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TOPIC | 2 Fodder Leveler *mage* build!
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[center][size=5][color=red]This build is still in need of furthertesting and optimization. I'd be glad to receieve feedback on it! [/color][/center][/size] [center][img]https://cdn.discordapp.com/attachments/465724582142410782/523425072522723329/Star_divider.png[/img][/center] [center][i]Welcome welcome! Tired of Eliminate and physical-related stones being so expensive? Why not try a [b]mage[/b]? Cheap to build and is pretty durable! Introducing[/i][/center] [center][size=6][i]Spellslinger Build[/i][/size][/center] [center][img]http://www1.flightrising.com/static/layout/auctionhouse/star_badge.png[/img][size=5][b]Directory[/b][/size][img]http://www1.flightrising.com/static/layout/auctionhouse/star_badge.png[/img][/center] [center][url=http://www1.flightrising.com/forums/gde/2603416#post_2603416]Introduction[/url] | [url=http://www1.flightrising.com/forums/gde/2603416#post_37044060]Stats and Overview[/url] | [url=http://www1.flightrising.com/forums/gde/2603416#post_37044062]Elements & Stones[/url] | [url=http://www1.flightrising.com/forums/gde/2603416#post_37044067]Misc[/url][/center] [center][i]Ever considered how versatile mages can be? They might be slow, but they can be very durable and can easily carry two fodders by themselves with right stats and stones! Before proceeding, you might want to read here to see if it's what you're looking for.[/i][/center] [size=4][b]Pros (and concept)[/b] :[/size] [LIST] [*][i]Cheap[/i]. The only expensive things are [u]Haste[/u] and [u]Ambush[/u]. [*][i]Durable[/i]. You can pretty much survive anything. [*][i]Elemental advantage[/i] [/LIST] [size=4][b]Cons :[/b][/size] [LIST] [*]Takes longer than [i]Eliminate-based builds[/i] to finish enemy off. [*]All skills use [i]breath[/i]. Spend them [u]wisely[/u]. [*][i]Elemental disadvantage[/i] [*]Battle can get really [u]lengthy[/u] sometimes. [/LIST] [center][img]https://cdn.discordapp.com/attachments/465724582142410782/523425072522723329/Star_divider.png[/img][/center] [center][size=4][b]If you like the build, feel free to check our central hub! You can visit our hub [url=http://www1.flightrising.com/forums/ibaz/2611417]>>> click here <<<[/url] to see all of our services.[/center] [center][color=green][size=5]That said, if this is what you're looking for, please continue reading![/center]
This build is still in need of furthertesting and optimization.
I'd be glad to receieve feedback on it!



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Welcome welcome! Tired of Eliminate and physical-related stones being so expensive? Why not try a mage? Cheap to build and is pretty durable!

Introducing
Spellslinger Build

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Ever considered how versatile mages can be? They might be slow, but they can be very durable and can easily carry two fodders by themselves with right stats and stones! Before proceeding, you might want to read here to see if it's what you're looking for.

Pros (and concept) :
  • Cheap. The only expensive things are Haste and Ambush.
  • Durable. You can pretty much survive anything.
  • Elemental advantage

Cons :
  • Takes longer than Eliminate-based builds to finish enemy off.
  • All skills use breath. Spend them wisely.
  • Elemental disadvantage
  • Battle can get really lengthy sometimes.

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If you like the build, feel free to check our central hub!
You can visit our hub >>> click here <<< to see all of our services.


That said, if this is what you're looking for,
please continue reading!
___________image.png "Kantoya Yaryba! Maka pan Indi. Maka piksa Mamtosa!"

I'm writing my own conlang~ click here to see!
Experimental writing style - Feedback needed
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[center][img]http://www1.flightrising.com/static/layout/auctionhouse/star_badge.png[/img][size=5][b]Overview[/b][/size][img]http://www1.flightrising.com/static/layout/auctionhouse/star_badge.png[/img] [center][img]https://cdn.discordapp.com/attachments/465724582142410782/523425072522723329/Star_divider.png[/img][/center] [img]https://cdn.discordapp.com/attachments/465724582142410782/530059174105841664/unknown.png[/img] [/center] [center]Why? Why [i]Anticipate[/i]? Let me explain.[/center] [item=meditate] : [i][b]Meditate[/b] gives large amount of breath, but would make you lose one turn to "recharge". Discipline can increase amount of breath gained, but not always.[/i] [item=anticipate] : [i][b]Anticipate[/b] is a humble stone that lets you gets punched in the face but also recharge your precious breath while defending. All damage is softened and sometimes you could gain even more breath than meditate. Using anticipate also allow you to use two Ambush stones.[/i] [center][img]https://cdn.discordapp.com/attachments/465724582142410782/523425072522723329/Star_divider.png[/img][/center] [center]Let's take a look at the stats...[/center] [center][b]Currently Tested[/b] [i]Boreal Wood, Crystal Pools, Harpy's Roost[/i] [b]115 Int, 65 Qck, 23 Vit, 30 Def[/b][/center] [center]I'd appreciate any help on optimization and other useful stats if anyone would be willing to help! Anyways... let me explain them.[/center] [b]65 Qck[/b] = [i]With Haste applied, allows you to take two turns between enemy turns so you can use skills once, then Anticipate on the next to defend and recharge breath. On some occasions you might even get 3 turns.[/i] [b]23 Vit and 30 Def [/b]: [i]You need this to survive. Your trainer can get pretty squishy with lower values, but depending on playing style, this can vary. Def would be more favored since it softens damage and allow you to regen the lost HP in one or two turns regardless of how many enemies you're facing.[/i] [b]115 Int[/b] = [i]A moderate amount which allow you to heal 1150 HP with regenerate over the turns. You could probably go higher or lower based on the venue and styles.[/i] [center][img]https://cdn.discordapp.com/attachments/465724582142410782/523425072522723329/Star_divider.png[/img][/center]
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Why? Why Anticipate? Let me explain.

Meditate : Meditate gives large amount of breath, but would make you lose one turn to "recharge". Discipline can increase amount of breath gained, but not always.

Anticipate : Anticipate is a humble stone that lets you gets punched in the face but also recharge your precious breath while defending. All damage is softened and sometimes you could gain even more breath than meditate. Using anticipate also allow you to use two Ambush stones.
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Let's take a look at the stats...
Currently Tested

Boreal Wood, Crystal Pools, Harpy's Roost
115 Int, 65 Qck, 23 Vit, 30 Def

I'd appreciate any help on optimization and other useful stats if anyone would be willing to help! Anyways... let me explain them.

65 Qck = With Haste applied, allows you to take two turns between enemy turns so you can use skills once, then Anticipate on the next to defend and recharge breath. On some occasions you might even get 3 turns.

23 Vit and 30 Def : You need this to survive. Your trainer can get pretty squishy with lower values, but depending on playing style, this can vary. Def would be more favored since it softens damage and allow you to regen the lost HP in one or two turns regardless of how many enemies you're facing.

115 Int = A moderate amount which allow you to heal 1150 HP with regenerate over the turns. You could probably go higher or lower based on the venue and styles.

Star_divider.png
___________image.png "Kantoya Yaryba! Maka pan Indi. Maka piksa Mamtosa!"

I'm writing my own conlang~ click here to see!
Experimental writing style - Feedback needed
image.png
[center][img]http://www1.flightrising.com/static/layout/auctionhouse/star_badge.png[/img][size=5][b]Elements & Stone[/b][/size][img]http://www1.flightrising.com/static/layout/auctionhouse/star_badge.png[/img][/center] [center][img]https://cdn.discordapp.com/attachments/465724582142410782/523425072522723329/Star_divider.png[/img][/center] [center][size=4][i]Let's pick the [b]elements[/b] and [b]stones[/b] for your trainer![/i][/size][/center] The first thing to consider is the venue you're going. It's best to pick an element that is [u][i]not weak to both of the bosses[/i] [/u]or elements that [i][u]works well on regular enemies[/u][/i]. Some venues like Crystal Pools have tricky choices because Wind works pretty well on enemies but makes you weak on both bosses. Although, aside from [i]Kelp Beds[/i], [i]Golem Workshop[/i] (which I think it's too hard to even do without eliminate), [u]Nature[/u] works pretty well in most places. This is also largely because Nature comes with [i]Envenom skill[/i], which will be discussed in the next section [center][size=5][b]Skills[/b][/size] [b]-- Required --[/b] [item=Haste][item=Regeneration] [i]You'll need these two or you'll fall rather soon because of constant enemy attack and lack of healing is your demise.[/i] [center][img]https://cdn.discordapp.com/attachments/465724582142410782/523425072522723329/Star_divider.png[/img][/center] [b]-- Recommended --[/b] [item=Envenom] [i]This is probably the most versatile skill for mages. While the chance to inflict poison is not 100%, when it does, it allows you massive advantage to KO, switch targets, heal up, or regain breath to your leisure.[/i] [item=Contuse] [i]A universal choice for mages. Soften enemy damage and does decent damage by itself too. Being neutral, it is not resisted by any enemy at all.[/i] [center][img]https://cdn.discordapp.com/attachments/465724582142410782/523425072522723329/Star_divider.png[/img][/center] [b]-- Pretty Good --[/b] [item=Disorient] [i]Does quite a damage and might make enemy hit themselves to death without you doing much. Another use is to make mages actually attack something instead of meditating over and over.[/i] [item=Drown] [i]Slowing enemies could gain you some extra turns to use for buffing, attacking, or replenishing breath with Haste.[/i] [center][img]https://cdn.discordapp.com/attachments/465724582142410782/523425072522723329/Star_divider.png[/img][/center] [b]-- Okay --[/b] [item=concentration] [i]Boost your damage output. You'll have to sacrifice one of the other skills for this though.[/i] [item=Enamor] [i]Not very useful but can be in certain occasions where you need enemies to stop shredding you.[/i] [item=Contaminate] [item=Sear] [i]Aesthetics change. There's not really any point to using Contaminate over Vile Bolt except when facing certain enemy groups that spam Contuse + Aid skills. Sear's debuff doesn't help mages in any way, but if you like its animation better, then why not?[/i] [item=Boulder Bolt][item=Flame Bolt][item=Hydro Bolt][item=Zephyr Bolt][item=Frigid Bolt][item=Shock Bolt][item=Bright Bolt][item=Dark Bolt][item=Leaf Bolt][item= Vile Bolt][item=Mana Bolt] [i]No additional effects but does good amount of damage. Better alternatives for elements whose debuff skills hinders usage of Anticipate.[/i] [center][img]https://cdn.discordapp.com/attachments/465724582142410782/523425072522723329/Star_divider.png[/img][/center] [b]-- Not Recommended --[/b] [item=Enfeeble] [i]Its low base damage outweighs its potential to amplify magical damage skills, but it's quite viable if you're up for taking chances and have some fun with it. You might end up using Contuse mostly, though.[/i] [item=Shroud] [i]Using Anticipate, you'd want to be hit more often than not. Enemy scoring multiple misses can lead to lengthy battle or missing opportunities to cast spells/regen in the next turn.[/i] [item=Fossilize][item=Congeal][item=Shock] [i]These skills makes enemy unable to act and as result, won't hit you. Anticipate is rendered ineffective under this condition and results in unpreferrable situations of lenghty stalls and slow breath building. Fossilize is the one to avoid at all costs because its debuff applies petrify. All attacks deal very little damage to the petrified target.[/i][/center] [center][img]https://cdn.discordapp.com/attachments/465724582142410782/523425072522723329/Star_divider.png[/img][/center]
star_badge.pngElements & Stonestar_badge.png
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Let's pick the elements and stones for your trainer!


The first thing to consider is the venue you're going. It's best to pick an element that is not weak to both of the bosses or elements that works well on regular enemies. Some venues like Crystal Pools have tricky choices because Wind works pretty well on enemies but makes you weak on both bosses.

Although, aside from Kelp Beds, Golem Workshop (which I think it's too hard to even do without eliminate), Nature works pretty well in most places. This is also largely because Nature comes with Envenom skill, which will be discussed in the next section

Skills

-- Required --
Haste Regeneration
You'll need these two or you'll fall rather soon because of constant enemy attack and lack of healing is your demise.
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-- Recommended --
Envenom
This is probably the most versatile skill for mages. While the chance to inflict poison is not 100%, when it does, it allows you massive advantage to KO, switch targets, heal up, or regain breath to your leisure.

Contuse
A universal choice for mages. Soften enemy damage and does decent damage by itself too. Being neutral, it is not resisted by any enemy at all.
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-- Pretty Good --
Disorient
Does quite a damage and might make enemy hit themselves to death without you doing much. Another use is to make mages actually attack something instead of meditating over and over.

Drown
Slowing enemies could gain you some extra turns to use for buffing, attacking, or replenishing breath with Haste.
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-- Okay --
Concentration
Boost your damage output. You'll have to sacrifice one of the other skills for this though.

Enamor
Not very useful but can be in certain occasions where you need enemies to stop shredding you.

Contaminate Sear
Aesthetics change. There's not really any point to using Contaminate over Vile Bolt except when facing certain enemy groups that spam Contuse + Aid skills. Sear's debuff doesn't help mages in any way, but if you like its animation better, then why not?

Boulder Bolt Flame Bolt Hydro Bolt Zephyr Bolt Frigid Bolt Shock Bolt Bright Bolt Dark Bolt Leaf Bolt Vile Bolt Mana Bolt
No additional effects but does good amount of damage. Better alternatives for elements whose debuff skills hinders usage of Anticipate.
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-- Not Recommended --
Enfeeble
Its low base damage outweighs its potential to amplify magical damage skills, but it's quite viable if you're up for taking chances and have some fun with it. You might end up using Contuse mostly, though.

Shroud
Using Anticipate, you'd want to be hit more often than not. Enemy scoring multiple misses can lead to lengthy battle or missing opportunities to cast spells/regen in the next turn.

Fossilize Congeal Shock
These skills makes enemy unable to act and as result, won't hit you. Anticipate is rendered ineffective under this condition and results in unpreferrable situations of lenghty stalls and slow breath building. Fossilize is the one to avoid at all costs because its debuff applies petrify. All attacks deal very little damage to the petrified target.
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___________image.png "Kantoya Yaryba! Maka pan Indi. Maka piksa Mamtosa!"

I'm writing my own conlang~ click here to see!
Experimental writing style - Feedback needed
image.png
[center][img]http://www1.flightrising.com/static/layout/auctionhouse/star_badge.png[/img][size=5][b]Misc[/b][/size][img]http://www1.flightrising.com/static/layout/auctionhouse/star_badge.png[/img][/center] [center][img]https://cdn.discordapp.com/attachments/465724582142410782/523425072522723329/Star_divider.png[/img][/center] [center][size=4][b]How to use this build[/b][/size] [i]It's pretty simple actually, but it won't hurt to type this out.[/i][/center] [b]Step 1[/b] : Haste and buff yourself/attack until you have one turn left [b]Step 2[/b] : Anticipate to defend against enemy attacks [b]Step 3[/b] : Start attacking or save for Regeneration. Take careful look at your HP [b]Step 4[/b] : Keep attacking and always keep Haste in effect. [b]Step 5[/b] : Repeat steps 2-4 until all enemies are defeated. [center][img]https://cdn.discordapp.com/attachments/465724582142410782/523425072522723329/Star_divider.png[/img][/center] Special thanks to @/Kismet for suggesting the name for the build!
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How to use this build

It's pretty simple actually, but it won't hurt to type this out.

Step 1 : Haste and buff yourself/attack until you have one turn left
Step 2 : Anticipate to defend against enemy attacks
Step 3 : Start attacking or save for Regeneration. Take careful look at your HP
Step 4 : Keep attacking and always keep Haste in effect.
Step 5 : Repeat steps 2-4 until all enemies are defeated.
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Special thanks to @/Kismet for suggesting the name for the build!
___________image.png "Kantoya Yaryba! Maka pan Indi. Maka piksa Mamtosa!"

I'm writing my own conlang~ click here to see!
Experimental writing style - Feedback needed
image.png
[center][img]https://cdn.discordapp.com/attachments/465724582142410782/523425072522723329/Star_divider.png[/img][/center] [center][img]http://www1.flightrising.com/static/layout/auctionhouse/star_badge.png[/img][size=5][b]-- Reserved --[/b][/size][img]http://www1.flightrising.com/static/layout/auctionhouse/star_badge.png[/img] [center][img]https://cdn.discordapp.com/attachments/465724582142410782/523425072522723329/Star_divider.png[/img][/center]
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star_badge.png-- Reserved --star_badge.png

Star_divider.png
___________image.png "Kantoya Yaryba! Maka pan Indi. Maka piksa Mamtosa!"

I'm writing my own conlang~ click here to see!
Experimental writing style - Feedback needed
image.png
[center][img]https://cdn.discordapp.com/attachments/465724582142410782/523425072522723329/Star_divider.png[/img][/center] [center][img]http://www1.flightrising.com/static/layout/auctionhouse/star_badge.png[/img][size=5][b]-- Reserved --[/b][/size][img]http://www1.flightrising.com/static/layout/auctionhouse/star_badge.png[/img] [center][img]https://cdn.discordapp.com/attachments/465724582142410782/523425072522723329/Star_divider.png[/img][/center]
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star_badge.png-- Reserved --star_badge.png

Star_divider.png
___________image.png "Kantoya Yaryba! Maka pan Indi. Maka piksa Mamtosa!"

I'm writing my own conlang~ click here to see!
Experimental writing style - Feedback needed
image.png
Oh cool, creative alternative to the Sedona Build :)
Oh cool, creative alternative to the Sedona Build :)
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Oh, this is so neat! I'll have to try statting one of my mages this way— probably the one I'm leveling with a Sedona team, so it'll take a while. Another advantage for your list: a mage can't get debuffed by Contuse, which is always a drag for Eliminate builds. Edit: This is wrong! Don't want to leave a mistake this visible on the front page.

So… slow but cheap and sturdy and something a newer player could potentially use without a lot of monetary investment. :D I can live with that trade-off.
Oh, this is so neat! I'll have to try statting one of my mages this way— probably the one I'm leveling with a Sedona team, so it'll take a while. Another advantage for your list: a mage can't get debuffed by Contuse, which is always a drag for Eliminate builds. Edit: This is wrong! Don't want to leave a mistake this visible on the front page.

So… slow but cheap and sturdy and something a newer player could potentially use without a lot of monetary investment. :D I can live with that trade-off.
@mothscale
Haha thanks! Also from my experience, Contuse seem to affect mages, but doesn't makes big difference like on Eliminate builds.

The focus of this build is durability and something new players can easily get into without saving up for massive totals. A few extra turns from contuse shouldn't be too much for this build ;3
@mothscale
Haha thanks! Also from my experience, Contuse seem to affect mages, but doesn't makes big difference like on Eliminate builds.

The focus of this build is durability and something new players can easily get into without saving up for massive totals. A few extra turns from contuse shouldn't be too much for this build ;3
___________image.png "Kantoya Yaryba! Maka pan Indi. Maka piksa Mamtosa!"

I'm writing my own conlang~ click here to see!
Experimental writing style - Feedback needed
image.png
I am intrigued...
I'm always looking for fodder levelling builds, and this one seems neat, and MUCH more forgiving on my poor vault. I love the idea of a tanky mage, so I might experiment with it, maybe try some arrays for Ghostlight or the Mire.
I am intrigued...
I'm always looking for fodder levelling builds, and this one seems neat, and MUCH more forgiving on my poor vault. I love the idea of a tanky mage, so I might experiment with it, maybe try some arrays for Ghostlight or the Mire.
they/them, FR Time +3
lightning_1.png Abandoned Your Post
You weren't that good of a security guard, anyway. You'll miss the donuts in the breakroom, though...
Points: 000*******Earned: 2015-11-10
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