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TOPIC | Mistral Mahjong Update (Nov 12th)
On [b]September 19th[/b] we launched [b]Mistral Mahjong[/b], our newest Fairgrounds game! As part of a planned [b]technical balancing period[/b], we're reviewing ways to continue to improve the game. Specific updates will be gathered below for easier reference. [center][size=4][b]September 24th[/b][/size][/center] [center][img]http://flightrising.com/dropbox/mahjong-remix.png[/img][/center] [LIST] [*] Several tiles have been updated to reduce visual similarities. This include some coin tiles (7 & 8) and most of the slash tiles. [*] The Wind Rune layout has been updated to match the other layouts in difficulty. [*] The "shuffle required" indicator will no longer display when the final tiles in a level are in a single stack. Clicking a stack containing all remaining tiles will complete the level. [*] The high score screen no longer requires reloading the entire game to display the most current high scores. [*] The victory screen is less likely to be dismissed with an accidental double click when completing a level. [/LIST] [center][size=4][b]November 12th[/b][/size][/center] [LIST] [*] The payout for completing the [b]Bamboo layout[/b] has been increased to match the other layouts. [*] A bug causing [b]iPads[/b] to repeatedly alert players while in [b]full screen[/b] mode has been fixed. [*] The [b]How to Play[/b] screen now includes the four seasonal tiles. Seasonal tiles can be removed by clicking any other seasonal tile, even if the season is different. [/LIST] [i]*It may be necessary to [url=https://www.wikihow.com/Clear-Your-Browser%27s-Cache]clear your browser's cache[/url] to view some of these changes.[/i]
On September 19th we launched Mistral Mahjong, our newest Fairgrounds game!

As part of a planned technical balancing period, we're reviewing ways to continue to improve the game. Specific updates will be gathered below for easier reference.

September 24th
mahjong-remix.png
  • Several tiles have been updated to reduce visual similarities. This include some coin tiles (7 & 8) and most of the slash tiles.
  • The Wind Rune layout has been updated to match the other layouts in difficulty.
  • The "shuffle required" indicator will no longer display when the final tiles in a level are in a single stack. Clicking a stack containing all remaining tiles will complete the level.
  • The high score screen no longer requires reloading the entire game to display the most current high scores.
  • The victory screen is less likely to be dismissed with an accidental double click when completing a level.

November 12th
  • The payout for completing the Bamboo layout has been increased to match the other layouts.
  • A bug causing iPads to repeatedly alert players while in full screen mode has been fixed.
  • The How to Play screen now includes the four seasonal tiles. Seasonal tiles can be removed by clicking any other seasonal tile, even if the season is different.

*It may be necessary to clear your browser's cache to view some of these changes.
~ Flight Rising Engineering Team ~

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