilt of the head she always did. "But then they forget about it, which lets us swipe it up!"

Steel made a face at the dirt. Even as a self-proclaimed leader, Blink acted so arrogantly. ... Then again, she couldn't say anything. She couldn't even count the number of times the other dragons had called her rude in the past three days...

Her claws scratched against a thick material. With a frown, she dug even deeper to unearth the strange item. It didn't feel like cloth, strangely enough. What other material could it be?

"Find something?" Ragnar asked from over her shoulder. Steel could only manage a nod before she brushed the last bit of dirt.

Steel grinned. A sack made up of broad leaves with an acorn button stared up at them. When she clawed it open, golden treasure spilled out the rim.

Ragnar nodded in satisfaction. "We found our thieves' gold. Let's get back."


Author Notes wrote:
Failed Recruits: 4

5. Treasure Hunt. Take any two of your dragons into a coli venue that is too low for them to gain experience. (Your choice). Go until you get a chest or other openable.

No deaths yet, and we even got a new recruit by the name of Steelwar! I shortened her name to Steel in this little ditty. She'll join the lineup right after I publish this!
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