Thank you for the report @
kittendew and @
Pooletool!
@
Felawnie is correct that some effects have unexpected results due to how line breaking genes and eye types conflict with a breed's base lineart.
However, we decided that the Thorntail breed's lineart created a particularly pronounced issue that
could be corrected!
The lineart file used by the effects engine has been updated to avoid this reported issue.
Technical Details for the Curious
Many effects (example:
Effect: Pastel Pulse) use a copy of a dragon breed's lineart to improve the contrast of the final effect image.
But the lineart for the Thorntail breed presented an extra challenge when combined with pupil-altering eye types.
Thorntail eyes are:
- Exceptionally large (it's easier to spot the overlapping eye types)
- Have solid pupils (the conflicting lineart is extra dark)
- And the pupil positioning is not identical between eye types
To resolve the issue, we erased
just the pupils from the Thorntail lineart files which are used by the effects rendering engine. The final effect presents only the eye artwork currently associated with that dragon rather than a mix of specialty and common eye type pupils.
This change does
not affect dragon artwork outside of the effects rendering engine. That uses an entirely separate copy of the breed artwork, which we have not altered.
Please note that this change is a compromise. These effects will no longer provide the contrast boost to a Thorntail's pupils, regardless of eye type. The rest of their lineart, however, is unaffected.
Example
Here is a demonstration of a scry before and after the fix.
Edited to update the example image