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Sylvandyr
Thank you for adding the new monsters! So now we need at least 110 Str to one shot everything with Eliminate in the Arena.
Could you please add me to the ping list for updates?
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Sylvandyr
Thank you for adding the new monsters! So now we need at least 110 Str to one shot everything with Eliminate in the Arena.
Could you please add me to the ping list for updates?
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Maki - Sure, I added you. :) I didn't mention that I updated the stats yesterday because I was pretty distracted leveling stuff to throw at Light. Kiena helped me to grab the stats since I didn't want to leave the Mire, and I put them in sometime in the afternoon, but I don't remember when I actually uploaded my file to the server. Too distracted, haha.
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Maki - Sure, I added you. :) I didn't mention that I updated the stats yesterday because I was pretty distracted leveling stuff to throw at Light. Kiena helped me to grab the stats since I didn't want to leave the Mire, and I put them in sometime in the afternoon, but I don't remember when I actually uploaded my file to the server. Too distracted, haha.
Hello everyone, I am currently on vacation, but it seems that
we may get a new Coli venue soon.
I won't have time to pull the data myself, so if you're willing to help, please follow the instructions that I posted
at the bottom of this page to help me get data for the tool. Please don't process the data other than making new lines after the commas. I'm on my phone and will greatly appreciate the newlines, but I need the raw data aside from that.
Thanks in advance.
Hello everyone, I am currently on vacation, but it seems that
we may get a new Coli venue soon.
I won't have time to pull the data myself, so if you're willing to help, please follow the instructions that I posted
at the bottom of this page to help me get data for the tool. Please don't process the data other than making new lines after the commas. I'm on my phone and will greatly appreciate the newlines, but I need the raw data aside from that.
Thanks in advance.
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Sylvandyr - I'll do it, Syl. I'll even remember to not mess up the c&ping this time. ;)
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Sylvandyr - I'll do it, Syl. I'll even remember to not mess up the c&ping this time. ;)
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Kiena - You are a lifesaver, thanks. :) It's so frustrating not being able to grab ALL THE DATA. I think I have a problem.
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Kiena - You are a lifesaver, thanks. :) It's so frustrating not being able to grab ALL THE DATA. I think I have a problem.
Ping list for updates: @
elriic @
Maki
Kelp Beds venue data is in!
Looks like Rally is gonna be a good thing to cast here to save turns. Higher QCK/less STR might work better here with Rally.
[EDIT]: Looks like I'm missing #139, the Maren Scout, according to the update. Working on running into this mob, haven't seen it yet.
[EDIT2]: I found a Maren Scout pack (in a group of 4). That's probably all the monsters now. Let me know if anything else is missing.
Ping list for updates: @
elriic @
Maki
Kelp Beds venue data is in!
Looks like Rally is gonna be a good thing to cast here to save turns. Higher QCK/less STR might work better here with Rally.
[EDIT]: Looks like I'm missing #139, the Maren Scout, according to the update. Working on running into this mob, haven't seen it yet.
[EDIT2]: I found a Maren Scout pack (in a group of 4). That's probably all the monsters now. Let me know if anything else is missing.
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Sylvandyr
Thank you! I'll have to change the stats of my trainers, maybe 103 STR / 60 QCK (if the dragons are faster than Relic Eel at 62 QCK) or 103 STR / 62 QCK.
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Sylvandyr
Thank you! I'll have to change the stats of my trainers, maybe 103 STR / 60 QCK (if the dragons are faster than Relic Eel at 62 QCK) or 103 STR / 62 QCK.
Hmm. So about 60 Quickness is where your dragons would be, on average, faster than Kelp Beds mobs. It's unfortunate that ability stones aren't working, else Berserker / Scholar would take care of this need... without, it's looking like a really uncomfortable balancing act might take place, wherein we're desperately trying to squeeze the QCK while keeping enough Str to not have need of another Scratch rotation...
My head. It aches. :(
Hmm. So about 60 Quickness is where your dragons would be, on average, faster than Kelp Beds mobs. It's unfortunate that ability stones aren't working, else Berserker / Scholar would take care of this need... without, it's looking like a really uncomfortable balancing act might take place, wherein we're desperately trying to squeeze the QCK while keeping enough Str to not have need of another Scratch rotation...
My head. It aches. :(
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Maki - Let me know if you test 60 QCK and it works (make sure you have the 5 QCK exalt bait in the party to see if it messes up the favorable threshold). Even with 62 QCK, you can get a healthy amount of VIT to pad defenses for initial breath building, btw. I'm thinking of using a 103 STR with appropriate QCK + rest in VIT double physical team to level exalts.
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Azure - I know right? Darn Augment stones. Even if the 103 STR / high QCK double physical build works for exalts, I'm gonna wanna test the speed vs. Mire speed for leveling since Rally cast animation is long and must be used very often in the Kelp Beds. Sadly, you can't get 60 QCK + any reasonable amount of STR for only Scratch + Eliminate, so you must choose between QCK + Rally and sacrificing QCK for STR. After watching the mobs a bit, I recommend the former for two-dragon powerlevelling. No comment on trios, they can probably do better with more STR but I have not tested to be able to say.
Can I just say, I'm glad that I have the option of multiple teams. I feel so bad for people trying to make their one team work for Mire and Kelp Beds, they're dynamically different as far as two-dragon teams for exalts go. Farming with three should be better, at least.
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Maki - Let me know if you test 60 QCK and it works (make sure you have the 5 QCK exalt bait in the party to see if it messes up the favorable threshold). Even with 62 QCK, you can get a healthy amount of VIT to pad defenses for initial breath building, btw. I'm thinking of using a 103 STR with appropriate QCK + rest in VIT double physical team to level exalts.
@
Azure - I know right? Darn Augment stones. Even if the 103 STR / high QCK double physical build works for exalts, I'm gonna wanna test the speed vs. Mire speed for leveling since Rally cast animation is long and must be used very often in the Kelp Beds. Sadly, you can't get 60 QCK + any reasonable amount of STR for only Scratch + Eliminate, so you must choose between QCK + Rally and sacrificing QCK for STR. After watching the mobs a bit, I recommend the former for two-dragon powerlevelling. No comment on trios, they can probably do better with more STR but I have not tested to be able to say.
Can I just say, I'm glad that I have the option of multiple teams. I feel so bad for people trying to make their one team work for Mire and Kelp Beds, they're dynamically different as far as two-dragon teams for exalts go. Farming with three should be better, at least.
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Sylvandyr
Yeah - my 3-dragon mince team works fine for the Kelp Beds (dragon 1 Rallies dragon 3, dragon 2 Scratches two different mobs, dragon 3 Eliminates them), but if I try to drag a lowbie with 2 of them, it turns into an upwards trek because they're just too slow to actually manage to kill things. I tried a moment ago and it was like... manatee group, manatee group, manatee group... I cried a little.
Then I swapped in my healer for a melee + healer + exaltee and it was like... manatee group, manatee group, manatee group... defeated, because the manatees hit harder than the healer's managing to recover in that stretch before the melee can Elim. ;_;
WEEP.
@
Sylvandyr
Yeah - my 3-dragon mince team works fine for the Kelp Beds (dragon 1 Rallies dragon 3, dragon 2 Scratches two different mobs, dragon 3 Eliminates them), but if I try to drag a lowbie with 2 of them, it turns into an upwards trek because they're just too slow to actually manage to kill things. I tried a moment ago and it was like... manatee group, manatee group, manatee group... I cried a little.
Then I swapped in my healer for a melee + healer + exaltee and it was like... manatee group, manatee group, manatee group... defeated, because the manatees hit harder than the healer's managing to recover in that stretch before the melee can Elim. ;_;
WEEP.