Unnamed
(#65566950)
Level 1 Imperial
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Energy: 50/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
31.14 m
Wingspan
21.16 m
Weight
7620.99 kg
Genetics
Ice
Fade
Fade
Rose
Spinner
Spinner
Maize
Underbelly
Underbelly
Hatchday
Breed
Eye Type
Level 1 Imperial
EXP: 0 / 245
STR
6
AGI
6
DEF
6
QCK
5
INT
8
VIT
8
MND
6
Biography
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let your soul be at ease. lay down your burden, the troubles of the world are not to be carried alone
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> a literal gentle giant. > just a soft boy who wants everyone to be satisfied and relaxed > tends to a pleasant little zen garden above the lodge, it's a great place to take a break from wearying travels. shrubs decorate the area, all shaped like slumbering dragons; a pond sits in the centre, wind chimes tinkle in the breeze > radiates a peaceful aura, it makes his company highly sought after. even those who suffer from chronic insomnia will be lulled by the even rhythm of his breathing > what does he do when he's put you to sleep? you'd have to ask those who wake > boneapple claims that takan will bless the dreams of any who visit mellon for a well-earned rest. her dreams are some of the best out there; very realistic and satisfying > > please just relax, your troubles will be gone soon |
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wishlist • faq • accents • art • pear collection
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The Reliquary - the main clan "it's not over yet" A safe haven for those with nowhere else to go. Known for welcoming in any who are fleeing from something or are considered too dangerous by others, the Reliquary is a canyon in northern Dragonhome. It does, unfortunately, sometimes eat visitors. Not all are permitted to stay. The conditions of residence are unknown even to the locals. |
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• Homeward Brook - Past the docks, and tucked safely behind the protective Greenwood, are the fields and gardens and streams that make up the bulk of the clan's inhabited land. Here, old ruins have been restored to some small degree and lairs have been carved from the natural rock formations. The dragons who call this area home are generally friendly and, while weird, not particularly dangerous. This is where the hatchlings live. • Greenwood - Beneath the dark boughs and thick canopy of the Greenwood, strange creatures lurk. It's generally advised not to go anywhere near the Greenwood if you want to remain... you. Though, in fairness, the beings who hide in there aren't known for staying in there, so it's probably no safer anywhere else, really. Good luck. • Woodhaven - No one in the lair truly believes this secret glen even exists. They say that the canyon was once lived in by other, stranger, creatures and that some of them still linger in the most shrouded places. That's got to be nonsense though, surely someone would have noticed ancient, surreal beings at some point? |
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The Federation - the beastclan collective "our watch unending" Created to represent the beastfolk of the lair in the clan's governance and to ensure their needs are met. To that end, the Federation more or less makes all decisions pertaining to their own welfare. Representatives from each culture sit on the Assembly with the dragons of the lair and some have sole oversight of certain aspects of day-to-day life. |
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• The Hive - A subgroup of the Federation dedicated exclusively to the protection of the clan leaders, Kieri and Anthelion. |
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Bleakwater Cove - the outpost "fortune turns with the tide" Any number of dragons who were refused permanent entry to the canyon have taken up residence on a small island in the strait. Here, they have established a ramshackle port town that thrives on seafaring trade and fisheries. They are also home to some... less savoury characters through no fault of their own. |
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• Castle Cordolium - An overgrown, partly ruined castle on the headland. The dragons who live here are pleasant enough as long as you pretend they're normal and not probably-murderers and mad scientists. • Witchbane Coterie - Formed with the (mostly good) intention of ridding the world of evil magic and monsters, for some reason this group has decided the Reliquary is harbouring some ancient horror and it's their duty to get in and kill it. That'll probably go great for them. |
Aphid's map of the canyon -- --- --- -- -- --- -- --- --- -- --- --- -- -- --- --- -- -- --- --- -- -- --- --- -- -- --- --- -- -- ---by Llanai
by Llanai |
2. Those Outcast 3. A Fiendish Arrival 4. Housing for the State 5. The Beastclans Return 6. Formation of the Assembly 7. The Federation 8. Changing of the Guard 9. A Gentle Protection 10. The Hive 11. An Unexpected Magic 12. The Left Behind (pt i.) 13. The Reclaimed (pt ii.) |
to be continued... |
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Exalting Unnamed to the service of the Earthshaker will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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