Please, I stock up on these until something new drops and then spam them out. Having 3 being the max and repeating this is awful when we can just increase the amount we can send out.
"Donate to guild" is much more appealing because you can burn through them faster. The point is to help others though so not being able to send out more than 7 ("guild") is ridiculous.
Please, I stock up on these until something new drops and then spam them out. Having 3 being the max and repeating this is awful when we can just increase the amount we can send out.
"Donate to guild" is much more appealing because you can burn through them faster. The point is to help others though so not being able to send out more than 7 ("guild") is ridiculous.
support. I constantly send them to friends and having to return and send 3 by 3 when I could just send 9 immidiately.... tiring
Support. I save them up into the hundreds to drop all at once for special occasions (big irl holidays, big in-game events like New Ancient or Anniversary or new Digsite) and yeah, trying to give out 350+ in batches of three sucks so much its unreal.
I remember hearing ages ago that it had to do with limiting server lag due to bunches of players doing what I do in distributing them in large quantities. Granted that I don't really know how exactly this stuff works in terms of packet generation etc but idk, I feel like one Large packet is less taxing and less likely to get lost than a million little packets. and even if one Large packet did get lost in the heat of an activity spike, it only requires a couple clicks to do it again. but i could be totally wrong lolol
at the very least, increase it to like 5 or 10 at a time so it doesnt take a million years?
support to this, i think arlo is needing a lot of QoL tweaks ideally. tbh if i want to toss 100 notes at a friend, i see little reason why i should not be able to do that all at once. if there's some technical limitation, sure that's fine, but streamlining it to at least 9 at a time should be fairly straightforward since that's already the pending maximum.
support to this, i think arlo is needing a lot of QoL tweaks ideally. tbh if i want to toss 100 notes at a friend, i see little reason why i should not be able to do that all at once. if there's some technical limitation, sure that's fine, but streamlining it to at least 9 at a time should be fairly straightforward since that's already the pending maximum.
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Support. I send random notes and because of how many notes I have stockpiled it would be great to send more than 3 at a time. So much clicking. SO MUCH CLICKING, WHY
Support. I send random notes and because of how many notes I have stockpiled it would be great to send more than 3 at a time. So much clicking. SO MUCH CLICKING, WHY
pings off | plz no random friend requests/PMs/profile comments
Support. I have like 1k of them just sitting doing nothing because sending 3 at a time is painfully slow
Support. I have like 1k of them just sitting doing nothing because sending 3 at a time is painfully slow
The max should just be switched to nine since that's as many as a player can hold anyway. Breaking it up into batches of three is just tedious. We could at least lower the amount of clicks if it were nine.
The max should just be switched to nine since that's as many as a player can hold anyway. Breaking it up into batches of three is just tedious. We could at least lower the amount of clicks if it were nine.
Literally I do not understand why it is max of 3. It is super tedious to do. I can't/don't save up for the "donate to guild" thing, because having the waystone slide up annoys me.
"Share with colleges" has no reason to have a cap as far *** I'm concerned. Just send 'em to whoever on my list!
Literally I do not understand why it is max of 3. It is super tedious to do. I can't/don't save up for the "donate to guild" thing, because having the waystone slide up annoys me.
"Share with colleges" has no reason to have a cap as far *** I'm concerned. Just send 'em to whoever on my list!
support, im unsure why the cap is at 3,, it doesnt make much sense when we can carry as many as 9 and it just makes it harder to disburse them
some days i literally just wont disburse them because it just takes that much extra effort when i'm just doing a quick check-in before class or smthn
support, im unsure why the cap is at 3,, it doesnt make much sense when we can carry as many as 9 and it just makes it harder to disburse them
some days i literally just wont disburse them because it just takes that much extra effort when i'm just doing a quick check-in before class or smthn
I've completely given up on using notes unless I'm actively swapping them with someone in real time. Even after the excitement of undertides leading into aether genes, I still have hundreds of the things gathering dust because actually sending them out is like pulling teeth.
And if everyone feels this way, and doesn't use them to help each other out, then what's the point of having them?
Letting you do it 9 at a time would be a good first step towards making Arlo more fun and less like a chore. I love Arlo's ideas so much and all it would take is a few changes to make him as fun as the rest of the site's mechanics!!
I've completely given up on using notes unless I'm actively swapping them with someone in real time. Even after the excitement of undertides leading into aether genes, I still have hundreds of the things gathering dust because actually sending them out is like pulling teeth.
And if everyone feels this way, and doesn't use them to help each other out, then what's the point of having them?
Letting you do it 9 at a time would be a good first step towards making Arlo more fun and less like a chore. I love Arlo's ideas so much and all it would take is a few changes to make him as fun as the rest of the site's mechanics!!