This is gathering input for planning on a sequel to Galen's Quest In case you're new and confused on what I'm talking about. Feel free to give Galen's quest a read through if you'd like. It should acquaint you to the A) Storyline B)Game and voting C) How the Raffle works
If you're interested in joining Dimitri's Search, let me know and I'll add you to the pinglist!
Anyone and everyone is welcome to make suggestions to me
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@dogedog101 @Tupelo @Tugsten @quartzdragons @lavloner @xIridium @corno @Enen16106 @littolboi @origamighostt @PikaIsLost @Sandboa
Hi friends! I'm still working on Dimitri's search as promised! Although I find myself a little bit stuck on the raffle side of things and I would also like some opinions on a new mechanic I've been working on for Dimitri
So firstly, the raffle needs five prize pools. One of them is most definitely going to be Dimitri's outfit, and I'm already working on putting that together. The prize pools have to be in a way somehow personal to the dragon and also reasonable for me to obtain.
For example, Galen's prize pool composed itself of a lot of Gaoler things, gifts he obtained from Dimitri, and a call back to the iceflight which is where his species is from. He did have one random prize pool which was the eyes.
I would like to know if there's anything you'd like to see for Dimitri's raffle specifically, or if you have any ideas. I do hope to potentially include some apparel bundles (such as some old and new steampunk) and perhaps some guardian related stuff. Other than that though, I'm pretty open to suggestions.
EDIT: I'm getting a lot of great suggestions! most of the prize pools are clothes, and now I have one left, I already have 3 items planned for it, but I would like one more, preferably a gene. My funds are still a little low from the last game, so if you'd like to submit a gene for consideration, please no gem genes
Secondly, I want to implement a new mechanic for Dimitri which, SPOILERS for anyone who hasn't read through Galen's Quest, is malfunctioning pretty badly.
Unlike Galen who only overrode votes once (although coincidentally it was the option with the most votes anyways) and due to his indecisiveness was pretty open to doing whatever got the most votes, Dimitri will be different.
Dimitri will still need help making decisions for obvious reasons, however I want his tendency to malfunction to be a game mechanic and I want to set up an RNG or something to reflect that. As in, say the majority of the votes go for option C, but RNG says MALFUNCTION, I then have to hit RNG again to see if Dimitri goes instead for option A or B
my question is, I was planning on using a coin to determine whether or not he malfunctions, which would make his malfunction rate 50%. I personally think that would be fun, but I can also see how that would be frustrating to players in case we get on a streak of exclusively malfunction, and I would like to know if I should lower that malfunction rate.
Also, while I was planning for the story, I discovered that Dimitri has more possible endings than Galen. Galen had either Shadow route ending, or Lightning route ending and I had prepared for both.
On the otherhand, while planning for Dimitri, I came to realize Dimitri has FOUR possible endings depending on how the voting goes. On the rounds that would determine the endings, I would NOT use the malfunction feature since I feel like that would be going against the nature of the game and it's interactiveness and the whole point is for the players to control the ending.
I'd love any thoughts and opinions to this :D
If you're interested in joining Dimitri's Search, let me know and I'll add you to the pinglist!
Anyone and everyone is welcome to make suggestions to me
____________
@dogedog101 @Tupelo @Tugsten @quartzdragons @lavloner @xIridium @corno @Enen16106 @littolboi @origamighostt @PikaIsLost @Sandboa
Hi friends! I'm still working on Dimitri's search as promised! Although I find myself a little bit stuck on the raffle side of things and I would also like some opinions on a new mechanic I've been working on for Dimitri
So firstly, the raffle needs five prize pools. One of them is most definitely going to be Dimitri's outfit, and I'm already working on putting that together. The prize pools have to be in a way somehow personal to the dragon and also reasonable for me to obtain.
For example, Galen's prize pool composed itself of a lot of Gaoler things, gifts he obtained from Dimitri, and a call back to the iceflight which is where his species is from. He did have one random prize pool which was the eyes.
I would like to know if there's anything you'd like to see for Dimitri's raffle specifically, or if you have any ideas. I do hope to potentially include some apparel bundles (such as some old and new steampunk) and perhaps some guardian related stuff. Other than that though, I'm pretty open to suggestions.
EDIT: I'm getting a lot of great suggestions! most of the prize pools are clothes, and now I have one left, I already have 3 items planned for it, but I would like one more, preferably a gene. My funds are still a little low from the last game, so if you'd like to submit a gene for consideration, please no gem genes
Secondly, I want to implement a new mechanic for Dimitri which, SPOILERS for anyone who hasn't read through Galen's Quest, is malfunctioning pretty badly.
Unlike Galen who only overrode votes once (although coincidentally it was the option with the most votes anyways) and due to his indecisiveness was pretty open to doing whatever got the most votes, Dimitri will be different.
Dimitri will still need help making decisions for obvious reasons, however I want his tendency to malfunction to be a game mechanic and I want to set up an RNG or something to reflect that. As in, say the majority of the votes go for option C, but RNG says MALFUNCTION, I then have to hit RNG again to see if Dimitri goes instead for option A or B
my question is, I was planning on using a coin to determine whether or not he malfunctions, which would make his malfunction rate 50%. I personally think that would be fun, but I can also see how that would be frustrating to players in case we get on a streak of exclusively malfunction, and I would like to know if I should lower that malfunction rate.
Also, while I was planning for the story, I discovered that Dimitri has more possible endings than Galen. Galen had either Shadow route ending, or Lightning route ending and I had prepared for both.
On the otherhand, while planning for Dimitri, I came to realize Dimitri has FOUR possible endings depending on how the voting goes. On the rounds that would determine the endings, I would NOT use the malfunction feature since I feel like that would be going against the nature of the game and it's interactiveness and the whole point is for the players to control the ending.
I'd love any thoughts and opinions to this :D