@Kiena, I was reading through (Kinda) and you don't really say how often to use the lives like Rally, Haste and Concentration (i believe that's the mage's version of Rally?) Do we just use our I've on our first your or what? Please clarify. I feel like such an idiot for even asking but oh well.
TOPIC | Coliseum Grinding/Exalting Guide
@Kiena, I was reading through (Kinda) and you don't really say how often to use the lives like Rally, Haste and Concentration (i believe that's the mage's version of Rally?) Do we just use our I've on our first your or what? Please clarify. I feel like such an idiot for even asking but oh well.
@KinlEl - The idea is to avoid using the buffs if you don't need them, and only cast them when it's meaningful. They have long animation times, so if you don't need them, it's usually better not to use them. The other reason is that Scratch generates 6 Breath, and the buffs only generate 5 Breath - so it's really not always bad to use Scratch.
The main times you want to use the buffs is if make it such that you can KO the group without being hit (with the turn spent to buff taken into account), compared to taking a hit if you don't buff. For example, Rally is strong in the solo Mire build when you've got Breath built up and you're facing a group of 4 or something, as opposed to not buffing, because that cuts down your exposure. However, for groups of 2, with Ambush turns and a fast dragon, you can typically take down both enemies with Scratch + Eliminate while taking zero or one hit. Also, for some of the slower monsters in the Mire, the solo Mire dragon can use Haste for extra Breath while not losing turns, which can be helpful if you're trying to pad up the Breath meter.
Anyway, you'll have to learn damage thresholds to figure out when to buff and when not to.
To get an idea of when you need to use Rally, you can check the damage calculator tool. Remember that all of the buff effects are level based, so if you have a lower level than usual, the buff does less. (They give level + 5 of the stat.) Anyway, the thresholds for normal levels is calculated for you in a chart on the first tab of the tool.
For Haste, it's mainly useful in the solo Mire build when you've only got one lv25 dragon and thus Breath padding and turns are more important. There are better stones to devote slots to in the other venues, like Reflect for the Kelp Beds and elemental slashes (if super effective against bosses) for Golem Workshop.
The main times you want to use the buffs is if make it such that you can KO the group without being hit (with the turn spent to buff taken into account), compared to taking a hit if you don't buff. For example, Rally is strong in the solo Mire build when you've got Breath built up and you're facing a group of 4 or something, as opposed to not buffing, because that cuts down your exposure. However, for groups of 2, with Ambush turns and a fast dragon, you can typically take down both enemies with Scratch + Eliminate while taking zero or one hit. Also, for some of the slower monsters in the Mire, the solo Mire dragon can use Haste for extra Breath while not losing turns, which can be helpful if you're trying to pad up the Breath meter.
Anyway, you'll have to learn damage thresholds to figure out when to buff and when not to.
To get an idea of when you need to use Rally, you can check the damage calculator tool. Remember that all of the buff effects are level based, so if you have a lower level than usual, the buff does less. (They give level + 5 of the stat.) Anyway, the thresholds for normal levels is calculated for you in a chart on the first tab of the tool.
For Haste, it's mainly useful in the solo Mire build when you've only got one lv25 dragon and thus Breath padding and turns are more important. There are better stones to devote slots to in the other venues, like Reflect for the Kelp Beds and elemental slashes (if super effective against bosses) for Golem Workshop.
@KinlEl - The idea is to avoid using the buffs if you don't need them, and only cast them when it's meaningful. They have long animation times, so if you don't need them, it's usually better not to use them. The other reason is that Scratch generates 6 Breath, and the buffs only generate 5 Breath - so it's really not always bad to use Scratch.
The main times you want to use the buffs is if make it such that you can KO the group without being hit (with the turn spent to buff taken into account), compared to taking a hit if you don't buff. For example, Rally is strong in the solo Mire build when you've got Breath built up and you're facing a group of 4 or something, as opposed to not buffing, because that cuts down your exposure. However, for groups of 2, with Ambush turns and a fast dragon, you can typically take down both enemies with Scratch + Eliminate while taking zero or one hit. Also, for some of the slower monsters in the Mire, the solo Mire dragon can use Haste for extra Breath while not losing turns, which can be helpful if you're trying to pad up the Breath meter.
Anyway, you'll have to learn damage thresholds to figure out when to buff and when not to.
To get an idea of when you need to use Rally, you can check the damage calculator tool. Remember that all of the buff effects are level based, so if you have a lower level than usual, the buff does less. (They give level + 5 of the stat.) Anyway, the thresholds for normal levels is calculated for you in a chart on the first tab of the tool.
For Haste, it's mainly useful in the solo Mire build when you've only got one lv25 dragon and thus Breath padding and turns are more important. There are better stones to devote slots to in the other venues, like Reflect for the Kelp Beds and elemental slashes (if super effective against bosses) for Golem Workshop.
The main times you want to use the buffs is if make it such that you can KO the group without being hit (with the turn spent to buff taken into account), compared to taking a hit if you don't buff. For example, Rally is strong in the solo Mire build when you've got Breath built up and you're facing a group of 4 or something, as opposed to not buffing, because that cuts down your exposure. However, for groups of 2, with Ambush turns and a fast dragon, you can typically take down both enemies with Scratch + Eliminate while taking zero or one hit. Also, for some of the slower monsters in the Mire, the solo Mire dragon can use Haste for extra Breath while not losing turns, which can be helpful if you're trying to pad up the Breath meter.
Anyway, you'll have to learn damage thresholds to figure out when to buff and when not to.
To get an idea of when you need to use Rally, you can check the damage calculator tool. Remember that all of the buff effects are level based, so if you have a lower level than usual, the buff does less. (They give level + 5 of the stat.) Anyway, the thresholds for normal levels is calculated for you in a chart on the first tab of the tool.
For Haste, it's mainly useful in the solo Mire build when you've only got one lv25 dragon and thus Breath padding and turns are more important. There are better stones to devote slots to in the other venues, like Reflect for the Kelp Beds and elemental slashes (if super effective against bosses) for Golem Workshop.
Hi, I don't know if this has been asked already but there is a lot of pages.
Thank you for the guide by the way, it's been very useful.
I'm trying to level up exalt fodder, but when I'm in the kelp beds I find I get either one shot, or killed many times before I can even save up enough breath to eliminate. I have sap, but it doesn't help much.
I have the recommended build for the two level 25 dragons. I used the item that redistributes stats. Is it something I'm doing wrong, should I put my mage dragon and one of the fighter dragons?
Thank you for the guide by the way, it's been very useful.
I'm trying to level up exalt fodder, but when I'm in the kelp beds I find I get either one shot, or killed many times before I can even save up enough breath to eliminate. I have sap, but it doesn't help much.
I have the recommended build for the two level 25 dragons. I used the item that redistributes stats. Is it something I'm doing wrong, should I put my mage dragon and one of the fighter dragons?
Hi, I don't know if this has been asked already but there is a lot of pages.
Thank you for the guide by the way, it's been very useful.
I'm trying to level up exalt fodder, but when I'm in the kelp beds I find I get either one shot, or killed many times before I can even save up enough breath to eliminate. I have sap, but it doesn't help much.
I have the recommended build for the two level 25 dragons. I used the item that redistributes stats. Is it something I'm doing wrong, should I put my mage dragon and one of the fighter dragons?
Thank you for the guide by the way, it's been very useful.
I'm trying to level up exalt fodder, but when I'm in the kelp beds I find I get either one shot, or killed many times before I can even save up enough breath to eliminate. I have sap, but it doesn't help much.
I have the recommended build for the two level 25 dragons. I used the item that redistributes stats. Is it something I'm doing wrong, should I put my mage dragon and one of the fighter dragons?
@hiddenjumprope - Until you get more confidence in the Kelp Beds, I suggest being more picky with your starting pack.
Do not start on a pack with:
- 4 enemies; the pack is big and if your kill order isn't solid, anything can happen
- Mantarune or Wave Sweeper; you need a little luck to build enough Breath for Reflect in the first battle
- Depin (Neutral) or Mammertee (Neutral); these take 5 Scratch to kill and hit hard
- Golden Porpoise + Cloud Chaser; a little bad luck can get you killed by the Cloud Chaser's debuff or the Golden Porpoise's attacks
If you see any of these enemies when trying to build Breath, skip the pack until you get an easier one.
You should also be targeting enemies that do physical damage and get more turns first, to shut them down before they do too much damage. Also be aware of elemental weakness. Your second dragon seems to be Shadow, so those Jeweled Octoflyers will hit very hard if you don't take them out before they smack your Shadow dragon.
Also, don't keep trying to Sap if you can't Eliminate right after. Being able to KO monsters quickly is what prevents you team from being KOed. Sap is something that is used in place of Scratch when you have extra Breath. If only one dragon gets KOed and the other one can finish the battle, that's perfectly fine - the KOed dragon is revived next battle.
Do not start on a pack with:
- 4 enemies; the pack is big and if your kill order isn't solid, anything can happen
- Mantarune or Wave Sweeper; you need a little luck to build enough Breath for Reflect in the first battle
- Depin (Neutral) or Mammertee (Neutral); these take 5 Scratch to kill and hit hard
- Golden Porpoise + Cloud Chaser; a little bad luck can get you killed by the Cloud Chaser's debuff or the Golden Porpoise's attacks
If you see any of these enemies when trying to build Breath, skip the pack until you get an easier one.
You should also be targeting enemies that do physical damage and get more turns first, to shut them down before they do too much damage. Also be aware of elemental weakness. Your second dragon seems to be Shadow, so those Jeweled Octoflyers will hit very hard if you don't take them out before they smack your Shadow dragon.
Also, don't keep trying to Sap if you can't Eliminate right after. Being able to KO monsters quickly is what prevents you team from being KOed. Sap is something that is used in place of Scratch when you have extra Breath. If only one dragon gets KOed and the other one can finish the battle, that's perfectly fine - the KOed dragon is revived next battle.
@hiddenjumprope - Until you get more confidence in the Kelp Beds, I suggest being more picky with your starting pack.
Do not start on a pack with:
- 4 enemies; the pack is big and if your kill order isn't solid, anything can happen
- Mantarune or Wave Sweeper; you need a little luck to build enough Breath for Reflect in the first battle
- Depin (Neutral) or Mammertee (Neutral); these take 5 Scratch to kill and hit hard
- Golden Porpoise + Cloud Chaser; a little bad luck can get you killed by the Cloud Chaser's debuff or the Golden Porpoise's attacks
If you see any of these enemies when trying to build Breath, skip the pack until you get an easier one.
You should also be targeting enemies that do physical damage and get more turns first, to shut them down before they do too much damage. Also be aware of elemental weakness. Your second dragon seems to be Shadow, so those Jeweled Octoflyers will hit very hard if you don't take them out before they smack your Shadow dragon.
Also, don't keep trying to Sap if you can't Eliminate right after. Being able to KO monsters quickly is what prevents you team from being KOed. Sap is something that is used in place of Scratch when you have extra Breath. If only one dragon gets KOed and the other one can finish the battle, that's perfectly fine - the KOed dragon is revived next battle.
Do not start on a pack with:
- 4 enemies; the pack is big and if your kill order isn't solid, anything can happen
- Mantarune or Wave Sweeper; you need a little luck to build enough Breath for Reflect in the first battle
- Depin (Neutral) or Mammertee (Neutral); these take 5 Scratch to kill and hit hard
- Golden Porpoise + Cloud Chaser; a little bad luck can get you killed by the Cloud Chaser's debuff or the Golden Porpoise's attacks
If you see any of these enemies when trying to build Breath, skip the pack until you get an easier one.
You should also be targeting enemies that do physical damage and get more turns first, to shut them down before they do too much damage. Also be aware of elemental weakness. Your second dragon seems to be Shadow, so those Jeweled Octoflyers will hit very hard if you don't take them out before they smack your Shadow dragon.
Also, don't keep trying to Sap if you can't Eliminate right after. Being able to KO monsters quickly is what prevents you team from being KOed. Sap is something that is used in place of Scratch when you have extra Breath. If only one dragon gets KOed and the other one can finish the battle, that's perfectly fine - the KOed dragon is revived next battle.
@sylvandyr
Thanks for the tips, I will try this. I'll also get reflect, I don't have that on my dragons. Doesn't fleeing cost points though?
Thanks for the tips, I will try this. I'll also get reflect, I don't have that on my dragons. Doesn't fleeing cost points though?
@sylvandyr
Thanks for the tips, I will try this. I'll also get reflect, I don't have that on my dragons. Doesn't fleeing cost points though?
Thanks for the tips, I will try this. I'll also get reflect, I don't have that on my dragons. Doesn't fleeing cost points though?
@hiddenjumprope - Yeah, fleeing takes 2 energy. You could also reload the page if you're comfortable with that, which will take 0 energy. I don't usually do it (except with the solo Mire dragon) because I prefer to use the mechanics as intended, but it's a really normal thing to do and most people don't mind doing it.
It's slightly faster in the long run to do it for certain packs. I could probably shave my average training times for low levels in Kelp Beds by about 3-5 seconds if I did.
It's slightly faster in the long run to do it for certain packs. I could probably shave my average training times for low levels in Kelp Beds by about 3-5 seconds if I did.
@hiddenjumprope - Yeah, fleeing takes 2 energy. You could also reload the page if you're comfortable with that, which will take 0 energy. I don't usually do it (except with the solo Mire dragon) because I prefer to use the mechanics as intended, but it's a really normal thing to do and most people don't mind doing it.
It's slightly faster in the long run to do it for certain packs. I could probably shave my average training times for low levels in Kelp Beds by about 3-5 seconds if I did.
It's slightly faster in the long run to do it for certain packs. I could probably shave my average training times for low levels in Kelp Beds by about 3-5 seconds if I did.
@Sylvandyr
Thank you again for the tips, I am able to grind pretty much endlessly now. I appreciate it!
Now to level up a 3rd warrior (I know I can turn my mage into one, but I like the idea of keeping them around. Never know).
Thank you again for the tips, I am able to grind pretty much endlessly now. I appreciate it!
Now to level up a 3rd warrior (I know I can turn my mage into one, but I like the idea of keeping them around. Never know).
@Sylvandyr
Thank you again for the tips, I am able to grind pretty much endlessly now. I appreciate it!
Now to level up a 3rd warrior (I know I can turn my mage into one, but I like the idea of keeping them around. Never know).
Thank you again for the tips, I am able to grind pretty much endlessly now. I appreciate it!
Now to level up a 3rd warrior (I know I can turn my mage into one, but I like the idea of keeping them around. Never know).