So I was looking through the database at the enemies for more NOTN trinket/chest grinding, and came across a familiar that looked off. I started to look at the others and their recolours did the same thing.
The ones I have gotten look like this, they're entire body moves sideways across the box screen instead of staying in place.
I highly doubt this is intended. But I can't say I'm 100% sure it's a bug either.
This seems to happen to the newer added enemies, though not all of them do it.
[center]Windcarve Fugitive
[img]https://i.imgur.com/sINsWfU.png[/img]
Stonewatch Prince
[img]https://i.imgur.com/eJSBT7e.png[/img]
Cryptic Cameo
[img]https://i.imgur.com/39WfN1b.png[/img]
Banshee Brooch
[img]https://i.imgur.com/xSwQWJE.png[/img]
[/center]
It's not that big of a deal but quite an interesting thing to come across.
Not sure if any others are doing that, I checked through most of them and didn't see any others, I could have possibly missed a few however.
[b]Small edit:[/b] I am using Chrome.
And if you want to see the animations in motion, I will link them here. Not sure if they'll show for everyone or if it's just certain webs and such.
[url=https://www1.flightrising.com/game-database/monster/461]Brooch[/url]
[url=https://www1.flightrising.com/game-database/monster/220]Fugitive[/url]
[url=https://www1.flightrising.com/game-database/monster/221]Prince[/url]
[url=https://www1.flightrising.com/game-database/monster/466]Cameo[/url]
So I was looking through the database at the enemies for more NOTN trinket/chest grinding, and came across a familiar that looked off. I started to look at the others and their recolours did the same thing.
The ones I have gotten look like this, they're entire body moves sideways across the box screen instead of staying in place.
I highly doubt this is intended. But I can't say I'm 100% sure it's a bug either.
This seems to happen to the newer added enemies, though not all of them do it.
Windcarve Fugitive
Stonewatch Prince
Cryptic Cameo
Banshee Brooch
It's not that big of a deal but quite an interesting thing to come across.
Not sure if any others are doing that, I checked through most of them and didn't see any others, I could have possibly missed a few however.
Small edit: I am using Chrome.
And if you want to see the animations in motion, I will link them here. Not sure if they'll show for everyone or if it's just certain webs and such.
Brooch
Fugitive
Prince
Cameo
I def noticed some monster do that, not that hugely but still do
I noticed this too for the Cameo and Brooch as I was checking out the new enemy animations and was about to report this. They only look like that in the database; they look fine in the coliseum.
Just checked and it seems to be changing the "background-position-x" element by the incorrect amount. Says it's 132x132, but it's actually not that wide, so when the frame advances every 132 pixels on the x axis, it's not perfectly lined up and makes the scrolling effect.
Here, I made lines every 132 pixels to show how it doesn't line up right.
[url=https://cdn.discordapp.com/attachments/508480799838830602/661792461043269643/unknown.png][img]https://cdn.discordapp.com/attachments/508480799838830602/661792461043269643/unknown.png[/img][/url]
Tested it with a working animation and this one is set to 125x125 and lines up fine
[url=https://cdn.discordapp.com/attachments/508480799838830602/661793724132491307/unknown.png][img]https://cdn.discordapp.com/attachments/508480799838830602/661793724132491307/unknown.png[/img][/url]
So I'm pretty sure that's the issue.
I noticed this too for the Cameo and Brooch as I was checking out the new enemy animations and was about to report this. They only look like that in the database; they look fine in the coliseum.
Just checked and it seems to be changing the "background-position-x" element by the incorrect amount. Says it's 132x132, but it's actually not that wide, so when the frame advances every 132 pixels on the x axis, it's not perfectly lined up and makes the scrolling effect.
Here, I made lines every 132 pixels to show how it doesn't line up right.
Tested it with a working animation and this one is set to 125x125 and lines up fine
So I'm pretty sure that's the issue.
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Ping, please!
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