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[center][font=papyrus][size=5]News and Updates[/size][/font]
[LIST]
[*]OVER DUE FOR AN OVERHAUL BUT! BASIC REQUIREMENTS STILL STAND> WHAT MAKES A KINTUSKUROI WILL BE UNDER REVIEW AS NEW GENES ARE CONSTANTLY BEING ADDED.
[*] IN THE MEAN TIME YOU ARE FREE TO INTERPRET
[/LIST][/center]
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[b]HAVE A DRAGON THAT MIGHT QUALIFY? SUBMIT THIS FORM FOR INSPECTION
[/b][quote]Image + Link to dragon:
ID Number:
How did you obtain it?: Bred, bought, just happened to have it?
*if bred I may inquire about you becoming a breeder*[/quote]
[b]WANT TO BE A BREEDER?
[/b][quote]Username:
User ID number:
Flight:
Dragons links and id numbers of Dragons in question:[/quote]
[center][font=papyrus][b]Post Links[/b][/font][/center]
[center][size=2][url=http://www1.flightrising.com/forums/drs/1956182#post_1956182]Intro [/url]|| [url=http://www1.flightrising.com/forums/drs/1956182#post_22114605]Lore [/url]|| [url=http://www1.flightrising.com/forums/drs/1956182#post_22114607]Standards [/url]|| [url=http://www1.flightrising.com/forums/drs/1956182#post_22114611]Variant: Forgeries[/url] || [url=http://www1.flightrising.com/forums/drs/1956182#post_22114615]Items [/url]|| [url=http://www1.flightrising.com/forums/drs/1956182#post_22114619]Pairs and For Sale[/url] || [url=http://www1.flightrising.com/forums/drs/1956182#post_22114622]Registered[/url] || [url=http://www1.flightrising.com/forums/drs/1956182#post_22114624]Affliates[/url][/size][/center]
[center]PINGLIST[/center]
[columns]General[LIST]
[*]
[*]
[/LIST][nextcol]Specifics[LIST]
[*]TheSilverFox: Gold Imps
[*]Pyr: rust colored hatchlings
[/LIST][/columns]
HAVE A DRAGON THAT MIGHT QUALIFY? SUBMIT THIS FORM FOR INSPECTION
Quote:
Image + Link to dragon:
ID Number:
How did you obtain it?: Bred, bought, just happened to have it?
*if bred I may inquire about you becoming a breeder*
WANT TO BE A BREEDER?
Quote:
Username:
User ID number:
Flight:
Dragons links and id numbers of Dragons in question:
[center][size=2][url=http://www1.flightrising.com/forums/drs/1956182#post_1956182]Intro [/url]|| [url=http://www1.flightrising.com/forums/drs/1956182#post_22114605]Lore [/url]|| [url=http://www1.flightrising.com/forums/drs/1956182#post_22114607]Standards [/url]|| [url=http://www1.flightrising.com/forums/drs/1956182#post_22114611]Variant: Forgeries[/url] || [url=http://www1.flightrising.com/forums/drs/1956182#post_22114615]Items [/url]|| [url=http://www1.flightrising.com/forums/drs/1956182#post_22114619]Pairs and For Sale[/url] || [url=http://www1.flightrising.com/forums/drs/1956182#post_22114622]Registered[/url] || [url=http://www1.flightrising.com/forums/drs/1956182#post_22114624]Affliates[/url][/size][/center]
[center][font=papyrus][size=6]LORE[/size][/font][/center]
[size=4]The Kintsukuroi began as sculptures, crafted by expert hands and impassioned peoples and dragons of the Southern Ice Fields in the earliest generations of dragon kind. After generations the land began to change on them and they migrated north across the ocean taking the art with them.
After this era of people faded and the world had its other changes, the statues left behind became broken over time. When the next generation came and found the beautiful relics, they gathered the pieces and welded them back together with gold and silver and other precious metals, earning them a new purpose. Maybe as memorials, maybe as good luck charms and maybe as something darker. Soon this generation faded as well, but the statues changed in a new way. They became infused with the magic of the land over time and were given life.
They tend to speak in ancient tongues, if they even speak at all, and are fascinated with the sensation of touch, something they never experienced as simple observing statues. So, don’t be too offended if one gently touches a hand to your shoulder or gives you a light bump with their noses.[/size]
Also in lore scrys of Kintsukuroi are hatchlings are actually their previous forms as statues.
[size=1]Thanks to Salamanderpie for some inspiration[/size]
[img]http://i.imgur.com/g8bwg4x.jpg[/img]
[center][font=papyrus][size=6]FLIGHT SPECIFIC LORE[/size][/font][/center]
[size=4][b]Ice[/b]:[color=teal][i] “The frost dragons of the Southern Icefield are collectors. They prefer to be as rigid and cold as winter's chill. Of all the dragons, ice dragons are the most unemotional, carefully preserving the world around them to be later analyzed and cataloged. Fossils and artifacts are their favored treasures.” [/i][/color]
Ice Kintsukuroi are the most standoffish of their kind. Back when primitive clans and tribes ruled the Ice Fields, Statues were carefully made from clay and sediment from the ocean or carved from bones of large animals. These were used in many occasions, as a memorial to one who perished in the storm, or almost as an effigy for those the tribes wished ill will upon, treating those statues as symbols of imprisonment. Eventually when the ice shifted and the tribes slowly disappeared, the statues remained and became infused with magic of the Flight. However, they did not earn life until lost souls were bound to them. These ice dragons are rather the most silent of them all. They will hint not of which kind of soul they were, a lost friend or a cursed enemy. This whole concept is kept very secret and makes them dangerous if crossed.
Lairs for these are often at the peaks of the [b]Cloudscrape Crags[/b] and at the foot of the [b]Fortress of Ends.[/b][/size]
[size=4][b]Earth[/b]: [color=brown][i]“The Earth Dragons of Dragonhome are monument builders. They prefer the consistency and eternal memory of the stone they shape. Of all the dragons, Earth Dragons revere their ancestors the most fervently, and remember the most about the first age. Gemstones are their favored treasures.”[/i][/color]
Kintsukuroi of the Earth flight are highly respected upon discovery. Giving life through some of the world’s oldest magic, that even before repair and feeling existence they were observing and could tell tales of many wonders and horrors they witnessed as relics. However, they mostly choose to remain silent and just give silent respect to what it knew before. And to communicate with others if they must, they will use sign language (if they have the hands to do so)
Lairs for these are often in the cliffs of the [b]Greatwyrm’s Breach [/b]or in the burial areas of the [b]Cairnstone Rest[/b][/size]
[size=4][b]Light[/b]:[color=gold][i] ”The light dragons of the Sunbeam Ruins are philosophers. They prefer to be unbiased and logical, revealing the nature of the world as rays of the sun’s light. Of all the dragons, light dragons are the most scholarly, holding the pursuit of truth as the highest virtue a dragon might aspire to. Scrolls and relics are their favored treasures.”[/i][/color]
Any light Kintsukuroi discovered as light dragons are treated with high curiosity and wonder. This element is shrouded with mystery as an unknown kind of magic is infused in the life of the dragon. They tend to speak in riddles, challenging the intellect of the light dragons of today. They have many secrets of the past, but will not tell, some are just a shady bunch, while others are superstitious of their own existence and that if they share too much, their existence will be stripped from them and they will become just relics again.
Lairs for these are often in [b]The Hewn City[/b][/size]
The Kintsukuroi began as sculptures, crafted by expert hands and impassioned peoples and dragons of the Southern Ice Fields in the earliest generations of dragon kind. After generations the land began to change on them and they migrated north across the ocean taking the art with them.
After this era of people faded and the world had its other changes, the statues left behind became broken over time. When the next generation came and found the beautiful relics, they gathered the pieces and welded them back together with gold and silver and other precious metals, earning them a new purpose. Maybe as memorials, maybe as good luck charms and maybe as something darker. Soon this generation faded as well, but the statues changed in a new way. They became infused with the magic of the land over time and were given life.
They tend to speak in ancient tongues, if they even speak at all, and are fascinated with the sensation of touch, something they never experienced as simple observing statues. So, don’t be too offended if one gently touches a hand to your shoulder or gives you a light bump with their noses.
Also in lore scrys of Kintsukuroi are hatchlings are actually their previous forms as statues. Thanks to Salamanderpie for some inspiration
FLIGHT SPECIFIC LORE
Ice: “The frost dragons of the Southern Icefield are collectors. They prefer to be as rigid and cold as winter's chill. Of all the dragons, ice dragons are the most unemotional, carefully preserving the world around them to be later analyzed and cataloged. Fossils and artifacts are their favored treasures.”
Ice Kintsukuroi are the most standoffish of their kind. Back when primitive clans and tribes ruled the Ice Fields, Statues were carefully made from clay and sediment from the ocean or carved from bones of large animals. These were used in many occasions, as a memorial to one who perished in the storm, or almost as an effigy for those the tribes wished ill will upon, treating those statues as symbols of imprisonment. Eventually when the ice shifted and the tribes slowly disappeared, the statues remained and became infused with magic of the Flight. However, they did not earn life until lost souls were bound to them. These ice dragons are rather the most silent of them all. They will hint not of which kind of soul they were, a lost friend or a cursed enemy. This whole concept is kept very secret and makes them dangerous if crossed.
Lairs for these are often at the peaks of the Cloudscrape Crags and at the foot of the Fortress of Ends.
Earth: “The Earth Dragons of Dragonhome are monument builders. They prefer the consistency and eternal memory of the stone they shape. Of all the dragons, Earth Dragons revere their ancestors the most fervently, and remember the most about the first age. Gemstones are their favored treasures.”
Kintsukuroi of the Earth flight are highly respected upon discovery. Giving life through some of the world’s oldest magic, that even before repair and feeling existence they were observing and could tell tales of many wonders and horrors they witnessed as relics. However, they mostly choose to remain silent and just give silent respect to what it knew before. And to communicate with others if they must, they will use sign language (if they have the hands to do so)
Lairs for these are often in the cliffs of the Greatwyrm’s Breach or in the burial areas of the Cairnstone Rest
Light: ”The light dragons of the Sunbeam Ruins are philosophers. They prefer to be unbiased and logical, revealing the nature of the world as rays of the sun’s light. Of all the dragons, light dragons are the most scholarly, holding the pursuit of truth as the highest virtue a dragon might aspire to. Scrolls and relics are their favored treasures.”
Any light Kintsukuroi discovered as light dragons are treated with high curiosity and wonder. This element is shrouded with mystery as an unknown kind of magic is infused in the life of the dragon. They tend to speak in riddles, challenging the intellect of the light dragons of today. They have many secrets of the past, but will not tell, some are just a shady bunch, while others are superstitious of their own existence and that if they share too much, their existence will be stripped from them and they will become just relics again.
Lairs for these are often in The Hewn City
A scroll that will reset the Primary gene of one dragon back to its Basic color. (NOTE: This item does NOT allow you to select a new primary gene color.)
1000
Primary Gene: Speckle
Specialty Items
A scroll that will change the primary gene of one dragon to Speckle. This item can only be used once and will disappear after it has been applied.
12500
Primary Gene: Ripple
Specialty Items
A scroll that will change the primary gene of one dragon to Ripple. This item can only be used once and will disappear after it has been applied.
25000
Primary Gene: Piebald
Specialty Items
A scroll that will change the primary gene of one dragon to Piebald. This item can only be used once and will disappear after it has been applied.
23500
Primary Gene: Giraffe
Specialty Items
A scroll that will change the primary gene of one dragon to Giraffe. This item can only be used once and will disappear after it has been applied.
22500
Primary Gene: Falcon
Specialty Items
A scroll that will change the primary gene of one dragon to Falcon. This item can only be used once and will disappear after it has been applied.
17000
Primary Gene: Jupiter
Specialty Items
A scroll that will change the primary gene of one dragon to Jupiter. This item can only be used once and will disappear after it has been applied.
23000
SECONDARY GENES
Remove Gene: Secondary
Specialty Items
A scroll that will reset the Secondary gene of one dragon back to its Basic color. (NOTE: This item does NOT allow you to select a new Secondary gene color.)
1000
Secondary Gene: Freckle
Specialty Items
A scroll that will change the secondary gene of one dragon to Freckle. This item can only be used once and will disappear after it has been applied.
9000
Secondary Gene: Current
Specialty Items
A scroll that will change the secondary gene of one dragon to Current. This item can only be used once and will disappear after it has been applied.
16500
Secondary Gene: Paint
Specialty Items
A scroll that will change the secondary gene of one dragon to Paint. This item can only be used once and will disappear after it has been applied.
16500
Secondary Gene: Hex
Specialty Items
A scroll that will change the secondary gene of one dragon to Hex. This item can only be used once and will disappear after it has been applied.
16000
Secondary Gene: Peregrine
Specialty Items
A scroll that will change the secondary gene of one dragon to Peregrine. This item can only be used once and will disappear after it has been applied.
14000
Secondary Gene: Saturn
Specialty Items
A scroll that will change the secondary gene of one dragon to Saturn. This item can only be used once and will disappear after it has been applied.
16000
TERTIARY GENES
Tertiary Gene: Crackle
Specialty Items
A scroll that will change the tertiary gene of one dragon to Crackle. This item can only be used once and will disappear after it has been applied.
19000
Tertiary Gene: Opal
Specialty Items
A scroll that will change the tertiary gene of one dragon to Opal. This item can only be used once and will disappear after it has been applied.
0
PRIMARY/SECONDARY COLORS
Maize, from Antique to Moon, from Platinum to Coal, Thistle, Jade, from Murk to Amber, from Banana to Ivory, Gold, Metals, Bronze, Terracotta, from Sand to Rust, Carmine, Brick, Coral
[center][size=2][url=http://www1.flightrising.com/forums/drs/1956182#post_1956182]Intro [/url]|| [url=http://www1.flightrising.com/forums/drs/1956182#post_22114605]Lore [/url]|| [url=http://www1.flightrising.com/forums/drs/1956182#post_22114607]Standards [/url]|| [url=http://www1.flightrising.com/forums/drs/1956182#post_22114611]Variant: Forgeries[/url] || [url=http://www1.flightrising.com/forums/drs/1956182#post_22114615]Items [/url]|| [url=http://www1.flightrising.com/forums/drs/1956182#post_22114619]Pairs and For Sale[/url] || [url=http://www1.flightrising.com/forums/drs/1956182#post_22114622]Registered[/url] || [url=http://www1.flightrising.com/forums/drs/1956182#post_22114624]Affliates[/url][/size][/center]
[center][font=papyrus][size=7]FORGERIES[/size][/font][/center]
[center][font=papyrus][size=6]LORE[/size][/font][/center]
[center][size=4]Forgeries are considered ‘too new’. While the Kintsukuroi are from possibly centuries back and have alot of historical secrets, Forgeries were created, painted and broken for the sole purpose of being fixed with metals. They lack the history and are more rickety due to being created by unskilled hands. They are also often created in the wrong places. The magic that is infused into them to give life can also alter behavior of the creatures. They are not as quiet and as secretive as their genuine counterparts, they talk big and bold, making up their history and putting lies to paper. Though don’t treat them too harshly if you discover one. They can always learn. But, they will always have disdain towards the true Kintsukuroi.[/size][/center]
[center][font=papyrus][size=6]STANDARDS[/size][/font][/center]
[center][font=papyrus][size=4][b]BREEDS[/b][/size][/font]
All Breed Are Accepted
[font=papyrus][size=4][b]FLIGHTS[/b][/size][/font]
Ice || Earth || Light || Fire || Plague || Shadow
**note: if a dragon has a qualifying primary but a non qualifying secondary and visa versa, that makes it a forgery. ex. petals and hex or giraffe and hypnotic
[font=papyrus][size=4][b]PRIMARY GENES[/b][/size][/font]
All Genes
[font=papyrus][size=4][b]SECONDARY GENES[/b][/size][/font]
All Genes
[font=papyrus][size=4][b]TERTIARY GENES[/b][/size][/font]
[item=tertiary gene: crackle][item=tertiary gene: contour][item=tertiary gene: scales]
[font=papyrus][size=4][b]PRIMARY/SECONDARY COLORS[/b][/size][/font]
[b]
Maize, from Antique to Moon, from Platinum to Coal, Thistle, Jade, from Murk to Amber, from Banana to Ivory, Gold, Metals, Bronze, Terracotta, from Sand to Rust, Carmine, Brick, Coral
[/b]
[font=papyrus][size=4][b]TERTIARY COLORS[/b][/size][/font]
[b]Platinum, Silver, Gold, Metals, Bronze, Tarnish, Copper[/b][/center]
Forgeries are considered ‘too new’. While the Kintsukuroi are from possibly centuries back and have alot of historical secrets, Forgeries were created, painted and broken for the sole purpose of being fixed with metals. They lack the history and are more rickety due to being created by unskilled hands. They are also often created in the wrong places. The magic that is infused into them to give life can also alter behavior of the creatures. They are not as quiet and as secretive as their genuine counterparts, they talk big and bold, making up their history and putting lies to paper. Though don’t treat them too harshly if you discover one. They can always learn. But, they will always have disdain towards the true Kintsukuroi.
**note: if a dragon has a qualifying primary but a non qualifying secondary and visa versa, that makes it a forgery. ex. petals and hex or giraffe and hypnotic
PRIMARY GENES
All Genes
SECONDARY GENES
All Genes
TERTIARY GENES
Tertiary Gene: Crackle
Specialty Items
A scroll that will change the tertiary gene of one dragon to Crackle. This item can only be used once and will disappear after it has been applied.
19000
Tertiary Gene: Contour
Specialty Items
A scroll that will change the tertiary gene of one dragon to Contour. This item can only be used once and will disappear after it has been applied.
15000
Tertiary Gene: Scales
Specialty Items
A scroll that will change the tertiary gene of one dragon to Scales. This item can only be used once and will disappear after it has been applied.
250
PRIMARY/SECONDARY COLORS
Maize, from Antique to Moon, from Platinum to Coal, Thistle, Jade, from Murk to Amber, from Banana to Ivory, Gold, Metals, Bronze, Terracotta, from Sand to Rust, Carmine, Brick, Coral
*all colors and variations: only going to show one piece from apparel sets*
Burlap Mantle
Apparel
A drab mantle of old burlap. It has seen many years of use and is frayed along the edges.
250
Ice Tome
Apparel
A durable leather tome filled with ancient knowledge of the Ice Flight.
1000
Magician's Cloak
Apparel
A rough, heavy patchwork cloak woven from aged linen. It feels as though the material was once heavily enchanted.
0
Cat's Wing Fans
Apparel
A pair of beautifully painted wing fans.
1700
Primal Banner
Apparel
A banner proclaiming your primal nature.
1700
White Katana
Apparel
A blade fit for a seasoned warrior.
0
Katana
Apparel
A blade fit for a seasoned warrior.
0
Valkyrie Blade
Apparel
Onto Valhalla!
0
Ancient Broadsword
Apparel
A relic of a long-lost civilization: Let's use it to hit things!
0
Ravenskull Broadsword
Apparel
For dragons who think they're totally metal. We can put a skull on that.
0
Filigree Rapier
Apparel
Well aren't you fancy?
0
Traditional Broadsword
Apparel
Gets the job done without any frills. Disclaimer: May get the job done with frills depending on dragon breed.
2000
Harvest Guise
Apparel
Be wary of donning this cloak during autumn or dragons may find themselves unable to remove it...
0
Cobalt Filigree Breastplate
Apparel
This cobalt plate is etched with a decorative filigree. The armor symbolizes a commitment to mirth.
2100
Amber Flourish Necklace
Apparel
A finely-wrought amber necklace.
1400
Grey Wolf Cape
Apparel
A thick, warm grey wolf pelt fashioned into a cape.
2000
White Breeches
Apparel
This pair of breeches becomes softer each time it is worn.
1550
White Renaissance Shirt
Apparel
This linen shirt becomes softer each time it is worn.
1550
Golden Birdskull Headdress
Apparel
A hefty skull headdress, decorated with golden tribal ribbons, threads, feathers, and beads. Wise dragons warn against the mystical and primal energies that surround pieces like this.
1400
Violet Lei
Apparel
Dozens of violets in full bloom have been meticulously strung together to craft this beautiful lei.
1400
White Satin Tunic
Apparel
The perfect garment for if you want to keep warm when you are feeling chill, but you do not want to raise your lair's heating bill.
2500
Forest Green Wing Wraps
Apparel
Strips of forest green material cut so that they may easily wrap around a dragons winglimbs. These look flexible enough to not restrict flight, if necessary.
700
Burlap Hood
Apparel
A drab hood of old burlap. It has seen many years and the rope drawstring is frayed at the tips.
1000
Pale Roundhorn
Apparel
It is said that dragons with spiral horns have an affinity for balancing on the sides of sheer mountain cliffs.
1250
Tawny Antlers
Apparel
An impressive set of antlers, but they probably aren't natural.
1450
Cleaver
Apparel
An effective weapon; an ineffective kitchen utensil.
500
Woodsdrake Cape
Apparel
This voluminous cloak allows the wearer to leave behind no footprints or trace of their passing.
800
FAMILIARS
Protobeast
Familiar
A magnificent animal, returned to the modern world through the powers of science!
1000
Painted Protobeast
Familiar
This would look sensational in an ornamental pond.
1000
Dryad
Familiar
Dryads are only seen when spring is approaching, waking from yearlong naps to trim their leafy manes.
1650
Autumn Dryad
Familiar
The autumn dryad is often seen guiding local fauna to burrows or caves so that they are protected from the approaching colds of winter.
1675
Manticore
Familiar
It's a grand thing when a manticore deigns to hang around a dragon.
8500
Dappled Dunhoof
Familiar
You encountered this centaur from the Dunhoof herd while hunting. She decided to stay with your clan to learn your hunting techniques.
8500
Marshland Poodle Mith
Familiar
Sometimes mistaken for a tundra dragon from the air.
2500
Goldenplains Poodle Mith
Familiar
This mith wields the elemental energies of the land.
2500
Longneck Medium
Familiar
Often mistrusted, these occult-seeking acolytes wander ruins and graveyards, calling softly to beings unseen.
2750
Longneck Scholar
Familiar
Though most Longnecks take up tools of the land, some seek higher forms of learning, opting to lead intellectually.
2750
Wooden Marionette
Familiar
This enchanted puppet moves when you don't want it to, and hangs limp when you'd like it to dance.
1500
Painted Marionette
Familiar
A dancing, skittering dragon puppet, moving without a puppeteer. Or is it?
1500
Animated Statue
Familiar
This peculiar statue wasn't standing there when you last looked, and it certainly wasn't posed in that way either. Don't turn your back. Don't look away.
1500
Living Sculpture
Familiar
This marble sculpture moves to block the path of anyone trying to pass by.
1500
Stonewatch Prince
Familiar
Males are a rarity among harpies, and it is unusual to see one take up the warrior's mask.
2650
Windcarve Fugitive
Familiar
Some harpies prefer solitude to the cacophony of the cities of large harpy flocks.
2650
Mantled Foo
Familiar
The ornamental clothes worn by these foo are typically bestowed when they have done a great service to the Talonok beastclans.
2250
Tigerblood Foo
Familiar
Known to sit as still as a statue when they lay in wait, these sentries are capable of leaping into sudden and violent motion.
2240
Longneck Wanderer
Familiar
These adventurous trail blazers are sent to scout and map new territories for the rest of their clan.
2600
Longneck Hunter
Familiar
These brave longneck equip themselves with a winter coat over their winter coat.
2600
Wave Sweeper
Familiar
Patrolling the shallows, it sweeps all who would challenge it aside.
9000
Mantarune
Familiar
Those who venture into deep waters may see a glimmer in the distance: avoid it.
9000
Abyss Striker
Familiar
These observers cluster around ancient aquatic ruins. They may change color to blend with their surroundings.
2900
Relic Eel
Familiar
When slain, the organic portions of this creature wither away. The remaining armored plates collect energy from the currents and may regenerate a new specimen.
2900
Sickle Kamaitachi
Familiar
This spirit has a fiery temper, and charges headlong into battle, knocking down its foes. (KS-Sponsored by Larthan.)
2800
Scythe Kamaitachi
Familiar
This spirit rides in the wake of other kamaitachi, delivering several shallow cuts to anyone unfortunate enough to stand in its path. (KS-Sponsored by Larthan.)
3000
Salve Kamaitachi
Familiar
The last to arrive to any scene, this kamaitachi cleans up after its inconsiderate siblings. (KS-Sponsored by Larthan.)
2800
Winter Wolf
Familiar
These hardy canines grow incredibly large. Packs of winter wolves run in throughout the Boreal Wood. While not the dominant predator, they are the most numerous.
2600
Black Wolf
Familiar
A number of Winter Wolves never lose their summer colors. These individuals are uncommon and generally smaller than their snowy-coated brethren.
2600
Longneck Mender
Familiar
Longneck Menders have set aside the staff of war and taken up the staff of healing. They support their clan brothers, sisters, and beasts, creating a formidable team.
2500
Longneck Magi
Familiar
Longneck Magi train for years to master the art of harnessing the arcane energies of the world. What comes naturally to dragons is a rare gift in other peoples.
2500
Longneck Interloper
Familiar
The Longneck clans are mainly indigenous to the mountains of Dragonhome. This one is a scout.
2500
Longneck Skirmisher
Familiar
While the Longneck Interlopers are scouts, Skirmishers are fighters, trained to act as guardsmen to the territorial clans that roam the mountains.
2500
Dunewind Manticore
Familiar
The venom from a Dunewind Manticore sting is potent enough to knock out an imperial dragon for several hours. (Colored by Asmo.)
1250
Silvermane Barbtail
Familiar
These stoic creatures are routinely mistaken for elaborate stone-carved statues; they frequently stand perfectly still for several hours, waiting and watching. (Colored by Roro.)
1350
Dunhoof Ambassador
Familiar
The dunhoof herd of centaurs have been the allies of dragons for years beyond counting. This one is an ambassador to your lair.
0
FAVORED ITEMS
Broken Clay Pot
Trinkets
The chipped and broken surface of this pot belies its original craftsmanship.
25
Stone Arrowhead
Trinkets
The once-jagged edges of this weapon have been dulled by time.
25
Crumbling Relief
Trinkets
Illegible text is engraved across the surface of this broken tablet.
25
Canopic Jar
Trinkets
A decorative jar that contains the remains of an ancestral dragon. It is a bad omen to touch, move, look at, or sell this type of artifact.
72
Intact Clay Pot
Trinkets
A large, dusty clay pot that is in usable condition.
72
Parched Clay Jar
Trinkets
A dry, cracking jar made of old bone-colored clay. Triangular markings dot its rim.
72
Weathered Grimoire
Trinkets
If holding just one of these makes you feel knowledgable, imagine how wise you'd be if you had a hoard filled with them!
35
Arcanist Meteorite Miniature
Trinkets
A modest figurine depicting the Arcanist. It is crafted from meteoric crystal and resonates with a soft, magical glow.
105
Earthshaker Stone Statue
Trinkets
A rough, faceted statue depicting the Earthshaker. It is carved out of thick granite and casts a long, worried shadow.
105
Flamecaller Terracotta Figure
Trinkets
A clay likeness of the Flamecaller that was fired in the Great Furnace. It still maintains a smolder.
105
Gladekeeper Topiary Cutting
Trinkets
A creative topiary fashioned to resemble the Gladekeeper. It bears lush and supple leaves without the need for watering.
105
Icewarden Ice Sculpture
Trinkets
A fragile ice carving designed to look like the Icewarden. It holds an aura of spine-tingling cold about it.
105
Lightweaver Marble Bust
Trinkets
A stoic bust depicting the Lightweaver. It is comprised of polished marble that glints in the sunlight.
105
Plaguebringer Bone Scrimshaw
Trinkets
A menacing engraving of the Plaguebringer. It is scrawled on the side of a large bonespike and reeks of decay.
105
Shadowbinder Onyx Idol
Trinkets
A razor-sharp onyx idol fashioned to resemble the Shadowbinder. The chiseled surface appears to completely absorb and obscure light.
105
Stormcatcher Scrap Metal Welding
Trinkets
An imposing metal sculpture designed to look like the Stormcatcher. It looks like it was hastily constructed under an imposed time limit.
105
Tidelord Seashell Decoration
Trinkets
A decorative trinket resembling the Tidelord. It is comprised of seashells and bits of coral. One can hear hundreds of faint whispers when holding it close.
105
Windsinger Painted Vase
Trinkets
A delicate vase, painted to depict the Windsinger. The brushstrokes appear to wriggle and dance across its surface, as if they yearn to peel off and fly away.
105
Glass Knife
Trinkets
This find is in excellent condition, but can only be used once.
78
Stone Knife
Trinkets
A piece of history from the first beastclan conflicts.
78
Ancient Knife
Trinkets
The engravings in the handle indicate that this tool was most likely used in food preparation rather than battle.