(Note: currently not being updated. Maybe one day...)
OH YEAH. PINKERLOCKE TIME.
Welcome to my pinkerlocke! I've witnessed a lot of other people start theirs, so I have decided to begin my own!
Thank you @Severynn for helping me wrap my head around this. I would have been even more of a confused crying lump that I am now when making this.
A fair gore warning, as this 'locke could easily contain some bloody scenes in more intense moments.
If a dragon dies, it can be claimed instead of being exalted, meaning anyone reading the pinkerlocke can ask to take them to their lair. If nobody asks to claim a dragon after 1-2 days, it will be exalted.
All hatchlings and bought dragons will be named by RNG if not already named. I am allowed to go through a few if I do not like the first choice.
If a dragon reaches level 25, It is considered "retired" and no longer has to participate in Coliseum battles.
You can't give a dragon a primary gene until level 10, can't give them a secondary gene until level 15, and can't give them a tertiary gene until level 20.
Drops of fate:
Food: Coliseum time!
I'll be using hardmode+medium mode(Either is optional) mode in the coliseum: You must select coliseum challengers in your lair using a random number generator. Then, select the coliseum arena that corresponds to the highest level dragon of that group (For a 'medium' mode, select the venue that is one tier down from that of the highest level dragon). If your dragons level up while in an area, you can still stay there for the whole day. You can quit your battle streak at any time to regen health, and flee from battles if it is appropriate. Potions are allowed to be used to regenerate health as well.
If a dragon gets killed at level one, their death is nullified. If they die at and below level 5, they have a 75% chance to survive the death.
10 and below is a 25% chance. Any dragon above level 10 cannot be saved.
Materials: Writing! Probably the most excitingand terrifying part of the locke! I might write on non-material days, but there is no Guarantee. Of course, I will almost always write on writing days unless I feel too burnt out or frustrated to do it. either way, I will try my best.
Trinkets: Art! Just a small note: I wanna be more free with my art. I can post something I did last year that was just laying around, I can post stuff from the incomplete Goretober, I can draw something irrelevant to the locke, I can do what I'm supposed to, etc. My point is that I will put my art down, but I do what I want. Please, don't expect dragons all the time.
Rare drops: Wildcards. if someone could specify to me what rare drops are exactly, that would be helpful.
Familiars: Buy a new dragon off of the AH.
Roll a random number on rng. The number you get will decide which breed you get off the auction house:
1. Fae
2. Guardian
3. Mirror
4. Pearlcatcher
5. Ridgeback
6. Tundra
7. Spiral
8. Imperial
9. Snapper
10. Wildclaw
11. Nocturne
12. Coatl
13. Skydancer
14. Bogsneak
15:Gaoler
16:Banescale
17: Any unimportant or unused dragon from my lair, if any. If none, reroll.
Flip a coin.
If heads, roll a random 2 digit number. The first number is page number, the second is which dragon down. (Ex: If I rolled 1 and 52, I would go to page 5 of faes and grab the 2nd dragon on the list.)
If tails, flip another coin.
If you get heads, look on the auction house with the gems only filter and whatever breed you got from rng. Select the first and cheapest dragon on that list and buy it.
If you get tails again, do the same as heads but with the treasure only filter.
Note: I use "Cheapest" a little bit more broadly for the treasure variant. Let's say there are 3 dragons that all have the price of 1kt and are the lowest price. I can choose to get any one of them if I wanted.
Another note: none of the coin flip rules are applied to getting 17 on the breed rng since it does not involve the Auction House.
Apparel:Breed two dragons or wait until the selected pair is ready to breed.
when the pair's eggs have hatched, flip one coin for each hatchling. If I flip heads, the hatchling I flipped on survives. If I flip tails, the hatchling I flipped on dies.
Note: If a hatchling has special eyes (), it will automatically survive hatching.
Another note: if the pair's nest contains one egg, the singular hatchling will also automatically survive hatching as well.
Alternatively, I could breed change a dragon or buy the cheapest g1 off the auction house.
Battle items: Uh oh! Death streak time!
Flip a coin.
Heads = DEATH STREAK
Tails = do 30-40 matches.
DEATH STREAK rules: Randomly select three dragons using a random number generator. Fight in the coliseum using the "food" rules 10 rounds consecutively (ie. you cannot leave that arena), quitting midway if a dragon dies. If you are using the easymode rules, switch to the hardmode rules for battlestones. Fun stuff, right?
OH YEAH. PINKERLOCKE TIME.
Welcome to my pinkerlocke! I've witnessed a lot of other people start theirs, so I have decided to begin my own!
Thank you @Severynn for helping me wrap my head around this. I would have been even more of a confused crying lump that I am now when making this.
A fair gore warning, as this 'locke could easily contain some bloody scenes in more intense moments.
The list of pings. wrote:
The rules!
A death in the coliseum = that dragon must be exalted or claimed. The only exception here is Mesmerize since she is the starting dragon and is important. If she gets knocked out, she will be unable to participate in the coliseum for a while. Let's say about.... two weeks? Two weeks sound good.If a dragon dies, it can be claimed instead of being exalted, meaning anyone reading the pinkerlocke can ask to take them to their lair. If nobody asks to claim a dragon after 1-2 days, it will be exalted.
All hatchlings and bought dragons will be named by RNG if not already named. I am allowed to go through a few if I do not like the first choice.
If a dragon reaches level 25, It is considered "retired" and no longer has to participate in Coliseum battles.
You can't give a dragon a primary gene until level 10, can't give them a secondary gene until level 15, and can't give them a tertiary gene until level 20.
Drops of fate:
Food: Coliseum time!
Plants: 10-20 matches
Insects: 20-30 matches
Seafood: 30-40 matches
Meat: 40-50 matches
Insects: 20-30 matches
Seafood: 30-40 matches
Meat: 40-50 matches
I'll be using hardmode+medium mode(Either is optional) mode in the coliseum: You must select coliseum challengers in your lair using a random number generator. Then, select the coliseum arena that corresponds to the highest level dragon of that group (For a 'medium' mode, select the venue that is one tier down from that of the highest level dragon). If your dragons level up while in an area, you can still stay there for the whole day. You can quit your battle streak at any time to regen health, and flee from battles if it is appropriate. Potions are allowed to be used to regenerate health as well.
If a dragon gets killed at level one, their death is nullified. If they die at and below level 5, they have a 75% chance to survive the death.
10 and below is a 25% chance. Any dragon above level 10 cannot be saved.
Materials: Writing! Probably the most exciting
Trinkets: Art! Just a small note: I wanna be more free with my art. I can post something I did last year that was just laying around, I can post stuff from the incomplete Goretober, I can draw something irrelevant to the locke, I can do what I'm supposed to, etc. My point is that I will put my art down, but I do what I want. Please, don't expect dragons all the time.
Rare drops: Wildcards. if someone could specify to me what rare drops are exactly, that would be helpful.
Familiars: Buy a new dragon off of the AH.
Roll a random number on rng. The number you get will decide which breed you get off the auction house:
1. Fae
2. Guardian
3. Mirror
4. Pearlcatcher
5. Ridgeback
6. Tundra
7. Spiral
8. Imperial
9. Snapper
10. Wildclaw
11. Nocturne
12. Coatl
13. Skydancer
14. Bogsneak
15:Gaoler
16:Banescale
17: Any unimportant or unused dragon from my lair, if any. If none, reroll.
Flip a coin.
If heads, roll a random 2 digit number. The first number is page number, the second is which dragon down. (Ex: If I rolled 1 and 52, I would go to page 5 of faes and grab the 2nd dragon on the list.)
If tails, flip another coin.
If you get heads, look on the auction house with the gems only filter and whatever breed you got from rng. Select the first and cheapest dragon on that list and buy it.
If you get tails again, do the same as heads but with the treasure only filter.
Note: I use "Cheapest" a little bit more broadly for the treasure variant. Let's say there are 3 dragons that all have the price of 1kt and are the lowest price. I can choose to get any one of them if I wanted.
Another note: none of the coin flip rules are applied to getting 17 on the breed rng since it does not involve the Auction House.
Apparel:Breed two dragons or wait until the selected pair is ready to breed.
when the pair's eggs have hatched, flip one coin for each hatchling. If I flip heads, the hatchling I flipped on survives. If I flip tails, the hatchling I flipped on dies.
Note: If a hatchling has special eyes (), it will automatically survive hatching.
Another note: if the pair's nest contains one egg, the singular hatchling will also automatically survive hatching as well.
Alternatively, I could breed change a dragon or buy the cheapest g1 off the auction house.
Battle items: Uh oh! Death streak time!
Flip a coin.
Heads = DEATH STREAK
Tails = do 30-40 matches.
DEATH STREAK rules: Randomly select three dragons using a random number generator. Fight in the coliseum using the "food" rules 10 rounds consecutively (ie. you cannot leave that arena), quitting midway if a dragon dies. If you are using the easymode rules, switch to the hardmode rules for battlestones. Fun stuff, right?
Pinkerlocke? Not now, but one day...