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TOPIC | Battle Stones and Coliseum Builds
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@williwawwarden - Ooh thanks, I always forget about that kind of item for dom discounts. There was a flash sale a while ago but I missed it.

Congrats on getting the skin drop! I do various coli challenges so I want to be able to get some training in while I'm stuck in these stages anyway. I'll try to remember to post here when I get around to trying the build!
@williwawwarden - Ooh thanks, I always forget about that kind of item for dom discounts. There was a flash sale a while ago but I missed it.

Congrats on getting the skin drop! I do various coli challenges so I want to be able to get some training in while I'm stuck in these stages anyway. I'll try to remember to post here when I get around to trying the build!
art of a yellow winged cat standing on a book, linking to the thread the badge was froma fake item ribbon with trans and rainbow flag colors linking to a thread with more ribbons/art of a traveling Light flight Spiral dragon linking to the artist
@williwawwarden -

testing the 105-strength Crystal Pools build in the Wood, it works! Just less vitality than the 104-strength build I guess, so I have to use Sap sometimes. Haven't tested it in the Pools yet. It's kinda weird switching between that and my Kelp Beds trainer since that one is a Meditate build but that keeps things interesting!
@williwawwarden -

testing the 105-strength Crystal Pools build in the Wood, it works! Just less vitality than the 104-strength build I guess, so I have to use Sap sometimes. Haven't tested it in the Pools yet. It's kinda weird switching between that and my Kelp Beds trainer since that one is a Meditate build but that keeps things interesting!
art of a yellow winged cat standing on a book, linking to the thread the badge was froma fake item ribbon with trans and rainbow flag colors linking to a thread with more ribbons/art of a traveling Light flight Spiral dragon linking to the artist
@MotherOfBeardies Nice! Have fun storming the Coli. [emoji=treasure chest size=1] Switching back and forth between Meditate and Scratch took getting used to. [emoji=nocturne laughing size=1] I have been using a mixed scratch/med team for a particular boss hunt, and half the reason is that not Meditating when I meant to Scratch keeps me awake and paying attention. Thank you for your follow-up post!
@MotherOfBeardies Nice! Have fun storming the Coli.

Switching back and forth between Meditate and Scratch took getting used to. I have been using a mixed scratch/med team for a particular boss hunt, and half the reason is that not Meditating when I meant to Scratch keeps me awake and paying attention.

Thank you for your follow-up post!
@williwawwarden - Thanks! It's working well in the Pools too, I'm kinda glad I'm not using the 130 strength build because I know I'd probably forget that I have to Scratch-Elim the Sturgeon/Gulper.

Bosses seem to be doable with the 105-strength build!
@williwawwarden - Thanks! It's working well in the Pools too, I'm kinda glad I'm not using the 130 strength build because I know I'd probably forget that I have to Scratch-Elim the Sturgeon/Gulper.

Bosses seem to be doable with the 105-strength build!
art of a yellow winged cat standing on a book, linking to the thread the badge was froma fake item ribbon with trans and rainbow flag colors linking to a thread with more ribbons/art of a traveling Light flight Spiral dragon linking to the artist
New build for the Mire (to be tested):
123 STR / 62 QCK / 18 VIT
Rally Eliminate: all except bosses

For the element I'll need all the packs to be added here.
New build for the Mire (to be tested):
123 STR / 62 QCK / 18 VIT
Rally Eliminate: all except bosses

For the element I'll need all the packs to be added here.
@Maki

It looks like you have some points left to spend with the build above. Couldn't you go all the way to 18 VIT?

Edit: Looks like you caught this about when I did.
@Maki

It looks like you have some points left to spend with the build above. Couldn't you go all the way to 18 VIT?

Edit: Looks like you caught this about when I did.
@RageAsylum I used the [url=https://syl-fr-coli-stat-preview.firebaseapp.com]Coliseum Stat Preview[/url] and I forgot to tick the box for Tincture ^^; --------------- [center][img]http://flightrising.com/content/battle/images/venues/kelp_beds/_thumbnail.png[/img] [i]Leveling two dragons[/i] 133 STR / 32 QCK / 20 VIT (Ice) [size=2]Rally Eliminate: all except bosses[/size][/center] [center][size=4][b]Kelp Beds trainer[/b][/size][/center] [columns] [color=transparent]______________[/color] [nextcol] [url=https://www1.flightrising.com/dragon/412599][img]https://www1.flightrising.com/rendern/avatars/4126/412599.png[/img][/url] [nextcol] [color=transparent]_____[/color] [nextcol] [center][img]https://i.imgur.com/Eq91qRi.png?1.png[/img] [img]https://i.imgur.com/tC077de.png?1.png[/img][img]https://i.imgur.com/Z5wY0MV.png?1.png[/img][img]https://i.imgur.com/klPUwCu.png?1.png[/img][img]https://i.imgur.com/rBi1pqJ.png?1.png[/img] [img]https://i.imgur.com/Nxbp1vf.png?1.png[/img][img]https://i.imgur.com/Nxbp1vf.png?1.png[/img][img]https://i.imgur.com/Nxbp1vf.png?1.png[/img] [img]https://i.imgur.com/PuJ5TUF.png?1.png[/img][img]https://i.imgur.com/PuJ5TUF.png?1.png[/img][/center] [/columns] Guide: [url=http://www1.flightrising.com/forums/gde/2469655]Kelp Beds - Leviathan Leveler - 2 Fodder[/url] [i]First battle:[/i] [LIST] [*]Meditate [*]Haste [*]Rally [Monsters hit] [*]Defend [Monsters hit] [*]Rallied Eliminate [/LIST] [i]Next battles:[/i] [LIST] [*]Haste [*]Rally [*]Rallied Eliminate [/LIST] [i]Bosses[/i] Replace Sap with Reflect, see [url=http://www1.flightrising.com/forums/gde/2469655/4#post_36212195]this post[/url]. [LIST] [*]Haste [*]Rally [*]Rallied Eliminate (if you have at least 75 breath) [*]Reflect [*]Meditate and Eliminate (1415x0.25=354 damage under exhaustion), also Haste to speed up the bosses [*]Reflect when it wears off [/LIST] ----- [center][OUTDATED] [url=https://www1.flightrising.com/forums/ann/3117415]Kelp Beds Expansion[/url] [img]http://flightrising.com/content/battle/images/venues/kelp_beds/_thumbnail.png[/img] [i]Leveling one dragon[/i] 126 STR | 58 QCK | 11 VIT + 126 STR | 59 QCK | 6 VIT [size=2]Rally Eliminate: all except Mammertee, Kelp Tender, Depin, and bosses Scratch + Eliminate: all except bosses[/size][/center] [center][s][size=4][b]Kelp Beds trainers[/b][/size][/s][/center] While leveling dragons is faster using only one trainer, two trainers will allow you to easily defeat the bosses. [i]Stats and stones[/i] [center][url=https://www1.flightrising.com/dragon/267449][img]https://www1.flightrising.com/rendern/avatars/2675/267449.png[/img][/url] [url=https://www1.flightrising.com/dragon/275514][img]https://www1.flightrising.com/rendern/avatars/2756/275514.png[/img][/url] [img]https://i.imgur.com/8xUty4x.png?1.png[/img] [img]https://i.imgur.com/tC077de.png?1.png[/img][img]https://i.imgur.com/Z5wY0MV.png?1.png[/img][img]https://i.imgur.com/Biw1T1j.png?1.png[/img][img]https://i.imgur.com/rBi1pqJ.png?1.png[/img] [img]https://i.imgur.com/Nxbp1vf.png?1.png[/img][img]https://i.imgur.com/Nxbp1vf.png?1.png[/img][img]https://i.imgur.com/Nxbp1vf.png?1.png[/img] [img]https://i.imgur.com/PuJ5TUF.png?1.png[/img] | [img]https://i.imgur.com/PuJ5TUF.png?1.png[/img][img]https://i.imgur.com/PuJ5TUF.png?1.png[/img][/center] 126 STR | 58 QCK | 11 VIT Scratch Eliminate | Rally | Reflect | Sap Berserker x3 Ambush x1 126 STR | 59 QCK | 6 VIT Scratch Eliminate | Rally (optional) | Reflect | Sap Berserker x3 Ambush x2 You need [url=https://fir-fr-coli-skills.firebaseapp.com/]126 STR [/url] in order to Scratch + Eliminate all the monsters except bosses and also Rally Eliminate all the monsters except Mammertee, Kelp Tender, Depin, and bosses. 58 QCK makes you faster than all the monsters except Abyss Striker, Relic Eel, and the bosses. Both dragons can have 58 QCK if you Scratch + Eliminate, but if you are able to use 3 Rallied Eliminate in a row you need only 4 turns to defeat the 3-packs, instead of 6 turns. This is why the second dragon needs a slightly higher QCK. Turn order: Dragon 1 | Dragon 2 | Dragon 2 | Dragon 2 | Dragon 1 [i]Elements[/i] [url=http://www1.flightrising.com/forums/gde/2216925]Water, Nature, and Plague[/url]: weak only against the bosses, but this doesn't matter if you use Reflect. [columns] [center]Water Nature Plague[/center] [nextcol] [color=transparent]__[/color] > [color=transparent]__[/color] [color=transparent]__[/color] > [color=transparent]__[/color] [color=transparent]__[/color] > [color=transparent]__[/color] [nextcol] [center]Water (Maren Wavesinger, Octoflyer) | Wind (Cloud Chaser) Nature (Maren Ambusher) | Arcane (Jeweled Octoflyer) Shadow (Abyss Striker)[/center] [/columns] [i]Battle turns[/i] [LIST] [*]Dragon 1: Rally Dragon 2 [*]Dragon 2: Rallied Eliminate Monster 1 [*]Dragon 2: Rallied Eliminate Monster 2 [*]Dragon 2: Rallied Eliminate Monster 3 [/LIST] Abyss Striker (mage) and Relic Eel are faster, so you will get only 3 turns before them. When you fight against 3-packs of Mammertees, Kelp Tenders, and Depins you have to use Scratch + Eliminate. [LIST] [*]Dragon 1: Scratch Monster 1 [*]Dragon 2: Eliminate Monster 1 [*]Dragon 2: Scratch Monster 2 [*]Dragon 2: Eliminate Monster 2 [*]Dragon 1: Scratch Monster 3 [Monster 3 attacks] [*]Dragon 2: Eliminate Monster 3 [/LIST] When you fight against 4-packs, defeat the physical monsters first: [color=transparent]__[/color][i]Corrosive Depin[/i] - Cloud Chaser - Jeweled Octoflyer - [i]Mammertee[/i] [color=transparent]__[/color]Maren Wavesinger - [i]Maren Warrior[/i] - [i]Maren Scout[/i] - Maren Ambusher [color=transparent]__[/color]Octoflyer - [i]Golden Porpoise[/i] - [i]Maren Scout[/i] - Abyss Striker Rally Eliminate (physical) [item=Relic Eel][item=Golden Porpoise][item=Maren Warrior][item=Maren Scout][item=Corrosive Depin] Rally Eliminate (mages) [item=Abyss Striker][item=Cloud Chaser][item=Maren Ambusher][item=Maren Wavesinger] [item=Jeweled Octoflyer][item=Octoflyer] Scratch + Eliminate (physical) [item=Mammertee][item=Kelp Tender][item=Depin] [i]Bosses:[/i] have your trainers use Reflect on themselves, then Scratch to attack and also build breath for the next Reflect. [item=Mantarune][item=Wave Sweeper] [LIST] [*]Dragon 1: Rally Dragon 2 [*]Dragon 2: Scratch [*]Dragon 2: Scratch or Eliminate (if you have at least 75 breath) [*]Boss: Meditate [*]Dragon 2: Reflect [*]Dragon 1: Reflect [/LIST] Monsters: 62 QCK [indent]Relic Eel [color=blue][b]Mantarune[/b][/color] | [color=blue][b]Wave Sweeper[/b][/color][/indent] 60 QCK [indent][color=blue]Abyss Striker[/color][/indent] 58 QCK [indent]Golden Porpoise [color=blue]Maren Ambusher[/color][/indent] 57 QCK [indent]Maren Warrior[/indent] 56 QCK [indent][color=blue]Cloud Chaser[/color] [color=blue]Maren Wavesinger[/color][/indent] 55 QCK [indent]Corrosive Depin Mammertee [color=blue]Jeweled Octoflyer[/color][/indent] 54 QCK [indent]Kelp Tender [color=blue]Octoflyer[/color][/indent] 53 QCK [indent]Depin Maren Scout[/indent] AGI: 10-20 (5, 50) ----- [i]Elemental strengths and weaknesses[/i] [columns] [color=transparent]__________[/color] [nextcol] [img]https://i.imgur.com/7O0nVMD.png?1.png[/img] [img]https://www1.flightrising.com/static/icons/earth_rune.png[/img] [img]https://www1.flightrising.com/static/icons/plague_rune.png[/img] [img]https://www1.flightrising.com/static/icons/wind_rune.png[/img] [img]https://www1.flightrising.com/static/icons/water_rune.png[/img] [img]https://www1.flightrising.com/static/icons/lightning_rune.png[/img] [img]https://www1.flightrising.com/static/icons/ice_rune.png[/img] [img]https://www1.flightrising.com/static/icons/shadow_rune.png[/img] [img]https://www1.flightrising.com/static/icons/light_rune.png[/img] [img]https://www1.flightrising.com/static/icons/arcane_rune.png[/img] [img]https://www1.flightrising.com/static/icons/nature_rune.png[/img] [img]https://www1.flightrising.com/static/icons/fire_rune.png[/img] [nextcol][color=transparent]---[/color] [nextcol] [img]https://i.imgur.com/9a9LNLR.png?1.png[/img] [img]https://www1.flightrising.com/static/icons/fire_rune.png[/img] [img]https://www1.flightrising.com/static/icons/shadow_rune.png[/img] [img]https://www1.flightrising.com/static/icons/earth_rune.png[/img] [img]https://www1.flightrising.com/static/icons/wind_rune.png[/img] [img]https://www1.flightrising.com/static/icons/light_rune.png[/img] [img]https://www1.flightrising.com/static/icons/water_rune.png[/img] [img]https://www1.flightrising.com/static/icons/ice_rune.png[/img] [img]https://www1.flightrising.com/static/icons/plague_rune.png[/img] [img]https://www1.flightrising.com/static/icons/lightning_rune.png[/img] [img]https://www1.flightrising.com/static/icons/arcane_rune.png[/img] [img]https://www1.flightrising.com/static/icons/nature_rune.png[/img] [nextcol][color=transparent]-[/color] [nextcol] [img]https://i.imgur.com/5FLrR9T.png?1.png[/img] [img]https://www1.flightrising.com/static/icons/lightning_rune.png[/img] [img]https://www1.flightrising.com/static/icons/water_rune.png[/img] [img]https://www1.flightrising.com/static/icons/lightning_rune.png[/img] [img]https://www1.flightrising.com/static/icons/earth_rune.png[/img] [img]https://www1.flightrising.com/static/icons/water_rune.png[/img] [img]https://www1.flightrising.com/static/icons/plague_rune.png[/img] [img]https://www1.flightrising.com/static/icons/wind_rune.png[/img] [img]https://www1.flightrising.com/static/icons/wind_rune.png[/img] [img]https://www1.flightrising.com/static/icons/shadow_rune.png[/img] [img]https://www1.flightrising.com/static/icons/earth_rune.png[/img] [img]https://www1.flightrising.com/static/icons/plague_rune.png[/img] [nextcol][color=transparent]-[/color] [nextcol] [img]https://i.imgur.com/5FLrR9T.png?1.png[/img] [img]https://www1.flightrising.com/static/icons/arcane_rune.png[/img] [img]https://www1.flightrising.com/static/icons/nature_rune.png[/img] [img]https://www1.flightrising.com/static/icons/arcane_rune.png[/img] [img]https://www1.flightrising.com/static/icons/fire_rune.png[/img] [img]https://www1.flightrising.com/static/icons/ice_rune.png[/img] [img]https://www1.flightrising.com/static/icons/nature_rune.png[/img] [img]https://www1.flightrising.com/static/icons/fire_rune.png[/img] [img]https://www1.flightrising.com/static/icons/shadow_rune.png[/img] [img]https://www1.flightrising.com/static/icons/light_rune.png[/img] [img]https://www1.flightrising.com/static/icons/light_rune.png[/img] [img]https://www1.flightrising.com/static/icons/ice_rune.png[/img] [nextcol][color=transparent]-[/color] [nextcol] [img]https://i.imgur.com/7O0nVMD.png?1.png[/img] [img]https://www1.flightrising.com/static/icons/earth_rune.png[/img] [img]https://www1.flightrising.com/static/icons/plague_rune.png[/img] [img]https://www1.flightrising.com/static/icons/wind_rune.png[/img] [img]https://www1.flightrising.com/static/icons/water_rune.png[/img] [img]https://www1.flightrising.com/static/icons/lightning_rune.png[/img] [img]https://www1.flightrising.com/static/icons/ice_rune.png[/img] [img]https://www1.flightrising.com/static/icons/shadow_rune.png[/img] [img]https://www1.flightrising.com/static/icons/light_rune.png[/img] [img]https://www1.flightrising.com/static/icons/arcane_rune.png[/img] [img]https://www1.flightrising.com/static/icons/nature_rune.png[/img] [img]https://www1.flightrising.com/static/icons/fire_rune.png[/img] [nextcol][color=transparent]-[/color] [nextcol] [img]https://i.imgur.com/h5xhkcJ.png?1.png[/img] [img]https://www1.flightrising.com/static/icons/nature_rune.png[/img] [img]https://www1.flightrising.com/static/icons/fire_rune.png[/img] [img]https://www1.flightrising.com/static/icons/light_rune.png[/img] [img]https://www1.flightrising.com/static/icons/lightning_rune.png[/img] [img]https://www1.flightrising.com/static/icons/wind_rune.png[/img] [img]https://www1.flightrising.com/static/icons/fire_rune.png[/img] [img]https://www1.flightrising.com/static/icons/arcane_rune.png[/img] [img]https://www1.flightrising.com/static/icons/nature_rune.png[/img] [img]https://www1.flightrising.com/static/icons/wind_rune.png[/img] [img]https://www1.flightrising.com/static/icons/ice_rune.png[/img] [img]https://www1.flightrising.com/static/icons/shadow_rune.png[/img] [nextcol][color=transparent]-[/color] [nextcol] [img]https://i.imgur.com/h5xhkcJ.png?1.png[/img] [img]https://www1.flightrising.com/static/icons/water_rune.png[/img] [img]https://www1.flightrising.com/static/icons/ice_rune.png[/img] [img]https://www1.flightrising.com/static/icons/shadow_rune.png[/img] [img]https://www1.flightrising.com/static/icons/plague_rune.png[/img] [img]https://www1.flightrising.com/static/icons/earth_rune.png[/img] [img]https://www1.flightrising.com/static/icons/lightning_rune.png[/img] [img]https://www1.flightrising.com/static/icons/light_rune.png[/img] [img]https://www1.flightrising.com/static/icons/arcane_rune.png[/img] [img]https://www1.flightrising.com/static/icons/earth_rune.png[/img] [img]https://www1.flightrising.com/static/icons/plague_rune.png[/img] [img]https://www1.flightrising.com/static/icons/water_rune.png[/img] [nextcol][color=transparent]-[/color] [nextcol] [img]https://i.imgur.com/5JFbk0P.png?1.png[/img] [img]https://www1.flightrising.com/static/icons/wind_rune.png[/img] [img]https://www1.flightrising.com/static/icons/light_rune.png[/img] [img]https://www1.flightrising.com/static/icons/water_rune.png[/img] [img]https://www1.flightrising.com/static/icons/ice_rune.png[/img] [img]https://www1.flightrising.com/static/icons/arcane_rune.png[/img] [img]https://www1.flightrising.com/static/icons/shadow_rune.png[/img] [img]https://www1.flightrising.com/static/icons/plague_rune.png[/img] [img]https://www1.flightrising.com/static/icons/lightning_rune.png[/img] [img]https://www1.flightrising.com/static/icons/nature_rune.png[/img] [img]https://www1.flightrising.com/static/icons/fire_rune.png[/img] [img]https://www1.flightrising.com/static/icons/earth_rune.png[/img] [/columns] [img]http://i.imgur.com/uh1800C.png[/img] ----- [center][img]http://flightrising.com/content/battle/images/venues/golem_workshop/_thumbnail.png[/img] 108 INT / 82 QCK / 27 VIT + 110 STR / 82 QCK / 20 VIT [size=2]Scratch / Contuse + Rally Eliminate: all except bosses[/size] [center][size=4][b]Golem Workshop trainers[/b][/size][/center] [url=https://www1.flightrising.com/dragon/5916917][img]https://www1.flightrising.com/rendern/avatars/59170/5916917.png[/img][/url] [url=https://www1.flightrising.com/dragon/2760660][img]https://www1.flightrising.com/rendern/avatars/27607/2760660.png[/img][/url] [columns] [color=transparent]__________[/color] [nextcol] [center][img]https://i.imgur.com/Eq91qRi.png?1.png[/img] [img]https://i.imgur.com/OwfRgyw.png?1.png[/img][img]https://i.imgur.com/Z5wY0MV.png?1.png[/img][img]https://i.imgur.com/klPUwCu.png?1.png[/img][img]https://i.imgur.com/0djkLH3.png?1.png[/img] [img]https://i.imgur.com/97Zwaht.png?1.png[/img][img]https://i.imgur.com/97Zwaht.png?1.png[/img][img]https://i.imgur.com/97Zwaht.png?1.png[/img] [img]https://i.imgur.com/PuJ5TUF.png?1.png[/img][img]https://i.imgur.com/PuJ5TUF.png?1.png[/img][/center] [nextcol] [color=transparent]_____[/color] [nextcol] [center][img]https://i.imgur.com/8xUty4x.png?1.png[/img] [img]https://i.imgur.com/tC077de.png?1.png[/img][img]https://i.imgur.com/Z5wY0MV.png?1.png[/img][img]https://i.imgur.com/MYGZSGV.png?1.png[/img][img]https://i.imgur.com/rBi1pqJ.png?1.png[/img] [img]https://i.imgur.com/Nxbp1vf.png?1.png[/img][img]https://i.imgur.com/Nxbp1vf.png?1.png[/img][img]https://i.imgur.com/Nxbp1vf.png?1.png[/img] [img]https://i.imgur.com/PuJ5TUF.png?1.png[/img][img]https://i.imgur.com/PuJ5TUF.png?1.png[/img][/center] [/columns][/center] Guide: [url=http://www1.flightrising.com/forums/gde/2573219][Build] Workshop Crew - Two Dragon Team[/url] [i]Battle turns[/i] [LIST] [*]Mage: Contuse Monster 1 [*]Mage: Rally on fighter [*]Fighter: Rallied Eliminate Monster 1 [*]Fighter: Scratch Monster 2 [*]Mage: Contuse Monster 3 [*]Fighter: Rallied Eliminate Monster 2 [*][Monster 3 hits] [*]Mage: Meditate [*]Fighter: Rallied Eliminate Monster 3 [/LIST] [i]First battle[/i] [LIST] [*]Mage: Haste on fighter [*]Mage: Rally on fighter [*]Fighter: Rallied Scratch Monster 1 [*]Fighter: Rallied Scratch Monster 1 [*]Fighter: Rallied Scratch Monster 1 [*]Mage: Haste on mage [*]Fighter: Rallied Scratch Monster 1 [*][Monster 2 hits, Monster 3 hits] [*]Mage: Haste on fighter [*]Fighter: Rallied Scratch Monster 2 [*]Mage: Rally on fighter [*]Fighter: Rallied Scratch Monster 3 [*][Monster 2 hits, Monster 3 hits] [*]Mage: Meditate [*]Fighter: Rallied Eliminate Monster 2 [*]Mage: Meditate [*]Fighter: Rallied Eliminate Monster 3 [/LIST] Fire and Nature are the [url=https://docs.google.com/spreadsheets/d/13Z_zWkuEDxBUEW-gc2HWuN5GtQIkw5M7ztV3IOyYq48/edit#gid=697280411]best elements[/url]. Monsters: 68 QCK [indent][color=blue]Mistral Minion[/color] | [color=blue]Spellbound Golem[/color][/indent] 64 QCK [indent][color=blue]Tribeam Hunter[/color] | [color=blue]Tribeam Lurker[/color][/indent] 63 QCK [indent][color=blue]Swift Lumen[/color] | [color=blue]Swift Volt[/color] [color=blue]Chromefeather Lookout[/color][/indent] 60 QCK [indent]Mechanical Destroyer | Robotic Tender [color=blue]Jelly Drone[/color] | [color=blue]Workshop Monitor[/color][/indent] 56 QCK [indent]Scrapmetal Tracker | Steelhound Copperplate Longmech | Longmech Sentinel Mith Monkey Wrench [color=blue]Sentry Squawker[/color][/indent] 55 QCK [indent]Black Iron Creeper | Coppercoil Creeper Geartoggle Smith | War Smith Construction Mith Clattercog Engineer [color=blue]Gearspring Pocketmouse[/color] | [color=blue]Wind-Up Pocketmouse[/color] [b]Frost Delver[/b] | [b]Stone Borer[/b][/indent] Haste turn: 56x2-30=82 QCK AGI: 5-20 [center][img]https://flightrising.com/content/battle/images/venues/forbidden_portal/_thumbnail.png[/img] 108 INT / 82 QCK / 27 VIT + 111 STR / 82 QCK / 15 VIT [size=2]Scratch / Contuse + Rally Eliminate: all except bosses[/size] [center][size=4][b]Forbidden Portal trainers[/b][/size][/center] [url=https://www1.flightrising.com/dragon/5916917][img]https://www1.flightrising.com/rendern/avatars/59170/5916917.png[/img][/url] [url=https://www1.flightrising.com/dragon/2670626][img]https://www1.flightrising.com/rendern/avatars/26707/2670626.png[/img][/url] [columns] [color=transparent]__________[/color] [nextcol] [center][img]https://i.imgur.com/Eq91qRi.png?1.png[/img] [img]https://i.imgur.com/OwfRgyw.png?1.png[/img][img]https://i.imgur.com/Z5wY0MV.png?1.png[/img][img]https://i.imgur.com/klPUwCu.png?1.png[/img][img]https://i.imgur.com/0djkLH3.png?1.png[/img] [img]https://i.imgur.com/97Zwaht.png?1.png[/img][img]https://i.imgur.com/97Zwaht.png?1.png[/img][img]https://i.imgur.com/97Zwaht.png?1.png[/img] [img]https://i.imgur.com/PuJ5TUF.png?1.png[/img][img]https://i.imgur.com/PuJ5TUF.png?1.png[/img][/center] [nextcol] [color=transparent]_____[/color] [nextcol] [center][img]https://i.imgur.com/8xUty4x.png?1.png[/img] [img]https://i.imgur.com/tC077de.png?1.png[/img][img]https://i.imgur.com/Z5wY0MV.png?1.png[/img][img]https://i.imgur.com/MYGZSGV.png?1.png[/img][img]https://i.imgur.com/rBi1pqJ.png?1.png[/img] [img]https://i.imgur.com/Nxbp1vf.png?1.png[/img][img]https://i.imgur.com/Nxbp1vf.png?1.png[/img][img]https://i.imgur.com/Nxbp1vf.png?1.png[/img] [img]https://i.imgur.com/PuJ5TUF.png?1.png[/img][img]https://i.imgur.com/PuJ5TUF.png?1.png[/img][/center] [/columns][/center] You need 111 STR points in order to Scratch / Contuse + Rally Eliminate the Bilworpers. [url=https://docs.google.com/spreadsheets/d/13Z_zWkuEDxBUEW-gc2HWuN5GtQIkw5M7ztV3IOyYq48/edit#gid=1294211492]Elements[/url] resistant to the mage bosses: Fire, Water, Wind. [i]Battle turns[/i] [LIST] [*]Mage: Contuse Monster 1 [*]Mage: Rally on fighter [*]Fighter: Rallied Eliminate Monster 1 [*]Fighter: Scratch Monster 2 [*]Mage: Contuse Monster 3 [*]Fighter: Rallied Eliminate Monster 2 [*][Monster 3 hits] [*]Mage: Meditate [*]Fighter: Rallied Eliminate Monster 3 [/LIST] Monsters: 64 QCK [indent] [color=blue]Frogspawn Flyer[/color] | [color=blue]Starspawn Flyer[/color][/indent] 63 QCK [indent][color=blue]All-Seeing Eye[/color] | [color=blue]Portal Watcher[/color] [/indent] 62 QCK [indent][color=blue]Foolish Prince[/color] | [color=blue]Mindless Flight[/color] [/indent] 60 QCK [indent]Deeprealm Leon | Medusa Leon [color=blue][b]Fear Frog[/b][/color] | [color=blue][b]Terror Toad[/b][/color] [color=blue]Spectre Wyvern[/color] | [color=blue]Void Wyvern[/color][/indent] 59 QCK [indent][color=blue]Blushing Tangle[/color] | [color=blue]Everburn Tangle[/color] [/indent] 57 QCK [indent]Sanguine Multimist | Sparksylph[/indent] 56 QCK [indent]Bearded Pupowl | Lap Pupowl Giggling Planesrunner | Teleporting Planesrunner[/indent] 55 QCK [indent]Aberrant Chacma | Barhide Menace Calico Ferberus | Ferberus Springfoot Bilworper | Tattertail Bilworper[/indent] AGI: 5-20
@RageAsylum

I used the Coliseum Stat Preview and I forgot to tick the box for Tincture ^^;

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Leveling two dragons

133 STR / 32 QCK / 20 VIT (Ice)
Rally Eliminate: all except bosses

Kelp Beds trainer

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Guide: Kelp Beds - Leviathan Leveler - 2 Fodder

First battle:
  • Meditate
  • Haste
  • Rally [Monsters hit]
  • Defend [Monsters hit]
  • Rallied Eliminate

Next battles:
  • Haste
  • Rally
  • Rallied Eliminate

Bosses

Replace Sap with Reflect, see this post.
  • Haste
  • Rally
  • Rallied Eliminate (if you have at least 75 breath)
  • Reflect
  • Meditate and Eliminate (1415x0.25=354 damage under exhaustion), also Haste to speed up the bosses
  • Reflect when it wears off


[OUTDATED]

Kelp Beds Expansion

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Leveling one dragon

126 STR | 58 QCK | 11 VIT + 126 STR | 59 QCK | 6 VIT
Rally Eliminate: all except Mammertee, Kelp Tender, Depin, and bosses
Scratch + Eliminate: all except bosses

Kelp Beds trainers

While leveling dragons is faster using only one trainer, two trainers will allow you to easily defeat the bosses.

Stats and stones
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126 STR | 58 QCK | 11 VIT

Scratch
Eliminate | Rally | Reflect | Sap
Berserker x3
Ambush x1

126 STR | 59 QCK | 6 VIT

Scratch
Eliminate | Rally (optional) | Reflect | Sap
Berserker x3
Ambush x2

You need 126 STR in order to Scratch + Eliminate all the monsters except bosses and also Rally Eliminate all the monsters except Mammertee, Kelp Tender, Depin, and bosses.

58 QCK makes you faster than all the monsters except Abyss Striker, Relic Eel, and the bosses. Both dragons can have 58 QCK if you Scratch + Eliminate, but if you are able to use 3 Rallied Eliminate in a row you need only 4 turns to defeat the 3-packs, instead of 6 turns. This is why the second dragon needs a slightly higher QCK.

Turn order: Dragon 1 | Dragon 2 | Dragon 2 | Dragon 2 | Dragon 1


Elements

Water, Nature, and Plague: weak only against the bosses, but this doesn't matter if you use Reflect.
Water
Nature
Plague
__ > __
__ > __
__ > __
Water (Maren Wavesinger, Octoflyer) | Wind (Cloud Chaser)
Nature (Maren Ambusher) | Arcane (Jeweled Octoflyer)
Shadow (Abyss Striker)

Battle turns
  • Dragon 1: Rally Dragon 2
  • Dragon 2: Rallied Eliminate Monster 1
  • Dragon 2: Rallied Eliminate Monster 2
  • Dragon 2: Rallied Eliminate Monster 3

Abyss Striker (mage) and Relic Eel are faster, so you will get only 3 turns before them.

When you fight against 3-packs of Mammertees, Kelp Tenders, and Depins you have to use Scratch + Eliminate.
  • Dragon 1: Scratch Monster 1
  • Dragon 2: Eliminate Monster 1
  • Dragon 2: Scratch Monster 2
  • Dragon 2: Eliminate Monster 2
  • Dragon 1: Scratch Monster 3 [Monster 3 attacks]
  • Dragon 2: Eliminate Monster 3

When you fight against 4-packs, defeat the physical monsters first:

__Corrosive Depin - Cloud Chaser - Jeweled Octoflyer - Mammertee
__Maren Wavesinger - Maren Warrior - Maren Scout - Maren Ambusher
__Octoflyer - Golden Porpoise - Maren Scout - Abyss Striker

Rally Eliminate (physical)

Relic Eel Golden Porpoise Maren Warrior Maren Scout Corrosive Depin

Rally Eliminate (mages)

Abyss Striker Cloud Chaser Maren Ambusher Maren Wavesinger
Jeweled Octoflyer Octoflyer

Scratch + Eliminate (physical)

Mammertee Kelp Tender Depin


Bosses: have your trainers use Reflect on themselves, then Scratch to attack and also build breath for the next Reflect.

Mantarune Wave Sweeper
  • Dragon 1: Rally Dragon 2
  • Dragon 2: Scratch
  • Dragon 2: Scratch or Eliminate (if you have at least 75 breath)
  • Boss: Meditate
  • Dragon 2: Reflect
  • Dragon 1: Reflect



Monsters:

62 QCK
Relic Eel
Mantarune | Wave Sweeper
60 QCK
Abyss Striker
58 QCK
Golden Porpoise
Maren Ambusher
57 QCK
Maren Warrior
56 QCK
Cloud Chaser
Maren Wavesinger
55 QCK
Corrosive Depin
Mammertee
Jeweled Octoflyer
54 QCK
Kelp Tender
Octoflyer
53 QCK
Depin
Maren Scout

AGI: 10-20 (5, 50)



Elemental strengths and weaknesses

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light_rune.png
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earth_rune.png
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108 INT / 82 QCK / 27 VIT + 110 STR / 82 QCK / 20 VIT
Scratch / Contuse + Rally Eliminate: all except bosses

Golem Workshop trainers

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Guide: [Build] Workshop Crew - Two Dragon Team

Battle turns
  • Mage: Contuse Monster 1
  • Mage: Rally on fighter
  • Fighter: Rallied Eliminate Monster 1
  • Fighter: Scratch Monster 2
  • Mage: Contuse Monster 3
  • Fighter: Rallied Eliminate Monster 2
  • [Monster 3 hits]
  • Mage: Meditate
  • Fighter: Rallied Eliminate Monster 3

First battle
  • Mage: Haste on fighter
  • Mage: Rally on fighter
  • Fighter: Rallied Scratch Monster 1
  • Fighter: Rallied Scratch Monster 1
  • Fighter: Rallied Scratch Monster 1
  • Mage: Haste on mage
  • Fighter: Rallied Scratch Monster 1
  • [Monster 2 hits, Monster 3 hits]
  • Mage: Haste on fighter
  • Fighter: Rallied Scratch Monster 2
  • Mage: Rally on fighter
  • Fighter: Rallied Scratch Monster 3
  • [Monster 2 hits, Monster 3 hits]
  • Mage: Meditate
  • Fighter: Rallied Eliminate Monster 2
  • Mage: Meditate
  • Fighter: Rallied Eliminate Monster 3

Fire and Nature are the best elements.


Monsters:

68 QCK
Mistral Minion | Spellbound Golem
64 QCK
Tribeam Hunter | Tribeam Lurker
63 QCK
Swift Lumen | Swift Volt
Chromefeather Lookout
60 QCK
Mechanical Destroyer | Robotic Tender
Jelly Drone | Workshop Monitor
56 QCK
Scrapmetal Tracker | Steelhound
Copperplate Longmech | Longmech
Sentinel Mith
Monkey Wrench
Sentry Squawker
55 QCK
Black Iron Creeper | Coppercoil Creeper
Geartoggle Smith | War Smith
Construction Mith
Clattercog Engineer
Gearspring Pocketmouse | Wind-Up Pocketmouse
Frost Delver | Stone Borer

Haste turn: 56x2-30=82 QCK

AGI: 5-20


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108 INT / 82 QCK / 27 VIT + 111 STR / 82 QCK / 15 VIT
Scratch / Contuse + Rally Eliminate: all except bosses

Forbidden Portal trainers

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You need 111 STR points in order to Scratch / Contuse + Rally Eliminate the Bilworpers.

Elements resistant to the mage bosses: Fire, Water, Wind.

Battle turns
  • Mage: Contuse Monster 1
  • Mage: Rally on fighter
  • Fighter: Rallied Eliminate Monster 1
  • Fighter: Scratch Monster 2
  • Mage: Contuse Monster 3
  • Fighter: Rallied Eliminate Monster 2
  • [Monster 3 hits]
  • Mage: Meditate
  • Fighter: Rallied Eliminate Monster 3


Monsters:

64 QCK
Frogspawn Flyer | Starspawn Flyer
63 QCK
All-Seeing Eye | Portal Watcher
62 QCK
Foolish Prince | Mindless Flight
60 QCK
Deeprealm Leon | Medusa Leon
Fear Frog | Terror Toad
Spectre Wyvern | Void Wyvern
59 QCK
Blushing Tangle | Everburn Tangle
57 QCK
Sanguine Multimist | Sparksylph
56 QCK
Bearded Pupowl | Lap Pupowl
Giggling Planesrunner | Teleporting Planesrunner
55 QCK
Aberrant Chacma | Barhide Menace
Calico Ferberus | Ferberus
Springfoot Bilworper | Tattertail Bilworper

AGI: 5-20
@Maki Spreadsheets and I are not getting along and that is probably my own fault, but, if useful, (Pre-Sunday update, outdated) These are my notes from [s]a run[/s] 3 runs with [url=https://www1.flightrising.com/dragon/61616480]Vanatora[/url] in this build (I had tinctures and decided to try it), running with two raw fodder dragons. I tanked some turns intentionally and used some potions, to get a better idea what some of these, especially casters, do. Worth noting - I am using Haste more than is efficient, so that I can get a more consistent idea of creature speed, and taking some hits I do not have to to see what abilities they use (I do try to Defend for that at least). Any wipes might have been avoidable had I gone for maximum efficiency, or I might have run out of breath and wiped anyway. I decided on a target fodder level of 7 for assessment time. So far, I am 2/2 getting them to level 6 in one run, 0/2 for level 7. No timestamps, I am usually multitasking when in the Coliseum, so that is not useful data. No bosses this run. M = Melee C = Caster Unexplained shorthand names are the creatures that were already in Mire, hopefully recognizable in context. nAtk - normal melee attack winded - not enough breath left for Eliminate Vanatora, New 123/62/18 (Meditate), round 1 Fungal Garden x2 (M)(Lightning)/ Armored Colony (M)(Arcane) x1 (FG dodged) (nAtk) Lion's Mane Seeker x2 (C)(Plague) / Whisper (C)(Shadow) x1 (Whisper dodged) (Whisper cast Shadow Special, crit) (ScyK x3) ( SicK x2 ScyK x1) Whisper x3 (cast Shadow special, stuck) Vilevenom Kelpie x2 (M)(Wind)/ Marsh Kelpie x1 (M)(Ice) These things are VERY SLOW - I will try to take a turn count next time I hit them, but with Haste it went on for a while. I Sapped a lot for health in this fight. In this build x3 Rallied Saps drops them. (PTor x1 / VTor x1) Whisper x2 /LMSeeker x1 (LM Seeker cast Plague bolt) Armored Colony x3 (M) (Arcane) (nAtk) Fungal Garden x2 (Psyx3) Armored Colony x2 / Fungal Garden x1 (AC dodged) (SicKx2VTor x1) (SicK critx2) [b]wipe[/b] Total: Medium potion used 2 Large potion used 2 [center]-------[/center] Second round, no potions, no waiting unless I encounter something I have not seen attacks from yet. V=my trainer [url=https://www1.flightrising.com/dragon/61616480]Vanatora[/url] Low health means 'can survive if not hit twice or crit'; very low health means 'any hit is game over'. (BPsy x2 / Psy x1) V=x2 Meditate 1 BPsy got its Special off (no stick) (BPsy x1 / CPod x1 / SicK x1) (x3 SalK) Ink Ant x1 (C)(Water) / Acid Ant (C)(Nature) (Sapped/tanked to give them a chance to cast) Ink Ant cast Water bolt Acid Ant cast Nature special (no stick) Swamp Wolf x1 (M)(Neutral) / Silt Wolf (M)(Earth) (MCer x2 /WUn x1) (MwSh x1 / HrCr x1 / BwCr x1 / SalK x1) (Shelli x2) Fungal Garden x2 / Armored Colony x1 FG dodged x2 (edit swearing) V=winded V=Med/def AC used Arcane slash V=low health (AC familiar drop) (VTor x3) V= very low health (MwSh x1 / SmPod x1 / BwCr x1) V=sap V=low health Swamp Wolf x2 / Silt Wolf x1 SiltW dodged V=winded [b]wipe[/b] (I exited this time, but it was 3 of them at full, fodder down, V on a sliver of health and breath, no chance.) (still no bosses) [center]--------------------[/center] #3 - short, easy round. wUni x3 bPsy x3 sicK x3 bPsy x3 Armored Colony x3 pTor x2 / cPod x1 (Fodder done, exit) [center]---------------[/center] #4a (instant Wartoad, nope out) #4b wUni x3 sicK x3 Marsh Kelpie x2 V=Hasted turn 1 (consistency again), Rallied turn 2, Elim turn 3 (4 unused attacks still on the board before the first Kelpie turn.) Meditate Haste Rally Defend (Kelpie attacks) Meditate Haste Rally (3 unused attacks still on the board before the next Kelpie turn) Conclusion - Unusual for melees to be breath build bait but here we are mCer x2 MwS x1 / HrC x1 /BwC x1 / SalK x1 bPsy x1 / cPod x1 / scyK x1 scyK dodged pTor x2 / vTor x1 cPod x3 LM Seeker x2 / Whisper x1 pTor x3 bPsy x2 /Psy x1 bPsy dodged scyK x3 V=(no Haste) sicK x2 / vTor x1 Ink Ant x2 / Acid Ant x1 HrC x2 / BwC x1 bPsy x2 / cPod x1 / scyK x1 mCer x2 / wUni x1 mCer dodged (fodder done, exit) From here on, I have to pay too much attention to things not FR, so I will probably only manage element notes. I hope this is helpful. PS, partly for laughs, my notes on my latest encounter, written in real time, Fungal Garden x2 / Armored Colony x1 heeeere comes the dodging* YUP - FG dodged once DIE, JERKS AC dropped a familiar (again)** *These and the wolves seem to be the new dodgy breath-drainers in the crowd **this is 2/2 of any new familiars I have so far [emoji=nocturne laughing size=1] Bosses did start showing up, but [s]I still have not seen any of either catfish.[/s] (well now I have. Muckbottom Catfish - Plague, melee; Furry Fiddle - Light, melee, [s]I mistargeted and killed it before I found out its attack type[/s]) @Maki Edit - I did end up tracking encounters through the end of my day's fodder supply, and tracking new drop totals (only totals, not per encounter, nor old items as I did not clear those out of Hoard first, so I am not sure how useful this is?). Currently, that will mean another postful of spam, so let me know if I should add it? [emoji=nocturne confused size=1]
@Maki Spreadsheets and I are not getting along and that is probably my own fault, but, if useful, (Pre-Sunday update, outdated)

These are my notes from a run 3 runs with Vanatora in this build (I had tinctures and decided to try it), running with two raw fodder dragons.
I tanked some turns intentionally and used some potions, to get a better idea what some of these, especially casters, do.

Worth noting - I am using Haste more than is efficient, so that I can get a more consistent idea of creature speed, and taking some hits I do not have to to see what abilities they use (I do try to Defend for that at least). Any wipes might have been avoidable had I gone for maximum efficiency, or I might have run out of breath and wiped anyway.

I decided on a target fodder level of 7 for assessment time. So far, I am 2/2 getting them to level 6 in one run, 0/2 for level 7.

No timestamps, I am usually multitasking when in the Coliseum, so that is not useful data. No bosses this run.

M = Melee
C = Caster
Unexplained shorthand names are the creatures that were already in Mire, hopefully recognizable in context.
nAtk - normal melee attack
winded - not enough breath left for Eliminate

Vanatora, New 123/62/18 (Meditate), round 1

Fungal Garden x2 (M)(Lightning)/ Armored Colony (M)(Arcane) x1
(FG dodged) (nAtk)

Lion's Mane Seeker x2 (C)(Plague) / Whisper (C)(Shadow) x1
(Whisper dodged) (Whisper cast Shadow Special, crit)

(ScyK x3) ( SicK x2 ScyK x1)

Whisper x3
(cast Shadow special, stuck)

Vilevenom Kelpie x2 (M)(Wind)/ Marsh Kelpie x1 (M)(Ice)
These things are VERY SLOW - I will try to take a turn count next time I hit them, but with Haste it went on for a while. I Sapped a lot for health in this fight. In this build x3 Rallied Saps drops them.

(PTor x1 / VTor x1)

Whisper x2 /LMSeeker x1
(LM Seeker cast Plague bolt)

Armored Colony x3 (M) (Arcane)
(nAtk)

Fungal Garden x2

(Psyx3)

Armored Colony x2 / Fungal Garden x1
(AC dodged)

(SicKx2VTor x1)
(SicK critx2)
wipe

Total:
Medium potion used 2
Large potion used 2

Second round, no potions, no waiting unless I encounter something I have not seen attacks from yet.

V=my trainer Vanatora

Low health means 'can survive if not hit twice or crit'; very low health means 'any hit is game over'.

(BPsy x2 / Psy x1)
V=x2 Meditate
1 BPsy got its Special off (no stick)

(BPsy x1 / CPod x1 / SicK x1)

(x3 SalK)

Ink Ant x1 (C)(Water) / Acid Ant (C)(Nature)
(Sapped/tanked to give them a chance to cast)
Ink Ant cast Water bolt
Acid Ant cast Nature special (no stick)

Swamp Wolf x1 (M)(Neutral) / Silt Wolf (M)(Earth)

(MCer x2 /WUn x1)

(MwSh x1 / HrCr x1 / BwCr x1 / SalK x1)

(Shelli x2)

Fungal Garden x2 / Armored Colony x1
FG dodged x2
(edit swearing)
V=winded
V=Med/def
AC used Arcane slash
V=low health
(AC familiar drop)

(VTor x3)
V= very low health

(MwSh x1 / SmPod x1 / BwCr x1)
V=sap
V=low health

Swamp Wolf x2 / Silt Wolf x1
SiltW dodged
V=winded
wipe
(I exited this time, but it was 3 of them at full, fodder down, V on a sliver of health and breath, no chance.)
(still no bosses)


#3 - short, easy round.

wUni x3
bPsy x3
sicK x3
bPsy x3

Armored Colony x3

pTor x2 / cPod x1

(Fodder done, exit)


#4a
(instant Wartoad, nope out)

#4b

wUni x3
sicK x3

Marsh Kelpie x2
V=Hasted turn 1 (consistency again), Rallied turn 2, Elim turn 3
(4 unused attacks still on the board before the first Kelpie turn.)
Meditate
Haste
Rally
Defend
(Kelpie attacks)
Meditate
Haste
Rally
(3 unused attacks still on the board before the next Kelpie turn)
Conclusion - Unusual for melees to be breath build bait but here we are

mCer x2
MwS x1 / HrC x1 /BwC x1 / SalK x1
bPsy x1 / cPod x1 / scyK x1
scyK dodged

pTor x2 / vTor x1
cPod x3

LM Seeker x2 / Whisper x1

pTor x3
bPsy x2 /Psy x1
bPsy dodged

scyK x3
V=(no Haste)

sicK x2 / vTor x1

Ink Ant x2 / Acid Ant x1

HrC x2 / BwC x1
bPsy x2 / cPod x1 / scyK x1

mCer x2 / wUni x1
mCer dodged

(fodder done, exit)

From here on, I have to pay too much attention to things not FR, so I will probably only manage element notes. I hope this is helpful.

PS,

partly for laughs, my notes on my latest encounter, written in real time,

Fungal Garden x2 / Armored Colony x1
heeeere comes the dodging*
YUP - FG dodged once
DIE, JERKS
AC dropped a familiar (again)**

*These and the wolves seem to be the new dodgy breath-drainers in the crowd
**this is 2/2 of any new familiars I have so far

Bosses did start showing up, but I still have not seen any of either catfish. (well now I have. Muckbottom Catfish - Plague, melee; Furry Fiddle - Light, melee, I mistargeted and killed it before I found out its attack type)


@Maki Edit - I did end up tracking encounters through the end of my day's fodder supply, and tracking new drop totals (only totals, not per encounter, nor old items as I did not clear those out of Hoard first, so I am not sure how useful this is?). Currently, that will mean another postful of spam, so let me know if I should add it?
[quote name="@Maki" date="2021-10-22 21:52:52" ] New build for the Mire (to be tested): 123 STR / 62 QCK / 18 VIT Rally Eliminate: all except bosses For the element I'll need all the packs to be added here. [/quote] I made a [url=https://docs.google.com/spreadsheets/d/14xLn4oVxbwL3hoV48RnMnjdYJdJSYr5suD-zJc2aVbM/edit?usp=sharing]copy of your spreadsheet[/url] and I've been filling it with what I've found. I have very little data about % chance of pack encounters so far but I will be adding more as I find time to grind. Hope it eventually helps!
@Maki wrote on 2021-10-22 21:52:52:
New build for the Mire (to be tested):


123 STR / 62 QCK / 18 VIT
Rally Eliminate: all except bosses


For the element I'll need all the packs to be added here.

I made a copy of your spreadsheet and I've been filling it with what I've found. I have very little data about % chance of pack encounters so far but I will be adding more as I find time to grind.

Hope it eventually helps!
lU1KFhR.gif
Kydo
He/Him
FR+4
256-large.png
Do what comes natural~
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Staff has updated the stats, and supposedly 120 STR will be enough now.
Staff has updated the stats, and supposedly 120 STR will be enough now.
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