Quests & Challenges
Quests, Challenges, and Festival games
TOPIC | [TCC] Millennia Merchant Mafia (Done!)
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[center][img]https://cdn.discordapp.com/attachments/429830638388903936/466791024040345601/TCC2018-Event-Mafia.gif[/img] [url=http://www1.flightrising.com/forums/qnc/2482634/1]Signups[/url] | [b]Discussion[/b] | [url=http://www1.flightrising.com/forums/qnc/2487322]Lynch[/url] [b]Introduction[/b] | [url=http://www1.flightrising.com/forums/qnc/2487114#post_34358066]Participants[/url] | [url=http://www1.flightrising.com/forums/qnc/2487114#post_34358068]Game Information[/url] | [url=http://www1.flightrising.com/forums/qnc/2487114#post_34358069]Rules and Guidelines[/url] | [url=http://www1.flightrising.com/forums/qnc/2487114#post_34358070]Mechanics[/url] | [url=http://www1.flightrising.com/forums/qnc/2487114#post_34358073]Credits and Links[/url] [url=http://flightrising.com/main.php?dragon=15089792] [img]http://flightrising.com/rendern/350/150898/15089792_350.png[/img] [/url][/center] [i]The lights hanging in streams across the streets of the market cast multi-colored hues on the sand. The desert of the Shifting Expanse has been packed down specifically for the millennial markets. Shifting Emporium. What an interesting name for this market and celebration for the Carnivale. Tents line the streets in wildly zig-zagging, crooked rows. The maze they create has you as enthralled as the wares you see. Colors shift beneath your feet as dragons move in their stalls and send the strings swaying. The merchants of the market are as mysterious as the market itself, and their wares reflect arcanic lore you’d only heard stories of as a hatchling. Everything seems unique and valuable, and you wonder how such a heaving mass of merchants can still all have their wares individual. You’ve yet to see a duplicate anywhere. “Pssst!” From the alley to your right, you hear the sound of someone looking for your attention. Shrugging, you decide to walk deeper into the alley. You think briefly on what wares you might find here. Perhaps a legendary sword, or enchanted battle armor. Arcane tomes thought lost to the ages, or the one small gift for a clanmate you’ve been searching for and didn’t realize. You’ve already found several of the last, and have a few clanmates you’ve yet to get something for. There’s only a few other dragons around compared to the masses lining the streets you just left, one of them a male Pearlcatcher whose shimmery, fire-tinged scales reflect the colorful lights dully. He’s sitting next to a stall idly spinning his pearl between his claws. He notices you and allows his face to make something of a smirk. “Ah, good, you joined us,” he said, front paw trapping the pearl's motion as he stands. “Would you like to play a game?”[/i] [center][img]https://cdn.discordapp.com/attachments/429830638388903936/467732501226455040/horizontal_divider_blue.png[/img] [img]https://cdn.discordapp.com/attachments/467453763439951872/467454046031183876/BHkhjCmYcB8wGFJ0e6wRBk8Vfbc3bvERUN9dkgizUci6Ca1-yz4WLPt6_EgOffxR2T-EcZ2kgxzxjObwtiJHTBX7zXdKNKcquLGd.png[/img][/center] [list][*]This game is a [b]non-RP[/b] game. You should be interacting with this game as yourself, not through proxy of a dragon or other OC. Roleplaying in this game is highly discouraged. [*]This game [b]will be fast[/b]. Game days are only 22 hours long, with a 2 hour lockdown to make a full 24-hour day. If you cannot commit to an estimate of 5-7 days of this, please do not sign up. [*]By way of this, [b]this game will be VERY reading-heavy[/b]. This is not a game you can play for 30 minutes and then put down to come back the next day. You will likely want to be online for extended periods of time, and/or multiple times a day. Expect this game to reach 300-400 pages in length by the end of the game. [b]Do not be surprised if this game has 80+ pages in the first day[/b]. Day 1 tends to be the most intense day in terms of length, but subsequent days will still be reading heavy. As a potential measure of length, last year’s TCC mafia game, [url=http://www1.flightrising.com/forums/qnc/2239643/1]Boss’ Beach Party Mafia[/url], ended up over 400 pages long and 7 full game/IRL days. [*]There is no enforced length limit or minimum for the game to run. This game will last as long as it takes for one faction to win. Based on game design, I do not expect it to last longer than the festival week, but it may extend up to two days longer. [*]This game will be [b]role-heavy[/b]. Expect to have some kind of role with an ability, though the extent of power may vary. While this game has been balanced to the best of our abilities, it has not undergone stringent review. Things may still be game-breaky and swingy. Your mileage may vary. [*]Expect this game to also be [b]emotionally intense[/b]. While I and my comods do seek to keep this game as a safe environment to play productively and, ultimately, have fun, things WILL become heated, especially as the game goes on. Mafia is a game of social deduction and argument. People will needle you and aggressive play is expected. Arguments will most likely be contentious, if good-natured, [b]and does not mean anyone in this game dislikes you personally[/b]. If you feel something is getting out of hand, however, please do not be afraid to bring it to our attention. [*]Ultimately, I hope you have fun while playing this game![/list] [center][img]https://cdn.discordapp.com/attachments/429830638388903936/467732501226455040/horizontal_divider_blue.png[/img][/center] [size=5][b]Basic Information[/b][/size] [b]Hosts/Moderators[/b]: kirkfan2255 and Arelia (with help from backup host Tsaiah) [b]Game Style[/b]: Non-RP (roleplaying your role is highly discouraged) [b]Setup Type[/b]: Closed (setup details are not public knowledge) [b]Power Level[/b]: Role Madness (all players have at least one ability) [b]Player Count[/b]: 20 [b]Phase Length[/b]: 22 hour days with at most 2 hours for lockdown [b]Start of Day[/b]: 17:00 FR for Lockdown start, 19:00 FR for Day start [b]Start Date[/b]: July 21 at 16:00 FR [b]Experience Requirement[/b]: None (Newbies welcome!) [b]Activity Requirement[/b]: 3 posts per day phase minimum, at least 5 suggested (if you are consistently making minimum posts only, you may be asked to post more) [b]Expected Volume[/b]: 50-60 pages on average per 24 hours, 80+ on Day 1 only. [b]Mechanical Complexity[/b]: Medium-High (multiple roles and abilities in play, some unusual mechanics) [b]Alignments Possible[/b]: Single group-scum faction, potential for third party alignments [b]Lynch Type[/b]: Plurality only (highest number of votes receives the lynch) [b]Flip Type[/b]: Full reveal (flavor name, abilities, and alignment) [b]B/astard Elements[/b]: Potential for deceptive night results (eg Godfather, Miller, etc.) [b]Out of Thread Communication[/b]: None except by role only [b]Hydras[/b]: None allowed [size=2][url=http://www1.flightrising.com/forums/qnc/2487114#post_2487114]^ Top[/url][/size]

The lights hanging in streams across the streets of the market cast multi-colored hues on the sand. The desert of the Shifting Expanse has been packed down specifically for the millennial markets. Shifting Emporium. What an interesting name for this market and celebration for the Carnivale. Tents line the streets in wildly zig-zagging, crooked rows. The maze they create has you as enthralled as the wares you see.

Colors shift beneath your feet as dragons move in their stalls and send the strings swaying. The merchants of the market are as mysterious as the market itself, and their wares reflect arcanic lore you’d only heard stories of as a hatchling. Everything seems unique and valuable, and you wonder how such a heaving mass of merchants can still all have their wares individual. You’ve yet to see a duplicate anywhere.

“Pssst!”

From the alley to your right, you hear the sound of someone looking for your attention. Shrugging, you decide to walk deeper into the alley. You think briefly on what wares you might find here. Perhaps a legendary sword, or enchanted battle armor. Arcane tomes thought lost to the ages, or the one small gift for a clanmate you’ve been searching for and didn’t realize. You’ve already found several of the last, and have a few clanmates you’ve yet to get something for.

There’s only a few other dragons around compared to the masses lining the streets you just left, one of them a male Pearlcatcher whose shimmery, fire-tinged scales reflect the colorful lights dully. He’s sitting next to a stall idly spinning his pearl between his claws. He notices you and allows his face to make something of a smirk.

“Ah, good, you joined us,” he said, front paw trapping the pearl's motion as he stands. “Would you like to play a game?”

horizontal_divider_blue.png

BHkhjCmYcB8wGFJ0e6wRBk8Vfbc3bvERUN9dkgizUci6Ca1-yz4WLPt6_EgOffxR2T-EcZ2kgxzxjObwtiJHTBX7zXdKNKcquLGd.png
  • This game is a non-RP game. You should be interacting with this game as yourself, not through proxy of a dragon or other OC. Roleplaying in this game is highly discouraged.
  • This game will be fast. Game days are only 22 hours long, with a 2 hour lockdown to make a full 24-hour day. If you cannot commit to an estimate of 5-7 days of this, please do not sign up.
  • By way of this, this game will be VERY reading-heavy. This is not a game you can play for 30 minutes and then put down to come back the next day. You will likely want to be online for extended periods of time, and/or multiple times a day. Expect this game to reach 300-400 pages in length by the end of the game. Do not be surprised if this game has 80+ pages in the first day. Day 1 tends to be the most intense day in terms of length, but subsequent days will still be reading heavy. As a potential measure of length, last year’s TCC mafia game, Boss’ Beach Party Mafia, ended up over 400 pages long and 7 full game/IRL days.
  • There is no enforced length limit or minimum for the game to run. This game will last as long as it takes for one faction to win. Based on game design, I do not expect it to last longer than the festival week, but it may extend up to two days longer.
  • This game will be role-heavy. Expect to have some kind of role with an ability, though the extent of power may vary. While this game has been balanced to the best of our abilities, it has not undergone stringent review. Things may still be game-breaky and swingy. Your mileage may vary.
  • Expect this game to also be emotionally intense. While I and my comods do seek to keep this game as a safe environment to play productively and, ultimately, have fun, things WILL become heated, especially as the game goes on. Mafia is a game of social deduction and argument. People will needle you and aggressive play is expected. Arguments will most likely be contentious, if good-natured, and does not mean anyone in this game dislikes you personally. If you feel something is getting out of hand, however, please do not be afraid to bring it to our attention.
  • Ultimately, I hope you have fun while playing this game!
horizontal_divider_blue.png

Basic Information

Hosts/Moderators: kirkfan2255 and Arelia (with help from backup host Tsaiah)
Game Style: Non-RP (roleplaying your role is highly discouraged)
Setup Type: Closed (setup details are not public knowledge)
Power Level: Role Madness (all players have at least one ability)
Player Count: 20
Phase Length: 22 hour days with at most 2 hours for lockdown
Start of Day: 17:00 FR for Lockdown start, 19:00 FR for Day start
Start Date: July 21 at 16:00 FR
Experience Requirement: None (Newbies welcome!)
Activity Requirement: 3 posts per day phase minimum, at least 5 suggested (if you are consistently making minimum posts only, you may be asked to post more)
Expected Volume: 50-60 pages on average per 24 hours, 80+ on Day 1 only.

Mechanical Complexity: Medium-High (multiple roles and abilities in play, some unusual mechanics)
Alignments Possible: Single group-scum faction, potential for third party alignments
Lynch Type: Plurality only (highest number of votes receives the lynch)
Flip Type: Full reveal (flavor name, abilities, and alignment)
B/astard Elements: Potential for deceptive night results (eg Godfather, Miller, etc.)
Out of Thread Communication: None except by role only
Hydras: None allowed



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Kirk, FR +2
[center][img]https://cdn.discordapp.com/attachments/467453763439951872/467454322976882709/participants.png[/img][/center] [b]Moderators[/b] kirkfan2255 Arelia Tsaiah [b]Players[/b] [LIST=1] [*]aquavvius* [*]bear2 [*]Cheshly [*]Comba [*]CrystalRush [*]Gemmadragon [*]Journey [*]Limelight [*]LordMeikai [*]NekoNikki [*]nuttysaladtree [*]Reshiramu [*]SelenaSilverwolf [*]smeen [*]smilefires [*]Stanari [*]Tsunami21 [/LIST] *formerly leafily [b]Substitutes[/b] We are always accepting substitutes! Please [b]PM[/b] a moderator or ask on the Singups thread if you are interested! [list][*]Moonwater [*][s]SelenaSilverwolf[/s] Replaced Leremis [*][s]Stanari[/s] Replaced VoidFish [*]Oricole [*]Sigmar [*]Your name could be here! These slots are unlimited.[/list] [b]Spectators[/b] starrynite, VivaFariy, Avante, Demetre, Syceris, Selah, Stormdreamer, Chessboard, Tanji, QiEclipse, Firo [size=2][url=http://www1.flightrising.com/forums/qnc/2487114#post_2487114]^ Top[/url][/size]
participants.png

Moderators
kirkfan2255
Arelia
Tsaiah

Players
  1. aquavvius*
  2. bear2
  3. Cheshly
  4. Comba
  5. CrystalRush
  6. Gemmadragon
  7. Journey
  8. Limelight
  9. LordMeikai
  10. NekoNikki
  11. nuttysaladtree
  12. Reshiramu
  13. SelenaSilverwolf
  14. smeen
  15. smilefires
  16. Stanari
  17. Tsunami21

*formerly leafily

Substitutes
We are always accepting substitutes! Please PM a moderator or ask on the Singups thread if you are interested!
  • Moonwater
  • SelenaSilverwolf Replaced Leremis
  • Stanari Replaced VoidFish
  • Oricole
  • Sigmar
  • Your name could be here! These slots are unlimited.

Spectators
starrynite, VivaFariy, Avante, Demetre, Syceris, Selah, Stormdreamer, Chessboard, Tanji, QiEclipse, Firo

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Kirk, FR +2
[center][img]https://cdn.discordapp.com/attachments/467453763439951872/467454086665732107/BHlhXu9imEw1mXQIFa1CJ-VgphdMvpZcWnPwbEmrYSmYuZFrzR2urH3TyAYZxXR4qtYIPE5xA5npuJOOGbz5tIAzB_SqSqEFGgRw.png[/img] [size=4][b]Current Day[/b]: Game Over! Town Wins! [b]Next Lockdown Start[/b]: n/a [b]Next Day Start[/b]: n/a[/size][/center] [size=4][u]Quick Links[/u][/size] [b]Day 1[/b]: [url=http://www1.flightrising.com/forums/qnc/2487114#post_34363043]Start of Day[/url] | [url=http://www1.flightrising.com/forums/qnc/2487114/40#post_34386502]Lockdown[/url] | [url=http://www1.flightrising.com/forums/qnc/2487114/45#post_34387978]End of Day[/url] [b]Day 2[/b]: [url=http://www1.flightrising.com/forums/qnc/2487322/2#post_34386503]Start of Day[/url] | [url=http://www1.flightrising.com/forums/qnc/2487114/88#post_34405784]Lockdown[/url] | [url=http://www1.flightrising.com/forums/qnc/2487114/92#post_34407503]End of Day[/url] [b]Day 3[/b]: [url=http://www1.flightrising.com/forums/qnc/2487114/92#post_34407825]Start of Day[/url] | [url=http://www1.flightrising.com/forums/qnc/2487114/106#post_34424791]Lockdown[/url] | [url=http://www1.flightrising.com/forums/qnc/2487114/107#post_34426124]End of Day[/url] [b]Day 4[/b]: [url=http://www1.flightrising.com/forums/qnc/2487114/107#post_34426522]Start of Day[/url] | [url=http://www1.flightrising.com/forums/qnc/2487114/130#post_34442581]Lockdown[/url] | [url=http://www1.flightrising.com/forums/qnc/2487114/133#post_34444193]End of Day[/url] [b]Day 5[/b]: [url=http://www1.flightrising.com/forums/qnc/2487114/133#post_34444342]Start of Day[/url] | [url=http://www1.flightrising.com/forums/qnc/2487114/145#post_34460732]Lockdown[/url] | [url=http://www1.flightrising.com/forums/qnc/2487114/148#post_34462863]End of Day[/url] [url=http://www1.flightrising.com/forums/qnc/2487114/148#post_34462866]Game Wrap-Up[/url] | [url=http://www1.flightrising.com/forums/qnc/2487114/148#post_34462933]Rolecards[/url] [size=4][u]Main Win Conditions[/u][/size] [b][color=green]TOWN[/color][/b]: You win when all non-Town aligned players who cannot win with you have been eliminated from the game. [b][color=red]MAFIA[/color][/b]: You win when all non-Mafia members who cannot win with you are eliminated, or when nothing can prevent this from occurring. Other main win conditions may be present in this game. Any/all Third Party players will be annoucned alongside their win condition(s) at the end of the game. [size=2][url=http://www1.flightrising.com/forums/qnc/2487114#post_2487114]^ Top[/url][/size]
BHlhXu9imEw1mXQIFa1CJ-VgphdMvpZcWnPwbEmrYSmYuZFrzR2urH3TyAYZxXR4qtYIPE5xA5npuJOOGbz5tIAzB_SqSqEFGgRw.png

Current Day: Game Over! Town Wins!
Next Lockdown Start: n/a
Next Day Start: n/a

Quick Links
Day 1: Start of Day | Lockdown | End of Day
Day 2: Start of Day | Lockdown | End of Day
Day 3: Start of Day | Lockdown | End of Day
Day 4: Start of Day | Lockdown | End of Day
Day 5: Start of Day | Lockdown | End of Day

Game Wrap-Up | Rolecards

Main Win Conditions
TOWN: You win when all non-Town aligned players who cannot win with you have been eliminated from the game.
MAFIA: You win when all non-Mafia members who cannot win with you are eliminated, or when nothing can prevent this from occurring.

Other main win conditions may be present in this game. Any/all Third Party players will be annoucned alongside their win condition(s) at the end of the game.

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Kirk, FR +2
[center][img]https://cdn.discordapp.com/attachments/467453763439951872/467454325040349214/rulesandguidelines.png[/img][/center] Please make sure you know the rules of the game before joining. These are the explicit guidelines I will be following in order to help ensure that the game is smooth as possible. [center][size=5][u]General[/u][/size][/center] [list][*]By joining this game, you agree to abide by these rules within designated game threads for the duration of play. Ignorance of the rules is not an excuse. [*]Game days are [b]22[/b] hours long. There is no night phase; instead, there is a [b]2[/b] hour lockdown phase beginning at 17:00 FR. During this time, you may continue posting until you see the RESERVED post(s). [b]This post may be made at any point during lockdown[/b]. Lockdown ending early will not change the next EoD time, but will simply add time to the next game day. [*]Town and Mafia win conditions are public knowledge, and are listed in the Game Information post in the Discussion thread. Other win conditions may be present in the game, and any/all third party player(s) will be announced alongside their win condition(s) at the end of the game. [*]The game will reach a natural conclusion when a game-ending faction has achieved its win condition, or when no players belonging to a game-ending faction are left alive. A game-ending faction is one whose win condition directly contradicts the win condition of any other game-ending faction (Town and Mafia are both game-ending factions). [*]If three consecutive days and nights elapse without any faction making progress towards its win condition, the game will end in a draw. [*]This game does not have game clues hidden in flavor. Flavor in this game is for aesthetic purposes and enjoyment only. [*]I reserve the right to add or modify rules as I see fit while the game is in play, as no set of rules is ever complete. This will be announced to the thread as necessary. [*]I reserve the right to decline player participation at my discretion during sign-ups. [*]Word of Mod is final. I and any comods I may have are the final say, and I reserve the right to hand down punishment as I see fit. Please respect my judgement. If you wish to discuss a ruling, bring it to my inbox or post-game, do not discuss it in the thread while the game is ongoing. [*]Punishments may be a warning (in thread or privately), force-replacement, or modkill, depending on severity of the infraction. Generally, I will NOT modkill unless your slot’s integrity has been compromised. [/list] [center][img]https://cdn.discordapp.com/attachments/429830638388903936/467732501226455040/horizontal_divider_blue.png[/img] [size=5][u]Conduct[/u][/size][/center] [list][*]You should play to win, ie: play to your win condition. Gamethrowing is not appreciated. [*]Play with respect to both moderator(s) and your fellow players. There are people on the other side of the screen. [*]Faking breaking the rules is the same as breaking the rules. Play to the SPIRIT of the rules, not the LETTER. [*]If at any point you are uncertain about the rules, please do not hesitate to ask. In this case, it is NOT better to seek forgiveness than to ask permission. [*][b]Be civil[/b]. Aggressive and/or abrasive behavior is expected and allowed, but personal attacks against players is not okay. I will step in if I notice a major issue happening, but do not be afraid to ping me and/or message me if you see or experience something happening. My definition of what is too much may be different from yours. [*]Do not go out of your way to be obnoxious. Do not spam large gifs or images to the thread or make your posts unreadable (ex, transparent text, encryption, or size 1 text). [*]Do not use provable randomization. [*]Angleshooting is not allowed. Do not exploit loopholes, “ruleslawyer”, etc. [*]Baiting a modkill is not cool and will be punished. [*]Do not talk about other, ongoing mafia games, be it this one or any other game on or off the Flight Rising site, in a way that will compromise that game’s integrity. Anything more than “I am/was in X game” should not be talked about while it is in play. [*]Players are expected to abide not only by the rules placed on this game by me, but also to continue following all [url=http://flightrising.com/main.php?p=wiki&article=50]Rules and Guidelines[/url] and the [url=http://flightrising.com/main.php?p=wiki&article=66]Code of Conduct[/url] for Flight Rising at all times during the course of the game. Breaking either of these is grounds for [b]immediate modkill[/b] without warning. [/list] [center][img]https://cdn.discordapp.com/attachments/429830638388903936/467732501226455040/horizontal_divider_blue.png[/img] [size=5][u]Activity and Posting[/u][/size][/center] [list][*]This game is a [b]non-RP[/b] game. Do not RP a dragon and especially not your role. [*][b]Do not edit or delete posts[/b]. This is to prevent mafia from redacting slips. If you would like to delete a double-post of the same post, this is permissible. [*]Once you are dead, you are dead. [b]There is no final goodbye, last words, or will[/b]. If you are no longer in the game for any reason, do not post in the game threads until the end of the game. [*]If you are not an active player in this game (such as, you are a spectator, substitute, or other community member that is not a moderator or staff member of Flight Rising), [b]do not post in this game until after the game has finished[/b]. [*]If you are not in the game and would like to spectate, become a substitute, or have any questions or concerns, [b]please PM[/b] any of the moderator(s). [*]Activity in this game counts as posting in the Discussion thread. You must post at least 3 time(s) per day phase. If you do not make 3 posts within a day phase, you will be prodded by PM. Missing it a second time will result in force replacement. [*]If, for any reason, you cannot make the post requirement for a day phase, please contact me immediately by PM or within your QuickTopic. [/list] [center][img]https://cdn.discordapp.com/attachments/429830638388903936/467732501226455040/horizontal_divider_blue.png[/img] [size=5][u]Communication[/u][/size][/center] [list][*]Private communication is defined as any communication that you have had directly with the moderator(s) or other players in the game through any means outside the game thread. [*]Out of thread (OOT), non-mod-sanctioned, game-related communication is not allowed with any living or substitute player. Certain roles may allow out of thread communication to occur. You will be informed of this by a moderator. [*]You may chat TO a person who is not alive in the game or a substitute (meaning you may chat with dead players, spectators, and unrelated community members) [b]as long as you make it clear to the other person that they are not to respond[/b]. Dead players who are in both spoiled and unspoiled spectator chat are not to make any mention of the spectator chat or any spoilers known to spectator chat. [*]Replacement out of the game is to be done privately to a moderator by either PM or through your QT. Do not post that you are replacing out in any game-related public thread or mod-sanctioned group chat. [b]The moderator reserves the right to deny replacement for reasons that are not legitimate[/b] (such as “I don’t want to be mafia/town”). [*]Do not directly quote, copy-paste, or screenshot anything that you have been told through private communication. Paraphrasing is fine, as well as quoting from any game thread. [*]All players are given access to private QuickTopics, or QTs. Please use these for questions and for submission of actions. [b]These are considered private communication[/b]. Do not share these links until the game has ended. [*][b]PLEASE make sure to check your QuickTopics[/b]. They are provided to you for a reason. You will receive any night action results and death notifications through QT. The only people who are allowed to view the QuickTopic are people who have the link to it. That will be you and the moderator(s) only while the game is ongoing. [*]PMing the moderator(s) should be done in an emergency only. Please use your QuickTopic for pretty much everything else. If you must PM, please include the game name in the subject. [*]Do not talk to players who are in this game about game-related things outside the thread unless otherwise given permission. [*]I will not lie to you. I may answer vaguely, or say “No comment” or “I cannot answer that at this time”, but I will not directly lie to you if you ask a question about the game. [*]Certain roles may override some of the rules stated. Please do not panic. [/list] [size=2][url=http://www1.flightrising.com/forums/qnc/2487114#post_2487114]^ Top[/url][/size]
rulesandguidelines.png

Please make sure you know the rules of the game before joining. These are the explicit guidelines I will be following in order to help ensure that the game is smooth as possible.
General
  • By joining this game, you agree to abide by these rules within designated game threads for the duration of play. Ignorance of the rules is not an excuse.
  • Game days are 22 hours long. There is no night phase; instead, there is a 2 hour lockdown phase beginning at 17:00 FR. During this time, you may continue posting until you see the RESERVED post(s). This post may be made at any point during lockdown. Lockdown ending early will not change the next EoD time, but will simply add time to the next game day.
  • Town and Mafia win conditions are public knowledge, and are listed in the Game Information post in the Discussion thread. Other win conditions may be present in the game, and any/all third party player(s) will be announced alongside their win condition(s) at the end of the game.
  • The game will reach a natural conclusion when a game-ending faction has achieved its win condition, or when no players belonging to a game-ending faction are left alive. A game-ending faction is one whose win condition directly contradicts the win condition of any other game-ending faction (Town and Mafia are both game-ending factions).
  • If three consecutive days and nights elapse without any faction making progress towards its win condition, the game will end in a draw.
  • This game does not have game clues hidden in flavor. Flavor in this game is for aesthetic purposes and enjoyment only.
  • I reserve the right to add or modify rules as I see fit while the game is in play, as no set of rules is ever complete. This will be announced to the thread as necessary.
  • I reserve the right to decline player participation at my discretion during sign-ups.
  • Word of Mod is final. I and any comods I may have are the final say, and I reserve the right to hand down punishment as I see fit. Please respect my judgement. If you wish to discuss a ruling, bring it to my inbox or post-game, do not discuss it in the thread while the game is ongoing.
  • Punishments may be a warning (in thread or privately), force-replacement, or modkill, depending on severity of the infraction. Generally, I will NOT modkill unless your slot’s integrity has been compromised.
horizontal_divider_blue.png

Conduct
  • You should play to win, ie: play to your win condition. Gamethrowing is not appreciated.
  • Play with respect to both moderator(s) and your fellow players. There are people on the other side of the screen.
  • Faking breaking the rules is the same as breaking the rules. Play to the SPIRIT of the rules, not the LETTER.
  • If at any point you are uncertain about the rules, please do not hesitate to ask. In this case, it is NOT better to seek forgiveness than to ask permission.
  • Be civil. Aggressive and/or abrasive behavior is expected and allowed, but personal attacks against players is not okay. I will step in if I notice a major issue happening, but do not be afraid to ping me and/or message me if you see or experience something happening. My definition of what is too much may be different from yours.
  • Do not go out of your way to be obnoxious. Do not spam large gifs or images to the thread or make your posts unreadable (ex, transparent text, encryption, or size 1 text).
  • Do not use provable randomization.
  • Angleshooting is not allowed. Do not exploit loopholes, “ruleslawyer”, etc.
  • Baiting a modkill is not cool and will be punished.
  • Do not talk about other, ongoing mafia games, be it this one or any other game on or off the Flight Rising site, in a way that will compromise that game’s integrity. Anything more than “I am/was in X game” should not be talked about while it is in play.
  • Players are expected to abide not only by the rules placed on this game by me, but also to continue following all Rules and Guidelines and the Code of Conduct for Flight Rising at all times during the course of the game. Breaking either of these is grounds for immediate modkill without warning.
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Activity and Posting
  • This game is a non-RP game. Do not RP a dragon and especially not your role.
  • Do not edit or delete posts. This is to prevent mafia from redacting slips. If you would like to delete a double-post of the same post, this is permissible.
  • Once you are dead, you are dead. There is no final goodbye, last words, or will. If you are no longer in the game for any reason, do not post in the game threads until the end of the game.
  • If you are not an active player in this game (such as, you are a spectator, substitute, or other community member that is not a moderator or staff member of Flight Rising), do not post in this game until after the game has finished.
  • If you are not in the game and would like to spectate, become a substitute, or have any questions or concerns, please PM any of the moderator(s).
  • Activity in this game counts as posting in the Discussion thread. You must post at least 3 time(s) per day phase. If you do not make 3 posts within a day phase, you will be prodded by PM. Missing it a second time will result in force replacement.
  • If, for any reason, you cannot make the post requirement for a day phase, please contact me immediately by PM or within your QuickTopic.
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Communication
  • Private communication is defined as any communication that you have had directly with the moderator(s) or other players in the game through any means outside the game thread.
  • Out of thread (OOT), non-mod-sanctioned, game-related communication is not allowed with any living or substitute player. Certain roles may allow out of thread communication to occur. You will be informed of this by a moderator.
  • You may chat TO a person who is not alive in the game or a substitute (meaning you may chat with dead players, spectators, and unrelated community members) as long as you make it clear to the other person that they are not to respond. Dead players who are in both spoiled and unspoiled spectator chat are not to make any mention of the spectator chat or any spoilers known to spectator chat.
  • Replacement out of the game is to be done privately to a moderator by either PM or through your QT. Do not post that you are replacing out in any game-related public thread or mod-sanctioned group chat. The moderator reserves the right to deny replacement for reasons that are not legitimate (such as “I don’t want to be mafia/town”).
  • Do not directly quote, copy-paste, or screenshot anything that you have been told through private communication. Paraphrasing is fine, as well as quoting from any game thread.
  • All players are given access to private QuickTopics, or QTs. Please use these for questions and for submission of actions. These are considered private communication. Do not share these links until the game has ended.
  • PLEASE make sure to check your QuickTopics. They are provided to you for a reason. You will receive any night action results and death notifications through QT. The only people who are allowed to view the QuickTopic are people who have the link to it. That will be you and the moderator(s) only while the game is ongoing.
  • PMing the moderator(s) should be done in an emergency only. Please use your QuickTopic for pretty much everything else. If you must PM, please include the game name in the subject.
  • Do not talk to players who are in this game about game-related things outside the thread unless otherwise given permission.
  • I will not lie to you. I may answer vaguely, or say “No comment” or “I cannot answer that at this time”, but I will not directly lie to you if you ask a question about the game.
  • Certain roles may override some of the rules stated. Please do not panic.

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Kirk, FR +2
[center][img]https://cdn.discordapp.com/attachments/467453763439951872/467454320284139536/mechanics.png[/img][/center] This post covers all mechanics in play for this game, including abilities and lynching. [center][size=5][u]Actions and Abilities[/u][/size][/center] [list][*]Actions are any ability or abilities used during the game. Any ability or abilities you possess are detailed in your role sheet. [*][b]Ability use must be submitted through QuickTopic[/b]. The only exception is [LIGHTNING] abilities. [*]If you do not submit an action, your ability will not auto-fire. You will simply no action. [*]While all abilities fire at the same time, action resolution may dictate which action takes precedence in case of conflict. The precise order of resolution will not be revealed. Your ability may fail inexplicably without your knowledge, and you will not be informed if your ability failed, unless you would otherwise receive a result. Not everything will be announced in the EoD post and/or sent as night results to you or your target. [*]You may only use one ability per day. You may have multiple abilities available to you. [*]Some abilities may be preceded by a useage tag, which will be in brackets. The following useage tags are possible in this game: [list][*][b][ACTIVE][/b] abilities must be triggered by QT. You may only use one active ability per day. Passive, Factional, and Free abilities are the only non-active abilities. [*][b][PASSIVE][/b] abilities are always in effect and occur when their conditions are met. By default, these do not replace any other submitted ability unless specified in the ability. [*][b][FACTIONAL][/b] abilities are able to be used by the entire faction. Factional abilities are only accepted once per game phase. These abilities are not visible to roles that can see abilities. Unless otherwise noted, you may use a Factional ability alongside another ability. All players within the Faction will have the same ability listed on their rolecard. [*][b][FREE][/b] abilities may be used with other abilities. You may only use one [FREE] ability per day. [*][b][TRANSCENDENTAL][/b] abilities cannot be affected by any other ability, and “occur” before all other abilities fire. [*][b][LIGHTNING][/b] abilities occur as soon as they are seen by the moderator. They are also known as instant abilities or day abilities, and have a special condition for use. [*][b][NONCONSECUTIVE][/b] abilities may not be used multiple nights in a row. These abilities may also be Even or Odd night abilities, and will have this condition noted in the ability. [*][b][X-SHOT][/b] abilities are limited use abilities, where X is the number of times the ability may be used during the entire game. You will always be told how many shots remain on your ability as a night result upon use. You will not be told if your action was successful, however, and an ability may be used even if it was not successful.[/list] [*]Unless explicitly stated, you may not self-action. [*]Lightning abilities can only be submitted up to one hour prior to lockdown in order to allow time to see, process, and make any announcements related to the ability. Please follow the instructions for use as detailed in the ability - if you do not, your action will not fire. [/list] [center][img]https://cdn.discordapp.com/attachments/429830638388903936/467732501226455040/horizontal_divider_blue.png[/img] [size=5][u]Voting and Lynching[/u][/size][/center] [list][*]Voting will take place in a separate lynch thread. There is no format needed for voting, you may just state the name of the player you are voting. [*]Lynches will be determined by simple plurality. The player with the highest number of votes, no matter how many, will be lynched at the end of the day phase. [*]This game does not have a hammer if a majority (50% of total votes +1) is reached. [*]You may make as many vote changes as you like by [s]striking through[/s] your previous vote and casting a new one below it in the same post. [b]Do not erase your old votes![/b] The final name in your vote post, or the first unstruck name, will be considered your lynch vote. [*]If two or more players are tied for the highest number of votes, no lynch will occur. [*]If there must be a lynch and two or more players are tied, the oldest-held vote will be used to break the tie. [*]A [b]No Vote[/b] is different from a [b]No Lynch[/b]. No Votes are abstention from voting - you choose to cast no vote. A No Lynch is a vote for no lynch to occur. No Lynch is always a valid option unless a lynch must occur. [*]Ties between a player and No Lynch results in a player lynch. [*]Do not use nicknames when voting. Please use either the player’s full username or the hydra name, if applicable. If the moderators cannot determine who your vote is for, it will count as No Vote. Accidental misspellings will be counted as long as the moderator(s) can determine who the vote is for. [*]Any votes for moderator(s) or non-players are not valid and will be interpreted as a vote for yourself. [/list] [center][img]https://cdn.discordapp.com/attachments/429830638388903936/467732501226455040/horizontal_divider_blue.png[/img] [size=5][u]Secondary Win Condition[/u][/size][/center] Each role has a secondary win condition written on its role card. These win conditions are not necessary to win the game (your ability to win the game is your Main Win Condition); however, these are an added challenge for players to achieve personally. Some secondary win conditions may be more difficult than others, but all are designed to be achieved during the course of the game. Secondary win conditions do not affect anything related to gamestate. Achieving a secondary win condition is 100% voluntary and only for the player’s added enjoyment. These win conditions may be achieved at any point during the game. All players who achieve their secondary win conditions will be announced at the conclusion of the game. [size=2][url=http://www1.flightrising.com/forums/qnc/2487114#post_2487114]^ Top[/url][/size]
mechanics.png

This post covers all mechanics in play for this game, including abilities and lynching.
Actions and Abilities
  • Actions are any ability or abilities used during the game. Any ability or abilities you possess are detailed in your role sheet.
  • Ability use must be submitted through QuickTopic. The only exception is [LIGHTNING] abilities.
  • If you do not submit an action, your ability will not auto-fire. You will simply no action.
  • While all abilities fire at the same time, action resolution may dictate which action takes precedence in case of conflict. The precise order of resolution will not be revealed. Your ability may fail inexplicably without your knowledge, and you will not be informed if your ability failed, unless you would otherwise receive a result. Not everything will be announced in the EoD post and/or sent as night results to you or your target.
  • You may only use one ability per day. You may have multiple abilities available to you.
  • Some abilities may be preceded by a useage tag, which will be in brackets. The following useage tags are possible in this game:
    • [ACTIVE] abilities must be triggered by QT. You may only use one active ability per day. Passive, Factional, and Free abilities are the only non-active abilities.
    • [PASSIVE] abilities are always in effect and occur when their conditions are met. By default, these do not replace any other submitted ability unless specified in the ability.
    • [FACTIONAL] abilities are able to be used by the entire faction. Factional abilities are only accepted once per game phase. These abilities are not visible to roles that can see abilities. Unless otherwise noted, you may use a Factional ability alongside another ability. All players within the Faction will have the same ability listed on their rolecard.
    • [FREE] abilities may be used with other abilities. You may only use one [FREE] ability per day.
    • [TRANSCENDENTAL] abilities cannot be affected by any other ability, and “occur” before all other abilities fire.
    • [LIGHTNING] abilities occur as soon as they are seen by the moderator. They are also known as instant abilities or day abilities, and have a special condition for use.
    • [NONCONSECUTIVE] abilities may not be used multiple nights in a row. These abilities may also be Even or Odd night abilities, and will have this condition noted in the ability.
    • [X-SHOT] abilities are limited use abilities, where X is the number of times the ability may be used during the entire game. You will always be told how many shots remain on your ability as a night result upon use. You will not be told if your action was successful, however, and an ability may be used even if it was not successful.
  • Unless explicitly stated, you may not self-action.
  • Lightning abilities can only be submitted up to one hour prior to lockdown in order to allow time to see, process, and make any announcements related to the ability. Please follow the instructions for use as detailed in the ability - if you do not, your action will not fire.
horizontal_divider_blue.png

Voting and Lynching
  • Voting will take place in a separate lynch thread. There is no format needed for voting, you may just state the name of the player you are voting.
  • Lynches will be determined by simple plurality. The player with the highest number of votes, no matter how many, will be lynched at the end of the day phase.
  • This game does not have a hammer if a majority (50% of total votes +1) is reached.
  • You may make as many vote changes as you like by striking through your previous vote and casting a new one below it in the same post. Do not erase your old votes! The final name in your vote post, or the first unstruck name, will be considered your lynch vote.
  • If two or more players are tied for the highest number of votes, no lynch will occur.
  • If there must be a lynch and two or more players are tied, the oldest-held vote will be used to break the tie.
  • A No Vote is different from a No Lynch. No Votes are abstention from voting - you choose to cast no vote. A No Lynch is a vote for no lynch to occur. No Lynch is always a valid option unless a lynch must occur.
  • Ties between a player and No Lynch results in a player lynch.
  • Do not use nicknames when voting. Please use either the player’s full username or the hydra name, if applicable. If the moderators cannot determine who your vote is for, it will count as No Vote. Accidental misspellings will be counted as long as the moderator(s) can determine who the vote is for.
  • Any votes for moderator(s) or non-players are not valid and will be interpreted as a vote for yourself.
horizontal_divider_blue.png

Secondary Win Condition
Each role has a secondary win condition written on its role card. These win conditions are not necessary to win the game (your ability to win the game is your Main Win Condition); however, these are an added challenge for players to achieve personally. Some secondary win conditions may be more difficult than others, but all are designed to be achieved during the course of the game.

Secondary win conditions do not affect anything related to gamestate. Achieving a secondary win condition is 100% voluntary and only for the player’s added enjoyment. These win conditions may be achieved at any point during the game.

All players who achieve their secondary win conditions will be announced at the conclusion of the game.

^ Top
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Kirk, FR +2
[center][img]https://cdn.discordapp.com/attachments/467453763439951872/467454327972167681/thanks.png[/img][/center] This game would not be possible without the help of a TON of people! First and foremost, to my co-moderators, Arelia and Tsaiah, who helped put in a ton of effort and passion into this game to help bring it to fruition, thank you for all your hard work! For the banners: seadolf, the original/main banner creator, and Actaeon, who then created all the TCC banners and images in the game threads for us. Thank you to Arelia, ShadowRising, and Firra for the coordination and running of this year’s TCC event! HUGE thanks to Stanari, whose comprehensive rule and mechanics sets that I have shamelessly [s]stolen[/s] borrowed from. She knows exactly what she contributed (everything, it was everything). Also to Stan, thank you so much for allowing us to borro- ...no, we actually pretty much stole the MMM moniker. To all of the potential players and substitutes, thank you for joining! You are the backbone of the game, without whom we cannot have a game at all. And finally, thank you to the IMH for continuing to be a fantastic resource for all of us regular mafia fiends! [center][img]https://cdn.discordapp.com/attachments/429830638388903936/467732501226455040/horizontal_divider_blue.png[/img] [size=5][u]Links[/u][/size][/center] Are you interested in learning more about mafia before you play? Here’s a compiled list of links used in our last Beginner’s Mafia game that should help you out! [url=http://www1.flightrising.com/forums/forga/1542251][b]Interflight Mafia Hub[/b][/url]: Also known as the IMH, this is the one stop shop for pinglists and to be up-to-date on what games are running on Flight Rising! Please pardon our dust, as we are in the middle of a hub revamp. [url=http://wiki.mafiascum.net/index.php?title=Main_Page][b]MafiaScum Wiki[/b][/url]: Perhaps one of the biggest repositories of mafia information, the MafiaScum Wiki has a variety of setups, roles, and discussion of optimal plays. In particular, you may find the following helpful: [list][*][url=http://wiki.mafiascum.net/index.php?title=Quick_Guide_to_Mafia]Beginner's Mafia Guide[/url] [*][url=http://wiki.mafiascum.net/index.php?title=Frequently_Asked_Questions]FAQ[/url] [*][url=http://wiki.mafiascum.net/index.php?title=Category:Glossary]Glossary of Terms[/url] [*][url=http://wiki.mafiascum.net/index.php?title=Commonly_Used_Abbreviations]Common Abbreviations[/url] [/list] [url=https://docs.google.com/document/d/1rvmFQYJgQW_ZxE5K9XlBudwbw0yyzbzYy-Yg766NJBc/edit][b]IMH Glossary[/b][/url]: An in-progress glossary of terms specific to Flight Rising. [url=https://www.mafiauniverse.com/forums/][b]MafiaUniverse[/b][/url]: Another great all-in-one stop for mafia information, MafiaUniverse serves as both a forum to play on and a place to discuss optimal strategy and differences in play. Some interesting things you might like: [list][*][url=https://www.mafiauniverse.com/forums/forums/37-Mafia-University]Mafia University[/url] (a series of articles about mafia and strategies) [*][url=https://www.mafiauniverse.com/wiki/Main_Page]Mafia Universe Wiki[/url] [*][url=https://www.mafiauniverse.com/wiki/Category:Terminology]Terminology[/url] [/list] Want to get back to the main hub? Click the banner below! [center][url=http://www1.flightrising.com/forums/frd/2482347][img]https://cdn.discordapp.com/attachments/467454900587200522/467455065947635712/tcc02.png[/img][/url][/center] Interested more in the Interflight Mafia Hub? Click this banner instead! [center][url=http://www1.flightrising.com/forums/forga/1542251][img]http://i.imgur.com/3bMwIy2.png[/img][/url][/center] [size=2][url=http://www1.flightrising.com/forums/qnc/2487114#post_2487114]^ Top[/url][/size]
thanks.png

This game would not be possible without the help of a TON of people!

First and foremost, to my co-moderators, Arelia and Tsaiah, who helped put in a ton of effort and passion into this game to help bring it to fruition, thank you for all your hard work!

For the banners: seadolf, the original/main banner creator, and Actaeon, who then created all the TCC banners and images in the game threads for us.

Thank you to Arelia, ShadowRising, and Firra for the coordination and running of this year’s TCC event!

HUGE thanks to Stanari, whose comprehensive rule and mechanics sets that I have shamelessly stolen borrowed from. She knows exactly what she contributed (everything, it was everything). Also to Stan, thank you so much for allowing us to borro- ...no, we actually pretty much stole the MMM moniker.

To all of the potential players and substitutes, thank you for joining! You are the backbone of the game, without whom we cannot have a game at all.

And finally, thank you to the IMH for continuing to be a fantastic resource for all of us regular mafia fiends!
horizontal_divider_blue.png

Links
Are you interested in learning more about mafia before you play? Here’s a compiled list of links used in our last Beginner’s Mafia game that should help you out!

Interflight Mafia Hub: Also known as the IMH, this is the one stop shop for pinglists and to be up-to-date on what games are running on Flight Rising! Please pardon our dust, as we are in the middle of a hub revamp.

MafiaScum Wiki: Perhaps one of the biggest repositories of mafia information, the MafiaScum Wiki has a variety of setups, roles, and discussion of optimal plays. In particular, you may find the following helpful:
IMH Glossary: An in-progress glossary of terms specific to Flight Rising.

MafiaUniverse: Another great all-in-one stop for mafia information, MafiaUniverse serves as both a forum to play on and a place to discuss optimal strategy and differences in play. Some interesting things you might like:
Want to get back to the main hub? Click the banner below!
tcc02.png

Interested more in the Interflight Mafia Hub? Click this banner instead!
3bMwIy2.png

^ Top
3bMwIy2.png
Kirk, FR +2
The pearlcatcher, Brisingr, moves around the merchants lining the alley. He collects some cards from each of them, and directs the milling dragons together.

"My name is Brys," he said, shuffling the cards. He hands them out to the group, motioning them to look at them but keep them hidden.

"The merchants here like to play mafia. If you've never heard of it, you're out of luck, I don't do explaining things." Brys finishes handing out the cards, with three left over. "However, the merchants decided they wanted to design the game, and each of them made a rolecard based on them. You all have your cards. Now, let the game....begin."
Begin Day 1

Notes
--Day 1 ends at 17:00 FR July 22, 25 hours from now. Lockdown will begin at that time. All actions and votes must be submitted by the time Lockdown begins.
--The Lynch thread is located here: http://www1.flightrising.com/forums/qnc/2487322

Players: @bear2, @Cheshly, @Comba, @CrystalRush, @Gemmadragon, @Journey, @leafily, @Leremis, @Limelight, @LordMeikai, @NekoNikki, @nuttysaladtree, @Reshiramu, @smeen, @smilefires, @Tsunami21, @VoidFish
Substitutes: @Moonwater, @SelenaSilverwolf, @Stanari, @Oricole, @Firo, @QiEclipse
Spectators: @kirkfan2255, @Arelia, @Tsaiah, @VivaFariy, @Avante, @starrynite, @Demetre, @Syceris, @Selah, @Stormdreamer, @Chessboard, @Tanji
The pearlcatcher, Brisingr, moves around the merchants lining the alley. He collects some cards from each of them, and directs the milling dragons together.

"My name is Brys," he said, shuffling the cards. He hands them out to the group, motioning them to look at them but keep them hidden.

"The merchants here like to play mafia. If you've never heard of it, you're out of luck, I don't do explaining things." Brys finishes handing out the cards, with three left over. "However, the merchants decided they wanted to design the game, and each of them made a rolecard based on them. You all have your cards. Now, let the game....begin."
Begin Day 1

Notes
--Day 1 ends at 17:00 FR July 22, 25 hours from now. Lockdown will begin at that time. All actions and votes must be submitted by the time Lockdown begins.
--The Lynch thread is located here: http://www1.flightrising.com/forums/qnc/2487322

Players: @bear2, @Cheshly, @Comba, @CrystalRush, @Gemmadragon, @Journey, @leafily, @Leremis, @Limelight, @LordMeikai, @NekoNikki, @nuttysaladtree, @Reshiramu, @smeen, @smilefires, @Tsunami21, @VoidFish
Substitutes: @Moonwater, @SelenaSilverwolf, @Stanari, @Oricole, @Firo, @QiEclipse
Spectators: @kirkfan2255, @Arelia, @Tsaiah, @VivaFariy, @Avante, @starrynite, @Demetre, @Syceris, @Selah, @Stormdreamer, @Chessboard, @Tanji
3bMwIy2.png
Kirk, FR +2
Well Well Well! Lookie who checked the thread before she got pinged!

Hint: It's me!
Well Well Well! Lookie who checked the thread before she got pinged!

Hint: It's me!
Hey! Super excited for this to be starting.
Hey! Super excited for this to be starting.
:)
she/her, FR +3
Hello, @Limelight! I hope you don't mind if I use you, illustrious first poster, to get the ball rolling.

Hi, @Tsunami21, as well!

Happy scumhunting, everyone! Can't wait to see what everyone else thinks. Lockdown is bound to be exciting with all the role madness :3
Hello, @Limelight! I hope you don't mind if I use you, illustrious first poster, to get the ball rolling.

Hi, @Tsunami21, as well!

Happy scumhunting, everyone! Can't wait to see what everyone else thinks. Lockdown is bound to be exciting with all the role madness :3
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