Alright, a lot of new posts, I'll try to be brief. Also, apologies for my late response.
Almedha wrote on 2021-02-09 07:12:20:
Yeah, you're absolutely right it was plain wrong. When you boil it down, mechanics of the game are as follows: "click, repeat." Why would you consider "even PvP" a worthy added mechanic? It's literally just coli with added opponents. I guarantee any "expansion to the coliseum" is going to follow the same cycle of "click, repeat."
Any "text adventure" is going to quickly come up against your original complaint of a useless update because content for these text adventures are going to be consumed quickly (even novels of over 1000 pages can be lazily consumed in under a month, and even poor quality ones can take years to develop) and therefore need lots of updates much faster. We'd be getting update after update of just text. I seriously doubt it would be even two updates of "just text" before you would complain it was another useless update.
Adventure mode is a fair one, though; we've been promised that since before time on Sornieth began and who knows if it'll ever be here. But even if we were to get that tomorrow, how long until you are done with the meat of adventure and any additional content will look useless to you? When would additional maps, prizes, enemies, NPCs become boring and useless because it's not adding any new mechanics? Not to mention it probably didn't add any different mechanic in the first place. Click, repeat.
It sounds like you need more games. Not instead of, in addition. No game is going to deliver everything you want. If you want a city builder, probably best to not go looking in The Witcher games for it. If it's combat you want, don't launch Planet Zoo. If you want to dress up silhouettes to suit your fancy, Among Us has very limited options. But if you want to do that or breed down to your ideal png, then no amount of variety in mechanics is going to make The Witcher, Planet Zoo, and Among Us have what you want, either.
It's not "gobbling garbage" to enjoy additions to the set-up that I like. I like dressing up pngs a lot, and breeding down to the ideal assortment of colors in my pngs. I also like dungeon crawling, simulations, and multiplayer games. I just know to look in the right places.
Well, I could summarise every game with "click, repeat," or "press button, repeat," if you're using a keyboard or controller. The point is just that every "click" on this website feels unsatisfying. And no, I don't expect shiny windows popping up every time I do something banal like they do in cheap mobile games.
I mentioned PvP in the same vein as Adventure mode, because they are both totally "coming soon," just like the new world map or the new modern, but those two aren't relevant right now. I don't think that PvP would change anything right now, perhaps if they'd balance coliseum to make more build viable so actual team comps would be possible. I assume that coliseum was at least partly inspired from Pokemon and look at those games, they are terrible but still get played because moves and stats are actually diverse.
This paragraph is where it gets spicy, you're really caught up in the word "useless," huh? Text adventure was merely an example and you could replace it with anything you want: card game, triple A action RPG, pong clone, whatever. I simply choose text, because it wouldn't put additional pressure on the art team (and yes, I'm aware that this is an art game,) thus they could concentrate on the rest of the game, while a few writers could churn out text stories. And by the way, text adventures aren't novels for me, they are about branching paths and skill checks for me. At least the ones I played were like that.
There's no use talking about Adventure mode, since it's never coming out anyway and there's barely information about it as far as I know, but it would all depend on implementation. If you're able to breeze through all content with one generic team, that'd be terrible, but if there'd be proper pacing, replayability via different outcomes or branching paths, and team composition that actually matters then I see no reason why it couldn't be fun. I replay games that I find fun, even though there will never be new content.
I don't need you to tell me what I need. I play FR because I like dragons and I can't find any significant games that put me in the role of the dragon, or allows me interact with them positively. I like FR because it doesn't have a terrible premium system or overbearing microtransactions, yes it's the best free game I have probably played. Of course you are right, if I want to play a relaxing action RPG I'll boot up Bloodborne, if I want something more engaging I'll boot up Monster Hunter.
I don't want FR to become an action RPG, nor do I want it to be bogged down by hundreds of sub-features that try to simulate depth. I just want something that actually allows me to do something with my dragon. I could have the rarest dragon in the game and smother him in apparel and add a skin (and I do enjoy that part!), but there's literally nothing do to with my dragon after that, except to repeat the whole procedure I guess.
And again, yes I know that this site is primarily an art site with focus on the breeding and customisation of dragons.
hungryhobbits wrote on 2021-02-09 08:13:04:
@/Syntribus bro chill updates like these were made because the team wanted to be more transparent about things going on - not every update is gonna be glamorous and some of them are really boring but they realized they weren't communicating changes and minor updates enough (especially when they would sometimes break the site)
if you don't like the update just skim through it and go on? you're making yourself look bad by continuing to argue "i'm not being rude - i'm just telling it how it is" of course you're able to criticize what you don't like about the site, but complaining about update posts is like complaining to a game dev about patch notes - you don't have to read either one, but they're there for transparency and if you need them
Yeah, it's great that they're opting for smaller and more frequent updates. Not sure if they really upped the pace for updates or it just seems like it because updates are split up, like apparel sets gaining more recolours in a later update. I wish we would get more community updates or what they call it now, though.
But you are mistaken here - I was intentionally rude, and I wasn't trying to tell how it is at all, I don't even know why you would think that. Just because I didn't preface everything with an "in my opinion"? To be honest, I didn't even expect a response at all, because I thought that no one reads through these threads anyway.
Revius wrote on 2021-02-09 08:57:47:
Lots of nasty comments both to other users but also from users.
Really digging the new vista's, no not the corgi one the other two, and the scene is very nice.
Also good to see some baldwin rebalancing, should make levelling the cauldron easier for new and old players alike.
You're talking about the people dogpiling on the poor guy, who said that the corgi is giving a suggestive look, right?
krondar wrote on 2021-02-09 13:45:30:
my thoughts exactly. cant imagine telling people they're "gobbling up trash" when they compliment a bi-weekly patch that makes an aspect of the site more rewarding (alchemy) and adds several new art additions to an art website
You forgot the jigsaw puzzles and emoji. I have personally no use for anything in this update, but it's great if people enjoy the new stuff.
Stellori wrote on 2021-02-09 19:54:48:
Why am I not surprised that this response of course calls staff/updates lazy
Anyways why are you even on here if you're obviously not enjoying the site? Not every update is gonna be a new breed or mechanic. We need smaller updates too; they're not "trash".
I enjoy the main aspect, i.e. breeding and dressing dragons.
Fauconne wrote on 2021-02-09 23:51:58:
I wish I could "like" a comment because this sums up my thoughts perfectly! Thank you for putting that in to words so well ;)
It was a really good post.