[quote name="Natron" date="2022-05-28 12:19:07" ]
Btw in case someone didn't know what this Roc's colour was most likely inspired by, it's a tetrao (capercaillie)!
[img]https://www1.flightrising.com/static/cms/familiar/art/45151.png[/img][item=pet roc]
[img]https://static.jutarnji.hr/images/live-multimedia/binary/2019/8/12/14/profimedia-0392107455.jpg[/img]
and this one is a pheasant
[img]https://www1.flightrising.com/static/cms/familiar/art/45153.png[/img][item=fancy terror bird]
[img]https://www.konnecthq.com/wp-content/uploads/2021/02/Pheasant-facts-for-kids-11-2-1-758x635.jpg[/img]
[/quote]
Thank you for this! Love it!
Natron wrote on 2022-05-28 12:19:07:
Thank you for this! Love it!
[url=https://www1.flightrising.com/dragon/78222229][img]https://www1.flightrising.com/rendern/350/782223/78222229_350.png[/img][/url]
My inprogress lore dragon with the new genes~
My inprogress lore dragon with the new genes~
He/Him
Trans/Pansexual
18
Work full-time, not on until evenings!
I don't understand why I am only getting 3 pickaxes working for rugged work. I was getting 5 before? Is this right?
I don't understand why I am only getting 3 pickaxes working for rugged work. I was getting 5 before? Is this right?
Do we know if ancients will eventually get boulder and myriad like they got ground and fissure?
Do we know if ancients will eventually get boulder and myriad like they got ground and fissure?
Is there a glitch with the Fancy Terror Bird? It was fully filled in for a while before it let me claim it. I was talking with another player, and they said theirs was filled in, but had not been able to claim it yet.
Is there a glitch with the Fancy Terror Bird? It was fully filled in for a while before it let me claim it. I was talking with another player, and they said theirs was filled in, but had not been able to claim it yet.
love the split idea for the gear, thank you & love the genes!!
love the split idea for the gear, thank you & love the genes!!
It's pretty agitating that if I don't want to be unlocking the same 4 plots after they're cleared (I feel like it's a waste of pickaxes at the point where I'm only digging up 2 new squares, and there are THREE pickaxes working the plot I JUST uncovered...) I have to apply one new spyglass every 10 minutes just for ONE square per plot. Please consider either enhancing the work the spyglass or lowering the cool down period. It seems wildly uneven that you can get 5x more work done for waiting 5 more minutes.
It's pretty agitating that if I don't want to be unlocking the same 4 plots after they're cleared (I feel like it's a waste of pickaxes at the point where I'm only digging up 2 new squares, and there are THREE pickaxes working the plot I JUST uncovered...) I have to apply one new spyglass every 10 minutes just for ONE square per plot. Please consider either enhancing the work the spyglass or lowering the cool down period. It seems wildly uneven that you can get 5x more work done for waiting 5 more minutes.
Taking into consideration a lot of opinions I have read since the introduction of AAA, I feel like a plausible solution could be: every time a plot is cleared, rugged work(pickaxe) will have a reduced percentage of hitting that plot when used.
So for example let's say 30%. If you have cleared a plot twice then rugged work will be 60% less likely to hit that plot, And so on
Taking into consideration a lot of opinions I have read since the introduction of AAA, I feel like a plausible solution could be: every time a plot is cleared, rugged work(pickaxe) will have a reduced percentage of hitting that plot when used.
So for example let's say 30%. If you have cleared a plot twice then rugged work will be 60% less likely to hit that plot, And so on
some colors look really pretty with the new gene
[url=https://www1.flightrising.com/dragon/78191966][img]https://www1.flightrising.com/rendern/350/781920/78191966_350.png[/img][/url]
some colors look really pretty with the new gene