WeepingAngel (#967293)
Level 7 Imperial
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Energy: 50/50
This dragon’s natural inborn element is Nature.
Male Imperial
This dragon is hibernating.
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Personal Style

Apparel

Skin

Scene

Measurements

Length
28.96 m
Wingspan
21.48 m
Weight
6670.46 kg

Genetics

Primary Gene
Silver
Tiger
Secondary Gene
Stonewash
Seraph
Tertiary Gene
Blue
Basic

Hatchday

Hatchday
Oct 15, 2013
(7 years)

Breed

Breed
Adult
Imperial

Eye Type

Eye Type
Nature
Common
Level 7 Imperial
EXP: 4062 / 11881
STR
24
AGI
15
DEF
11
QCK
25
INT
8
VIT
12
MND
11

Biography

WeepingAngel wrote:

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Inscribed in the fur of an imperial stone sculpture are some big words written, with a smaller note underneath.

Windflower Coliseum Builds



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"To be a dragon is more than a shape, it is the power to shape the world around you. But if you are weak, the world will cave on you. A dragon must be strong, a leader in body and mind."

In the Windflower, a dragon must be level 7 to be acknowledged as an adult. They are then allowed to open a shop, participate in meetings and negotiations. This is both for personal health reasons and the safety of the clan. Should a Beastclan attack occur, all adults are expected to help, at least until the hatchlings are safe. Non-warriors are urged to learn spells, so they can attack from a great distance or cast buffs and healing spells on the warriors. Gatherers are also required to be a high level, as they can get ambushed while performing their daily tasks. Along with the levelling classes, dragons also learn philosophy and discuss the dilemmas of power.

"A brawn is nothing without a brain, and a brain is nothing without a heart. "

Here you find the coliseum stats and builds used officially. Examples of dragons who either have or will get these builds are also listed. Also, a big thank you to Maki.



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Related:
Keeper of Keepers
Wonderful Familiars and Where to Find Them
Don't Sell, Transmute or Eat!
Wishlists (link to non-items)
Guards of the Windflower










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High Level Venues

These builds are used both to grind for items and train other dragons.


_thumbnail.png FARMING
129 INT / 40 QCK / 29 VIT + 133 STR / 40 QCK / 6 VIT (x2)
Wind, nature, fire, arcane.
Use fire slash on the ice boss, and wind/nature slash on the earth boss.

Bosses: Contuse, Haste fighters, Scratch, Eliminate and/or Elemental Slash.
3-pack: Contuse, Contuse, Eliminate, Eliminate, Scratch, Eliminate.
3-pack: Haste, Haste, Scratch and Eliminate all the way.
Mistral Minion and Swift Lumen+ twins, and Chromefeather Lookout: Rally, Rally, Eliminate all.
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TRAINING
INT: 122 __ QCK: 60 __ AGI: 24 __ VIT: 16 wing mage w/disorient
STR 126 - QCK 59 - AGI 8 - VIT 6 - INT5 - DEF 5 - MND 5 arcane brawler
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_thumbnail.png FARMING
126 STR | 58 QCK | 11 VIT + 126 STR | 59 QCK | 6 VIT
Water, Ice, Lightning, Arcane, Light, nature.

Bosses: reflect, scratch all the way until repeat.
Mammertee, Kelp Tender, Depin: Scratch + Eliminate all.
All others: rally, eliminate all.
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TRAINING
133 STR / 32 QCK / 20 VIT (Water or Nature)
Water, nature.
Sap vs. reflect: bosses versus healing. Your choice.
First battle: Meditate, Haste, Rally, Defend, Eliminate.
Next battles: Haste, Rally, Eliminate all.
Bosses: Haste, Rally, Eliminate (if you have at least 75 breath), Reflect, Meditate, Eliminate, Haste the bosses, Reflect when it wears off.
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_thumbnail.png TRAINER
119 STR / 64 QCK / 30 VIT Arcane
Rally Eliminate: all except bosses

Bosses: 60% health and 80% breath needed. Haste, Rally, Eliminate, Eliminate, Eliminate, Scratch, Haste, Rally, Scratch, Scratch, Scratch, Eliminate.
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_thumbnail.png TRAINING
115 STR / 66 QCK / 37 VIT Nature, Water

First battle: Haste, Scratch x6, Eliminate.
The rest: Rally, Eliminate all the way.
Bosses: 70% health and 80% breath: Haste, Rally, Eliminate, Eliminate, Eliminate, Scratch, Haste, Rally, Scratch, Scratch, Scratch, Eliminate.
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_thumbnail.png TRAINING
108 STR / 74 QCK / 40 VIT / 14 DEF Wind

First battle: Haste, Scratch x6, Eliminate.
The rest: Rally, Eliminate all the way.
Bosses: 70% health and 70% breath: Haste, Rally, Eliminate, Eliminate, Eliminate, Scratch, Haste, Rally, Scratch, Scratch, Scratch, Eliminate, Scratch.
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_thumbnail.png TRAINING
130 STR / 45 QCK / 18 VIT (x1) Plague

First battle: Haste, Scratch x5, Eliminate.
Almandine Sturgeon and twin: scratch, eliminate - or - rally, eliminate.
The rest: Eliminate all the way.
Bosses: 70% health and 55% breath: Haste, Rally, Eliminate, Eliminate, Scratch, Scratch, Haste, Rally, Scratch, Eliminate.
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_thumbnail.png TRAINING
104 STR / 90 QCK / 16 VIT Plague, any

First battle: Haste, Scratch x6, Eliminate.
The rest: Rally, Eliminate all the way.
Bosses: Rally, Scratch, Eliminate.
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Low Level Venues

These builds are somewhat in the testing phase, but the aim is to create builds that will run a specific venue with ease without using eliminate. The focus will be on strength and speed. This is still in the testing phase.


oHQOMiJ.png TEST
STATS strength and quickness Training Fields - 59 - 1-hit scratch all

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FS1raP0.png TEST
STATS strength and quickness Woodland Path - 112 - 1-hit scratch all

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9tP36Xo.png TEST
STATS strength and quickness Scorched Forest - 80 - 2x scratch all

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SzsfJfE.png TEST
STATS strength and quickness Sandswept Delta - 106 - 2x scratch all

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oRhKBZ9.png TEST
STATS strength and quickness Blooming Grove - 115 - 2x scratch all

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IOfQLK9.png TEST
STATS strength and quickness Forgotten Cave - 115 - 2x scratch all

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aJ0IXV2.png TEST
STATS strength and quickness Bamboo Falls - 133 - 2x scratch all

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_thumbnail.png TEST
STATS strength and quickness Th. Savanna - 93 - eliminate all except bosses

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F7mXZkV.png TEST
STATS strength and quickness Redrock Cove - 98 - eliminate all except bosses

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QePfSdf.png TEST
STATS strength and quickness Waterway - 113 - eliminate all except bosses

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xPkTbeC.png TEST
STATS strength and quickness Arena - 113 - eliminate all except bosses

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bkbNyey.png TEST
STATS strength and quickness Volcanic Vents - 117 - eliminate all except bosses

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oE6O2QI.png TEST
STATS strength and quickness Rainsong Jungle - 122 - eliminate all except bosses

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fk5tqkN.png TEST
STATS strength and quickness Boreal Wood - 134 - eliminate all except bosses

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6gp79dh.png TEST
STATS strength and quickness Crystal Pools - 135 - eliminate all except bosses

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General Grinding and Stone Finding


Treasure Marketplace: scratch, meditate, sap, reflect, elemental slashes and bolts.
Pinkerton: ambush, berserker, scholar.

Coliseum: haste, reflect, rally, eliminate.
Venues: Scorched forest, bamboo falls, arena, rainsong jungle, kelp beds, golem workshop.



General farming build:
133 STR / 40 QCK / 6 VIT (x2) or (x3)

Bamboo Falls: Scratch x2 all monsters
Thunderhead Savanna: Scratch x2 19/26 monsters
Boreal Wood: Eliminate all except Mammoths and Yeti
Crystal Pools: Eliminate all except Sturgeons and bosses
Harpy's Roost: Eliminate all except Aviars and bosses

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Subspecies: Stone Angel


Primary - Grayscale - Tiger / Ripple / Piebald only with Paint

Secondary - Stonewash - Seraph / Stripes / Current / Paint only with Piebald

Tertiary - Grayscale to Stonewash - Spines

Breed - any except Fae and Spiral.






These dragons are ancient, living statues. When no one see them, they move so quick they can have moved several meters in the time it takes to blink your eyes. They live of sending dragons back in time, so they can eat their food stores.

Stone Angels live far longer than other dragons, and their hides fade as time flies by. As young they are highly social, but as their friends turn old and die they withdraw. Some manage to get new friends and live some more normal lives before their loss grows too great. Most feel socially awkward before they withdraw.

A few keeps the spirit up and binds their soul to a cause. These Stone Angels are proved to live the longest among their species. They can swear their sould to anything, from protecting, haunting, make others happy, take care of a garden, feed the birds or journey to the corners of the world.

Fire dragons never breed stone angels, their lives burn out too fast. Plague has had a few, but they rotted away before half of their lifespan was by. Earth Angels live the longest, but also most lonesome lives. Water and Wind dragons stand the weather the best, and keeps longer from cracking. Light Angels find the best homes to stay longer. Nature tends to live in the parks, where they hold the pigeons company. Ice mends and freezes their own cracks, but are not the most long lived. Arcane Angels stay sane the longest, finding hope and cause in everything. Shadow stalks the society they have left, while Lightning Angels travel the world, restlessly.


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It started to rain. He could feel the eroding start again. No one was looking. He moved under the nearest roof and stopped. There were a young female standing there, under the roof. He waited until she was gone.

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• Radiant Dragon •


Belongs to Kissie, but am often sent to other flights for breeding, as Fire Angels burn themselves out.
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