Note: I'm not receiving Alerts when this thread is posted in. If really want to make sure I see your post, you'll need to use @Salmastryon to ping me.
This is a list of the Battlestones currently in the game. It includes information on breath cost and/or gains; the stats that are associated with each stone; bugs that affect a stone; clarifications on stone descriptions; and, at the end, are equations you can plug a dragon's stats or level into to find out the amount a stones does.
Update: (September 1st, 2013)
More details about the effects of Congeal added to the WIP area at the bottom.
Meditate(Best for Intelligence based builds) + 30 breath gain
Anticipate(Best for Tank builds) + 4 breath gain and another 15 breath when hit
Ability Stones
Shred(Strength) - 10 (The bleed will be one third of the original hit rounded down)
Sap(Strength) - 15 (1/4 of damage dealt back as health)
Eliminate(Strength) - 35 (On successful kill with this ability 35 breath is refunded)
Guard(Defense) - 0 (no cost)(can only be on one Target at a time)
Clobber(Defense and Strength) - 35 (damage based on strength, chance to stun based on defense)
Contuse(Intelligence) - 18
Aid(Intelligence) - 40
Regeneration(Intelligence) - 40
Only one of each buff can be on a dragon.
Concentration(Level) + 5 breath gain
Rally(Level) + 5 breath gain
Haste(Level) + 5 breath gain
Ward(Level) - + 5 breath gain
Bolster(Level) - + 5 breath gain
Reflect(Level) - 40(can only be on one Target at a time)
Augment Stones - These are current bugged and don't work.Bug Thread
Accessory Stones
Putting on a second Discipline increase the chance from 50% to 75%.
The first ambush equiped is currently not working.( Bug Thread) The second Ambush gives you a turn before everyone else like it is suppose to.
Field Manual enables you to see the enemies breath bar.
Augment Stones - These are current bugged and don't work.Bug Thread
Earth
Ability Stones
Boulder Bolt(Intelligence) - 20
Rock Slash(Strength) - 16
Fossilize(Intelligence) - 20
Augment Stones - These are current bugged and don't work.Bug Thread
Plague
Ability Stones
Vile Bolt(Intelligence) - 20
Pestilent Slash(Strength) - 16
Contaminate(Intelligence) - 20
Augment Stones - These are current bugged and don't work.Bug Thread
Wind
Ability Stones
Zephyr Bolt(Intelligence) - 20
Gust Slash(Strength) - 16
Disorient(Intelligence) - 20
Augment Stones - These are current bugged and don't work.Bug Thread
Water
Ability Stones
Hydro Bolt(Intelligence) - 20
Wave Slash(Strength) - 16
Drown(Intelligence) - 20
Augment Stones - These are current bugged and don't work.Bug Thread
Lightning
Ability Stones
Shock Bolt(Intelligence) - 20
Thunder Slash(Strength) - 16
Shock(Intelligence) - 20
Augment Stones - These are current bugged and don't work.Bug Thread
Ice
Ability Stones
Frigid Bolt(Intelligence) - 20
Freezing Slash(Strength) - 16
Congeal(Intelligence) - 20
Augment Stones - These are current bugged and don't work.Bug Thread
Shadow
Ability Stones
Dark Bolt(Intelligence) - 20
Mist Slash(Strength) - 16
Shroud(Intelligence) - 20
Augment Stones - These are current bugged and don't work.Bug Thread
Light
Ability Stones
Bright Bolt(Intelligence) - 20
Blinding Slash(Strength) - 16
Enamor(Intelligence) - 20 - the debuff is broke and doesn't ever apply.
Augment Stones - These are current bugged and don't work.Bug Thread
Arcane
Ability Stones
Mana Bolt(Intelligence) - 20
Rune Slash(Strength) - 16
Enfeeble(Intelligence) - 20
Augment Stones - These are current bugged and don't work.Bug Thread
Nature
Ability Stones
Leaf Bolt(Intelligence) - 20
Jungle Slash(Strength) - 16
Envenom(Intelligence) - 20
Augment Stones - These are current bugged and don't work.Bug Thread
Fire
Ability Stones
Flame Bolt(Intelligence) - 20
Blazing Slash(Strength) - 16
Sear(Intelligence) - 20
Augment Stones - These are current bugged and don't work.Bug Thread
Light - Enamor(Not Working) - Enemy can only use their enemy attack
Water - Drown(works) - Enemy's turn freaquency is decreased
Winds - Disorient(works) - Applies Beserker debuff. Enemy's target is randomized. Caster enemies will melee attack.
Shadow - Shroud(works) - Blind debuff. Chance to miss increased by 30% Missed is different than dodge.
Plague - Contaminate(works) - Virus debuff. Healing done to the target deals damage instead.
Earth - Fossilize(works) - Petrify debuff. Damage done to target is reduced, but they are unable to take any actions for 3 turns. (The damage reduction affect Physical and Magic estimated 90%)
Old Updates:
Update: (August 26, 2013)
Everyone loses a brownie point for not pointing out to me the date listed for the last update, August 30th, was a typo :P
So, I'm updating the guide because two Disciplines do give you an advantage. While they don't stack, with a second discipline your chance to proc goes up to 75%. Also, to clear up some confusion about Ambush while the first Ambush equipped doesn't work because of the bug, the second one does.
Update: (August 20th,2013)
Work continues on the Elemental Special abilities. Earth's Fossilize has been added.
Update (July 29,2013)
Fixed an error in the Buffs and Shield formula Moved the math above the elements catagory so it would be easier to find.
Update: (July 26th, 2013)
Added notes to all the Augment stone listings about them not working along with a link to the bug thread.
Update:(July 6th, 2013)
Added ability info to each individual Element. I also played around with the formatting let me know what you think. Also, added Synister's info about Discipline not stacking.
Update: (July 3rd, 2013)
Fixed some errors found by Vinnect. Basically some left over references to physical and magical that didn't get changed to Intelligence and Strength. I also added a note to Meditate about the debuff.
Update: (June 26th, 2013)
Added notes and links to bug threads on battle stones that aren't working properly.
Update(June 23rd, 2013)
Updated Clobber according to clarification from Thrage
Update(June 18th, 2013):
Stat buffs(Rally, Concentration, Haste and Bolster) now give 5 breath instead of costing breath and the amount buffed is based on level. Reflect now has a casting cost of 40. If someone could check out Bolster and Ward I'd appreciate it.
Thanks to all the people who have helped out with this. If I missed you let me know and I'll add you in.
no user 'eliskan'
This is a list of the Battlestones currently in the game. It includes information on breath cost and/or gains; the stats that are associated with each stone; bugs that affect a stone; clarifications on stone descriptions; and, at the end, are equations you can plug a dragon's stats or level into to find out the amount a stones does.
Update: (September 1st, 2013)
More details about the effects of Congeal added to the WIP area at the bottom.
Non-Elemental Stones
Energy Stones
Meditate(Best for Intelligence based builds) + 30 breath gain
(Meditate adds a debuff when cast that reduces the physical damage the dragon casting it does to others by 75%)
Scratch(Best for Strength based builds) + 6 breath gainAnticipate(Best for Tank builds) + 4 breath gain and another 15 breath when hit
Shred(Strength) - 10 (The bleed will be one third of the original hit rounded down)
Sap(Strength) - 15 (1/4 of damage dealt back as health)
Eliminate(Strength) - 35 (On successful kill with this ability 35 breath is refunded)
Guard(Defense) - 0 (no cost)(can only be on one Target at a time)
Clobber(Defense and Strength) - 35 (damage based on strength, chance to stun based on defense)
Contuse(Intelligence) - 18
Aid(Intelligence) - 40
Regeneration(Intelligence) - 40
Only one of each buff can be on a dragon.
Concentration(Level) + 5 breath gain
Rally(Level) + 5 breath gain
Haste(Level) + 5 breath gain
Ward(Level) - + 5 breath gain
Bolster(Level) - + 5 breath gain
Reflect(Level) - 40(can only be on one Target at a time)
Putting on a second Discipline increase the chance from 50% to 75%.
The first ambush equiped is currently not working.( Bug Thread) The second Ambush gives you a turn before everyone else like it is suppose to.
Field Manual enables you to see the enemies breath bar.
Math
Regen: Base 20 + (10 per int)
Aid: Base 16 + (6 per int)
Buffs and shields: 5 + (1 per lvl)
Aid: Base 16 + (6 per int)
Buffs and shields: 5 + (1 per lvl)
Elemental Stones
Multiple ElementsAugment Stones - These are current bugged and don't work.Bug Thread
Ability Stones
Boulder Bolt(Intelligence) - 20
Rock Slash(Strength) - 16
Fossilize(Intelligence) - 20
Ability Stones
Vile Bolt(Intelligence) - 20
Pestilent Slash(Strength) - 16
Contaminate(Intelligence) - 20
Ability Stones
Zephyr Bolt(Intelligence) - 20
Gust Slash(Strength) - 16
Disorient(Intelligence) - 20
Ability Stones
Hydro Bolt(Intelligence) - 20
Wave Slash(Strength) - 16
Drown(Intelligence) - 20
Ability Stones
Shock Bolt(Intelligence) - 20
Thunder Slash(Strength) - 16
Shock(Intelligence) - 20
Ability Stones
Frigid Bolt(Intelligence) - 20
Freezing Slash(Strength) - 16
Congeal(Intelligence) - 20
Ability Stones
Dark Bolt(Intelligence) - 20
Mist Slash(Strength) - 16
Shroud(Intelligence) - 20
Ability Stones
Bright Bolt(Intelligence) - 20
Blinding Slash(Strength) - 16
Enamor(Intelligence) - 20 - the debuff is broke and doesn't ever apply.
Ability Stones
Mana Bolt(Intelligence) - 20
Rune Slash(Strength) - 16
Enfeeble(Intelligence) - 20
Ability Stones
Leaf Bolt(Intelligence) - 20
Jungle Slash(Strength) - 16
Envenom(Intelligence) - 20
Ability Stones
Flame Bolt(Intelligence) - 20
Blazing Slash(Strength) - 16
Sear(Intelligence) - 20
Elemental Specials Status Effect Descriptions(WIP)
Ice - Congeal(works) - Freeze debuff. The enemy can't do anything on their turn for a maximum of three turns. There is a chance for it to break on damage. No firm numbers but looks to be about 10%.Light - Enamor(Not Working) - Enemy can only use their enemy attack
Water - Drown(works) - Enemy's turn freaquency is decreased
Winds - Disorient(works) - Applies Beserker debuff. Enemy's target is randomized. Caster enemies will melee attack.
Shadow - Shroud(works) - Blind debuff. Chance to miss increased by 30% Missed is different than dodge.
Plague - Contaminate(works) - Virus debuff. Healing done to the target deals damage instead.
Earth - Fossilize(works) - Petrify debuff. Damage done to target is reduced, but they are unable to take any actions for 3 turns. (The damage reduction affect Physical and Magic estimated 90%)
Old Updates:
Update: (August 26, 2013)
Everyone loses a brownie point for not pointing out to me the date listed for the last update, August 30th, was a typo :P
So, I'm updating the guide because two Disciplines do give you an advantage. While they don't stack, with a second discipline your chance to proc goes up to 75%. Also, to clear up some confusion about Ambush while the first Ambush equipped doesn't work because of the bug, the second one does.
Update: (August 20th,2013)
Work continues on the Elemental Special abilities. Earth's Fossilize has been added.
Update (July 29,2013)
Fixed an error in the Buffs and Shield formula Moved the math above the elements catagory so it would be easier to find.
Update: (July 26th, 2013)
- Fixed the buff text so it was clearer and add the information on how much the bleed ticks for from shred.
- There are math equations on what the various abilites do provided by ghooostie at the bottom of the list.
- I've also started to collect clear explanations on what the elemental specials do. They are all the way at the bottom below the Match section for now. Once I have them all sorted and clear I'll add them into the list proper.
Added notes to all the Augment stone listings about them not working along with a link to the bug thread.
Update:(July 6th, 2013)
Added ability info to each individual Element. I also played around with the formatting let me know what you think. Also, added Synister's info about Discipline not stacking.
Update: (July 3rd, 2013)
Fixed some errors found by Vinnect. Basically some left over references to physical and magical that didn't get changed to Intelligence and Strength. I also added a note to Meditate about the debuff.
Update: (June 26th, 2013)
Added notes and links to bug threads on battle stones that aren't working properly.
Update(June 23rd, 2013)
Updated Clobber according to clarification from Thrage
Quote:
To clarify: Clobber deals damage based on Strength, but its chance to stun is based on Defense.
Stat buffs(Rally, Concentration, Haste and Bolster) now give 5 breath instead of costing breath and the amount buffed is based on level. Reflect now has a casting cost of 40.
Thanks to all the people who have helped out with this. If I missed you let me know and I'll add you in.
no user 'eliskan'
I'm back, but life is being complicated. It probably will take awhile for me to reply, because I log on irratically.