Dominance, or dom for short, is a weekly competition between flights. The flight that exalts the most dragons proportionate to their size wins first, with the runner ups winning second and third. Dominance ends for the week--and begins for the next--at 23:50 each Saturday.
The standing’s board refreshes once every 15 minutes, with the timer in the top right corner of the page counting down to the next time Dominance will be awarded.
There is an additional check at 23:50 on Saturday. Some battles have been decided in this last five minute window, which is why exalting until the last second during a battle is often stressed.
An NPC group called the Beastclans also pushes each week. Should they claim one of the top three spots, no flight will receive that particular spot’s benefits for the week. The other two are awarded as normal.
Dominance is achieved, most simply put, by exalting dragons:
- A hatchling is worth the same as a level 1 adult
- A level 25 dragon is worth the same as 5 level 5s
And so on. That said, dominance is a team effort that consists of more than exalters.
Your progens--the two dragons you start the game with--do not count towards Dominance.
Types of Pushes
There are a variety of push types. Some common ones are profit, conquest, and festival.
Profit, as it sounds, is about making money. Though exalting is a primary focus, some may also credit their users for sending dragons to pushing flights (and so making a profit off of them).
A
conquest push is when a flight aims for first regardless of cost. These are still generally not at a loss unless it is a conquest battle*, when two flights agree to fight each other.
And finally, each flight pushes once a year for their
festival. Though other flights may push for second or third during them, it is accepted by the playbase that the celebrating flight will be uncontested for first.
* Why are conquest battles less common?
Battles have become notoriously expensive, running each participating flight hundreds of millions of treasure and hundreds of thousands of gems. There are raffles (in- and out- of flight), public buys, boarding, mercenaries, lore, battle terms, art, and more to fund and organize. It is not uncommon for planning to take months, and dom leads and raffle attendants are needed around the clock during the week of the battle itself.
This leaves banks drained and players exhausted, though they are a lot of fun to take part in (and, of course, profit off from the sidelines). This had led to an increase of solo conquests and profit pushes, though we still see a few conquest battles each year.
Taking Part
There are six main ways a user can take part in a push:
- Training fodder in the coliseum and exalting them.
- Sniping fodder below the fodder floor and selling them to trainers
- Breeding fodder often before a push begins so they can be sold to trainers as adults
- Sitting/dorming, be it hatchlings until they grow up, permies so trainers & attendants have more lair space, or preleveled fodder to be returned to the trainer and exalted once the push begins.
- Creating art and/or lore. Each flights' many pushes and events would not be the same without the lovely art and writing created by their members! This can include work prior to a push (badges, etc) or taking part in foddart.
- Attending, which is when you accept dragons from other flights via a public buy or raffle. These are not part of every push, though.
Common Abbreviations & Terms:
- Dominance - Dom
- Out-of-flight - OOF
- In-flight - IF
- Public buy - PB
- Out-of-flight raffle - OOFR
- In-flight raffle - IFR
- Private Auctions - PAs
- Crossroads - CRs
- Fodder - a dragon purchased for exaltation
- Fodder floor - the lowest price adult dragons currently cost, used to decide how profitable exalting is at the time
- Pushing - when a flight is actively trying to climb the leaderboard.
- Sitting/dorming - keeping a dragon in your lair for another user until an agreed upon date
- Foddart - Fodder for art. Though each flight calls it something different, the concept is the same.