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TOPIC | [LORE] Clan Valhall
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[center][img]https://i.imgur.com/VtB7XUs.png[/img] [columns] [color=transparent]__________ [nextcol] [center]Once nothing more than a small group of dragons that could find no other home, Valhall grew into a place where anyone could find a place to belong. Now a large, sprawling clan perched in the Icefields, they retain their reputation as a haven for those in need of a new path and take in a plethora of dragons from all over the world. Valhallan values lie in strength, motivation, and morality. Those that seek to become their best selves will always find aid among the different members of the clan; there is no limit to what one can achieve here. And though they are strict, and their way of life may seem harsh and cold, these are loyal dragons with much to give. They are warriors at heart, this is undeniable, and they know to survive through even the harshest of times. For it is no secret that the frigid Icefields have no room for nonsense and weaklings-- in these lands you either learn what you need to or you perish beneath the Warden's gaze. This is the home of strength, of determination, of prosperity. May your days here be spent in peace.[/center] [nextcol][color=transparent]__________[/columns] [center][img]https://i.imgur.com/ZfgNtxU.png[/img] [columns][color=transparent]__________[nextcol] [size=2]Hello, fren, it is I- the local procrastinator. I like dragons and writing stuff, so I made this thread because lore is my jam. I don't mind comments at all, so that's cool, and if anyone want to ally up or cooperate on something or link up some lore, don't be a stranger. I love that stuff. Like [i]a lot[/i]. [b][i]NOTE;[/i] A lot of this lore does not match up to FR's lore, particularly after the map update. And whilst I take inspiration from Norse mythology a fair amount, I am [i]not[/i] aiming for accurate translations or referencing. A lot is also just straight up taken from the stories I grew up with, which might just be local things as far as I know, and other vague concepts I recall from my childhood. I play around with the runes I use, words may mean different things than a direct translation/most common use, and I mish-mash stuff. Don't overthink it. [center][pinglist=22090][/center][/b][nextcol][color=transparent]__________[/columns] [center][img]https://i.imgur.com/ZfgNtxU.png[/img] [columns][center][url=https://www1.flightrising.com/forums/cc/1988803/1#post_22798397][img]https://i.imgur.com/6PRUWdk.png[/img][/url] [b]directory[/b][/center] [nextcol][center][url=https://www1.flightrising.com/forums/cc/1988803/1#post_22798398][img]https://i.imgur.com/c5jeQXJ.png[/img][/url] [b]territory[/b][/center] [nextcol][center] [url=http://www1.flightrising.com/forums/cc/1988803#post_22798399][img]https://i.imgur.com/8Zmm4V8.png[/img][/url] [b]inner workings[/b][/center] [nextcol][center][url=https://www1.flightrising.com/forums/cc/1988803#post_22798400][img]https://i.imgur.com/lOOa9R5.png[/img][/url] [b]the inn[/b][/center] [nextcol][center] [url=https://www1.flightrising.com/forums/cc/1988803/1#post_22798402][img]https://i.imgur.com/qoU6CT1.png[/img][/url] [b]business[/b][/center] [nextcol][center][url=https://www1.flightrising.com/forums/cc/1988803/1#post_22798403][img]https://i.imgur.com/NomU7W4.png[/img][/url] [b]misc tidbits[/b][/center][/columns] [columns][center][url=https://www1.flightrising.com/forums/cc/1988803/1#post_22798408][img]https://i.imgur.com/E243VsP.png[/img][/url] [b]clan relations[/b][/center] [nextcol][center] [url=https://www1.flightrising.com/forums/cc/1988803/1#post_22798409][img]https://i.imgur.com/sHhDfUm.png[/img][/url] [b]justice & law[/b][/center] [nextcol][center] [url=https://www1.flightrising.com/forums/cc/1988803/1#post_22798411][img]https://i.imgur.com/SUtzs4m.png[/img][/url] [b]other factions[/b][/center] [nextcol][center][url=https://www1.flightrising.com/forums/cc/1988803/2#post_22798426][img]https://i.imgur.com/Efo7brM.png[/img][/url] [b]the warriors[/b][/center] [nextcol][center][url=https://www1.flightrising.com/forums/cc/1988803/2#post_24643141][img]https://i.imgur.com/97TB7o8.png[/img][/url] [b]the mages[/b][/center] [nextcol][center][url=https://www1.flightrising.com/forums/cc/1988803/2#post_24643143][img]https://i.imgur.com/MS7IFZ0.png[/img][/url] [b]bibliotheca[/b][/center][/columns] [columns][center][url=https://www1.flightrising.com/forums/cc/1988803/2#post_24643145][img]https://i.imgur.com/64FjZBE.png[/img][/url] [b]murua's vrede[/b][/center] [nextcol][center] [url=https://www1.flightrising.com/forums/cc/1988803/2#post_24643146][img]https://i.imgur.com/9c0sJAA.png[/img][/url] [b]the fallen[/b][/center] [nextcol][center][url=https://www1.flightrising.com/forums/cc/1988803/2#post_24643147][img]https://i.imgur.com/WQoXr1t.png[/img][/url] [b]culture[/b][/center] [nextcol][center][url=https://www1.flightrising.com/forums/cc/1988803/2#post_24643151][img]https://i.imgur.com/gJwhJ5Z.png[/img][/url] [b]members I[/b][/center] [nextcol][center] [url=https://www1.flightrising.com/forums/cc/1988803/2#post_24643155][img]https://i.imgur.com/7pOOYEs.png[/img][/url] [b]members II[/b][/center] [nextcol][center] [url=https://www1.flightrising.com/forums/cc/1988803/2#post_24643159][img]https://i.imgur.com/lcGcGSe.png[/img][/url] [b]resources[/b][/center][/columns]
VtB7XUs.png
__________
Once nothing more than a small group of dragons that could find no other home, Valhall grew into a place where anyone could find a place to belong. Now a large, sprawling clan perched in the Icefields, they retain their reputation as a haven for those in need of a new path and take in a plethora of dragons from all over the world.

Valhallan values lie in strength, motivation, and morality. Those that seek to become their best selves will always find aid among the different members of the clan; there is no limit to what one can achieve here.

And though they are strict, and their way of life may seem harsh and cold, these are loyal dragons with much to give. They are warriors at heart, this is undeniable, and they know to survive through even the harshest of times. For it is no secret that the frigid Icefields have no room for nonsense and weaklings-- in these lands you either learn what you need to or you perish beneath the Warden's gaze.

This is the home of strength, of determination, of prosperity. May your days here be spent in peace.
__________
ZfgNtxU.png

__________ Hello, fren, it is I- the local procrastinator. I like dragons and writing stuff, so I made this thread because lore is my jam.

I don't mind comments at all, so that's cool, and if anyone want to ally up or cooperate on something or link up some lore, don't be a stranger. I love that stuff. Like a lot.

NOTE;

A lot of this lore does not match up to FR's lore, particularly after the map update. And whilst I take inspiration from Norse mythology a fair amount, I am not aiming for accurate translations or referencing. A lot is also just straight up taken from the stories I grew up with, which might just be local things as far as I know, and other vague concepts I recall from my childhood.

I play around with the runes I use, words may mean different things than a direct translation/most common use, and I mish-mash stuff. Don't overthink it.

__________
ZfgNtxU.png
6PRUWdk.png
directory
c5jeQXJ.png
territory
8Zmm4V8.png
inner workings
lOOa9R5.png
the inn
qoU6CT1.png
business
NomU7W4.png
misc tidbits
E243VsP.png
clan relations
sHhDfUm.png
justice & law
SUtzs4m.png
other factions
Efo7brM.png
the warriors
97TB7o8.png
the mages
MS7IFZ0.png bibliotheca
64FjZBE.png
murua's vrede
9c0sJAA.png
the fallen
WQoXr1t.png
culture
gJwhJ5Z.png
members I
7pOOYEs.png
members II
lcGcGSe.png
resources
___________________ 70571229.png ______
adult player | FR+9 | lore fanatic
Mourning Flowers
Clan Valhall
Tragic Tales Hatchery
Teeny Tiny Lore Shop
[img]https://i.imgur.com/w3H0rYN.png[/img] [center][size=3][color=#000000]----------------[/color][/size][/center] [columns][color=transparent]__________ [nextcol][center] [columns] [img]https://i.imgur.com/8V7ixDN.png[/img] [img]https://i.imgur.com/2PCogcW.png[/img] [img]https://i.imgur.com/n0YzjBo.png[/img] [nextcol] [size=3][color=#000000][color=#000000][b][url=http://www1.flightrising.com/forums/cc/2003169/1]TALES OF VALHALL[/url][/b] The various tales of Valhall, it's creation and it's dragons has been collected over time. A number of stories can be read in the [url=http://www1.flightrising.com/forums/cc/2003169/1]Storybook[/url] and further tales will be included as they are written down. Mostly clan-specific stories. [/color][/size] [size=3][color=#000000][color=#000000][b][url=https://www1.flightrising.com/forums/cc/2967510/1#post_2967510]JOURNAL OF A STRUGGLING MERCHANT[/url][/b] Lore project detailing the adventures of Grid as she roams Sornieth in hopes of finding good deals, striking up new business alliances, and generally not getting killed while speeding though the Icefields on a daily basis. [/color][/size] [size=3][color=#000000][color=#000000][b][url=https://www1.flightrising.com/forums/drt/2973677#post_2973677]MOURNING FLOWERS - A LINEAGE PROJECT[/url][/b] The Mourning Flowers are strange dragons that came from the Beyond- now they wish to spread their reach to truly complete their mission of aiding the deceased. To do this, they wish to send their kin out into the world.[/color][/size] [/columns] [nextcol][color=transparent]__________[/columns] [center][size=3][color=#000000]----------------[/color][/size][/center] [center][size=2][url=https://www1.flightrising.com/forums/cc/1988803/1#post_1988803]to the top[/url]
w3H0rYN.png

__________
8V7ixDN.png
2PCogcW.png
n0YzjBo.png
TALES OF VALHALL
The various tales of Valhall, it's creation and it's dragons has been collected over time. A number of stories can be read in the Storybook and further tales will be included as they are written down. Mostly clan-specific stories.


JOURNAL OF A STRUGGLING MERCHANT
Lore project detailing the adventures of Grid as she roams Sornieth in hopes of finding good deals, striking up new business alliances, and generally not getting killed while speeding though the Icefields on a daily basis.


MOURNING FLOWERS - A LINEAGE PROJECT
The Mourning Flowers are strange dragons that came from the Beyond- now they wish to spread their reach to truly complete their mission of aiding the deceased. To do this, they wish to send their kin out into the world.
__________

___________________ 70571229.png ______
adult player | FR+9 | lore fanatic
Mourning Flowers
Clan Valhall
Tragic Tales Hatchery
Teeny Tiny Lore Shop
[img]https://i.imgur.com/dWYUTFJ.png[/img] [center][size=3][color=#000000]----------------[/color][/size][/center] [columns][color=transparent]_______[nextcol] The majority of Valhall's territory consists of the main lair and nearby lands, but they own and manage a number of smaller territories throughout Sornieth. As of now, the efforts to map out all lands properly is a work in progress.[nextcol][color=transparent]_______[/columns] [center][size=3][color=#000000]----------------[/color][/size][/center] [url=https://imgur.com/ukt4Nrd][img]http://i.imgur.com/ukt4Nrd.jpg[/img][/url] [columns] [img]https://i.imgur.com/RXU1MaU.png[/img] [nextcol][color=transparent]___________[/color][font=Copperplate][size=5][b][i]the wall-[/i][/b][/size][/font] Outside the Sanctum, the Wall separates the inner and outer parts of the lair. It is a massive structure, going from the mountain itself to the Tower of Ends. To ensure it remains, it is enchanted and protected. Within it, the inner lair is kept safe and sound. Any dragon that wish to enter the inner lair without going through the Wall must either fly around, over the open sea, whist navigating through the magical barriers facing the oceans or scale the mountain itself. [/columns] [columns][color=transparent]______________[/color][font=Copperplate][size=5][b][i]the inner lair-[/i][/b][/size][/font] Tucked inside the Wall lies the inner lair. This is where the entrance to the main parts of Valhall lies, the Sanctum, and all the housing of those wishing to live outside of the caves. There are houses and huts, the Warriors' and Magics' headquarters, Ambassador's Quarters, the Mourning Cliff and the Common Fires. In between this all there are a designated arena for tournaments and events, which are used often for sparring practice when there's no other events. [nextcol] [img]https://i.imgur.com/SHqXZtG.png[/img] [/columns] [columns] [img]https://i.imgur.com/Ua3nH29.png[/img] [nextcol][color=transparent]___________[/color][font=Copperplate][size=5][b][i]cinder post-[/i][/b][/size][/font] With it's back to the Wall, Cinder Post makes up the outer lair. Few dragons live there, many travelers or guests. It is where one can find [url=https://www1.flightrising.com/forums/cc/1988803/1#post_22798400]the Snow Spiral[/url] and the bustling marketplace where the majority of Valhall's trade is conducted. A bit further off one finds Saltend Harbor's castle and storage, the entrance to the clan's port. One can also get to the lighthouse by following one of the many paths- or, if one dares, there are ancient skeletons and treasures scattered about in the forest. Though, retrieving them might be more difficult...[/columns] [columns][color=transparent]______________[/color][font=Copperplate][size=5][b][i]the sanctum-[/i][/b][/size][/font] The majority of the lair is located inside the mountain itself, composed of a number of caverns, tunnels and hallways. Officially, there's seven floors in total, though some count the Greenhouses as it's own floor and the hot springs as their own floor. Alongside those, there are tunnels and caves that seemingly come and go- one day there, the next gone. Outsiders may find themselves getting lost easily in the massive spiderweb of tunnels and caves, so it's best to stick close to the entrance. Wouldn't want any accidents to happen, after all. [nextcol] [img]https://i.imgur.com/4osgxs3.png[/img] [/columns] [columns] [img]https://i.imgur.com/Nh9BUyY.png[/img] [nextcol][color=transparent]___________[/color][font=Copperplate][size=5][b][i]saltend harbor-[/i][/b][/size][/font] The main hub of Valhall's major trade, Saltend Harbor is tucked nigh on right below the Tower of Ends, the magic of the Tower soothing the seas enough to make the Saltend an easy place to bring in ships for those arriving. Along with the actual docks and the ships, it encompasses the Fortress above and houses general storage and other wares- from within the Fortress a spiraling staircase twists it way down to the docks, weaving between the many cranes and merchant elevators scattered about.[/columns] [columns][color=transparent]______________[/color][font=Copperplate][size=5][b][i]the cliffs-[/i][/b][/size][/font] The Cliffs surround Valhall on the borders to the sea, tall and imposing as they rest above the churning water. They're steep and slippery, yet never crack or crumble. Outsiders have been known to find it unsettling, how certain houses and areas perch dangerously close to the edge; they look ready to topple into the sea at any moment, yet the residents doesn't mind at all. And though it looks like the land simply fell away beneath their feet one day, the Cliffs are as sturdy and hardy as the Mountain itself. [nextcol] [img]https://i.imgur.com/34vWuLv.png[/img] [/columns] [columns] [img]https://i.imgur.com/eg3lKxV.png[/img] [nextcol][color=transparent]___________[/color][font=Copperplate][size=5][b][i]the grim sanctuary-[/i][/b][/size][/font] The Warriors' headquarters goes by the name of the Grim Sanctuary and is tucked into a corner between the entrance to the Sanctum and the Wall. It's a looming fortress, eternally graced with a thick layer of Mist of Morning, and holds secrets most could not think to imagine. A bottomless pit, the kind that'll whisper to you when nobody's looking, and practice dummies that'll move in the dead of night. Best stay clear, unless you're a Warrior, the Fortress doesn't take kindly to visitors.[/columns] [columns][color=transparent]______________[/color][font=Copperplate][size=5][b][i]the whispering spire-[/i][/b][/size][/font] Those dedicated to the Magics spend their time in the Whispering Spire, the tower of Valhall's mages and magical faction. It's an odd thing, the Spire, as it looks so small on the outside yet houses floors and rooms beyond the laws of physics. The lower levels are reasonably safe and stable, but the higher floors should not be entered by anyone not familiar with the Spire. More than one dragon have gone in and never found their way out- best play it safe. [nextcol] [img]https://i.imgur.com/9fB5LtL.png[/img] [/columns] [columns] [img]https://i.imgur.com/jGeYVDD.png[/img] [nextcol][color=transparent]___________[/color][font=Copperplate][size=5][b][i]utgardar-[/i][/b][/size][/font] On the edge of the Valhall borders lie an outpost, built with the utmost care to serve as a place for their Scouts and Warriors to use. Though the Hunters and Scavengers can be found there often, the little huts perfect for a bit of a rest before heading out or coming back. Quite often, they're forced to serve as whatever Valhall needs- be it a healer's den or a prison or anything in between.[/columns] [columns][color=transparent]______________[/color][font=Copperplate][size=5][b][i]harvangr-[/i][/b][/size][/font] In the westerns parts of the mountains, built into the highest peaks that oversee the world, lies Harvangr. This outpost is operated by some of Valhall's more adventurous spirits, partly because traveling there is a hazard and living there even more so. The outpost is often called [i]Gudanes Port[/i], roughly meaning the Gods' Gate. Harvangr supplies Valhall with a range of niche products and items, only possible to craft under the specific conditions provided by Harvangr's unique location and magical properties. [nextcol] [img]https://i.imgur.com/SHqXZtG.png[/img] [/columns] [columns] [img]https://i.imgur.com/Ua3nH29.png[/img] [nextcol][color=transparent]___________[/color][font=Copperplate][size=5][b][i]camp tryvatn-[/i][/b][/size][/font] Situated in the Shrieking Pass, a rather dangerous stretch of volatile land between Valhall's outer lands and the rest of the Icefields, Camp Tryvatn is the only place to rest after Warden's Coat for those making the journey. It is small, spartan, and run by a small family of Valhallans that wanted a bit of distance to the rest of the clan. The camp is open to any and all travellers, its permanent residents often going out to scour the nearby lands for the lost and unprepared.[/columns] [center][size=3][color=#000000]----------------[/color][/size][/center] [center][size=2][url=https://www1.flightrising.com/forums/cc/1988803/1#post_1988803]to the top[/url]
dWYUTFJ.png

_______ The majority of Valhall's territory consists of the main lair and nearby lands, but they own and manage a number of smaller territories throughout Sornieth.

As of now, the efforts to map out all lands properly is a work in progress.
_______


ukt4Nrd.jpg

RXU1MaU.png ___________the wall-
Outside the Sanctum, the Wall separates the inner and outer parts of the lair. It is a massive structure, going from the mountain itself to the Tower of Ends. To ensure it remains, it is enchanted and protected. Within it, the inner lair is kept safe and sound. Any dragon that wish to enter the inner lair without going through the Wall must either fly around, over the open sea, whist navigating through the magical barriers facing the oceans or scale the mountain itself.

______________the inner lair-
Tucked inside the Wall lies the inner lair. This is where the entrance to the main parts of Valhall lies, the Sanctum, and all the housing of those wishing to live outside of the caves. There are houses and huts, the Warriors' and Magics' headquarters, Ambassador's Quarters, the Mourning Cliff and the Common Fires. In between this all there are a designated arena for tournaments and events, which are used often for sparring practice when there's no other events.
SHqXZtG.png

Ua3nH29.png ___________cinder post-
With it's back to the Wall, Cinder Post makes up the outer lair. Few dragons live there, many travelers or guests. It is where one can find the Snow Spiral and the bustling marketplace where the majority of Valhall's trade is conducted. A bit further off one finds Saltend Harbor's castle and storage, the entrance to the clan's port. One can also get to the lighthouse by following one of the many paths- or, if one dares, there are ancient skeletons and treasures scattered about in the forest. Though, retrieving them might be more difficult...

______________the sanctum-
The majority of the lair is located inside the mountain itself, composed of a number of caverns, tunnels and hallways. Officially, there's seven floors in total, though some count the Greenhouses as it's own floor and the hot springs as their own floor. Alongside those, there are tunnels and caves that seemingly come and go- one day there, the next gone. Outsiders may find themselves getting lost easily in the massive spiderweb of tunnels and caves, so it's best to stick close to the entrance. Wouldn't want any accidents to happen, after all.
4osgxs3.png

Nh9BUyY.png ___________saltend harbor-
The main hub of Valhall's major trade, Saltend Harbor is tucked nigh on right below the Tower of Ends, the magic of the Tower soothing the seas enough to make the Saltend an easy place to bring in ships for those arriving. Along with the actual docks and the ships, it encompasses the Fortress above and houses general storage and other wares- from within the Fortress a spiraling staircase twists it way down to the docks, weaving between the many cranes and merchant elevators scattered about.

______________the cliffs-
The Cliffs surround Valhall on the borders to the sea, tall and imposing as they rest above the churning water. They're steep and slippery, yet never crack or crumble. Outsiders have been known to find it unsettling, how certain houses and areas perch dangerously close to the edge; they look ready to topple into the sea at any moment, yet the residents doesn't mind at all. And though it looks like the land simply fell away beneath their feet one day, the Cliffs are as sturdy and hardy as the Mountain itself.
34vWuLv.png

eg3lKxV.png ___________the grim sanctuary-
The Warriors' headquarters goes by the name of the Grim Sanctuary and is tucked into a corner between the entrance to the Sanctum and the Wall. It's a looming fortress, eternally graced with a thick layer of Mist of Morning, and holds secrets most could not think to imagine. A bottomless pit, the kind that'll whisper to you when nobody's looking, and practice dummies that'll move in the dead of night. Best stay clear, unless you're a Warrior, the Fortress doesn't take kindly to visitors.

______________the whispering spire-
Those dedicated to the Magics spend their time in the Whispering Spire, the tower of Valhall's mages and magical faction. It's an odd thing, the Spire, as it looks so small on the outside yet houses floors and rooms beyond the laws of physics. The lower levels are reasonably safe and stable, but the higher floors should not be entered by anyone not familiar with the Spire. More than one dragon have gone in and never found their way out- best play it safe.
9fB5LtL.png

jGeYVDD.png ___________utgardar-
On the edge of the Valhall borders lie an outpost, built with the utmost care to serve as a place for their Scouts and Warriors to use. Though the Hunters and Scavengers can be found there often, the little huts perfect for a bit of a rest before heading out or coming back. Quite often, they're forced to serve as whatever Valhall needs- be it a healer's den or a prison or anything in between.

______________harvangr-
In the westerns parts of the mountains, built into the highest peaks that oversee the world, lies Harvangr. This outpost is operated by some of Valhall's more adventurous spirits, partly because traveling there is a hazard and living there even more so. The outpost is often called Gudanes Port, roughly meaning the Gods' Gate. Harvangr supplies Valhall with a range of niche products and items, only possible to craft under the specific conditions provided by Harvangr's unique location and magical properties.
SHqXZtG.png

Ua3nH29.png ___________camp tryvatn-
Situated in the Shrieking Pass, a rather dangerous stretch of volatile land between Valhall's outer lands and the rest of the Icefields, Camp Tryvatn is the only place to rest after Warden's Coat for those making the journey. It is small, spartan, and run by a small family of Valhallans that wanted a bit of distance to the rest of the clan. The camp is open to any and all travellers, its permanent residents often going out to scour the nearby lands for the lost and unprepared.

___________________ 70571229.png ______
adult player | FR+9 | lore fanatic
Mourning Flowers
Clan Valhall
Tragic Tales Hatchery
Teeny Tiny Lore Shop
[img]https://i.imgur.com/zK8a8d5.png[/img] [center][size=3][color=#000000]----------------[/color][/size][/center] [columns][img]https://i.imgur.com/cE12Mrn.png[/img] [img]https://i.imgur.com/f3rshAy.png[/img] [img]https://i.imgur.com/6PRUWdk.png[/img] [nextcol][color=transparent]____[/color][font=georgia][size=3][b][i]the core of a clan[/i][/b] Those that intend to make the journey south should know a number of things- how to pack properly to have enough supplies for the entire trip, the basics about the flora and fauna of the Icefields, how to predict and handle the weather, and preferably the conversion rate between the standard Sornieth currency and Valhall's own Bone Crowns. The clan doesn't outright reject Sornieth ways and traditions, but they sure does live in their own bubble. Having crafted their own customs, currency, holidays- anyone coming from outside without at least knowing this will without a doubt struggle to adapt, if only due to the sheer [i]amount[/i] of things one has to take into account. Many might even find it too tedious to try, not willing to go to such lengths merely to deal with a clan, but most will say it's worth it. Once used to their oddities, it opens the door to the clan as a whole. It allows guests and permanent members alike to understand each other on a new level, the clan always ensuring those that put in the time to know their way of life are well taken care of. They'll be treated as a part of the large, mismatched family instead of any other traveler, and there's something special in that.[/size][/font] [/columns] [columns][color=transparent]____[/color][font=georgia][size=3][b][i]the council of valhall[/i][/b] Consisting of a number of dragons chosen specifically for their individual skills, the Council are the ones in charge of ensuring Valhall functions properly and remain safe. These are the highest ranking dragons in the clan. Important issues are handled twice a week; conflict, budgets, property, and whatever else someone may have come up with. It's not the most exciting thing in the world, and the logs are placed in the Bibliotheca once properly formatted so any dragons may examine them, and the Council do their best to be as transparent as possible. Some secrets are unavoidable, it's true, but few issues remain locked behind the gates to the Frozen Sanctum. The Council total a minimum of ten members at any time. Each member do, to some extent, govern their own branch fairly independently, only required to sum up their recent activities at meetings. Given how much work it can be, it's not a job that would suit just anyone. Alongside its members, the Council has its own Peacekeeper to mediate arguments and ensure meetings run smoothly, and the Logkeeper is there to note down everything said and done, so it can be cataloged. [/size][/font] [nextcol][img]https://i.imgur.com/gHD3aas.png[/img] [img]https://i.imgur.com/ooF9dEv.png[/img] [img]https://i.imgur.com/KZEt8vn.png[/img] [/columns] [columns][img]https://i.imgur.com/hGSP5i2.png[/img] [img]https://i.imgur.com/hQko4K3.png[/img] [img]https://i.imgur.com/NYJzDps.png[/img] [img]https://i.imgur.com/YQme1Up.png[/img] [nextcol][color=transparent]____[/color][font=georgia][size=3][b][i]trade & business[/i][/b] To the best of their ability, Valhall tries to remain self-sufficient and independent. Most of their supplies are generated through hunting, fishing, and scavenging, and their greenhouse support those efforts with plant-life and insects. Those efforts cover the essentials, but most dragons do wish for something more than the bare necessities- which was how their first business got started. A strong economy does not appear overnight, nor does it come without hard work, and that one venture was merely the beginning. Their market boasts a number of locally owned businesses, though a few dragons from nearby clans have reserved stalls they use during the weekends, especially during tourist season. A majority of the products they sell fall into the crafts, such as fine hides, carved bones, and enchanted items made from ice. Valhall's merchants are organized under Loke, the clan's trade overseer. Anything related to trade and business falls into his jurisdiction. Any independent merchant or clan-member running their own enterprise is his responsibility and he's the one ensuring they stay out of trouble. Which is only a mostly successful endeavor. The times trouble does arise, Hrimfaxi is the one that sweeps in to help clean up, though the sheer frustration he tends to bring is a great motivator for dragons to behave and solve their own conflicts. But with business and community are closely linked, thus Loke and Hrimfaxi often end up working together regardless, and they're both important figures of Valhall's trade. [/size][/font] [/columns] [columns][color=transparent]____[/color][font=georgia][size=3][b][i]law, justice, order[/i][/b] Justice in the Icefields as a whole tend to be harsh- Valhall's own is no different. There is little room for error and it is Eir, not the Council as one may think, that make the big decisions. Explaining this to outsiders can be hard. Why would they trust this strange dragon to crawled forth from the depths of the mountain? And without question, too? As it is, this trust comes as much from experience as it does from faith. In the end, Eir is Valhall's Warden and functions as Judge during any official trials held within the clan. Anyone accused of a crime will be put through the Trial of Night first of all, which isn't as complex as one might think, but consists merely of spending the night in a holding cell in the deepest parts of the Sanctum. Should Eir find the accused guilty, she will come to them in the night and spirit them away- no one will look for them then. Nor does anyone truly [i]know[/i] what happens beyond that as those dragons are never seen again. If dawn comes and they are still there, the Council makes the decision. They might still be deemed guilty, but they know the accused is not one of malice and ill intent. Anyone found guilty at this stage will be banished as opposed to anything harsher. When a dragon is already known to be guilty, by being caught in the act or being brought in as a prisoner of war, the Council or Tyr himself make a decision. In the rare case they may be found innocent, they are let go- otherwise, Eir takes them away to who knows where. Once in a while, Eir may appear to take someone away for what seems like no reason. If she does, Valhall merely accepts that it's meant to be, and it's written off as the Icewarden's will. [/size][/font] [nextcol][item=Rusted Chain] [img]https://i.imgur.com/97TB7o8.png[/img] [img]https://i.imgur.com/K5eWjrz.png[/img] [item=Tarnished Chain] [/columns] [columns][item=noggle] [item=noggle] [nextcol][color=transparent]____[/color][font=georgia][size=3][b][i]header[/i][/b] Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas eu metus sed lorem laoreet tempus a in leo. Proin et ipsum nec lorem ultricies accumsan. Cras elementum, dui euismod pulvinar venenatis, quam lectus blandit felis, eu condimentum odio ante non elit. Proin porttitor mi vel lacus faucibus tincidunt. Etiam elit velit, placerat ac convallis eget, sagittis a ipsum. Nunc eu sem eu sem tincidunt auctor non ac justo. Suspendisse potenti. Duis tortor risus, rutrum quis leo porttitor, eleifend commodo augue. In vel pretium mi. Donec eu elit et sapien posuere malesuada. In non elit non lectus dictum pellentesque imperdiet id nibh. Nullam id ligula magna. Cras augue mi, vestibulum sit amet posuere sed, rutrum eu dui.[/size][/font] [/columns] [columns][color=transparent]____[/color][font=georgia][size=3][b][i]the bloodied disciples[/i][/b] Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas eu metus sed lorem laoreet tempus a in leo. Proin et ipsum nec lorem ultricies accumsan. Cras elementum, dui euismod pulvinar venenatis, quam lectus blandit felis, eu condimentum odio ante non elit. Proin porttitor mi vel lacus faucibus tincidunt. Etiam elit velit, placerat ac convallis eget, sagittis a ipsum. Nunc eu sem eu sem tincidunt auctor non ac justo. Suspendisse potenti. Duis tortor risus, rutrum quis leo porttitor, eleifend commodo augue. In vel pretium mi. Donec eu elit et sapien posuere malesuada. In non elit non lectus dictum pellentesque imperdiet id nibh. Nullam id ligula magna. Cras augue mi, vestibulum sit amet posuere sed, rutrum eu dui.[/size][/font] [nextcol][item=Book of Urban Legends] [item=Pinpush Mirror Doll] [/columns] [center][size=3][color=#000000]----------------[/color][/size][/center] [center][size=2][url=https://www1.flightrising.com/forums/cc/1988803/1#post_1988803]to the top[/url]
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____the core of a clan

Those that intend to make the journey south should know a number of things- how to pack properly to have enough supplies for the entire trip, the basics about the flora and fauna of the Icefields, how to predict and handle the weather, and preferably the conversion rate between the standard Sornieth currency and Valhall's own Bone Crowns.

The clan doesn't outright reject Sornieth ways and traditions, but they sure does live in their own bubble. Having crafted their own customs, currency, holidays- anyone coming from outside without at least knowing this will without a doubt struggle to adapt, if only due to the sheer amount of things one has to take into account.

Many might even find it too tedious to try, not willing to go to such lengths merely to deal with a clan, but most will say it's worth it.

Once used to their oddities, it opens the door to the clan as a whole. It allows guests and permanent members alike to understand each other on a new level, the clan always ensuring those that put in the time to know their way of life are well taken care of. They'll be treated as a part of the large, mismatched family instead of any other traveler, and there's something special in that.
____the council of valhall

Consisting of a number of dragons chosen specifically for their individual skills, the Council are the ones in charge of ensuring Valhall functions properly and remain safe. These are the highest ranking dragons in the clan.

Important issues are handled twice a week; conflict, budgets, property, and whatever else someone may have come up with. It's not the most exciting thing in the world, and the logs are placed in the Bibliotheca once properly formatted so any dragons may examine them, and the Council do their best to be as transparent as possible. Some secrets are unavoidable, it's true, but few issues remain locked behind the gates to the Frozen Sanctum.

The Council total a minimum of ten members at any time. Each member do, to some extent, govern their own branch fairly independently, only required to sum up their recent activities at meetings. Given how much work it can be, it's not a job that would suit just anyone.

Alongside its members, the Council has its own Peacekeeper to mediate arguments and ensure meetings run smoothly, and the Logkeeper is there to note down everything said and done, so it can be cataloged.
gHD3aas.png
ooF9dEv.png
KZEt8vn.png
hGSP5i2.png
hQko4K3.png
NYJzDps.png
YQme1Up.png
____trade & business

To the best of their ability, Valhall tries to remain self-sufficient and independent. Most of their supplies are generated through hunting, fishing, and scavenging, and their greenhouse support those efforts with plant-life and insects. Those efforts cover the essentials, but most dragons do wish for something more than the bare necessities- which was how their first business got started.

A strong economy does not appear overnight, nor does it come without hard work, and that one venture was merely the beginning.

Their market boasts a number of locally owned businesses, though a few dragons from nearby clans have reserved stalls they use during the weekends, especially during tourist season. A majority of the products they sell fall into the crafts, such as fine hides, carved bones, and enchanted items made from ice.

Valhall's merchants are organized under Loke, the clan's trade overseer. Anything related to trade and business falls into his jurisdiction. Any independent merchant or clan-member running their own enterprise is his responsibility and he's the one ensuring they stay out of trouble.

Which is only a mostly successful endeavor. The times trouble does arise, Hrimfaxi is the one that sweeps in to help clean up, though the sheer frustration he tends to bring is a great motivator for dragons to behave and solve their own conflicts. But with business and community are closely linked, thus Loke and Hrimfaxi often end up working together regardless, and they're both important figures of Valhall's trade.
____law, justice, order

Justice in the Icefields as a whole tend to be harsh- Valhall's own is no different. There is little room for error and it is Eir, not the Council as one may think, that make the big decisions.

Explaining this to outsiders can be hard. Why would they trust this strange dragon to crawled forth from the depths of the mountain? And without question, too? As it is, this trust comes as much from experience as it does from faith. In the end, Eir is Valhall's Warden and functions as Judge during any official trials held within the clan.

Anyone accused of a crime will be put through the Trial of Night first of all, which isn't as complex as one might think, but consists merely of spending the night in a holding cell in the deepest parts of the Sanctum. Should Eir find the accused guilty, she will come to them in the night and spirit them away- no one will look for them then. Nor does anyone truly know what happens beyond that as those dragons are never seen again.

If dawn comes and they are still there, the Council makes the decision. They might still be deemed guilty, but they know the accused is not one of malice and ill intent. Anyone found guilty at this stage will be banished as opposed to anything harsher.

When a dragon is already known to be guilty, by being caught in the act or being brought in as a prisoner of war, the Council or Tyr himself make a decision. In the rare case they may be found innocent, they are let go- otherwise, Eir takes them away to who knows where.

Once in a while, Eir may appear to take someone away for what seems like no reason. If she does, Valhall merely accepts that it's meant to be, and it's written off as the Icewarden's will.
Rusted Chain
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Tarnished Chain
Noggle
Noggle
____header

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas eu metus sed lorem laoreet tempus a in leo. Proin et ipsum nec lorem ultricies accumsan. Cras elementum, dui euismod pulvinar venenatis, quam lectus blandit felis, eu condimentum odio ante non elit. Proin porttitor mi vel lacus faucibus tincidunt. Etiam elit velit, placerat ac convallis eget, sagittis a ipsum. Nunc eu sem eu sem tincidunt auctor non ac justo. Suspendisse potenti. Duis tortor risus, rutrum quis leo porttitor, eleifend commodo augue. In vel pretium mi. Donec eu elit et sapien posuere malesuada. In non elit non lectus dictum pellentesque imperdiet id nibh. Nullam id ligula magna. Cras augue mi, vestibulum sit amet posuere sed, rutrum eu dui.
____the bloodied disciples

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas eu metus sed lorem laoreet tempus a in leo. Proin et ipsum nec lorem ultricies accumsan. Cras elementum, dui euismod pulvinar venenatis, quam lectus blandit felis, eu condimentum odio ante non elit. Proin porttitor mi vel lacus faucibus tincidunt. Etiam elit velit, placerat ac convallis eget, sagittis a ipsum. Nunc eu sem eu sem tincidunt auctor non ac justo. Suspendisse potenti. Duis tortor risus, rutrum quis leo porttitor, eleifend commodo augue. In vel pretium mi. Donec eu elit et sapien posuere malesuada. In non elit non lectus dictum pellentesque imperdiet id nibh. Nullam id ligula magna. Cras augue mi, vestibulum sit amet posuere sed, rutrum eu dui.
Book of Urban Legends
Pinpush Mirror Doll

___________________ 70571229.png ______
adult player | FR+9 | lore fanatic
Mourning Flowers
Clan Valhall
Tragic Tales Hatchery
Teeny Tiny Lore Shop
[img]https://i.imgur.com/xTivQ02.png[/img] [center][size=3][color=#000000]----------------[/color][/size][/center] [columns][color=transparent]______[/color][nextcol] [url=http://flightrising.com/main.php?dragon=59798133][img]http://flightrising.com/rendern/avatars/597982/59798133.png[/img][/url] [nextcol] [color=transparent]______[/color] [nextcol] [i]You shake off the snow by the door, the warmth of a lit hearth immediately thawing any frigid scales. The reception is cozy, built from sturdy logs and a few dragons are huddled by the flames as they chatter softly. And before you can even close the door, a tiny fae swoops by. "Hello," he chirps softly, "and welcome to the Snow Spiral. Will you be checking in?"[/i] Whilst it is not Ratatoskr that runs the Snow Spiral, he is frequently seen traversing the shadows and greet many a traveler. Under the strict direction of [url=https://flightrising.com/main.php?dragon=44491633]Surt[/url], the owner of the Inn, he helps newcomers check in and settle. If someone requests food or drink, he's the one you'll see coming to deliver. Odd, perhaps, but please- don't let him frighten you. He's harmless, more or less. [/columns] [center][size=3][color=#000000]----------------[/color][/size][/center] [url=https://i.imgur.com/xoL1E75.jpg][img]https://i.imgur.com/xoL1E75.jpg[/img][/url] [columns] [img]https://i.imgur.com/axsm13Y.png[/img] [nextcol][color=transparent]___________[/color][font=Copperplate][size=5][b][i]the inn-[/i][/b][/size][/font] The Snow Spiral aims to be as cozy as it looks- enchanted to be far bigger on the inside than one might think, it can accommodate a surprising number of dragons in a pinch. On the regular, however, they might house a dozen dragons at a time and thus leave the enchantments off to save some money. That stuff is expensive, it really is. Tucked beside it lies their storehouse, filled up with as many supplies as they can reasonably stock at once without worrying about something spoiling.[/columns] [columns][color=transparent]______________[/color][font=Copperplate][size=5][b][i]market-[/i][/b][/size][/font] Given that the majority of Cinder Post is a market, it's no surprise that a few shops and stalls ended up near the Snow Spiral. Mostly, it's traveler hubs- generalized setups that traveling merchants can use to sell their wares while visiting. Given how close it is to the Inn, many travelers choose to set up there as opposed to deeper into the Post. The only permanent shop there is the Wishful Voyage's storefront, run by Valhall's own Njord with the constant support of Borr. [nextcol] [img]https://i.imgur.com/ELa5Smf.png[/img] [/columns] [columns] [img]https://i.imgur.com/SP6dDv7.png[/img] [nextcol][color=transparent]___________[/color][font=Copperplate][size=5][b][i]the lenient quarters-[/i][/b][/size][/font] Tucked in behind the inn itself, one can find the Lenient Quarters- private lodgings of Surt, Ratatoskr, and Tjalda. Surt and Ratatoskr reside in the longhouse itself, whilst Tjalda reside in the enchanted tent. And yes, it was an active choice, as Surt was more than willing to accommodate one more in the house.[/columns] [center][size=2][url=https://www1.flightrising.com/forums/cc/1988803/1#post_1988803]to the top[/url]
xTivQ02.png

______ 59798133.png ______ You shake off the snow by the door, the warmth of a lit hearth immediately thawing any frigid scales. The reception is cozy, built from sturdy logs and a few dragons are huddled by the flames as they chatter softly. And before you can even close the door, a tiny fae swoops by.

"Hello," he chirps softly, "and welcome to the Snow Spiral. Will you be checking in?"


Whilst it is not Ratatoskr that runs the Snow Spiral, he is frequently seen traversing the shadows and greet many a traveler. Under the strict direction of Surt, the owner of the Inn, he helps newcomers check in and settle. If someone requests food or drink, he's the one you'll see coming to deliver. Odd, perhaps, but please- don't let him frighten you. He's harmless, more or less.


xoL1E75.jpg
axsm13Y.png ___________the inn-
The Snow Spiral aims to be as cozy as it looks- enchanted to be far bigger on the inside than one might think, it can accommodate a surprising number of dragons in a pinch. On the regular, however, they might house a dozen dragons at a time and thus leave the enchantments off to save some money. That stuff is expensive, it really is. Tucked beside it lies their storehouse, filled up with as many supplies as they can reasonably stock at once without worrying about something spoiling.

______________market-
Given that the majority of Cinder Post is a market, it's no surprise that a few shops and stalls ended up near the Snow Spiral. Mostly, it's traveler hubs- generalized setups that traveling merchants can use to sell their wares while visiting. Given how close it is to the Inn, many travelers choose to set up there as opposed to deeper into the Post. The only permanent shop there is the Wishful Voyage's storefront, run by Valhall's own Njord with the constant support of Borr.
ELa5Smf.png
SP6dDv7.png ___________the lenient quarters-
Tucked in behind the inn itself, one can find the Lenient Quarters- private lodgings of Surt, Ratatoskr, and Tjalda. Surt and Ratatoskr reside in the longhouse itself, whilst Tjalda reside in the enchanted tent. And yes, it was an active choice, as Surt was more than willing to accommodate one more in the house.
___________________ 70571229.png ______
adult player | FR+9 | lore fanatic
Mourning Flowers
Clan Valhall
Tragic Tales Hatchery
Teeny Tiny Lore Shop
[img]https://i.imgur.com/ow7l92H.png[/img] [center][size=3][color=#000000]----------------[/color][/size][/center] [columns][color=transparent]______[/color][nextcol] [url=http://flightrising.com/main.php?dragon=87525][img]http://flightrising.com/rendern/avatars/876/87525.png[/img][/url] [nextcol] [color=transparent]______[/color] [nextcol] [i]"So, you're looking for wares, are you?" the Coatl asks, shaking the snow off his wings. "We've got quite the selection for you! I imagine you'll be able to find something that'll catch your attention. No funny business, though, we don't take kindly to that around here." Pausing, he squints at you. For a few moments, he seems to do nothing but consider you- judging, perhaps, trying to peer into your mind. See what you're made of. "But you seem alright! Best be off, then," he finally says and nods, "there's wares waiting to be bought![/i][/columns] [center][size=3][color=#000000]----------------[/color][/size][/center] [img]https://i.imgur.com/x63antP.png[/img] [columns][color=transparent]__________[nextcol] [LIST] [*]timeless blends. specializes in tea- imports raw herbs and certain pre-made blends, though mostly deals in it's own, unique blends. particularly known for creating two quite popular icefield blends; frozen nights (frosted violets, groundfrost grasses, winterbelle) & sweet-fire cinder (black-tongue pepper, speckled petunia, winter's delight) owned by, and run by, [url=https://www1.flightrising.com/dragon/60193977]skuld[/url]. occasionally staffed by [url=https://www1.flightrising.com/dragon/59798133]ratatoskr[/url] [*]ancient treasures is the venture of [url=https://www1.flightrising.com/dragon/59682938]kvas[/url]. she has a fair collection of items for sale, but ironically enough does her best not to sell them. her business is mostly focused on curse-breaking, especially on items, and it's what she does best. if any item you own is cursed, bring it to her- she'll most certainly figure it out for you. [*]wishful voyages is the terribly concealed cover for [url=https://www1.flightrising.com/dragon/43252396]njord[/url]'s possibly shady services. for those needing help finding, transporting, or [i]dealing with[/i] things others won't help with, this is the place to go. it [i]does[/i] sell wares too, and one can find all sorts of things inside. there's no logic as to what one will find, and there's nothing [i]predictable[/i] about his selection, but it's the best place to get a hold of some hidden gems for a good price. staffed full-time by [url=https://www1.flightrising.com/dragon/455572]borr[/url]. [*] [*] [/LIST] [nextcol][color=transparent]__________[/columns] [img]https://i.imgur.com/s7DKLia.png[/img] [columns][color=transparent]_____[nextcol] [url=http://flightrising.com/main.php?dragon=60193977][img]http://flightrising.com/rendern/portraits/601940/60193977p.png[/img][/url] [nextcol][color=transparent]__ [nextcol] [i]"I see you've found my shop, stranger,"[/i] the Pearlcatcher offers, a vague touch of airy distraction clouding her words. One may expect her to continue, but her gaze grows distant, the tea-cup clutched in her claws going untouched as it cools in the bitter air. You've waited for a few minutes, now, and are about to ask her if she's okay- it can't be normal, can it, the hazy stare locked onto nothing? And then her eyes snap to you, locking onto you with surprising clarity. She smiles. [i]"I see. Not to worry, stranger, I've got just what you need..."[/i][nextcol] [color=transparent]__ [/columns] [columns][color=transparent]__________[nextcol] Timeless Blends is tucked neatly into a rather secluded corner, hidden away from the larger, more populated paths that wind through Cinder Post. It's small, the walls made of woven branches, and the thick, enchanted fabric roof draped over the little wooden structure smells peculiarly of mint. Wind-chimes cling to the wooden supports, yet the wind rarely seems to brush by them, and a number of boxes are haphazardly stacked here and there- open crates and displays show off a myriad of different blends, a few bags fastened on the back walls. Inside, Skuld will most frequently be nestled up on a couple of pillows, a steaming mug in her hands, though she'll disappear back into her little cottage, only a few paces away, without warning; did she close down for the day? Nobody quite knows. You'll be hard pressed to get in a word edge-wise when ordering, as Skuld tends to know exactly what you're looking for- sometimes, she'll even know it before [i]you[/i] do. It's best not to worry about it, as it won't do you any good, and her selection is impressive and her prices good. Pick up a few bags; you won't regret it.[nextcol][color=transparent]__________[/columns] [img]https://i.imgur.com/ApeH46x.png[/img] [columns][color=transparent]_____[nextcol] [i]"Hmm, a customer?"[/i] the Coatl in front of you drawls as you approach her. She looks mighty bored as she drums her claws over the polished counter, gemstones and gold decorating it glinting in the firelight around her. With a tilt of her head, she pins you with a near unfriendly look you can't quite decipher, torn between a frown and a proper scowl. And then, out of nowhere, she scoffs and rolls her eyes. [i]"Saw the gold, did you? They all see the gold,"[/i] she sighs and absently waves towards the overfilled walls. [i]"Well, get on with it, then. What's caught your fancy?"[/i][nextcol][color=transparent]__ [nextcol][url=http://flightrising.com/main.php?dragon=59682938][img]http://flightrising.com/rendern/portraits/596830/59682938p.png[/img][/url] [nextcol] [color=transparent]__ [/columns] [columns][color=transparent]__________[nextcol] The small, wooden hut is chilly. Most tend to do their best to warm their spaces, but Ancient Treasures is barely over freezing, no matter the roaring fireplace against the back wall. Carefully maintained shelves line the entire wall to the right of the entrance, overflowing with curious artifacts and glittering treasures that'd surely tempt anyone with sticky claws. A few garments are draped over a chair and the Coatl at the counter watch closely should you approach it. And in the middle of the room is a long, sparkling display case showing off the more valuable items on sale. Even if you express interest, it's doubtful the Coatl would consider opening it to allow you a closer look. Trying to purchase something here is surprisingly taxing of a task- undoubtedly odd, as the purpose of most shops tend to be selling items for profit. But in here, you'll find a dozen excuses and reasons as to why you [i]shouldn't[/i] be buying anything that day. No, the magically preserved poster beneath the sign outside is what keeps this shop going, and it's got a smaller twin seated by the register; 'Have a cursed item? We'll remove any curse or hex for you. Ask for an appraisal.'[nextcol][color=transparent]__________[/columns] [img]https://i.imgur.com/9DeuxTd.png[/img] [columns][color=transparent]_____[nextcol] [url=http://flightrising.com/main.php?dragon=43252396][img]http://flightrising.com/rendern/portraits/432524/43252396p.png[/img][/url][nextcol][color=transparent]__ [nextcol] [i]As you enter the little shack nestled beneath the snowy pines, you're almost knocked down entirely by a Gaoler barreling through. "Oh- sorry, didn't see you there," he apologizes, quickly moving to help you back up. Adjusting his sash, he hoists his very stuffed satchel higher up on his burly self. "Unfortunately, I've got to go, friend. Please, go on. Warm yourself by the fire, see what I've got on display, get yourself glögg while you're there. [url=https://www1.flightrising.com/dragon/455572]Borr[/url] is just inside, he'll help you with anything you need!" And before you can blink, he's off towards the harbor.[/i][nextcol] [color=transparent]__ [/columns] [columns][color=transparent]__________[nextcol] Only a stone's throw from the inn, the circular hut oversees the niche market on the outskirts. It's cramped in there, remarkably so, but toasty and homey. The walls are decorated with quilts and oddities from all walks of life. Hanging over the fireplace is a large pot full of simmering, golden brown drink smelling strongly of spices and sweetness. There's no one in there except a lilac Veilspun by the counter with a steaming cup in hand, carefully perched on a tall stool, and this is the kind of shop one only goes to when one's already in the know of what goes on inside. There is no rhyme or reason to the countless wares displayed on every available surface, but most of it seems to be pointless nonsense only there for decoration. A front for something else, perhaps? In the corner, a high pile of soft furs are stacked high, and you're more than welcome to sit for a while. Thaw out those frozen bones, have a drink, and discuss the business you came her for. What business it is? Well, that's surely between you and the Veilspun watching curiously from the corner, any emotion hidden behind intelligent eyes. When you're ready, he'll hear you out, but until then there's little to do but enjoy the peace and quiet.[nextcol][color=transparent]__________[/columns] [center][size=3][color=#000000]----------------[/color][/size][/center] [center][size=2][url=https://www1.flightrising.com/forums/cc/1988803/1#post_1988803]to the top[/url]
ow7l92H.png

______ 87525.png ______ "So, you're looking for wares, are you?" the Coatl asks, shaking the snow off his wings. "We've got quite the selection for you! I imagine you'll be able to find something that'll catch your attention. No funny business, though, we don't take kindly to that around here."

Pausing, he squints at you. For a few moments, he seems to do nothing but consider you- judging, perhaps, trying to peer into your mind. See what you're made of.

"But you seem alright! Best be off, then," he finally says and nods, "there's wares waiting to be bought!

x63antP.png
__________
  • timeless blends. specializes in tea- imports raw herbs and certain pre-made blends, though mostly deals in it's own, unique blends. particularly known for creating two quite popular icefield blends; frozen nights (frosted violets, groundfrost grasses, winterbelle) & sweet-fire cinder (black-tongue pepper, speckled petunia, winter's delight) owned by, and run by, skuld. occasionally staffed by ratatoskr
  • ancient treasures is the venture of kvas. she has a fair collection of items for sale, but ironically enough does her best not to sell them. her business is mostly focused on curse-breaking, especially on items, and it's what she does best. if any item you own is cursed, bring it to her- she'll most certainly figure it out for you.
  • wishful voyages is the terribly concealed cover for njord's possibly shady services. for those needing help finding, transporting, or dealing with things others won't help with, this is the place to go. it does sell wares too, and one can find all sorts of things inside. there's no logic as to what one will find, and there's nothing predictable about his selection, but it's the best place to get a hold of some hidden gems for a good price. staffed full-time by borr.
__________

s7DKLia.png

_____ 60193977p.png __
"I see you've found my shop, stranger," the Pearlcatcher offers, a vague touch of airy distraction clouding her words. One may expect her to continue, but her gaze grows distant, the tea-cup clutched in her claws going untouched as it cools in the bitter air. You've waited for a few minutes, now, and are about to ask her if she's okay- it can't be normal, can it, the hazy stare locked onto nothing?

And then her eyes snap to you, locking onto you with surprising clarity. She smiles. "I see. Not to worry, stranger, I've got just what you need..."
__

__________ Timeless Blends is tucked neatly into a rather secluded corner, hidden away from the larger, more populated paths that wind through Cinder Post. It's small, the walls made of woven branches, and the thick, enchanted fabric roof draped over the little wooden structure smells peculiarly of mint.

Wind-chimes cling to the wooden supports, yet the wind rarely seems to brush by them, and a number of boxes are haphazardly stacked here and there- open crates and displays show off a myriad of different blends, a few bags fastened on the back walls. Inside, Skuld will most frequently be nestled up on a couple of pillows, a steaming mug in her hands, though she'll disappear back into her little cottage, only a few paces away, without warning; did she close down for the day? Nobody quite knows.

You'll be hard pressed to get in a word edge-wise when ordering, as Skuld tends to know exactly what you're looking for- sometimes, she'll even know it before you do. It's best not to worry about it, as it won't do you any good, and her selection is impressive and her prices good. Pick up a few bags; you won't regret it.
__________

ApeH46x.png

_____ "Hmm, a customer?" the Coatl in front of you drawls as you approach her. She looks mighty bored as she drums her claws over the polished counter, gemstones and gold decorating it glinting in the firelight around her. With a tilt of her head, she pins you with a near unfriendly look you can't quite decipher, torn between a frown and a proper scowl. And then, out of nowhere, she scoffs and rolls her eyes.

"Saw the gold, did you? They all see the gold," she sighs and absently waves towards the overfilled walls. "Well, get on with it, then. What's caught your fancy?"
__
59682938p.png __

__________ The small, wooden hut is chilly. Most tend to do their best to warm their spaces, but Ancient Treasures is barely over freezing, no matter the roaring fireplace against the back wall. Carefully maintained shelves line the entire wall to the right of the entrance, overflowing with curious artifacts and glittering treasures that'd surely tempt anyone with sticky claws. A few garments are draped over a chair and the Coatl at the counter watch closely should you approach it.

And in the middle of the room is a long, sparkling display case showing off the more valuable items on sale. Even if you express interest, it's doubtful the Coatl would consider opening it to allow you a closer look. Trying to purchase something here is surprisingly taxing of a task- undoubtedly odd, as the purpose of most shops tend to be selling items for profit. But in here, you'll find a dozen excuses and reasons as to why you shouldn't be buying anything that day.

No, the magically preserved poster beneath the sign outside is what keeps this shop going, and it's got a smaller twin seated by the register; 'Have a cursed item? We'll remove any curse or hex for you. Ask for an appraisal.'
__________

9DeuxTd.png

_____ 43252396p.png __
As you enter the little shack nestled beneath the snowy pines, you're almost knocked down entirely by a Gaoler barreling through.

"Oh- sorry, didn't see you there," he apologizes, quickly moving to help you back up. Adjusting his sash, he hoists his very stuffed satchel higher up on his burly self. "Unfortunately, I've got to go, friend. Please, go on. Warm yourself by the fire, see what I've got on display, get yourself glögg while you're there. Borr is just inside, he'll help you with anything you need!" And before you can blink, he's off towards the harbor.
__

__________ Only a stone's throw from the inn, the circular hut oversees the niche market on the outskirts. It's cramped in there, remarkably so, but toasty and homey. The walls are decorated with quilts and oddities from all walks of life. Hanging over the fireplace is a large pot full of simmering, golden brown drink smelling strongly of spices and sweetness.

There's no one in there except a lilac Veilspun by the counter with a steaming cup in hand, carefully perched on a tall stool, and this is the kind of shop one only goes to when one's already in the know of what goes on inside. There is no rhyme or reason to the countless wares displayed on every available surface, but most of it seems to be pointless nonsense only there for decoration. A front for something else, perhaps?

In the corner, a high pile of soft furs are stacked high, and you're more than welcome to sit for a while. Thaw out those frozen bones, have a drink, and discuss the business you came her for. What business it is? Well, that's surely between you and the Veilspun watching curiously from the corner, any emotion hidden behind intelligent eyes. When you're ready, he'll hear you out, but until then there's little to do but enjoy the peace and quiet.
__________

___________________ 70571229.png ______
adult player | FR+9 | lore fanatic
Mourning Flowers
Clan Valhall
Tragic Tales Hatchery
Teeny Tiny Lore Shop
[img]https://i.imgur.com/cuyFY13.png[/img] [center][size=3][color=#000000]----------------[/color][/size][/center] [columns][color=transparent]__________[nextcol] Various information of importance is stored here. This is the kind of information that may be important to know, but doesn't fit into any other sections or is significant enough to warrant a section of it's own. [LIST] [*][b]General Information & Stats [LIST] [*]Current members count; [i]144 residents[/i] [*]Official language; [i]common draconic[/i] [*]Currency; [i]while Valhall will accept the standardized Golden Treasures (GOTE) of Sornieth, their main currency is the Southfield's Bone Crown (BNCR). The exchange rate has been relatively stable at 1 BNCR to 3 GOTE for the last few years[/i] [*]Secondary language; [i]local variation of the common draconic tongue, different enough from common draconic to be considered a language on it's own. native to that specific region of the icefields and relatively separated even from the typical icefield-specific draconic[/i] [*]Oldest dragon; [i][url=https://flightrising.com/main.php?dragon=72933]Skade[/url] is our oldest dragon at almost 101 years[/i] [*]Our clan symbol pays homage to the clan's origin, representing the three eggs that were the reason Valhall was founded and their journey to their home in the deepest south. It can be found [url=https://i.imgur.com/QCpSV1X.gif]here[/url]. [/LIST] [/LIST] [nextcol] [color=transparent]__________[/columns] [center][size=3][color=#000000]----------------[/color][/size][/center] [center][size=2][url=https://www1.flightrising.com/forums/cc/1988803/1#post_1988803]to the top[/url]
cuyFY13.png

__________ Various information of importance is stored here. This is the kind of information that may be important to know, but doesn't fit into any other sections or is significant enough to warrant a section of it's own.
  • General Information & Stats
    • Current members count; 144 residents
    • Official language; common draconic
    • Currency; while Valhall will accept the standardized Golden Treasures (GOTE) of Sornieth, their main currency is the Southfield's Bone Crown (BNCR). The exchange rate has been relatively stable at 1 BNCR to 3 GOTE for the last few years
    • Secondary language; local variation of the common draconic tongue, different enough from common draconic to be considered a language on it's own. native to that specific region of the icefields and relatively separated even from the typical icefield-specific draconic
    • Oldest dragon; Skade is our oldest dragon at almost 101 years
    • Our clan symbol pays homage to the clan's origin, representing the three eggs that were the reason Valhall was founded and their journey to their home in the deepest south. It can be found here.

__________



___________________ 70571229.png ______
adult player | FR+9 | lore fanatic
Mourning Flowers
Clan Valhall
Tragic Tales Hatchery
Teeny Tiny Lore Shop
[img]https://i.imgur.com/NQGc8sq.png[/img] [center][size=3][color=#000000]----------------[/color][/size][/center] [columns][img]https://i.imgur.com/4wHZyrP.png[/img] [nextcol]Clan Valhall take their allies and relations very seriously, only allowing clans that share the same values as they do into their circle. Any clan they chose to become allies with will be warmly welcomed into their family, protected and cared for like their own, and each clan is assigned a designated contact to manage relations. [url=https://www1.flightrising.com/dragon/45441581]Draugr[/url] is the Alliance Overseer of the clan and manages all related business. [/columns] [center][size=3][color=#000000]----------------[/color][/size][/center] [columns] [url=https://flightrising.com/main.php?p=lair&tab=userpage&id=394273][img]https://i.imgur.com/lFtw2tR.png[/img][/url] [nextcol][color=transparent]___________[/color][font=Copperplate][size=5][b][i]The Elpida Enclave-[/i][/b][/size][/font] Though certainly not easy to get to, this clan is worth the efforts of finding them. The trip isn't one Valhall is able to make often, but it's always a good time when they return with a ship full of treasured products. Skuld sources a fair bit of her tea from there, for one, and they also purchase a number of base enchantments from them. Alongside the good business, Valhall also considers this clan one of their closer alliances and always enjoy a quick visit solely for the pleasure of it when possible. [url=https://www1.flightrising.com/dragon/59798133]Ratatoskr[/url] is responsible for maintaining relations with this clan.[/columns] [columns][color=transparent]______________[/color][font=Copperplate][size=5][b][i]Clan Araven-[/i][/b][/size][/font] Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. [nextcol] [url=https://flightrising.com/main.php?p=lair&tab=userpage&id=333183][img]https://i.imgur.com/aj6tI6w.png[/img][/url] [/columns] [center][size=3][color=#000000]----------------[/color][/size][/center] [center][size=2][url=https://www1.flightrising.com/forums/cc/1988803/1#post_1988803]to the top[/url]
NQGc8sq.png

4wHZyrP.png Clan Valhall take their allies and relations very seriously, only allowing clans that share the same values as they do into their circle. Any clan they chose to become allies with will be warmly welcomed into their family, protected and cared for like their own, and each clan is assigned a designated contact to manage relations. Draugr is the Alliance Overseer of the clan and manages all related business.

lFtw2tR.png ___________The Elpida Enclave-
Though certainly not easy to get to, this clan is worth the efforts of finding them. The trip isn't one Valhall is able to make often, but it's always a good time when they return with a ship full of treasured products. Skuld sources a fair bit of her tea from there, for one, and they also purchase a number of base enchantments from them. Alongside the good business, Valhall also considers this clan one of their closer alliances and always enjoy a quick visit solely for the pleasure of it when possible. Ratatoskr is responsible for maintaining relations with this clan.

______________Clan Araven-
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
aj6tI6w.png

___________________ 70571229.png ______
adult player | FR+9 | lore fanatic
Mourning Flowers
Clan Valhall
Tragic Tales Hatchery
Teeny Tiny Lore Shop
[img]https://i.imgur.com/Kdy97cB.png[/img] [center][size=3][color=#000000]----------------[/color][/size][/center] [columns][color=transparent]______[/color][nextcol] [url=http://flightrising.com/main.php?dragon=66615015][img]http://flightrising.com/rendern/avatars/666151/66615015.png[/img][/url] [nextcol] [color=transparent]______[/color] [nextcol] [i]"Listen up, listen up," the Veilspun barks, voice hard as steel. Despite his small stature, he carries himself with confidence. "We have some laws around here and we expect them to be followed. Yes, Hrimfaxi, even by you." "I am Sleipner, the Captain of Peace. If you don't abide by the laws in this place, I'm the one that'll personally toss you into a cell. But as we'd rather avoid that, allow me to explain the rules of this place. Should you require clarification on anything, feel free to see me later and I'll help you. I can only imagine our terminology must be confusing to outsiders."[/i][/columns] [center][size=3][color=#000000]----------------[/color][/size][/center] [columns][img]https://i.imgur.com/5u0o4FK.png[/img] [img]https://i.imgur.com/cE12Mrn.png[/img] [img]https://i.imgur.com/DLPslpc.png[/img] [nextcol][color=transparent]____[/color][font=georgia][size=3][b][i]accusing another of crime[/i][/b] All official [i]accusations[/i] made to the Council are considered deathly serious. There is no lenience, no retracting an accusation, and therefore dragons are asked to give thought to whether or not they wish to bring matters forward. It is always possible to ask Sleipner, the Captain of Peace, for advice on such matters. Smaller disagreements or troubles can be brought up before the Council as a [i]conflict[/i]. Conflicts are far more flexible and is always solved wholly within the Council itself- if they deem it necessary, the Council can move to bring a conflict to trial when they cannot solve it amicably. Those that falsely accuse another of crime will be sentenced to an appropriate amount of time in the [i]Gaoler's Heart[/i]. To either accuse another or bring up conflict, a dragon need only track down any Peacekeeper. Every Peacekeeper is duty-bound to investigate, compile a report, and turn the matter over to the Council for further review. Once a Peacekeeper has been notified, the matter is considered [i]active[/i] until it can be fully resolved. [/size][/font] [/columns] [center][size=3][color=#000000]----------------[/color][/size][/center] [columns][color=transparent]____[/color][font=georgia][size=3][b][i]the trial of night[/i][/b] The Trial of Night is essential in Valhallan justice. It is conducted in the temporary section of the [i]Gaoler's Heart[/i] and runs from sundown to sunrise. Once the accused has been fed properly and placed in their cell for the night, they are left entirely alone until the next day. The runes carved into the ceiling allow the moonlight to shine down upon them when night falls. When the sun rises, the cell is opened. Should the accused have been found guilty and unworthy of further chances, the cell will simply be empty. Eir will have acted on the behalf of the moon and the Warden himself, taking the guilty in the deep night, and they are never seen again. Where they go, and what happens to them, is not entirely known. No one has any wish to find out. If the accused is not taken away in the night, they will be retrieved from their cell and taken to the next step of trial. Whilst they have not been found innocent, they have been cleared of any [i]Ó-verk[/i], if any are present. When they continue their trials, they will be tried for what boils down to a misdemeanour rather than a vile crime.[/size][/font] [nextcol][img]https://i.imgur.com/VSUk52b.png[/img] [img]https://i.imgur.com/n0YzjBo.png[/img] [img]https://i.imgur.com/t0mMJvs.png[/img] [/columns] [center][size=3][color=#000000]----------------[/color][/size][/center] [columns][img]https://i.imgur.com/wYG2XVU.png[/img] [img]https://i.imgur.com/cE12Mrn.png[/img] [img]https://i.imgur.com/DLPslpc.png[/img] [nextcol][color=transparent]____[/color][font=georgia][size=3][b][i]the judgement of many[/i][/b] When an accused passes the Trial of Night, they still have to be judged for the misdemeanour charges that remain. The accused is brought in out before the Council and all Valhallans. Their remaining charges will be read for all to hear, and the accused may defend themselves accordingly, as all of Valhall listens. Any dragon, or dragons, that originally made the accusations to the accused may be present only for this part of this step of the trial. Once all has been said, every Valhallan has the right to vote whether or not they wish to see the accused banished or they deem them innocent. It is a process done entirely in silence. Votes will be counted, considered, and tallied by the Council. In the case of a banishment result, a Peacekeeper will accompany the accused to pack their belongings before escorting them to the borders of Valhallan land. Those banished may [b]never[/b] return. Should they be deemed innocent, all remaining charges are dropped. The accused will be released. [/size][/font] [/columns] [center][size=3][color=#000000]----------------[/color][/size][/center] [columns][item=noggle] [item=noggle] [nextcol][color=transparent]____[/color][font=georgia][size=3][b][i]laws and their significance[/i][/b] Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas eu metus sed lorem laoreet tempus a in leo. Proin et ipsum nec lorem ultricies accumsan. Cras elementum, dui euismod pulvinar venenatis, quam lectus blandit felis, eu condimentum odio ante non elit. Proin porttitor mi vel lacus faucibus tincidunt. Etiam elit velit, placerat ac convallis eget, sagittis a ipsum. Nunc eu sem eu sem tincidunt auctor non ac justo. Suspendisse potenti. Duis tortor risus, rutrum quis leo porttitor, eleifend commodo augue. In vel pretium mi. Donec eu elit et sapien posuere malesuada. In non elit non lectus dictum pellentesque imperdiet id nibh. Nullam id ligula magna. Cras augue mi, vestibulum sit amet posuere sed, rutrum eu dui.[/size][/font] [/columns] [columns][color=transparent]____[/color][font=georgia][size=3][b][i]the innocent and outsiders[/i][/b] Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas eu metus sed lorem laoreet tempus a in leo. Proin et ipsum nec lorem ultricies accumsan. Cras elementum, dui euismod pulvinar venenatis, quam lectus blandit felis, eu condimentum odio ante non elit. Proin porttitor mi vel lacus faucibus tincidunt. Etiam elit velit, placerat ac convallis eget, sagittis a ipsum. Nunc eu sem eu sem tincidunt auctor non ac justo. Suspendisse potenti. Duis tortor risus, rutrum quis leo porttitor, eleifend commodo augue. In vel pretium mi. Donec eu elit et sapien posuere malesuada. In non elit non lectus dictum pellentesque imperdiet id nibh. Nullam id ligula magna. Cras augue mi, vestibulum sit amet posuere sed, rutrum eu dui.[/size][/font] [nextcol][item=Book of Urban Legends] [item=Pinpush Mirror Doll] [/columns] [img]https://i.imgur.com/v88SAOj.png[/img] [center][size=3][color=#000000]----------------[/color][/size][/center] [columns][color=transparent]______[/color][nextcol] [url=http://flightrising.com/main.php?dragon=66615015][img]http://flightrising.com/rendern/avatars/666151/66615015.png[/img][/url] [nextcol] [color=transparent]______[/color] [nextcol] [i]"Evenin'," the Veilspun greets you, pausing to choke back a yawn. "I suppose there's some things you need clarified about our laws and the justice here? Understandable. It's a lot to take in for outsiders, I 'spose. Took a while for me to get used to it..." He trails off, absently brushing some snow from his armour. And then he stands a little straighter. "Sorry, been a long day. Right. Allow me to explain the basics for you, stranger..."[/i][/columns] [center][size=3][color=#000000]----------------[/color][/size][/center] [img]https://i.imgur.com/e3UCWDe.png[/img] [columns][color=transparent]________[nextcol] Beneath the Frozen Sanctum one can find the [i]Gaoler's Heart[/i]. These are the holding cells of Valhall and no two dragons describe the experience of being there the same. Consisting of two different levels, one temporary section and a deeper sub-level for long-term holding, they can hold a total of fifty dragons in the Heart. These cells are simple before all else, carefully dug into the permafrost, and furnished sparsely. The steel doors are covered in a generous build-up of frost, sometimes making the doors terribly difficult to open at all, and the small hatch in each door definitively squeaks. Touching the doors at all is [i]greatly[/i] discouraged-- the dark splotches is indeed blood from those foolish enough to do so. A pile of furs, an enchanted torch, and a crude bathroom makes up the essentials of a cell. Inscribed on the ceiling of the temporary cells are a plethora of runes that, when night falls, activate and allows the moonlight to shine down upon those within the cell despite them being so far underground. No stay there will be comfortable by any means, but none have died from the lingering chill so far. Food and water is supplied twice a day for permanent prisoners, thrice on Fridays and Sundays. [nextcol] [color=transparent]________[/columns] [img]https://i.imgur.com/35k2D44.png[/img] [columns][color=transparent]________[nextcol] Whilst there is law, there is also the [i]Faðirslög[/i]. Known as the Father's Law to outsiders, this seemingly strange concept applies whenever Eir acts independently and outside the regular proceedings. Once in a while, for what might seem like no reason, Eir appears in the night and steals away a dragon from the masses. It may be a traveller, a member of the clan, or any other dragons living within their borders-- anyone can be taken. When she does, the Valhallans do [i]nothing[/i]. Accepting it for what it is, this is written off as Father's Law. Considered to be Eir acting on the behalf of the Icewarden, they deem it to be that the Warden wanted this dragon for one reason or another. It may not even be a bad reason, perhaps no reason at all, but no one will search for the one she takes and no one will ever truly find out [i]why[/i]. Every time she steals away a dragon, she leaves behind one of her own scales in their place. [nextcol] [color=transparent]________[/columns] [img]https://i.imgur.com/9fSRVs7.png[/img] [columns][color=transparent]________[nextcol] At the core of the Valhallan justice system there are the Peacekeepers. Along with their particular subfaction, the Watchmen, they make up the policing force in the clan and oversee any legal matters alongside the Council. [nextcol] [color=transparent]________[/columns] When a dragon is already known to be guilty, by being caught in the act or being brought in as a prisoner of war, the Council or Tyr himself make a decision. In the rare case they may be found innocent, they are let go- otherwise, Eir takes them away to who knows where. [center][size=3][color=#000000]----------------[/color][/size][/center] [center][size=2][url=https://www1.flightrising.com/forums/cc/1988803/1#post_1988803]to the top[/url]
Kdy97cB.png

______ 66615015.png ______ "Listen up, listen up," the Veilspun barks, voice hard as steel. Despite his small stature, he carries himself with confidence. "We have some laws around here and we expect them to be followed. Yes, Hrimfaxi, even by you."

"I am Sleipner, the Captain of Peace. If you don't abide by the laws in this place, I'm the one that'll personally toss you into a cell. But as we'd rather avoid that, allow me to explain the rules of this place. Should you require clarification on anything, feel free to see me later and I'll help you. I can only imagine our terminology must be confusing to outsiders."

5u0o4FK.png
cE12Mrn.png
DLPslpc.png
____accusing another of crime

All official accusations made to the Council are considered deathly serious. There is no lenience, no retracting an accusation, and therefore dragons are asked to give thought to whether or not they wish to bring matters forward. It is always possible to ask Sleipner, the Captain of Peace, for advice on such matters.

Smaller disagreements or troubles can be brought up before the Council as a conflict. Conflicts are far more flexible and is always solved wholly within the Council itself- if they deem it necessary, the Council can move to bring a conflict to trial when they cannot solve it amicably.

Those that falsely accuse another of crime will be sentenced to an appropriate amount of time in the Gaoler's Heart.

To either accuse another or bring up conflict, a dragon need only track down any Peacekeeper. Every Peacekeeper is duty-bound to investigate, compile a report, and turn the matter over to the Council for further review. Once a Peacekeeper has been notified, the matter is considered active until it can be fully resolved.

____the trial of night

The Trial of Night is essential in Valhallan justice.

It is conducted in the temporary section of the Gaoler's Heart and runs from sundown to sunrise. Once the accused has been fed properly and placed in their cell for the night, they are left entirely alone until the next day. The runes carved into the ceiling allow the moonlight to shine down upon them when night falls.

When the sun rises, the cell is opened.

Should the accused have been found guilty and unworthy of further chances, the cell will simply be empty. Eir will have acted on the behalf of the moon and the Warden himself, taking the guilty in the deep night, and they are never seen again. Where they go, and what happens to them, is not entirely known. No one has any wish to find out.

If the accused is not taken away in the night, they will be retrieved from their cell and taken to the next step of trial. Whilst they have not been found innocent, they have been cleared of any Ó-verk, if any are present. When they continue their trials, they will be tried for what boils down to a misdemeanour rather than a vile crime.
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____the judgement of many

When an accused passes the Trial of Night, they still have to be judged for the misdemeanour charges that remain.

The accused is brought in out before the Council and all Valhallans. Their remaining charges will be read for all to hear, and the accused may defend themselves accordingly, as all of Valhall listens. Any dragon, or dragons, that originally made the accusations to the accused may be present only for this part of this step of the trial.

Once all has been said, every Valhallan has the right to vote whether or not they wish to see the accused banished or they deem them innocent. It is a process done entirely in silence. Votes will be counted, considered, and tallied by the Council.

In the case of a banishment result, a Peacekeeper will accompany the accused to pack their belongings before escorting them to the borders of Valhallan land. Those banished may never return.

Should they be deemed innocent, all remaining charges are dropped. The accused will be released.

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____laws and their significance

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____the innocent and outsiders

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Book of Urban Legends
Pinpush Mirror Doll


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______ 66615015.png ______ "Evenin'," the Veilspun greets you, pausing to choke back a yawn. "I suppose there's some things you need clarified about our laws and the justice here? Understandable. It's a lot to take in for outsiders, I 'spose. Took a while for me to get used to it..."

He trails off, absently brushing some snow from his armour. And then he stands a little straighter.

"Sorry, been a long day. Right. Allow me to explain the basics for you, stranger..."

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________ Beneath the Frozen Sanctum one can find the Gaoler's Heart. These are the holding cells of Valhall and no two dragons describe the experience of being there the same. Consisting of two different levels, one temporary section and a deeper sub-level for long-term holding, they can hold a total of fifty dragons in the Heart.

These cells are simple before all else, carefully dug into the permafrost, and furnished sparsely. The steel doors are covered in a generous build-up of frost, sometimes making the doors terribly difficult to open at all, and the small hatch in each door definitively squeaks. Touching the doors at all is greatly discouraged-- the dark splotches is indeed blood from those foolish enough to do so.

A pile of furs, an enchanted torch, and a crude bathroom makes up the essentials of a cell. Inscribed on the ceiling of the temporary cells are a plethora of runes that, when night falls, activate and allows the moonlight to shine down upon those within the cell despite them being so far underground.

No stay there will be comfortable by any means, but none have died from the lingering chill so far. Food and water is supplied twice a day for permanent prisoners, thrice on Fridays and Sundays.
________

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________ Whilst there is law, there is also the Faðirslög. Known as the Father's Law to outsiders, this seemingly strange concept applies whenever Eir acts independently and outside the regular proceedings.

Once in a while, for what might seem like no reason, Eir appears in the night and steals away a dragon from the masses. It may be a traveller, a member of the clan, or any other dragons living within their borders-- anyone can be taken.

When she does, the Valhallans do nothing.

Accepting it for what it is, this is written off as Father's Law. Considered to be Eir acting on the behalf of the Icewarden, they deem it to be that the Warden wanted this dragon for one reason or another. It may not even be a bad reason, perhaps no reason at all, but no one will search for the one she takes and no one will ever truly find out why.

Every time she steals away a dragon, she leaves behind one of her own scales in their place.
________

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________ At the core of the Valhallan justice system there are the Peacekeepers. Along with their particular subfaction, the Watchmen, they make up the policing force in the clan and oversee any legal matters alongside the Council.

________

When a dragon is already known to be guilty, by being caught in the act or being brought in as a prisoner of war, the Council or Tyr himself make a decision. In the rare case they may be found innocent, they are let go- otherwise, Eir takes them away to who knows where.

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[img]https://i.imgur.com/ltk8Uxt.png[/img] [center][size=3][color=#000000]----------------[/color][/size][/center] [columns][color=transparent]__________[nextcol] Whilst the majority of the Valhallans fall into one of the major factions, there are a number of sub-factions scattered throughout Valhall and her many lands. Those that have set up bases outside of the End of the World, those that fly Valhall's banner as they travel the lands, and other niche groups all make up their own sub-factions. Oftentimes, a Valhallan will belong to one or more factions at a time, as there are obvious overlaps among the many groups.[nextcol][color=transparent]__________[/columns] [center][b]BNR[/b][/center] [columns][color=transparent]_____[nextcol] [url=x][img]http://flightrising.com/rendern/portraits/601940/60193977p.png[/img][/url] [nextcol][color=transparent]__ [nextcol] [i]xxx[/i][nextcol] [color=transparent]__ [/columns] [columns][color=transparent]__________[nextcol] xxx[nextcol][color=transparent]__________[/columns] [center][size=3][color=#000000]----------------[/color][/size][/center] [center][size=2][url=https://www1.flightrising.com/forums/cc/1988803/1#post_1988803]to the top[/url]
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__________ Whilst the majority of the Valhallans fall into one of the major factions, there are a number of sub-factions scattered throughout Valhall and her many lands.

Those that have set up bases outside of the End of the World, those that fly Valhall's banner as they travel the lands, and other niche groups all make up their own sub-factions. Oftentimes, a Valhallan will belong to one or more factions at a time, as there are obvious overlaps among the many groups.
__________
BNR

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__________ xxx __________

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adult player | FR+9 | lore fanatic
Mourning Flowers
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Tragic Tales Hatchery
Teeny Tiny Lore Shop
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