The Killers (2) - kill one person every night no matter how many killers are alive, or you can skip. You are detected as unknown
Totally Innocent, Killer: When Spellcasted, Hacked, or Roomied you are detected as an innocent with no ability that went nowhere
Clean-up Crew, Killer: You do not leave any regular clues behind, but you still leave Forensic clues behind. Detected as killer
Pyromaniac, Killer: You leave burn marks wherever you go
Hydromaniac, Killer: You leave water drips wherever you go
Perfectionist, Killer: You can skip the kill for one night to gather evidence from other dragons to put at the scene of the crime at any future kill. No limit, but it has to be a unanimous decision between all killers.
The Spellcaster - see one person’s alignment, can use thrice per game. You are detected as unknown
Foggy Visions, Spellcaster: You have a 50% chance of reading the person as unknown and a 50% chance of reading them accurately
The Inspirational - grant a person one more use of their power/grant one user one extra use of their power (killers get one extra kill). Cannot use on themself, can only use once per game. Vigilante gets an extra life, so they can kill either 2 innocents, 1 innocent and 1 killer, or just 1 killer. You choose the person, not knowing if they have an ability. You are detected as innocent
The Forensic - you are granted one hidden clue every kill that others are not able to find. You are detected as unknown
Focused, Forensic: You can get the second Forensic clue two times throughout the game
The Coward - you can escape death from a killer once per game, does not work for voting. Kill for that night is nobody. You are detected as unknown
The Rigged - you can escape death from voting once per game, does not work for killers. You are detected as unknown
The Clumsy - goes with The Traitor. You are on the Innocent side. You accidentally kill someone once, you do not get to choose who or when. You are detected as Innocent
The Traitor - goes with The Clumsy. You are on the Killer side, you know who the killers are but they don’t know who you are and you do not count towards the ‘life count’ of the killers. You set up a trap that makes the Clumsy kill and leaves behind evidence from them, as well as Forensic evidence from you. You are detected as unknown
Loyal Servant, Traitor: You’re detected as killer instead of unknown
The Vigilante - you try to kill the killers. You have one shot, if you kill an innocent you die too. If you kill a killer, you become a regular innocent. You are detected as unknown
The Hacker - You track one person’s movement throughout the building for one night. You can do this thrice per game. You are detected as unknown
Bad Connection, Hacker: You get the info on where the tracked dragon went the night after you track them (track them night 1, get info morning 2)
Malware, Hacker: You’re detected as killer. Good luck!
The Roommate - You can choose to sleep next to one other dragon every night. The other dragon does not know you are there. If the dragon you’re with gets up in the night to do an ability, you are alerted they are using an ability but not which ability. If someone comes in to kill who you’re rooming with, there’s a 10% chance they’ll kill you instead. You are detected as innocent
Heavy Sleeper, Roommate: You have a 50% chance of detecting them if something happens and a 50% chance of not detecting anything
The Chameleon - You blend in with the environment. If an ability is used on you, no matter which one, you have a 25% chance of the ability not working (Killers don’t get to kill that night, anyone else gets their ability back) You are detected as unknown
Bad luck, Chameleon: you have a 75% chance of abilities not working on you except for killing, which is at 25% of failure
The Star Crossed (2) - While both of you are alive, you get to see one action taken on a person that will happen (if you watch Joe for the night, and he’s examined by the Spellcaster you can see he’s being examined but not who is doing it or what the outcome is.) The ability is lost after one/both of the Star Crossed dies. You are detected as unknown if both of you are alive, and innocent if only one of you remains
The Innocents - No special abilities. Vote out the killers! You are detected as innocent
Sleepwalker, Innocent: You get up and move into a different room that’s selected randomly
Suspiciously Nervous, Innocent: You’re detected as killer. F
The Copycat - You choose one person to copy. You find out their role, and become that role (if you become a killer, you get to know the other killers and the killers know you. Traitor will NOT know who you are) You are always detected as unknown. You always become the base setting for the role, without any of the sub-roles