[center][center][size=3][emoji=plague rune size=1][url=https://www1.flightrising.com/forums/drs/2812242/1#post_2812242]Intro[/url] || [url=https://www1.flightrising.com/forums/drs/2812242/1#post_42029701]Lore[/url] || [url=https://www1.flightrising.com/forums/drs/2812242/1#post_42029705]Standards[/url] || [url=https://www1.flightrising.com/forums/drs/2812242/1#post_42029706]Registry[/url] || [url=https://www1.flightrising.com/forums/drs/2812242/1#post_42029709]Graphics[/url] || [url=https://www1.flightrising.com/forums/drs/2812242/1#post_42029710]Pinglist[/url][emoji=wind rune size=1][/size][/center]
[img]https://i.imgur.com/WhJ3yjC.png[/img]
[font=constantia][size=7][color=#8C220A]WYRMS[/color][/size][/font]
[img]https://imgur.com/3XL1CAi.png[/img]
[img]https://66.media.tumblr.com/07655acabf5f30100a4bbe954460a1eb/tumblr_o1zrsv44JN1ufdm5xo3_400.png[/img]
[img]https://66.media.tumblr.com/bf0ee1560a1e5f417ef4ce55c3b49528/tumblr_nlk2qk9u0l1sz016vo10_500.png[/img][/center]
[center][font=century][size=5][i]The exact time is unknown, but a long count of years ago (accounts vary greatly), a wandering group of spirals left the Windswept Plateau - as Wind dragons are known to do - only to be waylaid while crossing the Scarred Wasteland. Many of their number fell ill and quickly succumbed to the various diseases that run rampant in the wastes, and the survivors had to adapt quickly to their new, inhospitable home.
Since then, the Wyrms have grown in number and strength, and have made their home among the Plague dragons. Many still retain the wanderlust of their Wind ancestors and have spread beyond the Scarred Wasteland to other parts of Sornieth, though a majority have adopted the mentality of their Plague brethren, becoming ruthless in their drive to adapt to the ever-changing wastes, and thusly remain in the unforgiving lands of their birth.[/i][/size][/font]
[img]https://66.media.tumblr.com/e3746a35ab84eb6224e6c051d27ba2d6/tumblr_nlk2qk9u0l1sz016vo5_500.png[/img]
[img]https://66.media.tumblr.com/07655acabf5f30100a4bbe954460a1eb/tumblr_o1zrsv44JN1ufdm5xo3_400.png[/img][/center]
[center][font=century][size=6][color=#8C220A]SPOTLIGHT[/color][/size][/center]
[center][url=https://flightrising.com/main.php?dragon=56434658]
[img]https://flightrising.com/rendern/350/564347/56434658_350.png[/img]
[/url]
[size=4][i]dadminkestler's Minaira[/i][/size][/center]
[center][img]https://66.media.tumblr.com/07655acabf5f30100a4bbe954460a1eb/tumblr_o1zrsv44JN1ufdm5xo3_400.png[/img][/center]
[font=century][size=6][color=#8C220A]RELATED THREADS[/color][/size][/font]
[LIST]
[*] [url=https://www1.flightrising.com/forums/baz/2814564]Wyrm Subspecies Sales[/url]
[*]Writing and Lore (TBA)
[/LIST]
[center][img]https://i.imgur.com/WhJ3yjC.png[/img][/center]
The exact time is unknown, but a long count of years ago (accounts vary greatly), a wandering group of spirals left the Windswept Plateau - as Wind dragons are known to do - only to be waylaid while crossing the Scarred Wasteland. Many of their number fell ill and quickly succumbed to the various diseases that run rampant in the wastes, and the survivors had to adapt quickly to their new, inhospitable home.
Since then, the Wyrms have grown in number and strength, and have made their home among the Plague dragons. Many still retain the wanderlust of their Wind ancestors and have spread beyond the Scarred Wasteland to other parts of Sornieth, though a majority have adopted the mentality of their Plague brethren, becoming ruthless in their drive to adapt to the ever-changing wastes, and thusly remain in the unforgiving lands of their birth.
[center][center][size=3][emoji=plague rune size=1][url=https://www1.flightrising.com/forums/drs/2812242/1#post_2812242]Intro[/url] || [url=https://www1.flightrising.com/forums/drs/2812242/1#post_42029701]Lore[/url] || [url=https://www1.flightrising.com/forums/drs/2812242/1#post_42029705]Standards[/url] || [url=https://www1.flightrising.com/forums/drs/2812242/1#post_42029706]Registry[/url] || [url=https://www1.flightrising.com/forums/drs/2812242/1#post_42029709]Graphics[/url] || [url=https://www1.flightrising.com/forums/drs/2812242/1#post_42029710]Pinglist[/url][emoji=wind rune size=1][/size][/center]
[img]https://i.imgur.com/WhJ3yjC.png[/img]
[font=constantia][size=7][color=#8C220A]LORE[/color][/size][/font]
[columns][left][img]https://66.media.tumblr.com/c7fdbee01a50d4ecd476c5951af669a7/tumblr_nlis0bmiz91sz016vo10_250.png[/img][/left][nextcol][right][size=4][color=#418C0A][i]Many years ago - and even longer than one might think - a clan of spirals from the Windswept Plateau felt the familiar call of wanderlust, the allure of faraway places and tales spread on the wind enough to bring them to the decision to depart their home. Their departure was not sorrowful, though it was bittersweet, with the clan receiving tokens from friends so they would never forget where they had come from no matter how far away they might roam. Keeping the gifts close, the spirals allowed themselves to be carried away on the sweet breeze, eager to see and explore all they could.[/i][/color][/right][/columns]
[columns][left][size=4][color=#8B8C0A][i]Eventually, though, they crossed over the Scarred Wasteland, the sea of pestilence and decay a far cry from the soft green land of their birth. Great shapes of roving beasts and the packs of ravenous dragons could be seen below as they crossed the wastes. As much as they loathed the very thought of resting in this godforsaken place, the spirals had journeyed long and were in desperate need of food and sleep. Unable to push on any further, they came to rest in the Wandering Contagion, finding as safe a place as they could to lay their head. Little did they know, however, that their fate was already sealed as the very air they breathed began to infect them...[/i][/color][/size][/left][nextcol][right][right][img]https://66.media.tumblr.com/a552fe2af3ec70b2dc5324c888fc13f8/tumblr_nlis0bmiz91sz016vo7_250.png[/img][/right][/columns]
[center][img]https://66.media.tumblr.com/07655acabf5f30100a4bbe954460a1eb/tumblr_o1zrsv44JN1ufdm5xo3_400.png[/img][/center]
[center][font=constantia][size=7][color=#8C220A]ORIGINS[/color][/size][/font]
[size=4][color=#8C220A][i]After they were infected, those Wyrms that survived the many strains of plague and disease rampant in the Wasteland dared not venture beyond the Wandering Contagion for fear of spreading the sickness. This caution does not apply to modern Wyrms, who, upon adopting the Plague mentality, now desire to bring glory to the Plaguebringer by spreading Her Glorious diseases. Of course, there are a number of Wyrms that desire no such thing, content to live and let live as they continue to adapt to their ever-changing home.
The Wyrms that venture beyond the Wasteland to spread their pestilence, like many spirals, tire quickly, and are prone to settling down in new clans. They are usually scientifically-minded, taking to building their lairs on the edges of their clan's, where they spend their time experimenting. They dislike interruptions to the point of reacting with violence if provoked. Usually they are quiet, though, and are happiest when left alone to their own devices. Even if those devices are [b]suspect[/b] to their non-Wyrm clanmates.
For those that remain in the Scarred Wasteland, life is a constant challenge as they face the harsh reality of living in this inhospitable land. Wyrms here are just as savage as any other dragons residing in the wastes, vicious and without mercy. They might not be as ravenous as mirrors, but a clan of Wyrms will defend their territory without hesitation, strangling foes when their traps and poisons fail to keep enemies at bay. Any Wyrm that finds themselves in a clan outside of their own kind may struggle to find a place, but will usually take on a role as a hunter or warrior, their ferocity and loyalty to their clan making them a terrifying ally.[/i][/color][/size]
[img]https://66.media.tumblr.com/07655acabf5f30100a4bbe954460a1eb/tumblr_o1zrsv44JN1ufdm5xo3_400.png[/img]
[font=constantia][size=7][color=#8C220A]EYE LORE[/color][/size][/font]
[size=4][color=#8C220A][b]GOAT EYES[/b]
Wyrms with goat eyes are known for their hyper-focus, and are usually made lookouts for their clan. Their ability to remain still as stone for hours on end is uncanny, making this a perfect duty for them. While they are capable of great focus, goat-eyed Wyrms are unusually timid for their species, known to flee from foes instead of facing them. While this would normally be considered shameful, they are exempt, so long as they raise the alarm as they flee.
[b]FACET EYES[/b]
Those Wyrms born with faceted eyes are able to see the world around them with hundreds of lenses, able to use this ability to their advantage in both combat and hunting. They are held in high regard by their clans for their prowess, and facet-eyed Wyrms usually head their clan's hunters and warriors.
[b]MULTI-GAZE EYES[/b]
The many eyes lining the length of a Wyrm are, unfortunately, considered a hindrance by many. While they are able to see in almost every direction at once, the sheer number of eyes gives them more soft spots able to be taken advantage of in battle. For this reason, multi-gaze Wyrms are mostly scouts, going out before the main group of warriors to look for enemies before reporting their findings back to the clan.
[b]PRIMAL EYES[/b]
Unfortunately, all primal-eyed Wyrms are completely blind. While they cannot see the world around them, their mental prowess is unmatched, turning their minds inward and tapping into unseen powers. A clan that hatches a primal-eyed Wyrm considers themselves greatly blessed, the dragon lifted up to a sort of patriarchal or matriarchal status. With their mental acuity and arcane knowledge, many of them become oracles, seers, or magi, giving counsel and prophecies to any who seek their wisdom.
[b]GLOWING EYES[/b]
The only Wyrms possessing glowing eyes are the Spectralwyrms - Wyrms that have died and been revived by unknown means. No other Wyrms have these eyes, as it is a sign of whatever parasite or magic has brought the dragon back.
[b]DARK SCLERA[/b]
Believed to be a sign of the Shade, Wyrms with dark sclera are feared by any and all dragons they cross, even those in their own clan. Wyrms with these eyes are devoid of any and all emotion, many completely mute - though whether this is by choice remains to be seen. They devour anything that moves and, if not kept in check, will kill indiscriminately. Some Wyrms with dark scleras have even been known to turn on their own clan. For this reason alone, many are driven from their clans and out into the wastes.
[center][img]https://66.media.tumblr.com/07655acabf5f30100a4bbe954460a1eb/tumblr_o1zrsv44JN1ufdm5xo3_400.png[/img][/center]
[center][font=constantia][size=7][color=#8C220A]FAMILIARS[/color][/size][/font][/center]
[size=4][color=#8C220A]Wyrms are known to keep a variety of familiars, from those seen in their ancestors' homelands to the more vicious beasts seen in the wastes. These are, of course, their favored familiars; Wyrms will keep any familiar that is brave (or fool) enough to ally themselves with them.[/color][/size]
[item=blackwing croaker][item=heartred croaker][item=conjoined skink][item=algae-bottom slarg][item=tar-trooper slarg][item=redfin wavespinner][item=maren warlock][item=goliath mountain beetle][item=longwing epiptite][item=vermillion epiptite][item=autumn millifae][item=corpse cleaner][item=crowned bonepriest][item=hydra scorpion][item=ashspine widow][item=silky webwing][item=webwing alpha][item=death seeker][item=hooded dodo][item=Harlequin Feathercroak][item=Sable Feathercroak][item=Dire Vulture][item=Flesh Forager][item=Tatterwing Carcass][item=Shatterbone Vulture][item=Anomalous Nekomata][item=Wasteland Collector][item=dire hyena][item=scythe kamaitachi][item=Nochnyr][item=Janustrap][item=Rosaline Strangler][item=Ancient Fungus][item=Blooming Hedgehide][item=Overwatered Seedling][item=cursed bat][item=runic bat][item=rat king][item=ghostly rat lord][item=mossy cerdae][item=kelpie][item=swamphunt kelpie][item=death's-head stag][item=Serpenta][item=scarlet serpenta][item=acid-tongue serpenta][item=pronghorn hunter][item=pronghorn stomper][item=nightmare][item=infestation hound][item=Mottled Sea Serpent][item=Shattered Serpent][item=Giant White Toridae][item=Sewer Toridae][item=Serthis Potionmaster][item=flamescale venomcaster][item=flamescale illusionist][item=Malevolent Spirit]
[item=Contagion Gem Guardian][item=Contaminated Ambassador][item=Aerborne Ambassador][item=Spirit of Plague][item=Spirit of Wind][item=Enduring Goblin][item=gusting goblin][item=Deadland Disciple][item=hurricane herald][item=Graveyard Guardian][item=Cloudkeeper Herald][item=plague sprite][item=wind sprite]
[center][img]https://66.media.tumblr.com/07655acabf5f30100a4bbe954460a1eb/tumblr_o1zrsv44JN1ufdm5xo3_400.png[/img][/center]
[center][font=constantia][size=7][color=#8C220A]TOKENS[/color][/size][/font][/center]
[size=4][color=#8C220A]Some Wyrms still hold tokens passed down from their ancestors; objects held sacred as they remind them of their origins. Others collect trophies, the things taken from felled prey and enemies alike. Sometimes these are worn, yet others are placed somewhere they can be looked on with the admiration they deserve.[/color]
[b]APPAREL:[/b]
For the hunters and warriors, anything taken from their quarry is looked on as a symbol of power. This usually means armor and bones and includes, but is not limited to:
[item=crown of bones][item=boneyard tatters][item=bleak birdskull headdress][item=carapace arm][item=skeletal chimes][item=Fiendflesh Grimplate]
For the roaming Wyrms, their apparel focuses less on victories in battle and more on their ancient heritage, or, for the more scientifically-minded, practicality:
[item=black protective eyewear][item=white plague doctor mask][item=windbound mask][item=bamboo breeze cape][item=verdant starsilk cloak]
[b]WEAPONS:[/b]
An unarmed Wyrm is still formidable, but they still prefer to be prepared.
[item=cleaver][item=traditional broadsword][item=ravenskull broadsword]
[b]TOKENS[/b]
Preferred hoards vary by Wyrm, but many find solace in relics from ancestors or trophies from foes, including:
[item=gustborne balloon][item=wind tome][item=plague tome][item=wind runestone][item=plague runestone][item=plaguebringer bone scrimshaw][item=rotting plaguebringer effigy][item=windsinger painted vase][item=playful windsinger puppet]
[center][img]https://66.media.tumblr.com/07655acabf5f30100a4bbe954460a1eb/tumblr_o1zrsv44JN1ufdm5xo3_400.png[/img][/center]
Many years ago - and even longer than one might think - a clan of spirals from the Windswept Plateau felt the familiar call of wanderlust, the allure of faraway places and tales spread on the wind enough to bring them to the decision to depart their home. Their departure was not sorrowful, though it was bittersweet, with the clan receiving tokens from friends so they would never forget where they had come from no matter how far away they might roam. Keeping the gifts close, the spirals allowed themselves to be carried away on the sweet breeze, eager to see and explore all they could.
Eventually, though, they crossed over the Scarred Wasteland, the sea of pestilence and decay a far cry from the soft green land of their birth. Great shapes of roving beasts and the packs of ravenous dragons could be seen below as they crossed the wastes. As much as they loathed the very thought of resting in this godforsaken place, the spirals had journeyed long and were in desperate need of food and sleep. Unable to push on any further, they came to rest in the Wandering Contagion, finding as safe a place as they could to lay their head. Little did they know, however, that their fate was already sealed as the very air they breathed began to infect them...
ORIGINS
After they were infected, those Wyrms that survived the many strains of plague and disease rampant in the Wasteland dared not venture beyond the Wandering Contagion for fear of spreading the sickness. This caution does not apply to modern Wyrms, who, upon adopting the Plague mentality, now desire to bring glory to the Plaguebringer by spreading Her Glorious diseases. Of course, there are a number of Wyrms that desire no such thing, content to live and let live as they continue to adapt to their ever-changing home.
The Wyrms that venture beyond the Wasteland to spread their pestilence, like many spirals, tire quickly, and are prone to settling down in new clans. They are usually scientifically-minded, taking to building their lairs on the edges of their clan's, where they spend their time experimenting. They dislike interruptions to the point of reacting with violence if provoked. Usually they are quiet, though, and are happiest when left alone to their own devices. Even if those devices are suspect to their non-Wyrm clanmates.
For those that remain in the Scarred Wasteland, life is a constant challenge as they face the harsh reality of living in this inhospitable land. Wyrms here are just as savage as any other dragons residing in the wastes, vicious and without mercy. They might not be as ravenous as mirrors, but a clan of Wyrms will defend their territory without hesitation, strangling foes when their traps and poisons fail to keep enemies at bay. Any Wyrm that finds themselves in a clan outside of their own kind may struggle to find a place, but will usually take on a role as a hunter or warrior, their ferocity and loyalty to their clan making them a terrifying ally.
EYE LORE
GOAT EYES
Wyrms with goat eyes are known for their hyper-focus, and are usually made lookouts for their clan. Their ability to remain still as stone for hours on end is uncanny, making this a perfect duty for them. While they are capable of great focus, goat-eyed Wyrms are unusually timid for their species, known to flee from foes instead of facing them. While this would normally be considered shameful, they are exempt, so long as they raise the alarm as they flee.
FACET EYES
Those Wyrms born with faceted eyes are able to see the world around them with hundreds of lenses, able to use this ability to their advantage in both combat and hunting. They are held in high regard by their clans for their prowess, and facet-eyed Wyrms usually head their clan's hunters and warriors.
MULTI-GAZE EYES
The many eyes lining the length of a Wyrm are, unfortunately, considered a hindrance by many. While they are able to see in almost every direction at once, the sheer number of eyes gives them more soft spots able to be taken advantage of in battle. For this reason, multi-gaze Wyrms are mostly scouts, going out before the main group of warriors to look for enemies before reporting their findings back to the clan.
PRIMAL EYES
Unfortunately, all primal-eyed Wyrms are completely blind. While they cannot see the world around them, their mental prowess is unmatched, turning their minds inward and tapping into unseen powers. A clan that hatches a primal-eyed Wyrm considers themselves greatly blessed, the dragon lifted up to a sort of patriarchal or matriarchal status. With their mental acuity and arcane knowledge, many of them become oracles, seers, or magi, giving counsel and prophecies to any who seek their wisdom.
GLOWING EYES
The only Wyrms possessing glowing eyes are the Spectralwyrms - Wyrms that have died and been revived by unknown means. No other Wyrms have these eyes, as it is a sign of whatever parasite or magic has brought the dragon back.
DARK SCLERA
Believed to be a sign of the Shade, Wyrms with dark sclera are feared by any and all dragons they cross, even those in their own clan. Wyrms with these eyes are devoid of any and all emotion, many completely mute - though whether this is by choice remains to be seen. They devour anything that moves and, if not kept in check, will kill indiscriminately. Some Wyrms with dark scleras have even been known to turn on their own clan. For this reason alone, many are driven from their clans and out into the wastes.
FAMILIARS
Wyrms are known to keep a variety of familiars, from those seen in their ancestors' homelands to the more vicious beasts seen in the wastes. These are, of course, their favored familiars; Wyrms will keep any familiar that is brave (or fool) enough to ally themselves with them.
Blackwing Croaker
Familiar
These creatures spend their early lives swimming in shallow riverbeds. When they mature their fins will have elongated enough to facilitate flight.
2800
Heartred Croaker
Familiar
Named for their outer display, heartred croakers are various shades of brown and green on the inside.
2850
Conjoined Skink
Familiar
Long thought to be an extremely rare mutation, two-headed members of this species began outliving their single-headed siblings due to the added benefit of being able to watch for predators in several directions at once.
250
Algae-Bottom Slarg
Familiar
A slarg must keep its skin moist to stay hydrated and avoid suffocation.
1000
Tar-Trooper Slarg
Familiar
While this creation has an impressive stench, it is no more capable of surviving hot tar than other animals. It gets its name from the thick black mucus it produces.
1000
Redfin Wavespinner
Familiar
A student of the wave, they are adept at using whirlpools to entrap their opponents.
2350
Maren Warlock
Familiar
Beware crossing a warlock...
2650
Goliath Mountain Beetle
Familiar
Its long lifespan and natural armor allow this insect to reach enormous sizes. The largest recorded Goliath had a 7m wingspan!
2400
Longwing Epiptite
Familiar
It takes a patient dragon to raise a Longwing Epiptite from a larvae.
500
Vermillion Epiptite
Familiar
It's rumored that special epiptites can talk and grant wishes! You just have to speak to enough of them to find one...
500
Autumn Millifae
Familiar
This shiny arthropod is a deft swimmer; it is quite a treat to see one swirling and twirling down a creek during the waning sunlight of autumn.
500
Corpse Cleaner
Familiar
An unfortunate creature makes for a fortunate corpse cleaner.
2150
Crowned Bonepriest
Familiar
The bonepriest's crown grows an additional prong with each successful molt.
1950
Hydra Scorpion
Familiar
It is said that if you cut off the tail of a hydra scorpion, two more will grow in its place.
7500
Ashspine Widow
Familiar
A gnarly, vicious land spider that is more at home on the cooled lava than you are. There is definitely reason for concern.
2525
Silky Webwing
Familiar
One of the many mutations that this webwing has undergone has left it with luxurious plumage.
1500
Webwing Alpha
Familiar
It's the biggest, and that makes it the best! (It's kind of a jerk about it though.)
1500
Death Seeker
Familiar
This murderous bird is blind save for the large, ominous eye on its chest.
2700
Hooded Dodo
Familiar
This bird once had only two eyes, but was completely blind. Luckily for the future of the species, it has evolved to possess four additional sightless eyes.
2700
Harlequin Feathercroak
Familiar
A sassy companion that is capable of speaking only in pun.
250
Sable Feathercroak
Familiar
The springtime brings a symphony of loud croaks, as these creatures seek potential mates.
250
Dire Vulture
Familiar
Often misunderstood due to its name, the presence of Dire Vultures often means there is plenty of food nearby.
2300
Flesh Forager
Familiar
These imposing carrion birds are actually extremely tender if you're--how do we put this--alive.
2300
Tatterwing Carcass
Familiar
These imposing zombie-vultures can spend weeks perched in the same spot, waiting for sickly creatures to succumb.
2750
Shatterbone Vulture
Familiar
In a stunning natural role reversal, the undead Shatterbone often finds itself center of attention of other carrion birds.
2750
Anomalous Nekomata
Familiar
Nekomata sleep with their eye open. It's as disconcerting as it sounds.
1000
Wasteland Collector
Familiar
These scavengers return to a Golden Idol with the trinkets they were able to collect.
1000
Dire Hyena
Familiar
10x more awesome than a regular hyena.
1000
Scythe Kamaitachi
Familiar
This spirit rides in the wake of other kamaitachi, delivering several shallow cuts to anyone unfortunate enough to stand in its path. (KS-Sponsored by Larthan.)
3000
Nochnyr
Familiar
A haphazard union of spare parts. (KS-Sponsored by Zen.)
2600
Janustrap
Familiar
One of the stalks keeps track of where flies will be, while the other monitors where dragons have been.
1635
Rosaline Strangler
Familiar
Many dragons will attempt to plant their stranglers near others with an eye for desirable color outcomes. However, the stranglers have a mind of their own and will often uproot and move to a place more to their liking.
2000
Ancient Fungus
Familiar
The most crotchety of fungi. As it ages the outer shell becomes crackled and hard as stone.
2100
Blooming Hedgehide
Familiar
Giving new meaning to the phrase "there's something in the bushes."
1500
Overwatered Seedling
Familiar
You've given it sunlight and mineral supplements, what does it want from you? Blood?
1500
Cursed Bat
Familiar
What is this bat's curse? That's for the unfortunate soul who catches this one to discover.
2100
Runic Bat
Familiar
Runic bats feed exclusively off of the mana thieves of Crystalspine Reaches.
2150
Rat King
Familiar
Long live the king.
4500
Ghostly Rat Lord
Familiar
Neither fanrats nor sewer sludge are responsible for this horror.
4500
Mossy Cerdae
Familiar
Unicorns have always produced Cerdae, unicorns without healing abilities. Recently the birth rate of cerdae has skyrocketed, leaving some dragons to wonder if unicorns are dying out.
2800
Kelpie
Familiar
Most dragons are too large to practically ride a kelpie, and as such are regarded as allies, not prey.
250
Death's-Head Stag
Familiar
Some consider it a harbinger of misfortune, but most dismiss such omens as old-wyrm's tales. (KS-sponsored by Windswept.)
1500
Serpenta
Familiar
It's difficult to discern what the serpenta is hoping to camouflage itself as, but you're pretty sure it doesn't need to. Run! (Colored by arctictis.)
1200
Scarlet Serpenta
Familiar
The coat of a scarlet serpenta's vibrant namesake is only red for a two week duration each year. When this change occurs the serpenta is dangerous and unpredictable. (Colored by NeroGravity.)
1300
Acid-Tongue Serpenta
Familiar
It is recommended to stay as far from these hostile creatures as possible -with the exception of plague dragons, who have a natural immunity to serpenta venom. (Colored by autumnalis.)
900
Pronghorn Hunter
Familiar
A lone pronghorn is a danger to both beastclans and dragonkind.
2750
Pronghorn Stomper
Familiar
Swift and strong, these towering creatures will drop to all fours and chase away anyone that threatens their territory.
2750
Nightmare
Familiar
This eerie equine creature is surprisingly sweet, but will only make itself known in dreams to those who have witnessed a death.
2750
Infestation Hound
Familiar
Dripping with disease, these hellish hounds disguise themselves as carcasses. They prey on unsuspecting scavengers that come to feast.
2750
Mottled Sea Serpent
Familiar
Maren schools have recently begun collecting Sea Serpent eggs in hopes of domesticating the species.
2350
Shattered Serpent
Familiar
So many Shattered Serpents live in the Abiding Boneyard that the sand itself looks as though it's rippling like an ocean.
2000
Giant White Toridae
Familiar
A creature of myth and urban legend! It and its 5,783 cousins are a rare and elusive find.
2350
Sewer Toridae
Familiar
A Toridae of unusual size.
2350
Serthis Potionmaster
Familiar
This potions specialist has been trying to teach shadow magic for five years... but the congregation keeps passing him over for less-experienced Serthis.
1950
Flamescale Venomcaster
Familiar
If the heat weren't enough, the mix of boiling hot poisons will likely take care of any would-be assailant.
2525
Flamescale Illusionist
Familiar
The Flamescale clan's mysterious magi draw their power from the powerful tectonic activity of the area, culminating in potent spells.
2525
Malevolent Spirit
Familiar
A lumbering mass of bones. This shambling horror is draped in rotting cloth and surrounded by a shroud of thick mist.
7500
Contagion Gem Guardian
Familiar
Protector of Plague's elemental gemstones. (Riot of Rot 2019 Holiday Item)
0
Contaminated Ambassador
Familiar
Serthis have an excellent natural protection against poisons and toxins, making them natural emissaries to the Scarred Wasteland. (Riot of Rot 2018 Holiday Item)
0
Aerborne Ambassador
Familiar
The grinning faces of kitsune are welcomed and beloved among the clans of the Windswept Plateau, many even living close by dragons for protection. (Mistral Jamboree Holiday Item 2019)
0
Spirit of Plague
Familiar
A festering spirit animal that contains the essence of plague. (Riot of Rot Holiday Familiar 2017.)
0
Spirit of Wind
Familiar
An ephemeral spirit animal that contains the essence of wind. (Mistral Jamboree Holiday Familiar 2018.)
0
Enduring Goblin
Familiar
The eyes of the Plaguebringer. (Riot of Rot Holiday Familiar 2016.)
0
Gusting Goblin
Familiar
The eyes of the Windsinger. (Mistral Jamboree Holiday Familiar 2017.)
0
Deadland Disciple
Familiar
Elemental acolyte of the Plaguebringer. (Riot of Rot Holiday Item 2015.)
0
Hurricane Herald
Familiar
Elemental acolyte of the Windsinger. (Mistral Jamboree Holiday Item 2016.)
0
Graveyard Guardian
Familiar
Guardian of the Scarred Wasteland. (Riot of Rot 2014.)
0
Cloudkeeper Herald
Familiar
Guardian of the Windswept Plateau. (Mistral Jamboree 2015.)
0
Plague Sprite
Familiar
Entourage of the Plaguebringer. (Riot of Rot Holiday Familiar 2013.)
0
Wind Sprite
Familiar
Entourage of the Windsinger. (Mistral Jamboree Holiday Familiar 2014.)
0
TOKENS
Some Wyrms still hold tokens passed down from their ancestors; objects held sacred as they remind them of their origins. Others collect trophies, the things taken from felled prey and enemies alike. Sometimes these are worn, yet others are placed somewhere they can be looked on with the admiration they deserve.
APPAREL:
For the hunters and warriors, anything taken from their quarry is looked on as a symbol of power. This usually means armor and bones and includes, but is not limited to:
Crown of Bones
Apparel
A dusty circlet constructed with the bones of several creatures. It is unclear whether some of them came from other dragons.
500
Boneyard Tatters
Apparel
The tattered, degraded remains of a pilgrim who has bested the Abiding Boneyard. There's something not quite right about this dragon's face... (Riot of Rot 2013 Holiday Item)
0
Bleak Birdskull Headdress
Apparel
A hefty skull headdress, decorated with black tribal ribbons, threads, feathers, and beads. Wise dragons warn against the mystical and primal energies that surround pieces like this.
1300
Carapace Arm
Apparel
A tattered banner and carapace of a fallen foe adorn this fierce scavenger. (Riot of Rot Holiday Item 2017.)
0
Skeletal Chimes
Apparel
A plagueland breeze is best accompanied by a cheerful rattle of skeletal chimes. (Riot of Rot Holiday Item 2015.)
0
Fiendflesh Grimplate
Apparel
Perhaps the most striking of the set, this creepy breastplate gives the appearance that its wearer is being devoured by their own armor.
0
For the roaming Wyrms, their apparel focuses less on victories in battle and more on their ancient heritage, or, for the more scientifically-minded, practicality:
Black Protective Eyewear
Apparel
When it is time to make science, always remember to prioritize safety first!
250
White Plague Doctor Mask
Apparel
For dragons who wish to provide the best in medical care.
250
Windbound Mask
Apparel
A playful breeze whisks in this masked messenger. (Mistral Jamboree Holiday Item 2016)
0
Bamboo Breeze Cape
Apparel
This unassuming cape sounds like a field full of reeds when the wind plays across its folds. (Mistral Jamboree Holiday Item 2017)
0
Verdant Starsilk Cloak
Apparel
A long shimmering cloth of celestial fabric that drapes along the flank.
1400
WEAPONS:
An unarmed Wyrm is still formidable, but they still prefer to be prepared.
Cleaver
Apparel
An effective weapon; an ineffective kitchen utensil.
500
Traditional Broadsword
Apparel
Gets the job done without any frills. Disclaimer: May get the job done with frills depending on dragon breed.
2000
Ravenskull Broadsword
Apparel
For dragons who think they're totally metal. We can put a skull on that.
0
TOKENS
Preferred hoards vary by Wyrm, but many find solace in relics from ancestors or trophies from foes, including:
Gustborne Balloon
Apparel
This festive papercraft threatens to float away on each gust of wind that propels it. (Mistral Jamboree 2015 Holiday Item)
0
Wind Tome
Apparel
A durable leather tome filled with ancient knowledge of the Wind Flight.
1000
Plague Tome
Apparel
A durable leather tome filled with ancient knowledge of the Plague Flight.
1000
Wind Runestone
Dragonmade
An ancient stone bearing the ancestral rune of the Windsinger. Such a find should be kept as a prized possession.
110
Plague Runestone
Dragonmade
An ancient stone bearing the ancestral rune of the Plaguebringer. Such a find should be kept as a prized possession.
110
Plaguebringer Bone Scrimshaw
Trinkets
A menacing engraving of the Plaguebringer. It is scrawled on the side of a large bonespike and reeks of decay.
105
Rotting Plaguebringer Effigy
Trinkets
A crudely-fashioned stuffed doll that resembles the Plaguebringer. The dragon leather it's held together with is molding and smells awful.
1000
Windsinger Painted Vase
Trinkets
A delicate vase, painted to depict the Windsinger. The brushstrokes appear to wriggle and dance across its surface, as if they yearn to peel off and fly away.
105
Playful Windsinger Puppet
Trinkets
A crudely-fashioned stuffed doll that resembles the Windsinger. It is made of fine satin cloth and held together with green ribbons.
[center][center][size=3][emoji=plague rune size=1][url=https://www1.flightrising.com/forums/drs/2812242/1#post_2812242]Intro[/url] || [url=https://www1.flightrising.com/forums/drs/2812242/1#post_42029701]Lore[/url] || [url=https://www1.flightrising.com/forums/drs/2812242/1#post_42029705]Standards[/url] || [url=https://www1.flightrising.com/forums/drs/2812242/1#post_42029706]Registry[/url] || [url=https://www1.flightrising.com/forums/drs/2812242/1#post_42029709]Graphics[/url] || [url=https://www1.flightrising.com/forums/drs/2812242/1#post_42029710]Pinglist[/url][emoji=wind rune size=1][/size][/center]
[img]https://i.imgur.com/WhJ3yjC.png[/img]
[font=constantia][size=7][color=#8C220A]SUBSPECIES STANDARDS[/color][/size][/font][/center]
[center][img]https://i.imgur.com/VLbN6mY.png[/img][/center]
[b]GENERAL GUIDELINES[/b]
[LIST]
[*]The Wyrm subspecies applies to spirals only
[*]Wyrms must be Wind or Plague flight
[center][emoji=wind rune size=1][emoji=plague rune size=1][/center]
[size=4][color=#8C220A][i]Through adaptation, many varieties of Wyrm have taken refuge in the Wandering Contagion and beyond...[/i][/color][/size]
[center][img]https://66.media.tumblr.com/07655acabf5f30100a4bbe954460a1eb/tumblr_o1zrsv44JN1ufdm5xo3_400.png[/img][/center]
[center][img]https://i.imgur.com/WhJ3yjC.png[/img]
[font=constantia][size=7][color=#8C220A]BLIGHTWYRM[/color][/size][/font]
[img]https://i.imgur.com/JXPqZOP.png[/img]
[size=4][color=#8C220A][i]Descendents of the first of the spirals to fall ill to the many strains of pestilence that thrive in the Scarred Wasteland. They remain the closest in mindset to their ancestors, retaining their wanderlust and are the most likely to leave the wastes.[/i][/color][/size]
[b]PRIMARY:[/b] [i]tomato - coral[/i]
bar, fade, giraffe, jupiter, leopard, ripple, slime, speckle
[b]SECONDARY:[/b] [i]tomato - coral[/i]
blend, clouded, current, daube, freckle, hex, saturn
[b]TERTIARY:[/b] [i]avocado - spring[/i]
gembond[/center]
[center][img]https://i.imgur.com/WhJ3yjC.png[/img]
[font=constantia][size=7][color=#8C220A]ROTWYRM[/color][/size][/font]
[img]https://i.imgur.com/vRZ0Map.png[/img]
[size=4][color=#8C220A][i]As time passed, the old Wyrms changed further, bodies of their weaker members showing further signs of decay. Many did not survive, but the Rotwyrms are the descendants of those that did. Despite their rotting bodies, they are almost impossibly strong, and incredibly hungry. Perhaps something about living so close to death taught them secrets...[/i][/color][/size]
[b]PRIMARY:[/b] [i]dirt - rust, carmine - coral[/i]
giraffe
[b]SECONDARY:[/b] [i]dirt - rust, garnet - coral[/i]
hex
[b]TERTIARY:[/b] [i]dirt - rust, sanguine/blood, forest - swamp, spring - moss[/i]
crackle, veined[/center]
[center][img]https://i.imgur.com/WhJ3yjC.png[/img]
[font=constantia][size=7][color=#8C220A]HORRORWYRM[/color][/size][/font]
[img]https://i.imgur.com/HUnc3xK.png[/img]
[size=4][color=#8C220A][i]The most magically adept of the Wyrms, relying solely on breath and elemental magic in battle. They are the most in tune with the energies around them and many act as spiritual counselors to their clanmates. Horrorwyrms are skilled arcane craftsmen as well, and are known to craft talismans from the bones of fallen foes to protect the clan.[/i][/color][/size]
[b]PRIMARY:[/b] [i]tomato - crimson[/i]
crystal, iridescent, metallic, slime, fade
[b]SECONDARY:[/b] [i]tomato - crimson[/i]
facet, shimmer, alloy, sludge, blend
[b]TERTIARY:[/b] [i]tomato - crimson, avocado - moss[/i]
ghost, runes, capsule, veined[/center]
[center][img]https://i.imgur.com/WhJ3yjC.png[/img]
[font=constantia][size=7][color=#8C220A]DREADWYRM[/color][/size][/font]
[img]https://i.imgur.com/TXCfhWX.png[/img]
[size=4][color=#8C220A][i]Bleached by disease and their penchant for eating nothing but bone for weeks on end, Dreadwyrms are among the most ferocious of their kind. They care little for weapons, instead coiling around prey and foe and constricting. Because of their aggressive nature, most Wyrm clans are capable of sustaining only one mature Dreadwyrm. Mating pairs are rare, considering their desire to kill one another on sight.[/i][/color][/size]
[b]PRIMARY:[/b] [i]antique, white[/i]
basic, cherub, iridescent, metallic, ripple, skink
[b]SECONDARY:[/b] [i]antique, white[/i]
basic, shimmer, alloy, current, spinner
[b]TERTIARY:[/b] [i]crimson - blood[/i]: smirch || [i]antique, white[/i]: crackle || [i]silver - dust, forest - swamp[/i]: ghost[/center]
[center][img]https://i.imgur.com/WhJ3yjC.png[/img]
[font=constantia][size=7][color=#8C220A]DEATHWYRM[/color][/size][/font]
[img]https://i.imgur.com/7tUu6ST.png[/img]
[size=4][color=#8C220A][i]Like Dreadwyrms, Deathwyrms are ferocious, but unlike them, this ferocity is directed only to enemies of the clan. Unrelenting warriors, Deathwyrms stop at nothing in battle, relying on a combination of tooth and claw and poisons to destroy their quarry. When not in battle, however, they are quiet and docile, and usually found telling tales of their latest victory to any hatchlings in the clan.[/i][/color][/size]
[b]PRIMARY:[/b] [i]coal - eldritch[/i]
bar, falcon, giraffe, jupiter, leopard
[b]SECONDARY:[/b] [i]coal - eldritch[/i]
daub, peregrine, hex, saturn, clouded
[b]TERTIARY:[/b] [i]tomato - berry[/i]
runes, ghost, smirch, thylacine[/center]
[center][img]https://i.imgur.com/WhJ3yjC.png[/img]
[font=constantia][size=7][color=#8C220A]HOLLOWYRM[/color][/size][/font]
[img]https://i.imgur.com/x71kJsj.png[/img]
[size=4][color=#8C220A][i]The most scientifically minded of the Wyrms, Hollowyrms are skilled at crafting poisons and other elixirs. They do not socialize much with their clanmates, usually far too absorbed with their work to leave their lairs. This doesn't mean they won't speed to aid their clanmates when under attack, however. And despite their reclusive nature, Hollowyrms are oddly nurturing when it comes to hatchlings, and an adult will take in abandoned eggs or hatchlings without hesitation.[/i][/color][/size]
[b]PRIMARY:[/b] [i]white - smoke[/i]
bar, cherub, vipera
[b]SECONDARY:[/b] [i]white - smoke[/i]
daub, seraph
[b]TERTIARY:[/b] [i]white - smoke, thistle - mist[/i]
ghost[/center]
[center][img]https://i.imgur.com/WhJ3yjC.png[/img]
[font=constantia][size=7][color=#8C220A]SPECTRALWYRM[/color][/size][/font]
[img]https://i.imgur.com/AVhnHoK.png[/img]
[size=4][color=#8C220A][i]When a Wyrm dies, the body is sometimes known to live on. Whether because it is possessed by a spirit or demon, animated by some parasite, or simply because the soul of the departed is simply too stubborn to move on remains to be seen. Being a creature of death, Spectralwyrms are typically necromancers, channeling the voices of the dead. They rarely are seen in combat, but maybe that's just because there are no survivors to speak of them...[/i]
[b]ALL SPECTRALWYRMS MUST HAVE GLOWING EYES[/b][/color][/size]
[b]PRIMARY:[/b] [i]coal - midnight[/i]
slime
[b]SECONDARY:[/b] [i]coal - midnight[/i]
sludge
[b]TERTIARY:[/b] [i]antique/white, crocodile - moss[/i]
ghost, capsule[/center]
[center][img]https://66.media.tumblr.com/07655acabf5f30100a4bbe954460a1eb/tumblr_o1zrsv44JN1ufdm5xo3_400.png[/img][/center]
Through adaptation, many varieties of Wyrm have taken refuge in the Wandering Contagion and beyond...
BLIGHTWYRM
Descendents of the first of the spirals to fall ill to the many strains of pestilence that thrive in the Scarred Wasteland. They remain the closest in mindset to their ancestors, retaining their wanderlust and are the most likely to leave the wastes.
As time passed, the old Wyrms changed further, bodies of their weaker members showing further signs of decay. Many did not survive, but the Rotwyrms are the descendants of those that did. Despite their rotting bodies, they are almost impossibly strong, and incredibly hungry. Perhaps something about living so close to death taught them secrets...
The most magically adept of the Wyrms, relying solely on breath and elemental magic in battle. They are the most in tune with the energies around them and many act as spiritual counselors to their clanmates. Horrorwyrms are skilled arcane craftsmen as well, and are known to craft talismans from the bones of fallen foes to protect the clan.
Bleached by disease and their penchant for eating nothing but bone for weeks on end, Dreadwyrms are among the most ferocious of their kind. They care little for weapons, instead coiling around prey and foe and constricting. Because of their aggressive nature, most Wyrm clans are capable of sustaining only one mature Dreadwyrm. Mating pairs are rare, considering their desire to kill one another on sight.
Like Dreadwyrms, Deathwyrms are ferocious, but unlike them, this ferocity is directed only to enemies of the clan. Unrelenting warriors, Deathwyrms stop at nothing in battle, relying on a combination of tooth and claw and poisons to destroy their quarry. When not in battle, however, they are quiet and docile, and usually found telling tales of their latest victory to any hatchlings in the clan.
The most scientifically minded of the Wyrms, Hollowyrms are skilled at crafting poisons and other elixirs. They do not socialize much with their clanmates, usually far too absorbed with their work to leave their lairs. This doesn't mean they won't speed to aid their clanmates when under attack, however. And despite their reclusive nature, Hollowyrms are oddly nurturing when it comes to hatchlings, and an adult will take in abandoned eggs or hatchlings without hesitation.
When a Wyrm dies, the body is sometimes known to live on. Whether because it is possessed by a spirit or demon, animated by some parasite, or simply because the soul of the departed is simply too stubborn to move on remains to be seen. Being a creature of death, Spectralwyrms are typically necromancers, channeling the voices of the dead. They rarely are seen in combat, but maybe that's just because there are no survivors to speak of them... ALL SPECTRALWYRMS MUST HAVE GLOWING EYES
[center][center][size=3][emoji=plague rune size=1][url=https://www1.flightrising.com/forums/drs/2812242/1#post_2812242]Intro[/url] || [url=https://www1.flightrising.com/forums/drs/2812242/1#post_42029701]Lore[/url] || [url=https://www1.flightrising.com/forums/drs/2812242/1#post_42029705]Standards[/url] || [url=https://www1.flightrising.com/forums/drs/2812242/1#post_42029706]Registry[/url] || [url=https://www1.flightrising.com/forums/drs/2812242/1#post_42029709]Graphics[/url] || [url=https://www1.flightrising.com/forums/drs/2812242/1#post_42029710]Pinglist[/url][emoji=wind rune size=1][/size][/center]
[img]https://i.imgur.com/WhJ3yjC.png[/img]
[font=constantia][size=7][color=#8C220A]GRAPHICS[/color][/size][/font]
[font=constantia][size=5][color=#8C220A][i]Please feel free to use these in your signature, bios for your Wyrms, or anywhere else![/i][/color][/size][/font][/center]
[center][img]https://i.imgur.com/VLbN6mY.png[/img]
[code][url=https://www1.flightrising.com/forums/drs/2812242][img]https://i.imgur.com/VLbN6mY.png[/img][/url][/code]
[img]https://i.imgur.com/1lK4t0f.png[/img]
[code][url=https://www1.flightrising.com/forums/drs/2812242][img]https://i.imgur.com/1lK4t0f.png[/img][/url][/code]
[img]https://i.imgur.com/Hmqmd2u.png[/img]
[code][url=https://www1.flightrising.com/forums/drs/2812242][img]https://i.imgur.com/Hmqmd2u.png[/img][/url][/code]
[size=2][i]These banners made by dadminkestler[/i][/size][/center]
[center][img]https://66.media.tumblr.com/07655acabf5f30100a4bbe954460a1eb/tumblr_o1zrsv44JN1ufdm5xo3_400.png[/img][/center]
[center][font=constantia][size=5][color=#8C220A][i]Graphics used in this hub:[/i][/color][/size][/font][/center]
[LIST]
[*] [url=https://www1.flightrising.com/forums/cc/2423018]Cross-flight dividers[/url] by DuskAwakening
[*] [url=https://banyan-fr.tumblr.com/post/138627887239/free-simple-gold-silver-and-dark-iron-dividers]Silver divider[/url] by Banyan
[*] [url=https://frtaurelia.tumblr.com/post/114139990865/since-i-couldnt-find-any-vertical-flight-region]Vertical flight region banners[/url] and [url=https://frtaurelia.tumblr.com/post/114205746535/i-made-some-horizontal-flight-banners-too-these]horizontal flight region banners[/url] by Taurelia
[/LIST]
[center][img]https://66.media.tumblr.com/07655acabf5f30100a4bbe954460a1eb/tumblr_o1zrsv44JN1ufdm5xo3_400.png[/img][/center]