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Flight Rising Discussion

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TOPIC | Lore Whining Days v2 [Thread Closed]
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Ohoho, warrior questions! No time to answer before work, but I'm looking forward to chewing on these.
Ohoho, warrior questions! No time to answer before work, but I'm looking forward to chewing on these.
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Bwahaaa, word-wall incoming :')) I'm kind of nervous about WW? Like warriors are such a large part of my clan and lore, so I'm afraid to get my expectations up, lol. And I was hyped about the map update, but realized that it didn't work with my lore at all, so I'm just trying to... not worry lmao.

What's the weaponry in your clan like? Do your dragons use swords and other close-range weapons, go long-range with bows and arrows, prefer big and bulky things like maces? Is a particular weapon common (ex. a group of guards all using the same kind of spear) or does each individual have their own specialty?

In general, dragons will use any weapon they wish to, but certain weapons are included in base kits used by various factions. The Sæmi-ligr standard kits, for example, always include a traditional sword, a set if throwing knives, and an axe. There's too many different standards to really get into ngl.

Swords are fairly common and used by many, though, whilst axes are also very common. Pursuing proficiency with multiple weapons is common, but not strictly required, but not doing so is frowned upon. For those wishing to join factions, it's often a requirement to prove sufficient skill within both close and long ranged weaponry. Bows and throwing knives are general favourites among those specializing in ranged, though there's a fair few crossbows out there.

Does your clan scavenge weapons from defeated foes, buy/trade for them, and/or make their own? What's the quality like, are they just good enough to get the job done or is there skilled craftsmanship and artistry involved?

Any gains are good gains when earned fairly.

A considerable amount of weapons are created locally, either made in Valhall or by nearby clans, and there's a lot of pride in creating quality weapons. When a dragon purchases a new weapon, it's often for life, and it's uncommon to have plentiful or switch one's weapons often. Purchasing weaponry in the region is expensive, but worth it, and it's not unusual for a dragon to upgrade and decorate their weapons throughout their lives.

Family heirlooms are often weapons- much weaponry have been used for multiple generations.

There's some trade, but usually only with locals or specific merchants. The market for outsiders wishing to sell weapons in the region is lacking as dragons are picky and reluctant to try new vendors. Scavenging from defeated enemies is common and expected; weapons scavenged are usually reused or smelted down to create new weapons. Waste of weapons is very frowned upon.

How prevalent is magic? Are weapons imbued with any magical effects? Major or minor?

It's quite common to combine magic with traditional weaponry, though everyone has different preferences. Imbuing a weapon with magic can be tricky, and difficult to maintain, and it's expensive as sin. There's pros and cons to both sides of the 'magical weapons' scale.

Whilst very magical weapons aren't very common, certain minor adjustments have become more and more common over the later years, but they're mostly related to maintenance and aesthetics. Only the elite of warriors have weapons with heavier enchantments, and the battle mages, but even there many prefer to keep their customization mild.

Just safer if your swords custom glow stops working in battle rather than the elemental enchantment you've been using as a crutch to make up for lacklustre skills lately.

Several NotN familiars are weapon mimics. Is this something your clan has to worry about?

We call mimics that bite dinner. They generally seems to have gotten the hint at this point.

How important/common is armor? What about shields? As with weapons, is there any special quality (or lack thereof) in their make?

Armour is more or less everyday wear, at least the lighter versions many favour. With the unstable weathers and landscape, manoeuvrability is important, and boiled leather and light plating is the norm. Heavy armour is sometimes used in battle, and certain heavy and customized pieces are used regularly by some, but there's not a whole lot of dragons that go without.

Clothing in general tends to be practical more than anything and, given the kind of clan Valhall is, practicality demands some protections against stabbing sometimes. Most garments produced and sold locally are armoured or strengthened by default, and there's a few specific techniques developed by Valhallans to create strong and light armour- sometimes even in fun colours. But usually not.

Shields are a bit so-so, as they tend to be heavy, but later years has seen an increase in shield-use as new types have been developed that are easier to manage in several situations.

The Peacekeepers are always carrying shields, often enchanted, during their local duties.

How common are warriors in your clan? Is combat/defense a large focus, or are clan efforts focused elsewhere? Is there a specific group that handles combat/related activities?

You literally cannot take a step anywhere without seeing at least one warrior/dragon associated with the warriors. It is a warrior clan, after all, but there's a specific faction dedicated to it as well. Most dragons will be competent warriors able to handle themselves, whilst those with an interest in it joins the Sæmi-ligr to turn it into a career.

Not only is it an important part of their culture, but their general reputation relies heavily on the quality of their warriors- it's a broad role. It's as much of a business, of sorts, as it is a lifestyle.

What's combat training like? How long does it last? What about effectiveness, are trainees taught well or do instructors employ questionable methods? Does your clan train their own warriors, or are they hired/otherwise pulled in from other areas (ex. mercenaries)?

Ooohboy, that's complicated and too much to cover here, but I'll try to shorten it down into something that makes sense.

General training is managed by the Sæmi-ligr; length, efficiency, and methods follow their standards and they are high. Their instructors teach the basic courses, covering essential skills and basics, whilst general combat training comes for those seeking it as a career. It involves applying, going through a bootcamp of sorts, before potentially graduating into their preferred career. Bootcamp usually lasts a whole year and the graduation is an annual, clan-wide event.

Further training depends entirely on the individual, as do their instructors, but there's strict guidelines and programs in motion to ensure the instructors are competent and fair. Some instructors can be a bit questionable, but it's quite mild, and they rely heavily on this structure to produce their warriors. They do all the training of warriors themselves and do produce some of the best warriors in the region- many dedicate their entire lives to this path and not all will succeed.

Most of those following the path of a traditional warrior will spend at least ten years of their life learning, but many will spend even longer, and it's not unusual for even the most skilled of warriors to brush up on their skills through training programs and courses.

If your clan does train their warriors, is a specific individual or a group in charge of overseeing it? Or is training handled by whoever volunteers/has free time?

Whilst it was covered in the last part, the Sæmi-ligr and their instructors are the only ones doing any training. Their instructors are carefully educated to be suitable for the task, but volunteers from the clan sometimes help out in simulations or general training under the watchful eye of the instructors in charge.

A majority of the clan in involved in certain, regular exercises of the training, specifically the graduation exercises (which tend to turn into a glorious, clan-wide mess).

Is there a cohesive combat style, or does each dragon do their own thing? Are there any tricks or techniques unique to your clan's fighters?

There's definitively a general style to things, but different instructors and paths have their own distinct touch to things. Individuals that have graduated or completed a course will be encouraged to take what they've learned and turn it into their own- often through helping them develop a personal twist to whatever style of combat they were taught.

A number of Valhallan tricks and twist exist, but are reserved for the more higher ranking warriors to ensure it does not spread too far. With the amount of dragons going through their warrior program annually, it's important to keep some tricks secret, right?

Generally, though, the Valhallan way of fighting is referred to as the visaná-sær.

What about strategy? Do warriors approach combat with solid tactics in mind or do they take the "hit it until it dies" route to debatable effect?

Depends on the dragon, really. Some specific paths within the warriors prefer tactics, thinking it through, whilst some lean more towards the 'hit it until it dies' route. Most of the Sæmi-ligr are proficient in tactics and strategy, but not all branches put much weight on it. It is covered in basic training.

And then there's those that have no logic and do literally whatever they feel like- they're the worst at teamwork, honestly.

What traditions or customs are there, if any? (Regarding training, weapon-/armor-making, combat itself, etc.)

Genuinely too many to start listing and explaining, but there's a lot. Like... like a lot. Just applying for the warriors is a thing.

Most factions have their own, and certain paths within a faction might have their own, and it just keeps spiralling. At this point, it's almost turned into an inside joke to many Valhallans ("So I punched him in the face. You know, as is tradition." "Of course, as is tradition!"), and outside of a few major instances it's not terribly strict. It's simply that as dragons joined over the years, hailing from so many different places, they all brought their own traditions, and it turned into a giant mess of things. Since the warriors see the highest numbers of dragons, their traditions can be chaotic and difficult, lol.

But certain things have become part of general custom, of course, such as the warriors and their application ceremony, graduation ceremony, and certain customs regarding promotions. Not all these customs are commonly known to outsiders or even those outside the warriors, however.

There's a fair few customs as far as combat and war, particularly related to how battles are to be conducted and where, but it's also a whole dang list.

Weapons/armour making is not as intense, but there's some scattered customs here and there. Still too many to start getting into though, cause I'd be here all week :'))
Bwahaaa, word-wall incoming :')) I'm kind of nervous about WW? Like warriors are such a large part of my clan and lore, so I'm afraid to get my expectations up, lol. And I was hyped about the map update, but realized that it didn't work with my lore at all, so I'm just trying to... not worry lmao.

What's the weaponry in your clan like? Do your dragons use swords and other close-range weapons, go long-range with bows and arrows, prefer big and bulky things like maces? Is a particular weapon common (ex. a group of guards all using the same kind of spear) or does each individual have their own specialty?

In general, dragons will use any weapon they wish to, but certain weapons are included in base kits used by various factions. The Sæmi-ligr standard kits, for example, always include a traditional sword, a set if throwing knives, and an axe. There's too many different standards to really get into ngl.

Swords are fairly common and used by many, though, whilst axes are also very common. Pursuing proficiency with multiple weapons is common, but not strictly required, but not doing so is frowned upon. For those wishing to join factions, it's often a requirement to prove sufficient skill within both close and long ranged weaponry. Bows and throwing knives are general favourites among those specializing in ranged, though there's a fair few crossbows out there.

Does your clan scavenge weapons from defeated foes, buy/trade for them, and/or make their own? What's the quality like, are they just good enough to get the job done or is there skilled craftsmanship and artistry involved?

Any gains are good gains when earned fairly.

A considerable amount of weapons are created locally, either made in Valhall or by nearby clans, and there's a lot of pride in creating quality weapons. When a dragon purchases a new weapon, it's often for life, and it's uncommon to have plentiful or switch one's weapons often. Purchasing weaponry in the region is expensive, but worth it, and it's not unusual for a dragon to upgrade and decorate their weapons throughout their lives.

Family heirlooms are often weapons- much weaponry have been used for multiple generations.

There's some trade, but usually only with locals or specific merchants. The market for outsiders wishing to sell weapons in the region is lacking as dragons are picky and reluctant to try new vendors. Scavenging from defeated enemies is common and expected; weapons scavenged are usually reused or smelted down to create new weapons. Waste of weapons is very frowned upon.

How prevalent is magic? Are weapons imbued with any magical effects? Major or minor?

It's quite common to combine magic with traditional weaponry, though everyone has different preferences. Imbuing a weapon with magic can be tricky, and difficult to maintain, and it's expensive as sin. There's pros and cons to both sides of the 'magical weapons' scale.

Whilst very magical weapons aren't very common, certain minor adjustments have become more and more common over the later years, but they're mostly related to maintenance and aesthetics. Only the elite of warriors have weapons with heavier enchantments, and the battle mages, but even there many prefer to keep their customization mild.

Just safer if your swords custom glow stops working in battle rather than the elemental enchantment you've been using as a crutch to make up for lacklustre skills lately.

Several NotN familiars are weapon mimics. Is this something your clan has to worry about?

We call mimics that bite dinner. They generally seems to have gotten the hint at this point.

How important/common is armor? What about shields? As with weapons, is there any special quality (or lack thereof) in their make?

Armour is more or less everyday wear, at least the lighter versions many favour. With the unstable weathers and landscape, manoeuvrability is important, and boiled leather and light plating is the norm. Heavy armour is sometimes used in battle, and certain heavy and customized pieces are used regularly by some, but there's not a whole lot of dragons that go without.

Clothing in general tends to be practical more than anything and, given the kind of clan Valhall is, practicality demands some protections against stabbing sometimes. Most garments produced and sold locally are armoured or strengthened by default, and there's a few specific techniques developed by Valhallans to create strong and light armour- sometimes even in fun colours. But usually not.

Shields are a bit so-so, as they tend to be heavy, but later years has seen an increase in shield-use as new types have been developed that are easier to manage in several situations.

The Peacekeepers are always carrying shields, often enchanted, during their local duties.

How common are warriors in your clan? Is combat/defense a large focus, or are clan efforts focused elsewhere? Is there a specific group that handles combat/related activities?

You literally cannot take a step anywhere without seeing at least one warrior/dragon associated with the warriors. It is a warrior clan, after all, but there's a specific faction dedicated to it as well. Most dragons will be competent warriors able to handle themselves, whilst those with an interest in it joins the Sæmi-ligr to turn it into a career.

Not only is it an important part of their culture, but their general reputation relies heavily on the quality of their warriors- it's a broad role. It's as much of a business, of sorts, as it is a lifestyle.

What's combat training like? How long does it last? What about effectiveness, are trainees taught well or do instructors employ questionable methods? Does your clan train their own warriors, or are they hired/otherwise pulled in from other areas (ex. mercenaries)?

Ooohboy, that's complicated and too much to cover here, but I'll try to shorten it down into something that makes sense.

General training is managed by the Sæmi-ligr; length, efficiency, and methods follow their standards and they are high. Their instructors teach the basic courses, covering essential skills and basics, whilst general combat training comes for those seeking it as a career. It involves applying, going through a bootcamp of sorts, before potentially graduating into their preferred career. Bootcamp usually lasts a whole year and the graduation is an annual, clan-wide event.

Further training depends entirely on the individual, as do their instructors, but there's strict guidelines and programs in motion to ensure the instructors are competent and fair. Some instructors can be a bit questionable, but it's quite mild, and they rely heavily on this structure to produce their warriors. They do all the training of warriors themselves and do produce some of the best warriors in the region- many dedicate their entire lives to this path and not all will succeed.

Most of those following the path of a traditional warrior will spend at least ten years of their life learning, but many will spend even longer, and it's not unusual for even the most skilled of warriors to brush up on their skills through training programs and courses.

If your clan does train their warriors, is a specific individual or a group in charge of overseeing it? Or is training handled by whoever volunteers/has free time?

Whilst it was covered in the last part, the Sæmi-ligr and their instructors are the only ones doing any training. Their instructors are carefully educated to be suitable for the task, but volunteers from the clan sometimes help out in simulations or general training under the watchful eye of the instructors in charge.

A majority of the clan in involved in certain, regular exercises of the training, specifically the graduation exercises (which tend to turn into a glorious, clan-wide mess).

Is there a cohesive combat style, or does each dragon do their own thing? Are there any tricks or techniques unique to your clan's fighters?

There's definitively a general style to things, but different instructors and paths have their own distinct touch to things. Individuals that have graduated or completed a course will be encouraged to take what they've learned and turn it into their own- often through helping them develop a personal twist to whatever style of combat they were taught.

A number of Valhallan tricks and twist exist, but are reserved for the more higher ranking warriors to ensure it does not spread too far. With the amount of dragons going through their warrior program annually, it's important to keep some tricks secret, right?

Generally, though, the Valhallan way of fighting is referred to as the visaná-sær.

What about strategy? Do warriors approach combat with solid tactics in mind or do they take the "hit it until it dies" route to debatable effect?

Depends on the dragon, really. Some specific paths within the warriors prefer tactics, thinking it through, whilst some lean more towards the 'hit it until it dies' route. Most of the Sæmi-ligr are proficient in tactics and strategy, but not all branches put much weight on it. It is covered in basic training.

And then there's those that have no logic and do literally whatever they feel like- they're the worst at teamwork, honestly.

What traditions or customs are there, if any? (Regarding training, weapon-/armor-making, combat itself, etc.)

Genuinely too many to start listing and explaining, but there's a lot. Like... like a lot. Just applying for the warriors is a thing.

Most factions have their own, and certain paths within a faction might have their own, and it just keeps spiralling. At this point, it's almost turned into an inside joke to many Valhallans ("So I punched him in the face. You know, as is tradition." "Of course, as is tradition!"), and outside of a few major instances it's not terribly strict. It's simply that as dragons joined over the years, hailing from so many different places, they all brought their own traditions, and it turned into a giant mess of things. Since the warriors see the highest numbers of dragons, their traditions can be chaotic and difficult, lol.

But certain things have become part of general custom, of course, such as the warriors and their application ceremony, graduation ceremony, and certain customs regarding promotions. Not all these customs are commonly known to outsiders or even those outside the warriors, however.

There's a fair few customs as far as combat and war, particularly related to how battles are to be conducted and where, but it's also a whole dang list.

Weapons/armour making is not as intense, but there's some scattered customs here and there. Still too many to start getting into though, cause I'd be here all week :'))
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What's the weaponry in your clan like? Do your dragons use swords and other close-range weapons, go long-range with bows and arrows, prefer big and bulky things like maces? Is a particular weapon common (ex. a group of guards all using the same kind of spear) or does each individual have their own specialty?

Swords, spears, maces, and bows and arrows are all very common. Anyone can use any weapon they have an aptitude for, if they are a part of the Security Division.

Does your clan scavenge weapons from defeated foes, buy/trade for them, and/or make their own? What's the quality like, are they just good enough to get the job done or is there skilled craftsmanship and artistry involved?

The Public Liasons Division will be the ones trading for weapons. Aside from that, it's mostly the Technology Division that supplies weapons.

How prevalent is magic? Are weapons imbued with any magical effects? Major or minor?

Ehhh... Mostly things like unbreaking (A self-repairing enchanment), sharpness (It makes it pointier), and rarely a weapon could be infused with elemental magic.

Several NotN familiars are weapon mimics. Is this something your clan has to worry about?

Not really. If anyone were to find them by mistake, it would be the Security Division, and they would probably adopt these weapon-based familiars.

How important/common is armor? What about shields? As with weapons, is there any special quality (or lack thereof) in their make?

You can use armor if you want, it just isn't very common. The make depends on where we got it, normally putting the Technology Division's armor higher on demand.

How common are warriors in your clan? Is combat/defense a large focus, or are clan efforts focused elsewhere? Is there a specific group that handles combat/related activities?

The Security Division deals with most of the combat.

What's combat training like? How long does it last? What about effectiveness, are trainees taught well or do instructors employ questionable methods? Does your clan train their own warriors, or are they hired/otherwise pulled in from other areas (ex. mercenaries)?

All dragons looking to join Sanguine must be trained to a minimum of level 6.

If your clan does train their warriors, is a specific individual or a group in charge of overseeing it? Or is training handled by whoever volunteers/has free time?

Yup. The Security Division, lead by Sanguine will handle all of that.

Is there a cohesive combat style, or does each dragon do their own thing? Are there any tricks or techniques unique to your clan's fighters?

For the Security Division, everyone stays in order. For the Rebellion it's more like guerrilla warriors.

What about strategy? Do warriors approach combat with solid tactics in mind or do they take the "hit it until it dies" route to debatable effect?
What traditions or customs are there, if any? (Regarding training, weapon-/armor-making, combat itself, etc.)


Solid tactics are a must in Cybordyine Industries. For the Rebellion it's more like "Kill it, KILL IT WITH FIRE. Wait, look, over there, quick, THAT ONE TOO!"
What's the weaponry in your clan like? Do your dragons use swords and other close-range weapons, go long-range with bows and arrows, prefer big and bulky things like maces? Is a particular weapon common (ex. a group of guards all using the same kind of spear) or does each individual have their own specialty?

Swords, spears, maces, and bows and arrows are all very common. Anyone can use any weapon they have an aptitude for, if they are a part of the Security Division.

Does your clan scavenge weapons from defeated foes, buy/trade for them, and/or make their own? What's the quality like, are they just good enough to get the job done or is there skilled craftsmanship and artistry involved?

The Public Liasons Division will be the ones trading for weapons. Aside from that, it's mostly the Technology Division that supplies weapons.

How prevalent is magic? Are weapons imbued with any magical effects? Major or minor?

Ehhh... Mostly things like unbreaking (A self-repairing enchanment), sharpness (It makes it pointier), and rarely a weapon could be infused with elemental magic.

Several NotN familiars are weapon mimics. Is this something your clan has to worry about?

Not really. If anyone were to find them by mistake, it would be the Security Division, and they would probably adopt these weapon-based familiars.

How important/common is armor? What about shields? As with weapons, is there any special quality (or lack thereof) in their make?

You can use armor if you want, it just isn't very common. The make depends on where we got it, normally putting the Technology Division's armor higher on demand.

How common are warriors in your clan? Is combat/defense a large focus, or are clan efforts focused elsewhere? Is there a specific group that handles combat/related activities?

The Security Division deals with most of the combat.

What's combat training like? How long does it last? What about effectiveness, are trainees taught well or do instructors employ questionable methods? Does your clan train their own warriors, or are they hired/otherwise pulled in from other areas (ex. mercenaries)?

All dragons looking to join Sanguine must be trained to a minimum of level 6.

If your clan does train their warriors, is a specific individual or a group in charge of overseeing it? Or is training handled by whoever volunteers/has free time?

Yup. The Security Division, lead by Sanguine will handle all of that.

Is there a cohesive combat style, or does each dragon do their own thing? Are there any tricks or techniques unique to your clan's fighters?

For the Security Division, everyone stays in order. For the Rebellion it's more like guerrilla warriors.

What about strategy? Do warriors approach combat with solid tactics in mind or do they take the "hit it until it dies" route to debatable effect?
What traditions or customs are there, if any? (Regarding training, weapon-/armor-making, combat itself, etc.)


Solid tactics are a must in Cybordyine Industries. For the Rebellion it's more like "Kill it, KILL IT WITH FIRE. Wait, look, over there, quick, THAT ONE TOO!"
wolf_animated6.gif____________Don't mind the lore, I swear I'm nice!_____________sV98jdU.png
Finally found time to hop back onto this thread!

Tomorrow can't come any faster, I am so curious about the new event and how it will play out, I hope we'll manage to get some nice lore out of it like during DD as well as more weapon apparel pls pls pls pls


What's the weaponry in your clan like? Do your dragons use swords and other close-range weapons, go long-range with bows and arrows, prefer big and bulky things like maces? Is a particular weapon common (ex. a group of guards all using the same kind of spear) or does each individual have their own specialty?

Weapons come in all shapes and forms really, if you can make it work then it’s a viable option. This is because every dragon can shape their fighting style to fit their persona and magical capabilities. Among the most peculiar weapons there is Rigel’s deck of cards, Presagio’s ghosts and this Unnamed,who is quite literally a weapon.


Does your clan scavenge weapons from defeated foes, buy/trade for them, and/or make their own? What's the quality like, are they just good enough to get the job done or is there skilled craftsmanship and artistry involved?

Though their lore is hidden in the depths of my google docs waiting to be actually written out, Eurwen and Vitas are the official weapon-makers of the clan. The first is a retired veteran warrior (aka rescue fodder) who never quite could abandon the battlefield and took up forging weapons to feel young again. Vitas is her (accidental) helper. His mate is the head warrior of the clan but due to her nature he is constantly enhancing and repairing her armour, once Eurwen caught whiff of this, she insisted Vitas helped her do the same for everyone else, as one of the stronger magic holders he can easily refine and repair any of Eurwen’s creations. He can also help dragons whose magic is not strong enough enchant their weapon to aid them in battle.


How prevalent is magic? Are weapons imbued with any magical effects? Major or minor?

Magic is an innate ability of dragons (though it does not act as a direct source of life as in the official site lore), every dragon can wield a certain amount of magic from birth that can later in life be powered by artifacts and training. Those who can utilise their magical powers in battle and can find a way to fight with it do so, those who don’t have enough are can be helped by others (for instance, Vitas’ aids) or simply find another way around it.


Several NotN familiars are weapon mimics. Is this something your clan has to worry about?

Familiars are considered as companions (and very rarely something deriving from a dragon’s magic) so the NotN ones fall in the same category as the majority. Obviously if there were to be problems regarding the familiar that the dragon cannot handle, the clan will intervene though it has yet to happen.


How important/common is armor? What about shields? As with weapons, is there any special quality (or lack thereof) in their make?

Armour is expected of the warrior attire. Scales are strong but not all dragons have the same endurance (think also: elemental weaknesses). To prevent major injuries from happening the official warriors all sport some kind of armour fitting of their fighting style/role (some examples are: Kerisi, Sarannah, Julia).


How common are warriors in your clan? Is combat/defense a large focus, or are clan efforts focused elsewhere? Is there a specific group that handles combat/related activities?

Official clan warriors are not many as this is a completely voluntary role anyone can take on. As of right now the majority of the warriors are dispatched as guards/scouts, they mostly handle the perimeters and defend the clan from attacks from Beastclan insurgents (those who have not accepted peace between dragonkind and beastclan).


What's combat training like? How long does it last? What about effectiveness, are trainees taught well or do instructors employ questionable methods? Does your clan train their own warriors, or are they hired/otherwise pulled in from other areas (ex. mercenaries)? If your clan does train their warriors, is a specific individual or a group in charge of overseeing it? Or is training handled by whoever volunteers/has free time?

Combat training is left to other veteran warriors. As there is no immediate danger, times are quite peaceful and there is no need for many warriors to always be dispatched. The training consists in two main phases: the first being the actual “text book” training, fundamentals on weaponry, strategies and the role of the warrior in the clan. The second is an apprenticeship period to let new warriors have physical practice and experience the work itself. There are no set time frames, when the veteran in charge deems a dragon ready they can officially become a warrior.

Another reason for the soft approach to the clan’s defences is the arrival of a pack of Gaolers in the area. Ancients in my lore act closer to the official site lore hence why this pack still uses the Five Orders system. They do not actively hunt the Shade but they are in charge of handling the most dangerous part of the clan’s grounds: the Forest of Curse, its goal is to keep Primal dragons in said enclosed space to prevent them from laying waste to the lands.

Mercenaries and “lone wolves” are not uncommon either, for instance Florian is an exceptional warrior but wishes not to be associated with the clan’s ones and acts as Kasumi’s personal guard.


As far as "cursed ghostly warriors" go, Presagio's ghosts are exactly that: weaponized spirits of fallen...combatants. (Conquest, Death, Famine, War)


Is there a cohesive combat style, or does each dragon do their own thing? Are there any tricks or techniques unique to your clan's fighters?

As stated before, dragons learn team synergies on their own by fighting alongside seasoned partners during their apprenticeship period. Some even partner up with the Gaoler seekers and sentries as they are naturally inclined to being able to fight in groups.


What about strategy? Do warriors approach combat with solid tactics in mind or do they take the "hit it until it dies" route to debatable effect?

Clan warriors hardly ever require strategies as no active conflicts are taking place, simply enough: any threat they may face is assessed by the warrior and flight is actually strongly encouraged when unsure of the nature of the enemy. As all dragons can defend themselves naturally with magic, it is not unusual to request the help of other clan members outside of the warriors when their brute strength strategy does not work.


What traditions or customs are there, if any? (Regarding training, weapon-/armor-making, combat itself, etc.)

About Weapons and Armour: the core material is often chosen by the dragon who’s being promoted as a rite of passage. This is because thanks to Vitas’ magical help and Eurwen’s handicraft, no material is difficult to bend and shape.

About Accessories: a tradition which started thanks to Kerisi and Vitas. They both gifted jewelry to the other to officiate their mateship and, after years of tweaks being made to Kerisi’s armour, Vitas decided to enchant both her pendant and his ring to be means of communication between the two mates. This was revealed to be extremely helpful in finding and restraining a primal once and from then on all warriors wear a piece of enchanted jewelry which helps them communicate with other warriors. They are never to be taken off. They often resemble the dragon’s eye colour/element affiliation.

About officializing one’s role: the clan hosts weekly reunions and banquets during which all dragons can socialise and important directives and decisions are officially announced, one of such announcements regards dragons exiting their apprenticeship period. For the warriors, this will be the first time the newly made warrior will receive and wear their armour and weapon. They will also be gifted a crystal shard from an Earth Primal from their mentor to symbolise their dedication to the role taken and the acknowledgement of their strength of will.
Finally found time to hop back onto this thread!

Tomorrow can't come any faster, I am so curious about the new event and how it will play out, I hope we'll manage to get some nice lore out of it like during DD as well as more weapon apparel pls pls pls pls


What's the weaponry in your clan like? Do your dragons use swords and other close-range weapons, go long-range with bows and arrows, prefer big and bulky things like maces? Is a particular weapon common (ex. a group of guards all using the same kind of spear) or does each individual have their own specialty?

Weapons come in all shapes and forms really, if you can make it work then it’s a viable option. This is because every dragon can shape their fighting style to fit their persona and magical capabilities. Among the most peculiar weapons there is Rigel’s deck of cards, Presagio’s ghosts and this Unnamed,who is quite literally a weapon.


Does your clan scavenge weapons from defeated foes, buy/trade for them, and/or make their own? What's the quality like, are they just good enough to get the job done or is there skilled craftsmanship and artistry involved?

Though their lore is hidden in the depths of my google docs waiting to be actually written out, Eurwen and Vitas are the official weapon-makers of the clan. The first is a retired veteran warrior (aka rescue fodder) who never quite could abandon the battlefield and took up forging weapons to feel young again. Vitas is her (accidental) helper. His mate is the head warrior of the clan but due to her nature he is constantly enhancing and repairing her armour, once Eurwen caught whiff of this, she insisted Vitas helped her do the same for everyone else, as one of the stronger magic holders he can easily refine and repair any of Eurwen’s creations. He can also help dragons whose magic is not strong enough enchant their weapon to aid them in battle.


How prevalent is magic? Are weapons imbued with any magical effects? Major or minor?

Magic is an innate ability of dragons (though it does not act as a direct source of life as in the official site lore), every dragon can wield a certain amount of magic from birth that can later in life be powered by artifacts and training. Those who can utilise their magical powers in battle and can find a way to fight with it do so, those who don’t have enough are can be helped by others (for instance, Vitas’ aids) or simply find another way around it.


Several NotN familiars are weapon mimics. Is this something your clan has to worry about?

Familiars are considered as companions (and very rarely something deriving from a dragon’s magic) so the NotN ones fall in the same category as the majority. Obviously if there were to be problems regarding the familiar that the dragon cannot handle, the clan will intervene though it has yet to happen.


How important/common is armor? What about shields? As with weapons, is there any special quality (or lack thereof) in their make?

Armour is expected of the warrior attire. Scales are strong but not all dragons have the same endurance (think also: elemental weaknesses). To prevent major injuries from happening the official warriors all sport some kind of armour fitting of their fighting style/role (some examples are: Kerisi, Sarannah, Julia).


How common are warriors in your clan? Is combat/defense a large focus, or are clan efforts focused elsewhere? Is there a specific group that handles combat/related activities?

Official clan warriors are not many as this is a completely voluntary role anyone can take on. As of right now the majority of the warriors are dispatched as guards/scouts, they mostly handle the perimeters and defend the clan from attacks from Beastclan insurgents (those who have not accepted peace between dragonkind and beastclan).


What's combat training like? How long does it last? What about effectiveness, are trainees taught well or do instructors employ questionable methods? Does your clan train their own warriors, or are they hired/otherwise pulled in from other areas (ex. mercenaries)? If your clan does train their warriors, is a specific individual or a group in charge of overseeing it? Or is training handled by whoever volunteers/has free time?

Combat training is left to other veteran warriors. As there is no immediate danger, times are quite peaceful and there is no need for many warriors to always be dispatched. The training consists in two main phases: the first being the actual “text book” training, fundamentals on weaponry, strategies and the role of the warrior in the clan. The second is an apprenticeship period to let new warriors have physical practice and experience the work itself. There are no set time frames, when the veteran in charge deems a dragon ready they can officially become a warrior.

Another reason for the soft approach to the clan’s defences is the arrival of a pack of Gaolers in the area. Ancients in my lore act closer to the official site lore hence why this pack still uses the Five Orders system. They do not actively hunt the Shade but they are in charge of handling the most dangerous part of the clan’s grounds: the Forest of Curse, its goal is to keep Primal dragons in said enclosed space to prevent them from laying waste to the lands.

Mercenaries and “lone wolves” are not uncommon either, for instance Florian is an exceptional warrior but wishes not to be associated with the clan’s ones and acts as Kasumi’s personal guard.


As far as "cursed ghostly warriors" go, Presagio's ghosts are exactly that: weaponized spirits of fallen...combatants. (Conquest, Death, Famine, War)


Is there a cohesive combat style, or does each dragon do their own thing? Are there any tricks or techniques unique to your clan's fighters?

As stated before, dragons learn team synergies on their own by fighting alongside seasoned partners during their apprenticeship period. Some even partner up with the Gaoler seekers and sentries as they are naturally inclined to being able to fight in groups.


What about strategy? Do warriors approach combat with solid tactics in mind or do they take the "hit it until it dies" route to debatable effect?

Clan warriors hardly ever require strategies as no active conflicts are taking place, simply enough: any threat they may face is assessed by the warrior and flight is actually strongly encouraged when unsure of the nature of the enemy. As all dragons can defend themselves naturally with magic, it is not unusual to request the help of other clan members outside of the warriors when their brute strength strategy does not work.


What traditions or customs are there, if any? (Regarding training, weapon-/armor-making, combat itself, etc.)

About Weapons and Armour: the core material is often chosen by the dragon who’s being promoted as a rite of passage. This is because thanks to Vitas’ magical help and Eurwen’s handicraft, no material is difficult to bend and shape.

About Accessories: a tradition which started thanks to Kerisi and Vitas. They both gifted jewelry to the other to officiate their mateship and, after years of tweaks being made to Kerisi’s armour, Vitas decided to enchant both her pendant and his ring to be means of communication between the two mates. This was revealed to be extremely helpful in finding and restraining a primal once and from then on all warriors wear a piece of enchanted jewelry which helps them communicate with other warriors. They are never to be taken off. They often resemble the dragon’s eye colour/element affiliation.

About officializing one’s role: the clan hosts weekly reunions and banquets during which all dragons can socialise and important directives and decisions are officially announced, one of such announcements regards dragons exiting their apprenticeship period. For the warriors, this will be the first time the newly made warrior will receive and wear their armour and weapon. They will also be gifted a crystal shard from an Earth Primal from their mentor to symbolise their dedication to the role taken and the acknowledgement of their strength of will.
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| 9+ FR Time |Current Project | Italian | Dressing Room Help |Lore Thread
What's the weaponry in your clan like? Do your dragons use swords and other close-range weapons, go long-range with bows and arrows, prefer big and bulky things like maces? Is a particular weapon common (ex. a group of guards all using the same kind of spear) or does each individual have their own specialty?
Anything they can get their claws.on. You have a table leg? Go for it. Anything will do.
Does your clan scavenge weapons from defeated foes, buy/trade for them, and/or make their own? What's the quality like, are they just good enough to get the job done or is there skilled craftsmanship and artistry involved?
They get it from literally anywhere
How prevalent is magic? Are weapons imbued with any magical effects? Major or minor?
Depends on the user.
Several NotN familiars are weapon mimics. Is this something your clan has to worry about?
No cause they.don't live in Sornieth
How important/common is armor? What about shields? As with weapons, is there any special quality (or lack thereof) in their make?
Depends on the user.
How common are warriors in your clan? Is combat/defense a large focus, or are clan efforts focused elsewhere? Is there a specific group that handles combat/related activities?
All of them are warriors or have a.role related to warfare
What's combat training like? How long does it last? What about effectiveness, are trainees taught well or do instructors employ questionable methods? Does your clan train their own warriors, or are they hired/otherwise pulled in from other areas (ex. mercenaries)?
The Clan trains its.own. Depends on the dragon, but the training normally lasts until the Master.dies.or until the dragon defeats their master
If your clan does train their warriors, is a specific individual or a group in charge of overseeing it? Or is training handled by whoever volunteers/has free time?
Everyone participates in training unless you.want a bullet in your head
Is there a cohesive combat style, or does each dragon do their own thing? Are there any tricks or techniques unique to your clan's fighters?
Everyone.does their.own thing. We are.chaos incarnate.
What about strategy? Do warriors approach combat with solid tactics in mind or do they take the "hit it until it dies" route to debatable effect?
If they were.fighting god, they'd punch him till he died
What traditions or customs are there, if any? (Regarding training, weapon-/armor-making, combat itself, etc.)
None. If it works it works.
What's the weaponry in your clan like? Do your dragons use swords and other close-range weapons, go long-range with bows and arrows, prefer big and bulky things like maces? Is a particular weapon common (ex. a group of guards all using the same kind of spear) or does each individual have their own specialty?
Anything they can get their claws.on. You have a table leg? Go for it. Anything will do.
Does your clan scavenge weapons from defeated foes, buy/trade for them, and/or make their own? What's the quality like, are they just good enough to get the job done or is there skilled craftsmanship and artistry involved?
They get it from literally anywhere
How prevalent is magic? Are weapons imbued with any magical effects? Major or minor?
Depends on the user.
Several NotN familiars are weapon mimics. Is this something your clan has to worry about?
No cause they.don't live in Sornieth
How important/common is armor? What about shields? As with weapons, is there any special quality (or lack thereof) in their make?
Depends on the user.
How common are warriors in your clan? Is combat/defense a large focus, or are clan efforts focused elsewhere? Is there a specific group that handles combat/related activities?
All of them are warriors or have a.role related to warfare
What's combat training like? How long does it last? What about effectiveness, are trainees taught well or do instructors employ questionable methods? Does your clan train their own warriors, or are they hired/otherwise pulled in from other areas (ex. mercenaries)?
The Clan trains its.own. Depends on the dragon, but the training normally lasts until the Master.dies.or until the dragon defeats their master
If your clan does train their warriors, is a specific individual or a group in charge of overseeing it? Or is training handled by whoever volunteers/has free time?
Everyone participates in training unless you.want a bullet in your head
Is there a cohesive combat style, or does each dragon do their own thing? Are there any tricks or techniques unique to your clan's fighters?
Everyone.does their.own thing. We are.chaos incarnate.
What about strategy? Do warriors approach combat with solid tactics in mind or do they take the "hit it until it dies" route to debatable effect?
If they were.fighting god, they'd punch him till he died
What traditions or customs are there, if any? (Regarding training, weapon-/armor-making, combat itself, etc.)
None. If it works it works.
AND-GOD-SAID.png
I'm looking forward to Warrior's Way! I'm just really curious of what they have in store for us. Here's another coin to hoping it's more weapon apparel.

I'll see about answering the questions later, but currently I'm a bit conflicted on what to do with my lore. Last week, my lore-writing brain went wild and I've created a different little universe/world for my dragon characters from FR to be in. Now I'm wondering if I should change my lore on-site here to match?

Since the world was inspired by Flight Rising, there are several different things that are similar to FR that would make the transition easy. It's really just a matter of whether or not people would actually be interested in that. It would also involve me revamping my lore thread, but I honestly don't mind that part haha.
I'm looking forward to Warrior's Way! I'm just really curious of what they have in store for us. Here's another coin to hoping it's more weapon apparel.

I'll see about answering the questions later, but currently I'm a bit conflicted on what to do with my lore. Last week, my lore-writing brain went wild and I've created a different little universe/world for my dragon characters from FR to be in. Now I'm wondering if I should change my lore on-site here to match?

Since the world was inspired by Flight Rising, there are several different things that are similar to FR that would make the transition easy. It's really just a matter of whether or not people would actually be interested in that. It would also involve me revamping my lore thread, but I honestly don't mind that part haha.
unEaUkh.png - She/they/xe
- Tales of Eotera (Lore Thread)
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What's the weaponry in your clan like? Do your dragons use swords and other close-range weapons, go long-range with bows and arrows, prefer big and bulky things like maces? Is a particular weapon common (ex. a group of guards all using the same kind of spear) or does each individual have their own specialty?
When it comes to seasoned warriors and leaders, they mostly all have their own specialty, but they in training they are trained to use swords and spears unless they want something specific.

Does your clan scavenge weapons from defeated foes, buy/trade for them, and/or make their own? What's the quality like, are they just good enough to get the job done or is there skilled craftsmanship and artistry involved?
We make our own, but some dragons buy their own. Mechi makes most of the weapons and armour, as she is the metal smith in the clan. Weapons for most dragons are made well-enough and to get the job done, but for warriors are done with a lot of artistry.
They do scavenge weapons from defeated foes, but only so they can be melted down or used to make better weapons.

How prevalent is magic? Are weapons imbued with any magical effects? Major or minor?
It’s very prevalent, most weapons are imbued with strengthening spells or protective charms to give our warriors an edge over the enemies. Some dragons with strong magic will add additional spells or charms to their weapons.

Several NotN familiars are weapon mimics. Is this something your clan has to worry about?
The Refuge worries about NotN familiars about as much as they worry about other familiars. If they’ve bonded with dragons, they see little risk. But if they aren’t bonded they are seen as potential threats.

How important/common is armor? What about shields? As with weapons, is there any special quality (or lack thereof) in their make?
It’s seen as very important for the common soldiers but for warriors, as with everything else, it’s optional and left to their choice. Some ranks of dragons have shields, others don’t. It depends on your position in battle. Once again, shields and armour tend to be imbued with strengthening spells and protective charms.

How common are warriors in your clan? Is combat/defense a large focus, or are clan efforts focused elsewhere? Is there a specific group that handles combat/related activities?
The Refuge is overall a place that leans towards peace, but after the three-decade long war, they decided they needed to be able to fight when threatened. And in the later centuries, they wanted to be able to fight against injustices. As a result most dragons in the Refuge can take arms if necessary, as it is a part of their education as they grow up.
During their teenage years, they’re separated into swordsmen and mages and they develop strong basic skills in their assigned field, so the Refuge is capable of defence no matter what comes their way.
During peacetime, it’s left to a smaller group of elite warriors.

What's combat training like? How long does it last? What about effectiveness, are trainees taught well or do instructors employ questionable methods? Does your clan train their own warriors, or are they hired/otherwise pulled in from other areas (ex. mercenaries)?
Most dragons are trained in the basics during their general education until they become an adult, but dragons who want to go to the Arcanist will be trained to a higher level before they leave.
The training is very effective, giving the Refuge a strong defensive force and the option to become more elite is there should they choose it. There are rarely serious injuries and the trainers make sure to emphasize the importance of health, not just strength.

If your clan does train their warriors, is a specific individual or a group in charge of overseeing it? Or is training handled by whoever volunteers/has free time?
Siyah generally oversees all of it, but she delegates to some other members of the elite warriors to make sure it’s done well and effectively.

Is there a cohesive combat style, or does each dragon do their own thing? Are there any tricks or techniques unique to your clan's fighters?
The elite warriors (I really need to come up with a name for these guys) do their own thing during battle and leading roles are left to dragons who have been training to go to the Arcanist.
In terms of combat style it depends on the battle, dragons will try to keep ranks for as long as possible, but they are trained to fight in pairs. On mage and one swordsmen are assigned to each other and they will not leave each other’s side for the entire battle unless one is seriously injured or killed, in which case the other will protect them as they get off the battlefield.

What about strategy? Do warriors approach combat with solid tactics in mind or do they take the "hit it until it dies" route to debatable effect?
Daz and Annaster are strong strategists and will try to plan out battles ahead of time and keep the defensive forces on track during the battle. Most large scale battles are hard to control, but when it’s just the elite warriors fighting, there’s almost always strategy involved.

What traditions or customs are there, if any? (Regarding training, weapon-/armor-making, combat itself, etc.)
There are no traditions involved for regular fighters, except for their graduation, but there are plenty in among the elite warriors.
Weapon/Armour: Upon completing their elite training, Mechi will create a set of weapons/armour that is entirely unique to that dragon and cannot be used by anybody else. To have it is a mark of great respect and skill.
Combat: Before any combat, they gather together and each have a drink to their victory.
After combat, they wish blessings on their fallen enemies and drink to them.
If a dragon is seriously injured in combat, they will remain awake, at vigil until the healer gives news that they are recovering.
If a dragon is killed in combat, they will prepare one meal to eat together and mourn their loss and then they prepare another meal to eat with the friends and family of the dragon that passed and they swear to support them until they no longer need it.
What's the weaponry in your clan like? Do your dragons use swords and other close-range weapons, go long-range with bows and arrows, prefer big and bulky things like maces? Is a particular weapon common (ex. a group of guards all using the same kind of spear) or does each individual have their own specialty?
When it comes to seasoned warriors and leaders, they mostly all have their own specialty, but they in training they are trained to use swords and spears unless they want something specific.

Does your clan scavenge weapons from defeated foes, buy/trade for them, and/or make their own? What's the quality like, are they just good enough to get the job done or is there skilled craftsmanship and artistry involved?
We make our own, but some dragons buy their own. Mechi makes most of the weapons and armour, as she is the metal smith in the clan. Weapons for most dragons are made well-enough and to get the job done, but for warriors are done with a lot of artistry.
They do scavenge weapons from defeated foes, but only so they can be melted down or used to make better weapons.

How prevalent is magic? Are weapons imbued with any magical effects? Major or minor?
It’s very prevalent, most weapons are imbued with strengthening spells or protective charms to give our warriors an edge over the enemies. Some dragons with strong magic will add additional spells or charms to their weapons.

Several NotN familiars are weapon mimics. Is this something your clan has to worry about?
The Refuge worries about NotN familiars about as much as they worry about other familiars. If they’ve bonded with dragons, they see little risk. But if they aren’t bonded they are seen as potential threats.

How important/common is armor? What about shields? As with weapons, is there any special quality (or lack thereof) in their make?
It’s seen as very important for the common soldiers but for warriors, as with everything else, it’s optional and left to their choice. Some ranks of dragons have shields, others don’t. It depends on your position in battle. Once again, shields and armour tend to be imbued with strengthening spells and protective charms.

How common are warriors in your clan? Is combat/defense a large focus, or are clan efforts focused elsewhere? Is there a specific group that handles combat/related activities?
The Refuge is overall a place that leans towards peace, but after the three-decade long war, they decided they needed to be able to fight when threatened. And in the later centuries, they wanted to be able to fight against injustices. As a result most dragons in the Refuge can take arms if necessary, as it is a part of their education as they grow up.
During their teenage years, they’re separated into swordsmen and mages and they develop strong basic skills in their assigned field, so the Refuge is capable of defence no matter what comes their way.
During peacetime, it’s left to a smaller group of elite warriors.

What's combat training like? How long does it last? What about effectiveness, are trainees taught well or do instructors employ questionable methods? Does your clan train their own warriors, or are they hired/otherwise pulled in from other areas (ex. mercenaries)?
Most dragons are trained in the basics during their general education until they become an adult, but dragons who want to go to the Arcanist will be trained to a higher level before they leave.
The training is very effective, giving the Refuge a strong defensive force and the option to become more elite is there should they choose it. There are rarely serious injuries and the trainers make sure to emphasize the importance of health, not just strength.

If your clan does train their warriors, is a specific individual or a group in charge of overseeing it? Or is training handled by whoever volunteers/has free time?
Siyah generally oversees all of it, but she delegates to some other members of the elite warriors to make sure it’s done well and effectively.

Is there a cohesive combat style, or does each dragon do their own thing? Are there any tricks or techniques unique to your clan's fighters?
The elite warriors (I really need to come up with a name for these guys) do their own thing during battle and leading roles are left to dragons who have been training to go to the Arcanist.
In terms of combat style it depends on the battle, dragons will try to keep ranks for as long as possible, but they are trained to fight in pairs. On mage and one swordsmen are assigned to each other and they will not leave each other’s side for the entire battle unless one is seriously injured or killed, in which case the other will protect them as they get off the battlefield.

What about strategy? Do warriors approach combat with solid tactics in mind or do they take the "hit it until it dies" route to debatable effect?
Daz and Annaster are strong strategists and will try to plan out battles ahead of time and keep the defensive forces on track during the battle. Most large scale battles are hard to control, but when it’s just the elite warriors fighting, there’s almost always strategy involved.

What traditions or customs are there, if any? (Regarding training, weapon-/armor-making, combat itself, etc.)
There are no traditions involved for regular fighters, except for their graduation, but there are plenty in among the elite warriors.
Weapon/Armour: Upon completing their elite training, Mechi will create a set of weapons/armour that is entirely unique to that dragon and cannot be used by anybody else. To have it is a mark of great respect and skill.
Combat: Before any combat, they gather together and each have a drink to their victory.
After combat, they wish blessings on their fallen enemies and drink to them.
If a dragon is seriously injured in combat, they will remain awake, at vigil until the healer gives news that they are recovering.
If a dragon is killed in combat, they will prepare one meal to eat together and mourn their loss and then they prepare another meal to eat with the friends and family of the dragon that passed and they swear to support them until they no longer need it.


Rein
She/Her
FR+1
secret message! secret message! in the signature!
secret, secret, secret, secret message!
right_ghosty.gif
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"One day you will be old enough to
start reading fairytales again."
Ooh boy, this round of questions is interesting to me... Because I kind of already worked into my lore that my clan's militairy is a force to be reckoned with, so I'm really going to enjoy fleshing that out a little more. The clan is supposed to be kind, but their kindness definitely doesn't mean weakness. I mean, there's a [i][b]reason[/b][/i] nobody really tries to take advantage of that kindness over in the Scarred Wasteland... They're not one to attack first, though: apart from their long-standing wars with several Beastclans, they're usually a pretty peaceful bunch. It's just that you'd just do well not to anger them... [b]What's the weaponry in your clan like? Do your dragons use swords and other close-range weapons, go long-range with bows and arrows, prefer big and bulky things like maces? Is a particular weapon common (ex. a group of guards all using the same kind of spear) or does each individual have their own specialty?[/b] Many melee fighters in the clan use swords, but when it comes to bladed weapons: machetes, hunting knives and other blades used for survival are also popular choices. It's not uncommon for a melee fighter to carry two weapons: they always keep one handy in case they are disarmed in battle. They are often found both at the outer edges of a battle formation, and in equal numbers on all sides. This allows the clan to anticipate Beastclan attacks from the back of the formation, and also react accordingly to pincer attacks. These melee soldiers act as a shield for the more vulnerable magic users and warriors using ranged weapons: the middle of the formation can unleash death from above, while the melee fighters hold the line. Town guards in the clan's lair often do prefer spears for some reason... Tolkienesque fantasy rules, I guess? [emoji=coatl winking size=1] Moving on to the clan's ranged warriors, in a sort of 'second ring' in the battle formation: bows are common, with a rare experimental hand cannon being wielded as well (the clan's engineers are experimenting with one that can fire more then 3 shots). While trained ranged warriors make up a number of these,there ae often hunters who tag along for the clan's deployments as well. If a hunter was deemed skilled enough for the battlefield, they are allowed to follow a regiment into battle. As the clan's hunters have prior experience with non-sentient Beastclans, it's not uncommon for one to tag along. The ranged warriors are often found in the middle of formations, and are the last line of defense between the enemy and the magic users should the melee-wielding front of the formation fall. The clan also has scouts, to estimate Beastclan threats inn a certain area, and keep tabs on Beastclans who may become a threat later down the line. These are often lightly armored melee warriors, with ranged weapons as a secondary weapon. They are meant to gather information, and flee quickly if discovered. All of these scouts write down their observations during their task, and keep the scroll in a case on their person. This way, it would be neccesary for the Beastclan to wipe out the entire regiment to keep the information from the clan, which they hardly ever manage. [b]Does your clan scavenge weapons from defeated foes, buy/trade for them, and/or make their own? What's the quality like, are they just good enough to get the job done or is there skilled craftsmanship and artistry involved?[/b] The clan forges most of their weapons themselves: I have a lair blacksmith planned, so the clan is mostly self-sufficient when it comes to weapons. Most clan weapons are forged using Fungalhoof Qiriq Horn on the outside of a blade or on a spear. You might remember from the item description from the Game Database that those, when hollowed out, enhance the effects of poisons: my clan is very knowledgeable on those, as antodites are also one of their biggest exports. They know full well what kind of effect which poison will have. On swords, spears, daggers and a lot of other bladed weapons, the clan's warriors often pour Mirage Puffer Venom (Meant to disorient the enemy: the poison is a halluciogenic) or the toxins harvested off Oozing Tusks (a more lethal venom) on their weapons. If the soldier won't kill you, then the poison on their weapon will. The clan isn't above buying weapons, though: passing merchants, trade agereements with allied clans, etc. are sources of weapons from outside of the clan. For example: it's not uncommon to see a sword from the Southern Icefield being sold in the lair's weapon shop. It's probably darned expensive because of import costs, but don't be surprised to see foreign weapons on its shelves. As long as a weapon can slay a Beastclan, then Clan Scribbles doesn't really care where it's from. I mean, if they're willing to accept dragons from outside of the Scarred Wasteland into their ranks, then I don't think a foreign weapon will be a big deal to them. [b]How prevalent is magic? Are weapons imbued with any magical effects? Major or minor?[/b] I headcanon magic in Sornieth as an inherent talent, since some breeds start off with Scratch and Shred coliseum skillsets, and others with Meditate and Contuse skillsets. Magic is a rare talent in the clan: while every dragon is free to choose their own path, a budding mage is often encouraged to nurture their talent by the more intellectuallly-inclined dragons like researchers, scientists, etc. in their surroundings. Magical talent is one thing, but practice makes perfect on that one. In terms of weapons, mages often use wooden staves, a crystal ball, or jewels made with gemstones as focuses to channel their magical energies through: the focus amplifies their innate talent into something useable. However, these weapons themselves aren't magical: they are merely a conduit for the energy the mage is channelling through it. More martially-minded mages will also master the use of maces, morningstars, and other crushing weapons. These mages will keep a magical focus they can hold in one hand as a secondary weapon. Mages do often enchant their robes to be able to take more of a beating then your average robes, though: due to a side effect of many enchantments, they make sure that a Beastclan's claws won't just rip through them on the first strike. Common enchantments on robes are ap mplifying a mage's spells, whether for offense, defense, or healing. Magical weapons are rare, and are reserved for either high-ranking soldiers, or soldiers who have preformed particularly heroic feats. [b]Several NotN familiars are weapon mimics. Is this something your clan has to worry about?[/b] Not really, as I headcanon that those give off a soft magical energy, even when disguised. The clan's mages can pick up on this energy. And one of them often comes along with deployed warriors, both for regular checks of the weapon storages and to partake in battle. A weapon mimic would be quickly caught, and the band of warriors woulds make short work of it. The clan's normal weapons usually don't give off magical energy, as they're not commonly enchanted. Snd mages have described that the clan's enchanted weapons 'give off a different energy'. Nice try, mimics, but no cigar. [emoji=coatl laughing size=1] [b]How important/common is armor? What about shields? As with weapons, is there any special quality (or lack thereof) in their make? [/b] Most footsoldiers do wear metal armor to a degree, but a complete set of that is uncommon in their ranks. A full set of plate armor uses up a lot of ore to make: The clan mines its ore from the Perched Canyonwalks in Dragonhome, which requires miners to cross the border between that and the Scarred Wasteland for the trip. These mining expeditions would be facing Beastclans along the way, and thus they need bodyguards. To outfit basic soldiers with a full set of armor would be too costly in non-monetary ways for the clan. Therefore, most footsoldiers make up for the deficiencies in their armor with bone breastplates, greaves,etc. Mages don't really wear armor, and opt instead for their enchanted robes to maximize the effects of their spells. It serves as an equivalent to leather armor in most fantasy games: it's better then regular fabric, and it can save the mage's life in battle. But it won't deflect damage as well as a full set of plate armor: mages have spells they can cast to migitate most of the damage directed at their person, and they will often cast these right before entering the battlefield. Higher-ranked soldiers with melee weapons wear a full set of plate, though: many dragons calling the shots like sergeants and generals are more often seen in a fuller set of plate. They often keep their helmets off when in the lair, to stay more recognizable to your average dragon. But they do carry eheir helmet on their belts, to be able to quickly put them on in the event of an attack. [b]How common are warriors in your clan? Is combat/defense a large focus, or are clan efforts focused elsewhere? Is there a specific group that handles combat/related activities?[/b] The clan does have an army. They are responsible for the defense of the lair, and the clan's comunal hoard. The army also carries out offensive missions to wipe out the Beastclans wherever they may bully smaller clans, who are having trouble standing up to larger numbers of the enemy. Clan Scribbles doesn't take kindly to those who prey on weaker targets then them. And they tend to teach those Beastclans the 'pick on someone your own size!' lesson pretty harshly... And I guess the town guards are technically part of it? [b]What's combat training like? How long does it last? What about effectiveness, are trainees taught well or do instructors employ questionable methods? Does your clan train their own warriors, or are they hired/otherwise pulled in from other areas (ex. mercenaries)?[/b] While the clan allows each dragon to choose their own path in life, their army does not often struggle on the recruitment area: many new recruits seek glory against the Beastclans, eager to serve the Plaguebringer by proving to be stronger then the Beastclans who would bully innocent dragons. The clan does hire mercenaries on occasion, but some of those mercenaries decide to choose to join the clan's army permanently. The training can be quite gruelling for new recruits, but they are warned for this: dragons who can't handle the sight of gore are not to apply. However, those who finish it come out of training as one of the biggest non-environmental threats in the Abiding Boneyard. Training drills are done until a dragon has reached the highest level of physical fitness they can attain. They are taught to make every strike a killing blow, and that showing mercy on a Beastclan that hasn't yielded means death: either later on, or when you turn your back to walk away. With attacking Serthis being a fairly regular event, the clan has adopted a bit of a ghoulish way of target practice: captured Serthis who didn't choose to be Familiars (servants of a dragon as I headcanon them as sentient enough to communicate with dragons) are gagged and beat unconscious so they can be used as training dummies. This is to introduce recruits to both the sights of war, and to teach them where to aim their strikes for maximum effects. It also serves as a means of execution for the Beastclans: When it comes to Clan Scribbles, a sentient captured Beastclan has two choices. Allyship or death. This method is one of the means of execution the clan uses. However, if a recruit has survived the first training round, then dexterity training will feel like a bit of a break by comparison. It starts off with an obstacle course, consisting of elements of terrain which are actually gathered from the nearby Abiding boneyard: logs, stones, etc. This is to mimic terrain that the soldier will probably have to navigate. On the first run, there is no time limit yet, but there is a bit of shame in finishing the course in one of the last positions on the platoon. It's more of an obstacle course race with a bit of friendly ribbing between recruits. However, that recruit had better not relax quite yet! The second run IS timed: in the event of most of a platoon being wiped out, a soldier of Clan Scribbles must be able to get away from the enemy in time. However, the most gruelling part of this training also involves captured Beastclans: these are also quite badle beaten, but these Beastclans can still walk to a degree, and even give chase to some extent. Nothing that would kill a recruit, but a recruit is expected to finish the course with the Beastclan on their heels. The number of Beastclans is equal to the numbers of recruits, to truly mimic a combat situation where they need to escape. Once the recruits finish the course, the Beastclans are slaughtered by nearby soldiers, who were deemed capable enough to do so. Should a recruit finish both of these training sucessfully, they are allowed rest to recover from both. The clan does acknowledge how gruelling the training can be up to this point, and how far this can break a dragon's resolve. This period of rest also serves as a bonding activity for recruits, to build up a sort of brotherhood style bond. This is so they are less likely to leave a man behind on the battlefield: once you get to know someone, it becomes harder to turn your back on them. Amongst soldiers, sparring is common to keep eachother in shape. It should be mentioned that there are no penalties for failing the tests beyond the 'training dummies' that do not involve Beastclans: it will be marked on a preformance sheet, but a dragon has nothing to worry about if they pass the tsts which do involve those, as the tests involving Beastclan prisoners are designed to more closely mimic real battle scenarios. The tests beforehand are more ofm a means to ease the soldiers into the mindset of the tasks, before unleashing the more realistic scenario on the recruits. After the period of rest, there is only one test left to pass before a recruit finishes their training, and thus are welcomed into the army. The dragon is now considered ready for their first foray into battle: they are to join some more experienced soldiers when doing guard work for gathering parties (scavengers, miners, etc.). They will face Beastclans on the way, and this is a recruit's first real encounter. If they return from this, they are considered a footsoldier. They will be invited to pick up a basic armor set for this rank, the type of weapon they preformed best with during their first test, a set of field rations, and a basic writing set for letters to send home. This is considered standard equipment for the clan's soldiers. If a dragon either fails most of the tests or most of the tests involving Beastclans, then they are assigned to the town guard, as they did show sdome apititude for battle. The town guard really just serves to keep Beastclans who slip past the lair defenses at bay long enough for civilians to be evacuated. These Beastclans will run into the personal guards of the dragons who run the lair, so even if they do manage to break through several layers of defense? Then still, by no means will they have the chance to do any real harm to the clan. [b]If your clan does train their warriors, is a specific individual or a group in charge of overseeing it? Or is training handled by whoever volunteers/has free time?[/b] The clan does have drill sergeants, who oversee most of the tests. There are also soldiers present who hve passed the training before, but haven't finished it recently. This is so those who have seen war first-hand can pass down their knowledge of battle to the newbies. [b]Is there a cohesive combat style, or does each dragon do their own thing? Are there any tricks or techniques unique to your clan's fighters?[/b] The clan does have cohesive techniques, which mainly involve aiming for vital areas, and taking advantage of disbalancing blows to open these areas up for attack. The common usage of poison in battle is quite unique to Clan Scribbles, as most clans in the Scarred Wastelands are more likely to either carry diseases Beastclans would die from into battle themselves, or vials of these diseases. Clan Scribbles, however, does not want to see unnuccesary deaths in their army's ranks. They prefer to avoid losing men wherever they can, as it takes more effort to train up a new dragon should they lose a soldier of a higher rank. Tjhey'd rather keep that existing dragon's knowledge of battle for as long as they can. The techniques of the clan's warriors is somewhat unorthodox for their location, but has allowed them longer lasting power on the battlefield: they are one of the few Plague clans who take specially trained healers and battle medics onto the battlefield. This has allowed their soldiers to live to fight another day: Clan Scribbles does not believe in a 'valiant death in disease', and instead believes a death of disease to be 'the Plaguebringer calling [the sick dragon] to their side'. A death on the battlefield is considered a glorious one, but returning from battle with stories is considered an even greater glory. The clan sees the latter as a proof of great strength, as not even an organized group of Beastclans could defeat the warriors. [b]What about strategy? Do warriors approach combat with solid tactics in mind or do they take the "hit it until it dies" route to debatable effect?[/b] Solid tactics, for sure: they plan battle formations ahead of time, and send scouts ahead to estimate how many men to send to the front: the clan often tries to either double the number of Beastclans at the very least. They'll triple it if they truly have a reason to wipe the Beastclans in question from the general area of a smaller and more vulnerable lair. 'Strength in numbers' is truly the best way to describe my clan's philosophy. [b]What traditions or customs are there, if any? (Regarding training, weapon-/armor-making, combat itself, etc.)[/b] Every soldier is supposed to forge a small dagger themselves, which serves more as a good luck charm then a functional weapon most of the time. Blacksmiths in the clan are the true craftsmen of weapons, and these homemade daggers are often not much use in battle. These daggers are often left behind with a soldier's pack: if they fall in battle, these daggers are respectfully offered to their families as a sign that their loved one has fallen in battle. The family then keeps it as a memento to the deceased dragon, and a funeral is held (even if no body is found on the battlefield, this is done so the family can have closure). If the soldier survives, they arrive to bring it home themselves, and it is kept as a memento of the deployment. In militairy families, it is also often used as a family heirloom. There we go, all questions answered! Also, sorry for the long post: It was a blast to write, though. I like to paint my clan as kind, but absolute mad dogs if you manage to anger them. It takes a good while to do so, and the payoff is particularly cruel. If you'd like to see how far I've come with my clan lore up until now, [url=https://www1.flightrising.com/dragon/70741757]here it is[/url]. Thanks for reading, and see you all for the next round of lore whining.
Ooh boy, this round of questions is interesting to me... Because I kind of already worked into my lore that my clan's militairy is a force to be reckoned with, so I'm really going to enjoy fleshing that out a little more. The clan is supposed to be kind, but their kindness definitely doesn't mean weakness. I mean, there's a reason nobody really tries to take advantage of that kindness over in the Scarred Wasteland... They're not one to attack first, though: apart from their long-standing wars with several Beastclans, they're usually a pretty peaceful bunch. It's just that you'd just do well not to anger them...


What's the weaponry in your clan like? Do your dragons use swords and other close-range weapons, go long-range with bows and arrows, prefer big and bulky things like maces? Is a particular weapon common (ex. a group of guards all using the same kind of spear) or does each individual have their own specialty?

Many melee fighters in the clan use swords, but when it comes to bladed weapons: machetes, hunting knives and other blades used for survival are also popular choices. It's not uncommon for a melee fighter to carry two weapons: they always keep one handy in case they are disarmed in battle. They are often found both at the outer edges of a battle formation, and in equal numbers on all sides. This allows the clan to anticipate Beastclan attacks from the back of the formation, and also react accordingly to pincer attacks. These melee soldiers act as a shield for the more vulnerable magic users and warriors using ranged weapons: the middle of the formation can unleash death from above, while the melee fighters hold the line.
Town guards in the clan's lair often do prefer spears for some reason... Tolkienesque fantasy rules, I guess?

Moving on to the clan's ranged warriors, in a sort of 'second ring' in the battle formation: bows are common, with a rare experimental hand cannon being wielded as well (the clan's engineers are experimenting with one that can fire more then 3 shots). While trained ranged warriors make up a number of these,there ae often hunters who tag along for the clan's deployments as well. If a hunter was deemed skilled enough for the battlefield, they are allowed to follow a regiment into battle. As the clan's hunters have prior experience with non-sentient Beastclans, it's not uncommon for one to tag along. The ranged warriors are often found in the middle of formations, and are the last line of defense between the enemy and the magic users should the melee-wielding front of the formation fall.

The clan also has scouts, to estimate Beastclan threats inn a certain area, and keep tabs on Beastclans who may become a threat later down the line. These are often lightly armored melee warriors, with ranged weapons as a secondary weapon. They are meant to gather information, and flee quickly if discovered. All of these scouts write down their observations during their task, and keep the scroll in a case on their person. This way, it would be neccesary for the Beastclan to wipe out the entire regiment to keep the information from the clan, which they hardly ever manage.


Does your clan scavenge weapons from defeated foes, buy/trade for them, and/or make their own? What's the quality like, are they just good enough to get the job done or is there skilled craftsmanship and artistry involved?
The clan forges most of their weapons themselves: I have a lair blacksmith planned, so the clan is mostly self-sufficient when it comes to weapons.

Most clan weapons are forged using Fungalhoof Qiriq Horn on the outside of a blade or on a spear. You might remember from the item description from the Game Database that those, when hollowed out, enhance the effects of poisons: my clan is very knowledgeable on those, as antodites are also one of their biggest exports. They know full well what kind of effect which poison will have.

On swords, spears, daggers and a lot of other bladed weapons, the clan's warriors often pour Mirage Puffer Venom (Meant to disorient the enemy: the poison is a halluciogenic) or the toxins harvested off Oozing Tusks (a more lethal venom) on their weapons. If the soldier won't kill you, then the poison on their weapon will.

The clan isn't above buying weapons, though: passing merchants, trade agereements with allied clans, etc. are sources of weapons from outside of the clan. For example: it's not uncommon to see a sword from the Southern Icefield being sold in the lair's weapon shop. It's probably darned expensive because of import costs, but don't be surprised to see foreign weapons on its shelves. As long as a weapon can slay a Beastclan, then Clan Scribbles doesn't really care where it's from. I mean, if they're willing to accept dragons from outside of the Scarred Wasteland into their ranks, then I don't think a foreign weapon will be a big deal to them.


How prevalent is magic? Are weapons imbued with any magical effects? Major or minor?
I headcanon magic in Sornieth as an inherent talent, since some breeds start off with Scratch and Shred coliseum skillsets, and others with Meditate and Contuse skillsets. Magic is a rare talent in the clan: while every dragon is free to choose their own path, a budding mage is often encouraged to nurture their talent by the more intellectuallly-inclined dragons like researchers, scientists, etc. in their surroundings. Magical talent is one thing, but practice makes perfect on that one.

In terms of weapons, mages often use wooden staves, a crystal ball, or jewels made with gemstones as focuses to channel their magical energies through: the focus amplifies their innate talent into something useable. However, these weapons themselves aren't magical: they are merely a conduit for the energy the mage is channelling through it. More martially-minded mages will also master the use of maces, morningstars, and other crushing weapons. These mages will keep a magical focus they can hold in one hand as a secondary weapon.

Mages do often enchant their robes to be able to take more of a beating then your average robes, though: due to a side effect of many enchantments, they make sure that a Beastclan's claws won't just rip through them on the first strike. Common enchantments on robes are ap mplifying a mage's spells, whether for offense, defense, or healing.

Magical weapons are rare, and are reserved for either high-ranking soldiers, or soldiers who have preformed particularly heroic feats.


Several NotN familiars are weapon mimics. Is this something your clan has to worry about?
Not really, as I headcanon that those give off a soft magical energy, even when disguised. The clan's mages can pick up on this energy. And one of them often comes along with deployed warriors, both for regular checks of the weapon storages and to partake in battle. A weapon mimic would be quickly caught, and the band of warriors woulds make short work of it. The clan's normal weapons usually don't give off magical energy, as they're not commonly enchanted. Snd mages have described that the clan's enchanted weapons 'give off a different energy'. Nice try, mimics, but no cigar.


How important/common is armor? What about shields? As with weapons, is there any special quality (or lack thereof) in their make?

Most footsoldiers do wear metal armor to a degree, but a complete set of that is uncommon in their ranks. A full set of plate armor uses up a lot of ore to make: The clan mines its ore from the Perched Canyonwalks in Dragonhome, which requires miners to cross the border between that and the Scarred Wasteland for the trip. These mining expeditions would be facing Beastclans along the way, and thus they need bodyguards. To outfit basic soldiers with a full set of armor would be too costly in non-monetary ways for the clan. Therefore, most footsoldiers make up for the deficiencies in their armor with bone breastplates, greaves,etc.

Mages don't really wear armor, and opt instead for their enchanted robes to maximize the effects of their spells. It serves as an equivalent to leather armor in most fantasy games: it's better then regular fabric, and it can save the mage's life in battle. But it won't deflect damage as well as a full set of plate armor: mages have spells they can cast to migitate most of the damage directed at their person, and they will often cast these right before entering the battlefield.

Higher-ranked soldiers with melee weapons wear a full set of plate, though: many dragons calling the shots like sergeants and generals are more often seen in a fuller set of plate. They often keep their helmets off when in the lair, to stay more recognizable to your average dragon. But they do carry eheir helmet on their belts, to be able to quickly put them on in the event of an attack.


How common are warriors in your clan? Is combat/defense a large focus, or are clan efforts focused elsewhere? Is there a specific group that handles combat/related activities?
The clan does have an army. They are responsible for the defense of the lair, and the clan's comunal hoard. The army also carries out offensive missions to wipe out the Beastclans wherever they may bully smaller clans, who are having trouble standing up to larger numbers of the enemy. Clan Scribbles doesn't take kindly to those who prey on weaker targets then them. And they tend to teach those Beastclans the 'pick on someone your own size!' lesson pretty harshly...
And I guess the town guards are technically part of it?


What's combat training like? How long does it last? What about effectiveness, are trainees taught well or do instructors employ questionable methods? Does your clan train their own warriors, or are they hired/otherwise pulled in from other areas (ex. mercenaries)?
While the clan allows each dragon to choose their own path in life, their army does not often struggle on the recruitment area: many new recruits seek glory against the Beastclans, eager to serve the Plaguebringer by proving to be stronger then the Beastclans who would bully innocent dragons. The clan does hire mercenaries on occasion, but some of those mercenaries decide to choose to join the clan's army permanently.

The training can be quite gruelling for new recruits, but they are warned for this: dragons who can't handle the sight of gore are not to apply. However, those who finish it come out of training as one of the biggest non-environmental threats in the Abiding Boneyard.
Training drills are done until a dragon has reached the highest level of physical fitness they can attain. They are taught to make every strike a killing blow, and that showing mercy on a Beastclan that hasn't yielded means death: either later on, or when you turn your back to walk away. With attacking Serthis being a fairly regular event, the clan has adopted a bit of a ghoulish way of target practice: captured Serthis who didn't choose to be Familiars (servants of a dragon as I headcanon them as sentient enough to communicate with dragons) are gagged and beat unconscious so they can be used as training dummies. This is to introduce recruits to both the sights of war, and to teach them where to aim their strikes for maximum effects. It also serves as a means of execution for the Beastclans: When it comes to Clan Scribbles, a sentient captured Beastclan has two choices. Allyship or death. This method is one of the means of execution the clan uses.

However, if a recruit has survived the first training round, then dexterity training will feel like a bit of a break by comparison. It starts off with an obstacle course, consisting of elements of terrain which are actually gathered from the nearby Abiding boneyard: logs, stones, etc. This is to mimic terrain that the soldier will probably have to navigate. On the first run, there is no time limit yet, but there is a bit of shame in finishing the course in one of the last positions on the platoon. It's more of an obstacle course race with a bit of friendly ribbing between recruits.
However, that recruit had better not relax quite yet! The second run IS timed: in the event of most of a platoon being wiped out, a soldier of Clan Scribbles must be able to get away from the enemy in time. However, the most gruelling part of this training also involves captured Beastclans: these are also quite badle beaten, but these Beastclans can still walk to a degree, and even give chase to some extent. Nothing that would kill a recruit, but a recruit is expected to finish the course with the Beastclan on their heels. The number of Beastclans is equal to the numbers of recruits, to truly mimic a combat situation where they need to escape. Once the recruits finish the course, the Beastclans are slaughtered by nearby soldiers, who were deemed capable enough to do so.

Should a recruit finish both of these training sucessfully, they are allowed rest to recover from both. The clan does acknowledge how gruelling the training can be up to this point, and how far this can break a dragon's resolve. This period of rest also serves as a bonding activity for recruits, to build up a sort of brotherhood style bond. This is so they are less likely to leave a man behind on the battlefield: once you get to know someone, it becomes harder to turn your back on them. Amongst soldiers, sparring is common to keep eachother in shape. It should be mentioned that there are no penalties for failing the tests beyond the 'training dummies' that do not involve Beastclans: it will be marked on a preformance sheet, but a dragon has nothing to worry about if they pass the tsts which do involve those, as the tests involving Beastclan prisoners are designed to more closely mimic real battle scenarios. The tests beforehand are more ofm a means to ease the soldiers into the mindset of the tasks, before unleashing the more realistic scenario on the recruits.

After the period of rest, there is only one test left to pass before a recruit finishes their training, and thus are welcomed into the army. The dragon is now considered ready for their first foray into battle: they are to join some more experienced soldiers when doing guard work for gathering parties (scavengers, miners, etc.). They will face Beastclans on the way, and this is a recruit's first real encounter. If they return from this, they are considered a footsoldier. They will be invited to pick up a basic armor set for this rank, the type of weapon they preformed best with during their first test, a set of field rations, and a basic writing set for letters to send home. This is considered standard equipment for the clan's soldiers.

If a dragon either fails most of the tests or most of the tests involving Beastclans, then they are assigned to the town guard, as they did show sdome apititude for battle. The town guard really just serves to keep Beastclans who slip past the lair defenses at bay long enough for civilians to be evacuated. These Beastclans will run into the personal guards of the dragons who run the lair, so even if they do manage to break through several layers of defense? Then still, by no means will they have the chance to do any real harm to the clan.


If your clan does train their warriors, is a specific individual or a group in charge of overseeing it? Or is training handled by whoever volunteers/has free time?
The clan does have drill sergeants, who oversee most of the tests. There are also soldiers present who hve passed the training before, but haven't finished it recently. This is so those who have seen war first-hand can pass down their knowledge of battle to the newbies.


Is there a cohesive combat style, or does each dragon do their own thing? Are there any tricks or techniques unique to your clan's fighters?
The clan does have cohesive techniques, which mainly involve aiming for vital areas, and taking advantage of disbalancing blows to open these areas up for attack. The common usage of poison in battle is quite unique to Clan Scribbles, as most clans in the Scarred Wastelands are more likely to either carry diseases Beastclans would die from into battle themselves, or vials of these diseases. Clan Scribbles, however, does not want to see unnuccesary deaths in their army's ranks. They prefer to avoid losing men wherever they can, as it takes more effort to train up a new dragon should they lose a soldier of a higher rank. Tjhey'd rather keep that existing dragon's knowledge of battle for as long as they can.

The techniques of the clan's warriors is somewhat unorthodox for their location, but has allowed them longer lasting power on the battlefield: they are one of the few Plague clans who take specially trained healers and battle medics onto the battlefield. This has allowed their soldiers to live to fight another day: Clan Scribbles does not believe in a 'valiant death in disease', and instead believes a death of disease to be 'the Plaguebringer calling [the sick dragon] to their side'. A death on the battlefield is considered a glorious one, but returning from battle with stories is considered an even greater glory. The clan sees the latter as a proof of great strength, as not even an organized group of Beastclans could defeat the warriors.


What about strategy? Do warriors approach combat with solid tactics in mind or do they take the "hit it until it dies" route to debatable effect?
Solid tactics, for sure: they plan battle formations ahead of time, and send scouts ahead to estimate how many men to send to the front: the clan often tries to either double the number of Beastclans at the very least. They'll triple it if they truly have a reason to wipe the Beastclans in question from the general area of a smaller and more vulnerable lair. 'Strength in numbers' is truly the best way to describe my clan's philosophy.


What traditions or customs are there, if any? (Regarding training, weapon-/armor-making, combat itself, etc.)
Every soldier is supposed to forge a small dagger themselves, which serves more as a good luck charm then a functional weapon most of the time. Blacksmiths in the clan are the true craftsmen of weapons, and these homemade daggers are often not much use in battle. These daggers are often left behind with a soldier's pack: if they fall in battle, these daggers are respectfully offered to their families as a sign that their loved one has fallen in battle. The family then keeps it as a memento to the deceased dragon, and a funeral is held (even if no body is found on the battlefield, this is done so the family can have closure). If the soldier survives, they arrive to bring it home themselves, and it is kept as a memento of the deployment. In militairy families, it is also often used as a family heirloom.


There we go, all questions answered! Also, sorry for the long post: It was a blast to write, though. I like to paint my clan as kind, but absolute mad dogs if you manage to anger them. It takes a good while to do so, and the payoff is particularly cruel. If you'd like to see how far I've come with my clan lore up until now, here it is. Thanks for reading, and see you all for the next round of lore whining.
If anyone knows about a real-life biome that fits the Shattered Plain i would be greatful to know about it! I wanna search a bit to think about some rock formations ;w;
If anyone knows about a real-life biome that fits the Shattered Plain i would be greatful to know about it! I wanna search a bit to think about some rock formations ;w;

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Well, got a bit done on Coconut.

I'm looking forward to Warrior's Way. I hope it brings good lore ideas for people.
Well, got a bit done on Coconut.

I'm looking forward to Warrior's Way. I hope it brings good lore ideas for people.
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