The 119-STR Mire Flyer
If you are not new to coliseum farming, some of this might come as news to you. For those who are new, this guide is essentially a quick reference guide for how to use a different style of Mire Flyer efficiently in the Mire.
A Mire Flyer is a dragon that can farm the Mire/level up dragons relatively fast solo in the Mire. The general setup of a Mire Flyer dragon (or just any melee-based dragon build is as followed.
Necessary battle stones:
x3
x2
or or
Alternative battle stones (can use these interchangeably):
Sap/Shred/Elemental slash (using one of these is recommended if using a battle stone other than scratch to deal with contuse)
Haste (grants an extra 5 breath at the beginning of the turn with no penalty)
Bolster/Ward (useful defensive ability that pairs well with Meditate and Anticipate in reducing damage while generating breath, redundant with Scratch)
If you are looking for just the standard Mire Flyer setup, you can find it in Culex's guide.
While the standard Mire Flyer (117 STR, 70 QCK, 25 VIT) does well enough on it's own farming the Mire, a few tweaks help improve the build, ones that you don't really notice until you start fiddling with the numbers, changing to 119 STR, 69 QCK, 19 VIT.
Disclaimer: I use the anticipate version of the Mire Flyer most frequently, but scratch is still the one most people are familiar with
What's the difference? With 119 STR, you can rally+eliminate all enemy mobs, instead of unable to rally+eliminate Mossy Cerdaes and Brilliant Psywurms with 117 STR. There isn't a noticeable difference between 69 and 70 QCK except if a battle extends past 8 turns, at which point you might as well restart, so you can just save that extra point in QCK. And finally, put your remaining stats in VIT.
When training in the Mire, or training in any venue, it is generally not worth using any type of health potions when training fodder as you never know if the next mob is a boss or not, making you refresh. However, it is 100% possible to take down a boss while using a combination of health potions and timing of skills. This can be learned as you gain more experience with fighting in the coliseum. It is also useful to use a health potion on your trainer every so often to keep them over the death limit (too low of a health that allows being killed by a single hit from an enemy)
The second post below details the maximum possible damage an enemy can do to your Mire Flyer with their abilities, excluding critical hits. It also details the general priority list that you'd want to focus on, as well as which enemies limit your turns at eliminating them due to how fast in priority turn order they go. Doesn't matter which Mire Flyer setup you're using, or if you're not even using a Mire Flyer, this post is in general when fighting in the Mire.
The third post below details special circumstances that may (and will) occur while Mire farming. It does not cover every single circumstance, but it covers the basic ones which all other circumstances usually stem from. It's mostly as a base for reference for you yourself to use and expand your knowledge of what you should do when.
The fourth and fifth post detail alternative stone usage with either meditate or anticipate. I've mostly switched over to using anticipate, as it's great for nearly every situation, but scratch, meditate, and anticipate are all viable.
The reason I made this guide was because I saw many guides on how to make trainer dragons, but very few actually detail the how when fighting in the coliseum. So I decided to make as detailed as possible the majority of cases that one faces when fighting in the Mire. Granted, this is specifically for a 119-STR Mire Flyer, but my hope is that either:
1. You can use the 119-STR Mire Flyer setup to fight in the Mire easier.
Or
2. You can learn from these general scenarios and expand from there, allowing you to learn for yourself how to fight in different venues with different builds by learning the mechanics of training in the Mire.
Legacy information:
Before the coliseum revamp in 2018, there were some minor bugs that have now been fixed. One bug was that putting points in INT was more useful than putting points in VIT after putting necessary points in STR and QCK. This is because buff-type spells such as haste, rally, ward, etc. healed the dragon it's cast on by the INT of the caster. So rather than healing 5 points per battle, you can heal 19 instead, which helped with sustained training runs.
Another bug was that the very first ambush stone was eaten, aka disregarded by coliseum. You would have to put a fodder with a single ambush stone before your Mire Flyer went, otherwise your Mire Flyer would only have 2 turns instead of 3 before the mobs went.
If you are not new to coliseum farming, some of this might come as news to you. For those who are new, this guide is essentially a quick reference guide for how to use a different style of Mire Flyer efficiently in the Mire.
A Mire Flyer is a dragon that can farm the Mire/level up dragons relatively fast solo in the Mire. The general setup of a Mire Flyer dragon (or just any melee-based dragon build is as followed.
Necessary battle stones:
x3
x2
or or
Alternative battle stones (can use these interchangeably):
Sap/Shred/Elemental slash (using one of these is recommended if using a battle stone other than scratch to deal with contuse)
Haste (grants an extra 5 breath at the beginning of the turn with no penalty)
Bolster/Ward (useful defensive ability that pairs well with Meditate and Anticipate in reducing damage while generating breath, redundant with Scratch)
If you are looking for just the standard Mire Flyer setup, you can find it in Culex's guide.
While the standard Mire Flyer (117 STR, 70 QCK, 25 VIT) does well enough on it's own farming the Mire, a few tweaks help improve the build, ones that you don't really notice until you start fiddling with the numbers, changing to 119 STR, 69 QCK, 19 VIT.
Disclaimer: I use the anticipate version of the Mire Flyer most frequently, but scratch is still the one most people are familiar with
What's the difference? With 119 STR, you can rally+eliminate all enemy mobs, instead of unable to rally+eliminate Mossy Cerdaes and Brilliant Psywurms with 117 STR. There isn't a noticeable difference between 69 and 70 QCK except if a battle extends past 8 turns, at which point you might as well restart, so you can just save that extra point in QCK. And finally, put your remaining stats in VIT.
When training in the Mire, or training in any venue, it is generally not worth using any type of health potions when training fodder as you never know if the next mob is a boss or not, making you refresh. However, it is 100% possible to take down a boss while using a combination of health potions and timing of skills. This can be learned as you gain more experience with fighting in the coliseum. It is also useful to use a health potion on your trainer every so often to keep them over the death limit (too low of a health that allows being killed by a single hit from an enemy)
The second post below details the maximum possible damage an enemy can do to your Mire Flyer with their abilities, excluding critical hits. It also details the general priority list that you'd want to focus on, as well as which enemies limit your turns at eliminating them due to how fast in priority turn order they go. Doesn't matter which Mire Flyer setup you're using, or if you're not even using a Mire Flyer, this post is in general when fighting in the Mire.
The third post below details special circumstances that may (and will) occur while Mire farming. It does not cover every single circumstance, but it covers the basic ones which all other circumstances usually stem from. It's mostly as a base for reference for you yourself to use and expand your knowledge of what you should do when.
The fourth and fifth post detail alternative stone usage with either meditate or anticipate. I've mostly switched over to using anticipate, as it's great for nearly every situation, but scratch, meditate, and anticipate are all viable.
The reason I made this guide was because I saw many guides on how to make trainer dragons, but very few actually detail the how when fighting in the coliseum. So I decided to make as detailed as possible the majority of cases that one faces when fighting in the Mire. Granted, this is specifically for a 119-STR Mire Flyer, but my hope is that either:
1. You can use the 119-STR Mire Flyer setup to fight in the Mire easier.
Or
2. You can learn from these general scenarios and expand from there, allowing you to learn for yourself how to fight in different venues with different builds by learning the mechanics of training in the Mire.
Legacy information:
Before the coliseum revamp in 2018, there were some minor bugs that have now been fixed. One bug was that putting points in INT was more useful than putting points in VIT after putting necessary points in STR and QCK. This is because buff-type spells such as haste, rally, ward, etc. healed the dragon it's cast on by the INT of the caster. So rather than healing 5 points per battle, you can heal 19 instead, which helped with sustained training runs.
Another bug was that the very first ambush stone was eaten, aka disregarded by coliseum. You would have to put a fodder with a single ambush stone before your Mire Flyer went, otherwise your Mire Flyer would only have 2 turns instead of 3 before the mobs went.