Sahtunim

(#80613)
Level 10 Skydancer
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Familiar

Nightmare
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Energy: 0/50
This dragon’s natural inborn element is Shadow.
Male Skydancer
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Personal Style

Apparel

Romantic Red Rose
Brown Felt Cavalier
Ebony Antlers
White Aviator Scarf
Crimson Aviator Scarf
Scarlet Wooly Coat
Simple Darksteel Bracelets
Sanguine Rose Thorn Arm Tangle
Sanguine Rose Thorn Wing Tangle
Lion's Tail Guard
Black Linen Tail Wrap
Midnight Sandwastes Sash
Crimson Aviator Satchel

Skin

Scene

Measurements

Length
3.7 m
Wingspan
6.8 m
Weight
519.06 kg

Genetics

Primary Gene
Black
Savannah
Black
Savannah
Secondary Gene
Tomato
Facet
Tomato
Facet
Tertiary Gene
White
Ghost
White
Ghost

Hatchday

Hatchday
Jun 29, 2013
(10 years)

Breed

Breed
Adult
Skydancer

Eye Type

Eye Type
Shadow
Common
Level 10 Skydancer
EXP: 157 / 27676
Scratch
Shred
STR
10
AGI
53
DEF
7
QCK
6
INT
5
VIT
8
MND
5

Biography

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SAHTUNIM, THE VAMPIRE
Consort to Sansa

A dapper, dandy fellow with gentlemanly manners and a very eloquent way of speaking. He is always polite in even the most stressful situations and has a great respect for females. He is old, quite old in fact, and never seems to age.

Rumors have circulated that perhaps he is not of the living - that he requires blood as sustenance and is rarely seen in direct sunlight. So far these whispers have not gained traction in the clan. Even I f there is any truth to them, nobody really seems to mind as the Skydancer is so pleasant to be around. His effortless charm allows him to learn many secrets about many clan members, which he carefully collects for later use, should the need arise.
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HIS LOST HAT...

Sahtunim considers himself an intelligent and organized person. He appreciates games that test his smarts against others in mental challenges. He taking pleasure in the challenge of defeating his opponents. And defeat them he does... usually...

There is one dragon in the clan, named Waltz, who occasionally plays games of chess with Sahtunim. Of course, Waltz had always lost in these games, just like his other clan members. At that point, he had been living with the clan for almost a year. He was the quiet type who didn't really showed much of himself. Suhtunim always suspected there was more to him than meets the eye.

This was proved true when one day Sahtunim, who was tempted by Waltz with a certain piece of information, bet his favourite hat on the outcome of a chess match. It was like nothing he had seen before.

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That devious Imperial beat him. Him! It became very apparent that Waltz wasn't what he seemed to be... Sahtunim vowed not to be fooled like this again. Let this lost hat be a reminder that ignorance leads to deception, and deception leads to loss.

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SOUTHERN SKYWAY
RESPITE AND TRADE STATION

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The clan has been living in the Southern Icefields for several years now. A large respite station has been opened to coincide with the clan progenitor's fourth birthday. It is located on the north-eastern coast of the Southern Icefields.

INFORMATION DESK
It's one of the first places you see when walking (or flying) through the main entrance. Arkantos offered this position to Sahtunim, and the skydancer agreed.
Sahtunim is happy to see and talk to the new arrivals. He's very well suited to the role, with his polite speaking tone that makes the newcomers feel welcome. In fact, this could have something to do with how he manages to stay appraised of the latest news in the station. His silver tongue is almost famous, and it helps him to hear a lot of useful information.

Next to him is his mate, Sansa. They work well together in many aspects, not just as mates. Sansa helps Sahtunim at the Information Desk when things get busy. She's also in charge of the station's Lost and Found counter at the Information Desk. Many dragons and familiars pass though here, but some of them don't leave with all of their possessions. It is unfortunate, but most of the time it's accidental and not theft. All reported losses are followed up by Commander Kodachi and his lieutenants.
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Mandala by Emberglo


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Arrived 19/11/2015

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Exalting Sahtunim to the service of the Icewarden will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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