[center][size=5][color=red]This build is still in need of furthertesting and optimization.
I'd be glad to receieve feedback on it!
[/color][/center][/size]
[center][img]https://cdn.discordapp.com/attachments/465724582142410782/523425072522723329/Star_divider.png[/img][/center]
[center][i]Welcome welcome! Tired of Eliminate and physical-related stones being so expensive? Why not try a [b]mage[/b]? Cheap to build and is pretty durable!
Introducing[/i][/center]
[center][size=6][i]Spellslinger Build[/i][/size][/center]
[center][img]http://www1.flightrising.com/static/layout/auctionhouse/star_badge.png[/img][size=5][b]Directory[/b][/size][img]http://www1.flightrising.com/static/layout/auctionhouse/star_badge.png[/img][/center]
[center][url=http://www1.flightrising.com/forums/gde/2603416#post_2603416]Introduction[/url] | [url=http://www1.flightrising.com/forums/gde/2603416#post_37044060]Stats and Overview[/url] | [url=http://www1.flightrising.com/forums/gde/2603416#post_37044062]Elements & Stones[/url] | [url=http://www1.flightrising.com/forums/gde/2603416#post_37044067]Misc[/url][/center]
[center][i]Ever considered how versatile mages can be? They might be slow, but they can be very durable and can easily carry two fodders by themselves with right stats and stones! Before proceeding, you might want to read here to see if it's what you're looking for.[/i][/center]
[size=4][b]Pros (and concept)[/b] :[/size]
[LIST]
[*][i]Cheap[/i]. The only expensive things are [u]Haste[/u] and [u]Ambush[/u].
[*][i]Durable[/i]. You can pretty much survive anything.
[*][i]Elemental advantage[/i]
[/LIST]
[size=4][b]Cons :[/b][/size]
[LIST]
[*]Takes longer than [i]Eliminate-based builds[/i] to finish enemy off.
[*]All skills use [i]breath[/i]. Spend them [u]wisely[/u].
[*][i]Elemental disadvantage[/i]
[*]Battle can get really [u]lengthy[/u] sometimes.
[/LIST]
[center][img]https://cdn.discordapp.com/attachments/465724582142410782/523425072522723329/Star_divider.png[/img][/center]
[center][size=4][b]If you like the build, feel free to check our central hub!
You can visit our hub [url=http://www1.flightrising.com/forums/ibaz/2611417]>>> click here <<<[/url] to see all of our services.[/center]
[center][color=green][size=5]That said, if this is what you're looking for,
please continue reading![/center]
Ever considered how versatile mages can be? They might be slow, but they can be very durable and can easily carry two fodders by themselves with right stats and stones! Before proceeding, you might want to read here to see if it's what you're looking for.
Pros (and concept) :
Cheap. The only expensive things are Haste and Ambush.
Durable. You can pretty much survive anything.
Elemental advantage
Cons :
Takes longer than Eliminate-based builds to finish enemy off.
All skills use breath. Spend them wisely.
Elemental disadvantage
Battle can get really lengthy sometimes.
If you like the build, feel free to check our central hub!
You can visit our hub >>> click here <<< to see all of our services.
That said, if this is what you're looking for,
please continue reading!
___________
"Kantoya Yaryba! Maka pan Indi. Maka piksa Mamtosa!"
[center][img]http://www1.flightrising.com/static/layout/auctionhouse/star_badge.png[/img][size=5][b]Overview[/b][/size][img]http://www1.flightrising.com/static/layout/auctionhouse/star_badge.png[/img]
[center][img]https://cdn.discordapp.com/attachments/465724582142410782/523425072522723329/Star_divider.png[/img][/center]
[img]https://cdn.discordapp.com/attachments/465724582142410782/530059174105841664/unknown.png[/img]
[/center]
[center]Why? Why [i]Anticipate[/i]? Let me explain.[/center]
[item=meditate] : [i][b]Meditate[/b] gives large amount of breath, but would make you lose one turn to "recharge". Discipline can increase amount of breath gained, but not always.[/i]
[item=anticipate] : [i][b]Anticipate[/b] is a humble stone that lets you gets punched in the face but also recharge your precious breath while defending. All damage is softened and sometimes you could gain even more breath than meditate. Using anticipate also allow you to use two Ambush stones.[/i]
[center][img]https://cdn.discordapp.com/attachments/465724582142410782/523425072522723329/Star_divider.png[/img][/center]
[center]Let's take a look at the stats...[/center]
[center][b]Currently Tested[/b]
[i]Boreal Wood, Crystal Pools, Harpy's Roost[/i]
[b]115 Int, 65 Qck, 23 Vit, 30 Def[/b][/center]
[center]I'd appreciate any help on optimization and other useful stats if anyone would be willing to help! Anyways... let me explain them.[/center]
[b]65 Qck[/b] = [i]With Haste applied, allows you to take two turns between enemy turns so you can use skills once, then Anticipate on the next to defend and recharge breath. On some occasions you might even get 3 turns.[/i]
[b]23 Vit and 30 Def [/b]: [i]You need this to survive. Your trainer can get pretty squishy with lower values, but depending on playing style, this can vary. Def would be more favored since it softens damage and allow you to regen the lost HP in one or two turns regardless of how many enemies you're facing.[/i]
[b]115 Int[/b] = [i]A moderate amount which allow you to heal 1150 HP with regenerate over the turns. You could probably go higher or lower based on the venue and styles.[/i]
[center][img]https://cdn.discordapp.com/attachments/465724582142410782/523425072522723329/Star_divider.png[/img][/center]
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
: Meditate gives large amount of breath, but would make you lose one turn to "recharge". Discipline can increase amount of breath gained, but not always.
Anticipate
Energy Stone
The caster steels themselves, reducing the damage of attacks made against them for the next turn, and generating 15 Breath when hit.
100
Required Level: 1
: Anticipate is a humble stone that lets you gets punched in the face but also recharge your precious breath while defending. All damage is softened and sometimes you could gain even more breath than meditate. Using anticipate also allow you to use two Ambush stones.
I'd appreciate any help on optimization and other useful stats if anyone would be willing to help! Anyways... let me explain them.
65 Qck = With Haste applied, allows you to take two turns between enemy turns so you can use skills once, then Anticipate on the next to defend and recharge breath. On some occasions you might even get 3 turns.
23 Vit and 30 Def : You need this to survive. Your trainer can get pretty squishy with lower values, but depending on playing style, this can vary. Def would be more favored since it softens damage and allow you to regen the lost HP in one or two turns regardless of how many enemies you're facing.
115 Int = A moderate amount which allow you to heal 1150 HP with regenerate over the turns. You could probably go higher or lower based on the venue and styles.
___________
"Kantoya Yaryba! Maka pan Indi. Maka piksa Mamtosa!"
[center][img]http://www1.flightrising.com/static/layout/auctionhouse/star_badge.png[/img][size=5][b]Elements & Stone[/b][/size][img]http://www1.flightrising.com/static/layout/auctionhouse/star_badge.png[/img][/center]
[center][img]https://cdn.discordapp.com/attachments/465724582142410782/523425072522723329/Star_divider.png[/img][/center]
[center][size=4][i]Let's pick the [b]elements[/b] and [b]stones[/b] for your trainer![/i][/size][/center]
The first thing to consider is the venue you're going. It's best to pick an element that is [u][i]not weak to both of the bosses[/i] [/u]or elements that [i][u]works well on regular enemies[/u][/i]. Some venues like Crystal Pools have tricky choices because Wind works pretty well on enemies but makes you weak on both bosses.
Although, aside from [i]Kelp Beds[/i], [i]Golem Workshop[/i] (which I think it's too hard to even do without eliminate), [u]Nature[/u] works pretty well in most places. This is also largely because Nature comes with [i]Envenom skill[/i], which will be discussed in the next section
[center][size=5][b]Skills[/b][/size]
[b]-- Required --[/b]
[item=Haste][item=Regeneration]
[i]You'll need these two or you'll fall rather soon because of constant enemy attack and lack of healing is your demise.[/i]
[center][img]https://cdn.discordapp.com/attachments/465724582142410782/523425072522723329/Star_divider.png[/img][/center]
[b]-- Recommended --[/b]
[item=Envenom]
[i]This is probably the most versatile skill for mages. While the chance to inflict poison is not 100%, when it does, it allows you massive advantage to KO, switch targets, heal up, or regain breath to your leisure.[/i]
[item=Contuse]
[i]A universal choice for mages. Soften enemy damage and does decent damage by itself too. Being neutral, it is not resisted by any enemy at all.[/i]
[center][img]https://cdn.discordapp.com/attachments/465724582142410782/523425072522723329/Star_divider.png[/img][/center]
[b]-- Pretty Good --[/b]
[item=Disorient]
[i]Does quite a damage and might make enemy hit themselves to death without you doing much. Another use is to make mages actually attack something instead of meditating over and over.[/i]
[item=Drown]
[i]Slowing enemies could gain you some extra turns to use for buffing, attacking, or replenishing breath with Haste.[/i]
[center][img]https://cdn.discordapp.com/attachments/465724582142410782/523425072522723329/Star_divider.png[/img][/center]
[b]-- Okay --[/b]
[item=concentration]
[i]Boost your damage output. You'll have to sacrifice one of the other skills for this though.[/i]
[item=Enamor]
[i]Not very useful but can be in certain occasions where you need enemies to stop shredding you.[/i]
[item=Contaminate] [item=Sear]
[i]Aesthetics change. There's not really any point to using Contaminate over Vile Bolt except when facing certain enemy groups that spam Contuse + Aid skills. Sear's debuff doesn't help mages in any way, but if you like its animation better, then why not?[/i]
[item=Boulder Bolt][item=Flame Bolt][item=Hydro Bolt][item=Zephyr Bolt][item=Frigid Bolt][item=Shock Bolt][item=Bright Bolt][item=Dark Bolt][item=Leaf Bolt][item= Vile Bolt][item=Mana Bolt]
[i]No additional effects but does good amount of damage. Better alternatives for elements whose debuff skills hinders usage of Anticipate.[/i]
[center][img]https://cdn.discordapp.com/attachments/465724582142410782/523425072522723329/Star_divider.png[/img][/center]
[b]-- Not Recommended --[/b]
[item=Enfeeble]
[i]Its low base damage outweighs its potential to amplify magical damage skills, but it's quite viable if you're up for taking chances and have some fun with it. You might end up using Contuse mostly, though.[/i]
[item=Shroud]
[i]Using Anticipate, you'd want to be hit more often than not. Enemy scoring multiple misses can lead to lengthy battle or missing opportunities to cast spells/regen in the next turn.[/i]
[item=Fossilize][item=Congeal][item=Shock]
[i]These skills makes enemy unable to act and as result, won't hit you. Anticipate is rendered ineffective under this condition and results in unpreferrable situations of lenghty stalls and slow breath building. Fossilize is the one to avoid at all costs because its debuff applies petrify. All attacks deal very little damage to the petrified target.[/i][/center]
[center][img]https://cdn.discordapp.com/attachments/465724582142410782/523425072522723329/Star_divider.png[/img][/center]
Let's pick the elements and stones for your trainer!
The first thing to consider is the venue you're going. It's best to pick an element that is not weak to both of the bossesor elements that works well on regular enemies. Some venues like Crystal Pools have tricky choices because Wind works pretty well on enemies but makes you weak on both bosses.
Although, aside from Kelp Beds, Golem Workshop (which I think it's too hard to even do without eliminate), Nature works pretty well in most places. This is also largely because Nature comes with Envenom skill, which will be discussed in the next section
Skills
-- Required --
Haste
Ability Stone
Accelerates the senses of the target, allowing them to attack much faster.
600
Required Level: 5
Regeneration
Ability Stone
Surrounds the target in a restorative aura. For a short duration, they will continuously regenerate health.
600
Required Level: 5
You'll need these two or you'll fall rather soon because of constant enemy attack and lack of healing is your demise.
-- Recommended --
Envenom
Ability Stone
Creates a venomous pool of acid beneath the enemy. Has a chance to apply Poison. (The target takes periodic nature damage.) May only be used by nature dragons.
500
Required Level: 12
This is probably the most versatile skill for mages. While the chance to inflict poison is not 100%, when it does, it allows you massive advantage to KO, switch targets, heal up, or regain breath to your leisure.
Contuse
Ability Stone
Deals neutral magic damage and weakens the target, decreasing their offensive capabilities.
250
Required Level: 1
A universal choice for mages. Soften enemy damage and does decent damage by itself too. Being neutral, it is not resisted by any enemy at all.
-- Pretty Good --
Disorient
Ability Stone
Envelops the enemy in a swirling vortex. Has a chance to apply Berserk. (The target has a chance to attack friend or foe.) May only be used by wind dragons.
500
Required Level: 12
Does quite a damage and might make enemy hit themselves to death without you doing much. Another use is to make mages actually attack something instead of meditating over and over.
Drown
Ability Stone
Douses the target in a curtain of seawater. Has a chance to apply Slow. (The target's speed is drastically reduced.) May only be used by water dragons.
500
Required Level: 12
Slowing enemies could gain you some extra turns to use for buffing, attacking, or replenishing breath with Haste.
-- Okay --
Concentration
Ability Stone
Strengthens the brainpower of the target. Their intelligence stat will be increased for a short duration.
600
Required Level: 5
Boost your damage output. You'll have to sacrifice one of the other skills for this though.
Enamor
Ability Stone
A brilliant sunshaft stuns the enemy into speechlessness. Has a chance to apply Silence. (The target cannot use abilities.) May only be used by light dragons.
500
Required Level: 12
Not very useful but can be in certain occasions where you need enemies to stop shredding you.
Contaminate
Ability Stone
Infects the target with a contagious rot. Has a chance to apply Virus. (Target takes damage from restorative abilities.) May only be used by plague dragons.
600
Required Level: 12
Sear
Ability Stone
A hot blast of flames that will sear the enemy. Has a chance to apply Burn. (Increases physical damage against the target.) May only be used by fire dragons.
600
Required Level: 12
Aesthetics change. There's not really any point to using Contaminate over Vile Bolt except when facing certain enemy groups that spam Contuse + Aid skills. Sear's debuff doesn't help mages in any way, but if you like its animation better, then why not?
Boulder Bolt
Ability Stone
A focused heavy attack of several rock chunks. Deals Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
Flame Bolt
Ability Stone
A super-heated bolt of flame. Deals Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
Hydro Bolt
Ability Stone
A powerful stream of tide water. Deals Water damage to one target. May only be used by water dragons.
500
Required Level: 5
Zephyr Bolt
Ability Stone
A powerful and focused jet stream. Deals Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
Frigid Bolt
Ability Stone
A focused attack of several razor-sharp ice shards. Deals Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
Shock Bolt
Ability Stone
A focused bolt of electric energy. Deals Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Bright Bolt
Ability Stone
A focused beam of bright light. Deals Light damage to one target. May only be used by light dragons.
500
Required Level: 5
Dark Bolt
Ability Stone
A frightening bolt of dark energy. Deals Shadow damage to one target. May only be used by shadow dragons.
500
Required Level: 5
Leaf Bolt
Ability Stone
A vengeful surge of earthen energy and vegetation. Deals Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
Vile Bolt
Ability Stone
A virulent bolt of pestilence. Deals Plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
Mana Bolt
Ability Stone
A focused bolt of arcane energy. Deals Arcane damage to one target. May only be used by arcane dragons.
500
Required Level: 5
No additional effects but does good amount of damage. Better alternatives for elements whose debuff skills hinders usage of Anticipate.
-- Not Recommended --
Enfeeble
Ability Stone
Summons an ominous runic circle beneath the enemy. Has a chance to apply Amplify. (Increases magical damage against the target.) May only be used by arcane dragons.
600
Required Level: 12
Its low base damage outweighs its potential to amplify magical damage skills, but it's quite viable if you're up for taking chances and have some fun with it. You might end up using Contuse mostly, though.
Shroud
Ability Stone
Envelops the enemy in a dark mist. Has a chance to apply Blind. (Decreases the target's accuracy.) May only be used by shadow dragons.
600
Required Level: 12
Using Anticipate, you'd want to be hit more often than not. Enemy scoring multiple misses can lead to lengthy battle or missing opportunities to cast spells/regen in the next turn.
Fossilize
Ability Stone
Assaults the enemy with granite spires. Has a chance to apply Petrify. (The target's defense is increased, but they cannot act.) May only be used by earth dragons.
600
Required Level: 12
Congeal
Ability Stone
A frigid attack that will imprison the enemy in ice. Has a chance to apply Freeze. (Prevents the enemy from attacking.) May only be used by ice dragons.
500
Required Level: 12
Shock
Ability Stone
Shocks the enemy with electricity. Has a chance to apply Paralysis. (The target has a chance to be prohibited from using abilities.) May only be used by lightning dragons.
500
Required Level: 12
These skills makes enemy unable to act and as result, won't hit you. Anticipate is rendered ineffective under this condition and results in unpreferrable situations of lenghty stalls and slow breath building. Fossilize is the one to avoid at all costs because its debuff applies petrify. All attacks deal very little damage to the petrified target.
___________
"Kantoya Yaryba! Maka pan Indi. Maka piksa Mamtosa!"
[center][img]http://www1.flightrising.com/static/layout/auctionhouse/star_badge.png[/img][size=5][b]Misc[/b][/size][img]http://www1.flightrising.com/static/layout/auctionhouse/star_badge.png[/img][/center]
[center][img]https://cdn.discordapp.com/attachments/465724582142410782/523425072522723329/Star_divider.png[/img][/center]
[center][size=4][b]How to use this build[/b][/size]
[i]It's pretty simple actually, but it won't hurt to type this out.[/i][/center]
[b]Step 1[/b] : Haste and buff yourself/attack until you have one turn left
[b]Step 2[/b] : Anticipate to defend against enemy attacks
[b]Step 3[/b] : Start attacking or save for Regeneration. Take careful look at your HP
[b]Step 4[/b] : Keep attacking and always keep Haste in effect.
[b]Step 5[/b] : Repeat steps 2-4 until all enemies are defeated.
[center][img]https://cdn.discordapp.com/attachments/465724582142410782/523425072522723329/Star_divider.png[/img][/center]
Special thanks to @/Kismet for suggesting the name for the build!
It's pretty simple actually, but it won't hurt to type this out.
Step 1 : Haste and buff yourself/attack until you have one turn left Step 2 : Anticipate to defend against enemy attacks Step 3 : Start attacking or save for Regeneration. Take careful look at your HP Step 4 : Keep attacking and always keep Haste in effect. Step 5 : Repeat steps 2-4 until all enemies are defeated.
Special thanks to @/Kismet for suggesting the name for the build!
___________
"Kantoya Yaryba! Maka pan Indi. Maka piksa Mamtosa!"
Oh cool, creative alternative to the Sedona Build :)
Oh, this is so neat! I'll have to try statting one of my mages this way— probably the one I'm leveling with a Sedona team, so it'll take a while. Another advantage for your list: a mage can't get debuffed by Contuse, which is always a drag for Eliminate builds. Edit: This is wrong! Don't want to leave a mistake this visible on the front page.
So… slow but cheap and sturdy and something a newer player could potentially use without a lot of monetary investment. :D I can live with that trade-off.
Oh, this is so neat! I'll have to try statting one of my mages this way— probably the one I'm leveling with a Sedona team, so it'll take a while. Another advantage for your list: a mage can't get debuffed by Contuse, which is always a drag for Eliminate builds. Edit: This is wrong! Don't want to leave a mistake this visible on the front page.
So… slow but cheap and sturdy and something a newer player could potentially use without a lot of monetary investment. :D I can live with that trade-off.
@mothscale
Haha thanks! Also from my experience, Contuse seem to affect mages, but doesn't makes big difference like on Eliminate builds.
The focus of this build is durability and something new players can easily get into without saving up for massive totals. A few extra turns from contuse shouldn't be too much for this build ;3
@mothscale
Haha thanks! Also from my experience, Contuse seem to affect mages, but doesn't makes big difference like on Eliminate builds.
The focus of this build is durability and something new players can easily get into without saving up for massive totals. A few extra turns from contuse shouldn't be too much for this build ;3
___________
"Kantoya Yaryba! Maka pan Indi. Maka piksa Mamtosa!"
I am intrigued...
I'm always looking for fodder levelling builds, and this one seems neat, and MUCH more forgiving on my poor vault. I love the idea of a tanky mage, so I might experiment with it, maybe try some arrays for Ghostlight or the Mire.
I am intrigued...
I'm always looking for fodder levelling builds, and this one seems neat, and MUCH more forgiving on my poor vault. I love the idea of a tanky mage, so I might experiment with it, maybe try some arrays for Ghostlight or the Mire.
they/them, FR Time +3
Abandoned Your Post You weren't that good of a security guard, anyway. You'll miss the donuts in the breakroom, though... Points: 000*******Earned: 2015-11-10