HEALERS -
The only stats (str/agi/vit/qck/int/def/mnd) that are important are VIT/QCK/INT Vitality doesn't need to be higher than 22, ever, when your dragon is lvl 25 their stats should be about 21 VIT/70 QCK/118 INT and that's with 3 scholar stones
but by level 10 their stats should be about 21VIT/31QCK/37INT this is without augment stones You want your healer to be faster than your other dragons because their healing ability Aid
costs 40 Breath. and you'll need time to boost their breath and heal more often
Stones for Healer Dragons
Meditate or Prismatic Meditate or Silverglow Meditate - they all do the same thing, it's just the animation that's different you can make those special ones in badwins bubbling brew.Meditate gives you 30 breath every time and even though it causes a sickness that decreases physical attack, that doesn't effect your HEALER DRAGON AT ALL, because you are attacking with MAGICAL attacks. You also need 2 Discipline stones
Which will make your meditate give you 60 breath most of the time, with only one it's like half the time.
When you are level 17 you want 3 scholar stones
but until then you want 3 Acuity fragment in whatever element your dragon is. which will increase your INT by 2 per fragment.
If your dragon is Lightning, Ice or Arcane you want Glass Hybrid Fragment
which gives you 2 intelligence and 2 quickness
you can go to here:
https://www1.flightrising.com/auction-house/buy/realm/battle?itemname=acuity&battle_subtype=3&perpage=50&collapse=1
To find acuity stones, make sure to get the specific element you need (+2)vs the regular.(+1)
In the second row is where your active attacks/abilities go, the very first 2 you want, are Contuse and Aid
Contuse will do damage based on your INT and also decrease the enemies attack by 25%. Aid will heal a dragon based on your INT, There is also a regeneration stone, they do the same thing, one is prettier
(make in Baldwin's cauldron)
I've tested it, and it works really well at level 25, heals for 1200 over 5 turns, I'll use both now, but I still like aid better as it does a large amount all at once. Also it's based on your INT level, so I don't know how much it does at level 10[/b]
at lvl 11 the third slot in the second row opens, but don't put anything there till level 12, at that time, depending on your element you'll want to put one of these there.
Fire may burn enemy, increasing physical damage
Nature may poison, causing an additional 1200 damage over 5 turns
Arcane
Shadow may blind, decreasing their accuracy
Plague
Wind may cause berserk, they attack themselves or others, including you still
Water may apply slow, enemy speed drastically reduced
Light may apply silence, enemy can't use abilities (except scratch/meditate?)
Lightning may cause paralysis, target can't do anything
Earth may cause petrify, target can't move but def is increased
Ice may apply freeze, enemy can't attack
not only will it do elemental damage of that type, but they also will do another effect as stated above. I recommend your healer dragon be one of the BOLD types above.
At level 17 the last slot in the second row will open and you should put
Regeneration
there, so your healer will look like this
or something similar
So that's it for healer dragons
Nature dragon
Wind dragon
Lightning dragon