Razzle
(#68433405)
Great job!
Click or tap to view this dragon in Predict Morphology.
Energy: 49/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
2.19 m
Wingspan
2.66 m
Weight
100.27 kg
Genetics
Cornflower
Vipera
Vipera
Blue
Butterfly
Butterfly
Blue
Basic
Basic
Hatchday
Breed
Eye Type
Level 4 Spiral
EXP: 132 / 4027
STR
23
AGI
9
DEF
5
QCK
10
INT
6
VIT
7
MND
6
Biography
Oh love, could you put that away please? Thank you!
About
Schoolteacher. Lives a fairly normal life, though lately it's almost felt like someone's been watching her...
Conspiracy
Oh, this is about Rayna's job, isn't it? Some people...She works in pharmaceuticals, okay? She's been helping develop an all-natural migraine relief lately, she's brilliant, isn't she! I do wish you people would stop coming around, asking about machines and such nonsense.
Relationships
Lives with her girlfriend, Rayna.
About
Schoolteacher. Lives a fairly normal life, though lately it's almost felt like someone's been watching her...
Conspiracy
Oh, this is about Rayna's job, isn't it? Some people...She works in pharmaceuticals, okay? She's been helping develop an all-natural migraine relief lately, she's brilliant, isn't she! I do wish you people would stop coming around, asking about machines and such nonsense.
Relationships
Lives with her girlfriend, Rayna.
Name: __Razzle______________________ |
Class: __Wizard_Scribe_4________________ |
Race: __Rock_Gnome_______ |
Background: __Sage_____ |
Alignment: __Chaotic_Good___ |
STR
10 DEX 14 CON 12 INT 16 WIS 10 CHA 10 |
Saving Throws
|
Personality Traits
I'm used to helping out those who aren't as smart as I am, and I patiently explain anything and everything to others. I'm willing to listen to every side of an argument before I make my own judgment. Ideal Knowledge. The path to power and self-improvement is through knowledge. Bond My life's work is a series of tomes related to a specific field of lore. Flaw I am easily distracted by the promise of information. |
Skills
Proficiencies
Weapons: daggers, darts, slings, quarterstaffs, light crossbows Armor: none Tools: tinker's tools Languages: Common, Gnomish, Sylvan, Draconic |
Attacks and Spellcasting
Features and Abilities
Feature: Researcher: When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign. Specialty: Researcher Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Gnome Cunning: You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. Arcane Recovery: You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. Wizardly Quill: As a bonus action, you can magically create a Tiny quill in your free hand. The magic quill has the following properties: The quill doesn't require ink. When you write with it, it produces ink in a color of your choice on the writing surface. The time you must spend to copy a spell into your spellbook equals 2 minutes per spell level if you use the quill for the transcription. You can erase anything you write with the quill if you wave the feather over the text as a bonus action, provided the text is within 5 feet of you. This quill disappears if you create another one or if you die. Awakened Spellbook: Using specially prepared inks and ancient incantations passed down by your wizardly order, you have awakened an arcane sentience within your spellbook. While you are holding the book, it grants you the following benefits: You can use the book as a spellcasting focus for your wizard spells. When you cast a wizard spell with a spell slot, you can temporarily replace its damage type with a type that appears in another spell in your spellbook, which magically alters the spell's formula for this casting only. The latter spell must be of the same level as the spell slot you expend. When you cast a wizard spell as a ritual, you can use the spell's normal casting time, rather than adding 10 minutes to it. Once you use this benefit, you can't do so again until you finish a long rest. If necessary, you can replace the book over the course of a short rest by using your Wizardly Quill to write arcane sigils in a blank book or a magic spellbook to which you're attuned. At the end of the rest, your spellbook's consciousness is summoned into the new book, which the consciousness transforms into your spellbook, along with all its spells. If the previous book still existed somewhere, all the spells vanish from its pages. Artificer's Lore: Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply. Tinker: You have proficiency with artisan's tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device, choose one of the following options: Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents. Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action. Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed. |
Equipment
A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a component pouch, an explorer's pack, a spellbook, and a set of common clothes. 10gp .................................................................... |
Spells Known
Cantrips Gust, Message, Prestidigitation, Thunderclap Level 1 Spells Expeditious Retreat, Featherfall, Fog Cloud, Mage Armor Level 2 Spells Gust of Wind, Misty Step, Warding Wind ........................................................................ |
Biography
Parents: You do not know who your parents were. Birthplace: The Plane of Arboria Siblings: 4 younger siblings (unknown to Razzle) Raised by: Adoptive family Family Lifestyle: Modest Family Home: Village in the wilderness Childhood Memories: You had a few close friends and lived an ordinary childhood Personal Decisions You became a sage because you discovered an old library and pored over the texts you found there. That experience awakened a hunger for more knowledge. You became a wizard because when you became lost in a forest, a hedge wizard found you, took you in, and taught you the rudiments of magic. Life Events You committed a crime or were wrongly accused of doing so. The crime was theft, but you did not commit the crime and were exonerated after being accused. .................................................. |
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Exalting Razzle to the service of the Windsinger will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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