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Personal Style
Apparel
Skin
Scene
Measurements
Length
3.67 m
Wingspan
2.02 m
Weight
57.58 kg
Genetics
Orchid
Wasp
Wasp
Orchid
Constellation
Constellation
Hunter
Runes
Runes
Hatchday
Breed
Eye Type
Level 1 Spiral
EXP: 0 / 245
STR
5
AGI
9
DEF
5
QCK
8
INT
6
VIT
6
MND
6
Lineage
Parents
Offspring
- Candles
- Plutus
- Iraulie
- Infectant
- Boze
- Lorel
- GothWife
- Eskame
- Unnamed
- Soldier
- Wyrmeye
- Abbot
- Erik
- Sorry
- Verdant
- Meinir
- Kyril
- Infinity
- Vanh
- Finder
- Ceruleansky
- Blackberry
- Soren
- Yemingo
- Heavenwards
- Cinder
- Theodora
- Max
- Unnamed
- Unnamed
- Deerhurst
- Staline
- Glitter
- Zolar
- Amou
- Gertrude
- Fissure
- Nerites
- Kaya
- Ewt
- Eliana
- Sarah
- Leanansidhe
- Vignetta
- Luna
- Ciara
- Boo
- Boo
- Boo
- Sonic
- Sedona
- Riras
- Curse
- Jarey
- Intarsia
- Chano
- Foggy
- Leaf
- Noise
- Balsoi
- Lorekeeper
- Likon
- Rhizome
- Legato
- Fossil
- Fossil
- Fossil
Biography
Artemis
Witch
Artemis was one of the few hatchlings that remained in the den when old enough to leave. She'd been attracted to the strange and mysterious for years, often searching the dark tunnels for bioluminescent mushrooms or eyeless snakes. Aurel, having fathered far too many hatchlings to count, remained steadfast in his determination to not interact with any of his heritage. Despite his supposed devotion to Arielle, the pearlcatcher was nowhere close to faithful, something Arielle had tragically never realized. But, Artemis' mother, Nocturnal, tried to give the child the best childhood possible. But, the retired thief always seemed to fall short. Artemis essentially raised herself, never bothering to chase after her father like Osiris did, or following in her mother's footsteps. She became heavily isolated but never lost her sanity like many others. When she returned from her adventures—often carrying a small mountain of potentially poisonous materials—she would jump right into experimentation.
At the age of three, she dabbled in the occult. For the past few months, an eerie presence had followed her, and she finally confronted it, candle in hand. Artemis scribbled ancient runes she'd seen in the aberration's writings on the wall and began to ask questions. After a few minutes, a spirit named Capello, an exalted child of Aurel and Neptune, contacted her. The ghostly pearlcatcher warned her to be wary of their father. Capello whispered of how Aurel was more unhinged than he might appear that—driven mad by loss and grief—his lack of monogamy was no accident. The spirit cautioned Artemis to prepare for the day their father would turn against her.
Taking Capello's advice, Artemis completely dove into witchcraft, tattooing runes of protection into her scales and lining her alcove with wards of every variety. One frigid night, she woke suddenly to see her father Aurel, stalking just outside her space. She watched his pace, grumble to himself, then move on. A heavy sigh fell from her and relief poured through her. Her magic had worked.
Artemis is friendly enough, enjoying handing out potions or herbs as favors to neighbors. She occasionally can contact spirits for others as well. She is fairly independent and still explores in her free time. Still wary, the spiral is cautious of newcomers or hostile dragons.
Witch
Artemis was one of the few hatchlings that remained in the den when old enough to leave. She'd been attracted to the strange and mysterious for years, often searching the dark tunnels for bioluminescent mushrooms or eyeless snakes. Aurel, having fathered far too many hatchlings to count, remained steadfast in his determination to not interact with any of his heritage. Despite his supposed devotion to Arielle, the pearlcatcher was nowhere close to faithful, something Arielle had tragically never realized. But, Artemis' mother, Nocturnal, tried to give the child the best childhood possible. But, the retired thief always seemed to fall short. Artemis essentially raised herself, never bothering to chase after her father like Osiris did, or following in her mother's footsteps. She became heavily isolated but never lost her sanity like many others. When she returned from her adventures—often carrying a small mountain of potentially poisonous materials—she would jump right into experimentation.
At the age of three, she dabbled in the occult. For the past few months, an eerie presence had followed her, and she finally confronted it, candle in hand. Artemis scribbled ancient runes she'd seen in the aberration's writings on the wall and began to ask questions. After a few minutes, a spirit named Capello, an exalted child of Aurel and Neptune, contacted her. The ghostly pearlcatcher warned her to be wary of their father. Capello whispered of how Aurel was more unhinged than he might appear that—driven mad by loss and grief—his lack of monogamy was no accident. The spirit cautioned Artemis to prepare for the day their father would turn against her.
Taking Capello's advice, Artemis completely dove into witchcraft, tattooing runes of protection into her scales and lining her alcove with wards of every variety. One frigid night, she woke suddenly to see her father Aurel, stalking just outside her space. She watched his pace, grumble to himself, then move on. A heavy sigh fell from her and relief poured through her. Her magic had worked.
Artemis is friendly enough, enjoying handing out potions or herbs as favors to neighbors. She occasionally can contact spirits for others as well. She is fairly independent and still explores in her free time. Still wary, the spiral is cautious of newcomers or hostile dragons.
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
Feed this dragon Insects.
Feed this dragon Meat.
This dragon doesn't eat Seafood.
This dragon doesn't eat Plants.
Exalting Artemis to the service of the Shadowbinder will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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