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TOPIC | [MJ 2021] Cloudveil Tales CYOA
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[img]https://dl.dropboxusercontent.com/s/kk5kaag52acu28a/windtop.png[/img] [center][size=5][color=green][b]Friday[b][/color][/size][/center] [b]You chose:[/b] Gustgather [b]Your path:[/b] Bamboo Forest (Wind path) As you pick up the censer staff, wind begins to swirl into it. Perhaps, this will quell the wind long enough for you to fly up? Staff in hand, you take off toward the wind-marked opening. The censer absorbs the wind as you go, and you make the distance easily. Ausket greets you as you land. "You made it!" Ausket cheers. You dismiss the magic, and the two of you continue on your way. Ausket zigs and zags just ahead of you for the most part, entertaining himself with some game he's devised until a door comes into view. It's a round wooden door with carvings of swirling wind decorating it. Ausket tries to open it, but doesn't have the strength to budge it. It was, however, amusing to watch him try. He steps back to let you do the heavy door opening, and you oblige, leaning into it with your shoulder. The door creaks open and you find yourselves standing in an astounding little room. It's a cavern room with bamboo weave hiding the bare stone on all but the far wall, opposite the main door to the rounded chamber, which is marked by a large gap in the stone as well as a number of smaller gaps all covered by sturdy rope netting presumably to keep things from falling through. Sunlight spills in through the openings, painting a lattice of light across the rugs, carpets, and cushions that decorate the floor of the small room. colorful Tapestries and cheery banners drape down form the roof of the cave to the walls, and from the walls to the floor in some places as well, a pleasantly cool breeze animating the room as they all sway. Much of the walls themselves are covered in art, maps, and literature. There's a low, round table near the wall just to the left of you, decorated with swirling carvings, and littered with tomes of various sizes which also occupy some of the nearby floor as well. On your left, rolls of kite cloth lean against the wall, bolstered by a number of chests and pots holding parchments, pigments, and other treasures. Bowls stained with paints sit in a heap near the door, and a water basin occupies a space to your right near the far wall. It's filled mostly with various brushes currently, and you notice some tea cups resting next to it as well. Most importantly, you notice two ornately carved, arching pillars framing the largest gap in the wall, creating a sort of archway that doesn't quite connect at the center. Large runes run up the front face of them, and you can feel the magic they house as you approach the archway. Ausket has been bouncing from place to place all the while, looking at everything, gasping at new treasures and trinkets, laughing at something written on one of the parchments pinned to the wall. "Hey, hey! Lookit!" He's stopped, hovering in front of a drawing affixed to the wall. "This room's got a wind gate-y portal-amajig!" You come to where he's fluttering and see a drawing of the two pillars with what looks to be a portal between them. Huh, maybe you can use it to get home? The drawing depicts a dragon passing a claw over the runes, doesn't look complicated to activate. You take a moment to look out the large "window" at the sea beyond this cave before you decide: [LIST] [*]Time's up, let's do this! start lighting up the runes! [*]Let's take a closer look at some of this cool stuff! [/LIST] [img]https://dl.dropboxusercontent.com/s/x70o1tgtwji443a/windbottom.png[/img]
windtop.png
Friday

You chose: Gustgather
Your path: Bamboo Forest (Wind path)

As you pick up the censer staff, wind begins to swirl into it. Perhaps, this will quell the wind long enough for you to fly up? Staff in hand, you take off toward the wind-marked opening. The censer absorbs the wind as you go, and you make the distance easily. Ausket greets you as you land.

"You made it!" Ausket cheers.

You dismiss the magic, and the two of you continue on your way. Ausket zigs and zags just ahead of you for the most part, entertaining himself with some game he's devised until a door comes into view. It's a round wooden door with carvings of swirling wind decorating it. Ausket tries to open it, but doesn't have the strength to budge it. It was, however, amusing to watch him try. He steps back to let you do the heavy door opening, and you oblige, leaning into it with your shoulder. The door creaks open and you find yourselves standing in an astounding little room. It's a cavern room with bamboo weave hiding the bare stone on all but the far wall, opposite the main door to the rounded chamber, which is marked by a large gap in the stone as well as a number of smaller gaps all covered by sturdy rope netting presumably to keep things from falling through. Sunlight spills in through the openings, painting a lattice of light across the rugs, carpets, and cushions that decorate the floor of the small room. colorful Tapestries and cheery banners drape down form the roof of the cave to the walls, and from the walls to the floor in some places as well, a pleasantly cool breeze animating the room as they all sway. Much of the walls themselves are covered in art, maps, and literature. There's a low, round table near the wall just to the left of you, decorated with swirling carvings, and littered with tomes of various sizes which also occupy some of the nearby floor as well. On your left, rolls of kite cloth lean against the wall, bolstered by a number of chests and pots holding parchments, pigments, and other treasures. Bowls stained with paints sit in a heap near the door, and a water basin occupies a space to your right near the far wall. It's filled mostly with various brushes currently, and you notice some tea cups resting next to it as well. Most importantly, you notice two ornately carved, arching pillars framing the largest gap in the wall, creating a sort of archway that doesn't quite connect at the center. Large runes run up the front face of them, and you can feel the magic they house as you approach the archway.

Ausket has been bouncing from place to place all the while, looking at everything, gasping at new treasures and trinkets, laughing at something written on one of the parchments pinned to the wall.

"Hey, hey! Lookit!" He's stopped, hovering in front of a drawing affixed to the wall. "This room's got a wind gate-y portal-amajig!"

You come to where he's fluttering and see a drawing of the two pillars with what looks to be a portal between them. Huh, maybe you can use it to get home? The drawing depicts a dragon passing a claw over the runes, doesn't look complicated to activate. You take a moment to look out the large "window" at the sea beyond this cave before you decide:
  • Time's up, let's do this! start lighting up the runes!
  • Let's take a closer look at some of this cool stuff!
windbottom.png
LxbWmll.png
[img]https://dl.dropboxusercontent.com/s/kk5kaag52acu28a/windtop.png[/img] [center][size=5][color=green][b]Friday[b][/color][/size][/center] [b]You chose:[/b] Resonance [b]Your path:[/b] Bamboo Forest (Wind path) You pick up the delicate looking chimes which resonate softly as you hold them aloft, and a gentle breeze urges in the direction of the wind-marked opening. That seems like a good sign, right? Maybe you're protected against the wind now? Only one way to find out. You jump in... NOPE! Immediately you are sent spinning uncontrollably up the column. You try to fly, but end up just being flung into the wall. Your noggin is dashed against an outcrop, and you black out. You wake up at the mouth of one of the openings, though this definitely isn't the one you were aiming for, and you've got a killer headache, but you'll live... you hope. Well, you're definitely not getting back DOWN that way, so you figure you might as well see where this goes. Your amulet lights a dreary stone tunnel that had once seen its fair share of use given the shallow claw marks and wear left on the floor by passing dragons. The tunnel widens a bit before opening into a decently sized room. The walls of the wide part of the tunnel are adorned with all manner of tools, from miner's talons to shears. Perhaps this places was used by lair maintenance crew? You continue on into the room. There are work benches and chests of safety equipment along the walls except for, you notice, where you see a circle of runestones set into the back wall. There's also a board with pieces of parchment pinned to it hanging to the left of the tunnel entrance as you turn around, but other than that there's not too much of interest in here. You walk to the back wall and examine the runic circle. You've heard portals can be made by arranging runestones in a circle, maybe this is a teleportation circle? you could charge the stones with magic and find out you suppose, or investigate the rest of the room more thoroughly. After a few more minutes of studying the runes you decide: [LIST=1] [*]Let's take a look around the place and see if there's anything of use. [*]Let's charge these runes, and see if it'll create a portal. I'm so ready to get out of here. [/LIST] [img]https://dl.dropboxusercontent.com/s/x70o1tgtwji443a/windbottom.png[/img]
windtop.png
Friday

You chose: Resonance
Your path: Bamboo Forest (Wind path)

You pick up the delicate looking chimes which resonate softly as you hold them aloft, and a gentle breeze urges in the direction of the wind-marked opening. That seems like a good sign, right? Maybe you're protected against the wind now? Only one way to find out. You jump in...

NOPE!

Immediately you are sent spinning uncontrollably up the column. You try to fly, but end up just being flung into the wall. Your noggin is dashed against an outcrop, and you black out. You wake up at the mouth of one of the openings, though this definitely isn't the one you were aiming for, and you've got a killer headache, but you'll live... you hope. Well, you're definitely not getting back DOWN that way, so you figure you might as well see where this goes. Your amulet lights a dreary stone tunnel that had once seen its fair share of use given the shallow claw marks and wear left on the floor by passing dragons. The tunnel widens a bit before opening into a decently sized room. The walls of the wide part of the tunnel are adorned with all manner of tools, from miner's talons to shears. Perhaps this places was used by lair maintenance crew? You continue on into the room. There are work benches and chests of safety equipment along the walls except for, you notice, where you see a circle of runestones set into the back wall. There's also a board with pieces of parchment pinned to it hanging to the left of the tunnel entrance as you turn around, but other than that there's not too much of interest in here. You walk to the back wall and examine the runic circle. You've heard portals can be made by arranging runestones in a circle, maybe this is a teleportation circle? you could charge the stones with magic and find out you suppose, or investigate the rest of the room more thoroughly. After a few more minutes of studying the runes you decide:
  1. Let's take a look around the place and see if there's anything of use.
  2. Let's charge these runes, and see if it'll create a portal. I'm so ready to get out of here.
windbottom.png
LxbWmll.png
[img]https://dl.dropboxusercontent.com/s/kk5kaag52acu28a/windtop.png[/img] [center][size=5][color=green][b]Friday[b][/color][/size][/center] [b]You chose:[/b] Resonance [b]Your path:[/b] Bamboo Forest (Wind path) You pick up the rubber ducky, hug it, and jump in. The ducky is soon torn from your grasp as you're hurled upward by the wind. You try to fly toward the ducky, but the wind is to strong. Just as you're about to be dashed against an outcrop, however, the ducky collides with you and somehow sends you directly into one of the openings. you're not sure how that happened but it did. You'll miss that brave ducky, but his sacrifice won't be in vain. You pick yourself up at the mouth of the opening, though this definitely isn't the one you were aiming for. Well, you're definitely not getting back DOWN that way, so you figure you might as well see where this goes. Your amulet lights a dreary stone tunnel that had once seen its fair share of use given the shallow claw marks and wear left on the floor by passing dragons. The tunnel widens a bit before opening into a decently sized room. The walls of the wide part of the tunnel are adorned with all manner of tools, from miner's talons to shears. Perhaps this places was used by lair maintenance crew? You continue on into the room. There are work benches and chests of safety equipment along the walls except for, you notice, where you see a circle of runestones set into the back wall. There's also a board with pieces of parchment pinned to it hanging to the left of the tunnel entrance as you turn around, but other than that there's not too much of interest in here. You walk to the back wall and examine the runic circle. You've heard portals can be made by arranging runestones in a circle, maybe this is a teleportation circle? you could charge the stones with magic and find out you suppose, or investigate the rest of the room more thoroughly. After a few more minutes of studying the runes you decide: [LIST=1] [*]Let's take a look around the place and see if there's anything of use. [*]Let's charge these runes, and see if it'll create a portal. I'm so ready to get out of here. [/LIST] [img]https://dl.dropboxusercontent.com/s/x70o1tgtwji443a/windbottom.png[/img]
windtop.png
Friday

You chose: Resonance
Your path: Bamboo Forest (Wind path)

You pick up the rubber ducky, hug it, and jump in. The ducky is soon torn from your grasp as you're hurled upward by the wind. You try to fly toward the ducky, but the wind is to strong. Just as you're about to be dashed against an outcrop, however, the ducky collides with you and somehow sends you directly into one of the openings. you're not sure how that happened but it did. You'll miss that brave ducky, but his sacrifice won't be in vain. You pick yourself up at the mouth of the opening, though this definitely isn't the one you were aiming for. Well, you're definitely not getting back DOWN that way, so you figure you might as well see where this goes. Your amulet lights a dreary stone tunnel that had once seen its fair share of use given the shallow claw marks and wear left on the floor by passing dragons. The tunnel widens a bit before opening into a decently sized room. The walls of the wide part of the tunnel are adorned with all manner of tools, from miner's talons to shears. Perhaps this places was used by lair maintenance crew? You continue on into the room. There are work benches and chests of safety equipment along the walls except for, you notice, where you see a circle of runestones set into the back wall. There's also a board with pieces of parchment pinned to it hanging to the left of the tunnel entrance as you turn around, but other than that there's not too much of interest in here. You walk to the back wall and examine the runic circle. You've heard portals can be made by arranging runestones in a circle, maybe this is a teleportation circle? you could charge the stones with magic and find out you suppose, or investigate the rest of the room more thoroughly. After a few more minutes of studying the runes you decide:
  1. Let's take a look around the place and see if there's anything of use.
  2. Let's charge these runes, and see if it'll create a portal. I'm so ready to get out of here.
windbottom.png
LxbWmll.png
[img]https://dl.dropboxusercontent.com/s/kk5kaag52acu28a/windtop.png[/img] [center][size=5][color=green][b]Friday[b][/color][/size][/center] [b]You chose:[/b] Use magic [b]Your path:[/b] Bamboo Forest (Wind path) Time for RNG! You rolled: [url=https://www1.flightrising.com/forums/cc/2987391/51#post_47031268][1] [2] [3][/url] [url=https://www1.flightrising.com/forums/cc/2987391/51#post_47031290][4][/url] [img]https://dl.dropboxusercontent.com/s/x70o1tgtwji443a/windbottom.png[/img]
windtop.png
Friday

You chose: Use magic
Your path: Bamboo Forest (Wind path)

Time for RNG! You rolled:

[1]
[2]
[3]

[4]

windbottom.png
LxbWmll.png
[img]https://dl.dropboxusercontent.com/s/kk5kaag52acu28a/windtop.png[/img] [center][size=5][color=green][b]Friday[b][/color][/size][/center] [b]You chose:[/b] Use magic [b]Your path:[/b] Bamboo Forest (Wind path) [b]You rolled:[/b] 1 - 3 You decide to try to cancel out the wind with wind magic, conjuring a blustering wind around you in the opposite direction of the tempest howling in the center of the room and take off. Unfortunately, your magic isn't strong enough to cancel out the fierce wind, and you end up just being flung into the wall. Your noggin is dashed against an outcrop, and you black out. You wake up at the mouth of one of the openings, though this definitely isn't the one you were aiming for, and you've got a killer headache, but you'll live... you hope. Well, you're definitely not getting back DOWN that way, so you figure you might as well see where this goes. Your amulet lights a dreary stone tunnel that had once seen its fair share of use given the shallow claw marks and wear left on the floor by passing dragons. The tunnel widens a bit before opening into a decently sized room. The walls of the wide part of the tunnel are adorned with all manner of tools, from miner's talons to shears. Perhaps this places was used by lair maintenance crew? You continue on into the room. There are work benches and chests of safety equipment along the walls except for, you notice, where you see a circle of runestones set into the back wall. There's also a board with pieces of parchment pinned to it hanging to the left of the tunnel entrance as you turn around, but other than that there's not too much of interest in here. You walk to the back wall and examine the runic circle. You've heard portals can be made by arranging runestones in a circle, maybe this is a teleportation circle? you could charge the stones with magic and find out you suppose, or investigate the rest of the room more thoroughly. After a few more minutes of studying the runes you decide: [LIST=1] [*]Let's take a look around the place and see if there's anything of use. [*]Let's charge these runes, and see if it'll create a portal. I'm so ready to get out of here. [/LIST] [img]https://dl.dropboxusercontent.com/s/x70o1tgtwji443a/windbottom.png[/img]
windtop.png
Friday

You chose: Use magic
Your path: Bamboo Forest (Wind path)
You rolled: 1 - 3

You decide to try to cancel out the wind with wind magic, conjuring a blustering wind around you in the opposite direction of the tempest howling in the center of the room and take off. Unfortunately, your magic isn't strong enough to cancel out the fierce wind, and you end up just being flung into the wall. Your noggin is dashed against an outcrop, and you black out. You wake up at the mouth of one of the openings, though this definitely isn't the one you were aiming for, and you've got a killer headache, but you'll live... you hope. Well, you're definitely not getting back DOWN that way, so you figure you might as well see where this goes. Your amulet lights a dreary stone tunnel that had once seen its fair share of use given the shallow claw marks and wear left on the floor by passing dragons. The tunnel widens a bit before opening into a decently sized room. The walls of the wide part of the tunnel are adorned with all manner of tools, from miner's talons to shears. Perhaps this places was used by lair maintenance crew? You continue on into the room. There are work benches and chests of safety equipment along the walls except for, you notice, where you see a circle of runestones set into the back wall. There's also a board with pieces of parchment pinned to it hanging to the left of the tunnel entrance as you turn around, but other than that there's not too much of interest in here. You walk to the back wall and examine the runic circle. You've heard portals can be made by arranging runestones in a circle, maybe this is a teleportation circle? you could charge the stones with magic and find out you suppose, or investigate the rest of the room more thoroughly. After a few more minutes of studying the runes you decide:
  1. Let's take a look around the place and see if there's anything of use.
  2. Let's charge these runes, and see if it'll create a portal. I'm so ready to get out of here.
windbottom.png
LxbWmll.png
[img]https://dl.dropboxusercontent.com/s/kk5kaag52acu28a/windtop.png[/img] [center][size=5][color=green][b]Friday[b][/color][/size][/center] [b]You chose:[/b] Use magic [b]Your path:[/b] Bamboo Forest (Wind path) [b]You rolled:[/b] 4 You decide to try to cancel out the wind with wind magic, surrounding yourself with a fierce, howling wind as you jump into the wind column. The magic protects you as you fly up to the mouth of the tunnel you had pointed out. "You made it!" Ausket cheers as you land. You dismiss the magic, and the two of you continue on your way. Ausket zigs and zags just ahead of you for the most part, entertaining himself with some game he's devised until a door comes into view. It's a round wooden door with carvings of swirling wind decorating it. Ausket tries to open it, but doesn't have the strength to budge it. It was, however, amusing to watch him try. He steps back to let you do the heavy door opening, and you oblige, leaning into it with your shoulder. The door creaks open and you find yourselves standing in an astounding little room. It's a cavern room with bamboo weave hiding the bare stone on all but the far wall, opposite the main door to the rounded chamber, which is marked by a large gap in the stone as well as a number of smaller gaps all covered by sturdy rope netting presumably to keep things from falling through. Sunlight spills in through the openings, painting a lattice of light across the rugs, carpets, and cushions that decorate the floor of the small room. colorful Tapestries and cheery banners drape down form the roof of the cave to the walls, and from the walls to the floor in some places as well, a pleasantly cool breeze animating the room as they all sway. Much of the walls themselves are covered in art, maps, and literature. There's a low, round table near the wall just to the left of you, decorated with swirling carvings, and littered with tomes of various sizes which also occupy some of the nearby floor as well. On your left, rolls of kite cloth lean against the wall, bolstered by a number of chests and pots holding parchments, pigments, and other treasures. Bowls stained with paints sit in a heap near the door, and a water basin occupies a space to your right near the far wall. It's filled mostly with various brushes currently, and you notice some tea cups resting next to it as well. Most importantly, you notice two ornately carved, arching pillars framing the largest gap in the wall, creating a sort of archway that doesn't quite connect at the center. Large runes run up the front face of them, and you can feel the magic they house as you approach the archway. Ausket has been bouncing from place to place all the while, looking at everything, gasping at new treasures and trinkets, laughing at something written on one of the parchments pinned to the wall. "Hey, hey! Lookit!" He's stopped, hovering in front of a drawing affixed to the wall. "This room's got a wind gate-y portal-amajig!" You come to where he's fluttering and see a drawing of the two pillars with what looks to be a portal between them. Huh, maybe you can use it to get home? The drawing depicts a dragon passing a claw over the runes, doesn't look complicated to activate. You take a moment to look out the large "window" at the sea beyond this cave before you decide: [LIST=1] [*]Time's up, let's do this! start lighting up the runes! [*]Let's take a closer look at some of this cool stuff! [/LIST] [img]https://dl.dropboxusercontent.com/s/x70o1tgtwji443a/windbottom.png[/img]
windtop.png
Friday

You chose: Use magic
Your path: Bamboo Forest (Wind path)
You rolled: 4

You decide to try to cancel out the wind with wind magic, surrounding yourself with a fierce, howling wind as you jump into the wind column. The magic protects you as you fly up to the mouth of the tunnel you had pointed out.

"You made it!" Ausket cheers as you land.

You dismiss the magic, and the two of you continue on your way. Ausket zigs and zags just ahead of you for the most part, entertaining himself with some game he's devised until a door comes into view. It's a round wooden door with carvings of swirling wind decorating it. Ausket tries to open it, but doesn't have the strength to budge it. It was, however, amusing to watch him try. He steps back to let you do the heavy door opening, and you oblige, leaning into it with your shoulder. The door creaks open and you find yourselves standing in an astounding little room. It's a cavern room with bamboo weave hiding the bare stone on all but the far wall, opposite the main door to the rounded chamber, which is marked by a large gap in the stone as well as a number of smaller gaps all covered by sturdy rope netting presumably to keep things from falling through. Sunlight spills in through the openings, painting a lattice of light across the rugs, carpets, and cushions that decorate the floor of the small room. colorful Tapestries and cheery banners drape down form the roof of the cave to the walls, and from the walls to the floor in some places as well, a pleasantly cool breeze animating the room as they all sway. Much of the walls themselves are covered in art, maps, and literature. There's a low, round table near the wall just to the left of you, decorated with swirling carvings, and littered with tomes of various sizes which also occupy some of the nearby floor as well. On your left, rolls of kite cloth lean against the wall, bolstered by a number of chests and pots holding parchments, pigments, and other treasures. Bowls stained with paints sit in a heap near the door, and a water basin occupies a space to your right near the far wall. It's filled mostly with various brushes currently, and you notice some tea cups resting next to it as well. Most importantly, you notice two ornately carved, arching pillars framing the largest gap in the wall, creating a sort of archway that doesn't quite connect at the center. Large runes run up the front face of them, and you can feel the magic they house as you approach the archway.

Ausket has been bouncing from place to place all the while, looking at everything, gasping at new treasures and trinkets, laughing at something written on one of the parchments pinned to the wall.

"Hey, hey! Lookit!" He's stopped, hovering in front of a drawing affixed to the wall. "This room's got a wind gate-y portal-amajig!"

You come to where he's fluttering and see a drawing of the two pillars with what looks to be a portal between them. Huh, maybe you can use it to get home? The drawing depicts a dragon passing a claw over the runes, doesn't look complicated to activate. You take a moment to look out the large "window" at the sea beyond this cave before you decide:
  1. Time's up, let's do this! start lighting up the runes!
  2. Let's take a closer look at some of this cool stuff!
windbottom.png
LxbWmll.png
[img]https://dl.dropboxusercontent.com/s/kk5kaag52acu28a/windtop.png[/img] [center][size=5][color=green][b]Friday[b][/color][/size][/center] [b]You chose:[/b] Fly through [b]Your path:[/b] Bamboo Forest (Wind path) If the little guy can do it, so can you. At least... that's what you tell yourself as you jump into the column of wind. Perhaps that wasn't one of the best decisions you've ever made, but your committed to it now. You try to fly, but end up just being flung into the wall. Your noggin is dashed against an outcrop, and you black out. You wake up at the mouth of one of the openings, though this definitely isn't the one you were aiming for, and you've got a killer headache, but you'll live... you hope. Well, you're definitely not getting back DOWN that way, so you figure you might as well see where this goes. Your amulet lights a dreary stone tunnel that had once seen its fair share of use given the shallow claw marks and wear left on the floor by passing dragons. The tunnel widens a bit before opening into a decently sized room. The walls of the wide part of the tunnel are adorned with all manner of tools, from miner's talons to shears. Perhaps this places was used by lair maintenance crew? You continue on into the room. There are work benches and chests of safety equipment along the walls except for, you notice, where you see a circle of runestones set into the back wall. There's also a board with pieces of parchment pinned to it hanging to the left of the tunnel entrance as you turn around, but other than that there's not too much of interest in here. You walk to the back wall and examine the runic circle. You've heard portals can be made by arranging runestones in a circle, maybe this is a teleportation circle? you could charge the stones with magic and find out you suppose, or investigate the rest of the room more thoroughly. After a few more minutes of studying the runes you decide: [LIST=1] [*]Let's take a look around the place and see if there's anything of use. [*]Let's charge these runes, and see if it'll create a portal. I'm so ready to get out of here. [/LIST] [img]https://dl.dropboxusercontent.com/s/x70o1tgtwji443a/windbottom.png[/img]
windtop.png
Friday

You chose: Fly through
Your path: Bamboo Forest (Wind path)

If the little guy can do it, so can you. At least... that's what you tell yourself as you jump into the column of wind. Perhaps that wasn't one of the best decisions you've ever made, but your committed to it now. You try to fly, but end up just being flung into the wall. Your noggin is dashed against an outcrop, and you black out. You wake up at the mouth of one of the openings, though this definitely isn't the one you were aiming for, and you've got a killer headache, but you'll live... you hope. Well, you're definitely not getting back DOWN that way, so you figure you might as well see where this goes. Your amulet lights a dreary stone tunnel that had once seen its fair share of use given the shallow claw marks and wear left on the floor by passing dragons. The tunnel widens a bit before opening into a decently sized room. The walls of the wide part of the tunnel are adorned with all manner of tools, from miner's talons to shears. Perhaps this places was used by lair maintenance crew? You continue on into the room. There are work benches and chests of safety equipment along the walls except for, you notice, where you see a circle of runestones set into the back wall. There's also a board with pieces of parchment pinned to it hanging to the left of the tunnel entrance as you turn around, but other than that there's not too much of interest in here. You walk to the back wall and examine the runic circle. You've heard portals can be made by arranging runestones in a circle, maybe this is a teleportation circle? you could charge the stones with magic and find out you suppose, or investigate the rest of the room more thoroughly. After a few more minutes of studying the runes you decide:
  1. Let's take a look around the place and see if there's anything of use.
  2. Let's charge these runes, and see if it'll create a portal. I'm so ready to get out of here.

windbottom.png
LxbWmll.png
[img]https://dl.dropboxusercontent.com/s/kk5kaag52acu28a/windtop.png[/img] [center][size=5][color=green][b]Friday[b][/color][/size][/center] [b]You chose:[/b] Magic [b]Your path:[/b] Bamboo Forest (Puzzle Room) Time for RNG! You rolled: [url=https://www1.flightrising.com/forums/cc/2987391/51#post_47031376] [1] [2] [3][/url] [url=https://www1.flightrising.com/forums/cc/2987391/51#post_47031383][4][/url] [img]https://dl.dropboxusercontent.com/s/x70o1tgtwji443a/windbottom.png[/img]
windtop.png
Friday

You chose: Magic
Your path: Bamboo Forest (Puzzle Room)

Time for RNG! You rolled:

[1]
[2]
[3]

[4]

windbottom.png
LxbWmll.png
[img]https://dl.dropboxusercontent.com/s/kk5kaag52acu28a/windtop.png[/img] [center][size=5][color=green][b]Friday[b][/color][/size][/center] [b]You chose:[/b] Magic [b]Your path:[/b] Bamboo Forest (Puzzle Room) [b]You rolled:[/b] 1 -3 You gather up as much magic as you can from the amulet, and then, standing in the center of the chamber, you cast forth wind from yourself into the marked spaces. You hear a click from each of the openings in the wall, but nothing seems to happen... "Did it work?" Ausket whispers from somewhere behind you. then you feel the floor shift. Looking down, you watch as the weave of bamboo and cloth starts to separate down the middle. Uh oh, time to move! You dive toward the solid stone around the edge of the room as the two halves swing down, but as soon as the trapdoor is fully open, a vacuum of wind magic draws you both into the pit. Your claws scrabble futilely against the stone lip of the precipice, and Ausket has managed to cling to your tail, looking like a kite in turbulent winds. The wind rushes you down and eventually the tunnel starts to gently curve until it is horizontal, and you manage to keep yourself upright at least in the torrent of wind. You notice other passages connecting to this one in the glow of your amulet as you wind carries you on at frightening speed, most of them too small to safely try to dive into. You notice the acoustics of the tunnel change just as you spot a pair of alcoves large enough to attempt to exit, You could dive for one of them, or you risk it and see where this wind tunnel takes you, though you can't imagine that it's good wherever it is. With Ausket clinging to your tail for dear life, you quickly decide to: 1. maneuver into the alcove on the left! 2. let the wind take you. I'm not afraid! 3. maneuver into the alcove on the right! [img]https://dl.dropboxusercontent.com/s/x70o1tgtwji443a/windbottom.png[/img]
windtop.png
Friday

You chose: Magic
Your path: Bamboo Forest (Puzzle Room)
You rolled: 1 -3

You gather up as much magic as you can from the amulet, and then, standing in the center of the chamber, you cast forth wind from yourself into the marked spaces. You hear a click from each of the openings in the wall, but nothing seems to happen...

"Did it work?" Ausket whispers from somewhere behind you.

then you feel the floor shift. Looking down, you watch as the weave of bamboo and cloth starts to separate down the middle. Uh oh, time to move! You dive toward the solid stone around the edge of the room as the two halves swing down, but as soon as the trapdoor is fully open, a vacuum of wind magic draws you both into the pit. Your claws scrabble futilely against the stone lip of the precipice, and Ausket has managed to cling to your tail, looking like a kite in turbulent winds.

The wind rushes you down and eventually the tunnel starts to gently curve until it is horizontal, and you manage to keep yourself upright at least in the torrent of wind. You notice other passages connecting to this one in the glow of your amulet as you wind carries you on at frightening speed, most of them too small to safely try to dive into. You notice the acoustics of the tunnel change just as you spot a pair of alcoves large enough to attempt to exit, You could dive for one of them, or you risk it and see where this wind tunnel takes you, though you can't imagine that it's good wherever it is. With Ausket clinging to your tail for dear life, you quickly decide to:

1. maneuver into the alcove on the left!
2. let the wind take you. I'm not afraid!
3. maneuver into the alcove on the right!

windbottom.png
LxbWmll.png
[img]https://dl.dropboxusercontent.com/s/kk5kaag52acu28a/windtop.png[/img] [center][size=5][color=green][b]Friday[b][/color][/size][/center] [b]You chose:[/b] Magic [b]Your path:[/b] Bamboo Forest (Puzzle Room) [b]You rolled:[/b] 4 You gather up as much magic as you can from the amulet, and then, standing in the center of the chamber, you cast forth wind from yourself into the marked spaces. You hear a click from each of the openings in the wall, but nothing seems to happen... "Did it work?" Ausket whispers from somewhere behind you. Just then, you hear grinding stone and watch as the inscribed stone sinks into the floor as the way forward is revealed. "Awesoooooooome..." He now whispers from atop your noggin. How he got there without you noticing, you don't know, but you shoo him off of you again, and he glides down into the new tunnel. Following close behind, it doesn't take long before you end up at a bamboo weave wall. Hmm. It can't just end here can it? You nudge Ausket out of the way, and press your shoulder against the wall. With just a little force, the panel pops off its fastenings and lists forward into an astounding room. The two of you step into a cavern room with bamboo weave hiding the bare stone on all but the far wall, it's opposite the main door to the rounded chamber, which is marked by a large gap in the stone as well as a number of smaller gaps all covered by sturdy rope netting presumably to keep things from falling through. Sunlight spills in through the openings, painting a lattice of light across the rugs, carpets, and cushions that decorate the floor of the small room. colorful Tapestries and cheery banners drape down form the roof of the cave to the walls, and from the walls to the floor in some places as well, a pleasantly cool breeze animating the room as they all sway. Much of the walls themselves are covered in art, maps, and literature. There's a low, round table near the wall just opposite you, decorated with swirling carvings, and littered with tomes of various sizes which also occupy some of the nearby floor as well. Near you, rolls of kite cloth lean against the wall, bolstered by a number of chests and pots holding parchments, pigments, and other treasures. Bowls stained with paints sit in a heap near the door, and a water basin occupies a space to your right. It's filled mostly with various brushes currently, and you notice some tea cups resting next to it as well. Most importantly, you notice two ornately carved, arching pillars framing the largest gap in the wall, creating a sort of archway that doesn't quite connect at the center. Large runes run up the front face of them, and you can feel the magic they house as you approach the archway. Ausket has been bouncing from place to place all the while, looking at everything, gasping at new treasures and trinkets, laughing at something written on one of the parchments pinned to the wall. "Hey, hey! Lookit!" He's stopped, hovering in front of a drawing affixed to the wall. "This room's got a wind gate-y portal-amajig!" You come to where he's fluttering and see a drawing of the two pillars with what looks to be a portal between them. Huh, maybe you can use it to get home? The drawing depicts a dragon passing a claw over the runes, doesn't look complicated to activate. You take a moment to look out the "window" at the sea beyond this cave before you decide: 1. Time's up, let's do this! start lighting up the runes! 2. Let's take a closer look at some of this cool stuff! [img]https://dl.dropboxusercontent.com/s/x70o1tgtwji443a/windbottom.png[/img]
windtop.png
Friday

You chose: Magic
Your path: Bamboo Forest (Puzzle Room)
You rolled: 4

You gather up as much magic as you can from the amulet, and then, standing in the center of the chamber, you cast forth wind from yourself into the marked spaces. You hear a click from each of the openings in the wall, but nothing seems to happen...

"Did it work?" Ausket whispers from somewhere behind you.

Just then, you hear grinding stone and watch as the inscribed stone sinks into the floor as the way forward is revealed. "Awesoooooooome..." He now whispers from atop your noggin. How he got there without you noticing, you don't know, but you shoo him off of you again, and he glides down into the new tunnel. Following close behind, it doesn't take long before you end up at a bamboo weave wall. Hmm. It can't just end here can it? You nudge Ausket out of the way, and press your shoulder against the wall. With just a little force, the panel pops off its fastenings and lists forward into an astounding room. The two of you step into a cavern room with bamboo weave hiding the bare stone on all but the far wall, it's opposite the main door to the rounded chamber, which is marked by a large gap in the stone as well as a number of smaller gaps all covered by sturdy rope netting presumably to keep things from falling through. Sunlight spills in through the openings, painting a lattice of light across the rugs, carpets, and cushions that decorate the floor of the small room. colorful Tapestries and cheery banners drape down form the roof of the cave to the walls, and from the walls to the floor in some places as well, a pleasantly cool breeze animating the room as they all sway. Much of the walls themselves are covered in art, maps, and literature. There's a low, round table near the wall just opposite you, decorated with swirling carvings, and littered with tomes of various sizes which also occupy some of the nearby floor as well. Near you, rolls of kite cloth lean against the wall, bolstered by a number of chests and pots holding parchments, pigments, and other treasures. Bowls stained with paints sit in a heap near the door, and a water basin occupies a space to your right. It's filled mostly with various brushes currently, and you notice some tea cups resting next to it as well. Most importantly, you notice two ornately carved, arching pillars framing the largest gap in the wall, creating a sort of archway that doesn't quite connect at the center. Large runes run up the front face of them, and you can feel the magic they house as you approach the archway.

Ausket has been bouncing from place to place all the while, looking at everything, gasping at new treasures and trinkets, laughing at something written on one of the parchments pinned to the wall.

"Hey, hey! Lookit!" He's stopped, hovering in front of a drawing affixed to the wall. "This room's got a wind gate-y portal-amajig!"

You come to where he's fluttering and see a drawing of the two pillars with what looks to be a portal between them. Huh, maybe you can use it to get home? The drawing depicts a dragon passing a claw over the runes, doesn't look complicated to activate. You take a moment to look out the "window" at the sea beyond this cave before you decide:

1. Time's up, let's do this! start lighting up the runes!
2. Let's take a closer look at some of this cool stuff!

windbottom.png
LxbWmll.png
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