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TOPIC | Battle Stones (Updated: September 1st)
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[b]Note[/b]: I'm not receiving Alerts when this thread is posted in. If really want to make sure I see your post, you'll need to use @Salmastryon to ping me. This is a list of the Battlestones currently in the game. It includes information on breath cost and/or gains; the stats that are associated with each stone; bugs that affect a stone; clarifications on stone descriptions; and, at the end, are equations you can plug a dragon's stats or level into to find out the amount a stones does. Update: (September 1st, 2013) More details about the effects of Congeal added to the WIP area at the bottom. [center][u][b]Non-Elemental Stones[/u][/b][/center] [b]Energy Stones[/b] [indent][item=Meditate][item=Scratch][item=Anticipate] Meditate([i]Best for Intelligence based builds[/i]) + 30 breath gain[indent](Meditate adds a debuff when cast that reduces the physical damage the dragon casting it [u]does to others[/u] by 75%)[/indent] Scratch([i]Best for Strength based builds[/i]) + 6 breath gain Anticipate([i]Best for Tank builds[/i]) + 4 breath gain and another 15 breath when hit [/indent] [b]Ability Stones[/b] [indent][item=Shred][item=sap][item=Eliminate] Shred([i]Strength[/i]) - 10 (The bleed will be one third of the original hit rounded down) Sap([i]Strength[/i]) - 15 (1/4 of damage dealt back as health) Eliminate([i]Strength[/i]) - 35 (On successful kill with this ability 35 breath is refunded) [item=Guard][item=clobber] Guard([i]Defense[/i]) - 0 (no cost)(can only be on [u]one Target[/u] at a time) Clobber([i]Defense and Strength[/i]) - 35 (damage based on strength, chance to stun based on defense) [item=Contuse][item=Aid][item=Regeneration] Contuse([i]Intelligence[/i]) - 18 Aid([i]Intelligence[/i]) - 40 Regeneration([i]Intelligence[/i]) - 40 [item=Concentration][item=Rally][item=Haste] Only one of each buff can be on a dragon. Concentration([i]Level[/i]) + 5 breath gain Rally([i]Level[/i]) + 5 breath gain Haste([i]Level[/i]) + 5 breath gain [item=Ward][item=Bolster][item=Reflect] Ward([i]Level[/i]) - + 5 breath gain Bolster([i]Level[/i]) - + 5 breath gain Reflect([i]Level[/i]) - 40(can only be on [u]one Target[/u] at a time) [/indent] [b]Augment Stones[/b] - These are current bugged and don't work.[url=http://flightrising.com/main.php?p=mb&board=bug&id=143024]Bug Thread[/url] [indent][item=Acuity Fragment][item=Might Fragment] [item=Scholar][item=Berserker] [/indent] [b]Accessory Stones[/b] [indent][item=Discipline][item=Ambush][item=Field Manual] Putting on a second Discipline increase the chance from 50% to 75%. The first ambush equiped is currently [u]not working[/u].([url=http://flightrising.com/main.php?board=bug&id=44595&p=mb] Bug Thread[/url]) The second Ambush gives you a turn before everyone else like it is suppose to. Field Manual enables you to see the enemies breath bar. [/indent] [center][u][b]Math[/u][/b][/center] [indent][indent]Regen: Base 20 + (10 per int) Aid: Base 16 + (6 per int) Buffs and shields: 5 + (1 per lvl)[/indent][/indent] [center][u][b]Elemental Stones[/u][/b][/center] [b]Multiple Elements[/b] [b][i]Augment Stones[/i][/b] - These are current bugged and don't work.[url=http://flightrising.com/main.php?p=mb&board=bug&id=143024]Bug Thread[/url] [indent][item=obsidian hybrid fragment] [item=glass hybrid fragment] [item=shale hybrid fragment] [/indent] [b]Earth[/b] [b][i]Ability Stones[/i][/b] [indent][item=Boulder Bolt][item=Rock Slash][item=Fossilize] Boulder Bolt([i]Intelligence[/i]) - 20 Rock Slash([i]Strength[/i]) - 16 Fossilize([i]Intelligence[/i]) - 20[/indent] [b][i]Augment Stones[/i][/b] - These are current bugged and don't work.[url=http://flightrising.com/main.php?p=mb&board=bug&id=143024]Bug Thread[/url] [indent][item=Earthen Acuity Fragment][item=Earthen Might Fragment][/indent] [b]Plague[/b] [b][i]Ability Stones[/i][/b] [indent][item=Vile Bolt][item=Pestilent Slash][item=Contaminate] Vile Bolt([i]Intelligence[/i]) - 20 Pestilent Slash([i]Strength[/i]) - 16 Contaminate([i]Intelligence[/i]) - 20[/indent] [b][i]Augment Stones[/i][/b] - These are current bugged and don't work.[url=http://flightrising.com/main.php?p=mb&board=bug&id=143024]Bug Thread[/url] [indent][item=Diseased Acuity Fragment][item=Diseased Might Fragment][/indent] [b]Wind[/b] [b][i]Ability Stones[/i][/b] [indent][item=Zephyr Bolt][item=Gust Slash][item=Disorient] Zephyr Bolt([i]Intelligence[/i]) - 20 Gust Slash([i]Strength[/i]) - 16 Disorient([i]Intelligence[/i]) - 20[/indent] [b][i]Augment Stones[/i][/b] - These are current bugged and don't work.[url=http://flightrising.com/main.php?p=mb&board=bug&id=143024]Bug Thread[/url] [indent][item=Zephyr Acuity Fragment][item=Zephyr Might Fragment][/indent] [b]Water[/b] [b][i]Ability Stones[/i][/b] [indent][item=Hydro Bolt][item=Wave Slash][item=Drown] Hydro Bolt([i]Intelligence[/i]) - 20 Wave Slash([i]Strength[/i]) - 16 Drown([i]Intelligence[/i]) - 20 [/indent] [b][i]Augment Stones[/i][/b] - These are current bugged and don't work.[url=http://flightrising.com/main.php?p=mb&board=bug&id=143024]Bug Thread[/url] [indent][item=Aquatic Acuity Fragment][item=Aquatic Might Fragment][/indent] [b]Lightning[/b] [b][i]Ability Stones[/i][/b] [indent][item=Shock Bolt][item=Thunder Slash][item=Shock] Shock Bolt([i]Intelligence[/i]) - 20 Thunder Slash([i]Strength[/i]) - 16 Shock([i]Intelligence[/i]) - 20 [/indent] [b][i]Augment Stones[/i][/b] - These are current bugged and don't work.[url=http://flightrising.com/main.php?p=mb&board=bug&id=143024]Bug Thread[/url] [indent][item=Charged Acuity Fragment][item=Charged Might Fragment][/indent] [b]Ice[/b] [b][i]Ability Stones[/i][/b] [indent][item=Frigid Bolt][item=Freezing Slash][item=Congeal] Frigid Bolt([i]Intelligence[/i]) - 20 Freezing Slash([i]Strength[/i]) - 16 Congeal([i]Intelligence[/i]) - 20[/indent] [b][i]Augment Stones[/i][/b] - These are current bugged and don't work.[url=http://flightrising.com/main.php?p=mb&board=bug&id=143024]Bug Thread[/url] [indent][item=Frozen Acuity Fragment][item=Frozen Might Fragment][/indent] [b]Shadow[/b] [b][i]Ability Stones[/i][/b] [indent][item=Dark Bolt][item=Mist Slash][item=Shroud] Dark Bolt([i]Intelligence[/i]) - 20 Mist Slash([i]Strength[/i]) - 16 Shroud([i]Intelligence[/i]) - 20 [/indent] [b][i]Augment Stones[/i][/b] - These are current bugged and don't work.[url=http://flightrising.com/main.php?p=mb&board=bug&id=143024]Bug Thread[/url] [indent][item=Dark Acuity Fragment][item=Dark Might Fragment][/indent] [b]Light[/b] [b][i]Ability Stones[/i][/b] [indent][item=Bright Bolt][item=Blinding Slash][item=Enamor] Bright Bolt([i]Intelligence[/i]) - 20 Blinding Slash([i]Strength[/i]) - 16 Enamor([i]Intelligence[/i]) - 20 - the debuff is broke and doesn't ever apply.[/indent] [b][i]Augment Stones[/i][/b] - These are current bugged and don't work.[url=http://flightrising.com/main.php?p=mb&board=bug&id=143024]Bug Thread[/url] [indent][item=Shining Acuity Fragment][item=Shining Might Fragment][/indent] [b]Arcane[/b] [b][i]Ability Stones[/i][/b] [indent][item=Mana Bolt][item=Rune Slash][item=Enfeeble] Mana Bolt([i]Intelligence[/i]) - 20 Rune Slash([i]Strength[/i]) - 16 Enfeeble([i]Intelligence[/i]) - 20 [/indent] [b][i]Augment Stones[/i][/b] - These are current bugged and don't work.[url=http://flightrising.com/main.php?p=mb&board=bug&id=143024]Bug Thread[/url] [indent][item=Magical Acuity Fragment][item=Magical Might Fragment][/indent] [b]Nature[/b] [b][i]Ability Stones[/i][/b] [indent][item=Leaf Bolt][item=Jungle Slash][item=Envenom] Leaf Bolt([i]Intelligence[/i]) - 20 Jungle Slash([i]Strength[/i]) - 16 Envenom([i]Intelligence[/i]) - 20 [/indent] [b][i]Augment Stones[/i][/b] - These are current bugged and don't work.[url=http://flightrising.com/main.php?p=mb&board=bug&id=143024]Bug Thread[/url] [indent][item=Natural Acuity Fragment][item=Natural Might Fragment][/indent] [b]Fire[/b] [b][i]Ability Stones[/i][/b] [indent][item=Flame Bolt][item=Blazing Slash][item=Sear] Flame Bolt([i]Intelligence[/i]) - 20 Blazing Slash([i]Strength[/i]) - 16 Sear([i]Intelligence[/i]) - 20 [/indent] [b][i]Augment Stones[/i][/b] - These are current bugged and don't work.[url=http://flightrising.com/main.php?p=mb&board=bug&id=143024]Bug Thread[/url] [indent][item=Fiery Acuity Fragment][item=Fiery Might Fragment][/indent] [center]Elemental Specials Status Effect Descriptions(WIP)[/center] Ice - Congeal(works) - Freeze debuff. The enemy can't do anything on their turn for a maximum of three turns. There is a chance for it to break on damage. No firm numbers but looks to be about 10%. Light - Enamor(Not Working) - Enemy can only use their enemy attack Water - Drown(works) - Enemy's turn freaquency is decreased Winds - Disorient(works) - Applies Beserker debuff. Enemy's target is randomized. Caster enemies will melee attack. Shadow - Shroud(works) - Blind debuff. Chance to miss increased by 30% Missed is different than dodge. Plague - Contaminate(works) - Virus debuff. Healing done to the target deals damage instead. Earth - Fossilize(works) - Petrify debuff. Damage done to target is reduced, but they are unable to take any actions for 3 turns. (The damage reduction affect Physical and Magic estimated 90%) Old Updates: Update: (August 26, 2013) Everyone loses a brownie point for not pointing out to me the date listed for the last update, August 30th, was a typo :P So, I'm updating the guide because two Disciplines do give you an advantage. While they don't stack, with a second discipline your chance to proc goes up to 75%. Also, to clear up some confusion about Ambush while the first Ambush equipped doesn't work because of the bug, the second one does. Update: (August 20th,2013) Work continues on the Elemental Special abilities. Earth's Fossilize has been added. Update (July 29,2013) Fixed an error in the Buffs and Shield formula Moved the math above the elements catagory so it would be easier to find. Update: (July 26th, 2013) [LIST] [*]Fixed the buff text so it was clearer and add the information on how much the bleed ticks for from shred. [*] There are math equations on what the various abilites do provided by ghooostie at the bottom of the list. [*]I've also started to collect clear explanations on what the elemental specials do. They are all the way at the bottom below the Match section for now. Once I have them all sorted and clear I'll add them into the list proper. [/LIST] Update: (July 8th, 2013) Added notes to all the Augment stone listings about them not working along with a link to [url=http://flightrising.com/main.php?board=bug&id=143024&p=mb]the bug thread[/url]. Update:(July 6th, 2013) Added ability info to each individual Element. I also played around with the formatting let me know what you think. Also, added Synister's info about Discipline not stacking. Update: (July 3rd, 2013) Fixed some errors found by Vinnect. Basically some left over references to physical and magical that didn't get changed to Intelligence and Strength. I also added a note to Meditate about the debuff. Update: (June 26th, 2013) Added notes and links to bug threads on battle stones that aren't working properly. Update(June 23rd, 2013) Updated Clobber according to clarification from Thrage [quote]To clarify: Clobber deals damage based on Strength, but its chance to stun is based on Defense.[/quote] Update(June 18th, 2013): Stat buffs(Rally, Concentration, Haste and Bolster) now give 5 breath instead of costing breath and the amount buffed is based on level. Reflect now has a casting cost of 40. [s] If someone could check out Bolster and Ward I'd appreciate it.[/s] Thanks to all the people who have helped out with this. If I missed you let me know and I'll add you in. [user=alduin][user=JCStitches][user=therhoda][user=Graymare][user=Vintrove][user=Demos][user=Tonners][user=LithiumJay][user=mek][user=eliskan][user=Anke][user=Rhea][user=Undel][user=Kita][user=Luunai][user=iluvfuzz][user=Williamca][user=Vinnect][user=Synister][user=ghooostie][user=Seph][user=Sylvandyr][user=EisenDragoon]
Note: I'm not receiving Alerts when this thread is posted in. If really want to make sure I see your post, you'll need to use @Salmastryon to ping me.

This is a list of the Battlestones currently in the game. It includes information on breath cost and/or gains; the stats that are associated with each stone; bugs that affect a stone; clarifications on stone descriptions; and, at the end, are equations you can plug a dragon's stats or level into to find out the amount a stones does.

Update: (September 1st, 2013)
More details about the effects of Congeal added to the WIP area at the bottom.
Non-Elemental Stones
Energy Stones
Meditate Scratch Anticipate
Meditate(Best for Intelligence based builds) + 30 breath gain
(Meditate adds a debuff when cast that reduces the physical damage the dragon casting it does to others by 75%)
Scratch(Best for Strength based builds) + 6 breath gain
Anticipate(Best for Tank builds) + 4 breath gain and another 15 breath when hit
Ability Stones
Shred Sap Eliminate
Shred(Strength) - 10 (The bleed will be one third of the original hit rounded down)
Sap(Strength) - 15 (1/4 of damage dealt back as health)
Eliminate(Strength) - 35 (On successful kill with this ability 35 breath is refunded)
Guard Clobber
Guard(Defense) - 0 (no cost)(can only be on one Target at a time)
Clobber(Defense and Strength) - 35 (damage based on strength, chance to stun based on defense)
Contuse Aid Regeneration
Contuse(Intelligence) - 18
Aid(Intelligence) - 40
Regeneration(Intelligence) - 40
Concentration Rally Haste
Only one of each buff can be on a dragon.
Concentration(Level) + 5 breath gain
Rally(Level) + 5 breath gain
Haste(Level) + 5 breath gain
Ward Bolster Reflect
Ward(Level) - + 5 breath gain
Bolster(Level) - + 5 breath gain
Reflect(Level) - 40(can only be on one Target at a time)
Augment Stones - These are current bugged and don't work.Bug Thread
Acuity Fragment Might Fragment
Scholar Berserker
Accessory Stones
Discipline Ambush Field Manual
Putting on a second Discipline increase the chance from 50% to 75%.
The first ambush equiped is currently not working.( Bug Thread) The second Ambush gives you a turn before everyone else like it is suppose to.
Field Manual enables you to see the enemies breath bar.

Math
Regen: Base 20 + (10 per int)
Aid: Base 16 + (6 per int)
Buffs and shields: 5 + (1 per lvl)


Elemental Stones
Multiple Elements
Augment Stones - These are current bugged and don't work.Bug Thread
Obsidian Hybrid Fragment Glass Hybrid Fragment Shale Hybrid Fragment
Earth
Ability Stones
Boulder Bolt Rock Slash Fossilize
Boulder Bolt(Intelligence) - 20
Rock Slash(Strength) - 16
Fossilize(Intelligence) - 20
Augment Stones - These are current bugged and don't work.Bug Thread
Earthen Acuity Fragment Earthen Might Fragment
Plague
Ability Stones
Vile Bolt Pestilent Slash Contaminate
Vile Bolt(Intelligence) - 20
Pestilent Slash(Strength) - 16
Contaminate(Intelligence) - 20
Augment Stones - These are current bugged and don't work.Bug Thread
Diseased Acuity Fragment Diseased Might Fragment
Wind
Ability Stones
Zephyr Bolt Gust Slash Disorient
Zephyr Bolt(Intelligence) - 20
Gust Slash(Strength) - 16
Disorient(Intelligence) - 20
Augment Stones - These are current bugged and don't work.Bug Thread
Zephyr Acuity Fragment Zephyr Might Fragment
Water
Ability Stones
Hydro Bolt Wave Slash Drown
Hydro Bolt(Intelligence) - 20
Wave Slash(Strength) - 16
Drown(Intelligence) - 20
Augment Stones - These are current bugged and don't work.Bug Thread
Aquatic Acuity Fragment Aquatic Might Fragment
Lightning
Ability Stones
Shock Bolt Thunder Slash Shock
Shock Bolt(Intelligence) - 20
Thunder Slash(Strength) - 16
Shock(Intelligence) - 20
Augment Stones - These are current bugged and don't work.Bug Thread
Charged Acuity Fragment Charged Might Fragment
Ice
Ability Stones
Frigid Bolt Freezing Slash Congeal
Frigid Bolt(Intelligence) - 20
Freezing Slash(Strength) - 16
Congeal(Intelligence) - 20
Augment Stones - These are current bugged and don't work.Bug Thread
Frozen Acuity Fragment Frozen Might Fragment
Shadow
Ability Stones
Dark Bolt Mist Slash Shroud
Dark Bolt(Intelligence) - 20
Mist Slash(Strength) - 16
Shroud(Intelligence) - 20
Augment Stones - These are current bugged and don't work.Bug Thread
Dark Acuity Fragment Dark Might Fragment
Light
Ability Stones
Bright Bolt Blinding Slash Enamor
Bright Bolt(Intelligence) - 20
Blinding Slash(Strength) - 16
Enamor(Intelligence) - 20 - the debuff is broke and doesn't ever apply.
Augment Stones - These are current bugged and don't work.Bug Thread
Shining Acuity Fragment Shining Might Fragment
Arcane
Ability Stones
Mana Bolt Rune Slash Enfeeble
Mana Bolt(Intelligence) - 20
Rune Slash(Strength) - 16
Enfeeble(Intelligence) - 20
Augment Stones - These are current bugged and don't work.Bug Thread
Magical Acuity Fragment Magical Might Fragment
Nature
Ability Stones
Leaf Bolt Jungle Slash Envenom
Leaf Bolt(Intelligence) - 20
Jungle Slash(Strength) - 16
Envenom(Intelligence) - 20
Augment Stones - These are current bugged and don't work.Bug Thread
Natural Acuity Fragment Natural Might Fragment
Fire
Ability Stones
Flame Bolt Blazing Slash Sear
Flame Bolt(Intelligence) - 20
Blazing Slash(Strength) - 16
Sear(Intelligence) - 20
Augment Stones - These are current bugged and don't work.Bug Thread
Fiery Acuity Fragment Fiery Might Fragment

Elemental Specials Status Effect Descriptions(WIP)
Ice - Congeal(works) - Freeze debuff. The enemy can't do anything on their turn for a maximum of three turns. There is a chance for it to break on damage. No firm numbers but looks to be about 10%.
Light - Enamor(Not Working) - Enemy can only use their enemy attack
Water - Drown(works) - Enemy's turn freaquency is decreased
Winds - Disorient(works) - Applies Beserker debuff. Enemy's target is randomized. Caster enemies will melee attack.
Shadow - Shroud(works) - Blind debuff. Chance to miss increased by 30% Missed is different than dodge.
Plague - Contaminate(works) - Virus debuff. Healing done to the target deals damage instead.
Earth - Fossilize(works) - Petrify debuff. Damage done to target is reduced, but they are unable to take any actions for 3 turns. (The damage reduction affect Physical and Magic estimated 90%)

Old Updates:
Update: (August 26, 2013)
Everyone loses a brownie point for not pointing out to me the date listed for the last update, August 30th, was a typo :P
So, I'm updating the guide because two Disciplines do give you an advantage. While they don't stack, with a second discipline your chance to proc goes up to 75%. Also, to clear up some confusion about Ambush while the first Ambush equipped doesn't work because of the bug, the second one does.
Update: (August 20th,2013)
Work continues on the Elemental Special abilities. Earth's Fossilize has been added.
Update (July 29,2013)
Fixed an error in the Buffs and Shield formula Moved the math above the elements catagory so it would be easier to find.
Update: (July 26th, 2013)
  • Fixed the buff text so it was clearer and add the information on how much the bleed ticks for from shred.
  • There are math equations on what the various abilites do provided by ghooostie at the bottom of the list.
  • I've also started to collect clear explanations on what the elemental specials do. They are all the way at the bottom below the Match section for now. Once I have them all sorted and clear I'll add them into the list proper.
Update: (July 8th, 2013)
Added notes to all the Augment stone listings about them not working along with a link to the bug thread.
Update:(July 6th, 2013)
Added ability info to each individual Element. I also played around with the formatting let me know what you think. Also, added Synister's info about Discipline not stacking.
Update: (July 3rd, 2013)
Fixed some errors found by Vinnect. Basically some left over references to physical and magical that didn't get changed to Intelligence and Strength. I also added a note to Meditate about the debuff.
Update: (June 26th, 2013)
Added notes and links to bug threads on battle stones that aren't working properly.
Update(June 23rd, 2013)
Updated Clobber according to clarification from Thrage
Quote:
To clarify: Clobber deals damage based on Strength, but its chance to stun is based on Defense.
Update(June 18th, 2013):
Stat buffs(Rally, Concentration, Haste and Bolster) now give 5 breath instead of costing breath and the amount buffed is based on level. Reflect now has a casting cost of 40. If someone could check out Bolster and Ward I'd appreciate it.


Thanks to all the people who have helped out with this. If I missed you let me know and I'll add you in.
no user 'eliskan'
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I'm back, but life is being complicated. It probably will take awhile for me to reply, because I log on irratically.
@Salmastryon accessory stones have a small triangle in their corner. i currently know of only two since they're the only two i have: ambush, which gives you an extra turn at the beginning of battle, and discipline, which gives you a 50% chance of generating double breath with the meditate ability
@Salmastryon accessory stones have a small triangle in their corner. i currently know of only two since they're the only two i have: ambush, which gives you an extra turn at the beginning of battle, and discipline, which gives you a 50% chance of generating double breath with the meditate ability
Bw0Ww3C.png
@alduin
I knew about the triangle, but I appreaciate you making sure I knew about it.

Thanks that is 2 of them. There are 33 pages to look through on the AH when set to non-elemental. *sobs*

@alduin
I knew about the triangle, but I appreaciate you making sure I knew about it.

Thanks that is 2 of them. There are 33 pages to look through on the AH when set to non-elemental. *sobs*

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I'm back, but life is being complicated. It probably will take awhile for me to reply, because I log on irratically.
@Salmastryon yeah ugh that's why i suggested making an item database/webpage/whatever. i didn't notice the triangle until i was like oh right whoops hurr durr
@Salmastryon yeah ugh that's why i suggested making an item database/webpage/whatever. i didn't notice the triangle until i was like oh right whoops hurr durr
Bw0Ww3C.png
@alduin
I added the ones I know about now up at the top. I'll edit em in as I figure them out or people tell me. I found field manual by sorting it by most expensive first. :P
@alduin
I added the ones I know about now up at the top. I'll edit em in as I figure them out or people tell me. I found field manual by sorting it by most expensive first. :P
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I'm back, but life is being complicated. It probably will take awhile for me to reply, because I log on irratically.
@Salmastryon sweet omg i'm gonna subscribe to this because i know of a scant few!
@Salmastryon sweet omg i'm gonna subscribe to this because i know of a scant few!
Bw0Ww3C.png
@alduin
I just decided to do all the non-elemental as I discovered all these I didn't even realize existed. Am I missing any you know about?
@alduin
I just decided to do all the non-elemental as I discovered all these I didn't even realize existed. Am I missing any you know about?
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I'm back, but life is being complicated. It probably will take awhile for me to reply, because I log on irratically.
@Salmastryon nope i don't see any that i have that you haven't covered!! this is really helpful tho and maybe the users can work towards making a collective set of posts that cover all the items ~ever~

(way too much work)
@Salmastryon nope i don't see any that i have that you haven't covered!! this is really helpful tho and maybe the users can work towards making a collective set of posts that cover all the items ~ever~

(way too much work)
Bw0Ww3C.png
There's Scholar :)

Thanks for this post, it's nice to have them all in one place!
There's Scholar :)

Thanks for this post, it's nice to have them all in one place!
Tundra with the words 'Love is the Brightest Light'
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@alduin
Yea, I'm not going to do that. :P This though seems a reasonable amount to do.

@JCStitches
and now it shows up. I'll add scholar.
@alduin
Yea, I'm not going to do that. :P This though seems a reasonable amount to do.

@JCStitches
and now it shows up. I'll add scholar.
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I'm back, but life is being complicated. It probably will take awhile for me to reply, because I log on irratically.
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