In today's Developer Update, we give you a peek into the progress we're making on our code refactor projects.
As we mentioned in our last Developer Update, the engineering team pivoted this year to make a concerted effort to finish refactoring the remaining parts of the Flight Rising website that have yet to undergo conversion.
Wrapping up refactors allows the website to handle larger player concurrency, improve its showing in search engines, reduce code redundancies, and allows us to focus more time on new and exciting features and content.
Below are some updates to the current projects we're working on.
Launching Today
The following refactors are live as of this posting:
Crim's Collection Cart
Although Crim's Collection Cart was technically refactored already, we made a few more optimizations and took the opportunity to spruce up her artwork!
[Image Caption: Crim got a glow-up! Look at those curls! That grin! She loves building her collections!]
Dominance
The Dominance page received a full 1:1 refactor, and is running on all new backend code. You should notice little to no difference to this page.
Launching in the Near Future
The following refactors are in development and will launch in the near future:
Gathering
The Gathering page is receiving mostly minor visual changes to more closely align it with CSS styling we use in other newer features (i.e. button states, progress bars, etc.) We also took the opportunity to add an elemental rune to the corner of each gathering job's level container based on the dropdown selection you currently have focused.
We received some feedback (both in the Suggestions forum and via some lamenting threads in Flight Rising Discussion) where players had spent all their gathering turns in the wrong region. It was simple enough to add into the refactor, so we hope this extra visual cue will help alleviate gathering mistakes.
[Image Caption: A screenshot of the Hunting and Fishing gathering options, now with the elemental symbol to give players a visual indication of the region they're gathering in.]
Clan Profile
Out of all the 1:1 refactors, the Clan Profile is perhaps receiving the most significant "glow-up". We're not changing how the page functions at all (any new functions would be in a Clan Profile reVAMP), but are taking the time to really put a fresh coat of paint on what was one of our most dated-looking pages. Below is a mockup of the direction we're going, though at this stage things are still early and subject to change.
Arlo's Ancient Artifacts
With today's update, we also deployed a change to the Muster Resources action in Arlo's Ancient Artifacts. We've received some feedback that the randomized and opaque spread of resources didn't feel great to interact with. It led to some discussions and claims that some players were being shorted or receiving impossibly low resource counts, so we wanted to make that process a little more transparent for everyone.
How it Worked Before:
When mustering, every player received 7-11 random resources, each having a 50% chance of being either a pickaxe or a magnifying glass. They also received 2-5 research notes.
How it Works Now:
When mustering, every player will receive 2 pickaxes, 2 magnifying glasses, and a random assortment of 4-8 more (again using a 50/50 split for pickaxes/magnifying glasses). Players will never get fewer than a cumulative spread of 8 pickaxes and magnifying glasses. Research notes remain unchanged (2-5).
We hope that making the change and describing how it works will help alleviate some of the frustration and confusion that had surrounded this part of the feature. Not only does this change result in more certainty when mustering resources, it is also a slight boost to the action's output.
This change was implemented during our last rollover period, meaning that anyone that has already mustered their resources today has benefited from the change!
We are still gathering feedback and considering further changes to Arlo's Ancient Artifacts, but don't have any information to share right now.
Mistral Jamboree Skin Contest
The ninth annual Mistral Jamboree will begin March 27, 2022, and we're running a skin and accent contest in celebration! Click here for more information!
And that's it! Thanks for tuning into this Developer Update, and we'll continue to work hard and provide you with further check-ins as we have news to share.
Flight Rising Developer
Project Management | Engineering Team Cheerleader | UI Designer
Project Management | Engineering Team Cheerleader | UI Designer