Second progress report, all done in the last two days.
Bamboo Falls wrote:
Battles: 53 Familiar:
Hainu
Familiar
Is a group of hainu a flock or a pack?
2250
Notable Loot: 1x
Aquatic Might Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon +2 Strength
400
Required Level: 5
1x
Shining Might Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Strength
400
Required Level: 5
1x
Dark Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Intellect.
400
Required Level: 5
2x
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
Redrock Cove wrote:
Battles: 58 Familiar:
Highfin Sea Serpent
Familiar
Several times the length of most dragons, these sinuous serpents possess dangerous, spined fins.
2350
Notable Loot: 3x
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
Waterway wrote:
Battles: 44 Familiar:
Brown River Flight
Familiar
A fastidious and precise familiar. The brown river flight is not capable of true flight, but its powerful wings propel it through the water at great speeds.
2400
Notable Loot: 1x
Drown
Ability Stone
Douses the target in a curtain of seawater. Has a chance to apply Slow. (The target's speed is drastically reduced.) May only be used by water dragons.
500
Required Level: 12
1x
Fiery Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Intellect.
400
Required Level: 5
Arena wrote:
Battles: 59 Familiar:
Longneck Scrapper
Familiar
Good at scrappin' and at wearing scrap metal.
2500
Notable Loot: 1x
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
Boss Battles: 1x
Featherback Boar
Familiar
Featherback hunts can quickly turn deadly. These aggressive beasts don't go down without a fight!
4700
1x
Undying Featherback
Familiar
Magic is required to slay an undying featherback and put it to rest.
4700
Volcanic Vents wrote:
Battles: 1 (Most likely to be the Egg zone) Familiar:
Spectral Duskflapper
Familiar
In a peculiar feat of biological engineering, these rough-hide bats are brimming with a blue-hot internal combustion that can cause an explosion if one is not careful around them.
2525
Notable Loot: *None*
Rainsong Jungle wrote:
Battles: 68 Familiar:
Hippocampus
Familiar
A hippocampus never forgets.
2550
Notable Loot: 2x
Health Potion
Battle Item
A potion that heals your dragon for 250 health.
125
Required Level: 1
1x
Contagion Cauldron Chest
Chests
A fine membrane encases this object. When handled, the membrane rips open, revealing a fungus-covered chest.
0
Boss Battles: 3x
Overcharged Silverbeast
Familiar
If you purchased this silverbeast from the auction house, you were likely overcharged.
5000
Boreal Wood wrote:
Battles: 195 total - 9 included a Yeti Familiar:
Poultrygeist
Familiar
A ghastly turkey, gobbling from beyond the grave. This bird was clearly victim of a murder most fowl, strange and unnatural. (KS-sponsored by Madame)
2600
Notable Loot: 1x
Shale Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Water, Nature, Light, or Wind dragon with +2 Agility and +2 Vitality.
600
Required Level: 10
1x
Fossilize
Ability Stone
Assaults the enemy with granite spires. Has a chance to apply Petrify. (The target's defense is increased, but they cannot act.) May only be used by earth dragons.
600
Required Level: 12
1x
Charged Might Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Strength
400
Required Level: 5
1x
Cordyceps Crown Chest
Chests
A fine membrane encases this object. When handled, the membrane rips open, revealing a fungus-covered chest.
I've failed this challenge TWICE. So guess what imma do? screams
Made myself an achievement:
Quote:
Battles: 34 Familiar:
Crimson Emperor
Familiar
Despite its appearance, the Crimson Emperor is not a malignant creature. Its striking coloration is used to ward off predators. (KS-sponsored by Windswept.)
1600
Loot:
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
Broken Flower Pot
Chests
Someone treasured these plants.
0
Quote:
Battles: 6 (oh god please don't let this be it) Familiar:
Greenroot Janustrap
Familiar
One can catch more flies with honey than vinegar - however both of these methods are inferior to using a Janustrap!
1650
Loot:
Leafy Pack
Chests
Assembled from woven vines and tough broad leaves. There's something inside.
0
Quote:
Battles: 111 Familiar:
Crowned Bonepriest
Familiar
The bonepriest's crown grows an additional prong with each successful molt.
1950
Loot:
Extinguished Jackalope Crate
Chests
After a sprint through the scorched forest, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Quote:
Battles: 136 Familiar:
Storm Seeker
Familiar
Storm Seekers are the heralds of bleak weather. Entire murders of them flock toward approaching thunderclouds and hurricanes.
2000
Loot:
Natural Might Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Strength.
400
Required Level: 5
x2
Ward
Ability Stone
Places a barrier around the target that will absorb a small amount of magical damage from attackers.
600
Required Level: 5
x2
Obsidian Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Earth, Plague, Shadow, or Fire dragon with +2 Strength, +1 Defense, and +1 Mind.
600
Required Level: 10
Shroud
Ability Stone
Envelops the enemy in a dark mist. Has a chance to apply Blind. (Decreases the target's accuracy.) May only be used by shadow dragons.
600
Required Level: 12
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
x2
Frozen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Intellect.
400
Required Level: 5
Fishscale Basket
Chests
Woven from river reeds and glistening scales. Something jingles inside.
0
x2
Jungle Slash
Ability Stone
A whipping slash of roots and leaves. Deals close-combat Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
Haste
Ability Stone
Accelerates the senses of the target, allowing them to attack much faster.
600
Required Level: 5
Quote:
Battles: 86 Familiar:
Sunbeam Dryad
Familiar
Sunbeam Dryads are only awake during the day. It's safer to travel through their territory at night.
2000
Loot:
Health Potion
Battle Item
A potion that heals your dragon for 250 health.
125
Required Level: 1
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
x2
Treasured Planter
Chests
The problem with hiding your wealth is that sometimes you forget where it's been buried...
0
x4
Quote:
Battles: 28 Familiar:
Ancient Fungus
Familiar
The most crotchety of fungi. As it ages the outer shell becomes crackled and hard as stone.
2100
Loot:
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
x4
Quote:
Battles: 94 Familiar:
Carmine Serthis
Familiar
The carmine serthis' scales present a particularly rich shade of red after it has freshly molted.
2000
Loot:
Burlap Sack
Chests
The rough, stained material of this sack is scratchy to the touch.
0
x2
Bolster
Ability Stone
Places a barrier around the target, absorbing some damage from attackers.
600
Required Level: 5
Magical Might Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Strength.
400
Required Level: 5
Fishscale Basket
Chests
Woven from river reeds and glistening scales. Something jingles inside.
0
Quote:
Battles: 125 Familiar:
Maren Defender
Familiar
These warriors stick to the front lines, protecting any civilians and magic users from harm.
2350
Loot:
Leopard Coralclimber Crate
Chests
After combing the beach, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Hydro Bolt
Ability Stone
A powerful stream of tide water. Deals Water damage to one target. May only be used by water dragons.
500
Required Level: 5
Wave Slash
Ability Stone
A forceful slash of seawater. Deals physical water damage to one target. May only be used by water dragons.
500
Required Level: 5
x2
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
Oceansurf Crate
Chests
After combing the beach, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Diseased Might Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon +2 Strength
400
Required Level: 5
Might Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Strength.
100
Required Level: 5
Aquatic Might Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon +2 Strength
400
Required Level: 5
Quote:
Battles: 87 Familiar:
Cumulus Seal
Familiar
It's so fluffy!
2400
Loot:
Scholar
Augment Stone
Grants +5 Intellect, +3 Quickness and +1 Agility.
600
Required Level: 17
Waterway Pipe
Chests
The dubious treasures that others have thrown away have been deposited in this pipeline fragment.
0
x3
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• +9 FR, She/Her, all mirror clan (2 exceptions,,,,, *shakes fists at aberrations*)
• I collect Mossy Cerdae's (930) and Cerdae Sparkle (17.8k). (Updated 2022-08-28)
• Fixing up my lair
• Like 3 of mine, I like 10 of yours!
Third and final progress report for the Familiar Phase. With no other venue giving up a familiar in one battle, I'll be hunting for an egg in the Volcanic Vents.
Crystal Pools wrote:
Battles: 103 Familiar:
Hippalectryon
Familiar
Mistakes were made.
2650
Notable Loot: 1x
Vista: Crystal Pools
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options.
500
1x
Dreadlily Knight Chest
Chests
A fine membrane encases this object. When handled, the membrane rips open, revealing a fungus-covered chest.
0
Boss Battles: 5x
Crystalhide Jester
Familiar
Knock knock! Who's there? Crystalhide Jester! Who? A turtle cannot write or finish a joke.
5100
2x
Hawksbill Goliath
Familiar
A Hawksbill Goliath often out-competes or consumes other aquatic predators in its native pond.
5100
Harpy's Roost wrote:
Battles: 46 Familiar:
Blue Tang Hippogriff
Familiar
Regarded as a top-tier predator of land, sea, and sky, blue tang hippogriffs are at home in any environment.
2750
Notable Loot: 1x
Enfeeble
Ability Stone
Summons an ominous runic circle beneath the enemy. Has a chance to apply Amplify. (Increases magical damage against the target.) May only be used by arcane dragons.
600
Required Level: 12
1x
Shale Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Water, Nature, Light, or Wind dragon with +2 Agility and +2 Vitality.
600
Required Level: 10
1x
Congeal
Ability Stone
A frigid attack that will imprison the enemy in ice. Has a chance to apply Freeze. (Prevents the enemy from attacking.) May only be used by ice dragons.
500
Required Level: 12
Boss Battles: 1x
Crowned Roc
Familiar
One of only a few airborne creatures in Sornieth larger than a dragon.
7350
1x
Roc
Familiar
Like a roc, it was strong as it could be.
7350
Ghostlight Ruins wrote:
Battles: 19 Familiar:
Shatterbone Vulture
Familiar
In a stunning natural role reversal, the undead Shatterbone often finds itself center of attention of other carrion birds.
2750
Notable Loot: *None*
Mire wrote:
Battles: 119 Familiar:
Poisonous Toridae
Familiar
After Toridae devour large prey items, they burrow into the marsh bed and take root. Water dotted with the blooms of their tails designate plentiful hunting grounds.
2800
Notable Loot: 1x
Bright Bolt
Ability Stone
A focused beam of bright light. Deals Light damage to one target. May only be used by light dragons.
500
Required Level: 5
1x
Scarlet Wooly Antennae
Apparel
A pair of sensitive scarlet antennae. Wearing them may or may not increase a dragon's sense of smell.
675
1x
Woodsdrake Cape
Apparel
This voluminous cloak allows the wearer to leave behind no footprints or trace of their passing.
800
Boss Battles: 2x
Molten Wartoad
Familiar
To maintain its magma armor, molten wartoads will ingest and melt rocks.
8000
Kelp Beds wrote:
Battles: 150 Familiar:
Abyss Striker
Familiar
These observers cluster around ancient aquatic ruins. They may change color to blend with their surroundings.
2900
Notable Loot: 3x
Major Health Potion
Battle Item
A potion that heals your dragon for 500 health.
250
Required Level: 1
2x
Health Potion
Battle Item
A potion that heals your dragon for 250 health.
125
Required Level: 1
2x
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
1x
Mana Bolt
Ability Stone
A focused bolt of arcane energy. Deals Arcane damage to one target. May only be used by arcane dragons.
500
Required Level: 5
1x
Shock
Ability Stone
Shocks the enemy with electricity. Has a chance to apply Paralysis. (The target has a chance to be prohibited from using abilities.) May only be used by lightning dragons.
500
Required Level: 12
1x
Hydro Bolt
Ability Stone
A powerful stream of tide water. Deals Water damage to one target. May only be used by water dragons.
500
Required Level: 5
1x
Shale Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Water, Nature, Light, or Wind dragon with +2 Agility and +2 Vitality.
600
Required Level: 10
Boss Battles: 3x
Mantarune
Familiar
Those who venture into deep waters may see a glimmer in the distance: avoid it.
9000
3x
Wave Sweeper
Familiar
Patrolling the shallows, it sweeps all who would challenge it aside.
9000
Times Died: 1
Golem Workshop wrote:
Battles: 5 Familiar:
Steelhound
Familiar
These golems are networked together. A pack of steelhounds can threaten smaller dragon clans.
scorched forest
battle 3500-4600
[item=zeeba]4[item=painted centaur]2[item=red-winged owlcat][item=Moss-covered golem]2
[item=rambra][item=Augite protector]2[item=centaur archer]
[item=Shining acuity fragment][item=acuity fragment]2[item=Magical might fragment]
[item=Earthen might fragment][item=might fragment]2[item=ward][item=Discipline]
[item=zephyr bolt][item=veteran's eye scar]
Very shameful slow progress need to get back into this
During the winter months, Zeebas grow a long, thick, woolen coat. This coat has no stripes, and the Zeeba's striking coloring is obscured until late spring.
1900
4
Painted Centaur
Familiar
Though some centaur will paint their coats before going to battle, others boast a naturally mottled coloration.
1800
2
Red-Winged Owlcat
Familiar
The male red-winged owlcat displays vibrant red plumage across its wings. The female is much plainer, but much more deadly for its camouflage.
1900
Moss-Covered Golem
Familiar
Created by a long-lost earth clan, these golems have slumbered for thousands of years.
1800
2
Rambra
Familiar
Native to tropical wetlands, Rambras are known to charge headfirst into overwhelming odds.
1900
Augite Protector
Familiar
Keeping an Augite creation in good working order involves semi-regular patching and allowing the creature long stretches of slumber.
1800
2
Centaur Archer
Familiar
Asking a centaur archer ’What’s your sign?’ is a sure way to put one on your back that reads ’target’.
1800
Shining Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Intellect.
400
Required Level: 5
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
2
Magical Might Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Strength.
400
Required Level: 5
Earthen Might Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Strength.
400
Required Level: 5
Might Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Strength.
100
Required Level: 5
2
Ward
Ability Stone
Places a barrier around the target that will absorb a small amount of magical damage from attackers.
600
Required Level: 5
Discipline
Accessory Stone
Grants your Meditate ability a 50% chance to generate twice as much Breath.
600
Required Level: 9
Zephyr Bolt
Ability Stone
A powerful and focused jet stream. Deals Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
Veteran's Eye Scar
Apparel
A close call, and a reminder that only the strong survive. This dragon is a veteran of many battles and has the scar to prove it.
4000
Very shameful slow progress need to get back into this
QUESTION-
Does the nocturne egg gotten from a chest count as an egg?
Because if it doesnt I dont want to count the one I just got. :V
This distinctive moth has deep reds and purples running through its leafy wings. It's difficult to classify as purely flora or fauna.
1500
Woodland Path wrote:
Battles: 45 Familiar:
Bluefin Charger
Familiar
The bluefin charger hunts on thin ice. It will charge its prey, breaking the ice beneath their feet, sending it to a watery grave. The charger itself is semi-aquatic.
1850
Scorched Forest wrote:
Battles: 57 Familiar:
Moss-Covered Golem
Familiar
Created by a long-lost earth clan, these golems have slumbered for thousands of years.
1800
Sandswept Delta wrote:
Battles: 165 Familiar:
Storm Seeker
Familiar
Storm Seekers are the heralds of bleak weather. Entire murders of them flock toward approaching thunderclouds and hurricanes.
2000
Blooming Grove wrote:
Battles: 78 Familiar:
Myosotis Fox
Familiar
A loyal, but forgetful companion.
2000
Forgotten Cave wrote:
Battles: 23 Familiar:
Deepmine Aardvark
Familiar
This elusive mammal plunders dragon caves for its insectoid diet. Along the way, it amasses benign colonies of glowing fungus that help provide vision in the darkest passages.
Starting this challenge over again. I know it's technically supposed to be Training Fields straight up, but I needed to train some fodder and then there were Swipp Trades - look, I won't tell if you won't? >_>
[columns][size=4][b]Venue: Training Fields[/b]
Battles: 72
Familiar: [item=Bluelight Chipskink]
[/size][nextcol]x
x
x
x
x
x
x
x
[nextcol][size=4][b]Venue: Woodland Path[/b]
Battles: 5
Familiar: [item=Wildwood Owl][/size][/columns]
[b]Venue: Scorched Forest[/b]
Battles: 100
Familiar: xxx
[b]Venue: Sandswept Delta[/b]
Battles: 100
Familiar: xxx
[b]Venue: Blooming Grove[/b]
Battles: 35
Boss Battles: 7
Familiar: [item=Petalmane Floron]
[b]Venue: Bamboo Falls[/b]
Battles: 16
Familiar: [item=Raptorik Warrior]
[b]Venue: Crystal Pools[/b]
Battles: 14
Familiar: [item=Sparkling Stinger]
[b]Venue: Kelp Beds[/b]
Battles: 25
Boss Battles: 1
Familiar: [item=Corrosive Depin]
[b]Venue: Golem Workshop[/b]
Battles: 13
Boss Battles: 1
Familiar: [item=Swift Lumen]
Starting this challenge over again. I know it's technically supposed to be Training Fields straight up, but I needed to train some fodder and then there were Swipp Trades - look, I won't tell if you won't? >_>
Venue: Training Fields
Battles: 72
Familiar:
Bluelight Chipskink
Familiar
The static cling is so strong that dragons wearing apparel may end up with several chipskinks affixed to their clothing after wandering through dense brush.
1500
x
x
x
x
x
x
x
x
Venue: Woodland Path
Battles: 5
Familiar:
Wildwood Owl
Familiar
This owl's bite is worse than its bark.
1700
Venue: Scorched Forest
Battles: 100
Familiar: xxx
Venue: Sandswept Delta
Battles: 100
Familiar: xxx
Venue: Blooming Grove
Battles: 35
Boss Battles: 7
Familiar:
Petalmane Floron
Familiar
This elusive feline prowls within flower beds, using its natural camouflage for the perfect strike.
2000
Venue: Bamboo Falls
Battles: 16
Familiar:
Raptorik Warrior
Familiar
A molting raptorik becomes twice as dangerous.
2250
Venue: Crystal Pools
Battles: 14
Familiar:
Sparkling Stinger
Familiar
Also known as the poor dragon's Boolean.
2650
Venue: Kelp Beds
Battles: 25
Boss Battles: 1
Familiar:
Corrosive Depin
Familiar
Depin native to Fishspine Reef feed almost exclusively on the poisonous species of fish native to area. Their ability to process the poison leaves their food source uncontested.
2900
Venue: Golem Workshop
Battles: 13
Boss Battles: 1
Familiar:
Swift Lumen
Familiar
Lumen no longer require food, drawing all the energy they need from sunlight.