(I dont have any dragons to add but I just want to say that your insight is very valuable and fun to read. This is really helpful, thank you for taking the time to do this!)
TOPIC | Free Lore Analysis [Busy]
(I dont have any dragons to add but I just want to say that your insight is very valuable and fun to read. This is really helpful, thank you for taking the time to do this!)
[url=http://flightrising.com/main.php?dragon=54047508]
[img]http://flightrising.com/rendern/350/540476/54047508_350.png[/img]
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Feel free to skip if her lore's too much or too macabre for you! Also, feel free to skip the part written by someone else.
i just rewrote this girl's mini-snippet while i plan on rewriting everything, very short but hey
[url=http://flightrising.com/main.php?dragon=33272173]
[img]http://flightrising.com/rendern/350/332722/33272173_350.png[/img]
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[center][color=#746C83][font=Sylfaen] I think this is the newest lore I've written and fleshed out and any help would be appreciated! I feel like I got a little repetitive. But please remember to take breaks and hydrate so you don't get burnt out and keep it fun ^^
[url=http://flightrising.com/main.php?dragon=11920670]
[img]http://flightrising.com/rendern/350/119207/11920670_350.png[/img]
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@PearlConnor
I sincerely apologize about the reactionary response that I had earlier. That just goes to show how powerful names can be when combined with a visual.
That does not mean that I can't provide helpful tips. I feel really bad for leaving you hanging but I wanted to compile some thoughts that I think are general strategies that can be applied to any genre of lore. So hopefully some of these strategies will prove useful to you.
First off is format, below I will provide a general format that I follow and give some thoughts on why I arrange that particular category the way I do. Format helps guide readers just as much as the words do. Don't be afraid to break up long paragraphs or sections. It can be pleasant to see little images or something like that to organize sections. Be sure that these section breakers aren't animations or something like that. It draws away the reader's attention.
Name: definitely first impact. A strong character has a name that connects to them somehow and it also clues readers in to what the lore may be about.
Role: Keep this brief. This describes the role that the character serves in the clan or whatever organization they are a part of. This is useful for the lazier readers to know what this character may be about.
Lore: This is the story that you choose to write. This should show the readers what your character is about. It should include some dialogue, which is active language, so that readers can see how this character interacts with those close to them and feel like they are along for the adventure. It is your way as the author to pull your readers in and show them what makes your character great.
Description: This is where you would include extra information that you can not fit into the "Lore" section. I kind of consider this section necessary exposition and potential "Statistics" for your character.
Extraneous: This is the section for your artwork or fun quotes about your character. This is a section for you to include what praise people have said about your character.
Next would be some general questions that I find useful to ask myself when I am building a character or reviewing their design. Hopefully some of these questions will help you.
What is it about my character that I love?
What personality traits do I admire in my character?
What is my character's goal in life?
How does my character achieve that goal? What motivates them?
How does my character respond to danger?
How does my character approach obstacles? Are those obstacles often self inflicted or do they come from an outside source?
What are my character's weaknesses?
Does my character try to overcome their weaknesses in their personal story arc?
How does my character connect to those around them such as clan, friends, or family?
Hopefully this isn't too much information all at once. I feel like this summarizes some general strategies that I have fairly succinctly though.
I sincerely apologize about the reactionary response that I had earlier. That just goes to show how powerful names can be when combined with a visual.
That does not mean that I can't provide helpful tips. I feel really bad for leaving you hanging but I wanted to compile some thoughts that I think are general strategies that can be applied to any genre of lore. So hopefully some of these strategies will prove useful to you.
First off is format, below I will provide a general format that I follow and give some thoughts on why I arrange that particular category the way I do. Format helps guide readers just as much as the words do. Don't be afraid to break up long paragraphs or sections. It can be pleasant to see little images or something like that to organize sections. Be sure that these section breakers aren't animations or something like that. It draws away the reader's attention.
Name: definitely first impact. A strong character has a name that connects to them somehow and it also clues readers in to what the lore may be about.
Role: Keep this brief. This describes the role that the character serves in the clan or whatever organization they are a part of. This is useful for the lazier readers to know what this character may be about.
Lore: This is the story that you choose to write. This should show the readers what your character is about. It should include some dialogue, which is active language, so that readers can see how this character interacts with those close to them and feel like they are along for the adventure. It is your way as the author to pull your readers in and show them what makes your character great.
Description: This is where you would include extra information that you can not fit into the "Lore" section. I kind of consider this section necessary exposition and potential "Statistics" for your character.
Extraneous: This is the section for your artwork or fun quotes about your character. This is a section for you to include what praise people have said about your character.
Next would be some general questions that I find useful to ask myself when I am building a character or reviewing their design. Hopefully some of these questions will help you.
What is it about my character that I love?
What personality traits do I admire in my character?
What is my character's goal in life?
How does my character achieve that goal? What motivates them?
How does my character respond to danger?
How does my character approach obstacles? Are those obstacles often self inflicted or do they come from an outside source?
What are my character's weaknesses?
Does my character try to overcome their weaknesses in their personal story arc?
How does my character connect to those around them such as clan, friends, or family?
Hopefully this isn't too much information all at once. I feel like this summarizes some general strategies that I have fairly succinctly though.
@PearlConnor
I sincerely apologize about the reactionary response that I had earlier. That just goes to show how powerful names can be when combined with a visual.
That does not mean that I can't provide helpful tips. I feel really bad for leaving you hanging but I wanted to compile some thoughts that I think are general strategies that can be applied to any genre of lore. So hopefully some of these strategies will prove useful to you.
First off is format, below I will provide a general format that I follow and give some thoughts on why I arrange that particular category the way I do. Format helps guide readers just as much as the words do. Don't be afraid to break up long paragraphs or sections. It can be pleasant to see little images or something like that to organize sections. Be sure that these section breakers aren't animations or something like that. It draws away the reader's attention.
Name: definitely first impact. A strong character has a name that connects to them somehow and it also clues readers in to what the lore may be about.
Role: Keep this brief. This describes the role that the character serves in the clan or whatever organization they are a part of. This is useful for the lazier readers to know what this character may be about.
Lore: This is the story that you choose to write. This should show the readers what your character is about. It should include some dialogue, which is active language, so that readers can see how this character interacts with those close to them and feel like they are along for the adventure. It is your way as the author to pull your readers in and show them what makes your character great.
Description: This is where you would include extra information that you can not fit into the "Lore" section. I kind of consider this section necessary exposition and potential "Statistics" for your character.
Extraneous: This is the section for your artwork or fun quotes about your character. This is a section for you to include what praise people have said about your character.
Next would be some general questions that I find useful to ask myself when I am building a character or reviewing their design. Hopefully some of these questions will help you.
What is it about my character that I love?
What personality traits do I admire in my character?
What is my character's goal in life?
How does my character achieve that goal? What motivates them?
How does my character respond to danger?
How does my character approach obstacles? Are those obstacles often self inflicted or do they come from an outside source?
What are my character's weaknesses?
Does my character try to overcome their weaknesses in their personal story arc?
How does my character connect to those around them such as clan, friends, or family?
Hopefully this isn't too much information all at once. I feel like this summarizes some general strategies that I have fairly succinctly though.
I sincerely apologize about the reactionary response that I had earlier. That just goes to show how powerful names can be when combined with a visual.
That does not mean that I can't provide helpful tips. I feel really bad for leaving you hanging but I wanted to compile some thoughts that I think are general strategies that can be applied to any genre of lore. So hopefully some of these strategies will prove useful to you.
First off is format, below I will provide a general format that I follow and give some thoughts on why I arrange that particular category the way I do. Format helps guide readers just as much as the words do. Don't be afraid to break up long paragraphs or sections. It can be pleasant to see little images or something like that to organize sections. Be sure that these section breakers aren't animations or something like that. It draws away the reader's attention.
Name: definitely first impact. A strong character has a name that connects to them somehow and it also clues readers in to what the lore may be about.
Role: Keep this brief. This describes the role that the character serves in the clan or whatever organization they are a part of. This is useful for the lazier readers to know what this character may be about.
Lore: This is the story that you choose to write. This should show the readers what your character is about. It should include some dialogue, which is active language, so that readers can see how this character interacts with those close to them and feel like they are along for the adventure. It is your way as the author to pull your readers in and show them what makes your character great.
Description: This is where you would include extra information that you can not fit into the "Lore" section. I kind of consider this section necessary exposition and potential "Statistics" for your character.
Extraneous: This is the section for your artwork or fun quotes about your character. This is a section for you to include what praise people have said about your character.
Next would be some general questions that I find useful to ask myself when I am building a character or reviewing their design. Hopefully some of these questions will help you.
What is it about my character that I love?
What personality traits do I admire in my character?
What is my character's goal in life?
How does my character achieve that goal? What motivates them?
How does my character respond to danger?
How does my character approach obstacles? Are those obstacles often self inflicted or do they come from an outside source?
What are my character's weaknesses?
Does my character try to overcome their weaknesses in their personal story arc?
How does my character connect to those around them such as clan, friends, or family?
Hopefully this isn't too much information all at once. I feel like this summarizes some general strategies that I have fairly succinctly though.
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Preachan, here, is one of my personal favorites in my whole lair... But she's almost always overlooked when people glance over my dragons. ^^; She's a little Plague-y, but there's nothing too macabre in her lore and she does have a happy home... If you'd like to give her lore a once-over, I'd be happy to hear your thoughts.
[url=http://flightrising.com/main.php?dragon=6970039]
[img]http://flightrising.com/rendern/350/69701/6970039_350.png[/img]
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You're awesome for doing this!
Preachan, here, is one of my personal favorites in my whole lair... But she's almost always overlooked when people glance over my dragons. ^^; She's a little Plague-y, but there's nothing too macabre in her lore and she does have a happy home... If you'd like to give her lore a once-over, I'd be happy to hear your thoughts.
You're awesome for doing this!
You're awesome for doing this!
@Anchoram
You're welcome. I'm glad that you found my review helpful. I get the aesthetic appeal of the permababies, especially for Arcane primal on Gaolers. So much of the pretty runic design is lost under the fluff.
Do keep up the good work. I think that is an excellent idea to showcase Astra's personality and weaknesses but also show how much he respects those closest to him through interaction.
You're welcome. I'm glad that you found my review helpful. I get the aesthetic appeal of the permababies, especially for Arcane primal on Gaolers. So much of the pretty runic design is lost under the fluff.
Do keep up the good work. I think that is an excellent idea to showcase Astra's personality and weaknesses but also show how much he respects those closest to him through interaction.
@Anchoram
You're welcome. I'm glad that you found my review helpful. I get the aesthetic appeal of the permababies, especially for Arcane primal on Gaolers. So much of the pretty runic design is lost under the fluff.
Do keep up the good work. I think that is an excellent idea to showcase Astra's personality and weaknesses but also show how much he respects those closest to him through interaction.
You're welcome. I'm glad that you found my review helpful. I get the aesthetic appeal of the permababies, especially for Arcane primal on Gaolers. So much of the pretty runic design is lost under the fluff.
Do keep up the good work. I think that is an excellent idea to showcase Astra's personality and weaknesses but also show how much he respects those closest to him through interaction.
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@LuckOfTheClaws
Hm, I did only request one dragon per post but I can see what you mean. I will choose Mephistopheles however because I feel like he is more of the instigator. Plus, his name is fun to say.
[url=http://flightrising.com/main.php?dragon=55159235]
[img]http://flightrising.com/rendern/350/551593/55159235_350.png[/img]
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I feel like you have potential with Mephistopheles. He is definitely one of those characters that will get a plot moving, which is definitely a good thing. One problem is that he is Lawful Evil. That in itself is not a bad thing, but it doesn't really make for much of a description for a reader to connect to. Lawful Evil is a very Dungeons and Dragons term where if someone isn't familiar with the game, then they won't know what it means. My advice to overcome this is to actually show the readers how evil he is. Write a story that shows him being his evil self, better yet, write a story that shows Mephistopheles interacting with Tempest.
Right now it is clear that Tempest detests Mephistopheles. However that is really as far as the relationship seems to go to me. Why does Mephistopheles take interest in Tempest? Why would he consider it worth his time to try and pursue her? Is their relationship meant to be antagonistic between each other? Is this a loathing-turned-love story?
Overall I feel like your lore has a lot of potential. My advice is to embellish and expand, to show the readers who Tempest and Mephistopheles are.
Thank you for stopping by and letting me take a look at Mephistopheles. I hope you found some of my thoughts helpful.
@LuckOfTheClaws
Hm, I did only request one dragon per post but I can see what you mean. I will choose Mephistopheles however because I feel like he is more of the instigator. Plus, his name is fun to say.
I feel like you have potential with Mephistopheles. He is definitely one of those characters that will get a plot moving, which is definitely a good thing. One problem is that he is Lawful Evil. That in itself is not a bad thing, but it doesn't really make for much of a description for a reader to connect to. Lawful Evil is a very Dungeons and Dragons term where if someone isn't familiar with the game, then they won't know what it means. My advice to overcome this is to actually show the readers how evil he is. Write a story that shows him being his evil self, better yet, write a story that shows Mephistopheles interacting with Tempest.
Right now it is clear that Tempest detests Mephistopheles. However that is really as far as the relationship seems to go to me. Why does Mephistopheles take interest in Tempest? Why would he consider it worth his time to try and pursue her? Is their relationship meant to be antagonistic between each other? Is this a loathing-turned-love story?
Overall I feel like your lore has a lot of potential. My advice is to embellish and expand, to show the readers who Tempest and Mephistopheles are.
Thank you for stopping by and letting me take a look at Mephistopheles. I hope you found some of my thoughts helpful.
Hm, I did only request one dragon per post but I can see what you mean. I will choose Mephistopheles however because I feel like he is more of the instigator. Plus, his name is fun to say.
I feel like you have potential with Mephistopheles. He is definitely one of those characters that will get a plot moving, which is definitely a good thing. One problem is that he is Lawful Evil. That in itself is not a bad thing, but it doesn't really make for much of a description for a reader to connect to. Lawful Evil is a very Dungeons and Dragons term where if someone isn't familiar with the game, then they won't know what it means. My advice to overcome this is to actually show the readers how evil he is. Write a story that shows him being his evil self, better yet, write a story that shows Mephistopheles interacting with Tempest.
Right now it is clear that Tempest detests Mephistopheles. However that is really as far as the relationship seems to go to me. Why does Mephistopheles take interest in Tempest? Why would he consider it worth his time to try and pursue her? Is their relationship meant to be antagonistic between each other? Is this a loathing-turned-love story?
Overall I feel like your lore has a lot of potential. My advice is to embellish and expand, to show the readers who Tempest and Mephistopheles are.
Thank you for stopping by and letting me take a look at Mephistopheles. I hope you found some of my thoughts helpful.
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Would you mind reviewing this fella? Possibly some ideas for lore? I know I have some of his personality on his page, but I am hoping to find some inspiration. All in all, I have been really proud of this boy's look and just want to show him off, too. ;v;
[center][url=http://flightrising.com/main.php?dragon=52928582]
[img]http://flightrising.com/rendern/350/529286/52928582_350.png[/img]
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Would you mind reviewing this fella? Possibly some ideas for lore? I know I have some of his personality on his page, but I am hoping to find some inspiration. All in all, I have been really proud of this boy's look and just want to show him off, too. ;v;