You know those other runes on the site, the ones that don't connect to the elements? Nothing to them, right?
Wrong.
Every element has a Master Level Technique, that only the oldest and strongest of dragons can use, and they apply to each of the eleven core elements.
EARTH=TIME
WATER=MIND
FIRE=CLAN
WIND=CLOUD
ICE=TRUTH
SHADOW=SPIRIT
LIGHT=LIFE
LIGHTNING=METAL
PLAGUE=BLOOD
NATURE=VENOM
ARCANE=CHAOS
Bonus
PILLAR=SPIRAL
Wrong.
Every element has a Master Level Technique, that only the oldest and strongest of dragons can use, and they apply to each of the eleven core elements.
EARTH=TIME
- Master Level Earth dragons gain the ability to slow, stop, or speed up time. They can freeze themselves in time. Some can even travel through time.
WATER=MIND
- Master Level Water dragons have powerful telepathy, telekinesis, and foresight. They can read minds, affect the world with their minds, and see into the future.
FIRE=CLAN
- Master Level Fire dragons find strength from the hearth. When in a group they amplify the powers of their fellows, and being near kin or close friends can heal and empower them.
WIND=CLOUD
- Master Level Wind dragons can control the weather, bringing storms, rain, winds, and all manner of destruction.
ICE=TRUTH
- Master Level Ice dragons cannot be lied to. They cannot lie themselves either, though they are masters at bending words. What they say will always be true, but careful how you interpret it.
SHADOW=SPIRIT
- Master Level Shadow dragons can commune with spirits, summon spirits, draw power from spirits, and even become spirits themselves.
LIGHT=LIFE
- Master Level Light dragons can give life to those without, including motionless objects, corpses, or creating beings and life from scratch. This ability can also be used to heal.
LIGHTNING=METAL
- Master Level Lightning dragons can mold and shape metal, as well as controlling magnetic fields.
PLAGUE=BLOOD
- Master Level Plague dragons can draw strength from feeding off the blood of others. They can also manipulate the fluid, and become blood themselves to avoid or heal from attacks. Some can even vomit forth blood soaked with disease.
NATURE=VENOM
- Master Level Nature dragons are toxic creatures. Their bites can kill nearly anything, and biting them will prove fatal as well. Venom and poison seeps from ever tooth, claw, and scale.
ARCANE=CHAOS
- Master Level Arcane dragons control chaos, able to destroy and create matter and energy with but a thought. This can lead to massive explosions and destructive black holes, as well as being used to fuel the dragon in question. Their bodies become warped and twisted, always draconic, yet always strange.
Bonus
PILLAR=SPIRAL
- The Pillar and Spiral are one in the same, a massive dragon, formed from all the deities, coiled around Sorienth, its tail in its jaws. The Pillar and Spiral dragon has control over all the powers of Dragonkind, and mastery over all of Dragonkind itself.