Just popping back by to say I LOVE the menu for selecting the item to spin for Sophie's Splendid Stitches and I so look forward to when Baldwin gets that update. You guys did such a fantastic job designing it for sorting or searching. It's just wonderful so fantastic to use! Thank you!

TOPIC | 12th Anniversary: Tailoring Feature

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Just popping back by to say I LOVE the menu for selecting the item to spin for Sophie's Splendid Stitches and I so look forward to when Baldwin gets that update. You guys did such a fantastic job designing it for sorting or searching. It's just wonderful so fantastic to use! Thank you!
So they ment 6 am and not pm on retiring gifts.
*so close at missing stuff*
*so close at missing stuff*
So they ment 6 am and not pm on retiring gifts.
*so close at missing stuff*
*so close at missing stuff*
[quote name="Seph" date="2025-06-16 08:57:00" ]
So they ment 6 am and not pm on retiring gifts.
*so close at missing stuff*
[/quote]
Sorry you missed out on some stuff. For the future, the staff and site use a 24 hour clock for such information, so 600 is 6 am, 6 pm would have been 1800
Sophie is neat! (I am also so charmed by the anniversary familiar [emoji=familiar heart size=1])
Is there a way to turn off the animation of Sophie's spinning wheel turning? (It is very charming but I would like to be able to turn it off for accessibility reasons.)
Sophie is neat! (I am also so charmed by the anniversary familiar
)
Is there a way to turn off the animation of Sophie's spinning wheel turning? (It is very charming but I would like to be able to turn it off for accessibility reasons.)

Is there a way to turn off the animation of Sophie's spinning wheel turning? (It is very charming but I would like to be able to turn it off for accessibility reasons.)
Personally I've always found the "check me every X minutes" activities on the site very tedious even though I could understand why they're there—so discovering what's essentially Baldwin 2.0 feels somewhat disappointing to me. I was hoping for something more unique, or maybe even largely functional/practical/QoL. But I'm glad to see most people are enjoying the update.
Personally I've always found the "check me every X minutes" activities on the site very tedious even though I could understand why they're there—so discovering what's essentially Baldwin 2.0 feels somewhat disappointing to me. I was hoping for something more unique, or maybe even largely functional/practical/QoL. But I'm glad to see most people are enjoying the update.
[quote name="Ttiuronohon" date="2025-06-14 16:45:32" ]
Were the black sparkly silks apparel changed to match the name of the Nightfall Halo? I do not recall them being called Nightfall at all, but now they're called that in the Dressing Room???
[/quote]
@Ttiuronohon I think you may be referring to the night sky silks? [item=Night Sky Silk Veil]
(this is over a week later so sorry if you already figured it out!)
Ttiuronohon wrote on 2025-06-14 16:45:32:
Were the black sparkly silks apparel changed to match the name of the Nightfall Halo? I do not recall them being called Nightfall at all, but now they're called that in the Dressing Room???
(this is over a week later so sorry if you already figured it out!)
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they/them
+17 FR time ![]() ![]() |
The sewing is cool but the UI should really just be the same as Baldwin's. Sophie's UI feels a lot clunkier and it takes more clicks to do what I want.
For example, Baldwin's item creation menu automatically loads the item list once you select a category, while Sophie's version needs you to select one and then click filter.
Likewise, Baldwin at least seems to remember to sort things from highest quantity to lowest, while Sophie needs me to select that option every single time.
It's just mildly bothersome that the newer version is worse. The inconsistency of them not being the same rubs my brain the wrong way (but please don't "update" Baldwin to the new UI).
For example, Baldwin's item creation menu automatically loads the item list once you select a category, while Sophie's version needs you to select one and then click filter.
Likewise, Baldwin at least seems to remember to sort things from highest quantity to lowest, while Sophie needs me to select that option every single time.
It's just mildly bothersome that the newer version is worse. The inconsistency of them not being the same rubs my brain the wrong way (but please don't "update" Baldwin to the new UI).
The sewing is cool but the UI should really just be the same as Baldwin's. Sophie's UI feels a lot clunkier and it takes more clicks to do what I want.
For example, Baldwin's item creation menu automatically loads the item list once you select a category, while Sophie's version needs you to select one and then click filter.
Likewise, Baldwin at least seems to remember to sort things from highest quantity to lowest, while Sophie needs me to select that option every single time.
It's just mildly bothersome that the newer version is worse. The inconsistency of them not being the same rubs my brain the wrong way (but please don't "update" Baldwin to the new UI).
For example, Baldwin's item creation menu automatically loads the item list once you select a category, while Sophie's version needs you to select one and then click filter.
Likewise, Baldwin at least seems to remember to sort things from highest quantity to lowest, while Sophie needs me to select that option every single time.
It's just mildly bothersome that the newer version is worse. The inconsistency of them not being the same rubs my brain the wrong way (but please don't "update" Baldwin to the new UI).
[quote name="Undel" date="2025-06-09 06:07:21" ]
*As always, the lore behind the reduction of any living thing into a material is that the creature is donating hair, fur, scales, or scraps to the creation of the item.
[/quote]
I love the implication that the creature is so shy/embarrassed/self-conscious about missing/not having what it donated that it disappears quite thoroughly until whatever it donated has come back/regrown!
Undel wrote on 2025-06-09 06:07:21:
*As always, the lore behind the reduction of any living thing into a material is that the creature is donating hair, fur, scales, or scraps to the creation of the item.
I love the implication that the creature is so shy/embarrassed/self-conscious about missing/not having what it donated that it disappears quite thoroughly until whatever it donated has come back/regrown!
If the auto-underline is bothering your eyes and giving you a headache, the style code I'm using to revert it is here. It is NOT mine, rather the brainchild of PixelSpiral and Shenzai.

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