Carmaine
(#69295211)
Level 1 Gaoler
Click or tap to view this dragon in Predict Morphology.
Energy: 0/50
Expand the dragon details section.
Collapse the dragon details section.
Personal Style
Ancient dragons cannot wear apparel.
Skin
Scene
Measurements
Length
10.49 m
Wingspan
4.17 m
Weight
11476.51 kg
Genetics
White
Tapir (Gaoler)
Tapir (Gaoler)
Antique
Striation (Gaoler)
Striation (Gaoler)
Antique
Braids (Gaoler)
Braids (Gaoler)
Hatchday
Breed
Eye Type
Level 1 Gaoler
EXP: 0 / 245
STR
7
AGI
5
DEF
7
QCK
5
INT
5
VIT
9
MND
7
Biography
{bio's such as this one are incomplete, and only mark down ideas I have for aspects of lore. It's very likely things will be added, completed, and changed later}
Lore Concept's/prompts:
-A galore who, generations ago, recently joined the seeker order. However things quickly went south.
in their early quest of hunting the lands they found themselves in great danger.
-Being along the Starfall Isles in their exhaust, having just barely managed to keep themselves alive, they stopped across the shallow edges of the crystalspine Reaches.
-Quickly digging themselves a small den, and temporary shelter so that the danger might not find them, they created what would later become the clan's hibernal den.
-As expected, though unaware at the time, they found themselves in the center of a cluster of the arcane charged crystals and ore that would later be greatly utilized and studied by the clan. Due to their overwhelming nature the galore was lulled into a sort of stasis, and remained in that sleeping state.
-It wasn't until the arrival of Lyre, decades later, that they'd ever been uncovered again at all. Having to be literally dug back up as the years had allowed the mountains to shift and change.
-Now estranged entirely to who they were Carmaine finds themselves confused, lost, and pulsing with a very strange and powerful new connection to this world. Out of everyone in the tribe they are perhaps the most intensely concerned with the arcane powers that flow just under the clans feet, through those perplexing tunnels and crystals they'd personally spent many, many years unknowingly resonating with.
Lore Concept's/prompts:
-A galore who, generations ago, recently joined the seeker order. However things quickly went south.
in their early quest of hunting the lands they found themselves in great danger.
-Being along the Starfall Isles in their exhaust, having just barely managed to keep themselves alive, they stopped across the shallow edges of the crystalspine Reaches.
-Quickly digging themselves a small den, and temporary shelter so that the danger might not find them, they created what would later become the clan's hibernal den.
-As expected, though unaware at the time, they found themselves in the center of a cluster of the arcane charged crystals and ore that would later be greatly utilized and studied by the clan. Due to their overwhelming nature the galore was lulled into a sort of stasis, and remained in that sleeping state.
-It wasn't until the arrival of Lyre, decades later, that they'd ever been uncovered again at all. Having to be literally dug back up as the years had allowed the mountains to shift and change.
-Now estranged entirely to who they were Carmaine finds themselves confused, lost, and pulsing with a very strange and powerful new connection to this world. Out of everyone in the tribe they are perhaps the most intensely concerned with the arcane powers that flow just under the clans feet, through those perplexing tunnels and crystals they'd personally spent many, many years unknowingly resonating with.
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
This dragon doesn't eat Insects.
Feed this dragon Meat.
This dragon doesn't eat Seafood.
Feed this dragon Plants.
Exalting Carmaine to the service of the Arcanist will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
Do you wish to continue?
- Names must be longer than 2 characters.
- Names must be no longer than 16 characters.
- Names can only contain letters.
- Names must be no longer than 16 characters.
- Names can only contain letters.