Lynkhab

(#60000646)
Level 10 Pearlcatcher
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Familiar

Steam Gyre
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Energy: 50/50
This dragon’s natural inborn element is Shadow.
Female Pearlcatcher
This dragon is hibernating.
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Personal Style

Apparel

Black Tulip Flowerfall
Mysterious Mantle
Greenskeeper Treeshroud

Skin

Accent: Gloomy Gardener

Scene

Measurements

Length
6.88 m
Wingspan
4.3 m
Weight
367.38 kg

Genetics

Primary Gene
Coal
Cherub
Coal
Cherub
Secondary Gene
Lead
Trail
Lead
Trail
Tertiary Gene
Platinum
Firefly
Platinum
Firefly

Hatchday

Hatchday
Mar 16, 2020
(4 years)

Breed

Breed
Adult
Pearlcatcher

Eye Type

Eye Type
Shadow
Uncommon
Level 10 Pearlcatcher
EXP: 485 / 27676
Meditate
Contuse
STR
6
AGI
6
DEF
6
QCK
7
INT
7
VIT
6
MND
7

Lineage

Parents

Offspring

  • none

Biography

Silver Pocketwatch
LYNKHAB

"What is dead may never die."
Memento Mori
Generation 1
Fortuna caeca est

resilient | clever


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Steam Gyre

Witch
Kin

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Consort to:
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Ranisil
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Memento mori (Latin: "remember that you have to die") is the medieval Latin Christian theory and practice of reflection on mortality, especially as a means of considering the vanity of earthly life and the transient nature of all earthly goods and pursuits.

Memento mori has been an important part of ascetic disciplines as a means of perfecting the character by cultivating detachment and other virtues, and by turning the attention towards the immortality of the soul and the afterlife.
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This curse would be traced down his lineage. All Moros' children were destined to die, like any dragon. But they would be given a second chance. It was up to the children if they would accept the bargain.
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“Don’t be afraid of death, little one,” Lynkhab’s mother had whispered when she was young. “It will come when it is ready. Do not let it hold you back from what you are capable of.” She was curled up against Acanthus’s side at the time, listening to the harrowing and mostly true tales of her parents’ adventures. If Lynk had tried, she most likely could have recited the stories from memory. She had always enjoyed the little details, even if some of them were slightly exaggerated or censored for hatchlings. However, that line of her mother’s in particular had always stuck with her.

She’d always tried to follow her mother’s words. However, it was one thing to listen to advice when you weren’t in a situation where you had to act upon it. It was quite another to be in one where you could.

Lynk took a deep breath. Or, at least, she tried to. Her body didn’t respond. Come to think of it, she wasn’t sure if she even had a body. All Lynk could see was darkness. All she could feel was the fuzziness of her own head. She would have given anything to be curled up at her mother’s side listening to stories again. To be safe. Protected.

The shadows surrounding her began to fragment with color. Shards combined until she was sitting in front of a picture of the blacksand shores of the Tangled Wood. Docks jutted out into the Sea of a Thousand Currents. Buildings wove through the woods and along the beaches. Some entwined with the trees, others towered above them. Dawnchaser City.

The scene shattered into pieces once more. Slowly, it reformed. A lump formed in Lynk’s throat. Or, rather, it would have. In front of her stood a likeness of a young skydancer, scales dark as pitch. Her bright purple eyes glimmered with laughter even in the gloom. Ranisil.

All at once, the last few weeks came rushing back. Lynk had gone on a trip to Dawnchaser City. It had seemed a safe bet for a first trip away from home. The city accomodated many of her relatives, in part due to its proximity to her parents. Lynk had only intended to stay for a few days.

Then, she visited her relative Mera among the city’s witches. It was there she had met Ranisil. A Witchborne. And not just any Witchborne. Ranisil was a Witchborne of the Crow Moon. She could speak to the dead, and Lynk was descended from two dragons with a very intimate relationship with death. She knew things about the underworld that few others were aware of. The two of them talked for a bit of magic and death.

Lynk returned everyday for a week to speak to the beautiful skydancer. The two of them just clicked. Ranisil proposed that they should travel around the area helping small clans of dragons with any issues with ghosts or grief they were having. Lynk eagerly accepted.

Most were happy to accept their help, however a few let superstitions dictate how they treated the two. Most that did not want them just asked Ranisil and Lynk to leave and sent hearty prayers to their deities afterwards. But there’s always an exception.

One clan decided the only proper answer to the dragons’ offer of assistance was pitchforks and torches.

Lynk could almost feel the spike as it was jabbed into her heart still. If not for where she was, she likely would’ve been teary eyed. The image before her shattered,

The faintest trickle of ghostly laughter echoed in the deep blackness. “Do you want to live?” The voice was both a whisper and a shout loud enough to shake mountains.

“Yes,” Lynk whispered.

“What price would you pay?”

She paused. It was the age old question of trickster fae looking to extract a heavy toll from their bargains. Yet, this thing was already inside her head. It already knew what she so wished to say. And so, honestly, Lynk replied, “Anything.”

Rushing wind howled in her ears. It lifted her up, twining around her. There was no pain. Her father had spoken of his bargain hurting, but Lynk felt nothing but a quiet ferocity and relentless determination infused with her very bones.

She blinked open her eyes to a village in shambles. The thatch roofs were flaming and the townspeople were nowhere in sight. She tasted gravel in her mouth. Lynk put a paw to her chest and felt nothing but a scar.

Ranisil was sitting among the carnage, her face turned upwards to the glimmering night sky above. Her back was hunched. Slowly, Lynk clambered to her feet. “Hey,” she said, offering the skydancer a light grin. She was wrapped in a feathery embrace before she had the chance to take another breath.

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Exalting Lynkhab to the service of the Stormcatcher will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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