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TOPIC | Official Effects Bugs Megathread
[quote name="synthaphone" date="2025-11-13 16:38:50" ] The Shimmerscale effect overlaps the Thorntail's eyes [/quote] Thank you for the report @synthaphone! This is correct for all effects labeled "All-Over" or "Dragon-Only". The effects are processed after all the targeted art layers are rendered. Thorntail dragons have much larger eyes, so what you're seeing is just more noticeable on Thorntails than other breeds. As always, we welcome feedback if you want to [url=https://www1.flightrising.com/forums/sug]suggest a change[/url] to how this or future effects function.
synthaphone wrote on 2025-11-13 16:38:50:
The Shimmerscale effect overlaps the Thorntail's eyes

Thank you for the report @synthaphone!

This is correct for all effects labeled "All-Over" or "Dragon-Only". The effects are processed after all the targeted art layers are rendered.

Thorntail dragons have much larger eyes, so what you're seeing is just more noticeable on Thorntails than other breeds.

As always, we welcome feedback if you want to suggest a change to how this or future effects function.
~ Flight Rising Engineering Team ~
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I put Pastel Pulse on Moxie here - and the normal eyes overlay the Spiral eyes! [url=https://www1.flightrising.com/dragon/106290257][img]https://www1.flightrising.com/rendern/350/1062903/106290257_350.png[/img][/url] [effect dragon=106290257]
I put Pastel Pulse on Moxie here - and the normal eyes overlay the Spiral eyes!

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[quote name="kittendew" date="2025-11-14 15:24:15" ] I put Pastel Pulse on Moxie here - and the normal eyes overlay the Spiral eyes! [url=https://www1.flightrising.com/dragon/106290257][img]https://www1.flightrising.com/rendern/350/1062903/106290257_350.png[/img][/url] [effect dragon=106290257] [/quote] Same with Innocent eyes [effect dragon=106252332]
kittendew wrote on 2025-11-14 15:24:15:
I put Pastel Pulse on Moxie here - and the normal eyes overlay the Spiral eyes!

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Same with Innocent eyes

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@kittendew @Pooletool Yup, that's normal! Look at pulse on any ancients with tentacle for example. It's cause the effect comes WITH linework and they could only choose one so they choose the base and that came with the eyes. It's not my favorite thing but it IS how pastel pulse has been implemented. [quote][b]Working as intended or a Current Limitation of the System[/b] [LIST=1] [*]Some effects make use of a dragon breed's base line and shadow artwork. As a result, these effects may look different than you might expect on dragons with line breaking genes, skins/accents, or various eye types. This is a known limitation of the system. [/LIST][/quote]
@kittendew @Pooletool Yup, that's normal! Look at pulse on any ancients with tentacle for example. It's cause the effect comes WITH linework and they could only choose one so they choose the base and that came with the eyes. It's not my favorite thing but it IS how pastel pulse has been implemented.
Quote:
Working as intended or a Current Limitation of the System
  1. Some effects make use of a dragon breed's base line and shadow artwork. As a result, these effects may look different than you might expect on dragons with line breaking genes, skins/accents, or various eye types. This is a known limitation of the system.
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[quote name="Felawnie" date="2025-11-16 22:32:27" ] @/kittendew @/Pooletool Yup, that's normal! Look at pulse on any ancients with tentacle for example. It's cause the effect comes WITH linework and they could only choose one so they choose the base and that came with the eyes. It's not my favorite thing but it IS how pastel pulse has been implemented. [quote][b]Working as intended or a Current Limitation of the System[/b] [LIST=1] [*]Some effects make use of a dragon breed's base line and shadow artwork. As a result, these effects may look different than you might expect on dragons with line breaking genes, skins/accents, or various eye types. This is a known limitation of the system. [/LIST][/quote] [/quote] Thank you for responding! I did not realize (:
Felawnie wrote on 2025-11-16 22:32:27:
@/kittendew @/Pooletool Yup, that's normal! Look at pulse on any ancients with tentacle for example. It's cause the effect comes WITH linework and they could only choose one so they choose the base and that came with the eyes. It's not my favorite thing but it IS how pastel pulse has been implemented.
Quote:
Working as intended or a Current Limitation of the System
  1. Some effects make use of a dragon breed's base line and shadow artwork. As a result, these effects may look different than you might expect on dragons with line breaking genes, skins/accents, or various eye types. This is a known limitation of the system.

Thank you for responding! I did not realize (:
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[quote name="Felawnie" date="2025-11-16 22:32:27" ] /kittendew /Pooletool Yup, that's normal! Look at pulse on any ancients with tentacle for example. It's cause the effect comes WITH linework and they could only choose one so they choose the base and that came with the eyes. It's not my favorite thing but it IS how pastel pulse has been implemented. [quote][b]Working as intended or a Current Limitation of the System[/b] [LIST=1] [*]Some effects make use of a dragon breed's base line and shadow artwork. As a result, these effects may look different than you might expect on dragons with line breaking genes, skins/accents, or various eye types. This is a known limitation of the system. [/LIST][/quote] [/quote] Oh! I didn't realise, carry on then :D
Felawnie wrote on 2025-11-16 22:32:27:
/kittendew /Pooletool Yup, that's normal! Look at pulse on any ancients with tentacle for example. It's cause the effect comes WITH linework and they could only choose one so they choose the base and that came with the eyes. It's not my favorite thing but it IS how pastel pulse has been implemented.
Quote:
Working as intended or a Current Limitation of the System
  1. Some effects make use of a dragon breed's base line and shadow artwork. As a result, these effects may look different than you might expect on dragons with line breaking genes, skins/accents, or various eye types. This is a known limitation of the system.

Oh! I didn't realise, carry on then :D
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[quote][b]Working as intended or a Current Limitation of the System[/b] Some effects make use of a dragon breed's base line and shadow artwork. As a result, these effects may look different than you might expect on dragons with line breaking genes, skins/accents, or various eye types. This is a known limitation of the system. [/quote] Not sure if this falls under this, but wanted to ask - I put "Glitz" on my Glowworm here and the effect doesn't show up on the purple leaves from the Moss tertiary on the wings. It *does* show on the leaves on the body and tail, so I don't think it's supposed to be like that? I understand if it can't/won't show on tertiary gene areas outside the base lineart, but these are still very well within that. [url=https://www1.flightrising.com/dragon/100157666][img]https://www1.flightrising.com/rendern/350/1001577/100157666_350.png[/img][/url]
Quote:
Working as intended or a Current Limitation of the System

Some effects make use of a dragon breed's base line and shadow artwork. As a result, these effects may look different than you might expect on dragons with line breaking genes, skins/accents, or various eye types. This is a known limitation of the system.

Not sure if this falls under this, but wanted to ask - I put "Glitz" on my Glowworm here and the effect doesn't show up on the purple leaves from the Moss tertiary on the wings. It *does* show on the leaves on the body and tail, so I don't think it's supposed to be like that? I understand if it can't/won't show on tertiary gene areas outside the base lineart, but these are still very well within that.
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Thank you for the report @kittendew and @Pooletool! @Felawnie is correct that some effects have unexpected results due to how line breaking genes and eye types conflict with a breed's base lineart. However, we decided that the Thorntail breed's lineart created a particularly pronounced issue that [i]could[/i] be corrected! [b]The lineart file used by the effects engine has been updated to avoid this reported issue.[/b] [size=5]Technical Details for the Curious[/size] Many effects (example: [gamedb item=61936]) use a copy of a dragon breed's lineart to improve the contrast of the final effect image. But the lineart for the Thorntail breed presented an extra challenge when combined with pupil-altering eye types. Thorntail eyes are: [LIST=1] [*] Exceptionally large (it's easier to spot the overlapping eye types) [*] Have solid pupils (the conflicting lineart is extra dark) [*] And the pupil positioning is not identical between eye types [/LIST] To resolve the issue, we erased [i]just[/i] the pupils from the Thorntail lineart files which are used by the effects rendering engine. The final effect presents only the eye artwork currently associated with that dragon rather than a mix of specialty and common eye type pupils. This change does [i]not[/i] affect dragon artwork outside of the effects rendering engine. That uses an entirely separate copy of the breed artwork, which we have not altered. Please note that this change is a compromise. These effects will no longer provide the contrast boost to a Thorntail's pupils, regardless of eye type. The rest of their lineart, however, is unaffected. [size=5]Example[/size] Here is a demonstration of a scry before and after the fix. [img]https://www1.flightrising.com/static/cms/media/broken-thorntail-effect-example-2.png[/img] [i]Edited to update the example image[/i]
Thank you for the report @kittendew and @Pooletool!

@Felawnie is correct that some effects have unexpected results due to how line breaking genes and eye types conflict with a breed's base lineart.

However, we decided that the Thorntail breed's lineart created a particularly pronounced issue that could be corrected!

The lineart file used by the effects engine has been updated to avoid this reported issue.

Technical Details for the Curious

Many effects (example: Effect: Pastel Pulse) use a copy of a dragon breed's lineart to improve the contrast of the final effect image.

But the lineart for the Thorntail breed presented an extra challenge when combined with pupil-altering eye types.

Thorntail eyes are:
  1. Exceptionally large (it's easier to spot the overlapping eye types)
  2. Have solid pupils (the conflicting lineart is extra dark)
  3. And the pupil positioning is not identical between eye types

To resolve the issue, we erased just the pupils from the Thorntail lineart files which are used by the effects rendering engine. The final effect presents only the eye artwork currently associated with that dragon rather than a mix of specialty and common eye type pupils.

This change does not affect dragon artwork outside of the effects rendering engine. That uses an entirely separate copy of the breed artwork, which we have not altered.

Please note that this change is a compromise. These effects will no longer provide the contrast boost to a Thorntail's pupils, regardless of eye type. The rest of their lineart, however, is unaffected.

Example
Here is a demonstration of a scry before and after the fix.
broken-thorntail-effect-example-2.png

Edited to update the example image
~ Flight Rising Engineering Team ~
- Do you want to hear what I said again? Hoot hoot!

Flight Rising
Knowledge Base

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@Seewolf
I think the effect might avoid areas with heavy shadows! It's not visible on the back foot, and if you look at the wings it's only visible on the non-shaded area
@Seewolf
I think the effect might avoid areas with heavy shadows! It's not visible on the back foot, and if you look at the wings it's only visible on the non-shaded area
f988a1830173fd6c7dd5ad719dd4369fadc03b86.png trans rights!! if you can see this, you're cool
trans rights!!

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Effects like shimmerscale also apply the scales to the thorntails eyes. Is this intentional? It looks weird and unnatural to have a scale texture on their eyeballs
Effects like shimmerscale also apply the scales to the thorntails eyes. Is this intentional? It looks weird and unnatural to have a scale texture on their eyeballs
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