Back

Quests & Challenges

Quests, Challenges, and Festival games.
TOPIC | lore dumping smorgasbord
1 2 ... 19 20 21 22 23 24 25
A’ight, I wanna nudge the rebel plot along a bit, so if Echo doesn’t do anything in the events I’ll roll for him to approach a random dragon. Doesn’t mean it’ll [i]work[/i], could even spark a fight, but he’ll try. [size=5][b]modified hungerlocke, round 10[/b][/size] [quote name="10A"][b]2. Camping Time![/b] A random dragon sets up a camp and gains two extra lives. If this camp is ever destroyed, those two extra lives are revoked. One dragon can have a maximum of one camp at a time.[/quote] [i]Oh holy crap.[/i] And guess who’s lucky—! [url=http://flightrising.com/main.php?dragon=82498171][img]http://flightrising.com/rendern/coliseum/portraits/824982/82498171.png[/img][/url] That’s right, it’s our good secret-rebel pal Echo! He figures he might have better luck getting dragons on his side if he has something to show for it, something like a bountiful campsite. While he doesn’t expect to make lifelong friends here, he can work with “the enemy of my enemy is my rebel-ally.” The question, though, is [i]whom[/i].... He {does[s]/doesn’t[/s]} approach another dragon once camp’s set up, and it’s none other than… [url=http://flightrising.com/main.php?dragon=84257072][img]http://flightrising.com/rendern/coliseum/portraits/842571/84257072.png[/img][/url] …{Ramaz}, who’s on edge the second he sees Echo approach. What, here to bully him? His sister poisoned herself with berries last night, what else do you want?! And here Echo sees an opportunity: he’ll offer his shelter, some supplies, to the duo, [i]if and only if[/i] they promise not to attack. Ramaz is uncertain. Sounds like he’s being condescended to. But he’s not gonna lash out, his track record’s horrific. “Attack while we’re with you, or for the rest of the game?” “Well, you know what I’d [i]prefer[/i].” {roll: conditional[s]/indefinite[/s]} “But it’s not too much to ask for peace while I give you sanctuary, no?” Ramaz considers this for a moment. He frowns, lashes his tail. He doesn’t like this. Echo’s 1v2; once Chaplin’s well, they could overpower him, there’s got to be a catch. But right [i]now[/i], Chaplin’s in no state to fight; she went downhill [i]fast[/i]. “…[i]Fine,[/i]” Ramaz snips. “But [i]only[/i] until you cure her. And you [i]will[/i] do that.” There’s an unspoken question at the end, but he doesn’t quite let it slip. (It can’t be up for questioning. It… just can’t.) Echo dips his head. ~ We will leave them on that cliffhanger; roll for spread & actual curing, in that order, later >:3c For now, though! [quote name="10B"][b]2. Camping Time![/b][/quote] Seems Echo’s not the only one with the idea. —Except then RNG chose Ramaz as camper, so uh, I guess he settled in fast despite suspicion? Poor dude can’t catch a break, so. [url=http://flightrising.com/main.php?dragon=84257072][img]http://flightrising.com/rendern/coliseum/portraits/842571/84257072.png[/img][/url] Ramaz’s extra stores are {[s]for Echo/[/s]stolen from Echo}—or, well, as much as he can get away with “stealing” when they’re in the same shelter anyway. Mostly he just plans to take a [i]biit[/i] extra for himself on the way out. Echo notices (it’s hard not to) but says nothing. For now. ----- [item=plague rune] Holyknight continues to die a slow and painful death alone; 3 lives left. Meanwhile, Chaplin spread: by some miracle Echo is once again immune, but Ramaz is less fortunate. It’s unnoticed for now, though; instead, the lads focus on trying to heal Ramaz, and I’m going to make this more difficult than the coinflip that was Mitzi’s because Chaplin has [i]way[/i] fewer days left (or well okay double-checking not really, but it’s been written more severe so w/e): - First roll to see if the cure does anything at all; and if so, - It pushes the disease into recession, cures it entirely, or just gives her an extra day. Luckily for Chaplin, it’s effective—just short of a full cure (she’s back to being a Carrier), but enough to let her sleep soundly as dawn breaks. Ramaz is relieved. {[s]He returns the spoils/[/s]He doesn’t return a thing}, however; maybe he’ll have a change of heart yet, but for now, he’s got to see if she’s better by morning. It could still be placebo. (It’s not, the rolls just confirmed, but he wouldn’t know that.) Echo hopes Chaplin will be more, er, reasonable. But for now, he’s wiped. They all are. 1.Holyknight**(0) 3 || 2.Seashore 4 || 3.Echo! 2+2 || 4.Ramaz* 2+2 | 5.Chaplin* 3 || 6.Mustard* 2 || 7.Moxie 3 | 8.Opalesque* 1 | 9.Flutter* 1
A’ight, I wanna nudge the rebel plot along a bit, so if Echo doesn’t do anything in the events I’ll roll for him to approach a random dragon. Doesn’t mean it’ll work, could even spark a fight, but he’ll try.

modified hungerlocke, round 10
10A wrote:
2. Camping Time! A random dragon sets up a camp and gains two extra lives. If this camp is ever destroyed, those two extra lives are revoked. One dragon can have a maximum of one camp at a time.
Oh holy crap. And guess who’s lucky—!

82498171.png

That’s right, it’s our good secret-rebel pal Echo! He figures he might have better luck getting dragons on his side if he has something to show for it, something like a bountiful campsite. While he doesn’t expect to make lifelong friends here, he can work with “the enemy of my enemy is my rebel-ally.” The question, though, is whom....

He {does/doesn’t} approach another dragon once camp’s set up, and it’s none other than…

84257072.png

…{Ramaz}, who’s on edge the second he sees Echo approach. What, here to bully him? His sister poisoned herself with berries last night, what else do you want?! And here Echo sees an opportunity: he’ll offer his shelter, some supplies, to the duo, if and only if they promise not to attack.

Ramaz is uncertain. Sounds like he’s being condescended to. But he’s not gonna lash out, his track record’s horrific. “Attack while we’re with you, or for the rest of the game?”

“Well, you know what I’d prefer.” {roll: conditional/indefinite} “But it’s not too much to ask for peace while I give you sanctuary, no?”

Ramaz considers this for a moment. He frowns, lashes his tail. He doesn’t like this. Echo’s 1v2; once Chaplin’s well, they could overpower him, there’s got to be a catch. But right now, Chaplin’s in no state to fight; she went downhill fast.

“…Fine,” Ramaz snips. “But only until you cure her. And you will do that.” There’s an unspoken question at the end, but he doesn’t quite let it slip. (It can’t be up for questioning. It… just can’t.)

Echo dips his head.

~

We will leave them on that cliffhanger; roll for spread & actual curing, in that order, later >:3c For now, though!
10B wrote:
2. Camping Time!

Seems Echo’s not the only one with the idea. —Except then RNG chose Ramaz as camper, so uh, I guess he settled in fast despite suspicion? Poor dude can’t catch a break, so.

84257072.png

Ramaz’s extra stores are {for Echo/stolen from Echo}—or, well, as much as he can get away with “stealing” when they’re in the same shelter anyway. Mostly he just plans to take a biit extra for himself on the way out.

Echo notices (it’s hard not to) but says nothing. For now.



Holyknight continues to die a slow and painful death alone; 3 lives left.

Meanwhile, Chaplin spread: by some miracle Echo is once again immune, but Ramaz is less fortunate. It’s unnoticed for now, though; instead, the lads focus on trying to heal Ramaz, and I’m going to make this more difficult than the coinflip that was Mitzi’s because Chaplin has way fewer days left (or well okay double-checking not really, but it’s been written more severe so w/e):
- First roll to see if the cure does anything at all; and if so,
- It pushes the disease into recession, cures it entirely, or just gives her an extra day.

Luckily for Chaplin, it’s effective—just short of a full cure (she’s back to being a Carrier), but enough to let her sleep soundly as dawn breaks.

Ramaz is relieved. {He returns the spoils/He doesn’t return a thing}, however; maybe he’ll have a change of heart yet, but for now, he’s got to see if she’s better by morning. It could still be placebo. (It’s not, the rolls just confirmed, but he wouldn’t know that.)

Echo hopes Chaplin will be more, er, reasonable. But for now, he’s wiped. They all are.


1.Holyknight**(0) 3 || 2.Seashore 4 || 3.Echo! 2+2 || 4.Ramaz* 2+2 | 5.Chaplin* 3 || 6.Mustard* 2 || 7.Moxie 3 | 8.Opalesque* 1 | 9.Flutter* 1
Tempted to start the next day rolling for camp stuff, but I’ll see what the events do first, then return if it’s not taken care of. The handwavey explanation is that they all slept in, or at least the guys slept in shifts & Ramaz refused to leave until Chaplin was up and ready to go. But who knows, the dice could have other ideas! [size=5][b]modified hungerlocke, round 11[/b][/size] [quote name="11A"][b]14. Disease![/b] A random dragon is now a Carrier; see unique rules above.[/quote] Law of equivalent exchange, or something. —It picked Holyknight, which I will take as a cue to put her out of her misery. RIP. [url=http://flightrising.com/main.php?dragon=84753164][img]http://flightrising.com/rendern/portraits/847532/84753164p.png[/img][/url] ~ [quote name="11B"][b]17. Favoritism![/b] Give a dragon of your choice either one level or one extra life.[/quote] [i]Oooh.[/i] I mean, okay, ignoring that I kiiinda already did this with Moxie earlier, I think it’s gotta be one of these three ’dancers because I like whatever they’re doing. Echo or Ramaz [i]would[/i] be my go-tos, in that order, but since they have camp bonuses I’ll RNG between the three— oh, and before that, I’m gonna shave a life off Chaplin for getting severely Diseased in the first place. Would be very funny if RNG immediately gave it back. It did not, though!! Congrats to this loser. [url=http://flightrising.com/main.php?dragon=84257072][img]http://flightrising.com/rendern/portraits/842571/84257072p.png[/img][/url] 3 “main” lives, plus 2 from the camp. Wild. Speaking of which… ~ Echo would like a spare moment with Chaplin, just to see if she’s more open to his ideas. He {gets one[s]/doesn’t get it[/s]} by convincing Ramaz to go grab some extra supplies; Ramaz is loathe to leave his sister alone, but has to admit Echo hasn’t slit their throats [i]yet[/i], and also the stuffiness of three dragons in a slapdash tent is driving him nuts. Chaplin is thankful for the healing, of course, {but not enough to trust Echo[s]/and it’s enough to hear Echo out[/s]}. (SKYDANCER MALES CAN’T WIN HERE.) She still listens, mind, the thinly-veiled talk of not [i]having[/i] to participate in the death games if they don’t have to, of being stronger together… but ultimately, she has doubts. Echo only asked for conditional peace, after all; was he hoping they’d just go with it from there, bond in the process? No, {[s]she tells him/[/s]she doesn’t tell him} her true motives. He seems… naive, at best. Chaplin and Ramaz have had to fend for themselves for ages; they don’t always get along, but they have no one else. The game offers them a chance to finally stop having to struggle; win dragon cash, get off the streets, make a real home. They can’t do that if they tear down… whatever system is running all this. (So what if there can only be one winner? [i]That[/i] is a rule Chaplin will be happy to disregard, when the time comes.) Echo is… frustrated, to say the least. But since Chaplin didn’t [i]offer[/i] her tragic backstory, he has to assume he’s at least planted the seed, and she’s just playing her cards close while they’re on his turf. He sees them off without a fight… even though Ramaz took his stuff. ----- [i]Hmmm.[/i] Quiet day, somber day. I’m half-tempted to give Echo immunity just genetically because he’s dodged the disease bullet A Lot Of Times (or so it feels, I’m not counting), and also it’d be an anticlimactic way to go. …So, yeah, heck it, I won’t roll for him this round. The siblings (and Mustard, right, been forgetting about him—and the two new ’claws) remain Carriers, though. Does it escalate? …Nope, they’re all safe for the night. [s]1.Holyknight**(-2)[/s] || 2.Seashore 4 || 3.Echo! 2+2 || 4.Ramaz* 3+2 | 5.Chaplin* 2 || 6.Mustard* 2 || 7.Moxie 3 | 8.Opalesque* 1 | 9.Flutter* 1 That’s over half the entire group infected, though. Ouch. >:,)c
Tempted to start the next day rolling for camp stuff, but I’ll see what the events do first, then return if it’s not taken care of. The handwavey explanation is that they all slept in, or at least the guys slept in shifts & Ramaz refused to leave until Chaplin was up and ready to go. But who knows, the dice could have other ideas!

modified hungerlocke, round 11
11A wrote:
14. Disease! A random dragon is now a Carrier; see unique rules above.
Law of equivalent exchange, or something.

—It picked Holyknight, which I will take as a cue to put her out of her misery. RIP.

84753164p.png

~
11B wrote:
17. Favoritism! Give a dragon of your choice either one level or one extra life.

Oooh. I mean, okay, ignoring that I kiiinda already did this with Moxie earlier, I think it’s gotta be one of these three ’dancers because I like whatever they’re doing. Echo or Ramaz would be my go-tos, in that order, but since they have camp bonuses I’ll RNG between the three— oh, and before that, I’m gonna shave a life off Chaplin for getting severely Diseased in the first place. Would be very funny if RNG immediately gave it back.

It did not, though!! Congrats to this loser.

84257072p.png

3 “main” lives, plus 2 from the camp. Wild. Speaking of which…

~

Echo would like a spare moment with Chaplin, just to see if she’s more open to his ideas. He {gets one/doesn’t get it} by convincing Ramaz to go grab some extra supplies; Ramaz is loathe to leave his sister alone, but has to admit Echo hasn’t slit their throats yet, and also the stuffiness of three dragons in a slapdash tent is driving him nuts.

Chaplin is thankful for the healing, of course, {but not enough to trust Echo/and it’s enough to hear Echo out}. (SKYDANCER MALES CAN’T WIN HERE.) She still listens, mind, the thinly-veiled talk of not having to participate in the death games if they don’t have to, of being stronger together… but ultimately, she has doubts. Echo only asked for conditional peace, after all; was he hoping they’d just go with it from there, bond in the process?

No, {she tells him/she doesn’t tell him} her true motives. He seems… naive, at best. Chaplin and Ramaz have had to fend for themselves for ages; they don’t always get along, but they have no one else. The game offers them a chance to finally stop having to struggle; win dragon cash, get off the streets, make a real home. They can’t do that if they tear down… whatever system is running all this.

(So what if there can only be one winner? That is a rule Chaplin will be happy to disregard, when the time comes.)

Echo is… frustrated, to say the least. But since Chaplin didn’t offer her tragic backstory, he has to assume he’s at least planted the seed, and she’s just playing her cards close while they’re on his turf.

He sees them off without a fight… even though Ramaz took his stuff.



Hmmm. Quiet day, somber day.

I’m half-tempted to give Echo immunity just genetically because he’s dodged the disease bullet A Lot Of Times (or so it feels, I’m not counting), and also it’d be an anticlimactic way to go. …So, yeah, heck it, I won’t roll for him this round.

The siblings (and Mustard, right, been forgetting about him—and the two new ’claws) remain Carriers, though. Does it escalate? …Nope, they’re all safe for the night.

1.Holyknight**(-2) || 2.Seashore 4 || 3.Echo! 2+2 || 4.Ramaz* 3+2 | 5.Chaplin* 2 || 6.Mustard* 2 || 7.Moxie 3 | 8.Opalesque* 1 | 9.Flutter* 1

That’s over half the entire group infected, though. Ouch. >:,)c
beep boop adoptee intermission [url=https://www1.flightrising.com/dragon/76895138][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=170&bodygene=0&breed=11&element=11&eyetype=0&gender=0&tert=32&tertgene=0&winggene=0&wings=147&auth=59091eedc5ef8c93e1a9d199ce0ce190c71929f5&dummyext=prev.png[/img][/url] [quote] 3/28 gifted a noc egg by [url=https://flightrising.com/main.php?p=lair&tab=userpage&id=453057]Hellnokitty[/url] for [url=https://www1.flightrising.com/forums/fd2/2984407]spiting the sprite[/url] 15 times in a row! thank you!! [url=https://www1.flightrising.com/scrying/predict?breed=20&gender=1&age=0&bodygene=93&body=170&winggene=93&wings=147&tertgene=83&tert=32&element=11&eyetype=2][img]https://www1.flightrising.com/dgen/preview/dragon?age=0&body=170&bodygene=93&breed=20&element=11&eyetype=2&gender=1&tert=32&tertgene=83&winggene=93&wings=147&auth=a392813ce48656a38dfd839465eaa71815a8b873&dummyext=prev.png[/img][/url] LIL CLOWN fuschia+fire kinda reminded me of [url=https://www1.flightrising.com/dragon/57992771]Cygnus[/url], who incidentally is the only other egg-gift I’ve hatched (and also got permabab’d recently), so they will be Pals [url=https://www1.flightrising.com/scrying/predict?breed=20&gender=0&age=0&bodygene=90&body=170&winggene=107&wings=147&tertgene=0&tert=32&element=11&eyetype=2][img]https://www1.flightrising.com/dgen/preview/dragon?age=0&body=170&bodygene=90&breed=20&element=11&eyetype=2&gender=0&tert=32&tertgene=0&winggene=107&wings=147&auth=fa013af72788a91bfba6d378e86497f71e47ca09&dummyext=prev.png[/img][/url] also an option… stitched fuchsia looks fire-y too for some reason? not fond of any of the terts though +[url=https://www1.flightrising.com/scrying/predict?breed=20&gender=0&age=0&bodygene=93&body=170&winggene=107&wings=147&tertgene=83&tert=32&element=11&eyetype=2]diamond/stitched[/url]? 4/16 with fresh eyes I like ^that second one better, the orange blends nicer instead of competing with pink. horns tho… >_> 6/4 yeah but the horns match the patch-spots if you squint :thinking: 9/23 what if mirror tho [url=https://www1.flightrising.com/scrying/predict?breed=3&gender=0&age=0&bodygene=59&body=170&winggene=22&wings=147&tertgene=54&tert=32&element=11&eyetype=10][img]https://www1.flightrising.com/dgen/preview/dragon?age=0&body=170&bodygene=59&breed=3&element=11&eyetype=10&gender=0&tert=32&tertgene=54&winggene=22&wings=147&auth=f610de9b0e0db19fcb9a12e177b9f7c221a6ac71&dummyext=prev.png[/img][/url] the pink and purple (and sometimes orange) work together So Well and yet. perhaps Tertn’t?? (could be friends with/related to [url=https://www1.flightrising.com/dragon/52492313]Fred[/url], although the tert’s too dark to make it Work unless I splurge for Opal or Flecks or smthn… that said the color schemes are similar-ish, it Could work. a revived doll and his lil spawn??)[/quote]
beep boop adoptee intermission
dragon?age=1&body=170&bodygene=0&breed=11&element=11&eyetype=0&gender=0&tert=32&tertgene=0&winggene=0&wings=147&auth=59091eedc5ef8c93e1a9d199ce0ce190c71929f5&dummyext=prev.png
Quote:
3/28 gifted a noc egg by Hellnokitty for spiting the sprite 15 times in a row! thank you!!

dragon?age=0&body=170&bodygene=93&breed=20&element=11&eyetype=2&gender=1&tert=32&tertgene=83&winggene=93&wings=147&auth=a392813ce48656a38dfd839465eaa71815a8b873&dummyext=prev.png
LIL CLOWN
fuschia+fire kinda reminded me of Cygnus, who incidentally is the only other egg-gift I’ve hatched (and also got permabab’d recently), so they will be Pals

dragon?age=0&body=170&bodygene=90&breed=20&element=11&eyetype=2&gender=0&tert=32&tertgene=0&winggene=107&wings=147&auth=fa013af72788a91bfba6d378e86497f71e47ca09&dummyext=prev.png
also an option… stitched fuchsia looks fire-y too for some reason? not fond of any of the terts though
+diamond/stitched?

4/16 with fresh eyes I like ^that second one better, the orange blends nicer instead of competing with pink. horns tho… >_>
6/4 yeah but the horns match the patch-spots if you squint :thinking:

9/23 what if mirror tho
dragon?age=0&body=170&bodygene=59&breed=3&element=11&eyetype=10&gender=0&tert=32&tertgene=54&winggene=22&wings=147&auth=f610de9b0e0db19fcb9a12e177b9f7c221a6ac71&dummyext=prev.png
the pink and purple (and sometimes orange) work together So Well and yet. perhaps Tertn’t?? (could be friends with/related to Fred, although the tert’s too dark to make it Work unless I splurge for Opal or Flecks or smthn… that said the color schemes are similar-ish, it Could work. a revived doll and his lil spawn??)
And [i]now[/i] we resume. [center][size=5][b]modified hungerlocke, tributes post-round 11[/b][/size][/center] [columns][center][url=http://flightrising.com/main.php?dragon=84753164][img]https://flightrising.com/images/cms/breeds/20/coli_defeated.png[/img][/url][url=http://flightrising.com/main.php?dragon=84679953][img]https://flightrising.com/images/cms/breeds/20/coli_defeated.png[/img][/url] [s][size=4][b]District 1[/b][/size] Holyknight** | Mitzi+[/center][nextcol]| | |[nextcol][center][url=http://flightrising.com/main.php?dragon=84745473][img]http://flightrising.com/rendern/coliseum/battlesprites/847455/84745473.png[/img][/url][url=http://flightrising.com/main.php?dragon=84292509][img]https://flightrising.com/images/cms/breeds/21/coli_defeated.png[/img][/url] [size=4][b]District 2[/b][/size] 1.Seashore: 4 lives | [s]Coval[/s][/center][/columns] [columns][center][url=http://flightrising.com/main.php?dragon=82498171][img]http://flightrising.com/rendern/coliseum/battlesprites/824982/82498171.png[/img][/url][url=http://flightrising.com/main.php?dragon=84678935][img]https://flightrising.com/images/cms/breeds/13/coli_defeated.png[/img][/url] [size=4][b]District 3[/b][/size] 2.Echo!: 2(+2) lives | [s]Seoirse[/s][/center][nextcol]| | |[nextcol][center][url=http://flightrising.com/main.php?dragon=84257072][img]http://flightrising.com/rendern/coliseum/battlesprites/842571/84257072.png[/img][/url][url=http://flightrising.com/main.php?dragon=84257073][img]http://flightrising.com/rendern/coliseum/battlesprites/842571/84257073.png[/img][/url] [size=4][b]District 4[/b][/size] 3.Ramaz*: 3(+2) lives | 4.Chaplin*: 2 lives[/center][/columns] [columns][center][url=http://flightrising.com/main.php?dragon=84717499][img]https://flightrising.com/images/cms/breeds/19/coli_defeated.png[/img][/url][url=http://flightrising.com/main.php?dragon=84345193][img]https://flightrising.com/images/cms/breeds/21/coli_defeated.png[/img][/url] [s][size=4][b]District 5[/b][/size] Betre! | Fir+*[/center][nextcol]| | |[nextcol][center][url=http://flightrising.com/main.php?dragon=76739981][img]http://flightrising.com/rendern/coliseum/battlesprites/767400/76739981.png[/img][/url][url=http://flightrising.com/main.php?dragon=84044687][img]https://flightrising.com/images/cms/breeds/10/coli_defeated.png[/img][/url] [size=4][b]District 6[/b][/size] 5.Mustard*: 2 lives | [s]Robbe[/s][/center][/columns] [center][url=http://flightrising.com/main.php?dragon=84720842][img]https://flightrising.com/images/cms/breeds/21/coli_defeated.png[/img][/url][url=http://flightrising.com/main.php?dragon=84200694][img]http://flightrising.com/rendern/coliseum/battlesprites/842007/84200694.png[/img][/url][url=http://flightrising.com/main.php?dragon=84774339][img]http://flightrising.com/rendern/coliseum/battlesprites/847744/84774339.png[/img][/url][url=http://flightrising.com/main.php?dragon=84761721][img]http://flightrising.com/rendern/coliseum/battlesprites/847618/84761721.png[/img][/url] [size=4]no district[/size] [s]Kit*[/s] | 6.Moxie: 3 lives | 7.Opalesque*: 1 life | 8.Flutter*: 1 life (not shown, dead on arrival: [url=https://www1.flightrising.com/dragon/84699331]Corus[/url], [url=https://www1.flightrising.com/dragon/84762905]Justine[/url], & [url=https://www1.flightrising.com/dragon/84763283]Magmaborne[/url] [size=4]~ vibin, watching the carnage[/size] [url=http://flightrising.com/main.php?dragon=80963588][img]http://flightrising.com/rendern/avatars/809636/80963588.png[/img][/url][url=http://flightrising.com/main.php?dragon=82914246][img]http://flightrising.com/rendern/avatars/829143/82914246.png[/img][/url] Xylon | Azar[/center] [size=4][b]events since [url=https://www1.flightrising.com/forums/qnc/3072455/21#post_53711119]last tribute[/url][/b][/size] [list][*][url=https://www1.flightrising.com/forums/qnc/3072455/21#post_53713226][b]round 6[/b][/url]: Chaplin and Seashore fight; Chaplin wins, but Seashore forces an escape. Mitzi confronts Moxie about the snipe; when he shows no guilt, she attacks, and dies for it. [b]Third round with killing.[/b] [*][url=https://www1.flightrising.com/forums/qnc/3072455/21#post_53713358][b]round 7[/b][/url]: Ramaz tries to kill Holyknight; Holyknight fends him off but he escapes relatively unscathed. Chaplin catches the plague but it remains dormant. [*][url=https://www1.flightrising.com/forums/qnc/3072455/21#post_53715164][b]round 8[/b][/url]: Robbe fights Ramaz, who loses quickly but gets away with his life. Robbe goes back for Echo but is blindsided and killed. [b]Fourth kill event.[/b] [*][url=https://www1.flightrising.com/forums/qnc/3072455/21#post_53715320][b]round 9[/b][/url]: Echo attempts to propose an alliance with Mustard; the sponsors spontaneously throw in five dragons, three of whom rebel and are executed instantly, but the remaining two break up the scene. [b]Fifth round of death.[/b] Chaplin falls more seriously ill overnight. [*][url=https://www1.flightrising.com/forums/qnc/3072455/22#post_53715424][b]round 10[/b][/url]: Echo sets up camp and invites Ramaz and Chaplin in another attempt to forge a rebel-alliance. Chaplin is mostly-cured but Ramaz steals from Echo anyway. [*][url=https://www1.flightrising.com/forums/qnc/3072455/22#post_53715424][b]round 11[/b][/url]: Holyknight succumbs to disease. [b]Sixth death-round, first disease kill.[/b] Echo tries to talk to Chaplin but she’s not persuaded, and the siblings leave camp with neither alliance nor fight.
And now we resume.
modified hungerlocke, tributes post-round 11
coli_defeated.pngcoli_defeated.png
District 1
Holyknight** | Mitzi+
|
|
|
84745473.pngcoli_defeated.png
District 2
1.Seashore: 4 lives | Coval
82498171.pngcoli_defeated.png
District 3
2.Echo!: 2(+2) lives | Seoirse
|
|
|
84257072.png84257073.png
District 4
3.Ramaz*: 3(+2) lives | 4.Chaplin*: 2 lives
coli_defeated.pngcoli_defeated.png
District 5
Betre! | Fir+*
|
|
|
76739981.pngcoli_defeated.png
District 6
5.Mustard*: 2 lives | Robbe
coli_defeated.png84200694.png84774339.png84761721.png
no district
Kit* | 6.Moxie: 3 lives | 7.Opalesque*: 1 life | 8.Flutter*: 1 life
(not shown, dead on arrival: Corus, Justine, & Magmaborne

~

vibin, watching the carnage

80963588.png82914246.png
Xylon | Azar


events since last tribute
  • round 6: Chaplin and Seashore fight; Chaplin wins, but Seashore forces an escape. Mitzi confronts Moxie about the snipe; when he shows no guilt, she attacks, and dies for it. Third round with killing.
  • round 7: Ramaz tries to kill Holyknight; Holyknight fends him off but he escapes relatively unscathed. Chaplin catches the plague but it remains dormant.
  • round 8: Robbe fights Ramaz, who loses quickly but gets away with his life. Robbe goes back for Echo but is blindsided and killed. Fourth kill event.
  • round 9: Echo attempts to propose an alliance with Mustard; the sponsors spontaneously throw in five dragons, three of whom rebel and are executed instantly, but the remaining two break up the scene. Fifth round of death. Chaplin falls more seriously ill overnight.
  • round 10: Echo sets up camp and invites Ramaz and Chaplin in another attempt to forge a rebel-alliance. Chaplin is mostly-cured but Ramaz steals from Echo anyway.
  • round 11: Holyknight succumbs to disease. Sixth death-round, first disease kill. Echo tries to talk to Chaplin but she’s not persuaded, and the siblings leave camp with neither alliance nor fight.
[size=4][b]modified hungerlocke, round 12[/b][/size] [quote name="12A"][b]5. Duel![/b][/quote] Fighting right out the gate, eh. You know, a lot of these come down to a 1v1, which I’m not [i]complaining[/i] about (that’s like half the simulator) but maybe I should change up the flavor text next game :Vc Anyway: 4v6! [url=http://flightrising.com/main.php?dragon=84257073][img]http://flightrising.com/rendern/coliseum/portraits/842571/84257073.png[/img][/url] [url=http://flightrising.com/main.php?dragon=84200694][img]http://flightrising.com/rendern/coliseum/portraits/842007/84200694.png[/img][/url] Now that Chaplin’s back on her feet, it’s time to restart the competitor-hunt. Moxie is her unlucky target, and I’ll leave the outcome to coli: Apparently determined to echo her brother, Chaplin goes down in like one turn. Moxie isn’t too fussed about the whole thing. (-1 life Chaplin, 1 remains.) She doesn’t even infect him. ~ [quote name="12B"][b]25. Newbie![/b][!!] A new competitor is thrown into the arena to spice things up a bit! Grab the cheapest adult dragon off the Auction House. Competitors who enter through this event will not be in a district and will roll a d6; the number rolled is the number of extra lives they have. Then 1d2; 2 = safe arrival, 1 = lose a life.[/quote] [i]Dang[/i] alright!! Welcome to hell, [b]AuLait[/b]. [columns][url=http://flightrising.com/main.php?dragon=84304838][img]http://flightrising.com/rendern/coliseum/battlesprites/843049/84304838.png[/img][/url][nextcol][color=#fff]--[/color][nextcol]This caffeine-scented spiral enters the game with 5 lives, and manages not to lose one on the way in. He’s a bit confused and seems to think this was the entry to something else. Are dragons being… kidnapped for this? Fellow newbies Opalesque and Flutter are around, {but they don’t team up[s]/and AuLait runs into at least one[/s]}. Bit cold, this entry.[/columns] ----- [emoji=plague rune] Sickness rolls: Ramaz and Mustard down; Chaplin, Opalesque, and Flutter safe. Ramaz has 4 rounds left; Mustard, a mere 1. [i]Oof.[/i] 1.Seashore 4 || 2.Echo! 2+2 || 3.Ramaz**(4) 3+2 | 4.Chaplin* 1 || 5.Mustard**(1) 2 || 6.Moxie 3 | 7.Opalesque* 1 | 8.Flutter* 1 | 9.AuLait 5
modified hungerlocke, round 12
12A wrote:
5. Duel!
Fighting right out the gate, eh. You know, a lot of these come down to a 1v1, which I’m not complaining about (that’s like half the simulator) but maybe I should change up the flavor text next game :Vc Anyway: 4v6!

84257073.png 84200694.png
Now that Chaplin’s back on her feet, it’s time to restart the competitor-hunt. Moxie is her unlucky target, and I’ll leave the outcome to coli:

Apparently determined to echo her brother, Chaplin goes down in like one turn. Moxie isn’t too fussed about the whole thing. (-1 life Chaplin, 1 remains.) She doesn’t even infect him.


~
12B wrote:
25. Newbie![!!] A new competitor is thrown into the arena to spice things up a bit! Grab the cheapest adult dragon off the Auction House. Competitors who enter through this event will not be in a district and will roll a d6; the number rolled is the number of extra lives they have. Then 1d2; 2 = safe arrival, 1 = lose a life.
Dang alright!! Welcome to hell, AuLait.
84304838.png -- This caffeine-scented spiral enters the game with 5 lives, and manages not to lose one on the way in. He’s a bit confused and seems to think this was the entry to something else. Are dragons being… kidnapped for this?

Fellow newbies Opalesque and Flutter are around, {but they don’t team up/and AuLait runs into at least one}. Bit cold, this entry.



Sickness rolls: Ramaz and Mustard down; Chaplin, Opalesque, and Flutter safe. Ramaz has 4 rounds left; Mustard, a mere 1. Oof.

1.Seashore 4 || 2.Echo! 2+2 || 3.Ramaz**(4) 3+2 | 4.Chaplin* 1 || 5.Mustard**(1) 2 || 6.Moxie 3 | 7.Opalesque* 1 | 8.Flutter* 1 | 9.AuLait 5
[size=4][b]modified hungerlocke, round 13[/b][/size] [quote name="13A"][b]21. Feast Event![/b] Roll a d10 for every dragon. 1–3: does not participate 4–5: gains a life 6: falls into a pit on the way (may die, may just lose a life; no attendance) 7–8: levelup +1 9: kill a random dragon 10: duel to the death with another random dragon! +If a Carrier attends the Feast, all attendees must do disease rolls.[/b][/quote] [i]Ayyyyy,[/i] now THAT’S something exciting! [list=1][*]Seashore: gains a life! now has 5 [*]Echo: also gains a life! 3, +2 from camp [*]Ramaz: doesn’t participate. Considering he just got sick, good call. [*]Chaplin: also stays out, probably to look after Ramaz. [*]Mustard: [i]also[/i] doesn’t attend. Got too sick too fast, apparently. [*]Moxie: attends for a life, now has 4 [*]Opalesque (carrier) levels up! Which hasn’t been a particularly relevant thing here, but hey. [*]Flutter (carrier) attends and gets a life, which is much more useful. 2 total [*]Last but not least, AuLait doesn’t participate.[/list] TL;DR: attendees Seashore, Echo, Moxie, Opalesque*, Flutter* || no: Ramaz, Chaplin, Mustard, AuLait Aw, no death fights :( But buncha lives to go around. Before I write lore (Echo will definitely try to converse), disease rolls, and I’ll make it a 2/5th chance since that’s how the numbers actually stacked up: Seashore’s a Carrier now, no one else. [i]Lore time.[/i] ~ Technically, all competitors should attend the Feast. There’s no good reason [i]not[/i] to; it’s a free chance to both restock and interact with competitors in the context of an (unspoken, but nonetheless existent) ceasefire. [url=http://flightrising.com/main.php?dragon=84257072][img]http://flightrising.com/rendern/coliseum/portraits/842571/84257072.png[/img][/url] [url=http://flightrising.com/main.php?dragon=84257073][img]http://flightrising.com/rendern/coliseum/portraits/842571/84257073.png[/img][/url] [url=http://flightrising.com/main.php?dragon=76739981][img]http://flightrising.com/rendern/coliseum/portraits/767400/76739981.png[/img][/url] Alas, however, three competitors are too feverish to attend: At last Ramaz’s immune system has betrayed him, and Chaplin, though still fairly recovered herself, refuses to leave his side; and Mustard, with no warning, has suddenly felt like death for approximately 12 hours and counting. [url=http://flightrising.com/main.php?dragon=84304838][img]http://flightrising.com/rendern/coliseum/portraits/843049/84304838.png[/img][/url] And AuLait, still a bit clueless, had no idea where to go. Meanwhile, those who [i]do[/i] Feast have a bountiful day indeed. [url=http://flightrising.com/main.php?dragon=82498171][img]http://flightrising.com/rendern/coliseum/portraits/824982/82498171.png[/img][/url] Echo, recognizing no one, sees no less than four opportunities to roll for alliances—[i]especially[/i] Opalesque, whose hesitance towards Mustard’s welcome is still decently fresh in Echo’s head. [url=https://www.random.org/lists/]Randomized[/url] order of approach: Moxie, Seashore, Flutter, Opalesque. [i]Nice,[/i] saving the best for last; even if Echo’s attempt is fruitless, Opalesque is gonna have something special ;V [url=http://flightrising.com/main.php?dragon=84200694][img]http://flightrising.com/rendern/coliseum/portraits/842007/84200694.png[/img][/url] Moxie taps his claws as he eats. It’s not that the sponsors are watching his every move—they are, he knows that. It’s that, he believes, this must be another summons, another mission… Is he being re-assigned a ward? Did he make a mistake letting that skydancer get away yesterday? When Echo approaches, Moxie is {snippy[s]/cordial[/s]}. It’s just small talk, if even that; Echo has second thoughts the moment Moxie bares a fang, and just as quickly excuses himself. The sponsors have nothing for Moxie. [url=http://flightrising.com/main.php?dragon=84745473][img]http://flightrising.com/rendern/coliseum/portraits/847455/84745473.png[/img][/url] Seashore is {receptive[s]/uninterested[/s]}. This isn’t a good place to discuss alliances, despite the ceasefire, but she agrees to meet Echo later in the day for more confidential talk. As-is, she {detects his true intentions[s]/assumes this is strategy only[/s]}. [url=http://flightrising.com/main.php?dragon=84761721][img]http://flightrising.com/rendern/coliseum/portraits/847618/84761721.png[/img][/url] Flutter may have received Mustard’s welcome on entry, but the two haven’t remained close. When he sees Echo again he’s {[s]interested/[/s]confused}; hey, weren’t you friends with Mustard? (Er, not exactly—) You know how he’s been? Flutter hasn’t heard from him in what feels like forever, it was nice to think he had a friend here but apparently not.... The naivety simultaneously deters and intrigues Echo. He {presses just a bit further[s]/decides not to risk it[/s]}; Flutter recalls minding his own business, leaving the Southern Icefield for more colorful pastures, and then blacking out before he could know what hit him. Strange, that! Then he woke up here, or just outside it, he’s not sure; it seemed he’d… agreed to something? The memory’s fuzzy. And then those three caused a scene, and— Flutter shudders. Best not to think about it, right? Well… Echo goes for it: maybe he [i]should[/i], actually. And he can meet Echo later to talk about it. I’ll leave that to a roll. [url=http://flightrising.com/main.php?dragon=84774339][img]http://flightrising.com/rendern/coliseum/portraits/847744/84774339.png[/img][/url] Opalesque is… preoccupied. The lucky sucker picked up an egg during the levelup grind (and technically so did Flutter but I’m ignoring that for lore, for now), and while I’m not hatching yet another dragon, I [i]did[/i] pick up the first Fire fodder! (And gave Opal +3 VIT points, so the bonus level means something.) Before that, though, enter Echo. He’s careful with this one, knowing full well that Opalesque’s suspicion could just as easily turn on [i]him[/i]. Opal {considers[s]/is indeed suspicious[/s]} Echo’s words, however. (Ohhh, this is working out SO well for lore >8Dc) See, he got this… [i]bizarre[/i] message from (presumably) the sponsors, and it’s got this dragon on it.... Echo suggest they discuss tonight, just short of side-eyeing Moxie. (Moxie {[s]does not notice/[/s]notices}, but makes no indication.) Opalesque agrees. ~ [quote name="13B"][b]22. Now Is Not The Time![/b][/quote] [i]H.[/i] okay wait lemme roll this first and see if it’ll come up in the Rebel Alliance Scene… [i]RNG picked Echo and AULAIT hewwo??????[/i] I. Okay. [i]Okay,[/i] no, wait, I can work with this. We’ll get back to this. First, though, rolls for the not-nest: only 1 (thank god), and [i]oh are you kidding me[/i] the name is totally unrelated but it works PERFECT okay ok okay. Okay. I swear this is a weird coincidence??? You’ll see when I get there. Ok. [i]Let’s do this.[/i] ----- The night is still when Seashore and Opal arrive, {in approximate tandem[s]/one after the other[/s]}. Echo’s heart thuds. Flutter {[s]doesn’t arrive/[/s]joins too}, before long. Seems they’ve come to a silent agreement. Echo cuts to the chase. “Something is very, very wrong.” He relays Flutter’s story, presents the note Opal received. The four of them have been drafted to a death game, and there’s more incoming from these mysterious “sponsors”—but why? And for whose entertainment, really? Is escape possible? I’m not even going to roll for this: the group comes to a solemn agreement, the game is needless. As it happens, Seashore remembers [url=https://www.fantasynamegenerators.com/character-goal-generator.php]her motive for signing up[/url]—to {protect her honor[s]/reach the promised lands/reunite with a lost friend/protect her family[/s]}, which is damn silly in retrospect. That dark skydancer, the sister, when she attacked? Seashore’s heart wasn’t in it. She’d find so much more “honor” in tearing this down. Opalesque {remembers, too[s]/remembers nothing[/s]}, now that they’re talking about it; he wanted to {protect his family}. It sounded like if he didn’t follow the stranger, obey without question or fuss, they’d kill his beloved… His throat closes at the thought. He can’t protect them from here. Echo, like Flutter, remembers nothing. There’s no pattern, then, no reason, no one thing dragging them all together. But they have what might be a lead: that note. {AuLait kills the mood[s]/AuLait is not involved[/s]}, suddenly. He, erm, couldn’t help but overhear, and don’t worry, he won’t tell anyone, he wasn’t even sure what any of this is about, and—the note? About another dragon waiting? He… he got one, too. ----- I am ending on a cliffhanger because, while I am completely winging this “what even is the arena/death game about” mystery, I already have the mystery duo and want to completely wing their introduction—so like, no event rolls next round, or if there [i]are[/i] then they’re just for those not in the alliance. SPEAKING OF the rebel alliance, they’re all getting +1 bonus life for camp (including Echo why not, he stocked up today; and AuLait, because Echo takes [i]immediate[/i] sympathy). And alas, they also have to roll for the disease 8,) {[s]roll for spread, then escalation[/s] / roll for escalation, then spread} [i]ok phew[/i] RNG chose the merciful option. Seashore, Opalesque, Flutter: …Seashore and Flutter are now Diseased (will affect lore later), both with 2 rounds left 8( Wow, I have never kicked myself for a self-imposed mechanic so hard, that was such a good/bad idea because the growing attachment is [i]real[/i].... Echo and AuLait’s chances of Carrying: {[s]half/[/s]third}. [i]Both safe.[/i] Okay, with this much sickness around Echo really might as well be immune; AuLait, though, only just got here, so he’s on thin ice. OH and elsewhere: Ramaz has 3 rounds left, and Mustard dies anticlimactically. The alliance encounters his body: {will[s]/won’t[/s]}. Oh, Flutter’s not gonna like that.... [url=http://flightrising.com/main.php?dragon=76739981][img]http://flightrising.com/rendern/portraits/767400/76739981p.png[/img][/url] 1.Seashore!**(2) 5+1 || 2.Echo! 3+3 || 3.Ramaz**(3) 3+2 | 4.Chaplin* 1 || [s]5.Mustard**(0) 2[/s] || 6.Moxie 4 | 7.Opalesque!* 1+1 | 8.Flutter!**(2) 2+1 | 9.AuLait! 5+1 | 10.Shieldbreaker ? | 11.Shieldbearer ?
modified hungerlocke, round 13
13A wrote:
21. Feast Event! Roll a d10 for every dragon.
1–3: does not participate
4–5: gains a life
6: falls into a pit on the way (may die, may just lose a life; no attendance)
7–8: levelup +1
9: kill a random dragon
10: duel to the death with another random dragon!
+If a Carrier attends the Feast, all attendees must do disease rolls.[/b]
Ayyyyy, now THAT’S something exciting!
  1. Seashore: gains a life! now has 5
  2. Echo: also gains a life! 3, +2 from camp
  3. Ramaz: doesn’t participate. Considering he just got sick, good call.
  4. Chaplin: also stays out, probably to look after Ramaz.
  5. Mustard: also doesn’t attend. Got too sick too fast, apparently.
  6. Moxie: attends for a life, now has 4
  7. Opalesque (carrier) levels up! Which hasn’t been a particularly relevant thing here, but hey.
  8. Flutter (carrier) attends and gets a life, which is much more useful. 2 total
  9. Last but not least, AuLait doesn’t participate.
TL;DR: attendees Seashore, Echo, Moxie, Opalesque*, Flutter* || no: Ramaz, Chaplin, Mustard, AuLait

Aw, no death fights :( But buncha lives to go around. Before I write lore (Echo will definitely try to converse), disease rolls, and I’ll make it a 2/5th chance since that’s how the numbers actually stacked up: Seashore’s a Carrier now, no one else.

Lore time.
~
Technically, all competitors should attend the Feast. There’s no good reason not to; it’s a free chance to both restock and interact with competitors in the context of an (unspoken, but nonetheless existent) ceasefire.

84257072.png 84257073.png
76739981.png
Alas, however, three competitors are too feverish to attend: At last Ramaz’s immune system has betrayed him, and Chaplin, though still fairly recovered herself, refuses to leave his side; and Mustard, with no warning, has suddenly felt like death for approximately 12 hours and counting.

84304838.png
And AuLait, still a bit clueless, had no idea where to go.

Meanwhile, those who do Feast have a bountiful day indeed.

82498171.png
Echo, recognizing no one, sees no less than four opportunities to roll for alliances—especially Opalesque, whose hesitance towards Mustard’s welcome is still decently fresh in Echo’s head.

Randomized order of approach: Moxie, Seashore, Flutter, Opalesque. Nice, saving the best for last; even if Echo’s attempt is fruitless, Opalesque is gonna have something special ;V

84200694.png
Moxie taps his claws as he eats. It’s not that the sponsors are watching his every move—they are, he knows that. It’s that, he believes, this must be another summons, another mission… Is he being re-assigned a ward? Did he make a mistake letting that skydancer get away yesterday?

When Echo approaches, Moxie is {snippy/cordial}. It’s just small talk, if even that; Echo has second thoughts the moment Moxie bares a fang, and just as quickly excuses himself.

The sponsors have nothing for Moxie.

84745473.png
Seashore is {receptive/uninterested}. This isn’t a good place to discuss alliances, despite the ceasefire, but she agrees to meet Echo later in the day for more confidential talk. As-is, she {detects his true intentions/assumes this is strategy only}.

84761721.png
Flutter may have received Mustard’s welcome on entry, but the two haven’t remained close. When he sees Echo again he’s {interested/confused}; hey, weren’t you friends with Mustard? (Er, not exactly—) You know how he’s been? Flutter hasn’t heard from him in what feels like forever, it was nice to think he had a friend here but apparently not....

The naivety simultaneously deters and intrigues Echo. He {presses just a bit further/decides not to risk it}; Flutter recalls minding his own business, leaving the Southern Icefield for more colorful pastures, and then blacking out before he could know what hit him. Strange, that! Then he woke up here, or just outside it, he’s not sure; it seemed he’d… agreed to something? The memory’s fuzzy. And then those three caused a scene, and—

Flutter shudders. Best not to think about it, right?

Well… Echo goes for it: maybe he should, actually. And he can meet Echo later to talk about it.

I’ll leave that to a roll.

84774339.png
Opalesque is… preoccupied. The lucky sucker picked up an egg during the levelup grind (and technically so did Flutter but I’m ignoring that for lore, for now), and while I’m not hatching yet another dragon, I did pick up the first Fire fodder! (And gave Opal +3 VIT points, so the bonus level means something.)

Before that, though, enter Echo. He’s careful with this one, knowing full well that Opalesque’s suspicion could just as easily turn on him. Opal {considers/is indeed suspicious} Echo’s words, however. (Ohhh, this is working out SO well for lore >8Dc) See, he got this… bizarre message from (presumably) the sponsors, and it’s got this dragon on it....

Echo suggest they discuss tonight, just short of side-eyeing Moxie. (Moxie {does not notice/notices}, but makes no indication.) Opalesque agrees.

~
13B wrote:
22. Now Is Not The Time!
H.

okay wait lemme roll this first and see if it’ll come up in the Rebel Alliance Scene… RNG picked Echo and AULAIT hewwo??????

I. Okay. Okay, no, wait, I can work with this. We’ll get back to this. First, though, rolls for the not-nest: only 1 (thank god), and oh are you kidding me the name is totally unrelated but it works PERFECT okay ok okay. Okay. I swear this is a weird coincidence??? You’ll see when I get there.

Ok. Let’s do this.



The night is still when Seashore and Opal arrive, {in approximate tandem/one after the other}. Echo’s heart thuds. Flutter {doesn’t arrive/joins too}, before long. Seems they’ve come to a silent agreement.

Echo cuts to the chase. “Something is very, very wrong.” He relays Flutter’s story, presents the note Opal received. The four of them have been drafted to a death game, and there’s more incoming from these mysterious “sponsors”—but why? And for whose entertainment, really? Is escape possible?

I’m not even going to roll for this: the group comes to a solemn agreement, the game is needless. As it happens, Seashore remembers her motive for signing up—to {protect her honor/reach the promised lands/reunite with a lost friend/protect her family}, which is damn silly in retrospect. That dark skydancer, the sister, when she attacked? Seashore’s heart wasn’t in it. She’d find so much more “honor” in tearing this down.

Opalesque {remembers, too/remembers nothing}, now that they’re talking about it; he wanted to {protect his family}. It sounded like if he didn’t follow the stranger, obey without question or fuss, they’d kill his beloved… His throat closes at the thought. He can’t protect them from here.

Echo, like Flutter, remembers nothing. There’s no pattern, then, no reason, no one thing dragging them all together. But they have what might be a lead: that note.

{AuLait kills the mood/AuLait is not involved}, suddenly. He, erm, couldn’t help but overhear, and don’t worry, he won’t tell anyone, he wasn’t even sure what any of this is about, and—the note? About another dragon waiting? He… he got one, too.



I am ending on a cliffhanger because, while I am completely winging this “what even is the arena/death game about” mystery, I already have the mystery duo and want to completely wing their introduction—so like, no event rolls next round, or if there are then they’re just for those not in the alliance.

SPEAKING OF the rebel alliance, they’re all getting +1 bonus life for camp (including Echo why not, he stocked up today; and AuLait, because Echo takes immediate sympathy). And alas, they also have to roll for the disease 8,)

{roll for spread, then escalation / roll for escalation, then spread} ok phew RNG chose the merciful option. Seashore, Opalesque, Flutter: …Seashore and Flutter are now Diseased (will affect lore later), both with 2 rounds left 8(
Wow, I have never kicked myself for a self-imposed mechanic so hard, that was such a good/bad idea because the growing attachment is real....

Echo and AuLait’s chances of Carrying: {half/third}. Both safe. Okay, with this much sickness around Echo really might as well be immune; AuLait, though, only just got here, so he’s on thin ice.

OH and elsewhere: Ramaz has 3 rounds left, and Mustard dies anticlimactically. The alliance encounters his body: {will/won’t}. Oh, Flutter’s not gonna like that....

76739981p.png

1.Seashore!**(2) 5+1 || 2.Echo! 3+3 || 3.Ramaz**(3) 3+2 | 4.Chaplin* 1 || 5.Mustard**(0) 2 || 6.Moxie 4 | 7.Opalesque!* 1+1 | 8.Flutter!**(2) 2+1 | 9.AuLait! 5+1 | 10.Shieldbreaker ? | 11.Shieldbearer ?
We’re gonna do something different this post. [size=4][b]modified hungerlocke, lore planning[/b][/size] [url=http://flightrising.com/main.php?dragon=82110897][img]http://flightrising.com/rendern/coliseum/battlesprites/821109/82110897.png[/img][/url][url=http://flightrising.com/main.php?dragon=84771440][img]http://flightrising.com/rendern/coliseum/battlesprites/847715/84771440.png[/img][/url] In a wild twist of coincidence that I could not have planned if I tried, both future came pre-named—and respectively they are [b]Shieldbreaker[/b] and [b]Shieldbearer[/b]. I don’t think they were even sold by the same person, WTH. They are going to get ~backstory rolls~, because even if they die two seconds in it’ll be more compelling that way: {they remember why they’re here / or don’t}, {they actually plan to be loyal to their assigned dragon / or not}, and {they’ll be easy to convince to rebel / or not}. If they remember, the incentive is {positive (could get something) / negative (avoids a consequence)}. And did they know each other before? I’m gonna toss the roll and say [i]yes[/i] because the name similarity is a waste otherwise. [b]Shieldbreaker[/b]: Remembers why; it’s positive, was promised {wealth[s]/glory/kinship[/s]}. Plans to be loyal, but will [i]not[/i] be inclined to rebel. …Oh, okay, so like a mercenary? A mercenary who’d happily kill for an assigned master, but not go so far as breaking the rules that promises cash in the first place. [b]Shieldbearer[/b]: Also remembers; it’s negative, was avoiding {punishment[s]/harm to self/harm to others[/s]}. Does not plan to stay loyal, but also won’t be easily-convinced to rebel. Sounds like a convict on the run to me. Wow, neither of you sound very shield-y. Hired assassin duo? -breaker, the skydancer, was caught and on death row; -bearer, the aberration, took this as a really unconventional job. Oh, and they’ve been assigned to Opalesque and AuLait, respectively. That’s gonna be a wild dynamic—if it even develops. Frankly I think a fight will break out as soon as it becomes clear these two aren’t too keen on rebellion, but we’ll see! Life count: 4 for Shieldbreaker, 6(?!!) for Shieldbearer. Also I’m already getting them mixed up so I’m gonna call them SK and SR, respectively, which still looks similar but will be less of a pill to retype. ~ circumstance rolls, typed and rolled one line at a time: [list][*]Mustard’s death will be confirmed along the way, already decided. [*]run-in with at least one other dragon: {Y[s]/N[/s]}—before or after Mustard, {before}. [*]SK+SR met {together[s]/separate[/s]}—before the run-in or after Mustard, {after}.[/list] SEQUENCE ORDER GET: While following the instructions in the note, the rebel alliance runs into one of the events rolled elsewhere. (Suggests they camped out & rested overnight, then set out in the morning.) After however that goes down, they’ll come across Mustard, and it will be unpleasant. Finally, whoever’s left gets to meet SK and SR, who are waiting together. —OH RIGHT and disease, uh, roll to heal Seashore and Flutter (just to Carrier): fail on Seashore, success on Flutter (though I’ll still take away a life for fairness). F to Sea but she has more lives anyway. ~ event rolls, both at once and I’ll figure out the overlap as it’s written out: [list][*]daytime: [b]18. Loser![/b] Kill/take one extra life from a dragon of your choice. [*]later: [b]5. Duel![/b][/list] I’ll just subtract a life for the drama, and since all three remaining non-rebels (Ramaz, Chapljn, and Moxie) have multiple lives I’ll RNG it: {Ramaz}. Cause: {[s]anticlimactic sickness/[/s]Moxie attacks}. Alright, that’ll keep them occupied, this happens [i]before[/i] the alliance run-in. Duel, then, is definitely Chaplin vs Moxie, I’m not even gonna roll. She forces him out, going for the kill—and that’s when the rebels pass by 8)c [i]Realistically[/i] neither Chaplin nor Moxie will want to get the others involved, because it’ll be obvious they’re traveling in a group and the numbers are undoubtedly on their side. Echo sure as hell wouldn’t want to intervene, having failed to reach both, and I think Seafoam and Opalesque would agree staying out of it is better for everyone. Which means it’s Flutter or AuLait who has other ideas: {Flutter}. [i]Flutter....[/i] Okay, if it was AuLait I was gonna have him go in all “hey, don’t fight, we’re all going to get out together :D” but since it’s Flutter and Flutter would’ve seen Moxie yesterday, I’m thinking he intervenes because he thinks Moxie is being an evil bully. ROLL INITIATIVE, GANG. ----- I’ll, uh, save all the disease rolls for the end of everything, post SK+SR meetings and all. Everyone [i]is[/i] clashing now and I’m itching for [i]story[/i], not sickness >:Vc Sickness will just be the icing on the cake.... Thus, the group as of start: 1.Seashore!**(2) 5+1 || 2.Echo! 3+3 || 3.Ramaz**(3) 2+2 | 4.Chaplin* 1 || 5.Moxie 4 | 6.Opalesque!* 1+1 | 7.Flutter!* 1+1 | 8.AuLait! 5+1 | 9.Shieldbreaker-SK 4 | 10.Shieldbearer-SR 6
We’re gonna do something different this post.

modified hungerlocke, lore planning

82110897.png84771440.png

In a wild twist of coincidence that I could not have planned if I tried, both future came pre-named—and respectively they are Shieldbreaker and Shieldbearer. I don’t think they were even sold by the same person, WTH.

They are going to get ~backstory rolls~, because even if they die two seconds in it’ll be more compelling that way: {they remember why they’re here / or don’t}, {they actually plan to be loyal to their assigned dragon / or not}, and {they’ll be easy to convince to rebel / or not}. If they remember, the incentive is {positive (could get something) / negative (avoids a consequence)}.

And did they know each other before? I’m gonna toss the roll and say yes because the name similarity is a waste otherwise.

Shieldbreaker: Remembers why; it’s positive, was promised {wealth/glory/kinship}. Plans to be loyal, but will not be inclined to rebel. …Oh, okay, so like a mercenary? A mercenary who’d happily kill for an assigned master, but not go so far as breaking the rules that promises cash in the first place.
Shieldbearer: Also remembers; it’s negative, was avoiding {punishment/harm to self/harm to others}. Does not plan to stay loyal, but also won’t be easily-convinced to rebel. Sounds like a convict on the run to me.

Wow, neither of you sound very shield-y. Hired assassin duo? -breaker, the skydancer, was caught and on death row; -bearer, the aberration, took this as a really unconventional job.

Oh, and they’ve been assigned to Opalesque and AuLait, respectively. That’s gonna be a wild dynamic—if it even develops. Frankly I think a fight will break out as soon as it becomes clear these two aren’t too keen on rebellion, but we’ll see!

Life count: 4 for Shieldbreaker, 6(?!!) for Shieldbearer. Also I’m already getting them mixed up so I’m gonna call them SK and SR, respectively, which still looks similar but will be less of a **** to retype.

~

circumstance rolls, typed and rolled one line at a time:
  • Mustard’s death will be confirmed along the way, already decided.
  • run-in with at least one other dragon: {Y/N}—before or after Mustard, {before}.
  • SK+SR met {together/separate}—before the run-in or after Mustard, {after}.
SEQUENCE ORDER GET: While following the instructions in the note, the rebel alliance runs into one of the events rolled elsewhere. (Suggests they camped out & rested overnight, then set out in the morning.) After however that goes down, they’ll come across Mustard, and it will be unpleasant. Finally, whoever’s left gets to meet SK and SR, who are waiting together.

—OH RIGHT and disease, uh, roll to heal Seashore and Flutter (just to Carrier): fail on Seashore, success on Flutter (though I’ll still take away a life for fairness). F to Sea but she has more lives anyway.

~

event rolls, both at once and I’ll figure out the overlap as it’s written out:
  • daytime: 18. Loser! Kill/take one extra life from a dragon of your choice.
  • later: 5. Duel!

I’ll just subtract a life for the drama, and since all three remaining non-rebels (Ramaz, Chapljn, and Moxie) have multiple lives I’ll RNG it: {Ramaz}. Cause: {anticlimactic sickness/Moxie attacks}. Alright, that’ll keep them occupied, this happens before the alliance run-in.

Duel, then, is definitely Chaplin vs Moxie, I’m not even gonna roll. She forces him out, going for the kill—and that’s when the rebels pass by 8)c

Realistically neither Chaplin nor Moxie will want to get the others involved, because it’ll be obvious they’re traveling in a group and the numbers are undoubtedly on their side. Echo sure as hell wouldn’t want to intervene, having failed to reach both, and I think Seafoam and Opalesque would agree staying out of it is better for everyone.

Which means it’s Flutter or AuLait who has other ideas: {Flutter}. Flutter.... Okay, if it was AuLait I was gonna have him go in all “hey, don’t fight, we’re all going to get out together :D” but since it’s Flutter and Flutter would’ve seen Moxie yesterday, I’m thinking he intervenes because he thinks Moxie is being an evil bully. ROLL INITIATIVE, GANG.



I’ll, uh, save all the disease rolls for the end of everything, post SK+SR meetings and all. Everyone is clashing now and I’m itching for story, not sickness >:Vc Sickness will just be the icing on the cake....

Thus, the group as of start:

1.Seashore!**(2) 5+1 || 2.Echo! 3+3 || 3.Ramaz**(3) 2+2 | 4.Chaplin* 1 || 5.Moxie 4 | 6.Opalesque!* 1+1 | 7.Flutter!* 1+1 | 8.AuLait! 5+1 | 9.Shieldbreaker-SK 4 | 10.Shieldbearer-SR 6
[size=4][b]modified hungerlocke, round 14[/b][/size] [columns][url=http://flightrising.com/main.php?dragon=82498171][img]http://flightrising.com/rendern/coliseum/portraits/824982/82498171.png[/img][/url] [url=http://flightrising.com/main.php?dragon=84745473][img]http://flightrising.com/rendern/coliseum/portraits/847455/84745473.png[/img][/url] [url=http://flightrising.com/main.php?dragon=84774339][img]http://flightrising.com/rendern/coliseum/portraits/847744/84774339.png[/img][/url] [url=http://flightrising.com/main.php?dragon=84761721][img]http://flightrising.com/rendern/coliseum/portraits/847618/84761721.png[/img][/url] [url=http://flightrising.com/main.php?dragon=84304838][img]http://flightrising.com/rendern/coliseum/portraits/843049/84304838.png[/img][/url][nextcol][color=#fff]-[/color][nextcol]The morning is not auspicious for the rebel alliance. Seashore and Flutter awaken off-kilter; Flutter bounces back in short order, Seashore not so much. But Seashore insists a little sickness can’t keep her down, and so they embark. The instructions call for quite a journey. Gone are the days of magically being handed a living object from some gods in the machine I mean sky; they’ll be meeting Opal and AuLait’s “companions” across the arena. It’s not a trip any of them [i]couldn’t[/i] make, but there’s a sense of… finality, to it. Like once they go, they’ll never turn back. Echo notices, making an internal headcount as they trek, that his group has the majority.[/columns] ~ Moxie is displeased. No word from the sponsors. His claws itch; there’s got to have been a [i]purpose[/i] for all this, still. What do they take him for, a [i]mindless[/i] puppet? He’s subservient but he’s not [i]stupid[/i]; he [i]noticed[/i] everyone else at the Feast, speaking in hushed tones, avoiding him.... There’s a target on his back. There must be. He’s got to act. Moxie can’t find a damn trace of any single one of those… [i]allies,[/i] whatever they are. Don’t they know bonds come here to die? He does, however, find two rather sickly siblings. [url=http://flightrising.com/main.php?dragon=84200694][img]http://flightrising.com/rendern/coliseum/portraits/842007/84200694.png[/img][/url] [url=http://flightrising.com/main.php?dragon=84257072][img]http://flightrising.com/rendern/coliseum/portraits/842571/84257072.png[/img][/url] [url=http://flightrising.com/main.php?dragon=84257073][img]http://flightrising.com/rendern/coliseum/portraits/842571/84257073.png[/img][/url] A renewed reek of death clings to Ramaz like a thick, sopping smokescreen. Chaplin has no choice but to set out, trace her steps back to Echo’s camp, cursing herself for not stealing more—and when she returns she finds that patchwork aberration, over her brother, her [i]brother[/i], claws dripping with— ~ The screech Flutter hears is unholy. Opalesque gives him a firm nudge, is almost ready to grab Flutter by the skull and force him to keep his eyes forward—but oh, ohh, someone’s fighting, that’s… that’s really no good at all. “Shouldn’t we—?” starts AuLait, but Seashore snuffs the thought with a firm glare. “If we succeed,” she says, voice steady as ever, “we’ll all be saved. For now, let them fight. We never signed up to be anyone’s personal savior.” But it gnaws at Flutter. Okay, say they stop the game, and no more dragons get kidnapped and brainwashed into another round. Hooray! But… shouldn’t they still try to help the ones who’re already here? That’s when he recognizes the vibrating snarls of an aberration. ~ Ramaz has never been… bright. Not for lack of trying; not a day has passed when he hasn’t pushed himself, and if he gives up too easily it’s because he’s used to being let down, being [i]a[/i] letdown. It makes Chaplin sick, how his spirit’s been ground to dust; he doesn’t show it, but she sees it when he thinks she’s not looking, when his shoulders slump and his eyes glaze over. They’re so tired. They just want to belong somewhere. The world promised nothing but hardship. Why [i]not[/i] join a death game? Chaplin has always known she would die for Ramaz, would kill for Ramaz. She’d make good on it if she had to, no matter what the circumstances. But with manufactured fangs at her throat, the thought that flashes through her mind is [i]I don’t want to die.[/i] She can’t. If she does, he’ll get Ramaz, and then… [i]“Leave her alone!!!”[/i] Chaplin thinks she’s hallucinating. A lavender mass slams into the aberration. Yelling in the distance; “Flutter”? That’s a funny name.... There’s red on the ground, is that… from her…? Chaplin prays thar Ramaz is safe, and blacks out. {Did Moxie kill Chaplin? The dice say…} ~ Three dragons at once pile onto Flutter, pry at him, but his target’s fighting back so maybe they should let him fight— Moxie’s not [i]stupid[/i], he’s outnumbered, now he’s going to flee. {[s]They allow it. /[/s] It’s too late to run.} (-1 life Moxie, 3 remain. Actually, 2; Chaplin would’ve weakened him.) What do they want, then—a prisoner? A testimony? A tragic backstory that earns their sympathy, even as they tear into him? In the fray it’s hard to tell how much is an attack on Moxie vs just not letting him leave; to both his heads, it’s all the same. But he [i]does[/i] notice, through half an eye, that two haven’t joined: a spiral, barely familiar, horrified; [i]Echo[/i], frozen, unreadable. {[s]Echo intervenes. /[/s] Echo watches.} (-1 life Moxie; 1 left.) This is sadistic. Moxie spits, curses. What did he ever do to them? Do they think they’re heroes? For saving who, their own hides? They’re just cowards. [i]They have lives to return to.[/i] The thought seems to come from outside Moxie, but maybe it’s one of his heads playing tricks. Hard to stop and think like this. Hard to stop. {AuLait cries out. [s]/ All goes silent.[/s]} Finally, [i]finally[/i], an opening— Moxie slashes at the closest dragon, scrambles, [i]runs[/i]. (-1 life for Flutter (0+1 left), Opalesque (0+1), and Seashore (4+1) for the [i]very[/i] prolonged fight.) ~ Ramaz blinks, slowly. His head’s pounding. Hard to think. Someone’s standing over him, but he can’t tell who. “Ch…” His throat is dry. “Chap…lin…?” The stranger doesn’t respond. ----- [url=http://flightrising.com/main.php?dragon=84257073][img]http://flightrising.com/rendern/portraits/842571/84257073p.png[/img][/url] We’re not done here yet. 1.Seashore!**(2) 4+1 || 2.Echo! 3+3 || 3.Ramaz**(3) 2+2 | [s]4.Chaplin*[/s] || 5.Moxie 1 | 6.Opalesque!* 0+1 | 7.Flutter!* 0+1 | 8.AuLait! 5+1 | 9.Shieldbreaker-SK 4 | 10.Shieldbearer-SR 6
modified hungerlocke, round 14
82498171.png
84745473.png
84774339.png
84761721.png
84304838.png
- The morning is not auspicious for the rebel alliance. Seashore and Flutter awaken off-kilter; Flutter bounces back in short order, Seashore not so much. But Seashore insists a little sickness can’t keep her down, and so they embark.

The instructions call for quite a journey. Gone are the days of magically being handed a living object from some gods in the machine I mean sky; they’ll be meeting Opal and AuLait’s “companions” across the arena. It’s not a trip any of them couldn’t make, but there’s a sense of… finality, to it. Like once they go, they’ll never turn back.

Echo notices, making an internal headcount as they trek, that his group has the majority.

~

Moxie is displeased. No word from the sponsors. His claws itch; there’s got to have been a purpose for all this, still. What do they take him for, a mindless puppet? He’s subservient but he’s not stupid; he noticed everyone else at the Feast, speaking in hushed tones, avoiding him....

There’s a target on his back. There must be. He’s got to act.

Moxie can’t find a damn trace of any single one of those… allies, whatever they are. Don’t they know bonds come here to die?

He does, however, find two rather sickly siblings.

84200694.png
84257072.png 84257073.png

A renewed reek of death clings to Ramaz like a thick, sopping smokescreen. Chaplin has no choice but to set out, trace her steps back to Echo’s camp, cursing herself for not stealing more—and when she returns she finds that patchwork aberration, over her brother, her brother, claws dripping with—

~

The screech Flutter hears is unholy. Opalesque gives him a firm nudge, is almost ready to grab Flutter by the skull and force him to keep his eyes forward—but oh, ohh, someone’s fighting, that’s… that’s really no good at all.

“Shouldn’t we—?” starts AuLait, but Seashore snuffs the thought with a firm glare.

“If we succeed,” she says, voice steady as ever, “we’ll all be saved. For now, let them fight. We never signed up to be anyone’s personal savior.”

But it gnaws at Flutter. Okay, say they stop the game, and no more dragons get kidnapped and brainwashed into another round. Hooray! But… shouldn’t they still try to help the ones who’re already here?

That’s when he recognizes the vibrating snarls of an aberration.

~

Ramaz has never been… bright. Not for lack of trying; not a day has passed when he hasn’t pushed himself, and if he gives up too easily it’s because he’s used to being let down, being a letdown. It makes Chaplin sick, how his spirit’s been ground to dust; he doesn’t show it, but she sees it when he thinks she’s not looking, when his shoulders slump and his eyes glaze over.

They’re so tired. They just want to belong somewhere. The world promised nothing but hardship. Why not join a death game? Chaplin has always known she would die for Ramaz, would kill for Ramaz. She’d make good on it if she had to, no matter what the circumstances.

But with manufactured fangs at her throat, the thought that flashes through her mind is I don’t want to die. She can’t. If she does, he’ll get Ramaz, and then…

“Leave her alone!!!”

Chaplin thinks she’s hallucinating. A lavender mass slams into the aberration. Yelling in the distance; “Flutter”? That’s a funny name.... There’s red on the ground, is that… from her…?

Chaplin prays thar Ramaz is safe, and blacks out.

{Did Moxie kill Chaplin? The dice say…}

~

Three dragons at once pile onto Flutter, pry at him, but his target’s fighting back so maybe they should let him fight— Moxie’s not stupid, he’s outnumbered, now he’s going to flee.

{They allow it. / It’s too late to run.}
(-1 life Moxie, 3 remain. Actually, 2; Chaplin would’ve weakened him.)

What do they want, then—a prisoner? A testimony? A tragic backstory that earns their sympathy, even as they tear into him? In the fray it’s hard to tell how much is an attack on Moxie vs just not letting him leave; to both his heads, it’s all the same.

But he does notice, through half an eye, that two haven’t joined: a spiral, barely familiar, horrified; Echo, frozen, unreadable.

{Echo intervenes. / Echo watches.}
(-1 life Moxie; 1 left.)

This is sadistic.

Moxie spits, curses. What did he ever do to them? Do they think they’re heroes? For saving who, their own hides? They’re just cowards.

They have lives to return to. The thought seems to come from outside Moxie, but maybe it’s one of his heads playing tricks. Hard to stop and think like this. Hard to stop.

{AuLait cries out. / All goes silent.}

Finally, finally, an opening— Moxie slashes at the closest dragon, scrambles, runs.

(-1 life for Flutter (0+1 left), Opalesque (0+1), and Seashore (4+1) for the very prolonged fight.)

~

Ramaz blinks, slowly. His head’s pounding. Hard to think. Someone’s standing over him, but he can’t tell who.

“Ch…” His throat is dry. “Chap…lin…?”

The stranger doesn’t respond.



84257073p.png

We’re not done here yet.

1.Seashore!**(2) 4+1 || 2.Echo! 3+3 || 3.Ramaz**(3) 2+2 | 4.Chaplin* || 5.Moxie 1 | 6.Opalesque!* 0+1 | 7.Flutter!* 0+1 | 8.AuLait! 5+1 | 9.Shieldbreaker-SK 4 | 10.Shieldbearer-SR 6
modified hungerlocke, round 14–15

Actually, after that bloodbath, there’s no way they don’t stop to rest.

Not much is said; there’s not much to say; everything and nothing.

Moxie & AuLait are now Carriers: nope.
Of the Carriers, now Diseased: Opalesque yes, Flutter no. Opal has 5 rounds.

1.Seashore!**(1) 4+1 || 2.Echo! 3+3 || 3.Ramaz**(2) 2+2 || 4.Moxie 1 | 5.Opalesque!**(5) 0+1 | 6.Flutter!* 0+1 | 7.AuLait! 5+1 | 8.Shieldbreaker-SK 4 | 9.Shieldbearer-SR 6

Also, frankly, after All That, I’m going to skim over Mustard; it was mostly just going to be miserable anyway. Or like, I guess it could point towards a Larger Mystery (game isn’t just for entertainment, “souls” are also going towards some larger cause? shout-out to a current GM, I am stealing your idea here yes.)…? IDK, I’ll retcon it if I have to.

It’s just refreshing to get all dramatic for a bit, even if (especially if) it involves names like “Flutter” and “AuLait.” Like pokémon Nuzlockes, or ye olde battlecat fanfice; long-term characterization be darned, just roll for a couple gut-punches when the time’s right and wing the rest.

Fun stuff!!


Heck it, there’s another full day before they meet the Shield duo:

attempts to cure Seashore and Ramaz: 1 is a crit fail and kills instead; 2 stabilizes to Carrier status; 3 cures fully.
oh my god they both die okay uhh. Well. That doesn’t make a Great story so I am using an authorial override and just nuking their bonus lives instead. This still ain’t promising for either, though; Seashore’s at 0 Disease-days so she’ll start losing those 4 normal lives round by round, while Ramaz has 1 day before Disease-mageddon and then only 2 in reserve.

Oh right Opalesque too: Cured, actually! Nice.

Flutter gets worse: nop
AuLait becomes a Carrier: nah
Moxie, meanwhile, earns A Favor/Pointer from the sponsors (I don’t actually have a plan for this I just think it’d be cool): oh, no, guess not. I’m sure we’ll see him again some way or another, though.

1.Seashore!**(0) 4 || 2.Echo! 3+3 || 3.Ramaz**(1) 2 || 4.Moxie 1 | 5.Opalesque! 0+1 | 6.Flutter!* 0+1 | 7.AuLait! 5+1 | 8.Shieldbreaker-SK 4 | 9.Shieldbearer-SR 6
modified hungerlocke, round 14–15

Actually, after that bloodbath, there’s no way they don’t stop to rest.

Not much is said; there’s not much to say; everything and nothing.

Moxie & AuLait are now Carriers: nope.
Of the Carriers, now Diseased: Opalesque yes, Flutter no. Opal has 5 rounds.

1.Seashore!**(1) 4+1 || 2.Echo! 3+3 || 3.Ramaz**(2) 2+2 || 4.Moxie 1 | 5.Opalesque!**(5) 0+1 | 6.Flutter!* 0+1 | 7.AuLait! 5+1 | 8.Shieldbreaker-SK 4 | 9.Shieldbearer-SR 6

Also, frankly, after All That, I’m going to skim over Mustard; it was mostly just going to be miserable anyway. Or like, I guess it could point towards a Larger Mystery (game isn’t just for entertainment, “souls” are also going towards some larger cause? shout-out to a current GM, I am stealing your idea here yes.)…? IDK, I’ll retcon it if I have to.

It’s just refreshing to get all dramatic for a bit, even if (especially if) it involves names like “Flutter” and “AuLait.” Like pokémon Nuzlockes, or ye olde battlecat fanfice; long-term characterization be darned, just roll for a couple gut-punches when the time’s right and wing the rest.

Fun stuff!!


Heck it, there’s another full day before they meet the Shield duo:

attempts to cure Seashore and Ramaz: 1 is a crit fail and kills instead; 2 stabilizes to Carrier status; 3 cures fully.
oh my god they both die okay uhh. Well. That doesn’t make a Great story so I am using an authorial override and just nuking their bonus lives instead. This still ain’t promising for either, though; Seashore’s at 0 Disease-days so she’ll start losing those 4 normal lives round by round, while Ramaz has 1 day before Disease-mageddon and then only 2 in reserve.

Oh right Opalesque too: Cured, actually! Nice.

Flutter gets worse: nop
AuLait becomes a Carrier: nah
Moxie, meanwhile, earns A Favor/Pointer from the sponsors (I don’t actually have a plan for this I just think it’d be cool): oh, no, guess not. I’m sure we’ll see him again some way or another, though.

1.Seashore!**(0) 4 || 2.Echo! 3+3 || 3.Ramaz**(1) 2 || 4.Moxie 1 | 5.Opalesque! 0+1 | 6.Flutter!* 0+1 | 7.AuLait! 5+1 | 8.Shieldbreaker-SK 4 | 9.Shieldbearer-SR 6
[size=4][b]modified hungerlocke, round 16[/b][/size] [quote name="16(A?)"][b]16. Vicious Duel![/b] Two random dragons get into a fight, and kill each other! Both dragons involved lose a life.[/b][/quote] —Oh, okay. {someone challenges Echo [s]/ it’s one of the shieldberts / Moxie 2[/s]} …It’s Seashore, Opalesque would die. [url=http://flightrising.com/main.php?dragon=84745473][img]http://flightrising.com/rendern/coliseum/portraits/847455/84745473.png[/img][/url] [url=http://flightrising.com/main.php?dragon=82498171][img]http://flightrising.com/rendern/coliseum/portraits/824982/82498171.png[/img][/url] “…Hey. The hell was that.” “Lie still. You’re still sick.” Seashore scowls. “Forgive me if I’m not taking orders from someone who stood by and [i]watched[/i] while we—” A coughing bout cuts her off. Echo’s face betrays nothing. His feathers twitch, though. “Our rebellion,” he says simply, “should not be mistaken for weakness.” Seashore smacks him in the face so hard he loses a life. “We could’ve either killed him or let him go. But that?” She scoffs. Scoff-coughs. “That was torture.” Echo keeps his mouth very deliberately shut. ~ [quote name="16B"][b]Feast Event![/b][/quote] THAT is… that, is. That. Uh. [i]Huh.[/i] Okay, we’re tweaking both the context and the outcomes. The context is that everyone, including Moxie, is invited to some grand indoor Point of No Return—by and with the spectators themselves, because while I still have no clue where this is going it’s feeling endgame-y indeed. Potential “outcomes,” or more exactly what happens to them on entry: 1–3: nothing. 4–5: +1 life 6: killed. Sniped from the dark. For fun. (Moxie is immune.) 7–8: +1 level 9: given a disease cure (doesn’t have to use it on self) 10: the spectators want a Talk. one-on-one. [list=1][*]Seashore: 10(?!!). [i]okay[/i], not who I would’ve thought! [*]Echo: 1, nothing. [*]Ramaz: 10 for a talk, also?!?? [*]Moxie: 9. oh yeah sure give [i]him[/i] a cure that’s RICH— [*]Opalesque: 7, another diddly darn level [*]Flutter: 1, zilch nada nothing [*]AuLait: …10. literally What [*]SK: 5, random life for no reason [*]SR: 1, squat.[/list] ~ The “rebel” ““alliance”” makes a tentative entry. The hall is grandiose as it is empty, shining, endless walls into an abyss. Through one side, Moxie steps through in parallel; he has nothing nice for any of them, nor do they much in return. (AuLait tries to offer a sorry look, when the rest of the group isn’t paying attention. Alas, neither is Moxie.) Then, a voice. “[i]Well.[/i] You’ve all made [i]quite[/i] some names for yourselves. [At this point Archaeoraptor starts to fall asleep irl and so this will be posted as-is. More to come… >:3c] ----- 1.Seashore!**(0) 4 || 2.Echo! 2+3 || 3.Ramaz**(1) 2 || 4.Moxie 1 | 5.Opalesque! 0+1 | 6.Flutter!* 0+1 | 7.AuLait! 5+1 | 8.Shieldbreaker-SK 5 | 9.Shieldbearer-SR 6
modified hungerlocke, round 16
16(A?) wrote:
16. Vicious Duel! Two random dragons get into a fight, and kill each other! Both dragons involved lose a life.[/b]

—Oh, okay.

{someone challenges Echo / it’s one of the shieldberts / Moxie 2}

…It’s Seashore, Opalesque would die.

84745473.png 82498171.png

“…Hey. The hell was that.”

“Lie still. You’re still sick.”

Seashore scowls. “Forgive me if I’m not taking orders from someone who stood by and watched while we—” A coughing bout cuts her off.

Echo’s face betrays nothing. His feathers twitch, though.

“Our rebellion,” he says simply, “should not be mistaken for weakness.”

Seashore smacks him in the face so hard he loses a life. “We could’ve either killed him or let him go. But that?” She scoffs. Scoff-coughs. “That was torture.”

Echo keeps his mouth very deliberately shut.


~
16B wrote:
Feast Event!
THAT is… that, is. That. Uh. Huh.

Okay, we’re tweaking both the context and the outcomes. The context is that everyone, including Moxie, is invited to some grand indoor Point of No Return—by and with the spectators themselves, because while I still have no clue where this is going it’s feeling endgame-y indeed.

Potential “outcomes,” or more exactly what happens to them on entry:
1–3: nothing.
4–5: +1 life
6: killed. Sniped from the dark. For fun. (Moxie is immune.)
7–8: +1 level
9: given a disease cure (doesn’t have to use it on self)
10: the spectators want a Talk. one-on-one.
  1. Seashore: 10(?!!). okay, not who I would’ve thought!
  2. Echo: 1, nothing.
  3. Ramaz: 10 for a talk, also?!??
  4. Moxie: 9. oh yeah sure give him a cure that’s RICH—
  5. Opalesque: 7, another diddly darn level
  6. Flutter: 1, zilch nada nothing
  7. AuLait: …10. literally What
  8. SK: 5, random life for no reason
  9. SR: 1, squat.

~

The “rebel” ““alliance”” makes a tentative entry. The hall is grandiose as it is empty, shining, endless walls into an abyss. Through one side, Moxie steps through in parallel; he has nothing nice for any of them, nor do they much in return. (AuLait tries to offer a sorry look, when the rest of the group isn’t paying attention. Alas, neither is Moxie.)

Then, a voice. “Well. You’ve all made quite some names for yourselves.

[At this point Archaeoraptor starts to fall asleep irl and so this will be posted as-is. More to come… >:3c]



1.Seashore!**(0) 4 || 2.Echo! 2+3 || 3.Ramaz**(1) 2 || 4.Moxie 1 | 5.Opalesque! 0+1 | 6.Flutter!* 0+1 | 7.AuLait! 5+1 | 8.Shieldbreaker-SK 5 | 9.Shieldbearer-SR 6
1 2 ... 19 20 21 22 23 24 25