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TOPIC | Coelestian Archives
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[columns][img]https://cdn.discordapp.com/attachments/607608213197553685/627950277017731121/1B9084C2-A610-4A89-AD6A-3B5A10D6220E.png[/img] [nextcol][color=transparent]aaaaaa[nextcol][font=Sylfaen][color=transparent]____________[/color][size=6]« Coelestian Archives » [/size]------------- [font=sylfaen][size=2][i]There are bones in the desert. They know as many secrets as there are grains of sand on the earth. Feel the sun on your face, lie here for a while. Listen to the secrets. They are the hollow echoes of ancient drums, the footsteps of fossilized titans. The desert will lie here with you, the very beginning to the final hour, until you return to the dust from which you came. There are bones that only appear at low tide. And, oh, the stories they whisper. Do you hear the words they carry in their decimated jaws, the forgotten sea chanteys they remember? It is beautiful, and it is agony. They scream without air and weep without water. Stay and listen if you want, but linger long you must not. Turn back and run, run, where your legs may take you, for though the fickle sea may love you now, she knows no bounds and no mercy.[/columns] ------------- [font=sylfaen][size=6]Directory[/size] [url=http://www1.flightrising.com/forums/cc/2519565#post_35148544]Hail, King of Nothing[/url] Archives [url= https://www1.flightrising.com/forums/cc/2519565/1#post_35950710]Archive: Ra-Harenae - Tour[/url] [Url= https://www1.flightrising.com/forums/cc/2519565/1#post_41775632 ]Archive: Ra-Harenae - Economy[/url] [Url= https://www1.flightrising.com/forums/cc/2519565/1#post_37523945 ]Archive: Ra-Harenae - Mythology[/url] [url=https://www1.flightrising.com/forums/cc/2519565/1#post_35442442 ]Archive: Nereith[/url] [url=https://www1.flightrising.com/forums/cc/2519565/2#post_41924343]Archive: ATAXIA and Corruptions[/url] Arc 1: The Ancestors
1B9084C2-A610-4A89-AD6A-3B5A10D6220E.png aaaaaa ____________« Coelestian Archives »

There are bones in the desert.
They know as many secrets as there are grains of sand on the earth.
Feel the sun on your face, lie here for a while. Listen to the secrets. They are the hollow echoes of ancient drums, the footsteps of fossilized titans.
The desert will lie here with you, the very beginning to the final hour, until you return to the dust from which you came.

There are bones that only appear at low tide.
And, oh, the stories they whisper.
Do you hear the words they carry in their decimated jaws, the forgotten sea chanteys they remember? It is beautiful, and it is agony. They scream without air and weep without water.
Stay and listen if you want, but linger long you must not. Turn back and run, run, where your legs may take you, for though the fickle sea may love you now, she knows no bounds and no mercy.

Directory

Hail, King of Nothing

Archives
Archive: Ra-Harenae - Tour
Archive: Ra-Harenae - Economy
Archive: Ra-Harenae - Mythology
Archive: Nereith
Archive: ATAXIA and Corruptions

Arc 1: The Ancestors

And I've seen your flag on the marble arch
And love is not a victory march
It's a cold and it's a broken despacito
Wishlist and Goals | Sea Blep OCs | Clan Lore | Marine Menagerie
Hail, King of Nothing

There lies an open plain under the ocean Kyropeion, north of Dragonhome, where the sand is as black as dead stars and the water is tainted too dark for sunlight to penetrate. The sand here used to be white like bleached bone, and the water used to be clear.
The bones of the Citadel rise out of the water; silver and marble pristine against the dark sand. Here was the home of Clan Coelestis, who once bore the favor of the Tidelord. The great mobile fortress Nereith, a colossal whale-like construct built of white stone and possessing vague sentience, circles the Citadel by day and by night. Once the steadfast defender of the Citadel and believed to have been an avatar of the Tidelord himself, Nereith was living proof of the god’s favor.


Facilis descensus averno
The fall to hell is swift
It isn’t the descent that kills the fallen celestials. It’s their shattered spine and severed wings, the blackened ichor that dribble from their mouths.
The Citadel’s bones, once shining in their glory, now lie warped and tainted by a twisted presence. Flickering beasts shamble among the ruins, and distant voices haunt the halls. There are eyes and hands and mouths in places where they should not be. They are the least of the Citadel’s plagues.

With the disappearance of the Tidelord, Nereith became restless and hostile to Clan Coelestis, and madness began to pervade the Citadel walls. Something was freed within the walls of the Citadel, something ancient and hungry and mad. It laid siege to the Citadel from within, laying waste to the once-proud empire and decimating its population within a day.
The survivors turned now to the ancestral lands, once a flourishing ocean that had long dried out into a bleached-white desert. The great exodus from the Citadel to the desert claimed the lives of the weak, leaving only the warriors to rebuild what was lost.
The survivors settled in the ruins of a once-great empire, a place that was lost and forgotten like them. They called it Ra-Harenae, the city of sand. They never thought that whatever had taken the Citadel would follow them there.

Salvum, rex nihilo
Hail to the king of nothing
Kings slumber beneath the ocean. White stone mausoleums and crystal salt, tarnished silver crowns and lost empires, pristine against the dark sand. A sunken graveyard of weathered monuments to nameless phantoms.
The whales remember. They mourn their lost monarchs; they sing their dirges, though the sound is lost in the abyss. Hail, faceless ones; hail, broken ones.
Hail, King of Nothing

There lies an open plain under the ocean Kyropeion, north of Dragonhome, where the sand is as black as dead stars and the water is tainted too dark for sunlight to penetrate. The sand here used to be white like bleached bone, and the water used to be clear.
The bones of the Citadel rise out of the water; silver and marble pristine against the dark sand. Here was the home of Clan Coelestis, who once bore the favor of the Tidelord. The great mobile fortress Nereith, a colossal whale-like construct built of white stone and possessing vague sentience, circles the Citadel by day and by night. Once the steadfast defender of the Citadel and believed to have been an avatar of the Tidelord himself, Nereith was living proof of the god’s favor.


Facilis descensus averno
The fall to hell is swift
It isn’t the descent that kills the fallen celestials. It’s their shattered spine and severed wings, the blackened ichor that dribble from their mouths.
The Citadel’s bones, once shining in their glory, now lie warped and tainted by a twisted presence. Flickering beasts shamble among the ruins, and distant voices haunt the halls. There are eyes and hands and mouths in places where they should not be. They are the least of the Citadel’s plagues.

With the disappearance of the Tidelord, Nereith became restless and hostile to Clan Coelestis, and madness began to pervade the Citadel walls. Something was freed within the walls of the Citadel, something ancient and hungry and mad. It laid siege to the Citadel from within, laying waste to the once-proud empire and decimating its population within a day.
The survivors turned now to the ancestral lands, once a flourishing ocean that had long dried out into a bleached-white desert. The great exodus from the Citadel to the desert claimed the lives of the weak, leaving only the warriors to rebuild what was lost.
The survivors settled in the ruins of a once-great empire, a place that was lost and forgotten like them. They called it Ra-Harenae, the city of sand. They never thought that whatever had taken the Citadel would follow them there.

Salvum, rex nihilo
Hail to the king of nothing
Kings slumber beneath the ocean. White stone mausoleums and crystal salt, tarnished silver crowns and lost empires, pristine against the dark sand. A sunken graveyard of weathered monuments to nameless phantoms.
The whales remember. They mourn their lost monarchs; they sing their dirges, though the sound is lost in the abyss. Hail, faceless ones; hail, broken ones.

And I've seen your flag on the marble arch
And love is not a victory march
It's a cold and it's a broken despacito
Wishlist and Goals | Sea Blep OCs | Clan Lore | Marine Menagerie
Locations
76F61D1B-873A-4D78-8E6F-68B1A3A3B264.png
Ra-Harenae
-the remains of some ancient city on the border of the ocean and the desert and carved partially out of the cliff side, built from strange white stone around a massive oasis
-later became repopulated by most of the survivors of Clan Coelestis after the siege of the Citadel
-ruled by several noble houses in constant competition
-most important of these is House Coelestis, which is by far the eldest and most powerful house in the city. It is they who repopulated Ra-Harenae
- rife with magical phenomena. Hidden pocket dimensions called Oases are scattered throughout the city, and magical beings make up a small portion of the population

The Citadel
-once the seat of a great empire and the former home of Clan Coelestis, a gleaming palace of marble and silver and mother-of-pearl rising out of the sea Kyropeion.
-population was completely decimated after some unknown evil was freed within the Citadel walls
-Most of the Citadel is actually underwater and only accessible via certain portals scattered throughout the palace
-at the peak of its power, Clan Coelestis built a massive mobile fortress possessing vague sentience assigned to guard the Citadel. It had the appearance of a whale carved of interlocking stone plates. Inexplainably, it went silent when the Citadel went under attack, and has been dormant ever since, swimming circles around the Citadel and attacking anyone who tries to approach the Citadel by water

The White Wastelands
-the desert in which Ra-Harenae was built. Dotted with old ruins, mostly temples and tombs, which are guarded by traps, monsters, and much worse. It’s very dangerous to traverse across the White Wastelands alone, for reasons that are better left unspoken

Kyropeion
-the ocean in which the Citadel was built. The seafloor is mostly featureless but is littered with the carcasses of great leviathans that perished in the siege
-the sand is white and the water is shallow except for the seafloor surrounding the Citadel, which has sand as black as the night sky and water so deep and tainted that no sunlight can reach the floor and nothing can live there
-but besides the area around the Citadel, it’s pretty pristine and not very dangerous

Seasong Village
-small seaside village on the shore of Kyropeion which was raised about 10 years after the siege of the Citadel. Majority of its population consists of the few survivors of the Citadel siege who did not move to the desert, and their descendants
-relatively peaceful and unaffected by events in Ra-Harenae
Locations
76F61D1B-873A-4D78-8E6F-68B1A3A3B264.png
Ra-Harenae
-the remains of some ancient city on the border of the ocean and the desert and carved partially out of the cliff side, built from strange white stone around a massive oasis
-later became repopulated by most of the survivors of Clan Coelestis after the siege of the Citadel
-ruled by several noble houses in constant competition
-most important of these is House Coelestis, which is by far the eldest and most powerful house in the city. It is they who repopulated Ra-Harenae
- rife with magical phenomena. Hidden pocket dimensions called Oases are scattered throughout the city, and magical beings make up a small portion of the population

The Citadel
-once the seat of a great empire and the former home of Clan Coelestis, a gleaming palace of marble and silver and mother-of-pearl rising out of the sea Kyropeion.
-population was completely decimated after some unknown evil was freed within the Citadel walls
-Most of the Citadel is actually underwater and only accessible via certain portals scattered throughout the palace
-at the peak of its power, Clan Coelestis built a massive mobile fortress possessing vague sentience assigned to guard the Citadel. It had the appearance of a whale carved of interlocking stone plates. Inexplainably, it went silent when the Citadel went under attack, and has been dormant ever since, swimming circles around the Citadel and attacking anyone who tries to approach the Citadel by water

The White Wastelands
-the desert in which Ra-Harenae was built. Dotted with old ruins, mostly temples and tombs, which are guarded by traps, monsters, and much worse. It’s very dangerous to traverse across the White Wastelands alone, for reasons that are better left unspoken

Kyropeion
-the ocean in which the Citadel was built. The seafloor is mostly featureless but is littered with the carcasses of great leviathans that perished in the siege
-the sand is white and the water is shallow except for the seafloor surrounding the Citadel, which has sand as black as the night sky and water so deep and tainted that no sunlight can reach the floor and nothing can live there
-but besides the area around the Citadel, it’s pretty pristine and not very dangerous

Seasong Village
-small seaside village on the shore of Kyropeion which was raised about 10 years after the siege of the Citadel. Majority of its population consists of the few survivors of the Citadel siege who did not move to the desert, and their descendants
-relatively peaceful and unaffected by events in Ra-Harenae

And I've seen your flag on the marble arch
And love is not a victory march
It's a cold and it's a broken despacito
Wishlist and Goals | Sea Blep OCs | Clan Lore | Marine Menagerie
Archive: Nereith

There’s a massive white whale that swims wide, slow circles around the Citadel. In the past they called it Nereith, the protector, but that was long ago, and even the greatest knights can fall victim to corruption.
The dragons of Seasong Village know Nereith only as a white shadow on the horizon, a devastating sentry that mercilessly slays any living thing that approaches the Citadel. But the ghosts that haunt the ruins knew something else, something holy and revered and sacred.
They say that Nereith was a massive mobile fortress, imbued with dim sentience and built at the peak of Clan Coelestis’ reign. They say that it was living proof of the Tidelord’s favor, and that it turned on its creators during the siege. There are hundreds of restless ghosts haunting the underwater portion of the Citadel, slain by Nereith many years ago. Their bones have long since been crushed into dust and mixed with the sand.
Nowadays, Nereith has taken to circling around the Citadel, just on the edge of where the water begins to turn black.
Archive: Nereith

There’s a massive white whale that swims wide, slow circles around the Citadel. In the past they called it Nereith, the protector, but that was long ago, and even the greatest knights can fall victim to corruption.
The dragons of Seasong Village know Nereith only as a white shadow on the horizon, a devastating sentry that mercilessly slays any living thing that approaches the Citadel. But the ghosts that haunt the ruins knew something else, something holy and revered and sacred.
They say that Nereith was a massive mobile fortress, imbued with dim sentience and built at the peak of Clan Coelestis’ reign. They say that it was living proof of the Tidelord’s favor, and that it turned on its creators during the siege. There are hundreds of restless ghosts haunting the underwater portion of the Citadel, slain by Nereith many years ago. Their bones have long since been crushed into dust and mixed with the sand.
Nowadays, Nereith has taken to circling around the Citadel, just on the edge of where the water begins to turn black.

And I've seen your flag on the marble arch
And love is not a victory march
It's a cold and it's a broken despacito
Wishlist and Goals | Sea Blep OCs | Clan Lore | Marine Menagerie
Ra-Harenae: Tour


Ra-Harenae is quite the sight to the newcomer. The entire city is constructed of an unknown white stone; soaring arched bridges and spires and domes and temples, a city of monuments and testaments to the ancient that came before them. The buildings are inlaid in pearlescent turquoise tiles and copper and gold, the city given life through a complex set of tunnels and aqueducts.

Ra-Harenae is a flourishing place of art and advancement, a bastion of culture on the border between the desert and the ocean. Water features are common here, and the market provides a wide range of goods imported from all over the world. Regardless, the older residents still remember a city still grander than this, a sunken empire of the dead now stained black by a foul presence. They remember, and they mourn still, but for now, this city of sand is enough.


Ra-Harenae is built in a style similar to ancient Assyrian architecture, with Grecian and Indian elements. The closest thing I can find, architecture-wise, is ABZU’s city:


D21F6A35-BA5E-4BF0-A200-F2632CAFD981.jpeg


The Celestial Spires
There are four towers called the Celestial Spires scattered across Ra-Harenae, built of white stone and topped with a levitating, rotating orb at its peak. Each of these orbs radiates strong magical power, however, the origin and purpose of these orbs is unknown. Most believe that it is these orbs that prevent corruptions from breaking into the city, and put up a spherical ‘force field’ around the city. Of course, this shield is far from impenetrable, and the combined force of enough corruptions can indeed temporarily shatter the shield.

House Coelestis has supernatural ties to the night sky. It’s rumored that Zariel and her family are descended from the stars themselves. The Spires are inhabited by the nobles of House Coelestis and serves as their palace.
Visitors to the Celestial Spires are often struck by their grandeur: the buildings are constructed of polished white stone and boast intricate diamond-studded carvings of star maps inlaid on the walls and ceilings. This serves as a testament to House Coelestis’ power, and no other house has occupied the Celestial Spires since Ra-Harenae was repopulated.


Oases
Oases are the common name for magical pocked dimensions scattered throughout Ra-Harenae. Most can be accessed by means of doorways in places of significance, particularly in monuments or other places with a strong connection to the past. As a result, most known oases are located in inner Ra-Harenae, scattered among the noble palaces and manors.

Oases range widely in size and climate, ranking from the mundane to the extraordinary. One oasis might be accessed by a small doorway in an abandoned temple and lead to a desert boneyard, while another oasis might be accessed through a fountain and lead to a small submerged grotto teeming with sea life.

As oases access only extradimensional space, what happens in an oasis has no actual effect on the outside world. Items left in an oasis will remain there until the oasis is opened again and someone moves them. Under most circumstances, an oasis is openable from the outside or the inside (unless someone trapped inside lacks the traits needed to open the oasis).

Oases form naturally on their own under unknown circumstances but tend to occur at the site of a significant historic event (such as the assassination of a prominent noble) or a prominent monument. The interior of an oasis seems to be somewhat related to its location. A few oases have requirements for passing through the gateway, such as a certain breed requirement or the possession of a certain item that acts as a key.
White most oases form on their own, a very small minority of powerful mages also have the ability to create oases through the use of an obscure, exhaustive spell buried among the archives of Ra-Harenae.


The Veins
Due to its proximity to the ocean, a large portion of Ra-Harenae’s population consists of water dragons and therefore, the scholars and architects have a clear understanding of water pressure, as well as water magic.
There is an expansive system of aqueducts running through the earth beneath Ra-Harenae that takes water to and from the city. This network is commonly called the Veins of the city, as it transports clean water throughout the city which would otherwise be unavailable. Enchantments strategically placed at certain checkpoints ensure that the water is purified. Numerous waterfalls pour out of the cliff face where the aqueducts deposits water back into the ocean.

While most of these tunnels are small and only serve to transport water, others are large enough for dragons to travel through. In some places, the Veins intersect with natural cavern systems. A black market exchange takes place in certain areas of the Veins where the tunnels are large enough for dragons to move through. These tunnels can be accessed from certain places such as a specific fountain or a natural cave that happens to intersect with the Veins, though such locations are a closely guarded secret known only to those who access the black market on a regular basis.

Due to the high level of water-born dragons living within Ra-Harenae, as well as the presence of allied maren clans, a separate network of larger underground tunnels filled with water runs through the upper levels of the city. Of course, since this network serves as transportation, these tunnels are much more well-maintained than most of the rest of the Veins. Entrances to these tunnels are accessible by several large octagonal pools scattered throughout the city that lead to various destination.

Water features are all over Ra-Harenae for aesthetic purposes, most commonly fountains and pools inhabited with ornamental sealife. Many major roads also have small channels of water running down the center simply For decoration.


Whitecliffs
The area facing Kyropeion forms a district called Whitecliffs. Several buildings have been carved into the upper levels of the cliffs, with arched walkways and glittering waterfalls. The lower levels of Whitecliffs, closer to the ocean, is less steep and forms sheltered coves, grottos, and natural rock formations. The water at the base is clear and shallow, and is populated with small fish and aquatic plants.

Most of the denizens of Whitecliffs are merchants, artisans, and scavengers, and are relatively separate from the scheming politics of Ra-Harenae’s noble houses. Dragons here tend to also be more aquatically-adapted, boasting gills and flippers as well as innate water-magical abilities.


Athiae, the Heart of Ra-Harenae
Athiae is the name of a massive oasis (a literal oasis, not the magical kind) at the core of city, a crystal-clear refuge of water around which the entirety of Ra-Harenae was built. The highest echelons of Ra-Harenae reside in palaces and complexes around Athiae, with balconies that overlook its glittering shores and fountains that draw water from its depths.
Athiae is also the center of the Veins, making it quite literally the heart of Ra-Harenae. Its transportation system always eventually leads back here. Additionally, some of the water-adapted upper-class dragons of Ra-Harenae reside in Athiae’s waters, as there are many buildings actually submerged below.
Allied maren also make their home here, as well as exotic sea life.


The Marketplace
Athiae’s vast waters feed a wide waterfall on the southeastern part of Whitecliffs called the Veil of Aquarii (after the legend of a veiled seer from the pre-diaspora era), or simply the Veil for short. It might not be apparent to visitors, but behind the Veil is a massive archway that is, in fact, the most well-known Oasis in the city.

The Marketplace is accessed through the archway and leads to an extradimensional lake surrounded by canyon walls. The lake is crowded with canoes laden with wares of all kinds, forming a sort of floating market. Still more stalls are perched on platforms built into the canyon walls. Ships sail through the archway and dock within the Marketplace; larger merchant ships tend to either dock outside or transfer their wares to smaller canoes so as not to take up too much space among the other boats.

The artisans of the city primarily include sculptors, jewelers, and other forms of art that utilize the precious minerals Ra-Harenae is abundant in. Art is highly valued by the entire populace, and a skilled artisan can in some cases become wealthier than some lesser nobles.
Nearly anything can be found among the canoes and reed rafts and stalls of the Marketplace, from rare fish in glass jars to heavy bejeweled headdresses to enchanted spellbooks to wind chimes made of seaglass. Theft is prevented by a couple of semi-sentient giant pythons that live in the lake, and snap at sticky-fingered thieves seeking to pilfer goods. The pythons are viewed affectionately by the public.
Ra-Harenae: Tour


Ra-Harenae is quite the sight to the newcomer. The entire city is constructed of an unknown white stone; soaring arched bridges and spires and domes and temples, a city of monuments and testaments to the ancient that came before them. The buildings are inlaid in pearlescent turquoise tiles and copper and gold, the city given life through a complex set of tunnels and aqueducts.

Ra-Harenae is a flourishing place of art and advancement, a bastion of culture on the border between the desert and the ocean. Water features are common here, and the market provides a wide range of goods imported from all over the world. Regardless, the older residents still remember a city still grander than this, a sunken empire of the dead now stained black by a foul presence. They remember, and they mourn still, but for now, this city of sand is enough.


Ra-Harenae is built in a style similar to ancient Assyrian architecture, with Grecian and Indian elements. The closest thing I can find, architecture-wise, is ABZU’s city:


D21F6A35-BA5E-4BF0-A200-F2632CAFD981.jpeg


The Celestial Spires
There are four towers called the Celestial Spires scattered across Ra-Harenae, built of white stone and topped with a levitating, rotating orb at its peak. Each of these orbs radiates strong magical power, however, the origin and purpose of these orbs is unknown. Most believe that it is these orbs that prevent corruptions from breaking into the city, and put up a spherical ‘force field’ around the city. Of course, this shield is far from impenetrable, and the combined force of enough corruptions can indeed temporarily shatter the shield.

House Coelestis has supernatural ties to the night sky. It’s rumored that Zariel and her family are descended from the stars themselves. The Spires are inhabited by the nobles of House Coelestis and serves as their palace.
Visitors to the Celestial Spires are often struck by their grandeur: the buildings are constructed of polished white stone and boast intricate diamond-studded carvings of star maps inlaid on the walls and ceilings. This serves as a testament to House Coelestis’ power, and no other house has occupied the Celestial Spires since Ra-Harenae was repopulated.


Oases
Oases are the common name for magical pocked dimensions scattered throughout Ra-Harenae. Most can be accessed by means of doorways in places of significance, particularly in monuments or other places with a strong connection to the past. As a result, most known oases are located in inner Ra-Harenae, scattered among the noble palaces and manors.

Oases range widely in size and climate, ranking from the mundane to the extraordinary. One oasis might be accessed by a small doorway in an abandoned temple and lead to a desert boneyard, while another oasis might be accessed through a fountain and lead to a small submerged grotto teeming with sea life.

As oases access only extradimensional space, what happens in an oasis has no actual effect on the outside world. Items left in an oasis will remain there until the oasis is opened again and someone moves them. Under most circumstances, an oasis is openable from the outside or the inside (unless someone trapped inside lacks the traits needed to open the oasis).

Oases form naturally on their own under unknown circumstances but tend to occur at the site of a significant historic event (such as the assassination of a prominent noble) or a prominent monument. The interior of an oasis seems to be somewhat related to its location. A few oases have requirements for passing through the gateway, such as a certain breed requirement or the possession of a certain item that acts as a key.
White most oases form on their own, a very small minority of powerful mages also have the ability to create oases through the use of an obscure, exhaustive spell buried among the archives of Ra-Harenae.


The Veins
Due to its proximity to the ocean, a large portion of Ra-Harenae’s population consists of water dragons and therefore, the scholars and architects have a clear understanding of water pressure, as well as water magic.
There is an expansive system of aqueducts running through the earth beneath Ra-Harenae that takes water to and from the city. This network is commonly called the Veins of the city, as it transports clean water throughout the city which would otherwise be unavailable. Enchantments strategically placed at certain checkpoints ensure that the water is purified. Numerous waterfalls pour out of the cliff face where the aqueducts deposits water back into the ocean.

While most of these tunnels are small and only serve to transport water, others are large enough for dragons to travel through. In some places, the Veins intersect with natural cavern systems. A black market exchange takes place in certain areas of the Veins where the tunnels are large enough for dragons to move through. These tunnels can be accessed from certain places such as a specific fountain or a natural cave that happens to intersect with the Veins, though such locations are a closely guarded secret known only to those who access the black market on a regular basis.

Due to the high level of water-born dragons living within Ra-Harenae, as well as the presence of allied maren clans, a separate network of larger underground tunnels filled with water runs through the upper levels of the city. Of course, since this network serves as transportation, these tunnels are much more well-maintained than most of the rest of the Veins. Entrances to these tunnels are accessible by several large octagonal pools scattered throughout the city that lead to various destination.

Water features are all over Ra-Harenae for aesthetic purposes, most commonly fountains and pools inhabited with ornamental sealife. Many major roads also have small channels of water running down the center simply For decoration.


Whitecliffs
The area facing Kyropeion forms a district called Whitecliffs. Several buildings have been carved into the upper levels of the cliffs, with arched walkways and glittering waterfalls. The lower levels of Whitecliffs, closer to the ocean, is less steep and forms sheltered coves, grottos, and natural rock formations. The water at the base is clear and shallow, and is populated with small fish and aquatic plants.

Most of the denizens of Whitecliffs are merchants, artisans, and scavengers, and are relatively separate from the scheming politics of Ra-Harenae’s noble houses. Dragons here tend to also be more aquatically-adapted, boasting gills and flippers as well as innate water-magical abilities.


Athiae, the Heart of Ra-Harenae
Athiae is the name of a massive oasis (a literal oasis, not the magical kind) at the core of city, a crystal-clear refuge of water around which the entirety of Ra-Harenae was built. The highest echelons of Ra-Harenae reside in palaces and complexes around Athiae, with balconies that overlook its glittering shores and fountains that draw water from its depths.
Athiae is also the center of the Veins, making it quite literally the heart of Ra-Harenae. Its transportation system always eventually leads back here. Additionally, some of the water-adapted upper-class dragons of Ra-Harenae reside in Athiae’s waters, as there are many buildings actually submerged below.
Allied maren also make their home here, as well as exotic sea life.


The Marketplace
Athiae’s vast waters feed a wide waterfall on the southeastern part of Whitecliffs called the Veil of Aquarii (after the legend of a veiled seer from the pre-diaspora era), or simply the Veil for short. It might not be apparent to visitors, but behind the Veil is a massive archway that is, in fact, the most well-known Oasis in the city.

The Marketplace is accessed through the archway and leads to an extradimensional lake surrounded by canyon walls. The lake is crowded with canoes laden with wares of all kinds, forming a sort of floating market. Still more stalls are perched on platforms built into the canyon walls. Ships sail through the archway and dock within the Marketplace; larger merchant ships tend to either dock outside or transfer their wares to smaller canoes so as not to take up too much space among the other boats.

The artisans of the city primarily include sculptors, jewelers, and other forms of art that utilize the precious minerals Ra-Harenae is abundant in. Art is highly valued by the entire populace, and a skilled artisan can in some cases become wealthier than some lesser nobles.
Nearly anything can be found among the canoes and reed rafts and stalls of the Marketplace, from rare fish in glass jars to heavy bejeweled headdresses to enchanted spellbooks to wind chimes made of seaglass. Theft is prevented by a couple of semi-sentient giant pythons that live in the lake, and snap at sticky-fingered thieves seeking to pilfer goods. The pythons are viewed affectionately by the public.

And I've seen your flag on the marble arch
And love is not a victory march
It's a cold and it's a broken despacito
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And I've seen your flag on the marble arch
And love is not a victory march
It's a cold and it's a broken despacito
Wishlist and Goals | Sea Blep OCs | Clan Lore | Marine Menagerie
Archive: Ra-Harenae - Mythology

There is no predominant religion in Ra-Harenae, and the array of deities and spirits are as varied as the city’s inhabitants. Most worship entities of the desert or sea.

Whales and Cetaceans
Cetaceans of all kinds are venerated as holy creatures, and indeed, whales hold a deep connection to spirits. Some say that they can speak to the dead, and that their songs are a lament to those who are long gone. Given the immense tragedy that occurred during the fall of the Citadel (and the fact that their fallen protector Nereith resembled a whale), it’s no wonder that the survivors hold such a deep reverence towards whales. This belief likely originated from those long-gone who constructed Ra-Harenae (evident from the presence of whales in murals and frescoes) and was adopted by the survivors who repopulated Ra-Harenae.

Seaglass Swimmers are the most common species found in Kyropeion, and religious art involving whales typically use Seaglass Swimmers as an icon to represent cetaceans as a whole. It’s considered a crime to bring harm to a cetacean, and every effort is made to save beached or wounded whales. Even the site of a whale’s carcass is considered a holy place where the borders between the living and the dead become a gossamer veil.

This creates an interesting dilemma in the exceedingly rare case of a whale-based corruption. Whale corruptions are extremely large and powerful, and since the whale technically remains alive while in its corrupted state, it’s still a crime to harm it. Such cases are almost unheard of, and there are no documented records of a corrupted whale coming close enough to the shore to be a true threat.

ATAXIA
Ra-Harenae is relatively safe from corruptions, but the fear of attack still pervades the city, particularly among those who were alive to witness the fall of the Citadel and the ensuing destruction and insanity. Because of this, some choose out of fear to worship the unknown entity that still resides in the Citadel, believing that their devotion will ward off corruptions.
While those who pay tribute to ATAXIA are often shunned, they typically worship out of fear and aren’t actually malicious. However, there are underground cults dedicated to the ATAXIA that often engage in activity that is unscrupulous at best. The existence of such cults is an open secret, and a topic that most dragons tend to avoid.

Aquarii
Like ATAXIA, Aquarii was another prominent figure during the fall of the Citadel. She was a famed seer who foresaw the disaster about a day in advance, allowing hundreds to evacuate the city. It is due to her actions that so many were able to make it to Ra-Harenae. Aquarii herself died in the fall of the Citadel, but her legacy remains.
Many older dragons who saw Aquarii’s power firsthand revere her as a demigod. Though Aquarii herself is likely long gone, evidence exists that she may remain beneath the Citadel as a wraith or some other form of undead. Aquarii’s existence as an undead is a highly disputed topic among her followers, dividing the religion into two distinct sects that either revere Aquarii as a symbol of resurrection and persistence in the face of death, or refuse to acknowledge the possibility of her undeath and deny her association with dark magic. The undead sect, called the Order of the Revenant, is far smaller, and, like the cult of ATAXIA, isn’t necessarily an evil organization but still carries a negative connotation among the general public.

Aquarii is venerated not as a god but as a sacred hero, and most followers pay only casual tribute in the form of a whispered prayer or an offering in the form of a pearl tossed into a fountain. Therefore, true priests of Aquarii are rare and sparse. Her spheres of power include water, prophecy, clarity, and sight, and symbols of Aquarii include betta fish and waterfalls. Those who worship Aquarii either witnessed her power firsthand or are prophets who seek guidance from her. Especially devout might wear veils to emulate the famed seer.
Archive: Ra-Harenae - Mythology

There is no predominant religion in Ra-Harenae, and the array of deities and spirits are as varied as the city’s inhabitants. Most worship entities of the desert or sea.

Whales and Cetaceans
Cetaceans of all kinds are venerated as holy creatures, and indeed, whales hold a deep connection to spirits. Some say that they can speak to the dead, and that their songs are a lament to those who are long gone. Given the immense tragedy that occurred during the fall of the Citadel (and the fact that their fallen protector Nereith resembled a whale), it’s no wonder that the survivors hold such a deep reverence towards whales. This belief likely originated from those long-gone who constructed Ra-Harenae (evident from the presence of whales in murals and frescoes) and was adopted by the survivors who repopulated Ra-Harenae.

Seaglass Swimmers are the most common species found in Kyropeion, and religious art involving whales typically use Seaglass Swimmers as an icon to represent cetaceans as a whole. It’s considered a crime to bring harm to a cetacean, and every effort is made to save beached or wounded whales. Even the site of a whale’s carcass is considered a holy place where the borders between the living and the dead become a gossamer veil.

This creates an interesting dilemma in the exceedingly rare case of a whale-based corruption. Whale corruptions are extremely large and powerful, and since the whale technically remains alive while in its corrupted state, it’s still a crime to harm it. Such cases are almost unheard of, and there are no documented records of a corrupted whale coming close enough to the shore to be a true threat.

ATAXIA
Ra-Harenae is relatively safe from corruptions, but the fear of attack still pervades the city, particularly among those who were alive to witness the fall of the Citadel and the ensuing destruction and insanity. Because of this, some choose out of fear to worship the unknown entity that still resides in the Citadel, believing that their devotion will ward off corruptions.
While those who pay tribute to ATAXIA are often shunned, they typically worship out of fear and aren’t actually malicious. However, there are underground cults dedicated to the ATAXIA that often engage in activity that is unscrupulous at best. The existence of such cults is an open secret, and a topic that most dragons tend to avoid.

Aquarii
Like ATAXIA, Aquarii was another prominent figure during the fall of the Citadel. She was a famed seer who foresaw the disaster about a day in advance, allowing hundreds to evacuate the city. It is due to her actions that so many were able to make it to Ra-Harenae. Aquarii herself died in the fall of the Citadel, but her legacy remains.
Many older dragons who saw Aquarii’s power firsthand revere her as a demigod. Though Aquarii herself is likely long gone, evidence exists that she may remain beneath the Citadel as a wraith or some other form of undead. Aquarii’s existence as an undead is a highly disputed topic among her followers, dividing the religion into two distinct sects that either revere Aquarii as a symbol of resurrection and persistence in the face of death, or refuse to acknowledge the possibility of her undeath and deny her association with dark magic. The undead sect, called the Order of the Revenant, is far smaller, and, like the cult of ATAXIA, isn’t necessarily an evil organization but still carries a negative connotation among the general public.

Aquarii is venerated not as a god but as a sacred hero, and most followers pay only casual tribute in the form of a whispered prayer or an offering in the form of a pearl tossed into a fountain. Therefore, true priests of Aquarii are rare and sparse. Her spheres of power include water, prophecy, clarity, and sight, and symbols of Aquarii include betta fish and waterfalls. Those who worship Aquarii either witnessed her power firsthand or are prophets who seek guidance from her. Especially devout might wear veils to emulate the famed seer.

And I've seen your flag on the marble arch
And love is not a victory march
It's a cold and it's a broken despacito
Wishlist and Goals | Sea Blep OCs | Clan Lore | Marine Menagerie
Archive: Ra-Harenae - Economy [b]Currency[/b] Ra-Harenae’s currency system is heavily centered around bartering, but sometimes a transaction requires pure currency. The primary currency of Ra-Harenae is the moon pearl (equal to about 20 US dollars), but other forms of currency are widely used. The following items are accepted nearly universally among dragons of Ra-Harenae. Troves of tarnished copper coins stamped in the rough likeness of the [gamedb monster=174] have been found in Ra-Harenae, leftover from ages past. These are called Mantarunes and worth about 100 US dollars. A very small portion of Mantarunes are also engraved with tiny runes that glow at nighttime, making them highly valued by collectors and worth between 500-700 US dollars. Seaglass isn’t easily found on Kyropeion’s beaches but can be salvaged in high numbers from the carcasses of dead [gamedb item=25408]. Seaglass Swimmers are abundant in Kyropeion and are widely considered holy creatures, but it is not a crime to salvage resources from their bodies, as the ocean freely gives what it has no use for. The value of individual seaglass pieces are hard to gauge, but are generally valued at between 1-5 US dollars. Pearly nacre and abalone shells are easily found on most beaches and in the shallow ocean, and are valued between 50-100 US dollars depending on quality. Oyster shells growing near bone coral typically also take on the same iridescence as moon pearls. [b]Non-Exclusive Wildlife And Resources[/b] These resources are common in Ra-Harenae and the surrounding desert and ocean, but are not exclusive to the area. [Item= speckled hogfish] [item= royal oyster] [item= murkbottom kelp] [item= oasis songbird] [item= sand creeper] [item= seaside trumpet] [item= lump of clay] [item= Celestine geode] [item=sandstone ] [item= granite chunk] [item= small ribcage] [item= seaglass swimmer] [item= spiney whale] [item= Clearwater oracle] [item=copper ore] Ra-Harenae sits atop cliffs rich with minerals, particular copper, gold, and turquoise (hence their use in much of the architecture). Kyropeion is quite barren for the most part, but small reefs and leviathan skeletons litter the otherwise empty, open expanse. These reefs in particular provide two resources exclusive to Kyropeion: moon pearls and bone coral. [b]Moon Pearls and Bone Coral[/b] Moon pearls (so named for their deep black color, highly iridescent sheen, and their ability to faintly glow when exposed to moonlight) are the primary currency of Ra-Harenae. They are produced by oysters and clams that grow in close proximity to bone coral. A-grade moon pearls are used as currency, while B-grade pearls (misshapen or with small imperfections) are used in magical items. Bone coral, contrary to its name, is as black as night and has a tendency to grow on the skeletons of fallen leviathans, leeching nutrients from the marrow. Moon pearls are dependent on the presence of bone coral: the closer the clam is to a bone coral, the deeper and more impressive the sheen is, and the brighter it glows under moonlight. The finest moon pearls are so iridescent that it’s impossible to tell their true color. However, bone coral is also extremely dangerous. It’s commonly believed that bone coral is a form of minor corruption brought on by the Citadel’s magical fallout, a theory bolstered by the fact that those affected by the early stages of corruption tend to develop coral-like growths on their hide. A simple scrape or scratch caused by a bone coral causes irreversible side effects, at best making the victim extremely susceptible to corruption, and at worst, turning the victim completely corrupted. Corruptions formed inside the protective sphere around Ra-Harenae are completely unaffected and therefore are quite dangerous to the city’s inhabitants.
Archive: Ra-Harenae - Economy


Currency
Ra-Harenae’s currency system is heavily centered around bartering, but sometimes a transaction requires pure currency. The primary currency of Ra-Harenae is the moon pearl (equal to about 20 US dollars), but other forms of currency are widely used. The following items are accepted nearly universally among dragons of Ra-Harenae.

Troves of tarnished copper coins stamped in the rough likeness of the Mantarune have been found in Ra-Harenae, leftover from ages past. These are called Mantarunes and worth about 100 US dollars. A very small portion of Mantarunes are also engraved with tiny runes that glow at nighttime, making them highly valued by collectors and worth between 500-700 US dollars.

Seaglass isn’t easily found on Kyropeion’s beaches but can be salvaged in high numbers from the carcasses of dead Seaglass Swimmer. Seaglass Swimmers are abundant in Kyropeion and are widely considered holy creatures, but it is not a crime to salvage resources from their bodies, as the ocean freely gives what it has no use for. The value of individual seaglass pieces are hard to gauge, but are generally valued at between 1-5 US dollars.

Pearly nacre and abalone shells are easily found on most beaches and in the shallow ocean, and are valued between 50-100 US dollars depending on quality. Oyster shells growing near bone coral typically also take on the same iridescence as moon pearls.

Non-Exclusive Wildlife And Resources

These resources are common in Ra-Harenae and the surrounding desert and ocean, but are not exclusive to the area.



Ra-Harenae sits atop cliffs rich with minerals, particular copper, gold, and turquoise (hence their use in much of the architecture).

Kyropeion is quite barren for the most part, but small reefs and leviathan skeletons litter the otherwise empty, open expanse. These reefs in particular provide two resources exclusive to Kyropeion: moon pearls and bone coral.

Moon Pearls and Bone Coral
Moon pearls (so named for their deep black color, highly iridescent sheen, and their ability to faintly glow when exposed to moonlight) are the primary currency of Ra-Harenae. They are produced by oysters and clams that grow in close proximity to bone coral. A-grade moon pearls are used as currency, while B-grade pearls (misshapen or with small imperfections) are used in magical items.

Bone coral, contrary to its name, is as black as night and has a tendency to grow on the skeletons of fallen leviathans, leeching nutrients from the marrow. Moon pearls are dependent on the presence of bone coral: the closer the clam is to a bone coral, the deeper and more impressive the sheen is, and the brighter it glows under moonlight. The finest moon pearls are so iridescent that it’s impossible to tell their true color.
However, bone coral is also extremely dangerous. It’s commonly believed that bone coral is a form of minor corruption brought on by the Citadel’s magical fallout, a theory bolstered by the fact that those affected by the early stages of corruption tend to develop coral-like growths on their hide. A simple scrape or scratch caused by a bone coral causes irreversible side effects, at best making the victim extremely susceptible to corruption, and at worst, turning the victim completely corrupted. Corruptions formed inside the protective sphere around Ra-Harenae are completely unaffected and therefore are quite dangerous to the city’s inhabitants.

And I've seen your flag on the marble arch
And love is not a victory march
It's a cold and it's a broken despacito
Wishlist and Goals | Sea Blep OCs | Clan Lore | Marine Menagerie
Inter-clan Relationships
Inter-clan Relationships

And I've seen your flag on the marble arch
And love is not a victory march
It's a cold and it's a broken despacito
Wishlist and Goals | Sea Blep OCs | Clan Lore | Marine Menagerie
Culture


Apparel
Ra-Harenae is rich in precious metals and jewels, and its proximity to the ocean gives dragons easy access to more resources like coral, pearl, and shells. Because of this, many artisans in the city specialize in jewelry; additionally, many spellcasters make a living by enchanting jewelry.
The ocean and desert both provide creatures and plants that can be made into vibrant pigments of any shade. Additionally, Ra-Harenae has strong trade connections with maren clans in Kyropeion, who have mastered the art of weaving sea silk. Because of this, Ra-Harenae has a steady source of fine sea silk, which weighs close to nothing and ripples like the surface of water in even the slightest breeze. Most fabric here is sea silk sold by maren in the marketplace, or light linen that allows the skin to breathe while repelling the desert sands and sun.

Nobles and priests alike will sometimes don ornate ceremonial headdresses for a special occasion such as a coronation or holy day. Such headpieces are heavy and drip with jewels, and are extremely costly given their costly resources and the skill needed to create such an ornate piece. Additionally, they’re usually enchanted, whether with a practical spell (like protection or future-sight) or for aesthetic effect (like producing a halo of light behind the head of the wearer).
The most notable example of these headdresses is the Corona, the ancestral crown of Zariel, reigning queen of Clan Coelestis. While many headdresses are for ceremonial purposes, it has become a rising trend for nobles to commission their own, less ornate headdresses.

Veils have heavy cultural significance, as legend has it that Aquarii, a seer who correctly predicted the fall of the Citadel and helped save numerous lives during the siege, wore a shimmering veil. Many present-day prophets and seers emulate her by covering their face or eyes in some way, whether it be a translucent gossamer veil or a heavy blindfold sewn with runes.

Genuine, high-quality metal armor is an oddity in Ra-Harenae. The largest risk of attack comes not from other dragon clans, but from corruptions, who tend to attack the psyche as well as the physical body. There are very few blacksmiths specializing in armor, and the only full sets of metal armor are imported. Clan Coelestis sometimes imports black metal armor to outfit its soldiers, but everyone else must make do with whatever’s easily accessible. Bones scavenged from dead leviathans often become makeshift armor for pirates and mercenaries, while the shells of giant crustaceans might make a good shield. The especially resourceful might even encourage barnacles to attach to their scales.




The Aegis Gala
On the rare occasion of a full moon and a winter solstice on the same day, ATAXIA is rumored to be at the absolute peak of its power. Though corruptions strengthen in number and power, those who stay within Ra-Harenae and the protective aura of the Celestial Orbs are for the most part safe from attack.
The nobles of Clan Coelestis are indeed aware of the danger of attack from corruptions, especially on days of the full moon or winter solstice. However, in an effort to maintain the sense of peace and security during this time, the nobles throw an extravagant festival named the Aegis Gala. This serves to effectively distract the populace, even as the Coelestian soldiers take extra measures to fortify the city outskirts from attack.
The Aegis Gala occurs on the rare nights of both a full moon and winter solstice, which simultaneously occur about once every 30 years. Dragons revel in a frenzied fervor, donning masks and veils to hide their faces from corruptions. Firefly lanterns and starsilks are draped between the trees and Athiae glitters with thousands of silver fish imported just for the Gala. The palaces and complexes of the nobles are filled with revelers flaunting their finery.
To the general public, the Aegis Gala represents and celebrates the rebirth and flourishing of the city in spite of its past tragedies. The masks, curiously, are worn not only to hide revelers’ faces from ATAXIA, but also as a snub in the face of ATAXIA despite its attempts to crush the city. The entire celebration is an act of triumph and defiance.

Traditionally, the Aegis Gala is preceded by three days of remembrance; the first day is an homage to those who died in the siege on the Citadel, the second for those who perished in the Saltplain Diaspora, and the third for those who survived to repopulate Ra-Harenae.
Culture


Apparel
Ra-Harenae is rich in precious metals and jewels, and its proximity to the ocean gives dragons easy access to more resources like coral, pearl, and shells. Because of this, many artisans in the city specialize in jewelry; additionally, many spellcasters make a living by enchanting jewelry.
The ocean and desert both provide creatures and plants that can be made into vibrant pigments of any shade. Additionally, Ra-Harenae has strong trade connections with maren clans in Kyropeion, who have mastered the art of weaving sea silk. Because of this, Ra-Harenae has a steady source of fine sea silk, which weighs close to nothing and ripples like the surface of water in even the slightest breeze. Most fabric here is sea silk sold by maren in the marketplace, or light linen that allows the skin to breathe while repelling the desert sands and sun.

Nobles and priests alike will sometimes don ornate ceremonial headdresses for a special occasion such as a coronation or holy day. Such headpieces are heavy and drip with jewels, and are extremely costly given their costly resources and the skill needed to create such an ornate piece. Additionally, they’re usually enchanted, whether with a practical spell (like protection or future-sight) or for aesthetic effect (like producing a halo of light behind the head of the wearer).
The most notable example of these headdresses is the Corona, the ancestral crown of Zariel, reigning queen of Clan Coelestis. While many headdresses are for ceremonial purposes, it has become a rising trend for nobles to commission their own, less ornate headdresses.

Veils have heavy cultural significance, as legend has it that Aquarii, a seer who correctly predicted the fall of the Citadel and helped save numerous lives during the siege, wore a shimmering veil. Many present-day prophets and seers emulate her by covering their face or eyes in some way, whether it be a translucent gossamer veil or a heavy blindfold sewn with runes.

Genuine, high-quality metal armor is an oddity in Ra-Harenae. The largest risk of attack comes not from other dragon clans, but from corruptions, who tend to attack the psyche as well as the physical body. There are very few blacksmiths specializing in armor, and the only full sets of metal armor are imported. Clan Coelestis sometimes imports black metal armor to outfit its soldiers, but everyone else must make do with whatever’s easily accessible. Bones scavenged from dead leviathans often become makeshift armor for pirates and mercenaries, while the shells of giant crustaceans might make a good shield. The especially resourceful might even encourage barnacles to attach to their scales.




The Aegis Gala
On the rare occasion of a full moon and a winter solstice on the same day, ATAXIA is rumored to be at the absolute peak of its power. Though corruptions strengthen in number and power, those who stay within Ra-Harenae and the protective aura of the Celestial Orbs are for the most part safe from attack.
The nobles of Clan Coelestis are indeed aware of the danger of attack from corruptions, especially on days of the full moon or winter solstice. However, in an effort to maintain the sense of peace and security during this time, the nobles throw an extravagant festival named the Aegis Gala. This serves to effectively distract the populace, even as the Coelestian soldiers take extra measures to fortify the city outskirts from attack.
The Aegis Gala occurs on the rare nights of both a full moon and winter solstice, which simultaneously occur about once every 30 years. Dragons revel in a frenzied fervor, donning masks and veils to hide their faces from corruptions. Firefly lanterns and starsilks are draped between the trees and Athiae glitters with thousands of silver fish imported just for the Gala. The palaces and complexes of the nobles are filled with revelers flaunting their finery.
To the general public, the Aegis Gala represents and celebrates the rebirth and flourishing of the city in spite of its past tragedies. The masks, curiously, are worn not only to hide revelers’ faces from ATAXIA, but also as a snub in the face of ATAXIA despite its attempts to crush the city. The entire celebration is an act of triumph and defiance.

Traditionally, the Aegis Gala is preceded by three days of remembrance; the first day is an homage to those who died in the siege on the Citadel, the second for those who perished in the Saltplain Diaspora, and the third for those who survived to repopulate Ra-Harenae.

And I've seen your flag on the marble arch
And love is not a victory march
It's a cold and it's a broken despacito
Wishlist and Goals | Sea Blep OCs | Clan Lore | Marine Menagerie
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