Aurelia

(#58218770)
observant cleric || she/aer
Click or tap to view this dragon in Scenic Mode, which will remove interface elements. For dragons with a Scene assigned, the background artwork will display at full opacity.

Familiar

Vigorous Goblet
Click or tap to share this dragon.
Click or tap to view this dragon in Predict Morphology.
Energy: 50/50
This dragon’s natural inborn element is Ice.
Female Pearlcatcher
This dragon is hibernating.
Expand the dragon details section.
Collapse the dragon details section.

Personal Style

Apparel

Bewitching Ruby Clawrings
Simple Gold Bracelets
Bewitching Ruby Forejewels
Bloodred Kelpie Mane
Bewitching Ruby Pendants
Bloodstone Cascades

Skin

Scene

Measurements

Length
4.4 m
Wingspan
4.58 m
Weight
521.27 kg

Genetics

Primary Gene
Sanguine
Skink
Sanguine
Skink
Secondary Gene
Ivory
Striation
Ivory
Striation
Tertiary Gene
Mauve
Basic
Mauve
Basic

Hatchday

Hatchday
Jan 04, 2020
(4 years)

Breed

Breed
Adult
Pearlcatcher

Eye Type

Eye Type
Ice
Uncommon
Level 1 Pearlcatcher
EXP: 0 / 245
Scratch
Shred
STR
7
AGI
6
DEF
7
QCK
6
INT
6
VIT
6
MND
7

Lineage

Parents

  • none

Offspring

  • none

Biography

Code:
Golden Collar Intricate Weaving Brilliant Brass Torc
Lore keeper - Lair Planner

proficiency table, w/ vista:
Code:
[rule] [center][b]skills:[/b][/center] [columns][color=transparent]____________________[/color] acrobatics [color= dimgray](dex)[/color] animal handling [color= dimgray](wis)[/color] arcana [color= dimgray](int)[/color] athletics [color= dimgray](str)[/color] deception [color= dimgray](cha)[/color] history [color= dimgray](int)[/color] insight [color= dimgray](wis)[/color] intimidation [color= dimgray](cha)[/color] investigation [color= dimgray](int)[/color] medicine [color= dimgray](wis)[/color] nature [color= dimgray](int)[/color] perception [color= dimgray](wis)[/color] performance [color= dimgray](cha)[/color] persuasion [color= dimgray](cha)[/color] religion [color= dimgray](int)[/color] sleight of hand [color= dimgray](dex)[/color] stealth [color= dimgray](dex)[/color] survival [color= dimgray](wis)[/color] [nextcol][center][color=transparent]____________________[/color][color= gray] bink add profs here . ath animal handle arcana athl decept history insight intimid invest medi nature percive perform persuasion religion sleight o handy stelagth surveive[/color] [/center] [nextcol][right][color=transparent]____________________[/color] modifiers here ath animal handle arcana athl decept history insight intimid invest medi nature percive perform persuasion religion sleight o handy stelagth surveive[/columns] [rule]

proficieny table w/o vista
Code:
[rule] [center][color=transparent]___[/color][b]skills:[/b][/center] [columns][color=transparent]________please_________[/color] acrobatics [color= dimgray](dex)[/color] animal handling [color= dimgray](wis)[/color] arcana [color= dimgray](int)[/color] athletics [color= dimgray](str)[/color] deception [color= dimgray](cha)[/color] history [color= dimgray](int)[/color] insight [color= dimgray](wis)[/color] intimidation [color= dimgray](cha)[/color] investigation [color= dimgray](int)[/color] medicine [color= dimgray](wis)[/color] nature [color= dimgray](int)[/color] perception [color= dimgray](wis)[/color] performance [color= dimgray](cha)[/color] persuasion [color= dimgray](cha)[/color] religion [color= dimgray](int)[/color] sleight of hand [color= dimgray](dex)[/color] stealth [color= dimgray](dex)[/color] survival [color= dimgray](wis)[/color] [nextcol][center][color=transparent]__________please___hfg____go____+____[/color][color= gray] bink add profs here . ath animal handle arcana athl decept history insight intimid invest medi nature percive perform persuasion religion sleight o handy stelagth surveive[/color] [/center] [nextcol][right][color=transparent]____________________[/color] modifiers here ath animal handle arcana athl decept history insight intimid invest medi nature percive perform persuasion religion sleight o handy stelagth surveive[/columns] [rule]

stats, saves, senses w/o vista
Code:
[columns][color=transparent]___dsfnsdfs__[/color][center][size= 4][color= gray]proficiency[/color] [size= 5][color= dimgray] | +x | [/size] [/color] bonus [nextcol] [color=transparent]___dsfnsdfs__[/color][center][size= 4][color= gray]initiative[/color] [size= 5][color= dimgray] | +x | [/size] [/color] bonus [nextcol][color=transparent]___dsfnsdfs__[/color] [center][size= 4][color= gray]walking[/color] [size= 5][color= dimgray] | xx [color= gray]ft[/color] | [/size] [/color] speed [nextcol][color=transparent]a___dsfnsdfs__[/color] [center][size= 4][color= gray]armor[/color] [size= 5][color= dimgray] | xx | [/size] [/color] class [nextcol] [color=transparent]___dsfnsdfs_______[/color][left][size= 4][color= gray]defenses[/color] [size= 5][color= transparent] | xx | [/size] [/color] xx (reason) [/columns] [rule] [color=transparent]THIS IS WHERE IT BREAKS[/color] [columns][color=transparent]__ddfdfs1___[/color] [center][size= 4][color= gray]strength [/color] [size= 5][color= dimgray] | +x | [/size] [/color] xx [nextcol][color=transparent]___dsfnsdfs__[/color] [center][size= 4][color= gray]dexterity[/color] [size= 5][color= dimgray] | +x | [/size] [/color] xx [nextcol][color=transparent]___sdfnsdfs__[/color] [center][size= 4][color= gray]constitution[/color] [size= 5][color= dimgray] | +x | [/size] [/color] xx [nextcol][color=transparent]___dsfsndfs__[/color] [center][size= 4][color= gray]intelligence[/color] [size= 5][color= dimgray] | +x | [/size] [/color] xx [nextcol][color=transparent]___ddfnsdfs__[/color] [center][size= 4][color= gray]wisdom[/color] [size= 5][color= dimgray] | +x | [/size] [/color] xx [nextcol][color=transparent]__dsfsndfs___[/color] [center][size= 4][color= gray]charisma[/color] [size= 5][color= dimgray] | +x | [/size] [/color] xx [/columns] [rule] [columns] [center][size= 4][b]senses:[/b][/center][/size] [size= 5][color= dimgray] x [/size][/color][size= 4][color= gray] passive wis (perception)[/size] [size= 5][color= dimgray] x [/size][/color][size= 4][color= gray] passive int (investigation)[/size] [size= 5][color= dimgray] x [/size][/color][size= 4][color= gray] passive wis (insight)[/size] [nextcol][color= transparent] 1234 [/color] [nextcol][center][size= 4][b]saving throws:[/b][/center][/size] [columns] [emoji=gloom tile size=1][size= 5][color= dimgray] +x [/size][/color][size= 4][color= gray] strength [/size] [emoji=gloom tile size=1][size= 5][color= dimgray] +x [/size][/color][size= 4][color= gray] dexterity [/size] [emoji=gloom tile size=1][size= 5][color= dimgray] +x [/size][/color][size= 4][color= gray] constitution [/size] [nextcol] [emoji=gloom tile size=1][size= 5][color= dimgray] +x [/size][/color][size= 4][color= gray] intelligence [/size] [emoji=gloom tile size=1][size= 5][color= dimgray] +x [/size][/color][size= 4][color= gray] wisdom [/size] [emoji=gloom tile size=1][size= 5][color= dimgray] +x [/size][/color][size= 4][color= gray] charisma [/size] [/columns][/columns] [rule]

stats, saves, senses w/ vista
Code:
[columns][color=transparent]___nsdfs__[/color][center][size= 4][color= gray]proficiency[/color] [size= 5][color= dimgray] | +x | [/size] [/color] bonus [nextcol] [color=transparent]___dsdfs__[/color][center][size= 4][color= gray]initiative[/color] [size= 5][color= dimgray] | +x | [/size] [/color] bonus [nextcol][color=transparent]___eedsffggs__[/color] [center][size= 4][color= gray]walking[/color] [size= 5][color= dimgray] | xx [color= gray]ft[/color] | [/size] [/color] speed [nextcol][color=transparent]a__ee_dsdfs__[/color] [center][size= 4][color= gray]armor[/color] [size= 5][color= dimgray] | xx | [/size] [/color] class [nextcol] [color=transparent]___dsfnsdfs_fd___ee__[/color][left][size= 4][color= gray]defenses[/color] [size= 5][color= transparent] | xx | [/size] [/color] xx (reason) [/columns] [rule] [color=transparent]THIS IS WHERE IT BREAKS[/color] [columns][color=transparent]___eeednnnvsfnsdfs__[/color] [center][size= 4][color= gray]strength [/color] [size= 5][color= dimgray] | +x | [/size] [/color] xx [nextcol][color=transparent]___eeednnnvsfnsdfs__[/color] [center][size= 4][color= gray]dexterity[/color] [size= 5][color= dimgray] | +x | [/size] [/color] xx [nextcol][color=transparent]___eeednnnvsfnsdfs__[/color] [center][size= 4][color= gray]constitution[/color] [size= 5][color= dimgray] | +x | [/size] [/color] xx [/columns][columns] [color=transparent]___eeednnnvsfnsdfs__[/color] [center][size= 4][color= gray]intelligence[/color] [size= 5][color= dimgray] | +x | [/size] [/color] xx [nextcol][color=transparent]___eeednnnvsfnsdfs__[/color] [center][size= 4][color= gray]wisdom[/color] [size= 5][color= dimgray] | +x | [/size] [/color] xx [nextcol][color=transparent]___eeednnnvsfnsdfs__[/color] [center][size= 4][color= gray]charisma[/color] [size= 5][color= dimgray] | +x | [/size] [/color] xx [/columns] [rule] [columns] [center][size= 4][b]senses:[/b][/center][/size] [size= 5][color= dimgray] x [/size][/color][size= 4][color= gray] passive wis (perception)[/size] [size= 5][color= dimgray] x [/size][/color][size= 4][color= gray] passive int (investigation)[/size] [size= 5][color= dimgray] x [/size][/color][size= 4][color= gray] passive wis (insight)[/size] [nextcol][color= transparent] 1234 [/color] [nextcol][center][size= 4][b]saving throws:[/b][/center][/size] [columns] [emoji=gloom tile size=1][size= 5][color= dimgray] +x [/size][/color][size= 4][color= gray] strength [/size] [emoji=gloom tile size=1][size= 5][color= dimgray] +x [/size][/color][size= 4][color= gray] dexterity [/size] [emoji=gloom tile size=1][size= 5][color= dimgray] +x [/size][/color][size= 4][color= gray] constitution [/size] [nextcol] [emoji=gloom tile size=1][size= 5][color= dimgray] +x [/size][/color][size= 4][color= gray] intelligence [/size] [emoji=gloom tile size=1][size= 5][color= dimgray] +x [/size][/color][size= 4][color= gray] wisdom [/size] [emoji=gloom tile size=1][size= 5][color= dimgray] +x [/size][/color][size= 4][color= gray] charisma [/size] [/columns][/columns] [rule]

proficiencies and languages w/o vista
Code:
[rule] [center][size= 4][b]proficiencies and languages:[/b][/center][/size] [columns][color=transparent]__sssss_dsfnsdfs____sssss_d__sssss_dsfnsdfs__sfnsdfs__[/color] [size= 5][color= dimgray]armor [/color][/size] [size= 4][color= gray] xxxx [/color][/size] [size= 5][color= dimgray]weapons [/color][/size] [size= 4][color= gray]xxxx[/color][/size] [nextcol][color=transparent]_sssss__dsfnsdfs______sssss_dsfnsdfs__sssss_dsfnsdfs__[/color] [size= 5][color= dimgray]tools[/color][/size] [size= 4][color= gray]xxxx[/color][/size] [size= 5][color= dimgray]languages[/color][/size] [size= 4][color= gray]xxxx, common, xxxx[/color][/size][/columns] [rule]

proficiencies and languages w/ vista
Code:
[rule] [center][size= 4][b]proficiencies and languages:[/b][/center][/size] [columns][color=transparent]__sssss_dsfnsdfs____s_d__ssssssdfs_[/color] [size= 5][color= dimgray]armor [/color][/size] [size= 4][color= gray] xxxx [/color][/size] [size= 5][color= dimgray]weapons [/color][/size] [size= 4][color= gray]xxxx[/color][/size] [nextcol][color=transparent]_sssss__dsfnsdfs______sssss_ssssss_[/color] [size= 5][color= dimgray]tools[/color][/size] [size= 4][color= gray]xxxx[/color][/size] [size= 5][color= dimgray]languages[/color][/size] [size= 4][color= gray]xxxx, common, xxxx[/color][/size][/columns] [rule]

attacks w/o vista
Code:
[size= 4][b]attacks:[/b][/size] [columns] [b]weapons: [/b][color= dimgray] xxxxx [/color][color= gray] xxxxx weapon[/color][color= dimgray][size= 4][color= transparent]B [/size] xxxxx [/color][color= gray] xxxxx weapon[/color][color= dimgray][size= 4][color= transparent]B [/size] xxxxx [/color][color= gray] xxxxx weapon[/color][color= dimgray][size= 4][color= transparent]B [/size] xxxxx [/color][color= gray] xxxxx weapon[/color][color= dimgray][size= 4][color= transparent]B [/size] xxxxx [/color][color= gray] xxxxx weapon [/color][size= 4][color= transparent]B [/size] [color= dimgray]xxxxx [/color][color= gray] xxxxx attack [/color][color= dimgray][size= 4][color= transparent]B [/size] [nextcol] [b]range:[/b][color=transparent]__xx_[/color] [size= 4][color= dimgray]xx [/color][/size][color=gray](xx)[/color] [size= 4][color= dimgray]xx [/color][/size][color=gray](xx)[/color] [size= 4][color= dimgray]xx [/color][/size][color=gray](xx)[/color] [size= 4][color= dimgray]xx [/color][/size][color=gray](xx)[/color] [size= 4][color= dimgray]x [/color][/size][color=gray]ft. Reach[/color] [size= 4][color= dimgray]x [/color][/size][color=gray]ft. Reach[/color] [nextcol] [color=transparent]___[/color][b]hit / dc:[/b][color=transparent]___[/color][center] [color= dimgray][size= 4] +x[/color][size= 4][color= transparent]B [/size][/color] [color= dimgray][size= 4] +x[/color][size= 4][color= transparent]B [/size][/color] [color= dimgray][size= 4] +x[/color][size= 4][color= transparent]B [/size][/color] [color= dimgray][size= 4] +x[/color][size= 4][color= transparent]B [/size][/color] [color= dimgray][size= 4] +x[/color][size= 4][color= transparent]B [/size][/color] [color= dimgray][size= 4] +x[/color][size= 4][color= transparent]B [/size][/color] [nextcol] [b]damage:[/b][color=transparent]___[/color][center][color= dimgray] xdx + x [/color][color= gray]damage type[/color][color= dimgray][size= 4][color= transparent]B [/size] xdx + x [/color][color= gray]damage type[/color][color= dimgray][size= 4][color= transparent]B [/size] xdx + x [/color][color= gray]damage type[/color][color= dimgray][size= 4][color= transparent]B [/size] xdx + x [/color][color= gray]damage type[/color][color= dimgray][size= 4][color= transparent]B [/size] xdx + x [/color][color= gray]damage type[/color][size= 4][color= transparent]B [/size] [color= dimgray]xdx + x [/color][color= gray]damage type[/color][color= dimgray][size= 4][color= transparent]B [/size] [/columns]

attacks w/ vista:
Code:
[size= 4][b]attacks:[/b][/size] [columns] [b]weapons: [/b][color= dimgray] xxxxx [/color][color= gray] xxxxx weapon[/color][color= dimgray][size= 4][color= transparent]B [/size] xxxxx [/color][color= gray] xxxxx weapon[/color][color= dimgray][size= 4][color= transparent]B [/size] xxxxx [/color][color= gray] xxxxx weapon[/color][color= dimgray][size= 4][color= transparent]B [/size] xxxxx [/color][color= gray] xxxxx weapon[/color][color= dimgray][size= 4][color= transparent]B [/size] xxxxx [/color][color= gray] xxxxx weapon [/color][size= 4][color= transparent]B [/size] [color= dimgray]xxxxx [/color][color= gray] xxxxx attack [/color][color= dimgray][size= 4][color= transparent]B [/size] [nextcol] [b]range:[/b][color=transparent]__xx_[/color] [size= 4][color= dimgray]xx [/color][/size] [color=gray](xx)[/color] [size= 4][color= dimgray]xx [/color][/size] [color=gray](xx)[/color] [size= 4][color= dimgray]xx [/color][/size] [color=gray](xx)[/color] [size= 4][color= dimgray]xx [/color][/size] [color=gray](xx)[/color] [size= 4][color= dimgray]x [/color][/size] [color=gray]ft. Reach[/color] [size= 4][color= dimgray]x [/color][/size] [color=gray]ft. Reach[/color] [nextcol] [color=transparent]___[/color][b]hit / dc:[/b][color=transparent]___[/color][center] [color= dimgray][size= 4] +x[/color][size= 4][color= transparent]B [/size][/color] [color= dimgray][size= 4] +x[/color][size= 4][color= transparent]B [/size][/color] [color= dimgray][size= 4] +x[/color][size= 4][color= transparent]B [/size][/color] [color= dimgray][size= 4] +x[/color][size= 4][color= transparent]B [/size][/color] [color= dimgray][size= 4] +x[/color][size= 4][color= transparent]B [/size][/color] [color= dimgray][size= 4] +x[/color][size= 4][color= transparent]B [/size][/color] [nextcol] [b]damage:[/b][color=transparent]___[/color][center][color= dimgray] xdx + x [/color][color= gray]damage type[/color][color= dimgray][size= 4][color= transparent]B [/size] xdx + x [/color][color= gray]damage type[/color][color= dimgray][size= 4][color= transparent]B [/size] xdx + x [/color][color= gray]damage type[/color][color= dimgray][size= 4][color= transparent]B [/size] xdx + x [/color][color= gray]damage type[/color][color= dimgray][size= 4][color= transparent]B [/size] xdx + x [/color][color= gray]damage type[/color][size= 4][color= transparent]B [/size] [color= dimgray]xdx + x [/color][color= gray]damage type[/color][color= dimgray][size= 4][color= transparent]B [/size] [/columns]

HERES THE BREAK IT IS HERE CODE GOES ABOVE ANYTHING OLD GOES BELOW
Old stuff:
Eye types:
Common-unusual: normal eyes, dont mean anything special
Dark Sclera: Refused Exaltation

THE FLIGHTS

EARTH
Quote:
Quite neutral and sticks closely to tradition. Doesn’t mean they’re boring though! Many yearly in-flight festivals and celebrations. Many older dragons move to Dragonhome to escape the busy, and the younger leave to see the rest of the flights’ culture.

NATURE
Quote:
The second-most cultural diverse flight, The Viridian Labyrinth is very open. Plague dragons find it’s bustling clans to be far too.. alive. Refugees come to the coasts to find new peace. For the more introverted of Nature Dragons, its difficult to find a peaceful part of the Labyrinth, but they find comfort with in the blooming fields.
Wip
status of your lore? as in for all dragons and all clan lore
individual lore: in progress - I’ve got ideas, but not the right ideas on how to write in
clan lore: not started got a little bit of an idea but thats it.

what is your lair in your lore? a clan? a kingdom? random dragons with no relation to each other? Like, a couple tiers of balloons, getting dragged around by basically a earth powerhouse demigod and such. The other one is just some lads

what is each tab in your lore? a faction? a place? these dragons are blue so i guess they go in a tab called "blue dergs yeehaw"?
Their settings! And that one info tab.. and the pretty dergs.. but. They got their names and descriptions so I’m satisfied

how does each tab relate to each other? is it an aesthetic they all fall under, are they all parts of a kingdom, a cult, etc.?
Just two places, no relation.

give me a little summary of your lore.
these three ladies became friends, and found a lot of other dragons to live in their balloon stack

who are the main character(s) in your lore, if you have them?
Sunset, Otieno and Aurelia. Sunset is the jury, Otieno is the executioner, and Aurelia is the judge.
Jkjk sunset brings in and helps the dragons who are lost, Otieno recruits people who help the lair, and Aurelia makes sure the other two don’t absolutely lose it

how much of canon lore do you follow?
A whole lot, as far as settings go. I have a whole other idea for the coliseum that what i usually see. Screw it, ill type it here.
- at the shattered plain and highland scrub, there are two main events, the coliseums. A giant, dome of a building, surrounded by camps and taverns. Dragons from every lair make a claim outside stay for the next few months. Inside, its just like the coliseum from Rome. Every week the setting shifts, and creatures from around the globe are brought in to fight. One team at a time, they fight monsters and loot is dragged off to the side to take later.

“You’re exhausted, you look to your healer, close to fainting, barely holding it together. The trainee is stronger, but still just as terrified as the first day. Will and the small bit of health is the only thing you have left. Golem Workshop, what a horrible idea. Maybe the next pack would be the lumens- hopefully. Clank, clank. Your heart drops in you chest, as cheering arises. Turning around, you see it, the boss of the workshop. Stone Borer, ready to KO your whole party”
Yeah isn’t that neat.

where are your clan(s) in Sornieth, if at all? what do they look like?
Circling around the Windswept Plateau

are your dragons in lore dragons? (spirits, gods, humans?, ???)
yeah, but some are kinda weird (refusing exaltation, captured to be put in the coliseum)

if so, are they civilized or feral dragons?
Civilized! Mostly.. more civilized than feral

if you have fandragons, how do you lore them?
Uhh i have plans, theyre going in a separate tabs, with links to the show. That’s it
If you feel that this content violates our Rules & Policies, or Terms of Use, you can send a report to our Flight Rising support team using this window.

Please keep in mind that for player privacy reasons, we will not personally respond to you for this report, but it will be sent to us for review.

Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.

Feed this dragon Insects.
This dragon doesn't eat Meat.
This dragon doesn't eat Seafood.
Feed this dragon Plants.
You can share this dragon on the forums by either copying the browser URL manually, or using bbcode!
URL:
Widget:
Copy this Widget to the clipboard.

Exalting Aurelia to the service of the Windsinger will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

Do you wish to continue?

  • Names must be longer than 2 characters.
  • Names must be no longer than 16 characters.
  • Names can only contain letters.
  • Names must be no longer than 16 characters.
  • Names can only contain letters.