Frost Delver beaten: 132 times
Stone Borer beaten: 125 times
total bosses beaten: 257
how many fights to see a robot: ~20
apparel wrote:
Brown Birdskull Armband
Apparel
A feathered armband adorned with small skulls and brown beads. It is held together with braided twine and sinew.
500
Brown Wizard Hat
Apparel
A wide-brimmed, leather mage's hat. Placing this upon your head fills you with the urge to decide the fates of children.
500
Copper Filigree Helmet
Apparel
This copper plate is etched with a decorative filigree. The armor symbolizes a commitment to knowledge.
2000
White Wooly Tail
Apparel
An upgrade to pretty much any tail.
750
Nebula Starsilk Cloak
Apparel
A long shimmering cloth of celestial fabric that drapes along the flank.
2000
Pathfinder's Gloves
Apparel
A pair of flashy leather gloves designed to keep a dragon's claws free.
1000
Copper Filigree Gauntlets
Apparel
This copper plate is etched with a decorative filigree. The armor symbolizes a commitment to knowledge.
2000
Nebula Starsilk Earrings
Apparel
A dangling star-shaped earring of polished metal. The surface catches the light and reflects back a galactic spectrum of colors.
1300
Copper Filigree Banner
Apparel
This copper plate is etched with a decorative filigree. The banner proclaims this dragon's commitment to knowledge.
2000
Dented Iron Gauntlets
Apparel
Two lobstered gauntlets, styled for protection over comfort. This set is old and dented.
500
Simple Darksteel Necklace
Apparel
The perfect complement to any outfit, this darksteel necklace seems to absorb the light.
500
Copper Filigree Gauntlets
Apparel
This copper plate is etched with a decorative filigree. The armor symbolizes a commitment to knowledge.
2000
Emerald Aviator Gloves
Apparel
A pair of durable leather gloves.
800
Copper Filigree Boots
Apparel
This copper plate is etched with a decorative filigree. The armor symbolizes a commitment to knowledge.
2000
Copper Filigree Boots
Apparel
This copper plate is etched with a decorative filigree. The armor symbolizes a commitment to knowledge.
2000
Copper Filigree Boots
Apparel
This copper plate is etched with a decorative filigree. The armor symbolizes a commitment to knowledge.
2000
Copper Filigree Tail Guard
Apparel
This copper plate is etched with a decorative filigree. The armor symbolizes a commitment to knowledge.
2000
Forest Green Wing Wraps
Apparel
Strips of forest green material cut so that they may easily wrap around a dragons winglimbs. These look flexible enough to not restrict flight, if necessary.
700
Nebula Starsilk Sleeves
Apparel
Iridescent cuts of cloth that wrap around the arms, accented by star-shaped jewelry.
1900
familiars wrote:
Black Iron Creeper
Familiar
Forged to infiltrate and dismantle coppercoil creepers. These assassins will perform their work only as long as the coal in their internal furnace burns.
2920
x4
Chromefeather Lookout
Familiar
Step 1: Draft blueprint of robotic guard. Step 2: Revise until prototype is obnoxious and hilarious. Step 3: ??? Step 4: Profit.
2920
x9
Clattercog Engineer
Familiar
These automatons follow and repair the destruction caused by monkey wrench golems.
2920
x3
Construction Mith
Familiar
The power grips on this suit are capable of matching the bite force of a Snapper.
2920
x3
Coppercoil Creeper
Familiar
These golems were designed to traverse and perform maintenance on the inaccessible conduits of Tempest Spire.
2950
x2
Copperplate Longmech
Familiar
The copper panels used in the construction of this automaton help power its frame as well as act as a conduit for the machinery around it.
2900
x2
Gearspring Pocketmouse
Familiar
It's rumored that if the key in its back ceases to rotate, this mouse will explode. Do you really have the heart to let that happen?
2890
x6
Geartoggle Smith
Familiar
Supplying most of the armor and weapons for the mith beastclans, these plucky smiths are often underestimated as fragile.
2900
x3
Jelly Drone
Familiar
There is something disturbingly haunting about seeing the soft glow of these automatons moving from window to window, their internal lighting casting terrifyingly twisted shadows against the walls.
2890
x2
Longmech
Familiar
The original blueprints for this golem included about ten more segments in the neck, but they were later removed because, c'mon, that's ridiculous.
2900
x5
Mechanical Destroyer
Familiar
Let you in on a little secret: the weak spots are the twiggy legs.
2890
x5
Mistral Minion
Familiar
The wind spirit inhabiting this shell is delighted to have more ways to cause mischief!
2910
x5
Monkey Wrench
Familiar
These small golems break everything that they attempt to repair.
2920
x6
Robotic Tender
Familiar
Regular flamingos already looked pretty robotic, so this really wasn't that much of a stretch.
2890
x1
Scrapmetal Tracker
Familiar
Scrapmetal Trackers are able to sense tiny bits of metal buried in the earth. They dig up these remnants and bring them to their masters.
2900
x5
Sentinel Mith
Familiar
Mecha mail makes a mild-mannered mith mighty!
2920
x8
Sentry Squawker
Familiar
For when warning beeps, tones, alarms, whistles, horns, and blasts just aren't enough.
2920
x3
Spellbound Golem
Familiar
Several elemental spirits have been bound to this armor.
2920
x2
Steelhound
Familiar
These golems are networked together. A pack of steelhounds can threaten smaller dragon clans.
2920
x2
Stone Borer
Familiar
The armor plating on this golem was designed to withstand a cave-in. Deflecting a claw is no challenge.
10000
x1
Swift Lumen
Familiar
Lumen no longer require food, drawing all the energy they need from sunlight.
2950
x3
Swift Volt
Familiar
These fluffy creatures give static electricity a whole new level of dread.
2960
x13
Tribeam Hunter
Familiar
These vicious robots skitter to and from piles of electrical wiring, using the receptors in their tails to feed off the currents.
2890
x1
Tribeam Lurker
Familiar
Six legs, three tails, and three lasers weren't overkill at all!
2890
x5
War Smith
Familiar
It must be really weird to lose an arm-wrestling contest with a moth.
2900
x6
Wind-Up Pocketmouse
Familiar
When they can be caught, these make a popular hatchling toy -if you can avoid losing it under the furniture.
2890
x5
Workshop Monitor
Familiar
Patrolling robots can never just be cute, can they? Do they really have to have multiple limbs and no face?
2890
x4
battle items wrote:
Major Health Potion
Battle Item
A potion that heals your dragon for 500 health.
250
Required Level: 1
x139
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
x2
Aid
Ability Stone
Heals the target for a small amount of health.
650
Required Level: 3
x2
Ambush
Accessory Stone
Grants a dragon the ability to strike first when a battle begins. After this attack, they will fall to their normal place in the turn line-up.
500
Required Level: 9
x1
Anticipate
Energy Stone
The caster steels themselves, reducing the damage of attacks made against them for the next turn, and generating 15 Breath when hit.
100
Required Level: 1
x1
Berserker
Augment Stone
Grants +5 Strength, +3 Quickness and +1 Agility.
600
Required Level: 17
x3
Blinding Slash
Ability Stone
A stunning slash of hot, focused energy. Deals close-combat Light damage to one target. May only be used by light dragons.
500
Required Level: 5
x3
Bolster
Ability Stone
Places a barrier around the target, absorbing some damage from attackers.
600
Required Level: 5
x2
Bright Bolt
Ability Stone
A focused beam of bright light. Deals Light damage to one target. May only be used by light dragons.
500
Required Level: 5
x5
Charged Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Intellect.
400
Required Level: 5
x2
Charged Might Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Strength
400
Required Level: 5
x2
Concentration
Ability Stone
Strengthens the brainpower of the target. Their intelligence stat will be increased for a short duration.
600
Required Level: 5
x2
Congeal
Ability Stone
A frigid attack that will imprison the enemy in ice. Has a chance to apply Freeze. (Prevents the enemy from attacking.) May only be used by ice dragons.
500
Required Level: 12
x3
Contaminate
Ability Stone
Infects the target with a contagious rot. Has a chance to apply Virus. (Target takes damage from restorative abilities.) May only be used by plague dragons.
600
Required Level: 12
x1
Discipline
Accessory Stone
Grants your Meditate ability a 50% chance to generate twice as much Breath.
600
Required Level: 9
x1
Diseased Might Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon +2 Strength
400
Required Level: 5
x1
Drown
Ability Stone
Douses the target in a curtain of seawater. Has a chance to apply Slow. (The target's speed is drastically reduced.) May only be used by water dragons.
500
Required Level: 12
x4
Eliminate
Ability Stone
A high damage deadly attack that attempts to finish the opponent off. Refunds breath if the enemy dies.
500
Required Level: 7
x2
Enamor
Ability Stone
A brilliant sunshaft stuns the enemy into speechlessness. Has a chance to apply Silence. (The target cannot use abilities.) May only be used by light dragons.
500
Required Level: 12
x4
Envenom
Ability Stone
Creates a venomous pool of acid beneath the enemy. Has a chance to apply Poison. (The target takes periodic nature damage.) May only be used by nature dragons.
500
Required Level: 12
x2
Field Manual
Accessory Stone
The Field Manual gives its wearer insight to the battle readiness of all opponents. (Grants vision of enemy ability/breath bars.)
500
Required Level: 9
x1
Fiery Might Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Strength.
400
Required Level: 5
x2
Flame Bolt
Ability Stone
A super-heated bolt of flame. Deals Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
x1
Freezing Slash
Ability Stone
A frigid, painful slash of razor-sharp ice chunks. Deals close-combat Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
x2
Frigid Bolt
Ability Stone
A focused attack of several razor-sharp ice shards. Deals Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
x1
Frozen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Intellect.
400
Required Level: 5
x1
Glass Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Lightning, Ice, or Arcane dragon with +2 Intellect and +2 Quickness.
600
Required Level: 10
x4
Gust Slash
Ability Stone
A cutting slash of warm air currents. Deals close-combat Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
x5
Hydro Bolt
Ability Stone
A powerful stream of tide water. Deals Water damage to one target. May only be used by water dragons.
500
Required Level: 5
x1
Jungle Slash
Ability Stone
A whipping slash of roots and leaves. Deals close-combat Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
x1
Leaf Bolt
Ability Stone
A vengeful surge of earthen energy and vegetation. Deals Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
x2
Mana Bolt
Ability Stone
A focused bolt of arcane energy. Deals Arcane damage to one target. May only be used by arcane dragons.
500
Required Level: 5
x2
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
x1
Mist Slash
Ability Stone
A seething slash of dark energy. Deals physical shadow damage to one target. May only be used by shadow dragons.
500
Required Level: 5
x1
Natural Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Intellect.
400
Required Level: 5
x1
Obsidian Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Earth, Plague, Shadow, or Fire dragon with +2 Strength, +1 Defense, and +1 Mind.
600
Required Level: 10
x4
Pestilent Slash
Ability Stone
A virulent slash of infection. Deals physical plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
x1
Rally
Ability Stone
The target becomes empowered with incredible vigor, increasing their Strength stat for a short duration.
600
Required Level: 5
x1
Regeneration
Ability Stone
Surrounds the target in a restorative aura. For a short duration, they will continuously regenerate health.
600
Required Level: 5
x1
Rock Slash
Ability Stone
A jagged slash of pebbles and rocks. Deals close-combat Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
x2
Rune Slash
Ability Stone
A magical slash of focused mana. Deals close-combat Arcane damage to one target. May only be used by arcane dragons.
500
Required Level: 5
x3
Scholar
Augment Stone
Grants +5 Intellect, +3 Quickness and +1 Agility.
600
Required Level: 17
x1
Scratch
Energy Stone
A low damage scratching attack that generates some Breath.
25
Required Level: 1
x2
Sear
Ability Stone
A hot blast of flames that will sear the enemy. Has a chance to apply Burn. (Increases physical damage against the target.) May only be used by fire dragons.
600
Required Level: 12
x3
Shale Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Water, Nature, Light, or Wind dragon with +2 Agility and +2 Vitality.
600
Required Level: 10
x4
Shining Might Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Strength
400
Required Level: 5
x1
Shock Bolt
Ability Stone
A focused bolt of electric energy. Deals Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
x5
Shock
Ability Stone
Shocks the enemy with electricity. Has a chance to apply Paralysis. (The target has a chance to be prohibited from using abilities.) May only be used by lightning dragons.
500
Required Level: 12
x5
Thunder Slash
Ability Stone
An electrifying slash with paralyzing force. Deals close-combat Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
x7
Wave Slash
Ability Stone
A forceful slash of seawater. Deals physical water damage to one target. May only be used by water dragons.
500
Required Level: 5
x4
Zephyr Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon with +2 Intellect.
400
Required Level: 5
x1
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength
400
Required Level: 5
x2
Fossilize
Ability Stone
Assaults the enemy with granite spires. Has a chance to apply Petrify. (The target's defense is increased, but they cannot act.) May only be used by earth dragons.
600
Required Level: 12
x1
Magical Might Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Strength.
400
Required Level: 5
x1
Might Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Strength.
100
Required Level: 5
x1
Boulder Bolt
Ability Stone
A focused heavy attack of several rock chunks. Deals Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
x1
skin chests wrote:
Coppercoil Creeper Crate
Chests
After tinkering with a clockwork vault, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
specialty/eggs wrote:
Vial of Hypnotic Sight
Specialty Items
A vial that will change the eye type of one dragon to Swirl. This item can only be used once and will disappear after it has been applied.
500
Vial of Hypnotic Sight
Specialty Items
A vial that will change the eye type of one dragon to Swirl. This item can only be used once and will disappear after it has been applied.
500
Secondary Gene: Morph
Specialty Items
A scroll that will change the secondary gene of one dragon to Morph. This item can only be used once and will disappear after it has been applied.
500
Unhatched Lightning Egg
Dragon Eggs
A super-charged glassy egg with a flashing baby dragon inside. The egg is hard to look at for long periods of time, but quite the conversation topic.
0
Secondary Gene: Morph
Specialty Items
A scroll that will change the secondary gene of one dragon to Morph. This item can only be used once and will disappear after it has been applied.
500
Vista: Golem Workshop
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options.
500
Code:
battled: 0 times
I met:
0 Frost Delvers
0 Stone Borers
[quote=apparel]
[/quote]
[quote=familiars]
[/quote]
[quote=battle items]
[/quote]
[quote=skin chests]
[/quote]
[quote=specialty/eggs]
[/quote]
These small golems break everything that they attempt to repair.
2920
Chromefeather Lookout
Familiar
Step 1: Draft blueprint of robotic guard. Step 2: Revise until prototype is obnoxious and hilarious. Step 3: ??? Step 4: Profit.
2920
Wind-Up Pocketmouse
Familiar
When they can be caught, these make a popular hatchling toy -if you can avoid losing it under the furniture.
2890
battle items wrote:
Sear
Ability Stone
A hot blast of flames that will sear the enemy. Has a chance to apply Burn. (Increases physical damage against the target.) May only be used by fire dragons.
600
Required Level: 12
Discipline
Accessory Stone
Grants your Meditate ability a 50% chance to generate twice as much Breath.
600
Required Level: 9
Berserker
Augment Stone
Grants +5 Strength, +3 Quickness and +1 Agility.
600
Required Level: 17
Pestilent Slash
Ability Stone
A virulent slash of infection. Deals physical plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
Concentration
Ability Stone
Strengthens the brainpower of the target. Their intelligence stat will be increased for a short duration.
600
Required Level: 5
Bright Bolt
Ability Stone
A focused beam of bright light. Deals Light damage to one target. May only be used by light dragons.
500
Required Level: 5
Thunder Slash
Ability Stone
An electrifying slash with paralyzing force. Deals close-combat Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Major Health Potion
Battle Item
A potion that heals your dragon for 500 health.
250
Required Level: 1
Major Health Potion
Battle Item
A potion that heals your dragon for 500 health.
250
Required Level: 1
skin chests wrote:
none
specialty wrote:
Vial of Hypnotic Sight
Specialty Items
A vial that will change the eye type of one dragon to Swirl. This item can only be used once and will disappear after it has been applied.
500
timezone: FR+11
battled: 200 times
I met:
3 Frost Delvers
4 Stone Borers
[quote=apparel]
[item=brown birdskull armband]
[/quote]
[quote=familiars]
[item=mistral minion] [item=mechanical destroyer] [item=workshop monitor]
[/quote]
[quote=battle items]
[item=bright bolt][item=drown][item=major health potion][item=major health potion]
[item=major health potion][item=major health potion][item=major health potion][item=major health potion]
[item=major health potion][item=major health potion][item=major health potion][item=major health potion]
[item=regeneration][item=thunder slash][item=wave slash]
[/quote]
[quote=skin chests]
none
[/quote]
[quote=specialty]
none
[/quote]
A feathered armband adorned with small skulls and brown beads. It is held together with braided twine and sinew.
500
familiars wrote:
Mistral Minion
Familiar
The wind spirit inhabiting this shell is delighted to have more ways to cause mischief!
2910
Mechanical Destroyer
Familiar
Let you in on a little secret: the weak spots are the twiggy legs.
2890
Workshop Monitor
Familiar
Patrolling robots can never just be cute, can they? Do they really have to have multiple limbs and no face?
2890
battle items wrote:
Bright Bolt
Ability Stone
A focused beam of bright light. Deals Light damage to one target. May only be used by light dragons.
500
Required Level: 5
Drown
Ability Stone
Douses the target in a curtain of seawater. Has a chance to apply Slow. (The target's speed is drastically reduced.) May only be used by water dragons.
500
Required Level: 12
Major Health Potion
Battle Item
A potion that heals your dragon for 500 health.
250
Required Level: 1
Major Health Potion
Battle Item
A potion that heals your dragon for 500 health.
250
Required Level: 1
Major Health Potion
Battle Item
A potion that heals your dragon for 500 health.
250
Required Level: 1
Major Health Potion
Battle Item
A potion that heals your dragon for 500 health.
250
Required Level: 1
Major Health Potion
Battle Item
A potion that heals your dragon for 500 health.
250
Required Level: 1
Major Health Potion
Battle Item
A potion that heals your dragon for 500 health.
250
Required Level: 1
Major Health Potion
Battle Item
A potion that heals your dragon for 500 health.
250
Required Level: 1
Major Health Potion
Battle Item
A potion that heals your dragon for 500 health.
250
Required Level: 1
Major Health Potion
Battle Item
A potion that heals your dragon for 500 health.
250
Required Level: 1
Major Health Potion
Battle Item
A potion that heals your dragon for 500 health.
250
Required Level: 1
Regeneration
Ability Stone
Surrounds the target in a restorative aura. For a short duration, they will continuously regenerate health.
600
Required Level: 5
Thunder Slash
Ability Stone
An electrifying slash with paralyzing force. Deals close-combat Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Wave Slash
Ability Stone
A forceful slash of seawater. Deals physical water damage to one target. May only be used by water dragons.
500
Required Level: 5
skin chests wrote:
none
specialty wrote:
none
timezone: FR+11
battled with a trainee, this was a bit slower than usual, but more interesting.
battled: 110 times
I met:
3 Frost Delvers
2 Stone Borers
[quote=apparel]
[item=copper filigree armor]
[/quote]
[quote=familiars]
[item=monkey wrench]
[/quote]
[quote=battle items]
[item=ambush][item=major health potion][item=major health potion][item=major health potion]
[item=enamor][item=blinding slash][item=enamor][item=aid]
[item=concentration]
[/quote]
[quote=skin chests]
[/quote]
[quote=specialty]
[/quote]
battled with a trainee, this was a bit slower than usual, but more interesting.
battled: 110 times
I met:
3 Frost Delvers
2 Stone Borers
apparel wrote:
familiars wrote:
Monkey Wrench
Familiar
These small golems break everything that they attempt to repair.
2920
battle items wrote:
Ambush
Accessory Stone
Grants a dragon the ability to strike first when a battle begins. After this attack, they will fall to their normal place in the turn line-up.
500
Required Level: 9
Major Health Potion
Battle Item
A potion that heals your dragon for 500 health.
250
Required Level: 1
Major Health Potion
Battle Item
A potion that heals your dragon for 500 health.
250
Required Level: 1
Major Health Potion
Battle Item
A potion that heals your dragon for 500 health.
250
Required Level: 1
Enamor
Ability Stone
A brilliant sunshaft stuns the enemy into speechlessness. Has a chance to apply Silence. (The target cannot use abilities.) May only be used by light dragons.
500
Required Level: 12
Blinding Slash
Ability Stone
A stunning slash of hot, focused energy. Deals close-combat Light damage to one target. May only be used by light dragons.
500
Required Level: 5
Enamor
Ability Stone
A brilliant sunshaft stuns the enemy into speechlessness. Has a chance to apply Silence. (The target cannot use abilities.) May only be used by light dragons.
500
Required Level: 12
Aid
Ability Stone
Heals the target for a small amount of health.
650
Required Level: 3
Concentration
Ability Stone
Strengthens the brainpower of the target. Their intelligence stat will be increased for a short duration.
600
Required Level: 5
skin chests wrote:
specialty wrote:
timezone: FR+11
battled: 100 times
I met:
2 Frost Delvers
1 Stone Borers
[quote=apparel]
[/quote]
[quote=familiars]
[item=copperplate longmech][item=chromefeather lookout]
[/quote]
[quote=battle items]
[item=major health potion][item=major health potion][item=major health potion][item=major health potion]
[item=major health potion][item=major health potion][item=major health potion]
[/quote]
[quote=skin chests]
[/quote]
[quote=specialty]
[/quote]
A wide-brimmed, leather mage's hat. Placing this upon your head fills you with the urge to decide the fates of children.
500
Copper Filigree Helmet
Apparel
This copper plate is etched with a decorative filigree. The armor symbolizes a commitment to knowledge.
2000
White Wooly Tail
Apparel
An upgrade to pretty much any tail.
750
familiars wrote:
Sentinel Mith
Familiar
Mecha mail makes a mild-mannered mith mighty!
2920
Wind-Up Pocketmouse
Familiar
When they can be caught, these make a popular hatchling toy -if you can avoid losing it under the furniture.
2890
battle items wrote:
Major Health Potion
Battle Item
A potion that heals your dragon for 500 health.
250
Required Level: 1
Major Health Potion
Battle Item
A potion that heals your dragon for 500 health.
250
Required Level: 1
Major Health Potion
Battle Item
A potion that heals your dragon for 500 health.
250
Required Level: 1
Congeal
Ability Stone
A frigid attack that will imprison the enemy in ice. Has a chance to apply Freeze. (Prevents the enemy from attacking.) May only be used by ice dragons.
500
Required Level: 12
Wave Slash
Ability Stone
A forceful slash of seawater. Deals physical water damage to one target. May only be used by water dragons.
500
Required Level: 5
Fiery Might Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Strength.
400
Required Level: 5
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
Natural Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Intellect.
400
Required Level: 5
Major Health Potion
Battle Item
A potion that heals your dragon for 500 health.
250
Required Level: 1
skin chests wrote:
specialty wrote:
timezone: FR+11
battled: 200 times
I met:
2 Frost Delvers
1 Stone Borers
[quote=apparel]
[item=nebula starsilk cloak]
[/quote]
[quote=familiars]
[item=spellbound golem][item=tribeam hunter][item=mechanical destroyer][item=copperplate longmech]
[item=longmech]
[/quote]
[quote=battle items]
[item=drown][item=shining might fragment][item=major health potion][item=major health potion]
[item=mana bolt][item=major health potion][item=major health potion][item=major health potion]
[item=major health potion][item=rock slash][item=major health potion][item=major health potion]
[item=major health potion][item=blinding slash]
[/quote]
[quote=skin chests]
[/quote]
[quote=specialty]
[/quote]
A long shimmering cloth of celestial fabric that drapes along the flank.
2000
familiars wrote:
Spellbound Golem
Familiar
Several elemental spirits have been bound to this armor.
2920
Tribeam Hunter
Familiar
These vicious robots skitter to and from piles of electrical wiring, using the receptors in their tails to feed off the currents.
2890
Mechanical Destroyer
Familiar
Let you in on a little secret: the weak spots are the twiggy legs.
2890
Copperplate Longmech
Familiar
The copper panels used in the construction of this automaton help power its frame as well as act as a conduit for the machinery around it.
2900
Longmech
Familiar
The original blueprints for this golem included about ten more segments in the neck, but they were later removed because, c'mon, that's ridiculous.
2900
battle items wrote:
Drown
Ability Stone
Douses the target in a curtain of seawater. Has a chance to apply Slow. (The target's speed is drastically reduced.) May only be used by water dragons.
500
Required Level: 12
Shining Might Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Strength
400
Required Level: 5
Major Health Potion
Battle Item
A potion that heals your dragon for 500 health.
250
Required Level: 1
Major Health Potion
Battle Item
A potion that heals your dragon for 500 health.
250
Required Level: 1
Mana Bolt
Ability Stone
A focused bolt of arcane energy. Deals Arcane damage to one target. May only be used by arcane dragons.
500
Required Level: 5
Major Health Potion
Battle Item
A potion that heals your dragon for 500 health.
250
Required Level: 1
Major Health Potion
Battle Item
A potion that heals your dragon for 500 health.
250
Required Level: 1
Major Health Potion
Battle Item
A potion that heals your dragon for 500 health.
250
Required Level: 1
Major Health Potion
Battle Item
A potion that heals your dragon for 500 health.
250
Required Level: 1
Rock Slash
Ability Stone
A jagged slash of pebbles and rocks. Deals close-combat Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
Major Health Potion
Battle Item
A potion that heals your dragon for 500 health.
250
Required Level: 1
Major Health Potion
Battle Item
A potion that heals your dragon for 500 health.
250
Required Level: 1
Major Health Potion
Battle Item
A potion that heals your dragon for 500 health.
250
Required Level: 1
Blinding Slash
Ability Stone
A stunning slash of hot, focused energy. Deals close-combat Light damage to one target. May only be used by light dragons.